Enchantments+ is a carefully crafted mod aimed at tweaking and improving the enchantment system in Minecraft, adding in 28 brand-new and interesting enchantments.
Автор: ImpulseDoes4,4 тыс.8обновлён 3 июн. 2025 г.
Enchantments+ is an amazing mod that introduces 31 brand-new enchantments, transforming and enhancing Minecraft’s enchantment system. This mod brings unique possibilities, making your tools and weapons more powerful and versatile while maintaining the game’s balance. It’s perfect for players looking to explore new mechanics and expand their gameplay!
🛠️ Features and Highlights
Void's Embrance: Never fall in the void again.
Cloud Jump: Double Jump.
IceBlade: Amplifies your damage based on the target's armor value.
and much more...
Treasure Enchantments
Some enchantments can only be found in rare loot chests across dungeons, strongholds, and temples, encouraging exploration.
Balanced Gameplay
Enchantments+ has been carefully designed to add depth and excitement without making the game feel overpowered. Every enchantment has pros and cons to ensure fair play.
🛡️ Why Enchantments+?
Enchantments+ isn’t just about adding more enchantments—it’s about creating a better, more strategic system that feels like a natural part of the game. Whether you’re a casual adventurer or a hardcore Minecraft veteran, this mod has something special for you. Highly recommended for players who want to take their Minecraft experience to the next level!
## ChangeLog ( 4.2.0 ) - 1.21.4
> Fixes:
- Fixed a bug where **Rechargeables** wouldn't work in the second hand
> Other:
- Mod has been updated to 1.21.4
**ChangeLog ( 4.2.0 )**
**Fixes:**
- Fixed a bug where the Enchantment "Tunneler" wouldn't work on shovels.
- Fixed a bug where the Enchantment "Tunneler" wouldn't deal additional damage to tools while active.
- Fixed a bug where "Luminescence" wouldn't work in mines during the day.
- Fixed a bug where "Tunneler" was incompatible with the "Smelter" enchantment.
**Deleted Enchantments:**
- Removed the "Spectral Cut" enchantment.
**Changes:**
- Lava Walker: Lava Walker will now function as follows:
> Instead of having 3 different stages like the Minecraft Frost Walker, you will have a set amount of time on lava. Lava Walker I grants **10** seconds, and Lava Walker II grants **15** seconds.
- The blackstone texture has been changed from cobblestone to blackstone.
## Enchantment Plus Update 4.0.0
Overview
This major update introduces new enchantments, removes the Lumberjack Blocks Limit gamerule, and improves several enchantment mechanics for better balance and functionality.
#
**Added Enchantments:**
Cleaver
20% chance to drop VANILLA mob heads upon enemy death.
Found in: Dungeon loot tables, villager tradesTag: minecraft:enchantable/miningSupported Slot: MainhandIncompatible With: None
#
**Tiller’s Touch**
Allows hoes to till grass blocks in a 3×3 area instead of a single block.
Found in: Dungeon loot tablesTag: mod:hoesSupported Slot: MainhandIncompatible With: None
#
**Shattering**
Small chance to destroy enemy shields upon hit.
Effect probability:
Shattering I → 10%
Shattering II → 20%
Shattering III → 30%
Found in: Dungeon loot tables, treasure chestsTag: minecraft:enchantable/crossbowSupported Slot: MainhandIncompatible With: None
#
**Spectral Cut**
Arrows will ignore shields.
Has 3 levels.
(Currently not working and not obtainable.)
#
**Changes to Enchantments:**
**Frostbite Effect:**
- Now applies the Frozen effect instead of using a custom overlay.
#
**Lumberjack Gamerule Removal:**
- Removed the "Lumberjack Blocks Limit" gamerule.
- Lumberjack now works 100% correctly with an improved algorithm.
- Trees will be fully destroyed as long as the logs are touching and have no gaps between them.
#
**Smelter:**
- No longer works in Creative Mode.
- Cannot be applied to an item that already has Tunneler.
#
**Luminescence:**
- Now only works underground (player must not be able to see the sky).
#
**Bane of Soulbound:**
- Now counts Hoglins as a Nether entity.
#
**Tunneler:**
- Cannot be applied to an item that already has Smelter.
# Enchantments+ Update 3.6.3
**Changelog**
- Frostbite Enchantment:
> Now **cannot** be combined with Fire Aspect. <br>
> Now extinguishes any player on fire upon activation.
#
- **New Gamerule**: Lumberjack Blocks Limit
> Allows players to configure the Lumberjack enchantment, setting a limit on how many blocks upwards can be destroyed when cutting down a tree.
- Default value: **35 blocks**.
- Bug Fix: Fixed an issue where tree-cutting would not function correctly. To improve performance, the system now counts only **15 blocks** instead of **35** from the initial break point.
### New Gamerules:
**LimitAmplifierPowerEnchantment:** if set to **false** disables the max level 50 lock on the Amplifier enchantment, allowing damage to scale beyond level 50 instead of being capped.
**DoExplodeOnTargetEnchant:** If set to **true**, Explosive Barrage will destroy blocks when hitting the target. If set to **false**, it will only damage mobs.
### Changes to Enchantment Availability:
- **Withering Strike:** Loot Table, Village Trades → Treasure, Village Trades
- **Venomweave:** Loot Table, Village Trades → Treasure, Village Trades
- **Paralyzehex:** Loot Table, Village Trades → Treasure, Village Trades
- **Lifesteal:** Loot Table → Loot Table, Treasure
- **Attracting:** Loot Table, Village Trades, Treasure → Village Trades, Treasure
- **Molten Armor:** Village Trades → Village Trades, Loot Table
- **Chrono Leap:** Village Trades → Loot Table
- **Reflective Mirror:** Village Trades → Treasure
- **Blinkstrike:** Village Trades → Treasure, Loot Table
- **Eclipse:** Loot Table → Loot Table, Treasure
- **Warpshot:** Village Trades → Treasure, Village Trades
- **Pyro Path:** Village Trades → Treasure, Village Trades
- **Amplifier:** Village Trades → Treasure, Village Trades
- **Safefall:** Village Trades → Treasure, Village Trades
- **Bane of Soulbound:** Loot Table, Village Trades, Treasure → Village Trades, Treasure
- **Heartbeat:** Village Trades → Treasure, Village Trades
- **Hourglass:** Loot Table, Village Trades, Treasure → Loot Table, Treasure
### Adjusted Tags for Enchantment-Applicable Items:
- **Lifesteal:** Axes, Tridents, Swords → Tag: weapon
- **Attracting:** Iron, Diamond, Netherite Helmets → Tag: armor_head
- **Pyroharvest:** Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: mining
- **Bane of Phantoms:** Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
- **Bane of Soulbound:** Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
### Slot Restrictions for Enchantments:
**Terraform:** Any → Mainhand
**Pyroharvest:** Any → Mainhand
### Changes to Enchantment Incompatibilities:
- **Stormseeker:** Warpshot → Warpshot, Flame, FlareMarksmanship
- **Bane of Phantoms:**
Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire
Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire, Bane of Soulbound
- **Bane of Soulbound:**
Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Bane of Phantoms, Bane of Soulbound
Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire
- **Iceblade:**
Previous: Lifesteal
Updated: Lifesteal, Amplifire
### New Enchantments:
**Kotel's Blessing:** While holding a hoe in your offhand and any kind of flower in your main hand, you can use the flower as bone meal.
**Rechargeables:** Enchantment for all armor pieces. If applied to any piece, cooldowns for certain items are halved:
Wind Charge: 0.5s → 0s
Goat Horn: 7s → 0s
Chorus Fruit: 1s → 0.5s
Shield: 5s → 0.5s
### Removed Enchantments:
- **Blossom Grace**
Next Steps?:
- Overcharge: Deals damage to nearby entities equal to (1/2 * {enchantment_level}) ( AXE )
- Exploding: Causes entities to explode upon death (damage applies to mobs only). ( MACE )
- Accelerate: While blocking with a shield, there is a 10% chance per tick to shoot an arrow. ( BOW, CROSSBOW )
- More Balance Adjustments
- Compatibility Testing
- Documentation
- Introduce Dungeons as a new way to acquire enchantments.Enchantments will be obtainable as rare loot in dungeon chests.
Some unique enchantments will only be found in higher-tier dungeons.
Dungeons will be categorized by difficulty, and rarer enchantments will appear in more challenging ones.
Add visual cues and loot table adjustments to make enchantment hunting in dungeons a rewarding experience.
## Fixed:
**Explosive Barrage:** Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
**Paralyzehex:**
- The stun chance is now 30%, reduced from 100% (previously overpowered).
- The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
- This enchantment will now close any opened GUI after the initial hit.
- The effect will only apply if the target does not already have the Paralyzehex effect active.
**Venomweave & Withering Strike:** These enchantments now apply their effects only if the target does not already have the respective effect active.
**Lifesteal:** The maximum level of this enchantment has been reduced from **5 ** to **3**.
**Attracting:**
> Adjusted the range for each level of the enchantment:
- Attracting I: Range reduced from **7** to **6**.
- Attracting II: Range reduced from **13** to **12**.
- Attracting III: Range reduced from **16** to **14**.
**Molten Armor:** The effects of this enchantment will no longer apply while in Creative mode.
**Thunderstrike:**
Lightning will only strike if it is raining or storming (thundering).
**Eclipse:** The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
**Stellar Surge:**
> Reduced the power for each level of the enchantment:
- Stellar Surge I: Power reduced from **11** to **6**.
- Stellar Surge II: Power reduced from **17** to **12**.
**Pyro Path:** This enchantment will no longer work in Spectator mode.
**Stormseeker:** Lightning will only strike if it is raining or storming (thundering).
**Flare Marksmanship:**
> Adjusted the fire duration for each level of the enchantment:
- Flare Marksmanship I: 4 seconds (unchanged).
- Flare Marksmanship II: Reduced from **9** seconds to **6** seconds.
- Flare Marksmanship III: Reduced from **14** seconds to **10** seconds.
**Bane of Phantoms:** Now deals **8** additional damage, reduced from **10**.
**Bane of Soulbound:** Now deals **8** additional damage to Nether mobs, reduced from **12**.
## Next Steps?:
- Implement the **Iceblade** enchantment.
- Implement the **Moltenblade** enchantment.
- Rework the **Safefall** enchantment.
- Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
- Introduce new mace enchantments (1–2 planned).
Fixed:
- **Pyro Path**: Now it only works on fluid sources, not flowing ones. The shape is now similar to Frost Walker and should be less buggy and less of an FPS drain.
- **Cloud Jump**: It's back! Now it feels like a proper double jump. While in the air, hit space again to perform a second jump. Once you hit the ground, you will not take any fall damage.
Added:
- **Hourglass**: When your health drops below 5 hearts, time will stop, allowing you to heal, eat, or run. The hourglass will activate again after 500 in-game ticks (12.5 seconds).
- **Void's Embrace**: If you fall into the void, this enchantment will push you upward and grant you a slow-falling effect.