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ВЕРСИИ (10)
release
Dungeons Perspective 3.6.1
3.6.121 авг. 2026 г.490Minecraft: 26.1.2neoforge
Что нового
Feature parity with 1.21.1
release
Dungeons Perspective 3.6.1+26.1.2
3.6.1+26.1.221 авг. 2026 г.1 тыс.Minecraft: 26.1.2fabric
Что нового
Feature parity with 1.21.1
release
Dungeons Perspective 3.6.1+1.21.1
3.6.1+1.21.117 авг. 2026 г.1,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
Mod no longer depends on anything! Enjoy the mod without its dependencies. If you want.
Mod has been substantially cleaned, being much smaller.
Added black cutaway for background when indoors or culling.
release
Dungeons Perspective 3.6.1
3.6.117 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
Mod no longer depends on anything! Enjoy the mod without its dependencies. If you want.
Mod has been substantially cleaned, being much smaller.
Added black cutaway for background when indoors or culling.
release
Dungeons Perspective 3.6.0 Neoforge
3.6.0-1.21.1+neoforge14 авг. 2026 г.111Minecraft: 1.21.1neoforge
Что нового
HUGE CHANGES!
Dungeons Perspective now has pseudo-controller support in the form of improved targeting when you're not aiming with your mouse. New options allow you to target intuitively based on your movement direction rather than needing to constantly aim with the mouse. There is also a general CONTROLLER MODE that automatically enables all relevant settings at once, without compromising your previous settings.
Culling has received a major overhaul and now uses a shape system alongside the existing silhouette corridor system. Instead of awkwardly removing only parts of large objects, entire trees can now be culled at once, and roofs are handled similarly. In addition, a new block ghosting system smoothly fades blocks back into view that would normally be hidden by the culling system, making transitions into and around indoor spaces considerably cleaner and more natural.
IMPORTANT NOTE:
Going forward, I want to change the scope of the mod slightly. It has become apparent that designing Dungeons Perspective to remain fully playable both above ground and underground - specifically while caving or mining - has fragmented my ability to provide the best possible experience for players.
I want to tighten the scope around surface and above-ground gameplay so I can more completely design the camera, culling, targeting, and visibility systems around the environments where Dungeons Perspective works best. Previously, treating underground gameplay as something that needed to be accommodated at all times was limiting what I could do with these systems.
To those who enjoy using Dungeons Perspective underground, I understand the frustration this change may cause. However, I believe narrowing the scope will allow the mod to deliver a substantially better and more polished experience overall.
Thank you for your continued support!
release
Dungeons Perspective 3.6.0+1.21.1
3.6.0-1.21.1+fabric14 авг. 2026 г.196Minecraft: 1.21.1fabric
Что нового
HUGE CHANGES!
Dungeons Perspective now has pseudo-controller support in the form of improved targeting when you're not aiming with your mouse. New options allow you to target intuitively based on your movement direction rather than needing to constantly aim with the mouse. There is also a general CONTROLLER MODE that automatically enables all relevant settings at once, without compromising your previous settings.
Culling has received a major overhaul and now uses a shape system alongside the existing silhouette corridor system. Instead of awkwardly removing only parts of large objects, entire trees can now be culled at once, and roofs are handled similarly. In addition, a new block ghosting system smoothly fades blocks back into view that would normally be hidden by the culling system, making transitions into and around indoor spaces considerably cleaner and more natural.
IMPORTANT NOTE:
Going forward, I want to change the scope of the mod slightly. It has become apparent that designing Dungeons Perspective to remain fully playable both above ground and underground - specifically while caving or mining - has fragmented my ability to provide the best possible experience for players.
I want to tighten the scope around surface and above-ground gameplay so I can more completely design the camera, culling, targeting, and visibility systems around the environments where Dungeons Perspective works best. Previously, treating underground gameplay as something that needed to be accommodated at all times was limiting what I could do with these systems.
To those who enjoy using Dungeons Perspective underground, I understand the frustration this change may cause. However, I believe narrowing the scope will allow the mod to deliver a substantially better and more polished experience overall.
Thank you for your continued support!
release
Dungeons Perspective 3.0.3-1.20.1
3.0.3-1.20.121 нояб. 2025 г.8,2 тыс.Minecraft: 1.20.1fabric
Что нового
Catch up to curseforge - see changelog there
release
Dungeons Perspective 3.0.5
3.0.521 нояб. 2025 г.6,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
Catch up to curseforge - see changelog there
release
Dungeons Perspective 2.3.1
2.3.122 сент. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
New option to hold rotation after interaction or attack for 2 seconds (on by default)
Further improvements to head decoupled from torso behavior
release
Dungeons Perspective 2.2.3
2.2.315 сент. 2025 г.307Minecraft: 1.21, 1.21.1fabric
Что нового
First Modrinth Upload