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EconomyMc

Complete server economy with treasury-based money circulation, plots, trading, jobs, banking, loans, taxes and admin tools.

Автор: Karl_der_III2861обновлён 29 авг. 2026 г.
ЭкономикаУправлениеТехнологии

Описание

EconomyMC

EconomyMC is a complete economy, land-management and server-management mod for Minecraft.

It is designed for multiplayer servers that want much more than a simple /balance command. EconomyMC combines player accounts, a server treasury, taxes, plots, trading, jobs, checks, banking, loans, daily rewards, administration tools and many other systems into one connected economy.

Most features are controlled through in-game menus, so players and administrators do not need to remember large numbers of commands.

EconomyMC is available for supported NeoForge and Fabric versions.


A Treasury-Based Money Cycle

One of the core ideas behind EconomyMC is a circulating server economy.

Instead of money simply appearing or disappearing during normal gameplay, many EconomyMC systems move money between players and the server treasury.

For example:

  • Starting money is paid from the treasury
  • Taxes and fees can flow back into the treasury
  • Server-shop purchases interact with the server economy
  • Player trading moves money between players
  • Jobs, banking, loans and other systems are connected to the same economy
  • Administrators can monitor the total amount of money in circulation

This allows server owners to build an economy where money has a source, a destination and a purpose instead of using completely independent balance systems.

Administrative tools can still create, remove or directly adjust money when necessary, but the normal EconomyMC gameplay systems are designed around keeping money circulating through the economy.


What can EconomyMC do?

EconomyMC provides a complete server economy including:

  • Player balances and money transfers
  • Server treasury
  • Starting money and economy setup
  • Daily rewards
  • Taxes and fees
  • Money circulation tracking
  • Plot and land management
  • Player plot market
  • Player item marketplace
  • Server shop
  • Jobs
  • Checks / vouchers
  • Server bank
  • Loans and loan offers
  • Loan repayment
  • Automatic foreclosure
  • Player restrictions
  • Notifications
  • EC TOP scoreboard
  • Automatic backups
  • Backup restore and maintenance tools
  • Extensive administration menus
  • Capital Areas and Capital profiles
  • Optional OpenPAC integration
  • Optional Xaero's World Map integration

Menu-Based Economy

The main EconomyMC command is:

/ec

This opens the main EconomyMC menu.

From there, players can access their plots, the market, shop, jobs, checks, payments, bank, daily rewards, notifications and other economy features.

Admins and authorized players receive additional management menus for treasury control, economy configuration, player management, access permissions, backups, Capital Areas and server administration.

Commands are still available as shortcuts, but most normal EconomyMC usage can be handled through the menus.

EconomyMC Main menu


Economy System

EconomyMC includes:

  • Individual player balances
  • A central server treasury
  • Configurable starting money
  • Daily rewards
  • Taxes and transaction fees
  • Automatic and manual economy adjustments
  • Money circulation statistics
  • Compact money formatting
  • EC TOP scoreboard
  • Server/world-separated EconomyMC data

Starting money is paid from the treasury, allowing servers to operate with a controlled money supply instead of simply creating new money for every player.


Plots & Land

EconomyMC includes an extensive land economy.

Players can:

  • Buy land
  • Manage owned plots
  • Name plots
  • Sell plots
  • List plots on the market
  • Buy plots from other players
  • View their owned land through EconomyMC menus

Land prices can be configured by the server.

EconomyMC can integrate with Open Parties and Claims / OpenPAC for claim-based land management, but OpenPAC is optional.


Market & Shop

EconomyMC contains separate systems for player and server trading.

Features include:

  • Player plot listings
  • Player item listings
  • Buying and selling through menus
  • Player sales management
  • Server shop categories
  • Configurable server shop
  • Transaction taxes and fees

Important marketplace operations include recovery mechanisms designed to reduce the risk of incomplete transactions after a server interruption or crash.


Jobs

The Jobs system allows players and servers to create structured work offers.

Jobs can include:

  • Job creator
  • Reward
  • Description
  • Acceptance
  • Completion
  • Confirmation
  • Server-created jobs

Rewards and job states are stored persistently.


Checks

Players can create EconomyMC checks through the menu.

A check contains a redeemable code that can be entered through chat.

This allows voucher-style money transfers without requiring both players to be online at the same time.


Server Bank & Loans

EconomyMC includes a server banking system with:

  • Loan requests
  • Loan offers
  • Loan repayment
  • Debt tracking
  • Creditworthiness information
  • Overdue loans
  • Optional automatic foreclosure

Active debt can also be displayed in the player's EconomyMC statistics.


Foreclosure

If enabled by the server, overdue loans can eventually trigger automatic foreclosure.

Foreclosure can be configured with:

  • Enable / disable setting
  • Overdue period
  • Foreclosure percentage
  • Normal land valuation
  • Capital land valuation
  • Capital foreclosure permission

By default, foreclosure valuation can use a percentage of the configured chunk value.


Capital Areas

Capital Areas are special EconomyMC-managed regions designed for server-controlled economic areas.

EconomyMC supports multiple Capital profiles.

Each profile can have:

  • Its own name
  • Its own map color
  • Its own Capital chunks

Admins can select which Capital profile is currently active.

When Xaero's World Map integration is available, Capital Areas can be selected and managed directly through the map.


OpenPAC Integration

EconomyMC supports Open Parties and Claims / OpenPAC.

With OpenPAC installed, EconomyMC can use claim information for its land and plot systems.

OpenPAC server-claim profiles can also be used for special areas such as:

  • No-Buy zones
  • Spawn zones
  • Admin zones

OpenPAC is optional. EconomyMC can operate without a claim mod.


Xaero's World Map Integration

EconomyMC can integrate with Xaero's World Map.

Depending on the installed version and configuration, the integration can provide:

  • EconomyMC actions through map selections
  • Capital Area selection
  • Capital Area removal
  • Capital Area visualization
  • Plot information on the world map

Xaero's World Map is optional.


Administration

EconomyMC provides extensive in-game administration tools.

Admins can manage:

  • Treasury
  • Player balances
  • Economy settings
  • Taxes
  • Plot prices
  • Player restrictions
  • Economy access permissions
  • Jobs
  • Loans
  • Foreclosure
  • Capital Areas
  • Server shop
  • Backups
  • Economy diagnostics
  • Player/profile cache
  • Maintenance tools

Many administrative actions can be performed without leaving Minecraft.


Player Restrictions

Individual players can be restricted from specific parts of the economy.

Available restrictions include:

  • Freeze EconomyMC account
  • Block buying
  • Block selling

A frozen EconomyMC account cannot participate in normal EconomyMC transactions.


Backups & Data Safety

EconomyMC includes tools for:

  • Automatic backups
  • Manual backups
  • Backup archive management
  • Backup restore
  • Safety backup before restore
  • Export/import
  • Economy diagnostics
  • Data maintenance

EconomyMC also includes transaction recovery and data validation for several important economy systems.


First Public Release

EconomyMC 3.0 is the first public release of EconomyMC.

The project has undergone extensive development and testing before release, but EconomyMC is a large mod with many interacting systems and many possible server configurations.

If you discover a problem, please report it instead of assuming it is already known.


Bug Reports & Feedback

Bug reports are very welcome.

If you encounter an error, unexpected behavior or compatibility problem, please create an issue on the EconomyMC GitHub issue tracker linked on this project page.

When reporting a bug, please include as much of the following information as possible:

  • EconomyMC version
  • Minecraft version
  • NeoForge or Fabric version
  • Other relevant installed mods
  • What you were doing when the problem occurred
  • Steps to reproduce the problem
  • latest.log or crash report when available

Good bug reports help make EconomyMC more reliable for everyone.

Feedback and suggestions are also welcome.


Optional Integrations

EconomyMC can be used together with:

  • Open Parties and Claims / OpenPAC
  • Xaero's World Map

These integrations are optional.

You can also use EconomyMC as a standalone economy mod if your server only needs balances, treasury management, menus, jobs, shops, checks, taxes, banking, loans and other economy features.

Галерея

EC JobsEC Server ModeExample commandsAdmin Mod

Последние версии

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release

EconomyMc 3.0 for Fabric 26.2 - First Public Release

3.0
29 авг. 2026 г.131Minecraft: 26.2fabric
Скачать
Что нового
# EconomyMC 3.0 – First Public Release EconomyMC 3.0 is the **first public release of EconomyMC**. After an extended development and testing phase, EconomyMC is now available publicly for the first time. Version 3.0 introduces a complete economy, land-management and server-management system with extensive in-game configuration. This release includes builds for: - NeoForge 1.21.4 - NeoForge 26.2 - Fabric 26.2 Most EconomyMC features can be managed directly through in-game menus, while commands remain available as optional shortcuts. --- <details> <summary><strong>Core Economy & Setup</strong></summary> - Added a complete setup system for new worlds and servers - Added configurable starting money - Starting money is paid from the treasury instead of being created from nothing - Added daily rewards - Improved treasury management - Improved taxes and economy fees - Improved money circulation tracking - Improved compact money formatting - Improved world/server-separated EconomyMC data - Improved support for standalone economy servers </details> <details> <summary><strong>Menus & Player Experience</strong></summary> - Redesigned and expanded the EconomyMC menu system - Added player statistics to the EconomyMC menu header - Improved access to plots, shop, market, checks, jobs, bank, payments and notifications - Added more explanations directly inside menus - Improved menu navigation - Most EconomyMC systems can now be managed without remembering commands - Improved mouse-position preservation when switching between EconomyMC menus </details> <details> <summary><strong>Admin Tools & Server Management</strong></summary> - Improved Admin Mode - Expanded Admin Actions - Added an improved admin overview - Added economy diagnosis information - Added player management tools - Added Microsoft/offline player management - Added player restriction controls - Added more server-management options directly through menus </details> <details> <summary><strong>Admin Overview / Diagnosis</strong></summary> The admin overview can display important EconomyMC information including: - Treasury balance - Total player money - Total money in circulation - Known EconomyMC accounts - Active jobs - Market offers - Shop offers - Active checks - Capital Area status - Backup status - Player restriction status - Loan and foreclosure status </details> <details> <summary><strong>Backups & Maintenance</strong></summary> - Improved automatic backup configuration - Added backup archive management - Added in-game backup restore - Added in-game backup deletion - A safety backup is created before restoring another backup - Improved export/import support - Improved maintenance tools - Added player profile cache preparation tools </details> <details> <summary><strong>Player Restrictions</strong></summary> Admins can restrict EconomyMC access for individual players directly through the administration menus. Available restrictions include: - Freeze EconomyMC account - Block buying - Block selling Frozen players are excluded from normal EconomyMC transactions and cannot send or receive money, buy, sell or use normal economy flows. Buying restrictions block purchases through EconomyMC systems. Selling restrictions block new sales and market offers. </details> <details> <summary><strong>Jobs, Market & Shop</strong></summary> - Added and expanded the jobs system - Added server-created jobs - Added job acceptance and completion confirmation - Improved crash-safe reward handling - Added a plot market - Added player item sales - Added a configurable server shop - Improved buying and selling flows </details> <details> <summary><strong>Checks, Bank & Loans</strong></summary> - Added the check/voucher system - Checks can be created through menus - Checks can be redeemed using chat code input - Added the server bank - Added loan requests - Added loan offers - Added loan repayment - Active debt can be displayed in player statistics - Added overdue loan handling </details> <details> <summary><strong>Foreclosure System</strong></summary> - Added automatic foreclosure for overdue loans - Foreclosure values are based on configured chunk prices - Normal land uses the configured normal chunk price - Capital land uses the configured Capital chunk price - Default foreclosure value is 80% of the configured chunk price - Added configurable foreclosure percentage - Added automatic foreclosure on/off setting - Added configurable overdue period before foreclosure starts - Added an option controlling whether Capital chunks can be foreclosed </details> <details> <summary><strong>OpenPAC / Claims Integration</strong></summary> - Added Open Parties and Claims / OpenPAC integration - EconomyMC can use OpenPAC claim information for land and plot systems - Added support for claim-based servers - EconomyMC can still be used without OpenPAC No-Buy, Spawn and Admin zones can be managed through OpenPAC server-claim profiles. Capital Areas use EconomyMC's own system because they require additional economy behavior and world-map integration. </details> <details> <summary><strong>Xaero's World Map Integration</strong></summary> - Added Xaero's World Map integration - Selected map areas can be used for EconomyMC actions - Capital Areas can be created through the world map - Capital Areas can be cleared through the world map - Added dynamic EconomyMC world-map actions - Capital Areas are displayed directly on the map - Improved plot information shown on the world map </details> <details> <summary><strong>Capital Areas & Capital Profiles</strong></summary> - Added the Capital Area system - Capital Areas are stored per world/server - Existing Capital Area data can be preserved and migrated - Added multiple Capital Area profiles - Each Capital profile can have its own name - Each Capital profile can have its own color - Admins can select the active Capital profile - New Capital profiles can be created through menus - Capital profiles can be renamed through chat input - Capital profile colors can be changed through menus World-map actions automatically use the currently selected Capital profile. </details> <details> <summary><strong>Reliability & Data Safety</strong></summary> - Added extensive transaction recovery for important economy operations - Improved protection against duplicate or incomplete transactions - Improved crash recovery for markets, shops, loans, checks and land transactions - Improved validation of EconomyMC data files - Improved compatibility with existing EconomyMC data - Improved backup and restore safety - Improved handling of invalid or incomplete data - Improved permission checks for administrative actions - Fixed numerous overflow, persistence and edge-case issues </details> <details> <summary><strong>Scoreboard, Languages & Polish</strong></summary> - Improved the custom EC TOP scoreboard - Improved scoreboard money display - Improved player-name handling - Improved language support - Improved setup text - Improved menu text - Improved money abbreviations - Improved notifications - Improved notification sounds and settings - Cleaned up and polished many EconomyMC menus </details> --- ## Integrations EconomyMC can be used together with: - Open Parties and Claims / OpenPAC - Xaero's World Map Both integrations are optional. EconomyMC can also be used as a standalone economy mod for servers that only need balances, menus, jobs, checks, taxes, treasury management, banking, loans and other economy systems. ## Bug Reports EconomyMC 3.0 has been extensively tested, but this is the **first public release** and EconomyMC contains many interconnected systems. If you encounter a bug, error or unexpected behavior, please report it through the **GitHub issue tracker** linked on the project page. Please include your Minecraft version, mod loader, EconomyMC version and relevant logs whenever possible. Detailed reports make bugs much easier to reproduce and fix. Thank you for helping improve EconomyMC!
release

EconomyMc 3.0 for NeoForge 26.2 – First Public Release

3.0
29 авг. 2026 г.38Minecraft: 26.2neoforge
Скачать
Что нового
# EconomyMC 3.0 – First Public Release EconomyMC 3.0 is the **first public release of EconomyMC**. After an extended development and testing phase, EconomyMC is now available publicly for the first time. Version 3.0 introduces a complete economy, land-management and server-management system with extensive in-game configuration. This release includes builds for: - NeoForge 1.21.4 - NeoForge 26.2 - Fabric 26.2 Most EconomyMC features can be managed directly through in-game menus, while commands remain available as optional shortcuts. --- <details> <summary><strong>Core Economy & Setup</strong></summary> - Added a complete setup system for new worlds and servers - Added configurable starting money - Starting money is paid from the treasury instead of being created from nothing - Added daily rewards - Improved treasury management - Improved taxes and economy fees - Improved money circulation tracking - Improved compact money formatting - Improved world/server-separated EconomyMC data - Improved support for standalone economy servers </details> <details> <summary><strong>Menus & Player Experience</strong></summary> - Redesigned and expanded the EconomyMC menu system - Added player statistics to the EconomyMC menu header - Improved access to plots, shop, market, checks, jobs, bank, payments and notifications - Added more explanations directly inside menus - Improved menu navigation - Most EconomyMC systems can now be managed without remembering commands - Improved mouse-position preservation when switching between EconomyMC menus </details> <details> <summary><strong>Admin Tools & Server Management</strong></summary> - Improved Admin Mode - Expanded Admin Actions - Added an improved admin overview - Added economy diagnosis information - Added player management tools - Added Microsoft/offline player management - Added player restriction controls - Added more server-management options directly through menus </details> <details> <summary><strong>Admin Overview / Diagnosis</strong></summary> The admin overview can display important EconomyMC information including: - Treasury balance - Total player money - Total money in circulation - Known EconomyMC accounts - Active jobs - Market offers - Shop offers - Active checks - Capital Area status - Backup status - Player restriction status - Loan and foreclosure status </details> <details> <summary><strong>Backups & Maintenance</strong></summary> - Improved automatic backup configuration - Added backup archive management - Added in-game backup restore - Added in-game backup deletion - A safety backup is created before restoring another backup - Improved export/import support - Improved maintenance tools - Added player profile cache preparation tools </details> <details> <summary><strong>Player Restrictions</strong></summary> Admins can restrict EconomyMC access for individual players directly through the administration menus. Available restrictions include: - Freeze EconomyMC account - Block buying - Block selling Frozen players are excluded from normal EconomyMC transactions and cannot send or receive money, buy, sell or use normal economy flows. Buying restrictions block purchases through EconomyMC systems. Selling restrictions block new sales and market offers. </details> <details> <summary><strong>Jobs, Market & Shop</strong></summary> - Added and expanded the jobs system - Added server-created jobs - Added job acceptance and completion confirmation - Improved crash-safe reward handling - Added a plot market - Added player item sales - Added a configurable server shop - Improved buying and selling flows </details> <details> <summary><strong>Checks, Bank & Loans</strong></summary> - Added the check/voucher system - Checks can be created through menus - Checks can be redeemed using chat code input - Added the server bank - Added loan requests - Added loan offers - Added loan repayment - Active debt can be displayed in player statistics - Added overdue loan handling </details> <details> <summary><strong>Foreclosure System</strong></summary> - Added automatic foreclosure for overdue loans - Foreclosure values are based on configured chunk prices - Normal land uses the configured normal chunk price - Capital land uses the configured Capital chunk price - Default foreclosure value is 80% of the configured chunk price - Added configurable foreclosure percentage - Added automatic foreclosure on/off setting - Added configurable overdue period before foreclosure starts - Added an option controlling whether Capital chunks can be foreclosed </details> <details> <summary><strong>OpenPAC / Claims Integration</strong></summary> - Added Open Parties and Claims / OpenPAC integration - EconomyMC can use OpenPAC claim information for land and plot systems - Added support for claim-based servers - EconomyMC can still be used without OpenPAC No-Buy, Spawn and Admin zones can be managed through OpenPAC server-claim profiles. Capital Areas use EconomyMC's own system because they require additional economy behavior and world-map integration. </details> <details> <summary><strong>Xaero's World Map Integration</strong></summary> - Added Xaero's World Map integration - Selected map areas can be used for EconomyMC actions - Capital Areas can be created through the world map - Capital Areas can be cleared through the world map - Added dynamic EconomyMC world-map actions - Capital Areas are displayed directly on the map - Improved plot information shown on the world map </details> <details> <summary><strong>Capital Areas & Capital Profiles</strong></summary> - Added the Capital Area system - Capital Areas are stored per world/server - Existing Capital Area data can be preserved and migrated - Added multiple Capital Area profiles - Each Capital profile can have its own name - Each Capital profile can have its own color - Admins can select the active Capital profile - New Capital profiles can be created through menus - Capital profiles can be renamed through chat input - Capital profile colors can be changed through menus World-map actions automatically use the currently selected Capital profile. </details> <details> <summary><strong>Reliability & Data Safety</strong></summary> - Added extensive transaction recovery for important economy operations - Improved protection against duplicate or incomplete transactions - Improved crash recovery for markets, shops, loans, checks and land transactions - Improved validation of EconomyMC data files - Improved compatibility with existing EconomyMC data - Improved backup and restore safety - Improved handling of invalid or incomplete data - Improved permission checks for administrative actions - Fixed numerous overflow, persistence and edge-case issues </details> <details> <summary><strong>Scoreboard, Languages & Polish</strong></summary> - Improved the custom EC TOP scoreboard - Improved scoreboard money display - Improved player-name handling - Improved language support - Improved setup text - Improved menu text - Improved money abbreviations - Improved notifications - Improved notification sounds and settings - Cleaned up and polished many EconomyMC menus </details> --- ## Integrations EconomyMC can be used together with: - Open Parties and Claims / OpenPAC - Xaero's World Map Both integrations are optional. EconomyMC can also be used as a standalone economy mod for servers that only need balances, menus, jobs, checks, taxes, treasury management, banking, loans and other economy systems. ## Bug Reports EconomyMC 3.0 has been extensively tested, but this is the **first public release** and EconomyMC contains many interconnected systems. If you encounter a bug, error or unexpected behavior, please report it through the **GitHub issue tracker** linked on the project page. Please include your Minecraft version, mod loader, EconomyMC version and relevant logs whenever possible. Detailed reports make bugs much easier to reproduce and fix. Thank you for helping improve EconomyMC!
release

EconomyMc 3.0 for NeoForge 1.21.4 – First Public Release

3.0
29 авг. 2026 г.38Minecraft: 1.21.4neoforge
Скачать
Что нового
# EconomyMC 3.0 – First Public Release EconomyMC 3.0 is the **first public release of EconomyMC**. After an extended development and testing phase, EconomyMC is now available publicly for the first time. Version 3.0 introduces a complete economy, land-management and server-management system with extensive in-game configuration. This release includes builds for: - NeoForge 1.21.4 - NeoForge 26.2 - Fabric 26.2 Most EconomyMC features can be managed directly through in-game menus, while commands remain available as optional shortcuts. --- <details> <summary><strong>Core Economy & Setup</strong></summary> - Added a complete setup system for new worlds and servers - Added configurable starting money - Starting money is paid from the treasury instead of being created from nothing - Added daily rewards - Improved treasury management - Improved taxes and economy fees - Improved money circulation tracking - Improved compact money formatting - Improved world/server-separated EconomyMC data - Improved support for standalone economy servers </details> <details> <summary><strong>Menus & Player Experience</strong></summary> - Redesigned and expanded the EconomyMC menu system - Added player statistics to the EconomyMC menu header - Improved access to plots, shop, market, checks, jobs, bank, payments and notifications - Added more explanations directly inside menus - Improved menu navigation - Most EconomyMC systems can now be managed without remembering commands - Improved mouse-position preservation when switching between EconomyMC menus </details> <details> <summary><strong>Admin Tools & Server Management</strong></summary> - Improved Admin Mode - Expanded Admin Actions - Added an improved admin overview - Added economy diagnosis information - Added player management tools - Added Microsoft/offline player management - Added player restriction controls - Added more server-management options directly through menus </details> <details> <summary><strong>Admin Overview / Diagnosis</strong></summary> The admin overview can display important EconomyMC information including: - Treasury balance - Total player money - Total money in circulation - Known EconomyMC accounts - Active jobs - Market offers - Shop offers - Active checks - Capital Area status - Backup status - Player restriction status - Loan and foreclosure status </details> <details> <summary><strong>Backups & Maintenance</strong></summary> - Improved automatic backup configuration - Added backup archive management - Added in-game backup restore - Added in-game backup deletion - A safety backup is created before restoring another backup - Improved export/import support - Improved maintenance tools - Added player profile cache preparation tools </details> <details> <summary><strong>Player Restrictions</strong></summary> Admins can restrict EconomyMC access for individual players directly through the administration menus. Available restrictions include: - Freeze EconomyMC account - Block buying - Block selling Frozen players are excluded from normal EconomyMC transactions and cannot send or receive money, buy, sell or use normal economy flows. Buying restrictions block purchases through EconomyMC systems. Selling restrictions block new sales and market offers. </details> <details> <summary><strong>Jobs, Market & Shop</strong></summary> - Added and expanded the jobs system - Added server-created jobs - Added job acceptance and completion confirmation - Improved crash-safe reward handling - Added a plot market - Added player item sales - Added a configurable server shop - Improved buying and selling flows </details> <details> <summary><strong>Checks, Bank & Loans</strong></summary> - Added the check/voucher system - Checks can be created through menus - Checks can be redeemed using chat code input - Added the server bank - Added loan requests - Added loan offers - Added loan repayment - Active debt can be displayed in player statistics - Added overdue loan handling </details> <details> <summary><strong>Foreclosure System</strong></summary> - Added automatic foreclosure for overdue loans - Foreclosure values are based on configured chunk prices - Normal land uses the configured normal chunk price - Capital land uses the configured Capital chunk price - Default foreclosure value is 80% of the configured chunk price - Added configurable foreclosure percentage - Added automatic foreclosure on/off setting - Added configurable overdue period before foreclosure starts - Added an option controlling whether Capital chunks can be foreclosed </details> <details> <summary><strong>OpenPAC / Claims Integration</strong></summary> - Added Open Parties and Claims / OpenPAC integration - EconomyMC can use OpenPAC claim information for land and plot systems - Added support for claim-based servers - EconomyMC can still be used without OpenPAC No-Buy, Spawn and Admin zones can be managed through OpenPAC server-claim profiles. Capital Areas use EconomyMC's own system because they require additional economy behavior and world-map integration. </details> <details> <summary><strong>Xaero's World Map Integration</strong></summary> - Added Xaero's World Map integration - Selected map areas can be used for EconomyMC actions - Capital Areas can be created through the world map - Capital Areas can be cleared through the world map - Added dynamic EconomyMC world-map actions - Capital Areas are displayed directly on the map - Improved plot information shown on the world map </details> <details> <summary><strong>Capital Areas & Capital Profiles</strong></summary> - Added the Capital Area system - Capital Areas are stored per world/server - Existing Capital Area data can be preserved and migrated - Added multiple Capital Area profiles - Each Capital profile can have its own name - Each Capital profile can have its own color - Admins can select the active Capital profile - New Capital profiles can be created through menus - Capital profiles can be renamed through chat input - Capital profile colors can be changed through menus World-map actions automatically use the currently selected Capital profile. </details> <details> <summary><strong>Reliability & Data Safety</strong></summary> - Added extensive transaction recovery for important economy operations - Improved protection against duplicate or incomplete transactions - Improved crash recovery for markets, shops, loans, checks and land transactions - Improved validation of EconomyMC data files - Improved compatibility with existing EconomyMC data - Improved backup and restore safety - Improved handling of invalid or incomplete data - Improved permission checks for administrative actions - Fixed numerous overflow, persistence and edge-case issues </details> <details> <summary><strong>Scoreboard, Languages & Polish</strong></summary> - Improved the custom EC TOP scoreboard - Improved scoreboard money display - Improved player-name handling - Improved language support - Improved setup text - Improved menu text - Improved money abbreviations - Improved notifications - Improved notification sounds and settings - Cleaned up and polished many EconomyMC menus </details> --- ## Integrations EconomyMC can be used together with: - Open Parties and Claims / OpenPAC - Xaero's World Map Both integrations are optional. EconomyMC can also be used as a standalone economy mod for servers that only need balances, menus, jobs, checks, taxes, treasury management, banking, loans and other economy systems. ## Bug Reports EconomyMC 3.0 has been extensively tested, but this is the **first public release** and EconomyMC contains many interconnected systems. If you encounter a bug, error or unexpected behavior, please report it through the **GitHub issue tracker** linked on the project page. Please include your Minecraft version, mod loader, EconomyMC version and relevant logs whenever possible. Detailed reports make bugs much easier to reproduce and fix. Thank you for helping improve EconomyMC!