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ВЕРСИИ (15)
release
Dynamic Surroundings Rebirth by uawiegrfv 1.4.2
1.4.226 окт. 2026 г.45Minecraft: 26.1.2neoforge
Что нового
## What's new
### 1.4.2
#### Fixes
- Bug fixes.
#### Improvements
- Performance optimizations.
- Code improvements.
- Improved stability.
#### Notes
- Maintenance release. Configuration files are compatible with 1.4.1.
release
Dynamic Surroundings Rebirth by uawiegrfv 1.4.2
1.4.226 окт. 2026 г.102Minecraft: 1.21.1neoforge
Что нового
## What's new
### 1.4.2
#### Fixes
- Bug fixes.
#### Improvements
- Performance optimizations.
- Code improvements.
- Improved stability.
#### Notes
- Maintenance release. Configuration files are compatible with 1.4.1.
release
Dynamic Surroundings Rebirth by uawiegrfv 1.4.2
1.4.226 окт. 2026 г.348Minecraft: 1.20.1forge
Что нового
## What's new
### 1.4.2
#### Fixes
- Bug fixes.
#### Improvements
- Performance optimizations.
- Code improvements.
- Improved stability.
#### Notes
- Maintenance release. Configuration files are compatible with 1.4.1.
beta
Dynamic Surroundings Rebirth by uawiegrfv 1.4.1
1.4.112 окт. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
### 1.4.1
**Fixes**
- Fixed the black curtain along the aurora edge on 1.20.1.
- Fixed compatibility with Spartan Weaponry; its weapons now have equip and swing sounds.
- Fixed footsteps repeating while descending on a physics structure such as Create Aeronautics.
**Improvements**
- The wind system is reworked: wind is separate from rain and blows on a clear day; every biome has its own wind character; the wind sound has a bed, a leaf layer and a howl.
- The weather system has been improved and fixed in various areas.
**Changes**
- The mod id is now dsrebirth and the jar is `dsrebirth-<game version>-1.4.1.jar`.
**Notes**
- The mod is still a test build.
beta
Dynamic Surroundings Rebirth by uawiegrfv 1.4.1
1.4.112 окт. 2026 г.295Minecraft: 1.21.1neoforge
Что нового
### 1.4.1
**Fixes**
- Fixed the black curtain along the aurora edge on 1.20.1.
- Fixed compatibility with Spartan Weaponry; its weapons now have equip and swing sounds.
- Fixed footsteps repeating while descending on a physics structure such as Create Aeronautics.
**Improvements**
- The wind system is reworked: wind is separate from rain and blows on a clear day; every biome has its own wind character; the wind sound has a bed, a leaf layer and a howl.
- The weather system has been improved and fixed in various areas.
**Changes**
- The mod id is now dsrebirth and the jar is `dsrebirth-<game version>-1.4.1.jar`.
**Notes**
- The mod is still a test build.
beta
Dynamic Surroundings Rebirth by uawiegrfv 1.4.1
1.4.112 окт. 2026 г.80Minecraft: 26.1.2neoforge
Что нового
### 1.4.1
**Fixes**
- Fixed the black curtain along the aurora edge on 1.20.1.
- Fixed compatibility with Spartan Weaponry; its weapons now have equip and swing sounds.
- Fixed footsteps repeating while descending on a physics structure such as Create Aeronautics.
**Improvements**
- The wind system is reworked: wind is separate from rain and blows on a clear day; every biome has its own wind character; the wind sound has a bed, a leaf layer and a howl.
- The weather system has been improved and fixed in various areas.
**Changes**
- The mod id is now dsrebirth and the jar is `dsrebirth-<game version>-1.4.1.jar`.
**Notes**
- The mod is still a test build.
beta
Dynamic Surroundings Rebirth 1.4.0
1.4.07 окт. 2026 г.483Minecraft: 1.20.1forge
Что нового
# Dynamic Surroundings Rebirth 1.4.0 #
**Highlights**
**A complete dynamic weather system, new in 1.4.0.** Rain and snow now have an intensity that rises, peaks and fades, and that one number drives everything else: the rain you see, the sound, the fog, the sky, the wet ground, and the traces the weather leaves behind. It is built in three layers: how hard it rains, what that intensity drives, and what you actually see and hear.
*How hard it rains*
- One intensity per rain event, rolled when the rain starts and then shaped by your biome, its climate and the season, so a rainforest reaches heavy rain far more often than a plains does.
- Rain events rise, peak and fade on their own curve instead of switching on and off.
- One master switch turns the whole system off and gives you vanilla rain and snow back.
*What the intensity drives*
- About twenty response channels, each with its own curve, so every effect follows the weather the way it should: the rain sound rises the way hearing does, the fog closes in the way humidity does, the sky and clouds darken as the storm grows.
- Traces accumulate on their own timescale: the ground stays wet after the rain eases, drips keep falling for a while after it stops, and a thin fog lingers behind.
*What you see and hear*
- **Rain**: the rain itself, splashes where it lands, and ground that stays wet.
- **Wind**: the weather carries a wind with a direction and a speed, and both change as the storm goes on. Rain leans with it, and the wind sound rises and falls with the same gusts.
- **Sound**: the volume of the rain follows the intensity; thunder, including distant rumbles during a storm; wind that rises with the rain.
- **Material rain sounds**: rain on glass, metal and wood sounds different.
- **Fog**: rain fog; fog that lingers after rain; morning fog, whose type changes with the season's sub-phase, with no fog on a midsummer morning; biome fog that can carry the biome's own colour; haze that thickens with altitude; and fog at the bedrock layer.
- **Sky and clouds**: the world darkens as the storm builds, and the sun and stars fade.
- **Sky events**: the weather between the rain. An overcast day, with no rain falling; and clouds that slowly clear.
- **Drips from eaves**: when it rains, water drips from the edges of roofs and other blocks. There are three rhythms: single drops, bursts, and a steady run. Calm rain mostly gives single drops with the occasional burst; the heavier the rain, the closer the drops come to a continuous curtain of water. Drops fall and land with their own sounds. After the rain stops they keep falling for a while, then stop.
- **Water on plants**: rain forms beads along the upper edges of leaves and grass, then slides. Most beads run all the way down to the ground; a few rest at the tip for a moment and then fall whole. A single plant holds up to six at a time, more in heavier rain.
- **Icicles**: while it snows, icicles grow out of the edges under roofs. They come in five sizes and three shapes, and the longer and harder it snows the faster they grow. A full-grown icicle occasionally lets go on its own, shatters on the ground, and a new one grows elsewhere under the eaves. The same eave always grows its icicles in the same spots and shapes. When the snow stops they melt: each one shrinks back toward the roof edge while meltwater drips from the tip.
- **Snow on plants**: while it snows, snow settles on grass and flowers. As the snowfall goes on it builds from a single dot to a small clump to a thin sheet that covers the plant without hiding it. Ground you have just walked into shows the snow it should have. When the snow stops the cover melts away at its own pace, and rain arriving on top of it clears the whole lot at once.
- **Morning dew**: dew forms in the early morning. It starts around half past three, is thickest just before sunrise, holds through dawn, and is gone by mid-morning. Each plant carries one to three beads, and how many plants carry any depends on the biome: wet, dense swamps are covered, deserts and frost get none. Beads occasionally slide down a leaf and rarely fall whole.
- **Desert sandstorms**: sandstorms and a yellow cast to the screen in deserts.
- **Nether dust rain**: dust rain in the Nether.
- **Cost**: the plants that can hold snow, dew or rain are scanned within a configurable range, and the scan is cheaper at distance and while you stand still.
- **Debug command**: the new `/dsprecip lock <0 to 1.0>` command locks the precipitation intensity, which is handy for testing and previews.
- **This is a test release.** The weather system is large and new; expect rough edges. If something looks wrong, please report it with your log so it can be fixed before the stable release.
**Bug Fixes**
- Added compatibility with Distant Horizons.
- Added compatibility with Iris and Oculus: shader packs are detected, and an option turns off the plant-attached weather layers while a pack makes plants sway, so those particles no longer hang motionless next to moving foliage.
- Added compatibility with Particle Rain, Simple Clouds and Better Clouds: DSR works out who is drawing the rain and the clouds and stands down instead of adding a second layer of each. Rain can also be drawn on top of Particle Rain if you prefer.
- Added a warning for BadOptimizations: its cached data can make DSR's biome and sound data look stale after an update, and the log now tells you to clear it.
- Added compatibility with the Sounds mod: footsteps keep the right material, and no longer go quiet, where that mod replaces the vanilla sound event.
- Recognised Embeddium, Sodium and Serene Seasons, so seasons drive the snow, fog and ambience without false mod-conflict warnings.
**Other**
- New "Weather System" config group, with complete English and Chinese translations.
- New diagnostics: an overlay for the weather state, and a watchdog that reports when another mod has taken over a rendering step DSR was using.
- 1.4.0 is a test build: the stable release will follow once the weather system has had more field testing.
release
Dynamic Surroundings Rebirth 1.3.2
1.3.223 сент. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
What's new
**Dynamic Surroundings Rebirth 1.3.2**
**Highlights**
- Better Clouds compatibility: rain and thunder fog no longer flicker while you move.
- Biome mods are properly supported now — a biome from a mod that ships no Dynamic Surroundings data used to get no ambience at all, and now works out its traits from the biome's name and its climate.
- New sounds for tridents, maces and spears: their own swing and hotbar sounds. Tridents previously fell back to a generic one.
- 1.21.1 gained 16 missing footstep sounds: bamboo, copper, honey, slime, tuff, sculk, moss, bone and froglight blocks were silent underfoot.
- A waterfall pouring into water is heard again — it produced no sound and no splash at all.
- Muffling no longer lags behind and then jumps when you move quickly.
- Modpack authors can now retune landing, stopping and take-off sounds in the data files, instead of needing a code change.
**Bug Fixes**
- Fixed flame jet and bubble column particles dying at half their intended age, and waterfall and steam particles being ticked and drawn twice.
- Fixed one effect failing and silencing every effect registered after it, for that tick.
- Fixed standing still while water rises over your eyes never switching you underwater.
- Fixed the mod playing into an audio engine that had gone away, which could leave the sound system broken after an output-device change.
- Fixed the End's outer islands never receiving End ambience, and the temperate climate tag being empty on 1.20.1.
- Fixed the version check being able to hang if the update server does not answer.
**Other**
- Biome music is off by default, and is now available on 1.20.1.
- Polish completed (264 missing keys) and Chinese completed (the last 8).
- A crit-word debug trace for reporting oddities, off unless explicitly enabled.
- New bilingual Customisation Guide (`docs/CUSTOMISATION-GUIDE.md`), replacing the older integration guide.
release
Dynamic Surroundings Rebirth 1.3.2
1.3.223 сент. 2026 г.504Minecraft: 1.21.1neoforge
Что нового
What's new
**Dynamic Surroundings Rebirth 1.3.2**
**Highlights**
- Better Clouds compatibility: rain and thunder fog no longer flicker while you move.
- Biome mods are properly supported now — a biome from a mod that ships no Dynamic Surroundings data used to get no ambience at all, and now works out its traits from the biome's name and its climate.
- New sounds for tridents, maces and spears: their own swing and hotbar sounds. Tridents previously fell back to a generic one.
- 1.21.1 gained 16 missing footstep sounds: bamboo, copper, honey, slime, tuff, sculk, moss, bone and froglight blocks were silent underfoot.
- A waterfall pouring into water is heard again — it produced no sound and no splash at all.
- Muffling no longer lags behind and then jumps when you move quickly.
- Modpack authors can now retune landing, stopping and take-off sounds in the data files, instead of needing a code change.
**Bug Fixes**
- Fixed flame jet and bubble column particles dying at half their intended age, and waterfall and steam particles being ticked and drawn twice.
- Fixed one effect failing and silencing every effect registered after it, for that tick.
- Fixed standing still while water rises over your eyes never switching you underwater.
- Fixed the mod playing into an audio engine that had gone away, which could leave the sound system broken after an output-device change.
- Fixed the End's outer islands never receiving End ambience, and the temperate climate tag being empty on 1.20.1.
- Fixed the version check being able to hang if the update server does not answer.
**Other**
- Biome music is off by default, and is now available on 1.20.1.
- Polish completed (264 missing keys) and Chinese completed (the last 8).
- A crit-word debug trace for reporting oddities, off unless explicitly enabled.
- New bilingual Customisation Guide (`docs/CUSTOMISATION-GUIDE.md`), replacing the older integration guide.
release
Dynamic Surroundings Rebirth 1.3.2
1.3.223 сент. 2026 г.133Minecraft: 26.1.2neoforge
Что нового
What's new
**Dynamic Surroundings Rebirth 1.3.2**
**Highlights**
- Better Clouds compatibility: rain and thunder fog no longer flicker while you move.
- Biome mods are properly supported now — a biome from a mod that ships no Dynamic Surroundings data used to get no ambience at all, and now works out its traits from the biome's name and its climate.
- New sounds for tridents, maces and spears: their own swing and hotbar sounds. Tridents previously fell back to a generic one.
- 1.21.1 gained 16 missing footstep sounds: bamboo, copper, honey, slime, tuff, sculk, moss, bone and froglight blocks were silent underfoot.
- A waterfall pouring into water is heard again — it produced no sound and no splash at all.
- Muffling no longer lags behind and then jumps when you move quickly.
- Modpack authors can now retune landing, stopping and take-off sounds in the data files, instead of needing a code change.
**Bug Fixes**
- Fixed flame jet and bubble column particles dying at half their intended age, and waterfall and steam particles being ticked and drawn twice.
- Fixed one effect failing and silencing every effect registered after it, for that tick.
- Fixed standing still while water rises over your eyes never switching you underwater.
- Fixed the mod playing into an audio engine that had gone away, which could leave the sound system broken after an output-device change.
- Fixed the End's outer islands never receiving End ambience, and the temperate climate tag being empty on 1.20.1.
- Fixed the version check being able to hang if the update server does not answer.
**Other**
- Biome music is off by default, and is now available on 1.20.1.
- Polish completed (264 missing keys) and Chinese completed (the last 8).
- A crit-word debug trace for reporting oddities, off unless explicitly enabled.
- New bilingual Customisation Guide (`docs/CUSTOMISATION-GUIDE.md`), replacing the older integration guide.
release
Dynamic Surroundings Rebirth 1.3.1
1.3.118 сент. 2026 г.286Minecraft: 1.20.1forge
Что нового
What's new
1.3.1 - Bug fix release
Fixes
- Fixed a client crash when saving and returning to the title screen, and the sound drop-outs that came with it.
- Fixed glass and several other blocks playing the wrong footstep sound; a number of vanilla blocks now use the material they had in the original mod.
- Fixed content from other mods frequently ending up with no sound (armor, tools, blocks).
New options
- Stop Scuff Sounds: the short scuff played when you stop or turn suddenly.
- Guess Sounds For Modded Blocks / Guess Armor Weight: automatic sound selection for content from other mods.
release
Dynamic Surroundings Rebirth 1.3.1
1.3.118 сент. 2026 г.96Minecraft: 1.21.1neoforge
Что нового
What's new
1.3.1 - Bug fix release
Fixes
- Fixed a client crash when saving and returning to the title screen, and the sound drop-outs that came with it.
- Fixed glass and several other blocks playing the wrong footstep sound; a number of vanilla blocks now use the material they had in the original mod.
- Fixed content from other mods frequently ending up with no sound (armor, tools, blocks).
New options
- Stop Scuff Sounds: the short scuff played when you stop or turn suddenly.
- Guess Sounds For Modded Blocks / Guess Armor Weight: automatic sound selection for content from other mods.
release
Dynamic Surroundings Rebirth 1.3.1
1.3.118 сент. 2026 г.403Minecraft: 26.1.2neoforge
Что нового
What's new
1.3.1 - Bug fix release
Fixes
- Fixed a client crash when saving and returning to the title screen, and the sound drop-outs that came with it.
- Fixed glass and several other blocks playing the wrong footstep sound; a number of vanilla blocks now use the material they had in the original mod.
- Fixed content from other mods frequently ending up with no sound (armor, tools, blocks).
New options
- Stop Scuff Sounds: the short scuff played when you stop or turn suddenly.
- Guess Sounds For Modded Blocks / Guess Armor Weight: automatic sound selection for content from other mods.
release
Dynamic Surroundings Rebirth 1.0.0
1.0.024 авг. 2026 г.35Minecraft: 26.1.2neoforge
Что нового
## **Changelog (0.5.0 → 1.0.0)**
### **New Features**
- Ambient animal sounds (frogs, monkeys, bison, crocodiles, elephants, rattlesnakes, etc.)
- Dimension ambience: Nether drone, End ambience, soul sand whispers
- Exclusive atmosphere for the Deep Dark
- Completely rewritten aurora, with vertical light curtains, spectral colors, and sweeping highlights
- Underwater acoustics, indoor sound attenuation, torch crackle, and ladder climbing sounds
- Sound occlusion rework for more realistic propagation around walls and doors
- Dust clouds when sand or gravel lands, wind gusts through forests, reworked leaf-litter footsteps
- Distance display on explorer maps
- Quick volume overlay (hold Ctrl+` to fine-tune sound levels anywhere)
- Volume sliders in the sound settings screen
### **Fixes**
- Fixed directional sound positioning
- Morning fog no longer pushed to the horizon by high render distance
- Sound settings screen: ESC/buttons now return to the previous screen, cursor stays in place, added click sounds
- Fixed critical-hit text/war particles showing through walls
- Footstep improvements: jump variations, softer steps for light creatures, landing loudness
- Equipment no longer triggers equip sounds on durability loss
- Fixed floating footprints, over-thick bedrock fog, and aurora lingering after waking
- Overall performance optimization (particles, sound sampling, echo system)
- Full-project review fixes: audio crosstalk, resource leaks, stale state, dead code cleanup
beta
Dynamic Surroundings Rebirth 0.5.0
0.5.010 авг. 2026 г.46Minecraft: 26.1.2neoforge