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EcoTrophies

EcoTrophies adds decorative, armor powered trophies that passively generate currency for players to collect. Configure custom trophy types, tiered armor, production rates, storage limits, GUIs, and multiple economy integrations.

Автор: knopperfn650обновлён 30 июл. 2026 г.
ЭкономикаМеханики игры

Описание

EcoTrophies

EcoTrophies adds placeable ArmorStand trophies that generate currency over time. Players can equip special tiered armor, increase a trophy’s production and storage capacity, collect the generated currency through a configurable GUI, and pick the trophy back up with its armor still attached.

How does it work?

  1. An admin or plugin gives a player a trophy.
  2. The player places it in the world.
  3. Special EcoTrophies armor is equipped by right-clicking the trophy or using its GUI.
  4. Every armor piece increases the trophy’s currency production.
  5. Wearing a complete matching armor set can provide an additional set bonus (enabled by default).
  6. Generated currency is stored inside the trophy until the owner collects it.

Production rates, storage capacity, armor tiers, set bonuses, trophy types and currencies, Guis, texts and messages are all configurable.

Features

  • ArmorStand trophies
  • Passive custom currency generation
  • Claimable income with configurable storage limits
  • Multiple configurable trophy types and currencies
  • Individual production and capacity values for every armor tier
  • Optional full-set production bonuses
  • Mixed armor sets supported
  • Trophy pickup with equipped armor preserved
  • Collection history showing who collected currency, how much and when
  • Owner protection with administrator bypass permission
  • Configurable trophy limits per player
  • Configurable names, lore, messages, sounds, particles and holograms
  • Decimal production rates, such as 0.05 currency per minute
  • Optional PlaceholderAPI and FancyHolograms support

Tiered armor

Regular Minecraft armor cannot power trophies. Players must use special EcoTrophies armor issued by an admins or plugins. For example a crates or shop plugin with command support.

The default tiers are:

  1. Leather
  2. Chainmail
  3. Copper
  4. Iron
  5. Gold
  6. Diamond
  7. Netherite

Every helmet, chestplate, pair of leggings and pair of boots contributes independently. This allows players to mix armor tiers while gradually improving their trophy.

Complete matching sets can provide an additional configurable bonus. Set bonuses can also be disabled entirely.

Trophy GUI

Right-click a trophy to open its menu. The GUI displays:

  • Equipped armor
  • Current production per minute
  • Stored currency
  • Storage capacity
  • Trophy owner
  • Collection logs
  • Collect button
  • Pickup button

Armor can be equipped by shift-clicking it from the player inventory. Shift-clicking an equipped piece returns it to the player.

Only the owner can open, modify or pick up a trophy unless the player has the bypass permission.

Economy support

EcoTrophies supports:

  • Vault
  • CoinsEngine
  • ExcellentEconomy

Vault exposes one configured currency. ExcellentEconomy (CoinsEngine) can be used for trophy types that generate different currencies, such as:

  • Money
  • Tokens
  • Shards
  • Credits
  • Fragments
  • Mob Coins
  • Custom server currencies

Commands

/ecotrophy give <player> trophy <type>
/ecotrophy give <player> armor <set> [all|helmet|chestplate|leggings|boots]
/ecotrophy remove
/ecotrophy reload
/ecotrophy list
/ecotrophy info
/ecotrophy debug

Permissions

ecotrophies.admin
ecotrophies.give
ecotrophies.reload
ecotrophies.use
ecotrophies.bypass

Dependencies

Required:

  • Paper 1.21+
  • Java 21
  • One supported economy setup:
    • Vault with a Vault-compatible economy plugin like essentialsX
    • CoinsEngine
    • ExcellentEconomy

Optional:

  • PlaceholderAPI
  • FancyHolograms

PlaceholderAPI

Available placeholders:

%ecotrophies_count%
%ecotrophies_total_rate%
%ecotrophies_stored%

Configuration

EcoTrophies separates its configuration into clean YAML files:

  • config.yml — economy, production, limits, visuals and sounds
  • trophies.yml — trophy types, currencies, item names and lore
  • armor.yml — armor tiers, production, capacity and set bonuses
  • gui.yml — menu layouts, icons, names and lore
  • messages.yml — all player-facing messages

Nearly every visible part of the plugin can be changed without modifying the jar.

Why EcoTrophies?

EcoTrophies combines decoration, progression and server economy into one easy-to-understand system. It gives players a reason to collect better armor tiers, build trophy areas and regularly return to collect their generated currency all while giving server owners full control over balancing and presentation.

Галерея

7 Trophy Armor tiersTrophy menuArmor informationEmpty trophy stand

Последние версии

Все версии →
release

EcoTrophies 1.0.3

1.0.3
30 июл. 2026 г.26Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
## Added - Added per-player trophy slots. - Added configurable base slots and maximum extra slots - Added admin slots commands: ```text /ecotrophy slots info <player> /ecotrophy slots add <player> [amount] /ecotrophy slots remove <player> [amount] /ecotrophy slots set <player> <amount> /ecotrophy slots reset <player> /ecotrophy slots reset-all confirm ``` - Added used, total, and remaining slot information to the trophy GUI. - Added PlaceholderAPI placeholders to use in a shop or menu gui: ```text %ecotrophies_extra_slots% %ecotrophies_max_extra_slots% %ecotrophies_remaining_extra_slots% %ecotrophies_can_receive_extra_slot% ``` - Added economy currency validation when giving and placing trophies. - Added startup and reload warnings for unsupported trophy types. - Added recovery pickup for trophies whose economy provider or currency is unavailable. ## Changed - Replaced the single fixed `maximum-per-player` setting with base and extra player slots. - Unsupported trophies no longer generate unusable currency. - Unsupported trophy types are excluded from trophy command suggestions. - Incompatible trophies can be picked up safely without losing their stored balance. ## Fixed - Fixed trophies becoming permanently stuck when their stored currency could not be collected. - Fixed players being able to repeatedly pay for slots after reaching the configured cap when DeluxeMenus uses the new requirement placeholder. - Fixed incompatible trophy currencies being accepted when the selected provider could not use them.
release

EcoTrophies 1.0.2

1.0.2
24 июл. 2026 г.11Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
- Trophies now generate only while their chunk is loaded by default. Set the option `require-loaded-chunk` to `false` to allow production in unloaded chunks. - Trophy pickup is now blocked until all stored currency has been claimed. Instead of discarding the currency - Previously issued armor no longer becomes invalid when its configured tier changes.
release

EcoTrophies 1.0.1

1.0.1
24 июл. 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
- Fixed identical trophies with matching armor not stacking. - Added proper placement support for slabs and other partial blocks. - Improved explanations throughout all configuration files.
release

EcoTrophies 1.0.0

1.0.0
24 июл. 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
## EcoTrophies v1.0.0 - Added decorative, armor-powered trophy statues. - Added seven configurable armor tiers and full-set bonuses. - Added passive currency generation with claimable storage. - Added Vault, CoinsEngine, and ExcellentEconomy support. - Added configurable trophy GUIs, collection logs, holograms, particles, messages, and sounds. - Added SQLite persistence, ownership protection, and optional PlaceholderAPI/FancyHolograms integration.