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Ecological Garden

This mod allows players to manually build diverse environments and raise nearly 30 kinds of animals to obtain various products. It features rich ecosystems and complete food chains.

Автор: bingpiano1,1 тыс.5обновлён 11 сент. 2026 г.
ЕдаУправлениеМобы

Описание

Want to build your own exclusive natural kingdom in the blocky world?

This mod adds nearly 30 kinds of small animals. This is no ordinary breeding farm, but a complete ecosystem waiting for you to manage with care. Team cooperation, environment construction and genetic breeding — every step holds the secret to becoming an ecology tycoon!

Break away from monotonous traditional breeding. Every creature here has its unique living preferences. Grassland animals require plenty of grass blocks and tall grass. Desert dwellers rely on sandstone and cacti for shade. Forest creatures need logs and leaves for shelter. You can also create bamboo forests, flower fields, snowfields and more biomes by yourself. Plan your ecological zones reasonably and lay out proper environmental blocks to raise the ecological index above 60, which unlocks the full breeding rate of all animals. Witness them thrive and multiply in cozy habitats and gain a strong sense of achievement.

Enjoy a complete and relaxing gameplay journey from wilderness exploration to ecosystem construction. Press V to open the ecology guide and confirm ideal habitats. Catch lovely creatures with creature cages, or carry them home by holding Shift and right-clicking. Grow exclusive food for herbivores, build prey farms for carnivores, and place automatic feeders and water sources to keep all animals well-fed and hydrated. When animals show the production status, right-click with empty hands to collect precious products, sell them at trading posts for gold coins, and move steadily towards becoming a millionaire!

Rich in-depth gameplay satisfies your desire for exploration! The built-in realistic genetic system allows you to breed superior pets. Five genes including speed, weight and hunger resistance are inherited in accordance with Mendelian inheritance laws. Use gene analyzers and breeding guides to select high-quality parents precisely. You may even trigger gene mutations in harsh environments and breed one-of-a-kind exclusive creatures. Automatic collectors free your hands, pet hospitals extend your companions’ lifespan, and surveillance cameras let you teleport and monitor your ecological zones anytime. A full set of functional tools helps you build a fully automated ecological empire.

Happiness is better when shared! Start your team journey with 1200 starting gold coins. Build ecological zones together with friends with shared funds and clear division of labor. Some focus on environment construction, some devote themselves to genetic research, and others take charge of commodity trading. Write your unique ecological legend in the block world. There are also hidden cross-biome food chains to discover. You can either build efficient single-species farms or establish diverse nature reserves — the choice is all yours!

Build ecological barriers with blocks and guard lovely creatures with care. Ecological Garden lets you grow from an ecology beginner to a wealthy tycoon in Minecraft. Join now, give every little animal a warm home, and turn your ecological garden into the most stunning scenery across the blocky world!

在方块世界里打造专属自然王国?

本模组添加近30种小动物,这里不是简单的养殖农场,而是需要你用心经营的完整生态系统,团队协作、环境搭建、基因育种,每一步都藏着成为“生态大亨”的秘诀!

告别传统养殖的单调,这里的每只小动物都有“专属挑剔”:草原的小动物需要足量草方块与高草,沙漠的小可爱依赖砂岩与仙人掌遮阳,森林的毛茸茸则离不开原木与树叶的庇护,还有竹林,花海,雪原等环境,等你来亲手构建。你需要亲手规划区块的生态版图,用精准的环境方块铺设栖息地,让生态指标拉满到60以上,才能解锁小动物100%的繁殖率,看着它们在舒适家园里繁衍生息,让你有别样的成就感!

从野外探险到生态构建,玩法链完整又治愈:按V键调出生态图鉴锁定目标栖息地,用生物笼捕获心仪萌宠,或是悄悄Shift右键把它们扛在肩上带回家;为素食动物种满专属口粮,给肉食动物搭建猎物养殖场,再放上自动喂食器与水源,确保每只小动物都衣食无忧。当动物显示“已生产”提示,空手右键就能收获珍贵产物,送到贸易站秒变金币,朝着千万富翁的目标稳步迈进!

深度玩法更让探索欲拉满!自带真实遗传学的基因系统藏着培育“超级萌宠”的密码——速度、重量、耐饿性等5种基因,遵循孟德尔遗传定律代代相传,搭配基因分析仪与育种顾问,精准筛选优质亲本,说不定还能在恶劣环境中触发基因突变,培育出独一无二的专属品种。自动收集器解放你的双手,动物医院延长萌宠陪伴时间,监控摄像头让你随时可传送到生态区,随时查看生态区动态,全套工具助你打造自动化生态帝国。

独乐乐不如众乐乐!1200初始金币开启团队征程,和小伙伴共建生态区,金币共享、分工协作:有人专注环境搭建,有人负责基因研究,有人专攻产物贸易,在方块世界里书写属于你们的生态传奇。更有隐藏跨环境食物链等你挖掘,是打造单一物种的高效养殖场,还是构建包罗万象的自然保护区,全由你决定!

用方块搭建生态屏障,用爱心守护萌宠成长,《生态花园》模组带你在我的世界里,体验从生态萌新到千万富翁的蜕变。现在就加入,让每一只小动物都有温暖的家,让你的生态花园成为方块世界最靓丽的风景线!

Галерея

AnimalsPeacock BreedFennecFox duplicate the music discArctic sleep in shelter when rainy

Последние версии

Все версии →
release

1.3.2

1.3.2
11 сент. 2026 г.350Minecraft: 1.21.1neoforge
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beta

1.3.1

1.3.1
15 авг. 2026 г.47Minecraft: 1.21.10neoforge
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Что нового
1、Fixed an issue where the server invoked client-side classes, preventing execution on the server. 2、Fixed an issue where the item had no crafting recipe. ======================================================================= 1、修复了服务端调用客户端类,导致无法在服务端运行。 2、修复物品无合成表问题
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1.3.1

1.3.1
15 авг. 2026 г.351Minecraft: 1.21.1neoforge
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Fixed an issue where the server invoked client-side classes, preventing execution on the server. ======================================================================= 修复了服务端调用客户端类,导致无法在服务端运行。
release

1.3.1

1.3.1
15 авг. 2026 г.37Minecraft: 1.21neoforge
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Fixed an issue where the server invoked client-side classes, preventing execution on the server. ======================================================================= 修复了服务端调用客户端类,导致无法在服务端运行。
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Ecological Garden 1.3.1

1.3.1
15 авг. 2026 г.55Minecraft: 1.21forge
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Что нового
Fixed an issue where the server invoked client-side classes, preventing execution on the server. ======================================================================= 修复了服务端调用客户端类,导致无法在服务端运行。
beta

1.3-beta

1.3-beta
14 авг. 2026 г.9Minecraft: 1.21.10neoforge
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release

1.3.0

1.3.0
8 авг. 2026 г.56Minecraft: 1.21.1neoforge
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1.3.0

1.3.0
6 авг. 2026 г.25Minecraft: 1.21forge
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生态花园 v1.2.0 → v1.3.0 更新日志 1、实现阿拉斯加雪橇犬三种毛色 2、更换大部分生物模型、动画 3、添加小精灵生物,含跟随玩家AI、浮空飞行、随机移动、看向玩家,玩家可在终端和R键调整精灵行为 4、小精灵领养系统:首次进入世界弹出颜色选择GUI 5、小精灵信息界面:可放生恢复自由 6、野外刷新五种颜色小精灵,钻石右键野生精灵可绑定 7、精灵跟随模式切换:引路模式↔ 伴随模式左/右,快捷键P切换 8、添加精灵信物物品(刚进入游戏自动发放):可对一个区块更换地板→增加环境指标→放置水源→开垦农田→放置动物 9、实现耳廓狐种群系统:寻找首领、跟随首领、首领带路觅食/饮水 10、耳廓狐唱片AI:信任后给空白唱片 → 寻找30格内播放唱片机 → 复制唱片 11、北极狐下雨天寻找洞穴睡觉,北极狐睡觉时不扣除水分和饥饿值 12、北极狐喂食蛋糕 → 寻找并前往村庄;未找到播放摇头动画 13、北极狐吓退流浪者 14、赤狐装死 15、赤狐气囊物品,可右键赤狐获取狐臭蛋,右键投掷对范围施加debuff 16、刺猬:装备木桶后可收获农作物、存放物品到箱子,剪刀可剪除木桶 17、柯尔鸭:感应敌对怪物、给附近敌对生物缓慢/虚弱debuff,当用命名牌命名为tycoon_duck或资本鸭时,会触发彩蛋皮肤 18、孔雀繁殖时触发开屏动画 19、阿拉斯加雪橇犬:跟随主人、主人受伤攻击目标 20、喂阿拉斯加雪橇犬吃牛排可驯服;骨头可控制坐下/站起 21、添加侏儒象完整AI系统:玩家用羊毛地毯右键,可装配上毛毯,装配后右键可骑乘。拿木桶右键后可为其装配,装配木桶的大象会寻找附近水源,并自动吸水进入木桶,玩家骑乘时可按q发射水炮,击退敌人、浇灭火源。装配箱子,可将物品储存在大象背包。按e键可查看gui。木桶、箱子可用剪刀卸下。当命名为jia_hao或嘉豪时,可更换嘉豪象皮肤,在下雨天有概率做俯卧撑。当命名为bingpiano时,会戴上牛仔帽。 22、赤狐装死AI:赤狐生命到达一定阈值,且周围有玩家或者捕食者,会触发装死动画,有一定冷却。 23、加入16种颜色雪橇物品,放置雪橇后,周围如果有驯服的阿拉斯加犬,则用拴绳右键雪橇,自动绑定阿拉斯加犬,最多可绑定四只。骑乘雪橇时,按E键打开gui,点击按钮可释放它们,也可用剪刀右键雪橇释放,gui含3食物槽+8物品槽。支持双人骑乘雪橇,骑乘时,如果有绑定的阿拉斯加犬,则雪橇会向前滑动。检测狗饥饿/口渴,消耗食物槽中的食物和水;2瓶水以上可以无限续。 24、加入孔雀羽垫:床,可睡觉设置重生点 25、重置动物医院、自动喂食器、自动收集器、贸易站方块模型 26、添加动物尸体系统;生物死亡后保留尸体,不立即移除,有5分钟消亡倒计时。玩家右键空手采集尸体获得1-2个生肉,采集后仍可被捕食者食用,捕食者杀死猎物后不立即加饱食度,进食后才恢复饱食度,尸体消失 27、添加自动收集器尸体收集:生态区内死亡尸体自动采集1-2个生肉,与玩家手动采集共享次数 28、食草动物寻找食物优化:距离过远/时间过长则重新寻找目标 29、动物饮水时添加水粒子特效 30、动物需求气泡提示:饥饿、口渴、可繁殖图标渲染(neoforge) 31、不同颜色动物繁殖,子代随机继承父母任一方颜色 32、修改花海环境奖励系数为2.5、竹林环境奖励系数为5 33、统一所有生物野外刷新条件,按环境分类限制高度、光照:     森林(60-120,≥7): 大象/刺猬/考拉/小浣熊/貉/赤狐/老虎/袋熊/狼     草原(60-100,≥7): 阿拉斯加/卡皮巴拉/鸡/牛/猪/羊/雪貂/豚鼠/狮子/土拨鼠/企鹅     沙漠(60-80,≥7): 耳廓狐/沙鼠/沙丘猫     雪原(50-140,≥4): 北极狐/北极熊/雪兔     花海(60-100,≥7): 鹿/柯尔鸭/垂耳兔/孔雀/蜜袋鼯     竹林(60-80,≥5): 竹鼠/熊猫 34、修复羊在光影下渲染出错、受击效果和死亡效果异常 35、生物实体显示信息中的状态更加详细 36、优化动物图鉴GUI 37、游戏左上角添加团队信息HUD =========================================================== Ecological Garden v1.2.0 → v1.3.0 Changelog Implemented three coat‑color variants for Alaskan Malamute Replaced most entity models and animations Added Sprite creature, featuring player‑following AI, floating flight, random wandering, and player‑looking behaviour. Players may adjust sprite behaviours via terminal and the R key. Sprite adoption system: a color‑selection GUI pops up on first world entry Sprite info interface: sprites can be released to regain freedom Five‑colored sprites spawn in the wild. Right‑click wild sprites with a diamond to bond them Sprite follow‑mode toggle: Guide Mode ↔ Left‑side / Right‑side Companion Mode; toggle with hotkey P Added Sprite Token item (auto‑granted on first game launch): target a chunk to replace floor tiles, raise environment score, place water sources, cultivate farmland, and spawn animals Implemented Arctic Fox population system: seek alpha leader, follow the alpha, alpha leads pack to forage and drink water Arctic Fox music‑disc AI: after gaining trust, give it a blank music disc. It will locate a jukebox within 30 blocks and duplicate the disc Arctic Foxes seek caves to sleep during rain; hunger and thirst values do not drain while sleeping Feed cake to Arctic Fox: it will travel toward villages; plays head‑shake animation if no village is found Arctic Foxes scare off wanderer mobs Red Fox feign‑death behaviour Red Fox Sac item: right‑click a Red Fox to obtain Stench Egg. Throw it to apply area‑of‑effect debuffs Hedgehog: equip a wooden bucket to harvest crops and deposit items into chests; use shears to remove the bucket Call Duck: detects hostile mobs and applies Slowness / Weakness debuffs to nearby hostile entities. Name it tycoon_duck or Capital_Duck with a name tag to trigger the easter‑egg skin Peacock displays tail‑fanning animation during breeding Alaskan Malamute: follows owner; attacks targets that injure its owner Tame Alaskan Malamute by feeding steak; use bones to toggle sit / stand states Full AI system for Dwarf Elephant: right‑click with wool carpet to equip carpet. Right‑click the carpet‑equipped elephant to mount it. Right‑click with a bucket to attach bucket attachment; bucket‑equipped elephants seek nearby water sources and auto‑fill the bucket. Press Q while mounted to fire water cannon, knocking back enemies and extinguishing fires. Attach chests for elephant inventory storage; press E to open GUI. Buckets and chests can be removed using shears. Name it jia_hao or Jiahao to unlock Jiahao Elephant skin; may perform push‑ups when raining. Name it bingpiano to equip cowboy hat. Red Fox feign‑death AI: when health drops below threshold and players / predators are nearby, trigger feign‑death animation with cooldown Added 16‑color sled items. Place sled; right‑click sled with leash while tamed Alaskan Malamutes are nearby to bind dogs (max 4). Press E while riding sled to open GUI; click buttons or right‑click sled with shears to release harnessed dogs. GUI contains 3 food slots + 8 inventory slots. Supports two‑player riding. Sled moves forward when bound dogs exist. Consumes food and water from food slots based on dog hunger/thirst; infinite water supply with ≥2 water bottles. Added Peacock‑Feather Mat: a bed to set spawn point by sleeping Remodeled Animal Hospital, Auto‑Feeder, Auto‑Collector and Trading Station blocks Added animal corpse system: entities leave corpses upon death instead of instant removal; corpses despawn after 5‑minute timer. Right‑click bare‑handed to harvest 1‑2 raw meat. Harvested corpses can still be consumed by predators. Predators do not restore hunger instantly on kill; hunger is restored only after consuming corpse before it vanishes. Auto‑Collector corpse collection: 1‑2 raw meat is automatically harvested from corpses dying inside ecological zones, sharing harvest counter with manual player looting Optimized herbivore food‑seeking logic: re‑target if target is too far or search takes too long Water particle effects added for animals drinking water Animal need bubble indicators: render hunger, thirst and breedable icons (NeoForge only) Offspring of differently‑colored animals randomly inherit color from either parent Adjusted environment bonus multiplier: Flower Meadow = 2.5, Bamboo Forest = 5 Unified wild‑spawn conditions for all entities, grouped by biome with height and light constraints: Forest (Y=60‑120, light ≥7): Elephant, Hedgehog, Koala, Raccoon, Raccoon Dog, Red Fox, Tiger, Wombat, Wolf Grassland (Y=60‑100, light ≥7): Alaskan Malamute, Capybara, Chicken, Cow, Pig, Sheep, Ferret, Guinea Pig, Lion, Marmot, Penguin Desert (Y=60‑80, light ≥7): Arctic Fox, Gerbil, Sand Cat Snowfield (Y=50‑140, light ≥4): Arctic Fox, Polar Bear, Snow Hare Flower Meadow (Y=60‑100, light ≥7): Deer, Call Duck, Lop‑Eared Rabbit, Peacock, Sugar Glider Bamboo Forest (Y=60‑80, light ≥5): Bamboo Rat, Giant Panda Fixed sheep rendering glitches under shaders, broken hit‑effect and death‑effect visuals More detailed status information shown in entity display tooltip Improved Animal Codex GUI Added team‑info HUD on top‑left corner of game screen
release

1.3.0

1.3.0
6 авг. 2026 г.19Minecraft: 1.21neoforge
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生态花园 v1.2.0 → v1.3.0 更新日志 1、实现阿拉斯加雪橇犬三种毛色 2、更换大部分生物模型、动画 3、添加小精灵生物,含跟随玩家AI、浮空飞行、随机移动、看向玩家,玩家可在终端和R键调整精灵行为 4、小精灵领养系统:首次进入世界弹出颜色选择GUI 5、小精灵信息界面:可放生恢复自由 6、野外刷新五种颜色小精灵,钻石右键野生精灵可绑定 7、精灵跟随模式切换:引路模式↔ 伴随模式左/右,快捷键P切换 8、添加精灵信物物品(刚进入游戏自动发放):可对一个区块更换地板→增加环境指标→放置水源→开垦农田→放置动物 9、实现耳廓狐种群系统:寻找首领、跟随首领、首领带路觅食/饮水 10、耳廓狐唱片AI:信任后给空白唱片 → 寻找30格内播放唱片机 → 复制唱片 11、北极狐下雨天寻找洞穴睡觉,北极狐睡觉时不扣除水分和饥饿值 12、北极狐喂食蛋糕 → 寻找并前往村庄;未找到播放摇头动画 13、北极狐吓退流浪者 14、赤狐装死 15、赤狐气囊物品,可右键赤狐获取狐臭蛋,右键投掷对范围施加debuff 16、刺猬:装备木桶后可收获农作物、存放物品到箱子,剪刀可剪除木桶 17、柯尔鸭:感应敌对怪物、给附近敌对生物缓慢/虚弱debuff,当用命名牌命名为tycoon_duck或资本鸭时,会触发彩蛋皮肤 18、孔雀繁殖时触发开屏动画 19、阿拉斯加雪橇犬:跟随主人、主人受伤攻击目标 20、喂阿拉斯加雪橇犬吃牛排可驯服;骨头可控制坐下/站起 21、添加侏儒象完整AI系统:玩家用羊毛地毯右键,可装配上毛毯,装配后右键可骑乘。拿木桶右键后可为其装配,装配木桶的大象会寻找附近水源,并自动吸水进入木桶,玩家骑乘时可按q发射水炮,击退敌人、浇灭火源。装配箱子,可将物品储存在大象背包。按e键可查看gui。木桶、箱子可用剪刀卸下。当命名为jia_hao或嘉豪时,可更换嘉豪象皮肤,在下雨天有概率做俯卧撑。当命名为bingpiano时,会戴上牛仔帽。 22、赤狐装死AI:赤狐生命到达一定阈值,且周围有玩家或者捕食者,会触发装死动画,有一定冷却。 23、加入16种颜色雪橇物品,放置雪橇后,周围如果有驯服的阿拉斯加犬,则用拴绳右键雪橇,自动绑定阿拉斯加犬,最多可绑定四只。骑乘雪橇时,按E键打开gui,点击按钮可释放它们,也可用剪刀右键雪橇释放,gui含3食物槽+8物品槽。支持双人骑乘雪橇,骑乘时,如果有绑定的阿拉斯加犬,则雪橇会向前滑动。检测狗饥饿/口渴,消耗食物槽中的食物和水;2瓶水以上可以无限续。 24、加入孔雀羽垫:床,可睡觉设置重生点 25、重置动物医院、自动喂食器、自动收集器、贸易站方块模型 26、添加动物尸体系统;生物死亡后保留尸体,不立即移除,有5分钟消亡倒计时。玩家右键空手采集尸体获得1-2个生肉,采集后仍可被捕食者食用,捕食者杀死猎物后不立即加饱食度,进食后才恢复饱食度,尸体消失 27、添加自动收集器尸体收集:生态区内死亡尸体自动采集1-2个生肉,与玩家手动采集共享次数 28、食草动物寻找食物优化:距离过远/时间过长则重新寻找目标 29、动物饮水时添加水粒子特效 30、动物需求气泡提示:饥饿、口渴、可繁殖图标渲染(neoforge) 31、不同颜色动物繁殖,子代随机继承父母任一方颜色 32、修改花海环境奖励系数为2.5、竹林环境奖励系数为5 33、统一所有生物野外刷新条件,按环境分类限制高度、光照:     森林(60-120,≥7): 大象/刺猬/考拉/小浣熊/貉/赤狐/老虎/袋熊/狼     草原(60-100,≥7): 阿拉斯加/卡皮巴拉/鸡/牛/猪/羊/雪貂/豚鼠/狮子/土拨鼠/企鹅     沙漠(60-80,≥7): 耳廓狐/沙鼠/沙丘猫     雪原(50-140,≥4): 北极狐/北极熊/雪兔     花海(60-100,≥7): 鹿/柯尔鸭/垂耳兔/孔雀/蜜袋鼯     竹林(60-80,≥5): 竹鼠/熊猫 34、修复羊在光影下渲染出错、受击效果和死亡效果异常 35、生物实体显示信息中的状态更加详细 36、优化动物图鉴GUI 37、游戏左上角添加团队信息HUD =========================================================== Ecological Garden v1.2.0 → v1.3.0 Changelog Implemented three coat‑color variants for Alaskan Malamute Replaced most entity models and animations Added Sprite creature, featuring player‑following AI, floating flight, random wandering, and player‑looking behaviour. Players may adjust sprite behaviours via terminal and the R key. Sprite adoption system: a color‑selection GUI pops up on first world entry Sprite info interface: sprites can be released to regain freedom Five‑colored sprites spawn in the wild. Right‑click wild sprites with a diamond to bond them Sprite follow‑mode toggle: Guide Mode ↔ Left‑side / Right‑side Companion Mode; toggle with hotkey P Added Sprite Token item (auto‑granted on first game launch): target a chunk to replace floor tiles, raise environment score, place water sources, cultivate farmland, and spawn animals Implemented Arctic Fox population system: seek alpha leader, follow the alpha, alpha leads pack to forage and drink water Arctic Fox music‑disc AI: after gaining trust, give it a blank music disc. It will locate a jukebox within 30 blocks and duplicate the disc Arctic Foxes seek caves to sleep during rain; hunger and thirst values do not drain while sleeping Feed cake to Arctic Fox: it will travel toward villages; plays head‑shake animation if no village is found Arctic Foxes scare off wanderer mobs Red Fox feign‑death behaviour Red Fox Sac item: right‑click a Red Fox to obtain Stench Egg. Throw it to apply area‑of‑effect debuffs Hedgehog: equip a wooden bucket to harvest crops and deposit items into chests; use shears to remove the bucket Call Duck: detects hostile mobs and applies Slowness / Weakness debuffs to nearby hostile entities. Name it tycoon_duck or Capital_Duck with a name tag to trigger the easter‑egg skin Peacock displays tail‑fanning animation during breeding Alaskan Malamute: follows owner; attacks targets that injure its owner Tame Alaskan Malamute by feeding steak; use bones to toggle sit / stand states Full AI system for Dwarf Elephant: right‑click with wool carpet to equip carpet. Right‑click the carpet‑equipped elephant to mount it. Right‑click with a bucket to attach bucket attachment; bucket‑equipped elephants seek nearby water sources and auto‑fill the bucket. Press Q while mounted to fire water cannon, knocking back enemies and extinguishing fires. Attach chests for elephant inventory storage; press E to open GUI. Buckets and chests can be removed using shears. Name it jia_hao or Jiahao to unlock Jiahao Elephant skin; may perform push‑ups when raining. Name it bingpiano to equip cowboy hat. Red Fox feign‑death AI: when health drops below threshold and players / predators are nearby, trigger feign‑death animation with cooldown Added 16‑color sled items. Place sled; right‑click sled with leash while tamed Alaskan Malamutes are nearby to bind dogs (max 4). Press E while riding sled to open GUI; click buttons or right‑click sled with shears to release harnessed dogs. GUI contains 3 food slots + 8 inventory slots. Supports two‑player riding. Sled moves forward when bound dogs exist. Consumes food and water from food slots based on dog hunger/thirst; infinite water supply with ≥2 water bottles. Added Peacock‑Feather Mat: a bed to set spawn point by sleeping Remodeled Animal Hospital, Auto‑Feeder, Auto‑Collector and Trading Station blocks Added animal corpse system: entities leave corpses upon death instead of instant removal; corpses despawn after 5‑minute timer. Right‑click bare‑handed to harvest 1‑2 raw meat. Harvested corpses can still be consumed by predators. Predators do not restore hunger instantly on kill; hunger is restored only after consuming corpse before it vanishes. Auto‑Collector corpse collection: 1‑2 raw meat is automatically harvested from corpses dying inside ecological zones, sharing harvest counter with manual player looting Optimized herbivore food‑seeking logic: re‑target if target is too far or search takes too long Water particle effects added for animals drinking water Animal need bubble indicators: render hunger, thirst and breedable icons (NeoForge only) Offspring of differently‑colored animals randomly inherit color from either parent Adjusted environment bonus multiplier: Flower Meadow = 2.5, Bamboo Forest = 5 Unified wild‑spawn conditions for all entities, grouped by biome with height and light constraints: Forest (Y=60‑120, light ≥7): Elephant, Hedgehog, Koala, Raccoon, Raccoon Dog, Red Fox, Tiger, Wombat, Wolf Grassland (Y=60‑100, light ≥7): Alaskan Malamute, Capybara, Chicken, Cow, Pig, Sheep, Ferret, Guinea Pig, Lion, Marmot, Penguin Desert (Y=60‑80, light ≥7): Arctic Fox, Gerbil, Sand Cat Snowfield (Y=50‑140, light ≥4): Arctic Fox, Polar Bear, Snow Hare Flower Meadow (Y=60‑100, light ≥7): Deer, Call Duck, Lop‑Eared Rabbit, Peacock, Sugar Glider Bamboo Forest (Y=60‑80, light ≥5): Bamboo Rat, Giant Panda Fixed sheep rendering glitches under shaders, broken hit‑effect and death‑effect visuals More detailed status information shown in entity display tooltip Improved Animal Codex GUI Added team‑info HUD on top‑left corner of game screen
release

ecologicalgarden-1.1.0

1.1.0
5 июн. 2026 г.59Minecraft: 1.21neoforge
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1.Add shop system into the mod. 2.Change a part of gui 3.Fix some problems ================================ 1.添加商店系统 2.更改了部分gui 3.修复部分问题