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Elemental Wizards (RPG Series Plus)

Master the elements to overcome your foes! Spell Engine Add-On

Автор: Fichte654,3 тыс.196обновлён 24 окт. 2026 г.
ПриключенияСнаряжениеМагия

Описание

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🧙‍♂️🌊⛰️🌪️Master the elements to overcome your foes!

Wizards (RPG-Series) Add-On for 3 new Elemental Wizard Sub-Classes (Earth, Water & Wind)

Fabric Curseforge Discord KoFi Github

📂 Installation

👍Highly Recommended Mods


🕹️ Features

✨Spells

  • Make use of the different elemental Wizard-Spells to make fighting and combat more fun.
  • The Water Wizard is a semi supporting & Healing Wizard, but he can also deal good damage!
  • The Earth Wizard is a tanky CC, Damage over time oriented wizard, that is hard to kill.
  • The Wind Wizard is a CC intensive class that relies on its combos of knockbacks & knockups.
  • By equipping a Spell Book with a bound Spell-Pool or using Weapons with a bound Spell, you can cast the spells.
  • To craft a Spell Book, search for a Spell Binding Table or craft a table! You'll need a book  Spell Pool

🤺Combat & Equipment

  • Craft new Wands and Staffs for the air, earth and water element!
  • Craft elemental runes, you´ll need them for spell casting.
  • You should use Better Combat for the best experience!
  • Weapons, Armor and Spells make use of the Air, Earth and Water Spell Power. ElementalWizards

🤝Integrated Mod Compability

⚙️Configuration

File Locations
  • Armor & Weapon bonuses:
  • _config/elemental_wizards_rpg/items.json
  • Status Effect values:
  • _config/elemental_wizards_rpg/effects.json
  • Loot Injections:
  • _config/rpg_series/loot.json
  • Spells can be configurated via datapacks!

🎥 Showcases

Video List Thanks to all content creators for showcasing my Mod😊!

🙌Credits

  • Deadelus for creating the amazing Spell Engine API & the Wiizard's Mod, inspiring this add-on
  • Damienbrittan for creating the awesome Mod Banner!

If you want to give feedback about the mod or talk about it, feel free to join my Discord Server! :)

Галерея

Spell PoolsElemental RobesMod Banner

Последние версии

Все версии →
release

3.2.1+1.21.1-neoforge

3.2.1+1.21.1-neoforge
24 окт. 2026 г.240Minecraft: 1.21.1neoforge
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Что нового
# 3.2.1 - 1.21.1 - Whirlwind and Tidal Wave now respect range bonuses and lifetime extensions. To make that work, Twister's base lifetime went from 7s to 5s and Tidal Wave's from 20s to 4s (Tidal Wave keeps the same base reach) - Tidal Wave no longer shares its range between instances - Fixed Aeroblast's Slow Falling not applying - Fixed the Tornado model vanishing at a fixed time instead of lasting as long as the cloud, it now shrinks out smoothly at the real end of the cloud, also when skill tree nodes make it last longer - Re-Added the missing lne wizard biome tags for the elemental wizard themed structures, so they only generate when this mod is installed
release

3.2.1+1.21.1-fabric

3.2.1+1.21.1-fabric
24 окт. 2026 г.192Minecraft: 1.21.1fabric
Скачать
Что нового
# 3.2.1 - 1.21.1 - Whirlwind and Tidal Wave now respect range bonuses and lifetime extensions. To make that work, Twister's base lifetime went from 7s to 5s and Tidal Wave's from 20s to 4s (Tidal Wave keeps the same base reach) - Tidal Wave no longer shares its range between instances - Fixed Aeroblast's Slow Falling not applying - Fixed the Tornado model vanishing at a fixed time instead of lasting as long as the cloud, it now shrinks out smoothly at the real end of the cloud, also when skill tree nodes make it last longer - Re-Added the missing lne wizard biome tags for the elemental wizard themed structures, so they only generate when this mod is installed
release

3.2.0+1.21.1-fabric

3.2.0+1.21.1-fabric
11 окт. 2026 г.3,3 тыс.Minecraft: 1.21.1fabric
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Что нового
# 3.2.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml) - Earth-, Water- & Wind-Wizard equipment is now affiliated loot: it drops more often for players carrying the matching spell book
release

3.2.0+1.21.1-neoforge

3.2.0+1.21.1-neoforge
11 окт. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# 3.2.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml) - Earth-, Water- & Wind-Wizard equipment is now affiliated loot: it drops more often for players carrying the matching spell book
release

3.1.1+1.20.1-fabric

3.1.1+1.20.1-fabric
20 сент. 2026 г.4,6 тыс.Minecraft: 1.20.1fabric
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Что нового
# 3.1.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run > on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must > be on matching versions. Mixing in an older add-on will break at startup or misbehave in play. > - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid > spell data. Re-craft them, or re-bind their spells at the Spell Binding Table. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Armor Model API (1.0.0) and Wizards (3.1.2). - Forge-specific rebuild: own entrypoint, `mods.toml`, manifest mixin config, and a hand-assembled pack finder for the built-in `wizard_changes` data pack (Forge 47 has no `addPackFinders(Identifier, ...)`). - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. - The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still requires Armory RPGs. - Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla trade factories; prices, counts, uses, XP and enchant rolls are unchanged. ### Accepted 1.20.1 limitations - `minecraft:wind_charge` does not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and the matching unsmelt outputs use `minecraft:feather` instead, which makes the wind set the cheapest of the four. - 1.20.1 has no jump-strength attribute for players, so **Impaled no longer prevents jumping**; it keeps only its movement-speed lock. - 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of scaling with the victim. - The vanilla `head_armor`/`chest_armor`/`leg_armor`/`foot_armor` item tags are 1.21-only; the robes are tagged `minecraft:trimmable_armor` instead.
release

3.1.1+1.20.1-forge

3.1.1+1.20.1-forge
20 сент. 2026 г.4,8 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# 3.1.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run > on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must > be on matching versions. Mixing in an older add-on will break at startup or misbehave in play. > - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid > spell data. Re-craft them, or re-bind their spells at the Spell Binding Table. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Armor Model API (1.0.0) and Wizards (3.1.2). - Forge-specific rebuild: own entrypoint, `mods.toml`, manifest mixin config, and a hand-assembled pack finder for the built-in `wizard_changes` data pack (Forge 47 has no `addPackFinders(Identifier, ...)`). - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. - The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still requires Armory RPGs. - Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla trade factories; prices, counts, uses, XP and enchant rolls are unchanged. ### Accepted 1.20.1 limitations - `minecraft:wind_charge` does not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and the matching unsmelt outputs use `minecraft:feather` instead, which makes the wind set the cheapest of the four. - 1.20.1 has no jump-strength attribute for players, so **Impaled no longer prevents jumping**; it keeps only its movement-speed lock. - 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of scaling with the victim. - The vanilla `head_armor`/`chest_armor`/`leg_armor`/`foot_armor` item tags are 1.21-only; the robes are tagged `minecraft:trimmable_armor` instead.
release

3.1.1+1.21.1-neoforge

3.1.1+1.21.1-neoforge
7 сент. 2026 г.6,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# 3.1.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency - Replace AzurelibArmor with Armor Model API - Inject Elemental Wizard items into Wizard Merchant Villager Trades
release

3.1.1+1.21.1-fabric

3.1.1+1.21.1-fabric
7 сент. 2026 г.8,3 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
# 3.1.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency - Replace AzurelibArmor with Armor Model API - Inject Elemental Wizard items into Wizard Merchant Villager Trades
release

3.1.0+1.21.1-fabric

3.1.0+1.21.1-fabric
23 авг. 2026 г.2,5 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
# 3.1.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
release

3.1.0+1.21.1-neoforge

3.1.0+1.21.1-neoforge
23 авг. 2026 г.2,6 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# 3.1.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!