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Dynamic Waters: Realistic Flowing Rivers

ВЕРСИИ (16)

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Dynamic Waters: Realistic Flowing Rivers 12.0.0

dynamicwaters-12.0.thirdtestvers
16 авг. 2026 г.16,1 тыс.Minecraft: 1.21.1neoforge
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Test ver 3 The full 12.0 release will include a detailed changelog explaining everything that has been added, improved, and reworked. Even from this small preview, the differences should already be noticeable. What you're seeing here is only a test build focused mainly on bug fixes, stability improvements, and final polishing before the full release. Keep an eye on the Discord server if you want to follow development and see upcoming changes before they're officially released.
release

Dynamic Waters: Realistic Flowing Rivers 12.0.0

dynamicwaters-12.0.testver.jar
7 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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Dynamic Waters: Realistic Flowing Rivers 12.0.testver

12.0.testver
1 авг. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
A lot has changed since the last release. The full 12.0 release will include a detailed changelog explaining everything that has been added, improved, and reworked. Even from this small preview, the differences should already be noticeable. What you're seeing here is only a test build focused mainly on bug fixes, stability improvements, and final polishing before the full release. Keep an eye on the Discord server if you want to follow development and see upcoming changes before they're officially released.
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Dynamic Waters: Realistic Flowing Rivers 11.1.2

NEOFORGE.11.1.2.HOTFIXED
16 июл. 2026 г.4,2 тыс.Minecraft: 1.21.1neoforge
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Ocean Water Flow: Fixed an issue where water placed from a bucket in ocean biomes would not flow correctly. (This means water-based mob/fish farms should now work properly again!) Server Console Spam: Fixed a persistent issue that caused log spam on dedicated servers relating to the ClientLevel for invalid dist DEDICATED_SERVER error. Mountain River Stability: Fixed a bug where mountain rivers would suddenly lose their water flow after a server restart or when a player re-entered the world. The flow state is now properly saved.
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Dynamic Waters: Realistic Flowing Rivers 11.1.2

11.1.2.HOTFIXED
16 июл. 2026 г.12,4 тыс.Minecraft: 1.20.1forge
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Ocean Water Flow: Fixed an issue where water placed from a bucket in ocean biomes would not flow correctly. (This means water-based mob/fish farms should now work properly again!) Server Console Spam: Fixed a persistent issue that caused log spam on dedicated servers relating to the ClientLevel for invalid dist DEDICATED_SERVER error. Mountain River Stability: Fixed a bug where mountain rivers would suddenly lose their water flow after a server restart or when a player re-entered the world. The flow state is now properly saved.
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Dynamic Waters: Realistic Flowing Rivers 11.1.1

11.1.1
1 июл. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
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Fixed water flow animations in some modded biomes (e.g. Atmospheric) whose names contain words like "Sea" or "Deep" small config changes
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Dynamic Waters: Realistic Flowing Rivers 11.1.1

NEOFORGE-dynamicwaters-11.1.1
1 июл. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
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Fixed water flow animations in some modded biomes (e.g. Atmospheric) whose names contain words like "Sea" or "Deep"
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Dynamic Waters: Realistic Flowing Rivers 11.1.0

NEOFORGE-dynamicwaters-11.1.0
1 июл. 2026 г.210Minecraft: 1.21.1neoforge
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Beta NeoForge 1.21.1 port (some issues may still remain) Added Sable and Aeronautics support World loading may take longer
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Dynamic Waters: Realistic Flowing Rivers 11.1.0

11.1.0
29 июн. 2026 г.334Minecraft: 1.20.1forge
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Added a custom craftable water bucket which allows you to add flow power to water and rotate it. Added a config option to disable mountain rivers. Added a config option to change the width of normal rivers.
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Dynamic Waters: Realistic Flowing Rivers 11.0.0

11.0.0
28 июн. 2026 г.243Minecraft: 1.20.1forge
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Added an experimental config option to control mountain river width. Improved mountain river generation with more natural paths and additional branching. Increased mountain river frequency while maintaining nearly the same performance as the previous update. Fixed an issue where mountain rivers could generate without canyon walls.
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Dynamic Waters: Realistic Flowing Rivers 10.0.1

10.0.1-HOTFIX
26 июн. 2026 г.367Minecraft: 1.20.1forge
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VERSION 10.0.0 HOTFIX chunks now load lil bit faster Mountain Rivers 2.0 River branching system with 1st & 2nd order tributaries Smoother confluences with natural funnel-like merging Cardinal waterfalls fixed (no more diagonal stepping) Better generation on flat terrain Config Added normalRiverTunnelHeight option Added mountainRiverTunnelHeight option Added disableTectonicUndergroundRivers toggle Fixes & Optimizations Fixed major server memory leak (chunk cleanup on player leave) Fixed issue with create waterwheels !IMPORTANT! Added Mountain Rivers tributaries system and performance may be slightly worse on first world load (in large modpacks ~100 mods loading time can increase from ~5s to ~20s, but this only affects initial world generation and after ~1 minute of gameplay chunk loading should return to near-normal performance levels)
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Dynamic Waters: Realistic Flowing Rivers 10.0.0

10.0.0
26 июн. 2026 г.84Minecraft: 1.20.1forge
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Mountain Rivers 2.0 River branching system with 1st & 2nd order tributaries Smoother confluences with natural funnel-like merging Cardinal waterfalls fixed (no more diagonal stepping) Better generation on flat terrain Config Added normalRiverTunnelHeight option Added mountainRiverTunnelHeight option Added disableTectonicUndergroundRivers toggle Fixes & Optimizations Fixed major server memory leak (chunk cleanup on player leave) Fixed issue with create waterwheels !IMPORTANT! Added Mountain Rivers tributaries system and performance may be slightly worse on first world load (in large modpacks ~100 mods loading time can increase from ~5s to ~20s, but this only affects initial world generation and after ~1 minute of gameplay chunk loading should return to near-normal performance levels)
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Dynamic Waters: Realistic Flowing Rivers 9.2.0

9.2.0
22 июн. 2026 г.781Minecraft: 1.20.1forge
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Added Larion and Lithosphere compatibility Small fixes and minor optimizations (you probably won’t even notice) Improved Create mod compatibility - water wheels now gain power from rivers
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Dynamic Waters: Realistic Flowing Rivers 9.1.0

9.1.0
18 июн. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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# Fix Update Fixed the YUNG's Caves biome issue and several other bugs World pre-generation should now work correctly with no more crashes Sync fix with terrain rivers World generation now loads significantly faster
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Dynamic Waters: Realistic Flowing Rivers 9.0.1

9.0.1
12 июн. 2026 г.940Minecraft: 1.20.1forge
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Reupload because of error with windows defender Dynamic Waters 9.0.0 Because version 8.0.0 was heavily bugged and caused major issues in some modpacks and worlds, this update focuses mainly on stability fixes, compatibility, and the most important improvements needed to make the mod properly usable again Your modpacks should now work properly again!!! IMPORTANT After updating to a new version, always create a new world. Existing worlds may not properly update world generation changes and can cause unexpected behavior GENERATION +Full Tectonic compatibility ++Rivers now better adapt to terrain, creating more natural tunnels, canyons, valleys, and lowlands Mountain rivers are now slightly more natural, smoother, and better integrated into terrain FIXES Squids no longer move backwards or glitch in rivers/water Now structures dont spawn any more in rivers Bubble particles are now no longer visible through walls when using XP bottles Features Added ambient river sound effect (can be disabled in config) REMOVED FROM 8.0.0 Removed automatic river biome assignment system (this was causing major issues) This update took a long time to develop, so I’d really appreciate any reviews or feedback on it... PREVIOUS UPDATE (recap) In the previous update I added Tectonic compatibility, and now it has been further improved and better integrated with the river generation system. Mountain rivers can now generate longer and more naturally, blending more smoothly with terrain, and rivers no longer use the minecraft biome system as this has been removed. Several important fixes were also introduced to improve stability. Structure protection was improved so rivers should no longer cut through structures in affected chunks. Sync issues between server and client were fixed to ensure better world consistency. I also fixed unnatural “wall-like” starts in mountain rivers. On the configuration side, a biome blacklist was added to allow excluding specific biomes from river generation. Flow control compatibility was also improved so entities set to 0.0 are no longer pushed or affected by water flow.
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Dynamic Waters: Realistic Flowing Rivers 8.0.0

8.0.0
1 июн. 2026 г.340Minecraft: 1.20.1forge
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Mod is now officially available on Modrinth My curseforge modpage link: https://www.curseforge.com/minecraft/mc-mods/dynamic-waters