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release
Elementarium 1.2.0
1.2.031 авг. 2026 г.180Minecraft: 1.21.1neoforge
Что нового
# Elementarium — Changelog
## 1.2.0 (2026-08-31) — NeoForge 1.21.1
The "Kinds of Ore" update: real minerals, real chemistry, world generation and the mod's first machine.
### ⚠️ Breaking: renamed to `elementarium`
Before the first public release the mod id was renamed from `ptmaterials` to **`elementarium`** — item/block ids, tags, the config folder (`config/elementarium/`) and the KubeJS binding (now the global **`Elementarium`**) all follow. Worlds and scripts from the old dev id will not carry over. The Forge 1.20.1 line keeps the old `ptmaterials` id.
### Kinds of Ore
* **67 real minerals covering 62 elements**, one primary mineral per element, curated with geological coherence:
* Stone — common crustal minerals (bauxite, halite, fluorite, cassiterite, calcite…)
* Deepslate — deep/dense (chromite, native silver, sperrylite, uraninite, thorianite…)
* Nether — the sulfur family only (native sulfur, cinnabar, stibnite, molybdenite, rheniite…)
* End — exotic/rare on Earth (wolframite, tantalite, rare earths, platinum-group alloys…)
* **Real chemical composition** on every mineral: true formula in the tooltip (Cu₂CO₃(OH)₂…), element-by-element composition in the dataset, and `elementarium:contains/<element>` tags for every component — groundwork for byproduct processing.
* **Ore blocks with baked textures**: one overlay (11 styles) composited over the host rock and tinted per mineral at load time — no color handlers, no z-fighting.
* **Raw minerals** (3 tintable styles) with vanilla-style loot: silk touch drops the block, Fortune multiplies drops; per-mineral mining tiers.
* Ores may instead **drop themselves** (`drop: "self"`), becoming the smelting input directly.
* **Smelting + blasting** of every raw/ore into its primary element (ingot, or dust as fallback).
* **World generation** for every mineral: configured/placed features + biome modifiers generated at runtime, with per-mineral vein size, count, height range and distribution — tuned coherently (evaporites near the surface, pegmatites deep and small, PGMs rarest of all).
* **Naming modes**: `real` (Malachite Ore) or `simple` (Copper Ore), plus optional **vanilla renames** (Iron Ore → Magnetite Ore, display-only). Iron/copper/gold/coal/lapis ship as rename-only entries — vanilla is never duplicated.
* **Custom ores** in JSON (`config/elementarium/minerals/`) or KubeJS (`Elementarium.createOre(...)`) with the full field set — style, composition, drop mode, variants, tier, worldgen. Templates seeded to `minerals/examples/`.
* **Full `c:` tag coverage** (`c:ores/<element|mineral>`, `c:raw_materials/...`, umbrellas) and recipe-unifier integration.
* New creative tab **"Elementarium - Ores"**.
* The whole feature is switchable: master toggle, per-mineral disable, per-variant disable, worldgen on/off globally or per mineral, recipe toggle, vein parameter overrides — all in `config.json`.
### Mineral Analyzer
* The mod's single machine — a **multiblock, not craftable**: stack a Multiblock Casing + Lift Post and assemble with the Navaronee CoreLib Screw Gun; breaking it returns the blocks.
* **Analyzes any ore block from any mod**: reads the instance's actual worldgen registries and reports dimensions, real Y range and vein density — no hardcoded ore list.
* Shows the chemical formula for Elementarium minerals, plus a **pack-creator description** from `config/elementarium/descriptions.json` (per block id or tag).
* Powered by **Forge Energy** (capacity/cost/duration configurable; cost `0` = free for packs without energy mods). Cables connect to either half of the machine.
* Custom Blockbench model and GUI.
### Other
* Navaronee CoreLib is now a **required** dependency (multiblock kit + recipe-load hook).
* New config sections `ores` and `analyzer` in `config/elementarium/config.json`, self-documented.
* Slimmed the internal `TintedItem` interface; assorted cleanup from the rename.
***
## 1.1.0 (2026-08-28) — NeoForge 1.21.1 port
First release on NeoForge 1.21.1 (previous line: Forge 1.20.1, now frozen).
* Ported to **NeoForge 21.1.248 / Java 21 / ModDevGradle**; KubeJS 2101.x, JEI 19.x; Architectury no longer needed.
* Convention tags moved from `forge:` to **`c:`** everywhere (generator, unifier, JEI hiding).
* 1.21 data formats: singular data folders (`recipe/`, `loot_table/`, `advancement/`), item-stack recipe results (`{"id": ..., "count": n}`), pack formats 34/48, new `PackResources` API for the runtime-generated packs.
* Fluids on the new client API (`RegisterClientExtensionsEvent`, `neoforge:fluid_container` buckets).
* Fixed 1.21.1 item tinting (colors must carry full alpha) — preemptively, mod-wide.
* Periodic table screen rebuilt on the 1.21 GUI APIs (sprites, nine-slice, tick events).
* **Machine-recipe unification generalized**: the unifier now walks arbitrary recipe JSON by context (inputs/outputs inherited down the tree), covering machine recipes generically — validated against **Mekanism, Immersive Engineering and Create**; configurable extra keys, ignored types and debug logging.
* Consumes Navaronee CoreLib 2.1.0 as a sibling jar.
release
Elementarium 1.0.1
1.0.114 июл. 2026 г.161Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
Initial release