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Elemental Mob

Elemental Mob gives creatures elemental identities, combat traits, themed status effects, resistance potions, and elemental enchantments.

Автор: patcore1533обновлён 24 июл. 2026 г.
Механики игрыМагияМобы

Описание

Elemental Mob

Elemental Mob gives Minecraft creatures elemental identities, combat traits, themed status effects, resistance potions, and elemental enchantments.

The goal is simple: make mobs feel more alive and unpredictable without turning Minecraft into a complicated RPG system.

Highlights

  • Mobs can randomly spawn with their own element and combat trait.
  • Discover nine different elements: Fire, Aqua, Geo, Wind, Lightning, Nature, Ice, Poison, and Sculk.
  • Learn each element’s strengths and weaknesses to prepare for tougher fights.
  • Deal with unique effects like HP Burn, Frostbite, Shock, Steady, Whirl, Whirlpool, Overgrowth, Venom Gaze, and Open Wound.
  • Brew elemental resistance potions to help you survive against stronger elemental mobs.
  • Add elemental enchantments to your weapons and armor.
  • Find rare Aegis chestplate enchantments that let you use the full power of an element.
  • Use Jade to quickly check a mob’s element and combat trait.
  • Enable EntityColorOverlay to give elemental mobs matching color tints.
  • Each element also has its own particles, making combat effects easier to see and understand.

Core Gameplay

Mobs can receive:

SystemDescription
ElementGives the mob an elemental identity, matchup behavior, status effects, and special abilities
TraitGives the mob a combat personality, such as stronger hits, damage reflection, survival tricks, or elemental mastery

By default, mobs can spawn with both an element and a trait. This can be adjusted in the config.

Elements

nine different elements *Enable EntityColorOverlay

ElementStrong AgainstWeak AgainstGameplay Identity
FireIce, Nature, WindAqua, Geo, LightningBurning pressure, HP Burn, Heat Impact
AquaFire, Geo, WindNature, Lightning, IceWhirlpool, healing, water advantage
GeoFire, Lightning, WindAqua, Nature, IceSteady defense, armor-based strikes
WindNature, Lightning, IceFire, Aqua, GeoSpeed, Whirl stacks, Unleash burst
LightningFire, Aqua, IceGeo, Wind, NatureShock stacks and Overload finishers
NatureAqua, Geo, LightningFire, Wind, IceOvergrowth and max-health damage
IceAqua, Geo, NatureFire, Wind, LightningSlows, Frostbite, anti-healing pressure
PoisonSculkSculkVenom Gaze, poison scaling, Toxin burst
SculkPoisonPoisonWeakness, Sonic Boom, sensor power
Element Abilities
ElementCombat EffectEnvironment Effect
FireSets targets on fire, applies HP Burn, deals bonus damage to burning enemies, and triggers Heat Impact every 3 quick hitsHeals while burning or in lava. Fire creatures become weaker if forced into water for too long
AquaGains regeneration when hit, applies Whirlpool every 3 attacks, deals extra damage to Whirlpool targets, and heals from that damageHeals in water, breathes underwater, and moves more naturally through water
GeoBuilds Steady stacks when hit, reducing incoming damage. At full Steady, it gains regeneration and resists knockbackBecomes tougher and regenerates more deeply underground. Ore drops can be improved
WindBuilds Whirl stacks while attacking. At full stacks, Whirl becomes Unleash, greatly increasing speed and damage for a short timeMoves faster, especially in open spaces
LightningApplies Shock, making Lightning damage more dangerous. After enough hits, Overload delivers a heavy burstThrives during rain and storms, gaining speed, healing, and bonus attack damage
NatureGains Overgrowth when hit and adds damage based on its own maximum healthNearby plants reduce incoming damage, and plant harvesting can produce extra drops
IceApplies Frostbite and Slowness. Frostbite ramps up over time, while slowed enemies take extra damageHeals in snowy conditions and handles powder snow safely
PoisonUses Venom Gaze, a stacking poison-style debuff. At high stacks, special traits can turn it into a burstPoison-like damage heals Poison mobs, and low ceilings help them recover
SculkApplies Weakness and releases Sonic Boom after repeated hits. Some traits can change how Sonic Boom triggersActive sculk sensors empower Sculk creatures with stacking Strength
Trait System

Traits are combat personalities. A mob might strike twice, wait for a stronger hit, become harder to kill, reflect damage, or become a rare elemental lord.

RarityExamplesWhat They Do
CommonAbsorb traits, Shred traitsAbsorb matching elemental damage as healing, or make one element pierce resistance more effectively
RareDouble Impact, Patient Strikes, Hunter, Momentum, Thick Skin, Parry, Sharp SkinSimple but meaningful combat modifiers: stronger hits, healing on kills, reduced damage, capped damage, or reflected damage
EpicDuelist, All In, Master Parry, Berserker, Razor Skin, Butcher, Toxin, Reverse PolarityHigh-impact traits that can reshape a fight, especially on strong mobs or bosses
LegendaryLast Stand, Coward, The Odds, Perfect Parry, Serrated SkinRare survival or damage traits that can create dramatic turns during combat
MysticLord of Fire, Lord of Aqua, Lord of Geo, Lord of Wind, Lord of Lightning, Lord of Nature, Lord of Ice, Lord of Poison, Lord of SculkExtremely rare elemental mastery traits. They make matching elemental damage much more threatening, even through resistance
Status Effects
EffectGameplay Role
HP BurnIncreases fire damage taken and reduces healing received
FrostbiteDeals ramping cold damage over time
ShockStacks up and makes Lightning damage more dangerous
SteadyReduces incoming damage and can prevent knockback at high stacks
WhirlWind attack stacks that build toward Unleash
UnleashA short Wind burst window with much higher speed and damage
WhirlpoolAqua mark that enables bonus damage and healing
OvergrowthNature recovery and sustain pressure
Venom GazeStacking poison mark that can become dangerous with the Toxin trait
AntibodyTemporarily blocks poison pressure after a Toxin burst
Open WoundMakes the target take more damage for a short time
OverloadLightning finisher after enough repeated hits
Enchantments
Enchantment TypeEquipmentGameplay Role
Elemental ImbueWeaponsTurns weapon damage into a chosen element without adding mob-only status abilities
Elemental BoostWeaponsIncreases damage for a matching element
Elemental ShredWeaponsLets elemental damage punch through resistance or punish targets without resistance
Elemental ProtectionArmorReduces damage from matching elements. Fire uses vanilla Fire Protection instead
Aegis of ElementChestplatesGrants full elemental power from the chosen element. Very rare and limited to chestplates
Curse of the Element AegisChestplatesA cursed version of Aegis with stronger durability cost and binding behavior

Most weapon and protection enchantments can appear through normal enchantment-style gameplay. Aegis enchantments are intended to be rare treasure-style finds.

Resistance Potions

Elemental resistance potions help players prepare for specific threats. They are brewed from Awkward Potion using themed vanilla ingredients.

PotionIngredient
Geo ResistanceAmethyst Shard
Aqua ResistancePrismarine Crystals
Wind ResistanceFeather
Nature ResistanceHoneycomb
Lightning ResistanceRaw Copper
Ice ResistanceSnowball
Poison ResistancePoisonous Potato
Sculk ResistanceEcho Shard

Only one elemental resistance can be active at a time. Drinking a new elemental resistance replaces the previous one. Vanilla Fire Resistance is part of the same preparation loop.

How Rare Is Everything?
FeatureAvailability
Elements on mobsEnabled by default. All nine elements have equal default spawn weight
Traits on mobsEnabled by default. Common and Rare traits appear often, Epic and Legendary traits are uncommon, and Mystic lord traits are extremely rare
Resistance potionsBrewable in survival with themed vanilla ingredients
Imbue, Boost, Shred, ProtectionAvailable through normal enchantment-style gameplay
Aegis enchantmentsRare treasure-style enchantments, intended as high-value finds
Element Trait TunerCreative testing item for changing a mob's element or trait

Default Config

Elemental Mob is designed to be configurable for survival worlds and modpacks.

Spawn and Visuals

ConfigDefaultWhat It Does
elementChance1.0Chance that a mob receives an element
traitChance1.0Chance that a mob receives one combat trait
overlayAlpha1.0Strength of the element color overlay when EntityColorOverlay is installed
elementIdentityParticlestrueShows elemental identity particles
environmentAbilitiestrueEnables environmental element powers
entityBlacklist[]Entity ids that should never receive elements or traits

Element Spawn Weights

All elements use equal default weight.

ConfigDefault
fireWeight10
aquaWeight10
geoWeight10
windWeight10
lightningWeight10
natureWeight10
iceWeight10
poisonWeight10
sculkWeight10

Set an element weight to 0 to disable that element from random spawning.

Damage

ConfigDefaultWhat It Does
elementalConversion1.0Portion of outgoing damage converted into elemental damage
advantageMultiplier1.5Damage multiplier when the attacker has elemental advantage
weaknessMultiplier0.7Damage multiplier when the attacker is weak against the target
sameElementMultiplier0.8Damage multiplier when both sides share the same element
aegisMatchupPower1.0Controls how strongly Aegis element matchups stack
aegisDurabilityMultiplier3Durability cost multiplier for normal Aegis
curseAegisDurabilityMultiplier5Durability cost multiplier for cursed Aegis

Trait Rarity Weights

ConfigDefault
commonTraitWeight45
rareTraitWeight35
epicTraitWeight15
legendaryTraitWeight5
mysticTraitWeight1

With the default weights, Mystic lord traits are much rarer than Legendary traits.

Compatibility
  • Works with vanilla and modded weapons by enhancing combat rather than replacing the weapon system
  • Jade can show a mob's element and trait directly in the tooltip
  • EntityColorOverlay is optional. If installed, mobs can be tinted by element
  • Element particles help identify elemental mobs even without overlay support

Последние версии

Все версии →
alpha

Elemental Mob 2.0.0-neoforge-alpha.4

2.0.0-neoforge-alpha.4
24 июл. 2026 г.153Minecraft: 1.21.1neoforge
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