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Dungeons and Taverns

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Dungeons and Taverns 6.0.2

6.0.2+mod
1 окт. 2026 г.10,4 тыс.Minecraft: 26.3neoforge
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## DnT 6.0.2 Changelog - Updated German translation by Reispfannenfresser - Updated Korean translation by Daik_soul - Added Chilean Spanish translation by cOkE_BRZ - Added Turkish translation by Ayhan Kaan T - Defeating a Barracks Captain now only does it's "aftermath" >:) if the player is in survival mode. - Fixed a bug where the Bundle Tent Remnant loot table wouldn't have 1 music disc. - Fixed a bug with a debug function causing some console errors to occur in some user setups
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Dungeons and Taverns 6.0.2

6.0.2+mod
1 окт. 2026 г.5,4 тыс.Minecraft: 26.3forge
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## DnT 6.0.2 Changelog - Updated German translation by Reispfannenfresser - Updated Korean translation by Daik_soul - Added Chilean Spanish translation by cOkE_BRZ - Added Turkish translation by Ayhan Kaan T - Defeating a Barracks Captain now only does it's "aftermath" >:) if the player is in survival mode. - Fixed a bug where the Bundle Tent Remnant loot table wouldn't have 1 music disc. - Fixed a bug with a debug function causing some console errors to occur in some user setups
release

Dungeons and Taverns 6.0.2

6.0.2+mod
1 окт. 2026 г.202,2 тыс.Minecraft: 26.3fabric
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## DnT 6.0.2 Changelog - Updated German translation by Reispfannenfresser - Updated Korean translation by Daik_soul - Added Chilean Spanish translation by cOkE_BRZ - Added Turkish translation by Ayhan Kaan T - Defeating a Barracks Captain now only does it's "aftermath" >:) if the player is in survival mode. - Fixed a bug where the Bundle Tent Remnant loot table wouldn't have 1 music disc. - Fixed a bug with a debug function causing some console errors to occur in some user setups
release

Dungeons and Taverns 6.0.2

6.0.2
1 окт. 2026 г.20,5 тыс.Minecraft: 26.3datapack
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## DnT 6.0.2 Changelog - Updated German translation by Reispfannenfresser - Updated Korean translation by Daik_soul - Added Chilean Spanish translation by cOkE_BRZ - Added Turkish translation by Ayhan Kaan T - Defeating a Barracks Captain now only does it's "aftermath" >:) if the player is in survival mode. - Fixed a bug where the Bundle Tent Remnant loot table wouldn't have 1 music disc. - Fixed a bug with a debug function causing some console errors to occur in some user setups
release

Dungeons and Taverns 6.0.1

6.0.1+mod
19 сент. 2026 г.2,1 тыс.Minecraft: 26.3neoforge
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# Dungeons and Taverns 6.0.1 Hotfix - Fixed ALL loot tables / predicates / villager trades having erroneous number formats, causing them to act inconsistently. - Fixed a ton of structure jigsaw formats; i.e. restoring some structure complexity variety that was erroneously missing. - Fixed the chests/barrels in the basement of the Dappled Townhall being erroneously empty. - Fixed tavern traders being unable to offer Charts to other taverns due to erroneous predicates. - Fixed some Tavern Charts having the wrong rarity for their villager level. - Fixed the Ghast miniboss being unable to spawn their ghast children. - Fixed the Ghast miniboss not dropping a Tears music disc in any context. (was added to be a 25% chance per Looting) - Removed a now unused tick command; this should help with frame rate for users with older setups. - Fixed A Major Trial of Strength advancement having it's icon changed erroneously. - Fixed a structure piece for the Mangrove Well being misspelled. - Removed a now unused template file that was accidentally being called upon still.
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Dungeons and Taverns 6.0.1

6.0.1+mod
19 сент. 2026 г.1,4 тыс.Minecraft: 26.3forge
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# Dungeons and Taverns 6.0.1 Hotfix - Fixed ALL loot tables / predicates / villager trades having erroneous number formats, causing them to act inconsistently. - Fixed a ton of structure jigsaw formats; i.e. restoring some structure complexity variety that was erroneously missing. - Fixed the chests/barrels in the basement of the Dappled Townhall being erroneously empty. - Fixed tavern traders being unable to offer Charts to other taverns due to erroneous predicates. - Fixed some Tavern Charts having the wrong rarity for their villager level. - Fixed the Ghast miniboss being unable to spawn their ghast children. - Fixed the Ghast miniboss not dropping a Tears music disc in any context. (was added to be a 25% chance per Looting) - Removed a now unused tick command; this should help with frame rate for users with older setups. - Fixed A Major Trial of Strength advancement having it's icon changed erroneously. - Fixed a structure piece for the Mangrove Well being misspelled. - Removed a now unused template file that was accidentally being called upon still.
release

Dungeons and Taverns 6.0.1

6.0.1+mod
19 сент. 2026 г.22,5 тыс.Minecraft: 26.3fabric
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# Dungeons and Taverns 6.0.1 Hotfix - Fixed ALL loot tables / predicates / villager trades having erroneous number formats, causing them to act inconsistently. - Fixed a ton of structure jigsaw formats; i.e. restoring some structure complexity variety that was erroneously missing. - Fixed the chests/barrels in the basement of the Dappled Townhall being erroneously empty. - Fixed tavern traders being unable to offer Charts to other taverns due to erroneous predicates. - Fixed some Tavern Charts having the wrong rarity for their villager level. - Fixed the Ghast miniboss being unable to spawn their ghast children. - Fixed the Ghast miniboss not dropping a Tears music disc in any context. (was added to be a 25% chance per Looting) - Removed a now unused tick command; this should help with frame rate for users with older setups. - Fixed A Major Trial of Strength advancement having it's icon changed erroneously. - Fixed a structure piece for the Mangrove Well being misspelled. - Removed a now unused template file that was accidentally being called upon still.
release

Dungeons and Taverns 6.0.1

6.0.1
19 сент. 2026 г.5,8 тыс.Minecraft: 26.3datapack
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# Dungeons and Taverns 6.0.1 Hotfix - Fixed ALL loot tables / predicates / villager trades having erroneous number formats, causing them to act inconsistently. - Fixed a ton of structure jigsaw formats; i.e. restoring some structure complexity variety that was erroneously missing. - Fixed the chests/barrels in the basement of the Dappled Townhall being erroneously empty. - Fixed tavern traders being unable to offer Charts to other taverns due to erroneous predicates. - Fixed some Tavern Charts having the wrong rarity for their villager level. - Fixed the Ghast miniboss being unable to spawn their ghast children. - Fixed the Ghast miniboss not dropping a Tears music disc in any context. (was added to be a 25% chance per Looting) - Removed a now unused tick command; this should help with frame rate for users with older setups. - Fixed A Major Trial of Strength advancement having it's icon changed erroneously. - Fixed a structure piece for the Mangrove Well being misspelled. - Removed a now unused template file that was accidentally being called upon still.
release

Dungeons and Taverns 6

6+mod
17 сент. 2026 г.779Minecraft: 26.3neoforge
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# Dungeons and Taverns v6.0 # this update was suposed to be focused around adding smaller structures to DnT as well as some dappled forest additions but escalated through the many changes in 26.3 into a little overhaul on how charts are accesed, and the tavern trade system, with some smaller overworld structures leading to bigger structures. This means that trading with catographers should be more friendly, but also avoidable if you just go out and explore Due to the changes of 26.3 old maps and charts from prior versions, if you update for an existing world, will look a bit wonky. ## Additions ## - Added The Dappled Village - Added The Dappled Townhall as a rarer, overrun version of the Village (1/20 chance to replace) - Added Dappled Firewatch Towers - Added Dappled Tavern - Added Mini Creeping Crypts which spawn in forest biomes, containing sometimes a chart to a proper Creeping Crypt - Added a Mini Undead Crypt, also spawning in forests, containing sometimes a chart to a proper Undead Crypt - Overhauled Wells to be an entirely new structure 3/4 times: - 1/4 chance to spawn the suspicious Gravel as before - 1/4 chance to spawn a little cave chamber at the bottom of the well - 1/4 chance to spawn a dungeon at the bottom of the well - 1/4 chance to spawn water with a treasure chest at the bottom of the well - Added new well variants :) - Added 2 new well advancements :) - Added Illager Treehouses - Illager Treehouses are a varaint of Illager Camps that have a 1/5 chance to replace them, featuring a 3x3 dark oak tree with some platforms instead of a campfire - Finally Introduced the Parched, Bogged and Stray camps in generation - Stray camps have a Bogged Camp, Stray Outlook, Snowy Village charts - Parched camps have a Stray Camp, Desert Temple, Desert Ruins or Desert Village Chart - Bogged camps have a Parched Camp, Swamp Village, Toxic Lair or Witch Village Chart - Added 4 types of surface Dungeons: - normal, spawns in any biome - desert, spawns in deserts - swamp, spawns in swamps - snowy, spawns in snowy biomes - each surface dungeon has a 1/5 chance to spawn as a skull version instead - each surface dungeon has a 1/10 chance to spawn a normal spawner instead of a trail spawner - Small Surface Dungeons, Small Crypts and the 3 Overworld Skeleton Camps share all 1 structure set, with 1 of them spawning every 40x40 chunk area with at least 16 chunks inbetween - Added 2 New Remnants - Added a new structure set called "common remnants" which contains only classic village remnants and miner hut remnants (1/10 times the classic village remnant spawns) - this was done so those 2 remnants apear more commonly. spawning 1 instance every 80x80 chunks with at least 30 chunks between 2 instances and avoiding villages by 10 chunks - Added Nether Skeleton camps, which generate like piglin camps, but just with nether skeletons, replacing nether skeleton towers 66% of the time - Added 2 Smaller Conduit ruins, for cold and warm. they are just the conduit - Proper Conduit ruins became larger as consiquence, but also rarer ## Changes ## - DnT Villages now spawn rarer (1 village in a 51x51 chunk area with at least 16 chunks inbetween) - Updated As Many Places that where suposed to be sitting spots as we could remember, with cushions - Updated some places with Wool Stairs - Updated Illagers Camps with new wool stairs, cushions and straw beds - Increased Spawnrate for Firewatch Towers: - 1 structure every 38x38 chunks with 8 chunks min inbetween - Increased Sizes of Undead Crypts - Illager Camp Structure Placement changed: - Avoids villages by 1 chunk - 1 Camp or Treehouse spawns within 36x36 chunks with at least 12 chunks inbetween - Illager Camps no longer have charts in their chest, but instead some gold and iron or emeralds - Illager Camps now have Camp Captains which have x3 the amound of HP of a normal Pillager, these now drop charts you usualy would have found at camps: - illager camp (chance: 6/15) - pillager outpost (chance: 3/15) - illager barracks (chance: 4/15) - anvient city (chance: 1/15) - woodland mansion (chance: 1/15) - Illager Manors spawn now 4 branches for house pieces instead of 2 - Rebalanced Illager Manors loottables to be more in line with the DnT Woodland Mansion Overhaul. both should feel rewarding to visit - Nether Keeps Lowest layer spawns now new Structure pieces, reusing the old DnT Nether Fortress Overhaul Scrapped Pieces. - Piglin Camps or Camp Colonies now can have a chance to roll for Nether Skeleton Encampments (towers or camps) additionally to the hamlet chart roll. not replacing that roll - Nether Skeleton Camps or Towers now can have a chance to roll for Piglin Camps (Camps or Colonies) additionally to the Nether Port Chart roll. not replacing that roll - Breezes no longer Respawn in the Lone Citadel. them respawning made renovating the place anything BUT a breeze, and was just hell, not fun. (yes we actually love it when you move into structures and renovate them, thats like half the reward from concouring one) - Firewatch Towers now have a guranteed water bucket - Witch Villas have now 6 new big room variants - Chicken Jockeys chicken in Illager Mansions and Woodland Mansions now respect the biome they spawn in, including custom biomes. - the baby zombie now drop guranteed the chicken jockey disc. you freaks - the baby zombie now has extra health and chance to respawn reinforcements, like leader zombies - Added an Advancement for finding all 3 Overworld Skeleton Camps - Added an Advancement for finding the Dappled Townhall - Added an Advancement for finding... questionable taverns - Updated many DnT Chart and Map names to fit new item name conventions such as being Buried and no more Explorer signifier. - Updated all the Maps to now use the new 26.3 Map items and new icons wherever appropriate. ## Enchantment Changes ## - Hydro Veil: - Burning time reduction and blast resistance is now 25% per level - Can now heal at cloud height if the current location’s cloud color is made transparent through environment attribute; this matches vanilla behavior of Happy Ghast healing. - Spawns in little splash particles and make quiet sounds when it aplies the healing - Swift Soar - Now has slight attribute bonuses to camera distance and flying speed by default; this attribute bonuses is of course still boosted when the rider is sprinting - Spawns small gust particles when the rider is sprinting / you are flying the happy ghast faster through sprinting - Wax Wings - Fixed a bug that may in some cases cause it to either break or make the item have negative durability - Antidote - now only prevents the magic damage during Poison or Wither status instead of passively all the time ## DnT Chart Accesability Changes: ## - All Trades use the datadriven system from 26.1 now, no more inserting trades with functions ### New Charts: ### - Dappled Townhall - Dappled Village - Wells - Any Abandoned Camp - Small Conduit Ruin - Small Creeping Crypt - Small Undead Crypt - Bogged Camp - Parched Camp - Stray Camp - Desert Pyramid - Jungle Pyramid - Mineshaft - Nether Skeleton Encampments (for camps and towers) - Nether Skeleton Camps (crimson/warped/soul/fort) - Ocean Ruins - Trial Chamber - Trail Ruins - Piglin Camps - Surface Dungeons - Stronghold (Not aviable for survival) - Dappled Tavern - Savanna Village - Plains Village - Taiga Village - Desert Village - Snowy Village ### Wandering Traders ### - Wandering Trader now have a chance to sell charts to Either a camp or a well chart, and another trade for a tavern or a village chart trade. this is done so taverns can be found more easely ### Tavern Cartographer ### - Cartographers can now become a Tavern Cartographer at any level, instead of just when trading with them at LV1- should be nicer to make more of them now. - Cartographers, when in taverns, can now sell in their first trade a Lodestone for 2-4 emeralds, this is done to make leveling them up a bit more... friendly - Charts are now sold 3 times before they need to restock, giving apropiate xp to need to buy around 6 charts for their level, to level them up. again, to make leveling them up more friendly - Chart trades cost now emeralds + an empty map, so if you are out of maps or compases, you can just buy that material from the trader themself in the first trades. costs more, but thats on you - 2nd level they unlock now following charts additionally to their vanilla trades: - any campsite - bogged / parched / stray camps - mineshafts (including the extra variants from DnT Mineshaft Overhaul IF that project is present) - small conduit ruins - small creeping crypts - small undead crypts - any surface dungeons - tavern chart, but which chart is offered depends on the structure they’re in. - Oak -> Savanna -> Desert -> Snowy -> Spruce -> Oak - (For example, if it is in an Oak Tavern it will offer only the Savanna Tavern Chart.) - Birch -> Cherry -> Dappled -> Jungle -> Birch - Swamp -> Mangrove -> Pale -> Dark Oak -> Swamp - If not in any Tavern, then it offers a generic Tavern Chart, of which could lead to any of the taverns - any vanilla village chart - 3rd level they unlock now following charts additionally to their vanilla trades: - cave chamber coloney - conduit ruins - mangrove witch hut - ruin town - shrine tower - stray outlook - trail ruins - trail chambers - birch village - dappled village - jungle village - witch village - 4th level they unlock now following charts additionally to their vanilla trades: - badlands miner outpost - catacomb - creeping crypt - dappled townhall - desert ruins - illager barracks - jungle ruins - ocean monument - pale residence - stray fort - undead crypt - witch villa - 5th and finall level, they unlock now following charts additionally to their vanilla trades: - ancient city - illager hideout - illager manor - lone citadel - toxic lair - trident trial monument - woodland mansion ## Technical Changes ## - MASSIVELY updated the DnT `en_us` lang file - Updated all the Charts and many Maps to now use a dyed color format instead of the now unused map_color component. - All Shrine Maps now have internal IDs that match their Chart counterpart - Fixed ALL of the files that needed to be updated to new 26.3 format, such as enchantments, loot tables, predicates, block state providers, item modifiers, etc. - Fixed many, *many* tags, and the main DnT's structure tags for Jungle Temple, Desert Temple, and Nether Fortresses now also support Yung's structure IDs. - Main DnT's Strongholds structure tag now support Yung's Strongholds as well as Enderscape's Stronghold. - Optimzied most of the item modifiers in DnT thanks to slot sources. - Restructured several advancement and function locations, and removed a multitude of now unused functions/predicates. - Added two new scoreboards: `dnt_mob_health` & `dnt_mob_health_max`. These are currently used to prevent excessive particles and sounds with Hydro Veil - Removed now unused scoreboard `dnt_tavern_xp` - All the various non-survival DnT enchantments have now been condensed into one `nova_structures:function_only` enchantment; of which now handles all of their previous function uses. This is to remove all the duplicate "Bug Enchant" in the creative menu :) - All the various DnT trial spawner mobs now have updated entity tags so that they have the `dnt` id within them. - Both Hydro Veil and Swift Soar's enchantment file has been notably optimized and reduced in line count. - Now adds its own block tag `#nova_structures:overworld_carver_replaceables` - Fixed a bunch of structure jigsaws not spawning due to various errors present before 26.3 - Fixed all configured features into features folder and are now in-line instead of inside a config object - Advancement for finding a Shrine now uses an Exposed Copper Bulb instead of polished deepslate. This better matches the advancement for finding the Lv.VI Shrine - Fixed the Shrine Ominous Vault attempting to create a Spiteful book but at too low of levels - Updated credits.txt - Added an unused function that creates a title message on a player's screen. This title message matches the root advancement's title i.e. "Welcome to Dungeons and Taverns". It is intended for use alongside the root advancement as a function ran within the advancement json file. - Added debug function `nova_structures:check_structure`, of which checks the executor’s position and then whispers to them the structure id of any vanilla or DnT structure. If it fails to find any it will give a return tellraw + title message “No Minecraft or DnT Structure here...”
release

Dungeons and Taverns 6

6+mod
17 сент. 2026 г.224Minecraft: 26.3forge
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# Dungeons and Taverns v6.0 # this update was suposed to be focused around adding smaller structures to DnT as well as some dappled forest additions but escalated through the many changes in 26.3 into a little overhaul on how charts are accesed, and the tavern trade system, with some smaller overworld structures leading to bigger structures. This means that trading with catographers should be more friendly, but also avoidable if you just go out and explore Due to the changes of 26.3 old maps and charts from prior versions, if you update for an existing world, will look a bit wonky. ## Additions ## - Added The Dappled Village - Added The Dappled Townhall as a rarer, overrun version of the Village (1/20 chance to replace) - Added Dappled Firewatch Towers - Added Dappled Tavern - Added Mini Creeping Crypts which spawn in forest biomes, containing sometimes a chart to a proper Creeping Crypt - Added a Mini Undead Crypt, also spawning in forests, containing sometimes a chart to a proper Undead Crypt - Overhauled Wells to be an entirely new structure 3/4 times: - 1/4 chance to spawn the suspicious Gravel as before - 1/4 chance to spawn a little cave chamber at the bottom of the well - 1/4 chance to spawn a dungeon at the bottom of the well - 1/4 chance to spawn water with a treasure chest at the bottom of the well - Added new well variants :) - Added 2 new well advancements :) - Added Illager Treehouses - Illager Treehouses are a varaint of Illager Camps that have a 1/5 chance to replace them, featuring a 3x3 dark oak tree with some platforms instead of a campfire - Finally Introduced the Parched, Bogged and Stray camps in generation - Stray camps have a Bogged Camp, Stray Outlook, Snowy Village charts - Parched camps have a Stray Camp, Desert Temple, Desert Ruins or Desert Village Chart - Bogged camps have a Parched Camp, Swamp Village, Toxic Lair or Witch Village Chart - Added 4 types of surface Dungeons: - normal, spawns in any biome - desert, spawns in deserts - swamp, spawns in swamps - snowy, spawns in snowy biomes - each surface dungeon has a 1/5 chance to spawn as a skull version instead - each surface dungeon has a 1/10 chance to spawn a normal spawner instead of a trail spawner - Small Surface Dungeons, Small Crypts and the 3 Overworld Skeleton Camps share all 1 structure set, with 1 of them spawning every 40x40 chunk area with at least 16 chunks inbetween - Added 2 New Remnants - Added a new structure set called "common remnants" which contains only classic village remnants and miner hut remnants (1/10 times the classic village remnant spawns) - this was done so those 2 remnants apear more commonly. spawning 1 instance every 80x80 chunks with at least 30 chunks between 2 instances and avoiding villages by 10 chunks - Added Nether Skeleton camps, which generate like piglin camps, but just with nether skeletons, replacing nether skeleton towers 66% of the time - Added 2 Smaller Conduit ruins, for cold and warm. they are just the conduit - Proper Conduit ruins became larger as consiquence, but also rarer ## Changes ## - DnT Villages now spawn rarer (1 village in a 51x51 chunk area with at least 16 chunks inbetween) - Updated As Many Places that where suposed to be sitting spots as we could remember, with cushions - Updated some places with Wool Stairs - Updated Illagers Camps with new wool stairs, cushions and straw beds - Increased Spawnrate for Firewatch Towers: - 1 structure every 38x38 chunks with 8 chunks min inbetween - Increased Sizes of Undead Crypts - Illager Camp Structure Placement changed: - Avoids villages by 1 chunk - 1 Camp or Treehouse spawns within 36x36 chunks with at least 12 chunks inbetween - Illager Camps no longer have charts in their chest, but instead some gold and iron or emeralds - Illager Camps now have Camp Captains which have x3 the amound of HP of a normal Pillager, these now drop charts you usualy would have found at camps: - illager camp (chance: 6/15) - pillager outpost (chance: 3/15) - illager barracks (chance: 4/15) - anvient city (chance: 1/15) - woodland mansion (chance: 1/15) - Illager Manors spawn now 4 branches for house pieces instead of 2 - Rebalanced Illager Manors loottables to be more in line with the DnT Woodland Mansion Overhaul. both should feel rewarding to visit - Nether Keeps Lowest layer spawns now new Structure pieces, reusing the old DnT Nether Fortress Overhaul Scrapped Pieces. - Piglin Camps or Camp Colonies now can have a chance to roll for Nether Skeleton Encampments (towers or camps) additionally to the hamlet chart roll. not replacing that roll - Nether Skeleton Camps or Towers now can have a chance to roll for Piglin Camps (Camps or Colonies) additionally to the Nether Port Chart roll. not replacing that roll - Breezes no longer Respawn in the Lone Citadel. them respawning made renovating the place anything BUT a breeze, and was just hell, not fun. (yes we actually love it when you move into structures and renovate them, thats like half the reward from concouring one) - Firewatch Towers now have a guranteed water bucket - Witch Villas have now 6 new big room variants - Chicken Jockeys chicken in Illager Mansions and Woodland Mansions now respect the biome they spawn in, including custom biomes. - the baby zombie now drop guranteed the chicken jockey disc. you freaks - the baby zombie now has extra health and chance to respawn reinforcements, like leader zombies - Added an Advancement for finding all 3 Overworld Skeleton Camps - Added an Advancement for finding the Dappled Townhall - Added an Advancement for finding... questionable taverns - Updated many DnT Chart and Map names to fit new item name conventions such as being Buried and no more Explorer signifier. - Updated all the Maps to now use the new 26.3 Map items and new icons wherever appropriate. ## Enchantment Changes ## - Hydro Veil: - Burning time reduction and blast resistance is now 25% per level - Can now heal at cloud height if the current location’s cloud color is made transparent through environment attribute; this matches vanilla behavior of Happy Ghast healing. - Spawns in little splash particles and make quiet sounds when it aplies the healing - Swift Soar - Now has slight attribute bonuses to camera distance and flying speed by default; this attribute bonuses is of course still boosted when the rider is sprinting - Spawns small gust particles when the rider is sprinting / you are flying the happy ghast faster through sprinting - Wax Wings - Fixed a bug that may in some cases cause it to either break or make the item have negative durability - Antidote - now only prevents the magic damage during Poison or Wither status instead of passively all the time ## DnT Chart Accesability Changes: ## - All Trades use the datadriven system from 26.1 now, no more inserting trades with functions ### New Charts: ### - Dappled Townhall - Dappled Village - Wells - Any Abandoned Camp - Small Conduit Ruin - Small Creeping Crypt - Small Undead Crypt - Bogged Camp - Parched Camp - Stray Camp - Desert Pyramid - Jungle Pyramid - Mineshaft - Nether Skeleton Encampments (for camps and towers) - Nether Skeleton Camps (crimson/warped/soul/fort) - Ocean Ruins - Trial Chamber - Trail Ruins - Piglin Camps - Surface Dungeons - Stronghold (Not aviable for survival) - Dappled Tavern - Savanna Village - Plains Village - Taiga Village - Desert Village - Snowy Village ### Wandering Traders ### - Wandering Trader now have a chance to sell charts to Either a camp or a well chart, and another trade for a tavern or a village chart trade. this is done so taverns can be found more easely ### Tavern Cartographer ### - Cartographers can now become a Tavern Cartographer at any level, instead of just when trading with them at LV1- should be nicer to make more of them now. - Cartographers, when in taverns, can now sell in their first trade a Lodestone for 2-4 emeralds, this is done to make leveling them up a bit more... friendly - Charts are now sold 3 times before they need to restock, giving apropiate xp to need to buy around 6 charts for their level, to level them up. again, to make leveling them up more friendly - Chart trades cost now emeralds + an empty map, so if you are out of maps or compases, you can just buy that material from the trader themself in the first trades. costs more, but thats on you - 2nd level they unlock now following charts additionally to their vanilla trades: - any campsite - bogged / parched / stray camps - mineshafts (including the extra variants from DnT Mineshaft Overhaul IF that project is present) - small conduit ruins - small creeping crypts - small undead crypts - any surface dungeons - tavern chart, but which chart is offered depends on the structure they’re in. - Oak -> Savanna -> Desert -> Snowy -> Spruce -> Oak - (For example, if it is in an Oak Tavern it will offer only the Savanna Tavern Chart.) - Birch -> Cherry -> Dappled -> Jungle -> Birch - Swamp -> Mangrove -> Pale -> Dark Oak -> Swamp - If not in any Tavern, then it offers a generic Tavern Chart, of which could lead to any of the taverns - any vanilla village chart - 3rd level they unlock now following charts additionally to their vanilla trades: - cave chamber coloney - conduit ruins - mangrove witch hut - ruin town - shrine tower - stray outlook - trail ruins - trail chambers - birch village - dappled village - jungle village - witch village - 4th level they unlock now following charts additionally to their vanilla trades: - badlands miner outpost - catacomb - creeping crypt - dappled townhall - desert ruins - illager barracks - jungle ruins - ocean monument - pale residence - stray fort - undead crypt - witch villa - 5th and finall level, they unlock now following charts additionally to their vanilla trades: - ancient city - illager hideout - illager manor - lone citadel - toxic lair - trident trial monument - woodland mansion ## Technical Changes ## - MASSIVELY updated the DnT `en_us` lang file - Updated all the Charts and many Maps to now use a dyed color format instead of the now unused map_color component. - All Shrine Maps now have internal IDs that match their Chart counterpart - Fixed ALL of the files that needed to be updated to new 26.3 format, such as enchantments, loot tables, predicates, block state providers, item modifiers, etc. - Fixed many, *many* tags, and the main DnT's structure tags for Jungle Temple, Desert Temple, and Nether Fortresses now also support Yung's structure IDs. - Main DnT's Strongholds structure tag now support Yung's Strongholds as well as Enderscape's Stronghold. - Optimzied most of the item modifiers in DnT thanks to slot sources. - Restructured several advancement and function locations, and removed a multitude of now unused functions/predicates. - Added two new scoreboards: `dnt_mob_health` & `dnt_mob_health_max`. These are currently used to prevent excessive particles and sounds with Hydro Veil - Removed now unused scoreboard `dnt_tavern_xp` - All the various non-survival DnT enchantments have now been condensed into one `nova_structures:function_only` enchantment; of which now handles all of their previous function uses. This is to remove all the duplicate "Bug Enchant" in the creative menu :) - All the various DnT trial spawner mobs now have updated entity tags so that they have the `dnt` id within them. - Both Hydro Veil and Swift Soar's enchantment file has been notably optimized and reduced in line count. - Now adds its own block tag `#nova_structures:overworld_carver_replaceables` - Fixed a bunch of structure jigsaws not spawning due to various errors present before 26.3 - Fixed all configured features into features folder and are now in-line instead of inside a config object - Advancement for finding a Shrine now uses an Exposed Copper Bulb instead of polished deepslate. This better matches the advancement for finding the Lv.VI Shrine - Fixed the Shrine Ominous Vault attempting to create a Spiteful book but at too low of levels - Updated credits.txt - Added an unused function that creates a title message on a player's screen. This title message matches the root advancement's title i.e. "Welcome to Dungeons and Taverns". It is intended for use alongside the root advancement as a function ran within the advancement json file. - Added debug function `nova_structures:check_structure`, of which checks the executor’s position and then whispers to them the structure id of any vanilla or DnT structure. If it fails to find any it will give a return tellraw + title message “No Minecraft or DnT Structure here...”
release

Dungeons and Taverns 6

6+mod
17 сент. 2026 г.5,3 тыс.Minecraft: 26.3fabric
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Что нового
# Dungeons and Taverns v6.0 # this update was suposed to be focused around adding smaller structures to DnT as well as some dappled forest additions but escalated through the many changes in 26.3 into a little overhaul on how charts are accesed, and the tavern trade system, with some smaller overworld structures leading to bigger structures. This means that trading with catographers should be more friendly, but also avoidable if you just go out and explore Due to the changes of 26.3 old maps and charts from prior versions, if you update for an existing world, will look a bit wonky. ## Additions ## - Added The Dappled Village - Added The Dappled Townhall as a rarer, overrun version of the Village (1/20 chance to replace) - Added Dappled Firewatch Towers - Added Dappled Tavern - Added Mini Creeping Crypts which spawn in forest biomes, containing sometimes a chart to a proper Creeping Crypt - Added a Mini Undead Crypt, also spawning in forests, containing sometimes a chart to a proper Undead Crypt - Overhauled Wells to be an entirely new structure 3/4 times: - 1/4 chance to spawn the suspicious Gravel as before - 1/4 chance to spawn a little cave chamber at the bottom of the well - 1/4 chance to spawn a dungeon at the bottom of the well - 1/4 chance to spawn water with a treasure chest at the bottom of the well - Added new well variants :) - Added 2 new well advancements :) - Added Illager Treehouses - Illager Treehouses are a varaint of Illager Camps that have a 1/5 chance to replace them, featuring a 3x3 dark oak tree with some platforms instead of a campfire - Finally Introduced the Parched, Bogged and Stray camps in generation - Stray camps have a Bogged Camp, Stray Outlook, Snowy Village charts - Parched camps have a Stray Camp, Desert Temple, Desert Ruins or Desert Village Chart - Bogged camps have a Parched Camp, Swamp Village, Toxic Lair or Witch Village Chart - Added 4 types of surface Dungeons: - normal, spawns in any biome - desert, spawns in deserts - swamp, spawns in swamps - snowy, spawns in snowy biomes - each surface dungeon has a 1/5 chance to spawn as a skull version instead - each surface dungeon has a 1/10 chance to spawn a normal spawner instead of a trail spawner - Small Surface Dungeons, Small Crypts and the 3 Overworld Skeleton Camps share all 1 structure set, with 1 of them spawning every 40x40 chunk area with at least 16 chunks inbetween - Added 2 New Remnants - Added a new structure set called "common remnants" which contains only classic village remnants and miner hut remnants (1/10 times the classic village remnant spawns) - this was done so those 2 remnants apear more commonly. spawning 1 instance every 80x80 chunks with at least 30 chunks between 2 instances and avoiding villages by 10 chunks - Added Nether Skeleton camps, which generate like piglin camps, but just with nether skeletons, replacing nether skeleton towers 66% of the time - Added 2 Smaller Conduit ruins, for cold and warm. they are just the conduit - Proper Conduit ruins became larger as consiquence, but also rarer ## Changes ## - DnT Villages now spawn rarer (1 village in a 51x51 chunk area with at least 16 chunks inbetween) - Updated As Many Places that where suposed to be sitting spots as we could remember, with cushions - Updated some places with Wool Stairs - Updated Illagers Camps with new wool stairs, cushions and straw beds - Increased Spawnrate for Firewatch Towers: - 1 structure every 38x38 chunks with 8 chunks min inbetween - Increased Sizes of Undead Crypts - Illager Camp Structure Placement changed: - Avoids villages by 1 chunk - 1 Camp or Treehouse spawns within 36x36 chunks with at least 12 chunks inbetween - Illager Camps no longer have charts in their chest, but instead some gold and iron or emeralds - Illager Camps now have Camp Captains which have x3 the amound of HP of a normal Pillager, these now drop charts you usualy would have found at camps: - illager camp (chance: 6/15) - pillager outpost (chance: 3/15) - illager barracks (chance: 4/15) - anvient city (chance: 1/15) - woodland mansion (chance: 1/15) - Illager Manors spawn now 4 branches for house pieces instead of 2 - Rebalanced Illager Manors loottables to be more in line with the DnT Woodland Mansion Overhaul. both should feel rewarding to visit - Nether Keeps Lowest layer spawns now new Structure pieces, reusing the old DnT Nether Fortress Overhaul Scrapped Pieces. - Piglin Camps or Camp Colonies now can have a chance to roll for Nether Skeleton Encampments (towers or camps) additionally to the hamlet chart roll. not replacing that roll - Nether Skeleton Camps or Towers now can have a chance to roll for Piglin Camps (Camps or Colonies) additionally to the Nether Port Chart roll. not replacing that roll - Breezes no longer Respawn in the Lone Citadel. them respawning made renovating the place anything BUT a breeze, and was just hell, not fun. (yes we actually love it when you move into structures and renovate them, thats like half the reward from concouring one) - Firewatch Towers now have a guranteed water bucket - Witch Villas have now 6 new big room variants - Chicken Jockeys chicken in Illager Mansions and Woodland Mansions now respect the biome they spawn in, including custom biomes. - the baby zombie now drop guranteed the chicken jockey disc. you freaks - the baby zombie now has extra health and chance to respawn reinforcements, like leader zombies - Added an Advancement for finding all 3 Overworld Skeleton Camps - Added an Advancement for finding the Dappled Townhall - Added an Advancement for finding... questionable taverns - Updated many DnT Chart and Map names to fit new item name conventions such as being Buried and no more Explorer signifier. - Updated all the Maps to now use the new 26.3 Map items and new icons wherever appropriate. ## Enchantment Changes ## - Hydro Veil: - Burning time reduction and blast resistance is now 25% per level - Can now heal at cloud height if the current location’s cloud color is made transparent through environment attribute; this matches vanilla behavior of Happy Ghast healing. - Spawns in little splash particles and make quiet sounds when it aplies the healing - Swift Soar - Now has slight attribute bonuses to camera distance and flying speed by default; this attribute bonuses is of course still boosted when the rider is sprinting - Spawns small gust particles when the rider is sprinting / you are flying the happy ghast faster through sprinting - Wax Wings - Fixed a bug that may in some cases cause it to either break or make the item have negative durability - Antidote - now only prevents the magic damage during Poison or Wither status instead of passively all the time ## DnT Chart Accesability Changes: ## - All Trades use the datadriven system from 26.1 now, no more inserting trades with functions ### New Charts: ### - Dappled Townhall - Dappled Village - Wells - Any Abandoned Camp - Small Conduit Ruin - Small Creeping Crypt - Small Undead Crypt - Bogged Camp - Parched Camp - Stray Camp - Desert Pyramid - Jungle Pyramid - Mineshaft - Nether Skeleton Encampments (for camps and towers) - Nether Skeleton Camps (crimson/warped/soul/fort) - Ocean Ruins - Trial Chamber - Trail Ruins - Piglin Camps - Surface Dungeons - Stronghold (Not aviable for survival) - Dappled Tavern - Savanna Village - Plains Village - Taiga Village - Desert Village - Snowy Village ### Wandering Traders ### - Wandering Trader now have a chance to sell charts to Either a camp or a well chart, and another trade for a tavern or a village chart trade. this is done so taverns can be found more easely ### Tavern Cartographer ### - Cartographers can now become a Tavern Cartographer at any level, instead of just when trading with them at LV1- should be nicer to make more of them now. - Cartographers, when in taverns, can now sell in their first trade a Lodestone for 2-4 emeralds, this is done to make leveling them up a bit more... friendly - Charts are now sold 3 times before they need to restock, giving apropiate xp to need to buy around 6 charts for their level, to level them up. again, to make leveling them up more friendly - Chart trades cost now emeralds + an empty map, so if you are out of maps or compases, you can just buy that material from the trader themself in the first trades. costs more, but thats on you - 2nd level they unlock now following charts additionally to their vanilla trades: - any campsite - bogged / parched / stray camps - mineshafts (including the extra variants from DnT Mineshaft Overhaul IF that project is present) - small conduit ruins - small creeping crypts - small undead crypts - any surface dungeons - tavern chart, but which chart is offered depends on the structure they’re in. - Oak -> Savanna -> Desert -> Snowy -> Spruce -> Oak - (For example, if it is in an Oak Tavern it will offer only the Savanna Tavern Chart.) - Birch -> Cherry -> Dappled -> Jungle -> Birch - Swamp -> Mangrove -> Pale -> Dark Oak -> Swamp - If not in any Tavern, then it offers a generic Tavern Chart, of which could lead to any of the taverns - any vanilla village chart - 3rd level they unlock now following charts additionally to their vanilla trades: - cave chamber coloney - conduit ruins - mangrove witch hut - ruin town - shrine tower - stray outlook - trail ruins - trail chambers - birch village - dappled village - jungle village - witch village - 4th level they unlock now following charts additionally to their vanilla trades: - badlands miner outpost - catacomb - creeping crypt - dappled townhall - desert ruins - illager barracks - jungle ruins - ocean monument - pale residence - stray fort - undead crypt - witch villa - 5th and finall level, they unlock now following charts additionally to their vanilla trades: - ancient city - illager hideout - illager manor - lone citadel - toxic lair - trident trial monument - woodland mansion ## Technical Changes ## - MASSIVELY updated the DnT `en_us` lang file - Updated all the Charts and many Maps to now use a dyed color format instead of the now unused map_color component. - All Shrine Maps now have internal IDs that match their Chart counterpart - Fixed ALL of the files that needed to be updated to new 26.3 format, such as enchantments, loot tables, predicates, block state providers, item modifiers, etc. - Fixed many, *many* tags, and the main DnT's structure tags for Jungle Temple, Desert Temple, and Nether Fortresses now also support Yung's structure IDs. - Main DnT's Strongholds structure tag now support Yung's Strongholds as well as Enderscape's Stronghold. - Optimzied most of the item modifiers in DnT thanks to slot sources. - Restructured several advancement and function locations, and removed a multitude of now unused functions/predicates. - Added two new scoreboards: `dnt_mob_health` & `dnt_mob_health_max`. These are currently used to prevent excessive particles and sounds with Hydro Veil - Removed now unused scoreboard `dnt_tavern_xp` - All the various non-survival DnT enchantments have now been condensed into one `nova_structures:function_only` enchantment; of which now handles all of their previous function uses. This is to remove all the duplicate "Bug Enchant" in the creative menu :) - All the various DnT trial spawner mobs now have updated entity tags so that they have the `dnt` id within them. - Both Hydro Veil and Swift Soar's enchantment file has been notably optimized and reduced in line count. - Now adds its own block tag `#nova_structures:overworld_carver_replaceables` - Fixed a bunch of structure jigsaws not spawning due to various errors present before 26.3 - Fixed all configured features into features folder and are now in-line instead of inside a config object - Advancement for finding a Shrine now uses an Exposed Copper Bulb instead of polished deepslate. This better matches the advancement for finding the Lv.VI Shrine - Fixed the Shrine Ominous Vault attempting to create a Spiteful book but at too low of levels - Updated credits.txt - Added an unused function that creates a title message on a player's screen. This title message matches the root advancement's title i.e. "Welcome to Dungeons and Taverns". It is intended for use alongside the root advancement as a function ran within the advancement json file. - Added debug function `nova_structures:check_structure`, of which checks the executor’s position and then whispers to them the structure id of any vanilla or DnT structure. If it fails to find any it will give a return tellraw + title message “No Minecraft or DnT Structure here...”
release

Dungeons and Taverns 6

6
17 сент. 2026 г.1,6 тыс.Minecraft: 26.3datapack
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# Dungeons and Taverns v6.0 # this update was suposed to be focused around adding smaller structures to DnT as well as some dappled forest additions but escalated through the many changes in 26.3 into a little overhaul on how charts are accesed, and the tavern trade system, with some smaller overworld structures leading to bigger structures. This means that trading with catographers should be more friendly, but also avoidable if you just go out and explore Due to the changes of 26.3 old maps and charts from prior versions, if you update for an existing world, will look a bit wonky. ## Additions ## - Added The Dappled Village - Added The Dappled Townhall as a rarer, overrun version of the Village (1/20 chance to replace) - Added Dappled Firewatch Towers - Added Dappled Tavern - Added Mini Creeping Crypts which spawn in forest biomes, containing sometimes a chart to a proper Creeping Crypt - Added a Mini Undead Crypt, also spawning in forests, containing sometimes a chart to a proper Undead Crypt - Overhauled Wells to be an entirely new structure 3/4 times: - 1/4 chance to spawn the suspicious Gravel as before - 1/4 chance to spawn a little cave chamber at the bottom of the well - 1/4 chance to spawn a dungeon at the bottom of the well - 1/4 chance to spawn water with a treasure chest at the bottom of the well - Added new well variants :) - Added 2 new well advancements :) - Added Illager Treehouses - Illager Treehouses are a varaint of Illager Camps that have a 1/5 chance to replace them, featuring a 3x3 dark oak tree with some platforms instead of a campfire - Finally Introduced the Parched, Bogged and Stray camps in generation - Stray camps have a Bogged Camp, Stray Outlook, Snowy Village charts - Parched camps have a Stray Camp, Desert Temple, Desert Ruins or Desert Village Chart - Bogged camps have a Parched Camp, Swamp Village, Toxic Lair or Witch Village Chart - Added 4 types of surface Dungeons: - normal, spawns in any biome - desert, spawns in deserts - swamp, spawns in swamps - snowy, spawns in snowy biomes - each surface dungeon has a 1/5 chance to spawn as a skull version instead - each surface dungeon has a 1/10 chance to spawn a normal spawner instead of a trail spawner - Small Surface Dungeons, Small Crypts and the 3 Overworld Skeleton Camps share all 1 structure set, with 1 of them spawning every 40x40 chunk area with at least 16 chunks inbetween - Added 2 New Remnants - Added a new structure set called "common remnants" which contains only classic village remnants and miner hut remnants (1/10 times the classic village remnant spawns) - this was done so those 2 remnants apear more commonly. spawning 1 instance every 80x80 chunks with at least 30 chunks between 2 instances and avoiding villages by 10 chunks - Added Nether Skeleton camps, which generate like piglin camps, but just with nether skeletons, replacing nether skeleton towers 66% of the time - Added 2 Smaller Conduit ruins, for cold and warm. they are just the conduit - Proper Conduit ruins became larger as consiquence, but also rarer ## Changes ## - DnT Villages now spawn rarer (1 village in a 51x51 chunk area with at least 16 chunks inbetween) - Updated As Many Places that where suposed to be sitting spots as we could remember, with cushions - Updated some places with Wool Stairs - Updated Illagers Camps with new wool stairs, cushions and straw beds - Increased Spawnrate for Firewatch Towers: - 1 structure every 38x38 chunks with 8 chunks min inbetween - Increased Sizes of Undead Crypts - Illager Camp Structure Placement changed: - Avoids villages by 1 chunk - 1 Camp or Treehouse spawns within 36x36 chunks with at least 12 chunks inbetween - Illager Camps no longer have charts in their chest, but instead some gold and iron or emeralds - Illager Camps now have Camp Captains which have x3 the amound of HP of a normal Pillager, these now drop charts you usualy would have found at camps: - illager camp (chance: 6/15) - pillager outpost (chance: 3/15) - illager barracks (chance: 4/15) - anvient city (chance: 1/15) - woodland mansion (chance: 1/15) - Illager Manors spawn now 4 branches for house pieces instead of 2 - Rebalanced Illager Manors loottables to be more in line with the DnT Woodland Mansion Overhaul. both should feel rewarding to visit - Nether Keeps Lowest layer spawns now new Structure pieces, reusing the old DnT Nether Fortress Overhaul Scrapped Pieces. - Piglin Camps or Camp Colonies now can have a chance to roll for Nether Skeleton Encampments (towers or camps) additionally to the hamlet chart roll. not replacing that roll - Nether Skeleton Camps or Towers now can have a chance to roll for Piglin Camps (Camps or Colonies) additionally to the Nether Port Chart roll. not replacing that roll - Breezes no longer Respawn in the Lone Citadel. them respawning made renovating the place anything BUT a breeze, and was just hell, not fun. (yes we actually love it when you move into structures and renovate them, thats like half the reward from concouring one) - Firewatch Towers now have a guranteed water bucket - Witch Villas have now 6 new big room variants - Chicken Jockeys chicken in Illager Mansions and Woodland Mansions now respect the biome they spawn in, including custom biomes. - the baby zombie now drop guranteed the chicken jockey disc. you freaks - the baby zombie now has extra health and chance to respawn reinforcements, like leader zombies - Added an Advancement for finding all 3 Overworld Skeleton Camps - Added an Advancement for finding the Dappled Townhall - Added an Advancement for finding... questionable taverns - Updated many DnT Chart and Map names to fit new item name conventions such as being Buried and no more Explorer signifier. - Updated all the Maps to now use the new 26.3 Map items and new icons wherever appropriate. ## Enchantment Changes ## - Hydro Veil: - Burning time reduction and blast resistance is now 25% per level - Can now heal at cloud height if the current location’s cloud color is made transparent through environment attribute; this matches vanilla behavior of Happy Ghast healing. - Spawns in little splash particles and make quiet sounds when it aplies the healing - Swift Soar - Now has slight attribute bonuses to camera distance and flying speed by default; this attribute bonuses is of course still boosted when the rider is sprinting - Spawns small gust particles when the rider is sprinting / you are flying the happy ghast faster through sprinting - Wax Wings - Fixed a bug that may in some cases cause it to either break or make the item have negative durability - Antidote - now only prevents the magic damage during Poison or Wither status instead of passively all the time ## DnT Chart Accesability Changes: ## - All Trades use the datadriven system from 26.1 now, no more inserting trades with functions ### New Charts: ### - Dappled Townhall - Dappled Village - Wells - Any Abandoned Camp - Small Conduit Ruin - Small Creeping Crypt - Small Undead Crypt - Bogged Camp - Parched Camp - Stray Camp - Desert Pyramid - Jungle Pyramid - Mineshaft - Nether Skeleton Encampments (for camps and towers) - Nether Skeleton Camps (crimson/warped/soul/fort) - Ocean Ruins - Trial Chamber - Trail Ruins - Piglin Camps - Surface Dungeons - Stronghold (Not aviable for survival) - Dappled Tavern - Savanna Village - Plains Village - Taiga Village - Desert Village - Snowy Village ### Wandering Traders ### - Wandering Trader now have a chance to sell charts to Either a camp or a well chart, and another trade for a tavern or a village chart trade. this is done so taverns can be found more easely ### Tavern Cartographer ### - Cartographers can now become a Tavern Cartographer at any level, instead of just when trading with them at LV1- should be nicer to make more of them now. - Cartographers, when in taverns, can now sell in their first trade a Lodestone for 2-4 emeralds, this is done to make leveling them up a bit more... friendly - Charts are now sold 3 times before they need to restock, giving apropiate xp to need to buy around 6 charts for their level, to level them up. again, to make leveling them up more friendly - Chart trades cost now emeralds + an empty map, so if you are out of maps or compases, you can just buy that material from the trader themself in the first trades. costs more, but thats on you - 2nd level they unlock now following charts additionally to their vanilla trades: - any campsite - bogged / parched / stray camps - mineshafts (including the extra variants from DnT Mineshaft Overhaul IF that project is present) - small conduit ruins - small creeping crypts - small undead crypts - any surface dungeons - tavern chart, but which chart is offered depends on the structure they’re in. - Oak -> Savanna -> Desert -> Snowy -> Spruce -> Oak - (For example, if it is in an Oak Tavern it will offer only the Savanna Tavern Chart.) - Birch -> Cherry -> Dappled -> Jungle -> Birch - Swamp -> Mangrove -> Pale -> Dark Oak -> Swamp - If not in any Tavern, then it offers a generic Tavern Chart, of which could lead to any of the taverns - any vanilla village chart - 3rd level they unlock now following charts additionally to their vanilla trades: - cave chamber coloney - conduit ruins - mangrove witch hut - ruin town - shrine tower - stray outlook - trail ruins - trail chambers - birch village - dappled village - jungle village - witch village - 4th level they unlock now following charts additionally to their vanilla trades: - badlands miner outpost - catacomb - creeping crypt - dappled townhall - desert ruins - illager barracks - jungle ruins - ocean monument - pale residence - stray fort - undead crypt - witch villa - 5th and finall level, they unlock now following charts additionally to their vanilla trades: - ancient city - illager hideout - illager manor - lone citadel - toxic lair - trident trial monument - woodland mansion ## Technical Changes ## - MASSIVELY updated the DnT `en_us` lang file - Updated all the Charts and many Maps to now use a dyed color format instead of the now unused map_color component. - All Shrine Maps now have internal IDs that match their Chart counterpart - Fixed ALL of the files that needed to be updated to new 26.3 format, such as enchantments, loot tables, predicates, block state providers, item modifiers, etc. - Fixed many, *many* tags, and the main DnT's structure tags for Jungle Temple, Desert Temple, and Nether Fortresses now also support Yung's structure IDs. - Main DnT's Strongholds structure tag now support Yung's Strongholds as well as Enderscape's Stronghold. - Optimzied most of the item modifiers in DnT thanks to slot sources. - Restructured several advancement and function locations, and removed a multitude of now unused functions/predicates. - Added two new scoreboards: `dnt_mob_health` & `dnt_mob_health_max`. These are currently used to prevent excessive particles and sounds with Hydro Veil - Removed now unused scoreboard `dnt_tavern_xp` - All the various non-survival DnT enchantments have now been condensed into one `nova_structures:function_only` enchantment; of which now handles all of their previous function uses. This is to remove all the duplicate "Bug Enchant" in the creative menu :) - All the various DnT trial spawner mobs now have updated entity tags so that they have the `dnt` id within them. - Both Hydro Veil and Swift Soar's enchantment file has been notably optimized and reduced in line count. - Now adds its own block tag `#nova_structures:overworld_carver_replaceables` - Fixed a bunch of structure jigsaws not spawning due to various errors present before 26.3 - Fixed all configured features into features folder and are now in-line instead of inside a config object - Advancement for finding a Shrine now uses an Exposed Copper Bulb instead of polished deepslate. This better matches the advancement for finding the Lv.VI Shrine - Fixed the Shrine Ominous Vault attempting to create a Spiteful book but at too low of levels - Updated credits.txt - Added an unused function that creates a title message on a player's screen. This title message matches the root advancement's title i.e. "Welcome to Dungeons and Taverns". It is intended for use alongside the root advancement as a function ran within the advancement json file. - Added debug function `nova_structures:check_structure`, of which checks the executor’s position and then whispers to them the structure id of any vanilla or DnT structure. If it fails to find any it will give a return tellraw + title message “No Minecraft or DnT Structure here...”
release

Dungeons and Taverns 5.3.2

5.3.2+mod
31 авг. 2026 г.9,6 тыс.Minecraft: 26.2neoforge
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Fixed a bug causing some custom trial keys to have incorrect textures. this is the last update for 26.2, any future update will be for 26.3 onwards
release

Dungeons and Taverns 5.3.2

5.3.2+mod
31 авг. 2026 г.3,9 тыс.Minecraft: 26.2forge
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Что нового
Fixed a bug causing some custom trial keys to have incorrect textures. this is the last update for 26.2, any future update will be for 26.3 onwards
release

Dungeons and Taverns 5.3.2

5.3.2+mod
31 авг. 2026 г.112,9 тыс.Minecraft: 26.2fabric
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Что нового
Fixed a bug causing some custom trial keys to have incorrect textures. this is the last update for 26.2, any future update will be for 26.3 onwards
release

Dungeons and Taverns 5.3.2

5.3.2
31 авг. 2026 г.21,4 тыс.Minecraft: 26.2datapack
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Fixed a bug causing some custom trial keys to have incorrect textures. this is the last update for 26.2, any future update will be for 26.3 onwards
release

Dungeons and Taverns 5.3.1

5.3.1+mod
27 авг. 2026 г.1,2 тыс.Minecraft: 26.2forge
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Что нового
Updated localization files for ko_kr
release

Dungeons and Taverns 5.3.1

5.3.1+mod
27 авг. 2026 г.889Minecraft: 26.2neoforge
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Что нового
Updated localization files for ko_kr
release

Dungeons and Taverns 5.3.1

5.3.1+mod
27 авг. 2026 г.13 тыс.Minecraft: 26.2fabric
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Что нового
Updated localization files for ko_kr
release

Dungeons and Taverns 5.3.1

5.3.1
27 авг. 2026 г.2,8 тыс.Minecraft: 26.2datapack
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Что нового
Updated localization files for ko_kr
release

Dungeons and Taverns 5.3.0

5.3.0+mod
16 июн. 2026 г.17,7 тыс.Minecraft: 26.2neoforge
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Что нового
# Dungeons and Taverns v5.3.0 # - Updated pack to 26.2, duh - Updated Creeping Crypt: - Most of the gravel filled rooms have been cleaned up - Same with the hallways - the floor can now have suspicious gravel and gravel additionally to the cobblestone, coarse dirt and mossy cobblestone - added a few new rooms, some directly taken over as best as i can from Minecraft Dungeons Creeping Crypt - Spawn now 1 in a 50x50 chunks radius with at least 25 chunks between 2 instances instead of 55x55 separated by 30 - added another Crypt Entry House variant - added 2 new Crypt Entry Halls variants - deadends now lead to a small room with 1-4 grave chests, like in minecraft dungeons. unless it cant generate those, then it just uses the old fallback piece - vaults and trial spawner have been moved around to be in more deliberate places that make more sense than in a random corner - Stair rooms have been removed, rebuild and re-added - most candles aren't lit anymore to not prevent natural mob spawning - Creeping Crypt Keys rate has been reduced from trial spawners (before 3/5, now 1/6) - Spider amount from trial spawner has been increased - loot tables for vaults, graves and hallway chests have been rewritten - some chests are trapped now :) - New Structure has been added: Creeper Homestead Remnant. - It's a remnant so dont expect to find it. - It's only located in badlands, I tried my best to spawn it only above sulfur caves but that lead to most of them spawning in oceans... - it spawns creepers like pillager outpost spawns pillagers - Updated The Pale Residence - in an attempt to fix MC-308792 before I could properly diagnose what it was, I assumed that the mossy features where causing the issue, so I removed those features and manually placed all leafblocks and moss carpets instead - due to MC-308792 creaking hearts aren't guaranteed anymore by a capped amount but instead set with a template pool, you can set yourself how likely you want them, also no more grass or flowers inside. - Same Updates to the Pale Taverns as to the Pale Residence - Updated Birch Village, Tavern and Firewatch Tower - the style has been changed of them to look like the Squid Coast Villages since the previous style was based of the Pumpkin Pastures Villages. their style will return in a **future update** when the Dappled Village will be added - Villages are rarer now, they all share now a structure set and spawn now 1 in a 51x51 chunks radius with at least 16 chunks between 2 instances instead of36x36 separated by 8 - Updated Conduit Ruins and Archeology Cave Chambers - Changed how suspicious sand/gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792 - this means as example: instead of 5 sand/gravel with generic loot and 1 sand/gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
release

Dungeons and Taverns 5.3.0

5.3.0+mod
16 июн. 2026 г.12,7 тыс.Minecraft: 26.2forge
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Что нового
# Dungeons and Taverns v5.3.0 # - Updated pack to 26.2, duh - Updated Creeping Crypt: - Most of the gravel filled rooms have been cleaned up - Same with the hallways - the floor can now have suspicious gravel and gravel additionally to the cobblestone, coarse dirt and mossy cobblestone - added a few new rooms, some directly taken over as best as i can from Minecraft Dungeons Creeping Crypt - Spawn now 1 in a 50x50 chunks radius with at least 25 chunks between 2 instances instead of 55x55 separated by 30 - added another Crypt Entry House variant - added 2 new Crypt Entry Halls variants - deadends now lead to a small room with 1-4 grave chests, like in minecraft dungeons. unless it cant generate those, then it just uses the old fallback piece - vaults and trial spawner have been moved around to be in more deliberate places that make more sense than in a random corner - Stair rooms have been removed, rebuild and re-added - most candles aren't lit anymore to not prevent natural mob spawning - Creeping Crypt Keys rate has been reduced from trial spawners (before 3/5, now 1/6) - Spider amount from trial spawner has been increased - loot tables for vaults, graves and hallway chests have been rewritten - some chests are trapped now :) - New Structure has been added: Creeper Homestead Remnant. - It's a remnant so dont expect to find it. - It's only located in badlands, I tried my best to spawn it only above sulfur caves but that lead to most of them spawning in oceans... - it spawns creepers like pillager outpost spawns pillagers - Updated The Pale Residence - in an attempt to fix MC-308792 before I could properly diagnose what it was, I assumed that the mossy features where causing the issue, so I removed those features and manually placed all leafblocks and moss carpets instead - due to MC-308792 creaking hearts aren't guaranteed anymore by a capped amount but instead set with a template pool, you can set yourself how likely you want them, also no more grass or flowers inside. - Same Updates to the Pale Taverns as to the Pale Residence - Updated Birch Village, Tavern and Firewatch Tower - the style has been changed of them to look like the Squid Coast Villages since the previous style was based of the Pumpkin Pastures Villages. their style will return in a **future update** when the Dappled Village will be added - Villages are rarer now, they all share now a structure set and spawn now 1 in a 51x51 chunks radius with at least 16 chunks between 2 instances instead of36x36 separated by 8 - Updated Conduit Ruins and Archeology Cave Chambers - Changed how suspicious sand/gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792 - this means as example: instead of 5 sand/gravel with generic loot and 1 sand/gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
release

Dungeons and Taverns 5.3.0

5.3.0+mod
16 июн. 2026 г.514 тыс.Minecraft: 26.2fabric
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Что нового
# Dungeons and Taverns v5.3.0 # - Updated pack to 26.2, duh - Updated Creeping Crypt: - Most of the gravel filled rooms have been cleaned up - Same with the hallways - the floor can now have suspicious gravel and gravel additionally to the cobblestone, coarse dirt and mossy cobblestone - added a few new rooms, some directly taken over as best as i can from Minecraft Dungeons Creeping Crypt - Spawn now 1 in a 50x50 chunks radius with at least 25 chunks between 2 instances instead of 55x55 separated by 30 - added another Crypt Entry House variant - added 2 new Crypt Entry Halls variants - deadends now lead to a small room with 1-4 grave chests, like in minecraft dungeons. unless it cant generate those, then it just uses the old fallback piece - vaults and trial spawner have been moved around to be in more deliberate places that make more sense than in a random corner - Stair rooms have been removed, rebuild and re-added - most candles aren't lit anymore to not prevent natural mob spawning - Creeping Crypt Keys rate has been reduced from trial spawners (before 3/5, now 1/6) - Spider amount from trial spawner has been increased - loot tables for vaults, graves and hallway chests have been rewritten - some chests are trapped now :) - New Structure has been added: Creeper Homestead Remnant. - It's a remnant so dont expect to find it. - It's only located in badlands, I tried my best to spawn it only above sulfur caves but that lead to most of them spawning in oceans... - it spawns creepers like pillager outpost spawns pillagers - Updated The Pale Residence - in an attempt to fix MC-308792 before I could properly diagnose what it was, I assumed that the mossy features where causing the issue, so I removed those features and manually placed all leafblocks and moss carpets instead - due to MC-308792 creaking hearts aren't guaranteed anymore by a capped amount but instead set with a template pool, you can set yourself how likely you want them, also no more grass or flowers inside. - Same Updates to the Pale Taverns as to the Pale Residence - Updated Birch Village, Tavern and Firewatch Tower - the style has been changed of them to look like the Squid Coast Villages since the previous style was based of the Pumpkin Pastures Villages. their style will return in a **future update** when the Dappled Village will be added - Villages are rarer now, they all share now a structure set and spawn now 1 in a 51x51 chunks radius with at least 16 chunks between 2 instances instead of36x36 separated by 8 - Updated Conduit Ruins and Archeology Cave Chambers - Changed how suspicious sand/gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792 - this means as example: instead of 5 sand/gravel with generic loot and 1 sand/gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
release

Dungeons and Taverns 5.3.0

5.3.0
16 июн. 2026 г.39 тыс.Minecraft: 26.2datapack
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Что нового
# Dungeons and Taverns v5.3.0 # - Updated pack to 26.2, duh - Updated Creeping Crypt: - Most of the gravel filled rooms have been cleaned up - Same with the hallways - the floor can now have suspicious gravel and gravel additionally to the cobblestone, coarse dirt and mossy cobblestone - added a few new rooms, some directly taken over as best as i can from Minecraft Dungeons Creeping Crypt - Spawn now 1 in a 50x50 chunks radius with at least 25 chunks between 2 instances instead of 55x55 separated by 30 - added another Crypt Entry House variant - added 2 new Crypt Entry Halls variants - deadends now lead to a small room with 1-4 grave chests, like in minecraft dungeons. unless it cant generate those, then it just uses the old fallback piece - vaults and trial spawner have been moved around to be in more deliberate places that make more sense than in a random corner - Stair rooms have been removed, rebuild and re-added - most candles aren't lit anymore to not prevent natural mob spawning - Creeping Crypt Keys rate has been reduced from trial spawners (before 3/5, now 1/6) - Spider amount from trial spawner has been increased - loot tables for vaults, graves and hallway chests have been rewritten - some chests are trapped now :) - New Structure has been added: Creeper Homestead Remnant. - It's a remnant so dont expect to find it. - It's only located in badlands, I tried my best to spawn it only above sulfur caves but that lead to most of them spawning in oceans... - it spawns creepers like pillager outpost spawns pillagers - Updated The Pale Residence - in an attempt to fix MC-308792 before I could properly diagnose what it was, I assumed that the mossy features where causing the issue, so I removed those features and manually placed all leafblocks and moss carpets instead - due to MC-308792 creaking hearts aren't guaranteed anymore by a capped amount but instead set with a template pool, you can set yourself how likely you want them, also no more grass or flowers inside. - Same Updates to the Pale Taverns as to the Pale Residence - Updated Birch Village, Tavern and Firewatch Tower - the style has been changed of them to look like the Squid Coast Villages since the previous style was based of the Pumpkin Pastures Villages. their style will return in a **future update** when the Dappled Village will be added - Villages are rarer now, they all share now a structure set and spawn now 1 in a 51x51 chunks radius with at least 16 chunks between 2 instances instead of36x36 separated by 8 - Updated Conduit Ruins and Archeology Cave Chambers - Changed how suspicious sand/gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792 - this means as example: instead of 5 sand/gravel with generic loot and 1 sand/gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
release

Dungeons and Taverns 5.2.0

5.2.0+mod
26 мар. 2026 г.23,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
## Dungeons and Taverns v5.2.0 ## - Datadriven Trades allowed *some* changes to our special villager trade system - Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades. - Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are. - HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed. - Updated Creeping Crypts - Creeping Crypts spawn now not anymore in Taigas but any forest biome - Creeping Crypts have been made smaller to compensate for its commonness - Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks) - Added New Structure: Illager Barracks - Illager Barracks are a Bigger structure spawning in Plains biomes rarely - Illager Barracks hold mainly chests with charts to illager, or illager aligned structures - It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences - Updated Bunkers - Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker - Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus - A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn - Bunkers Graves got removed - Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim - Updated Bridge Remnant - Bridge remnant can now spawn in a small and big size, the big size is the same as before - Bridge remnants can now spawn in different lenghs at random. - Shrine towers are more common - Updated Enchantments: - Waxed Wings has been fixed to be mutex with Unbreaking - Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5 - Updated some advancement names and fixed some not triggering correctly - Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them - Updated Saddles to be replaced by Leather in ALL Loottables that had them - Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
release

Dungeons and Taverns 5.2.0

5.2.0+mod
26 мар. 2026 г.25,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
## Dungeons and Taverns v5.2.0 ## - Datadriven Trades allowed *some* changes to our special villager trade system - Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades. - Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are. - HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed. - Updated Creeping Crypts - Creeping Crypts spawn now not anymore in Taigas but any forest biome - Creeping Crypts have been made smaller to compensate for its commonness - Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks) - Added New Structure: Illager Barracks - Illager Barracks are a Bigger structure spawning in Plains biomes rarely - Illager Barracks hold mainly chests with charts to illager, or illager aligned structures - It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences - Updated Bunkers - Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker - Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus - A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn - Bunkers Graves got removed - Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim - Updated Bridge Remnant - Bridge remnant can now spawn in a small and big size, the big size is the same as before - Bridge remnants can now spawn in different lenghs at random. - Shrine towers are more common - Updated Enchantments: - Waxed Wings has been fixed to be mutex with Unbreaking - Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5 - Updated some advancement names and fixed some not triggering correctly - Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them - Updated Saddles to be replaced by Leather in ALL Loottables that had them - Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
release

Dungeons and Taverns 5.2.0

5.2.0+mod
26 мар. 2026 г.547,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## Dungeons and Taverns v5.2.0 ## - Datadriven Trades allowed *some* changes to our special villager trade system - Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades. - Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are. - HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed. - Updated Creeping Crypts - Creeping Crypts spawn now not anymore in Taigas but any forest biome - Creeping Crypts have been made smaller to compensate for its commonness - Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks) - Added New Structure: Illager Barracks - Illager Barracks are a Bigger structure spawning in Plains biomes rarely - Illager Barracks hold mainly chests with charts to illager, or illager aligned structures - It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences - Updated Bunkers - Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker - Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus - A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn - Bunkers Graves got removed - Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim - Updated Bridge Remnant - Bridge remnant can now spawn in a small and big size, the big size is the same as before - Bridge remnants can now spawn in different lenghs at random. - Shrine towers are more common - Updated Enchantments: - Waxed Wings has been fixed to be mutex with Unbreaking - Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5 - Updated some advancement names and fixed some not triggering correctly - Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them - Updated Saddles to be replaced by Leather in ALL Loottables that had them - Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
release

Dungeons and Taverns 5.2.0

5.2.0
26 мар. 2026 г.43,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2datapack
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Что нового
## Dungeons and Taverns v5.2.0 ## - Datadriven Trades allowed *some* changes to our special villager trade system - Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades. - Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are. - HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed. - Updated Creeping Crypts - Creeping Crypts spawn now not anymore in Taigas but any forest biome - Creeping Crypts have been made smaller to compensate for its commonness - Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks) - Added New Structure: Illager Barracks - Illager Barracks are a Bigger structure spawning in Plains biomes rarely - Illager Barracks hold mainly chests with charts to illager, or illager aligned structures - It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences - Updated Bunkers - Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker - Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus - A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn - Bunkers Graves got removed - Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim - Updated Bridge Remnant - Bridge remnant can now spawn in a small and big size, the big size is the same as before - Bridge remnants can now spawn in different lenghs at random. - Shrine towers are more common - Updated Enchantments: - Waxed Wings has been fixed to be mutex with Unbreaking - Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5 - Updated some advancement names and fixed some not triggering correctly - Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them - Updated Saddles to be replaced by Leather in ALL Loottables that had them - Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
release

Dungeons and Taverns v5.1.0

v5.1.0+mod
11 дек. 2025 г.40,4 тыс.Minecraft: 1.21.11forge
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Что нового
- Added Spears to loot tables throughout the structures - Added Spears to the equipment of some trial spawner structures - Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman - Updated Conduit Ruins to have better adaptation to the terrain around itself - Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore - Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table - Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn) - Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys - Added Bogged Horsemen to the Toxic lair surface ruins - Added a few mob spawn locations to the Toxic Lair Surface ruins - Added Bogged Horsemen to the Witch Villa - Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation - Added Netherite Spear Piglins to the Piglin Donjon - Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges - Ruined the Bunker more - Added Hamel Jockeys to the Desert Ruins - Added mob spawn locations to the desert ruins outsides - Added Parches and Husk with spears to the Desert ruins - Added Stray Horseman to the Lone Citadel Bridges and Yards - Gave the pale garden slim window furniture after the residences complained enough in the gamelog - Fixed Log spam from Illager Camps
release

Dungeons and Taverns v5.1.0

v5.1.0+mod
11 дек. 2025 г.34,4 тыс.Minecraft: 1.21.11neoforge
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Что нового
- Added Spears to loot tables throughout the structures - Added Spears to the equipment of some trial spawner structures - Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman - Updated Conduit Ruins to have better adaptation to the terrain around itself - Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore - Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table - Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn) - Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys - Added Bogged Horsemen to the Toxic lair surface ruins - Added a few mob spawn locations to the Toxic Lair Surface ruins - Added Bogged Horsemen to the Witch Villa - Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation - Added Netherite Spear Piglins to the Piglin Donjon - Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges - Ruined the Bunker more - Added Hamel Jockeys to the Desert Ruins - Added mob spawn locations to the desert ruins outsides - Added Parches and Husk with spears to the Desert ruins - Added Stray Horseman to the Lone Citadel Bridges and Yards - Gave the pale garden slim window furniture after the residences complained enough in the gamelog - Fixed Log spam from Illager Camps
release

Dungeons and Taverns v5.1.0

v5.1.0+mod
11 дек. 2025 г.1,1 млнMinecraft: 1.21.11fabric
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Что нового
- Added Spears to loot tables throughout the structures - Added Spears to the equipment of some trial spawner structures - Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman - Updated Conduit Ruins to have better adaptation to the terrain around itself - Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore - Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table - Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn) - Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys - Added Bogged Horsemen to the Toxic lair surface ruins - Added a few mob spawn locations to the Toxic Lair Surface ruins - Added Bogged Horsemen to the Witch Villa - Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation - Added Netherite Spear Piglins to the Piglin Donjon - Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges - Ruined the Bunker more - Added Hamel Jockeys to the Desert Ruins - Added mob spawn locations to the desert ruins outsides - Added Parches and Husk with spears to the Desert ruins - Added Stray Horseman to the Lone Citadel Bridges and Yards - Gave the pale garden slim window furniture after the residences complained enough in the gamelog - Fixed Log spam from Illager Camps
release

Dungeons and Taverns v5.1.0

v5.1.0
11 дек. 2025 г.116,6 тыс.Minecraft: 1.21.11datapack
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Что нового
- Added Spears to loot tables throughout the structures - Added Spears to the equipment of some trial spawner structures - Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman - Updated Conduit Ruins to have better adaptation to the terrain around itself - Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore - Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table - Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn) - Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys - Added Bogged Horsemen to the Toxic lair surface ruins - Added a few mob spawn locations to the Toxic Lair Surface ruins - Added Bogged Horsemen to the Witch Villa - Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation - Added Netherite Spear Piglins to the Piglin Donjon - Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges - Ruined the Bunker more - Added Hamel Jockeys to the Desert Ruins - Added mob spawn locations to the desert ruins outsides - Added Parches and Husk with spears to the Desert ruins - Added Stray Horseman to the Lone Citadel Bridges and Yards - Gave the pale garden slim window furniture after the residences complained enough in the gamelog - Fixed Log spam from Illager Camps
release

Dungeons and Taverns v5.0.4

v5.0.4+mod
19 нояб. 2025 г.14,2 тыс.Minecraft: 1.21.9, 1.21.10forge
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Что нового
5.0.4 changelog - Fixed spruce tavern traders not giving a tavern chart - Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel - Fixed trial dungeon charts not being potentially offfered from Tavern Traders - Updated Traditional Chinese translation by 雪碧
release

Dungeons and Taverns v5.0.4

v5.0.4+mod
19 нояб. 2025 г.226,3 тыс.Minecraft: 1.21.9, 1.21.10fabric
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Что нового
5.0.4 changelog - Fixed spruce tavern traders not giving a tavern chart - Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel - Fixed trial dungeon charts not being potentially offfered from Tavern Traders - Updated Traditional Chinese translation by 雪碧
release

Dungeons and Taverns v5.0.4

v5.0.4+mod
19 нояб. 2025 г.9,3 тыс.Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
5.0.4 changelog - Fixed spruce tavern traders not giving a tavern chart - Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel - Fixed trial dungeon charts not being potentially offfered from Tavern Traders - Updated Traditional Chinese translation by 雪碧
release

Dungeons and Taverns v5.0.4

v5.0.4
19 нояб. 2025 г.27,5 тыс.Minecraft: 1.21.9, 1.21.10datapack
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5.0.4 changelog - Fixed spruce tavern traders not giving a tavern chart - Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel - Fixed trial dungeon charts not being potentially offfered from Tavern Traders - Updated Traditional Chinese translation by 雪碧
release

Dungeons and Taverns v5.0.3

v5.0.3+mod
9 нояб. 2025 г.157,2 тыс.Minecraft: 1.21.9, 1.21.10fabric
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- Added new secret librarian trade for Soul Speed from a Piglin Donjon. - Added Wind Burst as a possible offer from the Lone Citadel secret librarian. - Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added. - Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold) - Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments. - Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light. - Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison. - Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear. - Added Traditional Chinese translation by 雪碧 - Updated Italian translation by Opliz - Updated Simplified Chinese translation by SasakiAkari - Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades. - Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension. - Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together. - Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles. - Fixed the Toxic Lair loot table potentially giving impossibly enchanted items - Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
release

Dungeons and Taverns v5.0.3

v5.0.3+mod
9 нояб. 2025 г.1,7 тыс.Minecraft: 1.21.9, 1.21.10forge
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Что нового
- Added new secret librarian trade for Soul Speed from a Piglin Donjon. - Added Wind Burst as a possible offer from the Lone Citadel secret librarian. - Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added. - Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold) - Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments. - Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light. - Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison. - Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear. - Added Traditional Chinese translation by 雪碧 - Updated Italian translation by Opliz - Updated Simplified Chinese translation by SasakiAkari - Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades. - Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension. - Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together. - Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles. - Fixed the Toxic Lair loot table potentially giving impossibly enchanted items - Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
release

Dungeons and Taverns v5.0.3

v5.0.3+mod
9 нояб. 2025 г.1,4 тыс.Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
- Added new secret librarian trade for Soul Speed from a Piglin Donjon. - Added Wind Burst as a possible offer from the Lone Citadel secret librarian. - Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added. - Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold) - Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments. - Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light. - Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison. - Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear. - Added Traditional Chinese translation by 雪碧 - Updated Italian translation by Opliz - Updated Simplified Chinese translation by SasakiAkari - Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades. - Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension. - Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together. - Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles. - Fixed the Toxic Lair loot table potentially giving impossibly enchanted items - Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
release

Dungeons and Taverns v5.0.3

v5.0.3
9 нояб. 2025 г.5,6 тыс.Minecraft: 1.21.9, 1.21.10datapack
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Что нового
- Added new secret librarian trade for Soul Speed from a Piglin Donjon. - Added Wind Burst as a possible offer from the Lone Citadel secret librarian. - Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added. - Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold) - Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments. - Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light. - Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison. - Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear. - Added Traditional Chinese translation by 雪碧 - Updated Italian translation by Opliz - Updated Simplified Chinese translation by SasakiAkari - Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades. - Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension. - Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together. - Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles. - Fixed the Toxic Lair loot table potentially giving impossibly enchanted items - Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
release

Dungeons and Taverns v5.0.2

v5.0.2+mod
17 окт. 2025 г.4,1 тыс.Minecraft: 1.21.9, 1.21.10forge
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## DnT v5.0.2 ## - Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: `/data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b}` ) - Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again - Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :) - Copper is finally conductive :) - Following enchants now work on Tridents: - Wither Coated - Illagers Bane - Spitefull
release

Dungeons and Taverns v5.0.2

v5.0.2+mod
17 окт. 2025 г.2,7 тыс.Minecraft: 1.21.9, 1.21.10neoforge
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## DnT v5.0.2 ## - Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: `/data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b}` ) - Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again - Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :) - Copper is finally conductive :) - Following enchants now work on Tridents: - Wither Coated - Illagers Bane - Spitefull
release

Dungeons and Taverns v5.0.2

v5.0.2+mod
17 окт. 2025 г.37,3 тыс.Minecraft: 1.21.9, 1.21.10fabric
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## DnT v5.0.2 ## - Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: `/data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b}` ) - Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again - Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :) - Copper is finally conductive :) - Following enchants now work on Tridents: - Wither Coated - Illagers Bane - Spitefull
release

Dungeons and Taverns v5.0.2

v5.0.2
17 окт. 2025 г.13 тыс.Minecraft: 1.21.9, 1.21.10datapack
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Что нового
## DnT v5.0.2 ## - Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: `/data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b}` ) - Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again - Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :) - Copper is finally conductive :) - Following enchants now work on Tridents: - Wither Coated - Illagers Bane - Spitefull
release

Dungeons and Taverns v5.0.1

v5.0.1+mod
13 окт. 2025 г.612Minecraft: 1.21.9, 1.21.10forge
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- Harnesses now maintain properties such as renaming and custom enchantments when redyed on the crafting table. - Removed an erroneous function in the Lone Citadel’s boss vault loot table that was causing illegally enchanted Crossbows - Updated Vietnamese translation by Kyo - Updated German translation by Reispfannenfresser - Fixed Mangrove Witchhut Chart not working - Updated Nether Keep Loot Tables to be more in line with the rest of the Nether Skeleton Structures
release

Dungeons and Taverns v5.0.1

v5.0.1+mod
13 окт. 2025 г.446Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
- Harnesses now maintain properties such as renaming and custom enchantments when redyed on the crafting table. - Removed an erroneous function in the Lone Citadel’s boss vault loot table that was causing illegally enchanted Crossbows - Updated Vietnamese translation by Kyo - Updated German translation by Reispfannenfresser - Fixed Mangrove Witchhut Chart not working - Updated Nether Keep Loot Tables to be more in line with the rest of the Nether Skeleton Structures
release

Dungeons and Taverns v5.0.1

v5.0.1+mod
13 окт. 2025 г.4,8 тыс.Minecraft: 1.21.9, 1.21.10fabric
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Что нового
- Harnesses now maintain properties such as renaming and custom enchantments when redyed on the crafting table. - Removed an erroneous function in the Lone Citadel’s boss vault loot table that was causing illegally enchanted Crossbows - Updated Vietnamese translation by Kyo - Updated German translation by Reispfannenfresser - Fixed Mangrove Witchhut Chart not working - Updated Nether Keep Loot Tables to be more in line with the rest of the Nether Skeleton Structures
release

Dungeons and Taverns v5.0.1

v5.0.1
13 окт. 2025 г.1,8 тыс.Minecraft: 1.21.9, 1.21.10datapack
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Что нового
- Harnesses now maintain properties such as renaming and custom enchantments when redyed on the crafting table. - Removed an erroneous function in the Lone Citadel’s boss vault loot table that was causing illegally enchanted Crossbows - Updated Vietnamese translation by Kyo - Updated German translation by Reispfannenfresser - Fixed Mangrove Witchhut Chart not working - Updated Nether Keep Loot Tables to be more in line with the rest of the Nether Skeleton Structures
release

Dungeons and Taverns v5.0.0

v5.0.0+mod
5 окт. 2025 г.1,7 тыс.Minecraft: 1.21.9, 1.21.10-rc1, 1.21.10neoforge
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# Dungeons and Taverns v5.0.0 # ## New Additions: ## ### Charts: ### - Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :) - Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry. - This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you - Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position. - This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at. ### Sealing Hall Structure: ### - New, Fortress Adjacent Nether Structure - Chart for it can be found in the Nether Keep - Represents the ending of the Nether Fort Structure Road - Adds 1 new Miniboss: the Ancient Ghast - Has 300 HP - Fireballs deal 10 Damage/ 5 :heart: Damage to it - Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total) - Drops 7 Dry ghast - Only Spawned when the Boss Trial Spawner is Ominous - Ghast Minions have only 10 HP and die together with the Miniboss - Every Trial Spawner mob has Iron/gold armour by default - Every Trial Spawner mob has Diamond/Netherite armour when ominous - Excluding obvious cases like blazes/magma cubes/ghast - Ghast Trial Spawner apear here. - Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.) - When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06) - Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys - Sealing Keys are for normal vaults - Ominous Sealing Keys are for ominous vaults - Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure. - Can Obtain Enchanted Netherite gear - Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls ## Villager Librarian with DnT Enchantments Changes ## - Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure - As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there. ## New Enchantments ## ### Hydro veil Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Keep, Sealing Halls - Affects: Happy Ghast :) - 4 levels - Reduces fire and explosion damage by 20/40/60/80% - Negates burning - Negates explosion knockback - Outside the Nether, heals half a heart every 4/3/2/1 second(s) - Always heals half a heart every second instead of just during rain or at cloud level ### Swift Soar Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Port, Nether Keep, Sealing Halls - Affects: Happy Ghast :) - Allows Happy Ghast to Sprint - 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting ### Aerials Bane Enchantment: ### - New Enchantment for any Tool/Weapon/Ranged Weapon - Found in Sealing Halls, End Castle, Lone Citadel - Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ) - Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works. - Deals +2 (+2 damage per level) - Max level: 5 ## Updated: ## ### Taverns: ### - Added Back the Tavern Quest chest with 2 random charts of the common and rare type - Removed Tavern Trader Prespawn - Spawns now instead a normal Villager - Upon Trading with any Cateographer ONCE while **inside the Tavern Structure**, this Cateographer **becomes** now the **Tavern Trader** - Charts arent Unlocked with just trading once but by leveling them up: - Trades for other tavern charts are unlocked at Apprentice - Trades for Common Structure Charts are unlocked at Journeyman - Trades for Rare Structure Charts are unlocked at Expert - Trades for Epic Structure Charts are unlocked at Master ### Common Structure Chart Trades: ### - All Taverns: - Acacia Taverns give Desert Tavern Charts - Desert Taverns give Snowy Tavern Charts - Snowy Taverns give Spruce Tavern Charts - Spruce Taverns give Oak Tavern Charts - Oak Taverns give Acacia Tavern Charts - Jungle Taverns give Birch Tavern Charts - Birch Taverns give Cherry Tavern Charts - Cherry Taverns give Jungle Tavern Charts - Pale Taverns give Dark Oak Tavern Charts - Dark Oak Taverns give Swamp Tavern Charts - Swamp Taverns give Mangrove Tavern Charts - Mangrove Taverns give Pale Tavern Charts - Acacia Taverns give Desert Tavern Charts ## Uncommon Structure Chart Trades: ## - Stray Outlook - Ruin Town - Trail Ruins - Ocean Ruins - Shrine Towers - Catacombs - Cave Chamber Colony - Village Birch - Village Jungle - Village Swamp - Conduit Ruin - Mangrove Witch Hut - Trial Dungeon ## Rare Structure Chart Trades: ## - Undead Crypt - Stray Fort - Pale Residence - Jungle Ruins - Creeping Crypt - Witch Villa - Desert Ruins ## Epic Structure Trades: ## - Illager Manor - Illager Hideout - Lone Citadel - Toxic Lair - Ancient City - Trident Trial Monument ### Trident Trial Monument: ### - Updated Loot Tables entirely to have loot that sucks less - Mini Monument Arenas have now a greater chance to give out Nautilus shells - Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea ### Nether Keep: ### - Updated Top arenas Vault to always give out a Sealing Halls chart - Fixed missing chain. - Removed Ghasted from the loot pool - Added Swift Soar and Hydro veil Enchantments ### Nether Port: ### - Majorly Overhauled Nether ports - Refurnished the Crimson Planks parts to be proper Fortress Adjacent looking with nether bricks n blackstone and everything :) - Blaze Trial Spawner can now spawn here giving out: - Added Nether Port keys - Added Vaults that take only Nether Port keys - Nether Port keys can give out charts for the Nether Keep - Removed Wither Coated from loot tables - Added Swift Soar Enchantment instead ### Nether Skeleton Towers / Camps: ### - Removed Skeleton Camps - Always spawns on lava level now - The tower is guranteed to be a tall tower and can have at least 1 bridge - Every Bridge has now the potential to spawn another tower, which too can branch of - The main tower has a chart for the Nether Port - The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower types - Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner ### Piglin Hamlet: ### - Majorly Overhauled the Piglin Hamlet - Always spawns on lava level now (more or less) - Added the Piglin Outstations old Bridges to it - Updated the loot tables to be a little bit richer - Corner Pieces got a slight change - Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc. - Vaults require now Hamlet Keys instead of Piglin Outstation Keys - Vaults now give out charts for only the Piglin Outstation - Every Piglin now has a chance to drop Hamlet keys: - Brute: 60% - Piglin: 5% ### Piglin Outstation: ### - Majorly Overhauled the Piglin Outstation - Always spawns on lava level now - Removed the Bridges - Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends - Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore - Rebalanced Loottables to be more rich. - Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn) - Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.) - Every Piglin now has a chance to drop Piglin Outstation keys: - Brute: 60% - Piglin: 5% ### Piglin Donjon: ### - Added back the piglins with armour - Added Netherite with snout gold trim Piglins - Every Piglin now has a chance to drop Donjon keys: - Brute: 60% - Piglin: 5% - Netherite Piglins: 30% ### Lone Citadel: ### - Aerials Bane can now be found here - Updated Tower top Miniboss arena - It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner - Miniboss Arena is now entered from the 4 corner rooms in the entry room - Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here. - Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those) - Removed Flame from the Lone Citadel Equipment Enchantments ### Toxic Lair: ### - Updated block palete of the toxic lair, andesite is granite now - Bookshelves can now carry "random" loot, including enchanted books - Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting - Updated some rooms to use copper bars now - Updated Toxic lair to mainly use Copper Fire Torches - Added Slime Trial spawners back! (finally fixed those buggers.) - Added Slime Miniboss in the Dropper room - Majorly overhauled the Dropper room to have now decoration, pillars, etc. - Updated in the underground sector the spruce wood to be mangrove wood now - Added Shelves with random loot for potion brewing as well as some potions - Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~ - Added Copper golems and Copper chest inside to take your unnecisary items. ### Illager Manor: ### - Updated the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots - this means basically that each illager manor has now 8 guranteed big room slots instead of just 4 ### Combat Shrines: ### - Split Shrines tier 1-5 into 2 type of shrines: - Biome Shrines, those are the shrines you know and love already - Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state - Combat shrines have only 1 mob type per class (melee, ranged, swarm, special) - Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6 - Added Copper golems and Copper chest inside to take your unnecisary items. ### Stray Outlook: ### - Removed wild trim - Added Stray Fort Charts ### Stray Fort: ### - Removed Might enchantment, was a bug ### Desert Ruins: ### - Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined. ### Cave Huts: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 rooms instead of the previous 4-8 ### Trial Dungeons: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 trial spawner rooms instead of the previous 4-8 ### Might Enchant: ### - On pair with Vanillas Power Enchantment now (still only for the crossbow) ### Ghasted Enchant: ### - Can only be found in the Sealing Halls now - Overhauled how it works from the ground - Shoots an actual ghast fireball now with the same explosion power - Ghasted 2 and 3 increase explosion power - Increased Reload Speed per level ## Advancements ## - Reworked Advancements quite a lot of advancements, and added some new ones. - Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up - Finding Desert Ruins - Finding Jungle Ruins - Finding either a Piglin Camp or Piglin Camp Colony - Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them - Using the Sealing Boss Key on the Boss Vault in the Sealing Halls
release

Dungeons and Taverns v5.0.0

v5.0.0+mod
5 окт. 2025 г.1,2 тыс.Minecraft: 1.21.9, 1.21.10-rc1, 1.21.10forge
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# Dungeons and Taverns v5.0.0 # ## New Additions: ## ### Charts: ### - Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :) - Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry. - This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you - Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position. - This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at. ### Sealing Hall Structure: ### - New, Fortress Adjacent Nether Structure - Chart for it can be found in the Nether Keep - Represents the ending of the Nether Fort Structure Road - Adds 1 new Miniboss: the Ancient Ghast - Has 300 HP - Fireballs deal 10 Damage/ 5 :heart: Damage to it - Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total) - Drops 7 Dry ghast - Only Spawned when the Boss Trial Spawner is Ominous - Ghast Minions have only 10 HP and die together with the Miniboss - Every Trial Spawner mob has Iron/gold armour by default - Every Trial Spawner mob has Diamond/Netherite armour when ominous - Excluding obvious cases like blazes/magma cubes/ghast - Ghast Trial Spawner apear here. - Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.) - When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06) - Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys - Sealing Keys are for normal vaults - Ominous Sealing Keys are for ominous vaults - Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure. - Can Obtain Enchanted Netherite gear - Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls ## Villager Librarian with DnT Enchantments Changes ## - Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure - As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there. ## New Enchantments ## ### Hydro veil Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Keep, Sealing Halls - Affects: Happy Ghast :) - 4 levels - Reduces fire and explosion damage by 20/40/60/80% - Negates burning - Negates explosion knockback - Outside the Nether, heals half a heart every 4/3/2/1 second(s) - Always heals half a heart every second instead of just during rain or at cloud level ### Swift Soar Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Port, Nether Keep, Sealing Halls - Affects: Happy Ghast :) - Allows Happy Ghast to Sprint - 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting ### Aerials Bane Enchantment: ### - New Enchantment for any Tool/Weapon/Ranged Weapon - Found in Sealing Halls, End Castle, Lone Citadel - Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ) - Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works. - Deals +2 (+2 damage per level) - Max level: 5 ## Updated: ## ### Taverns: ### - Added Back the Tavern Quest chest with 2 random charts of the common and rare type - Removed Tavern Trader Prespawn - Spawns now instead a normal Villager - Upon Trading with any Cateographer ONCE while **inside the Tavern Structure**, this Cateographer **becomes** now the **Tavern Trader** - Charts arent Unlocked with just trading once but by leveling them up: - Trades for other tavern charts are unlocked at Apprentice - Trades for Common Structure Charts are unlocked at Journeyman - Trades for Rare Structure Charts are unlocked at Expert - Trades for Epic Structure Charts are unlocked at Master ### Common Structure Chart Trades: ### - All Taverns: - Acacia Taverns give Desert Tavern Charts - Desert Taverns give Snowy Tavern Charts - Snowy Taverns give Spruce Tavern Charts - Spruce Taverns give Oak Tavern Charts - Oak Taverns give Acacia Tavern Charts - Jungle Taverns give Birch Tavern Charts - Birch Taverns give Cherry Tavern Charts - Cherry Taverns give Jungle Tavern Charts - Pale Taverns give Dark Oak Tavern Charts - Dark Oak Taverns give Swamp Tavern Charts - Swamp Taverns give Mangrove Tavern Charts - Mangrove Taverns give Pale Tavern Charts - Acacia Taverns give Desert Tavern Charts ## Uncommon Structure Chart Trades: ## - Stray Outlook - Ruin Town - Trail Ruins - Ocean Ruins - Shrine Towers - Catacombs - Cave Chamber Colony - Village Birch - Village Jungle - Village Swamp - Conduit Ruin - Mangrove Witch Hut - Trial Dungeon ## Rare Structure Chart Trades: ## - Undead Crypt - Stray Fort - Pale Residence - Jungle Ruins - Creeping Crypt - Witch Villa - Desert Ruins ## Epic Structure Trades: ## - Illager Manor - Illager Hideout - Lone Citadel - Toxic Lair - Ancient City - Trident Trial Monument ### Trident Trial Monument: ### - Updated Loot Tables entirely to have loot that sucks less - Mini Monument Arenas have now a greater chance to give out Nautilus shells - Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea ### Nether Keep: ### - Updated Top arenas Vault to always give out a Sealing Halls chart - Fixed missing chain. - Removed Ghasted from the loot pool - Added Swift Soar and Hydro veil Enchantments ### Nether Port: ### - Majorly Overhauled Nether ports - Refurnished the Crimson Planks parts to be proper Fortress Adjacent looking with nether bricks n blackstone and everything :) - Blaze Trial Spawner can now spawn here giving out: - Added Nether Port keys - Added Vaults that take only Nether Port keys - Nether Port keys can give out charts for the Nether Keep - Removed Wither Coated from loot tables - Added Swift Soar Enchantment instead ### Nether Skeleton Towers / Camps: ### - Removed Skeleton Camps - Always spawns on lava level now - The tower is guranteed to be a tall tower and can have at least 1 bridge - Every Bridge has now the potential to spawn another tower, which too can branch of - The main tower has a chart for the Nether Port - The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower types - Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner ### Piglin Hamlet: ### - Majorly Overhauled the Piglin Hamlet - Always spawns on lava level now (more or less) - Added the Piglin Outstations old Bridges to it - Updated the loot tables to be a little bit richer - Corner Pieces got a slight change - Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc. - Vaults require now Hamlet Keys instead of Piglin Outstation Keys - Vaults now give out charts for only the Piglin Outstation - Every Piglin now has a chance to drop Hamlet keys: - Brute: 60% - Piglin: 5% ### Piglin Outstation: ### - Majorly Overhauled the Piglin Outstation - Always spawns on lava level now - Removed the Bridges - Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends - Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore - Rebalanced Loottables to be more rich. - Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn) - Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.) - Every Piglin now has a chance to drop Piglin Outstation keys: - Brute: 60% - Piglin: 5% ### Piglin Donjon: ### - Added back the piglins with armour - Added Netherite with snout gold trim Piglins - Every Piglin now has a chance to drop Donjon keys: - Brute: 60% - Piglin: 5% - Netherite Piglins: 30% ### Lone Citadel: ### - Aerials Bane can now be found here - Updated Tower top Miniboss arena - It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner - Miniboss Arena is now entered from the 4 corner rooms in the entry room - Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here. - Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those) - Removed Flame from the Lone Citadel Equipment Enchantments ### Toxic Lair: ### - Updated block palete of the toxic lair, andesite is granite now - Bookshelves can now carry "random" loot, including enchanted books - Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting - Updated some rooms to use copper bars now - Updated Toxic lair to mainly use Copper Fire Torches - Added Slime Trial spawners back! (finally fixed those buggers.) - Added Slime Miniboss in the Dropper room - Majorly overhauled the Dropper room to have now decoration, pillars, etc. - Updated in the underground sector the spruce wood to be mangrove wood now - Added Shelves with random loot for potion brewing as well as some potions - Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~ - Added Copper golems and Copper chest inside to take your unnecisary items. ### Illager Manor: ### - Updated the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots - this means basically that each illager manor has now 8 guranteed big room slots instead of just 4 ### Combat Shrines: ### - Split Shrines tier 1-5 into 2 type of shrines: - Biome Shrines, those are the shrines you know and love already - Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state - Combat shrines have only 1 mob type per class (melee, ranged, swarm, special) - Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6 - Added Copper golems and Copper chest inside to take your unnecisary items. ### Stray Outlook: ### - Removed wild trim - Added Stray Fort Charts ### Stray Fort: ### - Removed Might enchantment, was a bug ### Desert Ruins: ### - Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined. ### Cave Huts: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 rooms instead of the previous 4-8 ### Trial Dungeons: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 trial spawner rooms instead of the previous 4-8 ### Might Enchant: ### - On pair with Vanillas Power Enchantment now (still only for the crossbow) ### Ghasted Enchant: ### - Can only be found in the Sealing Halls now - Overhauled how it works from the ground - Shoots an actual ghast fireball now with the same explosion power - Ghasted 2 and 3 increase explosion power - Increased Reload Speed per level ## Advancements ## - Reworked Advancements quite a lot of advancements, and added some new ones. - Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up - Finding Desert Ruins - Finding Jungle Ruins - Finding either a Piglin Camp or Piglin Camp Colony - Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them - Using the Sealing Boss Key on the Boss Vault in the Sealing Halls
release

Dungeons and Taverns v5.0.0

v5.0.0+mod
5 окт. 2025 г.11,2 тыс.Minecraft: 1.21.9, 1.21.10-rc1, 1.21.10fabric
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# Dungeons and Taverns v5.0.0 # ## New Additions: ## ### Charts: ### - Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :) - Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry. - This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you - Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position. - This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at. ### Sealing Hall Structure: ### - New, Fortress Adjacent Nether Structure - Chart for it can be found in the Nether Keep - Represents the ending of the Nether Fort Structure Road - Adds 1 new Miniboss: the Ancient Ghast - Has 300 HP - Fireballs deal 10 Damage/ 5 :heart: Damage to it - Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total) - Drops 7 Dry ghast - Only Spawned when the Boss Trial Spawner is Ominous - Ghast Minions have only 10 HP and die together with the Miniboss - Every Trial Spawner mob has Iron/gold armour by default - Every Trial Spawner mob has Diamond/Netherite armour when ominous - Excluding obvious cases like blazes/magma cubes/ghast - Ghast Trial Spawner apear here. - Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.) - When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06) - Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys - Sealing Keys are for normal vaults - Ominous Sealing Keys are for ominous vaults - Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure. - Can Obtain Enchanted Netherite gear - Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls ## Villager Librarian with DnT Enchantments Changes ## - Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure - As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there. ## New Enchantments ## ### Hydro veil Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Keep, Sealing Halls - Affects: Happy Ghast :) - 4 levels - Reduces fire and explosion damage by 20/40/60/80% - Negates burning - Negates explosion knockback - Outside the Nether, heals half a heart every 4/3/2/1 second(s) - Always heals half a heart every second instead of just during rain or at cloud level ### Swift Soar Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Port, Nether Keep, Sealing Halls - Affects: Happy Ghast :) - Allows Happy Ghast to Sprint - 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting ### Aerials Bane Enchantment: ### - New Enchantment for any Tool/Weapon/Ranged Weapon - Found in Sealing Halls, End Castle, Lone Citadel - Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ) - Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works. - Deals +2 (+2 damage per level) - Max level: 5 ## Updated: ## ### Taverns: ### - Added Back the Tavern Quest chest with 2 random charts of the common and rare type - Removed Tavern Trader Prespawn - Spawns now instead a normal Villager - Upon Trading with any Cateographer ONCE while **inside the Tavern Structure**, this Cateographer **becomes** now the **Tavern Trader** - Charts arent Unlocked with just trading once but by leveling them up: - Trades for other tavern charts are unlocked at Apprentice - Trades for Common Structure Charts are unlocked at Journeyman - Trades for Rare Structure Charts are unlocked at Expert - Trades for Epic Structure Charts are unlocked at Master ### Common Structure Chart Trades: ### - All Taverns: - Acacia Taverns give Desert Tavern Charts - Desert Taverns give Snowy Tavern Charts - Snowy Taverns give Spruce Tavern Charts - Spruce Taverns give Oak Tavern Charts - Oak Taverns give Acacia Tavern Charts - Jungle Taverns give Birch Tavern Charts - Birch Taverns give Cherry Tavern Charts - Cherry Taverns give Jungle Tavern Charts - Pale Taverns give Dark Oak Tavern Charts - Dark Oak Taverns give Swamp Tavern Charts - Swamp Taverns give Mangrove Tavern Charts - Mangrove Taverns give Pale Tavern Charts - Acacia Taverns give Desert Tavern Charts ## Uncommon Structure Chart Trades: ## - Stray Outlook - Ruin Town - Trail Ruins - Ocean Ruins - Shrine Towers - Catacombs - Cave Chamber Colony - Village Birch - Village Jungle - Village Swamp - Conduit Ruin - Mangrove Witch Hut - Trial Dungeon ## Rare Structure Chart Trades: ## - Undead Crypt - Stray Fort - Pale Residence - Jungle Ruins - Creeping Crypt - Witch Villa - Desert Ruins ## Epic Structure Trades: ## - Illager Manor - Illager Hideout - Lone Citadel - Toxic Lair - Ancient City - Trident Trial Monument ### Trident Trial Monument: ### - Updated Loot Tables entirely to have loot that sucks less - Mini Monument Arenas have now a greater chance to give out Nautilus shells - Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea ### Nether Keep: ### - Updated Top arenas Vault to always give out a Sealing Halls chart - Fixed missing chain. - Removed Ghasted from the loot pool - Added Swift Soar and Hydro veil Enchantments ### Nether Port: ### - Majorly Overhauled Nether ports - Refurnished the Crimson Planks parts to be proper Fortress Adjacent looking with nether bricks n blackstone and everything :) - Blaze Trial Spawner can now spawn here giving out: - Added Nether Port keys - Added Vaults that take only Nether Port keys - Nether Port keys can give out charts for the Nether Keep - Removed Wither Coated from loot tables - Added Swift Soar Enchantment instead ### Nether Skeleton Towers / Camps: ### - Removed Skeleton Camps - Always spawns on lava level now - The tower is guranteed to be a tall tower and can have at least 1 bridge - Every Bridge has now the potential to spawn another tower, which too can branch of - The main tower has a chart for the Nether Port - The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower types - Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner ### Piglin Hamlet: ### - Majorly Overhauled the Piglin Hamlet - Always spawns on lava level now (more or less) - Added the Piglin Outstations old Bridges to it - Updated the loot tables to be a little bit richer - Corner Pieces got a slight change - Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc. - Vaults require now Hamlet Keys instead of Piglin Outstation Keys - Vaults now give out charts for only the Piglin Outstation - Every Piglin now has a chance to drop Hamlet keys: - Brute: 60% - Piglin: 5% ### Piglin Outstation: ### - Majorly Overhauled the Piglin Outstation - Always spawns on lava level now - Removed the Bridges - Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends - Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore - Rebalanced Loottables to be more rich. - Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn) - Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.) - Every Piglin now has a chance to drop Piglin Outstation keys: - Brute: 60% - Piglin: 5% ### Piglin Donjon: ### - Added back the piglins with armour - Added Netherite with snout gold trim Piglins - Every Piglin now has a chance to drop Donjon keys: - Brute: 60% - Piglin: 5% - Netherite Piglins: 30% ### Lone Citadel: ### - Aerials Bane can now be found here - Updated Tower top Miniboss arena - It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner - Miniboss Arena is now entered from the 4 corner rooms in the entry room - Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here. - Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those) - Removed Flame from the Lone Citadel Equipment Enchantments ### Toxic Lair: ### - Updated block palete of the toxic lair, andesite is granite now - Bookshelves can now carry "random" loot, including enchanted books - Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting - Updated some rooms to use copper bars now - Updated Toxic lair to mainly use Copper Fire Torches - Added Slime Trial spawners back! (finally fixed those buggers.) - Added Slime Miniboss in the Dropper room - Majorly overhauled the Dropper room to have now decoration, pillars, etc. - Updated in the underground sector the spruce wood to be mangrove wood now - Added Shelves with random loot for potion brewing as well as some potions - Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~ - Added Copper golems and Copper chest inside to take your unnecisary items. ### Illager Manor: ### - Updated the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots - this means basically that each illager manor has now 8 guranteed big room slots instead of just 4 ### Combat Shrines: ### - Split Shrines tier 1-5 into 2 type of shrines: - Biome Shrines, those are the shrines you know and love already - Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state - Combat shrines have only 1 mob type per class (melee, ranged, swarm, special) - Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6 - Added Copper golems and Copper chest inside to take your unnecisary items. ### Stray Outlook: ### - Removed wild trim - Added Stray Fort Charts ### Stray Fort: ### - Removed Might enchantment, was a bug ### Desert Ruins: ### - Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined. ### Cave Huts: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 rooms instead of the previous 4-8 ### Trial Dungeons: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 trial spawner rooms instead of the previous 4-8 ### Might Enchant: ### - On pair with Vanillas Power Enchantment now (still only for the crossbow) ### Ghasted Enchant: ### - Can only be found in the Sealing Halls now - Overhauled how it works from the ground - Shoots an actual ghast fireball now with the same explosion power - Ghasted 2 and 3 increase explosion power - Increased Reload Speed per level ## Advancements ## - Reworked Advancements quite a lot of advancements, and added some new ones. - Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up - Finding Desert Ruins - Finding Jungle Ruins - Finding either a Piglin Camp or Piglin Camp Colony - Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them - Using the Sealing Boss Key on the Boss Vault in the Sealing Halls
release

Dungeons and Taverns v5.0.0

v5.0.0
5 окт. 2025 г.4,5 тыс.Minecraft: 1.21.9, 1.21.10-rc1, 1.21.10datapack
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Что нового
# Dungeons and Taverns v5.0.0 # ## New Additions: ## ### Charts: ### - Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :) - Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry. - This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you - Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position. - This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at. ### Sealing Hall Structure: ### - New, Fortress Adjacent Nether Structure - Chart for it can be found in the Nether Keep - Represents the ending of the Nether Fort Structure Road - Adds 1 new Miniboss: the Ancient Ghast - Has 300 HP - Fireballs deal 10 Damage/ 5 :heart: Damage to it - Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total) - Drops 7 Dry ghast - Only Spawned when the Boss Trial Spawner is Ominous - Ghast Minions have only 10 HP and die together with the Miniboss - Every Trial Spawner mob has Iron/gold armour by default - Every Trial Spawner mob has Diamond/Netherite armour when ominous - Excluding obvious cases like blazes/magma cubes/ghast - Ghast Trial Spawner apear here. - Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.) - When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06) - Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys - Sealing Keys are for normal vaults - Ominous Sealing Keys are for ominous vaults - Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure. - Can Obtain Enchanted Netherite gear - Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls ## Villager Librarian with DnT Enchantments Changes ## - Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure - As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there. ## New Enchantments ## ### Hydro veil Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Keep, Sealing Halls - Affects: Happy Ghast :) - 4 levels - Reduces fire and explosion damage by 20/40/60/80% - Negates burning - Negates explosion knockback - Outside the Nether, heals half a heart every 4/3/2/1 second(s) - Always heals half a heart every second instead of just during rain or at cloud level ### Swift Soar Enchantment: ### - New Enchanted for the Ghast Harness - Found in Nether Port, Nether Keep, Sealing Halls - Affects: Happy Ghast :) - Allows Happy Ghast to Sprint - 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting ### Aerials Bane Enchantment: ### - New Enchantment for any Tool/Weapon/Ranged Weapon - Found in Sealing Halls, End Castle, Lone Citadel - Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ) - Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works. - Deals +2 (+2 damage per level) - Max level: 5 ## Updated: ## ### Taverns: ### - Added Back the Tavern Quest chest with 2 random charts of the common and rare type - Removed Tavern Trader Prespawn - Spawns now instead a normal Villager - Upon Trading with any Cateographer ONCE while **inside the Tavern Structure**, this Cateographer **becomes** now the **Tavern Trader** - Charts arent Unlocked with just trading once but by leveling them up: - Trades for other tavern charts are unlocked at Apprentice - Trades for Common Structure Charts are unlocked at Journeyman - Trades for Rare Structure Charts are unlocked at Expert - Trades for Epic Structure Charts are unlocked at Master ### Common Structure Chart Trades: ### - All Taverns: - Acacia Taverns give Desert Tavern Charts - Desert Taverns give Snowy Tavern Charts - Snowy Taverns give Spruce Tavern Charts - Spruce Taverns give Oak Tavern Charts - Oak Taverns give Acacia Tavern Charts - Jungle Taverns give Birch Tavern Charts - Birch Taverns give Cherry Tavern Charts - Cherry Taverns give Jungle Tavern Charts - Pale Taverns give Dark Oak Tavern Charts - Dark Oak Taverns give Swamp Tavern Charts - Swamp Taverns give Mangrove Tavern Charts - Mangrove Taverns give Pale Tavern Charts - Acacia Taverns give Desert Tavern Charts ## Uncommon Structure Chart Trades: ## - Stray Outlook - Ruin Town - Trail Ruins - Ocean Ruins - Shrine Towers - Catacombs - Cave Chamber Colony - Village Birch - Village Jungle - Village Swamp - Conduit Ruin - Mangrove Witch Hut - Trial Dungeon ## Rare Structure Chart Trades: ## - Undead Crypt - Stray Fort - Pale Residence - Jungle Ruins - Creeping Crypt - Witch Villa - Desert Ruins ## Epic Structure Trades: ## - Illager Manor - Illager Hideout - Lone Citadel - Toxic Lair - Ancient City - Trident Trial Monument ### Trident Trial Monument: ### - Updated Loot Tables entirely to have loot that sucks less - Mini Monument Arenas have now a greater chance to give out Nautilus shells - Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea ### Nether Keep: ### - Updated Top arenas Vault to always give out a Sealing Halls chart - Fixed missing chain. - Removed Ghasted from the loot pool - Added Swift Soar and Hydro veil Enchantments ### Nether Port: ### - Majorly Overhauled Nether ports - Refurnished the Crimson Planks parts to be proper Fortress Adjacent looking with nether bricks n blackstone and everything :) - Blaze Trial Spawner can now spawn here giving out: - Added Nether Port keys - Added Vaults that take only Nether Port keys - Nether Port keys can give out charts for the Nether Keep - Removed Wither Coated from loot tables - Added Swift Soar Enchantment instead ### Nether Skeleton Towers / Camps: ### - Removed Skeleton Camps - Always spawns on lava level now - The tower is guranteed to be a tall tower and can have at least 1 bridge - Every Bridge has now the potential to spawn another tower, which too can branch of - The main tower has a chart for the Nether Port - The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower types - Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner ### Piglin Hamlet: ### - Majorly Overhauled the Piglin Hamlet - Always spawns on lava level now (more or less) - Added the Piglin Outstations old Bridges to it - Updated the loot tables to be a little bit richer - Corner Pieces got a slight change - Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc. - Vaults require now Hamlet Keys instead of Piglin Outstation Keys - Vaults now give out charts for only the Piglin Outstation - Every Piglin now has a chance to drop Hamlet keys: - Brute: 60% - Piglin: 5% ### Piglin Outstation: ### - Majorly Overhauled the Piglin Outstation - Always spawns on lava level now - Removed the Bridges - Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends - Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore - Rebalanced Loottables to be more rich. - Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn) - Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.) - Every Piglin now has a chance to drop Piglin Outstation keys: - Brute: 60% - Piglin: 5% ### Piglin Donjon: ### - Added back the piglins with armour - Added Netherite with snout gold trim Piglins - Every Piglin now has a chance to drop Donjon keys: - Brute: 60% - Piglin: 5% - Netherite Piglins: 30% ### Lone Citadel: ### - Aerials Bane can now be found here - Updated Tower top Miniboss arena - It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner - Miniboss Arena is now entered from the 4 corner rooms in the entry room - Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here. - Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those) - Removed Flame from the Lone Citadel Equipment Enchantments ### Toxic Lair: ### - Updated block palete of the toxic lair, andesite is granite now - Bookshelves can now carry "random" loot, including enchanted books - Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting - Updated some rooms to use copper bars now - Updated Toxic lair to mainly use Copper Fire Torches - Added Slime Trial spawners back! (finally fixed those buggers.) - Added Slime Miniboss in the Dropper room - Majorly overhauled the Dropper room to have now decoration, pillars, etc. - Updated in the underground sector the spruce wood to be mangrove wood now - Added Shelves with random loot for potion brewing as well as some potions - Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~ - Added Copper golems and Copper chest inside to take your unnecisary items. ### Illager Manor: ### - Updated the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots - this means basically that each illager manor has now 8 guranteed big room slots instead of just 4 ### Combat Shrines: ### - Split Shrines tier 1-5 into 2 type of shrines: - Biome Shrines, those are the shrines you know and love already - Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state - Combat shrines have only 1 mob type per class (melee, ranged, swarm, special) - Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6 - Added Copper golems and Copper chest inside to take your unnecisary items. ### Stray Outlook: ### - Removed wild trim - Added Stray Fort Charts ### Stray Fort: ### - Removed Might enchantment, was a bug ### Desert Ruins: ### - Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined. ### Cave Huts: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 rooms instead of the previous 4-8 ### Trial Dungeons: ### - Added 4 new center pieces, causing the structure to have more variety in shape - can now have 1-8 trial spawner rooms instead of the previous 4-8 ### Might Enchant: ### - On pair with Vanillas Power Enchantment now (still only for the crossbow) ### Ghasted Enchant: ### - Can only be found in the Sealing Halls now - Overhauled how it works from the ground - Shoots an actual ghast fireball now with the same explosion power - Ghasted 2 and 3 increase explosion power - Increased Reload Speed per level ## Advancements ## - Reworked Advancements quite a lot of advancements, and added some new ones. - Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up - Finding Desert Ruins - Finding Jungle Ruins - Finding either a Piglin Camp or Piglin Camp Colony - Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them - Using the Sealing Boss Key on the Boss Vault in the Sealing Halls
release

Dungeons and Taverns v4.7.3

v4.7.3+mod
21 июн. 2025 г.30,7 тыс.Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8forge
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Что нового
Fixed Shulker Boss Trial Spawner shooting Toxic Lair projectiles
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Dungeons and Taverns v4.7.3

v4.7.3+mod
21 июн. 2025 г.20,1 тыс.Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
Fixed Shulker Boss Trial Spawner shooting Toxic Lair projectiles
release

Dungeons and Taverns v4.7.3

v4.7.3+mod
21 июн. 2025 г.602,7 тыс.Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
Fixed Shulker Boss Trial Spawner shooting Toxic Lair projectiles
release

Dungeons and Taverns v4.7.3

v4.7.3
21 июн. 2025 г.78,9 тыс.Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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Что нового
Fixed Shulker Boss Trial Spawner shooting Toxic Lair projectiles
release

Dungeons and Taverns v4.7.2

v4.7.2+mod
17 июн. 2025 г.1 тыс.Minecraft: 1.21.5, 1.21.6forge
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Removed Rouge End Gateway from Desert Ruins.
release

Dungeons and Taverns v4.7.2

v4.7.2+mod
17 июн. 2025 г.789Minecraft: 1.21.5, 1.21.6neoforge
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Что нового
Removed Rouge End Gateway from Desert Ruins.
release

Dungeons and Taverns v4.7.2

v4.7.2+mod
17 июн. 2025 г.7,4 тыс.Minecraft: 1.21.5, 1.21.6fabric
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Что нового
Removed Rouge End Gateway from Desert Ruins.
release

Dungeons and Taverns v4.7.2

v4.7.2
17 июн. 2025 г.8,9 тыс.Minecraft: 1.21.5, 1.21.6datapack
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Что нового
Removed Rouge End Gateway from Desert Ruins.
release

Dungeons and Taverns v4.7.1

v4.7.1+mod
17 июн. 2025 г.196Minecraft: 1.21.5, 1.21.6forge
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Updated Processor list of the Illager Manor causing a crash from 1.21.6 onward.
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Dungeons and Taverns v4.7.1

v4.7.1+mod
17 июн. 2025 г.174Minecraft: 1.21.5, 1.21.6neoforge
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Что нового
Updated Processor list of the Illager Manor causing a crash from 1.21.6 onward.
release

Dungeons and Taverns v4.7.1

v4.7.1+mod
17 июн. 2025 г.872Minecraft: 1.21.5, 1.21.6fabric
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Что нового
Updated Processor list of the Illager Manor causing a crash from 1.21.6 onward.
release

Dungeons and Taverns v4.7.1

v4.7.1
17 июн. 2025 г.362Minecraft: 1.21.5, 1.21.6datapack
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Что нового
Updated Processor list of the Illager Manor causing a crash from 1.21.6 onward.
release

Dungeons and Taverns v4.7

v4.7+mod
26 мар. 2025 г.15,1 тыс.Minecraft: 1.21.5forge
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# Dungeons and Taverns v4.7 # This Update adds 6 new underground structures and overhauls how Underground structures interact with caves. It also fixes issues that broke between 1.21.4 and 1.21.5. Duh ## Cave Chambers. ## underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave. a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen. Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves. ## Cave Chamber Colonies. ## Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers ## Cave Chamber Dungeon Colonies. ## Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms ## Cave Chamber Archaeology Colonies. ## The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins. ## Trial Spawner Dungeon. ## A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner ## Underground Wooden Hut. ## Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations. ## Update to existing Cave structures. ## Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap. ## Update to Illager Camps. ## Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now. ## Update to Tier 6 shrines ## Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers ## Update to Shrine Towers/Taverns ## cant spawn at sea level or lower anymore preventing them to generate on water ## Update to Wild Ruins ## Updated the tent wild ruin to look like the one in the 1.21.5 trailer Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist ## Fix to Bridge Remnant ## generates now correctly with a foundation and not a beardbox ## Update to DnT Villages (Jungle/Swamp/Birch) ## They Spawn now with bundles in their chests ## New Item: Cave Chamber Key ## Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key. ## Noteworthy Fixes ## Updated some capitalisation on maps Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
release

Dungeons and Taverns v4.7

v4.7+mod
26 мар. 2025 г.6,4 тыс.Minecraft: 1.21.5neoforge
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# Dungeons and Taverns v4.7 # This Update adds 6 new underground structures and overhauls how Underground structures interact with caves. It also fixes issues that broke between 1.21.4 and 1.21.5. Duh ## Cave Chambers. ## underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave. a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen. Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves. ## Cave Chamber Colonies. ## Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers ## Cave Chamber Dungeon Colonies. ## Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms ## Cave Chamber Archaeology Colonies. ## The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins. ## Trial Spawner Dungeon. ## A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner ## Underground Wooden Hut. ## Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations. ## Update to existing Cave structures. ## Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap. ## Update to Illager Camps. ## Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now. ## Update to Tier 6 shrines ## Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers ## Update to Shrine Towers/Taverns ## cant spawn at sea level or lower anymore preventing them to generate on water ## Update to Wild Ruins ## Updated the tent wild ruin to look like the one in the 1.21.5 trailer Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist ## Fix to Bridge Remnant ## generates now correctly with a foundation and not a beardbox ## Update to DnT Villages (Jungle/Swamp/Birch) ## They Spawn now with bundles in their chests ## New Item: Cave Chamber Key ## Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key. ## Noteworthy Fixes ## Updated some capitalisation on maps Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
release

Dungeons and Taverns v4.7

v4.7+mod
26 мар. 2025 г.227,8 тыс.Minecraft: 1.21.5fabric
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Что нового
# Dungeons and Taverns v4.7 # This Update adds 6 new underground structures and overhauls how Underground structures interact with caves. It also fixes issues that broke between 1.21.4 and 1.21.5. Duh ## Cave Chambers. ## underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave. a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen. Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves. ## Cave Chamber Colonies. ## Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers ## Cave Chamber Dungeon Colonies. ## Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms ## Cave Chamber Archaeology Colonies. ## The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins. ## Trial Spawner Dungeon. ## A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner ## Underground Wooden Hut. ## Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations. ## Update to existing Cave structures. ## Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap. ## Update to Illager Camps. ## Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now. ## Update to Tier 6 shrines ## Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers ## Update to Shrine Towers/Taverns ## cant spawn at sea level or lower anymore preventing them to generate on water ## Update to Wild Ruins ## Updated the tent wild ruin to look like the one in the 1.21.5 trailer Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist ## Fix to Bridge Remnant ## generates now correctly with a foundation and not a beardbox ## Update to DnT Villages (Jungle/Swamp/Birch) ## They Spawn now with bundles in their chests ## New Item: Cave Chamber Key ## Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key. ## Noteworthy Fixes ## Updated some capitalisation on maps Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
release

Dungeons and Taverns v4.7

v4.7
26 мар. 2025 г.36,2 тыс.Minecraft: 1.21.5datapack
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Что нового
# Dungeons and Taverns v4.7 # This Update adds 6 new underground structures and overhauls how Underground structures interact with caves. It also fixes issues that broke between 1.21.4 and 1.21.5. Duh ## Cave Chambers. ## underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave. a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen. Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves. ## Cave Chamber Colonies. ## Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers ## Cave Chamber Dungeon Colonies. ## Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms ## Cave Chamber Archaeology Colonies. ## The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins. ## Trial Spawner Dungeon. ## A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner ## Underground Wooden Hut. ## Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations. ## Update to existing Cave structures. ## Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap. ## Update to Illager Camps. ## Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now. ## Update to Tier 6 shrines ## Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers ## Update to Shrine Towers/Taverns ## cant spawn at sea level or lower anymore preventing them to generate on water ## Update to Wild Ruins ## Updated the tent wild ruin to look like the one in the 1.21.5 trailer Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist ## Fix to Bridge Remnant ## generates now correctly with a foundation and not a beardbox ## Update to DnT Villages (Jungle/Swamp/Birch) ## They Spawn now with bundles in their chests ## New Item: Cave Chamber Key ## Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key. ## Noteworthy Fixes ## Updated some capitalisation on maps Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
release

Dungeons and Taverns v4.6.3

v4.6.3+mod
25 янв. 2025 г.23,9 тыс.Minecraft: 1.21.4forge
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hotfix update for the desert ruins + translations - Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple - Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs - Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
release

Dungeons and Taverns v4.6.3

v4.6.3+mod
25 янв. 2025 г.10,1 тыс.Minecraft: 1.21.4neoforge
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Что нового
hotfix update for the desert ruins + translations - Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple - Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs - Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
release

Dungeons and Taverns v4.6.3

v4.6.3+mod
25 янв. 2025 г.291,2 тыс.Minecraft: 1.21.4fabric
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Что нового
hotfix update for the desert ruins + translations - Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple - Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs - Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
release

Dungeons and Taverns v4.6.3

v4.6.3
25 янв. 2025 г.48,5 тыс.Minecraft: 1.21.4datapack
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Что нового
hotfix update for the desert ruins + translations - Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple - Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs - Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
release

Dungeons and Taverns v4.6.2

v4.6.2+mod
15 янв. 2025 г.2,2 тыс.Minecraft: 1.21.4forge
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## Dungeons and Taverns v4.6.2 ## Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things. - Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous - Replaced spawners in the undead crypt with trial spawners - They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book - Overhauled the desert ruins: - Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village - Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple: - Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table - Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility) - Desert ruin houses also have 1 guaranteed suspicious sand block with outreach - The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks) - The main desert temple has 1 guaranteed suspicious sand with outreach - Fixed sometimes the loot tables giving you an enchanting book with no enchants. - Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
release

Dungeons and Taverns v4.6.2

v4.6.2+mod
15 янв. 2025 г.673Minecraft: 1.21.4neoforge
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## Dungeons and Taverns v4.6.2 ## Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things. - Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous - Replaced spawners in the undead crypt with trial spawners - They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book - Overhauled the desert ruins: - Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village - Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple: - Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table - Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility) - Desert ruin houses also have 1 guaranteed suspicious sand block with outreach - The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks) - The main desert temple has 1 guaranteed suspicious sand with outreach - Fixed sometimes the loot tables giving you an enchanting book with no enchants. - Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
release

Dungeons and Taverns v4.6.2

v4.6.2+mod
15 янв. 2025 г.10,3 тыс.Minecraft: 1.21.4fabric
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## Dungeons and Taverns v4.6.2 ## Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things. - Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous - Replaced spawners in the undead crypt with trial spawners - They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book - Overhauled the desert ruins: - Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village - Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple: - Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table - Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility) - Desert ruin houses also have 1 guaranteed suspicious sand block with outreach - The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks) - The main desert temple has 1 guaranteed suspicious sand with outreach - Fixed sometimes the loot tables giving you an enchanting book with no enchants. - Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
release

Dungeons and Taverns v4.6.2

v4.6.2
15 янв. 2025 г.3,7 тыс.Minecraft: 1.21.4datapack
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Что нового
## Dungeons and Taverns v4.6.2 ## Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things. - Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous - Replaced spawners in the undead crypt with trial spawners - They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book - Overhauled the desert ruins: - Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village - Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple: - Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table - Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility) - Desert ruin houses also have 1 guaranteed suspicious sand block with outreach - The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks) - The main desert temple has 1 guaranteed suspicious sand with outreach - Fixed sometimes the loot tables giving you an enchanting book with no enchants. - Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
release

Dungeons and Taverns v4.6.1

v4.6.1+mod
13 янв. 2025 г.607Minecraft: 1.21.4forge
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Что нового
Tiding up bugs and tweaking the pack for Minecraft 1.21.4 - Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys - the map tells you what shrine tier it is - Illager manors are now smaller to fix a bug with curling into itself - Illager manors tower issue got fixed - Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations - Updated the Lighting Rod Cage to have 3 Creeper instead - Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved: - Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them) - Added vaults to the Lone Citadels Catacombs - Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance) - Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
release

Dungeons and Taverns v4.6.1

v4.6.1+mod
13 янв. 2025 г.308Minecraft: 1.21.4neoforge
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Что нового
Tiding up bugs and tweaking the pack for Minecraft 1.21.4 - Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys - the map tells you what shrine tier it is - Illager manors are now smaller to fix a bug with curling into itself - Illager manors tower issue got fixed - Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations - Updated the Lighting Rod Cage to have 3 Creeper instead - Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved: - Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them) - Added vaults to the Lone Citadels Catacombs - Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance) - Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
release

Dungeons and Taverns v4.6.1

v4.6.1+mod
13 янв. 2025 г.2,5 тыс.Minecraft: 1.21.4fabric
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Что нового
Tiding up bugs and tweaking the pack for Minecraft 1.21.4 - Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys - the map tells you what shrine tier it is - Illager manors are now smaller to fix a bug with curling into itself - Illager manors tower issue got fixed - Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations - Updated the Lighting Rod Cage to have 3 Creeper instead - Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved: - Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them) - Added vaults to the Lone Citadels Catacombs - Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance) - Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
release

Dungeons and Taverns v4.6.1

v4.6.1
13 янв. 2025 г.1 тыс.Minecraft: 1.21.4datapack
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Что нового
Tiding up bugs and tweaking the pack for Minecraft 1.21.4 - Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys - the map tells you what shrine tier it is - Illager manors are now smaller to fix a bug with curling into itself - Illager manors tower issue got fixed - Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations - Updated the Lighting Rod Cage to have 3 Creeper instead - Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved: - Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them) - Added vaults to the Lone Citadels Catacombs - Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance) - Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
release

Dungeons and Taverns v4.6

v4.6+mod
20 дек. 2024 г.4,5 тыс.Minecraft: 1.21.4forge
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Что нового
- Updated key loot tables to work with 1.21.4 - Added the Pale Residence Structure - new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines - Added Pale Tavern - Added Pale Firewatch Tower - Added Zombefied Villager + advancements for curing them to the: - Toxic Lair - sells Trishot, Blowthrough or Antidote if cured - Desert Ruins - sells outreach if cured - Jungle Ruins - sells Photosynthesis if cured - Lone Citadel - sells Might if cured - Illager Hideout - sells Illagers Bane if cured - to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE - Overhauled the Stray Fort - one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place - also holds now a map to the Lone Citadel - Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort - Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer - Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements - Updated the Lone Citadels Miniboss Arena - Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit - Updated Shrine Towers to be sometimes spawning without a tip - Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation: - Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough - Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level - Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it - Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords - Added support for voxel.hardel.io by Hardel: - French: https://voxel.hardel.io/fr-fr/tools/enchant - English: https://voxel.hardel.io/en-us/tools/enchant
release

Dungeons and Taverns v4.6

v4.6+mod
20 дек. 2024 г.1,1 тыс.Minecraft: 1.21.4neoforge
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Что нового
- Updated key loot tables to work with 1.21.4 - Added the Pale Residence Structure - new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines - Added Pale Tavern - Added Pale Firewatch Tower - Added Zombefied Villager + advancements for curing them to the: - Toxic Lair - sells Trishot, Blowthrough or Antidote if cured - Desert Ruins - sells outreach if cured - Jungle Ruins - sells Photosynthesis if cured - Lone Citadel - sells Might if cured - Illager Hideout - sells Illagers Bane if cured - to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE - Overhauled the Stray Fort - one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place - also holds now a map to the Lone Citadel - Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort - Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer - Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements - Updated the Lone Citadels Miniboss Arena - Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit - Updated Shrine Towers to be sometimes spawning without a tip - Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation: - Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough - Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level - Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it - Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords - Added support for voxel.hardel.io by Hardel: - French: https://voxel.hardel.io/fr-fr/tools/enchant - English: https://voxel.hardel.io/en-us/tools/enchant
release

Dungeons and Taverns v4.6

v4.6+mod
20 дек. 2024 г.18,7 тыс.Minecraft: 1.21.4fabric
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Что нового
- Updated key loot tables to work with 1.21.4 - Added the Pale Residence Structure - new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines - Added Pale Tavern - Added Pale Firewatch Tower - Added Zombefied Villager + advancements for curing them to the: - Toxic Lair - sells Trishot, Blowthrough or Antidote if cured - Desert Ruins - sells outreach if cured - Jungle Ruins - sells Photosynthesis if cured - Lone Citadel - sells Might if cured - Illager Hideout - sells Illagers Bane if cured - to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE - Overhauled the Stray Fort - one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place - also holds now a map to the Lone Citadel - Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort - Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer - Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements - Updated the Lone Citadels Miniboss Arena - Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit - Updated Shrine Towers to be sometimes spawning without a tip - Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation: - Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough - Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level - Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it - Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords - Added support for voxel.hardel.io by Hardel: - French: https://voxel.hardel.io/fr-fr/tools/enchant - English: https://voxel.hardel.io/en-us/tools/enchant
release

Dungeons and Taverns v4.6

v4.6
20 дек. 2024 г.17,5 тыс.Minecraft: 1.21.4datapack
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Что нового
- Updated key loot tables to work with 1.21.4 - Added the Pale Residence Structure - new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines - Added Pale Tavern - Added Pale Firewatch Tower - Added Zombefied Villager + advancements for curing them to the: - Toxic Lair - sells Trishot, Blowthrough or Antidote if cured - Desert Ruins - sells outreach if cured - Jungle Ruins - sells Photosynthesis if cured - Lone Citadel - sells Might if cured - Illager Hideout - sells Illagers Bane if cured - to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE - Overhauled the Stray Fort - one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place - also holds now a map to the Lone Citadel - Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort - Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer - Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements - Updated the Lone Citadels Miniboss Arena - Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit - Updated Shrine Towers to be sometimes spawning without a tip - Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation: - Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough - Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level - Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level - Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it - Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords - Added support for voxel.hardel.io by Hardel: - French: https://voxel.hardel.io/fr-fr/tools/enchant - English: https://voxel.hardel.io/en-us/tools/enchant
release

Dungeons and Taverns v4.5

v4.5+mod
23 окт. 2024 г.13,9 тыс.Minecraft: 1.21.2, 1.21.3forge
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Что нового
## Dungeons and taverns v4.5 ## - Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1 - That means this is NOT compatible with 1.21.1 and no i wont do backports still. - Updated Wells to have sus gravel in them with Desert Well archeaology loot. - Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :) - Added Tier 6 to Shrines - Updated Shrines wall design and replaced the anoying iron doors with copper doors. - Fixed bugs with enchantments due to 1.21.2 - Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay. - Added Ukrainian Translation - Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees - Added Spitefull Enchantment: - Bellow 2.5 hearts players are given +2 (+2 per level) attack damage - If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds - Items: Swords, Axes - Max level: 3 - Found in: Shrines (Rare)
release

Dungeons and Taverns v4.5

v4.5+mod
23 окт. 2024 г.35,2 тыс.Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## Dungeons and taverns v4.5 ## - Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1 - That means this is NOT compatible with 1.21.1 and no i wont do backports still. - Updated Wells to have sus gravel in them with Desert Well archeaology loot. - Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :) - Added Tier 6 to Shrines - Updated Shrines wall design and replaced the anoying iron doors with copper doors. - Fixed bugs with enchantments due to 1.21.2 - Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay. - Added Ukrainian Translation - Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees - Added Spitefull Enchantment: - Bellow 2.5 hearts players are given +2 (+2 per level) attack damage - If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds - Items: Swords, Axes - Max level: 3 - Found in: Shrines (Rare)
release

Dungeons and Taverns v4.5

v4.5+mod
23 окт. 2024 г.3,4 тыс.Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
## Dungeons and taverns v4.5 ## - Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1 - That means this is NOT compatible with 1.21.1 and no i wont do backports still. - Updated Wells to have sus gravel in them with Desert Well archeaology loot. - Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :) - Added Tier 6 to Shrines - Updated Shrines wall design and replaced the anoying iron doors with copper doors. - Fixed bugs with enchantments due to 1.21.2 - Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay. - Added Ukrainian Translation - Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees - Added Spitefull Enchantment: - Bellow 2.5 hearts players are given +2 (+2 per level) attack damage - If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds - Items: Swords, Axes - Max level: 3 - Found in: Shrines (Rare)
release

Dungeons and Taverns v4.5

v4.5
23 окт. 2024 г.18,1 тыс.Minecraft: 1.21.2, 1.21.3datapack
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Что нового
## Dungeons and taverns v4.5 ## - Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1 - That means this is NOT compatible with 1.21.1 and no i wont do backports still. - Updated Wells to have sus gravel in them with Desert Well archeaology loot. - Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :) - Added Tier 6 to Shrines - Updated Shrines wall design and replaced the anoying iron doors with copper doors. - Fixed bugs with enchantments due to 1.21.2 - Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay. - Added Ukrainian Translation - Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees - Added Spitefull Enchantment: - Bellow 2.5 hearts players are given +2 (+2 per level) attack damage - If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds - Items: Swords, Axes - Max level: 3 - Found in: Shrines (Rare)
release

Dungeons and Taverns v4.4.4

v4.4.4+mod
29 сент. 2024 г.74,5 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
Rebalanced Wither Coating: (+) lasts now 8-10 seconds instead of 4-6 seconds (-) deals only wither 1 effect on afflicted mobs instead of wither 3 [=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
release

Dungeons and Taverns v4.4.4

v4.4.4+mod
29 сент. 2024 г.1,5 млнMinecraft: 1.21, 1.21.1neoforge
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Что нового
Rebalanced Wither Coating: (+) lasts now 8-10 seconds instead of 4-6 seconds (-) deals only wither 1 effect on afflicted mobs instead of wither 3 [=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
release

Dungeons and Taverns v4.4.4

v4.4.4+mod
29 сент. 2024 г.3,5 млнMinecraft: 1.21, 1.21.1fabric
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Что нового
Rebalanced Wither Coating: (+) lasts now 8-10 seconds instead of 4-6 seconds (-) deals only wither 1 effect on afflicted mobs instead of wither 3 [=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
release

Dungeons and Taverns v4.4.4

v4.4.4
29 сент. 2024 г.84,2 тыс.Minecraft: 1.21, 1.21.1datapack
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Что нового
Rebalanced Wither Coating: (+) lasts now 8-10 seconds instead of 4-6 seconds (-) deals only wither 1 effect on afflicted mobs instead of wither 3 [=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
release

Dungeons and Taverns v4.4.3

v4.4.3+mod
26 сент. 2024 г.1,7 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
release

Dungeons and Taverns v4.4.3

v4.4.3+mod
26 сент. 2024 г.1,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
release

Dungeons and Taverns v4.4.3

v4.4.3+mod
26 сент. 2024 г.7,8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
release

Dungeons and Taverns v4.4.3

v4.4.3
26 сент. 2024 г.2 тыс.Minecraft: 1.21, 1.21.1datapack
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Что нового
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
release

Dungeons and Taverns v4.4.2

v4.4.2+mod
26 сент. 2024 г.204Minecraft: 1.21, 1.21.1forge
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Что нового
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
release

Dungeons and Taverns v4.4.2

v4.4.2+mod
26 сент. 2024 г.202Minecraft: 1.21, 1.21.1neoforge
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Что нового
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
release

Dungeons and Taverns v4.4.2

v4.4.2+mod
26 сент. 2024 г.331Minecraft: 1.21, 1.21.1fabric
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Что нового
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
release

Dungeons and Taverns v4.4.2

v4.4.2
26 сент. 2024 г.242Minecraft: 1.21, 1.21.1datapack
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Что нового
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
release

Dungeons and Taverns v4.4.1

v4.4.1+mod
26 сент. 2024 г.205Minecraft: 1.21, 1.21.1forge
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Что нового
Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
release

Dungeons and Taverns v4.4.1

v4.4.1+mod
26 сент. 2024 г.214Minecraft: 1.21, 1.21.1neoforge
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Что нового
Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
release

Dungeons and Taverns v4.4.1

v4.4.1+mod
26 сент. 2024 г.507Minecraft: 1.21, 1.21.1fabric
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Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
release

Dungeons and Taverns v4.4.1

v4.4.1
26 сент. 2024 г.241Minecraft: 1.21, 1.21.1datapack
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Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
release

Dungeons and Taverns v4.4

4.4+mod
15 сент. 2024 г.3,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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# Changelog - ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore - Crossbows Power enchant is now renamed to: Might - Bows Piercing enchant is now renamed to: Blowthrough - Bows Multishot enchant is now renamed to: Tri-Shot - Added Translation Keys - Lone Citadel and Toxic Lair are now obtainable maps - Maps now have icons that fit their structures more - CEM Support for DnT boss mobs: > - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick" > - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint" - Removed the Largest house parts for the last step in Manors generation - Outreach is no longer in the nether keep - Fixed Bug with the Shrine Advancement causing an error in the server log - Fixed Typo with the Shrine Advancement [Strengh -> Strength] - Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"] - Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"] - Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"] - Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"] - Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"] - Fixed bad controll character in template pool witch_villa/plot - Fixed Call for Adventure Advancement, doesnt trigger curently - Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257 - Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book - **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
release

Dungeons and Taverns v4.4

4.4+mod
15 сент. 2024 г.2,5 тыс.Minecraft: 1.21, 1.21.1forge
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# Changelog - ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore - Crossbows Power enchant is now renamed to: Might - Bows Piercing enchant is now renamed to: Blowthrough - Bows Multishot enchant is now renamed to: Tri-Shot - Added Translation Keys - Lone Citadel and Toxic Lair are now obtainable maps - Maps now have icons that fit their structures more - CEM Support for DnT boss mobs: > - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick" > - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint" - Removed the Largest house parts for the last step in Manors generation - Outreach is no longer in the nether keep - Fixed Bug with the Shrine Advancement causing an error in the server log - Fixed Typo with the Shrine Advancement [Strengh -> Strength] - Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"] - Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"] - Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"] - Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"] - Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"] - Fixed bad controll character in template pool witch_villa/plot - Fixed Call for Adventure Advancement, doesnt trigger curently - Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257 - Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book - **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
release

Dungeons and Taverns v4.4

4.4+mod
15 сент. 2024 г.29,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# Changelog - ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore - Crossbows Power enchant is now renamed to: Might - Bows Piercing enchant is now renamed to: Blowthrough - Bows Multishot enchant is now renamed to: Tri-Shot - Added Translation Keys - Lone Citadel and Toxic Lair are now obtainable maps - Maps now have icons that fit their structures more - CEM Support for DnT boss mobs: > - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick" > - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint" - Removed the Largest house parts for the last step in Manors generation - Outreach is no longer in the nether keep - Fixed Bug with the Shrine Advancement causing an error in the server log - Fixed Typo with the Shrine Advancement [Strengh -> Strength] - Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"] - Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"] - Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"] - Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"] - Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"] - Fixed bad controll character in template pool witch_villa/plot - Fixed Call for Adventure Advancement, doesnt trigger curently - Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257 - Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book - **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
release

Dungeons and Taverns v4.4

4.4
15 сент. 2024 г.4,4 тыс.Minecraft: 1.21, 1.21.1datapack
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Что нового
# Changelog - ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore - Crossbows Power enchant is now renamed to: Might - Bows Piercing enchant is now renamed to: Blowthrough - Bows Multishot enchant is now renamed to: Tri-Shot - Added Translation Keys - Lone Citadel and Toxic Lair are now obtainable maps - Maps now have icons that fit their structures more - CEM Support for DnT boss mobs: > - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick" > - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint" - Removed the Largest house parts for the last step in Manors generation - Outreach is no longer in the nether keep - Fixed Bug with the Shrine Advancement causing an error in the server log - Fixed Typo with the Shrine Advancement [Strengh -> Strength] - Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"] - Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"] - Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"] - Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"] - Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"] - Fixed bad controll character in template pool witch_villa/plot - Fixed Call for Adventure Advancement, doesnt trigger curently - Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257 - Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book - **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
release

Dungeons and Taverns v4.3

v4.3+mod
11 авг. 2024 г.13,3 тыс.Minecraft: 1.21, 1.21.1neoforge
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Fixed Chorus plant placement in the End Lighthouse again Removed chains from jail rooms in the nether keep sorry for the small bug fix updates. this should be the last.
release

Dungeons and Taverns v4.3

v4.3+mod
7 июл. 2024 г.24,7 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
Fixed Chorus plant placement in the End Lighthouse again Removed chains from jail rooms in the nether keep sorry for the small bug fix updates. this should be the last.
release

Dungeons and Taverns v4.3

v4.3+mod
7 июл. 2024 г.126,7 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Fixed Chorus plant placement in the End Lighthouse again Removed chains from jail rooms in the nether keep sorry for the small bug fix updates. this should be the last.
release

Dungeons and Taverns v4.3

v4.3
7 июл. 2024 г.35,6 тыс.Minecraft: 1.21, 1.21.1datapack
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Что нового
Fixed Chorus plant placement in the End Lighthouse again Removed chains from jail rooms in the nether keep sorry for the small bug fix updates. this should be the last.
release

Dungeons and Tavenrs v4.2

v4.2+mod
7 июл. 2024 г.900Minecraft: 1.21forge
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Fixed Chorus plant placement in the End Lighthouse Fixed Jungle Ruins Loot tables Fixed Desert Ruins Loot tables Adjusted key rate in End Castles
release

Dungeons and Tavenrs v4.2

v4.2+mod
7 июл. 2024 г.2,2 тыс.Minecraft: 1.21fabric
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Fixed Chorus plant placement in the End Lighthouse Fixed Jungle Ruins Loot tables Fixed Desert Ruins Loot tables Adjusted key rate in End Castles
release

Dungeons and Tavenrs v4.2

v4.2
7 июл. 2024 г.948Minecraft: 1.21datapack
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Что нового
Fixed Chorus plant placement in the End Lighthouse Fixed Jungle Ruins Loot tables Fixed Desert Ruins Loot tables Adjusted key rate in End Castles
release

Dungeons and Tavenrs v4.1

v4.1+mod
5 июл. 2024 г.839Minecraft: 1.21forge
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Added new remnant: Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins New boss behaviors: Breeze boss now deal slowness 3 on direct aircharge hit Giant enemy spider deals poison 3 Phantom boss clears levitation from you Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart Rework ghasted enchantment: It only leaves fire when it hits an entity The levels heavily affect the knockback from the explosion Added support for waystones mod in both the shrines and the new shrine towers No this wont come to other Structures. Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them Overhauled part of the layout of the illager manor Split shrine into 5 different structures for ease to /locate Reduced the amount of cobwebs in the toxic lair All enchantments in loot tables now work using tags, this gives more control to customize it Increased chance for Shrine Keys Increased chance for Ominous Shrine Keys Added Lesser Shrine Vaults in Shrine Rooms Added Lesser Ominous Shrine Vaults in Shrine Rooms Added 5 new Advancements for killing the Minibosses Fixes: Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested) Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities) Fixed advancement icon from the trident trial monument Fixed trident trial monument vaults giving incorrect enchantment books Fixed traveler being incompatible with frost walker and depth strider rather than soul speed Fixed Desert ruins chests sometimes being empty Fixed gravity not working when hitting a wall Fixes Evoker not being Present in Badlands Miner Outpost Fixed issue of Enchantments referencing non existent tag Fixed Wither Coated to always take 2 durability pointes even with unbreaking
release

Dungeons and Tavenrs v4.1

v4.1+mod
5 июл. 2024 г.3 тыс.Minecraft: 1.21fabric
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Что нового
Added new remnant: Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins New boss behaviors: Breeze boss now deal slowness 3 on direct aircharge hit Giant enemy spider deals poison 3 Phantom boss clears levitation from you Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart Rework ghasted enchantment: It only leaves fire when it hits an entity The levels heavily affect the knockback from the explosion Added support for waystones mod in both the shrines and the new shrine towers No this wont come to other Structures. Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them Overhauled part of the layout of the illager manor Split shrine into 5 different structures for ease to /locate Reduced the amount of cobwebs in the toxic lair All enchantments in loot tables now work using tags, this gives more control to customize it Increased chance for Shrine Keys Increased chance for Ominous Shrine Keys Added Lesser Shrine Vaults in Shrine Rooms Added Lesser Ominous Shrine Vaults in Shrine Rooms Added 5 new Advancements for killing the Minibosses Fixes: Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested) Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities) Fixed advancement icon from the trident trial monument Fixed trident trial monument vaults giving incorrect enchantment books Fixed traveler being incompatible with frost walker and depth strider rather than soul speed Fixed Desert ruins chests sometimes being empty Fixed gravity not working when hitting a wall Fixes Evoker not being Present in Badlands Miner Outpost Fixed issue of Enchantments referencing non existent tag Fixed Wither Coated to always take 2 durability pointes even with unbreaking
release

Dungeons and Tavenrs v4.1

v4.1
5 июл. 2024 г.1 тыс.Minecraft: 1.21datapack
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Что нового
Added new remnant: Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins New boss behaviors: Breeze boss now deal slowness 3 on direct aircharge hit Giant enemy spider deals poison 3 Phantom boss clears levitation from you Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart Rework ghasted enchantment: It only leaves fire when it hits an entity The levels heavily affect the knockback from the explosion Added support for waystones mod in both the shrines and the new shrine towers No this wont come to other Structures. Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them Overhauled part of the layout of the illager manor Split shrine into 5 different structures for ease to /locate Reduced the amount of cobwebs in the toxic lair All enchantments in loot tables now work using tags, this gives more control to customize it Increased chance for Shrine Keys Increased chance for Ominous Shrine Keys Added Lesser Shrine Vaults in Shrine Rooms Added Lesser Ominous Shrine Vaults in Shrine Rooms Added 5 new Advancements for killing the Minibosses Fixes: Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested) Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities) Fixed advancement icon from the trident trial monument Fixed trident trial monument vaults giving incorrect enchantment books Fixed traveler being incompatible with frost walker and depth strider rather than soul speed Fixed Desert ruins chests sometimes being empty Fixed gravity not working when hitting a wall Fixes Evoker not being Present in Badlands Miner Outpost Fixed issue of Enchantments referencing non existent tag Fixed Wither Coated to always take 2 durability pointes even with unbreaking
release

Dungeons and Taverns v4

v4+mod
29 июн. 2024 г.9,9 тыс.Minecraft: 1.21fabric
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- **Added 10 new Enchantments:** - Antidote - Negates all damage from poison and deals it to the chestplate - Items: Chestplate - Max level: 1 - Incompatible with: Protection enchantments - Found in: Toxic Lair - Curse of conductivity - Gives a chance to get struck by lightning during a thunderstorm - Items: Any - Max level: 1 - Found in: Random loot - Ghasted - Shoot a fire arrow which explodes upon landing, destroying the arrow in the process. - Items: Crossbow - Max level: 3 - Incompatible with: Piercing, Multishot and Gravity - Found in: Nether keep - Gravity - Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process - Items: Crossbow - Max level: 3 - Incompatible with: Piercing, Multishot and Ghasted - Found in: End Castle - Illagers bane - Deal extra damage to Illagers, Vexes, Witches and Ravagers - Items: Weapon - Max level: 5 - Incompatible with: Sharpness, Smite, Bane of Arthropods - Found in: Illager structures - Outreach - Raises the block interaction range - Items: Chest - Max level: 4 - Found in: Desert Ruins - Photosynthesis - Repairs the item when is in direct view of the sun - Items: Any - Max level: 1 - Incompatible with: Mending - Found in: Jungle Ruins - Traveler - Faster sprinting speed and step up full blocks - Items: boots - Max level: 3 - Incompatible with: Soul speed - Found in: Shrines, Graves - Wax wings - Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast - Items: Elytra - Max level: 1 - Incompatible with: Unbreaking - Found in: End castle - Wither coated - Deals wither upon hitting the target and doubles the durability damage - Items: Sword and axe - Max level: 1 - Incompatible with: Fire aspect - Found in: Wither skeleton swords and Nether keep vaults - **Added 31 new structures total** - 23 of them are Remnant Structures. - those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them - those structures are simulair to wild ruins, just alot more rare - the miners house has been removed from Wild ruins and is now part of the Remnants set List of the new remnant structures: - Bee Keeper, an ruined house with some honey and a bee hive - Big Remnant 1, left over stone walls suggesting the shape of a structure - Big Remnant 2, left over stone walls suggesting the shape of a structures - Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree - Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard - Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/) - Bunny Base, small tower with 2 rooms and a backyard containing Bunnies - Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins - Forest Smith, small abandoned house with workstations of all smithing types for villager - Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard - Graveyard, Graveyard. - Medium Remnant 1, left over stone walls suggesting the shape of a structure - Medium Remnant 2, left over stone walls suggesting the shape of a structure - Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here. - Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion - Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon - Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons - Sawmill, abandoned Sawmill with some logs - School Remnants, left over stonewalls and bookshelves suggesting structures - Taiga Castle, Cobblestone castle in decay - Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus - Woodland Hut, Dark Oak Forest structure that is just an abandoned hut. - Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price. - Added Birch Villages - Added Trident Trial Monument. - Structure contains trial spawner and vaults - You can obtain the trident from here guranteed! - Added Toxic Lair. - Spawns in Swamp biomes. - Has archeology content on the surface and Trial Spawners underground. - You can obtain bows enchanted with Piercing or Multishot! - You can also find the Antitoxin Enchantment here - Added Lone Citadel. - Spawns in cold biomes. - Breezes and Strays can be found here. - You can obtain crossbows enchanted with Power and Infinity! - Added Shrines. - Leads to an underground part where you fight through themed rooms with Trial Spawners! - Has a vault at the end that can only be opened by Shrine Keys. - Has Rooms that get progressively more difficult. - Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys. - Added End Ships. - Has Vaults that can only be opened by End Ship Keys. - These vaults can reward elytras. - Added End Lighthouse. - Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm. - Has a vault that rewards a map leading to the End Castle. - End Ship Keys can be obtained here. - Added End Castle. - This structure is located at the same coordinates as the strongholds in the overworld. - Eyes of ender can be thrown to lead here. - Has at least one end ship of various sizes. - Has vaults with elytras that need End Ship Keys to open. - Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous - You can obtain the Gravity or Wax Wing Enchantments from here. - **Added Mod Suport to all loot tables.** - **Updated 16 Structures** - Updated Taverns - Taverns no longer Spawn with Tavenr Quest Chests anymore - Taverns spawn now instead with Tavern Quest Trader instead - to unlock map trades from them, trade once with them - Updated Illager Manor. - New Fixed layout for the garden/backyard of the Illager Manor. - Paintings now spawn, but are still affected by vanilla bugs. - Rebalanced loot tables. - Illagers Bane Can be found here - Updated Ruined Town. - Varied size. - New part with a copper dog statue added. - Central parts will no longer connect to each other. - Updated Creeping Crypt. - Now spawns with Trial spawners. - Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit - Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here. - Rebalanced loot tables. - Updated Desert Ruins. - Small Temples will no longer connect to each other. - Added Outreach Enchantment to the Loottables - Overhauled Archeology Loottables - Increased Suspicious Sand Amound - Less Trash - More Sherds - Relic Disc can be found here - Outreach Enchanting books too - Updated Jungle Ruins. - Bogged Naturally spawn here - Bogged, Cave Spiders and Zombies Prespawn here with armour - Added Photosynthesis Enchantment to the Loottables - Overhauled Archeology Loottables - Increased Suspicious Gravel Amound - Less Trash - More Sherds - Photosynthesis Enchanting books too - Buffed Chests Tressure loot - Temples use now Default Jungle Temples loot tables - Houses have now additional Jungle Items - Updated Undead Crypt. - Increased Mob Prespawns - Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli - New Rooms resembeling the classic monster room have been added - Updated Nether Keep. - Overhauled the entire bridge system. - Spawners in the Bridges are now replaced with Trial Spawners. - Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here. - Added Bridge Houses with more Trial Spawners inside. - Vaults only generate inside the main Keep Tower. - Added Bridge Towers. - Keep Can no longer generate through the bedrock ceiling or inside lava oceans. - Updated Bunker. - Generates way closer to the surface. - Erodes when in contact with air. - Added most of the vanilla stronghold rooms. - Added 1 more room. - Added Enderpearls to pot loot tables. - Updated Piglin Donjon. - Now has a Colloseum with Trial Spawners on top. - Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here. - Has vaults in the entire structure. - Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here. - Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults. - Instead of Nether Gold Ore other blocks can spawn instead - Ancient debris 1% - Iron block 1% - Gold block 1% - Raw gold block 5% - Gilded blackstone 20% - Nether quatz ore 30%. - Updated Piglin Outstation. - Now has Trial Spawners that drop Piglin Outsation Keys. - Vaults here reward a map leading to the Piglin Donjon. - Piglins Brutes spawned here can drop Piglin Outstation Keys. - Updated Hamlet. - Now has Trial Spawners that drop Piglin Outsation Keys. - Vaults here reward a map leading to the Piglin Donjon. - Piglins Brutes spawned here can drop Piglin Outstation Keys. - Vaults contain maps to: Bastion Remnant, Piglin Outstation. - Updated Piglin/Skeleton/Illager Camps. - llager camps now have maps that lead to: Pillager Outpost. - The Piglin Camps now have maps that lead to Piglin Hamlet. - Nether Skeleton camps now have maps that lead to Nether Skeleton Towers. - Updated Nether Skeleton Towers. - Now contains maps for Nether Port or Nether Keep. - Fixed Waterlogging in all structures - Rebalance of loot tables. - Added 1 new behavior with allays. - Allays turn into a Vex when they hold a echo shard and are hit by lighting
release

Dungeons and Taverns v4

v4+mod
29 июн. 2024 г.978Minecraft: 1.21forge
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- **Added 10 new Enchantments:** - Antidote - Negates all damage from poison and deals it to the chestplate - Items: Chestplate - Max level: 1 - Incompatible with: Protection enchantments - Found in: Toxic Lair - Curse of conductivity - Gives a chance to get struck by lightning during a thunderstorm - Items: Any - Max level: 1 - Found in: Random loot - Ghasted - Shoot a fire arrow which explodes upon landing, destroying the arrow in the process. - Items: Crossbow - Max level: 3 - Incompatible with: Piercing, Multishot and Gravity - Found in: Nether keep - Gravity - Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process - Items: Crossbow - Max level: 3 - Incompatible with: Piercing, Multishot and Ghasted - Found in: End Castle - Illagers bane - Deal extra damage to Illagers, Vexes, Witches and Ravagers - Items: Weapon - Max level: 5 - Incompatible with: Sharpness, Smite, Bane of Arthropods - Found in: Illager structures - Outreach - Raises the block interaction range - Items: Chest - Max level: 4 - Found in: Desert Ruins - Photosynthesis - Repairs the item when is in direct view of the sun - Items: Any - Max level: 1 - Incompatible with: Mending - Found in: Jungle Ruins - Traveler - Faster sprinting speed and step up full blocks - Items: boots - Max level: 3 - Incompatible with: Soul speed - Found in: Shrines, Graves - Wax wings - Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast - Items: Elytra - Max level: 1 - Incompatible with: Unbreaking - Found in: End castle - Wither coated - Deals wither upon hitting the target and doubles the durability damage - Items: Sword and axe - Max level: 1 - Incompatible with: Fire aspect - Found in: Wither skeleton swords and Nether keep vaults - **Added 31 new structures total** - 23 of them are Remnant Structures. - those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them - those structures are simulair to wild ruins, just alot more rare - the miners house has been removed from Wild ruins and is now part of the Remnants set List of the new remnant structures: - Bee Keeper, an ruined house with some honey and a bee hive - Big Remnant 1, left over stone walls suggesting the shape of a structure - Big Remnant 2, left over stone walls suggesting the shape of a structures - Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree - Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard - Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/) - Bunny Base, small tower with 2 rooms and a backyard containing Bunnies - Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins - Forest Smith, small abandoned house with workstations of all smithing types for villager - Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard - Graveyard, Graveyard. - Medium Remnant 1, left over stone walls suggesting the shape of a structure - Medium Remnant 2, left over stone walls suggesting the shape of a structure - Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here. - Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion - Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon - Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons - Sawmill, abandoned Sawmill with some logs - School Remnants, left over stonewalls and bookshelves suggesting structures - Taiga Castle, Cobblestone castle in decay - Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus - Woodland Hut, Dark Oak Forest structure that is just an abandoned hut. - Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price. - Added Birch Villages - Added Trident Trial Monument. - Structure contains trial spawner and vaults - You can obtain the trident from here guranteed! - Added Toxic Lair. - Spawns in Swamp biomes. - Has archeology content on the surface and Trial Spawners underground. - You can obtain bows enchanted with Piercing or Multishot! - You can also find the Antitoxin Enchantment here - Added Lone Citadel. - Spawns in cold biomes. - Breezes and Strays can be found here. - You can obtain crossbows enchanted with Power and Infinity! - Added Shrines. - Leads to an underground part where you fight through themed rooms with Trial Spawners! - Has a vault at the end that can only be opened by Shrine Keys. - Has Rooms that get progressively more difficult. - Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys. - Added End Ships. - Has Vaults that can only be opened by End Ship Keys. - These vaults can reward elytras. - Added End Lighthouse. - Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm. - Has a vault that rewards a map leading to the End Castle. - End Ship Keys can be obtained here. - Added End Castle. - This structure is located at the same coordinates as the strongholds in the overworld. - Eyes of ender can be thrown to lead here. - Has at least one end ship of various sizes. - Has vaults with elytras that need End Ship Keys to open. - Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous - You can obtain the Gravity or Wax Wing Enchantments from here. - **Added Mod Suport to all loot tables.** - **Updated 16 Structures** - Updated Taverns - Taverns no longer Spawn with Tavenr Quest Chests anymore - Taverns spawn now instead with Tavern Quest Trader instead - to unlock map trades from them, trade once with them - Updated Illager Manor. - New Fixed layout for the garden/backyard of the Illager Manor. - Paintings now spawn, but are still affected by vanilla bugs. - Rebalanced loot tables. - Illagers Bane Can be found here - Updated Ruined Town. - Varied size. - New part with a copper dog statue added. - Central parts will no longer connect to each other. - Updated Creeping Crypt. - Now spawns with Trial spawners. - Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit - Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here. - Rebalanced loot tables. - Updated Desert Ruins. - Small Temples will no longer connect to each other. - Added Outreach Enchantment to the Loottables - Overhauled Archeology Loottables - Increased Suspicious Sand Amound - Less Trash - More Sherds - Relic Disc can be found here - Outreach Enchanting books too - Updated Jungle Ruins. - Bogged Naturally spawn here - Bogged, Cave Spiders and Zombies Prespawn here with armour - Added Photosynthesis Enchantment to the Loottables - Overhauled Archeology Loottables - Increased Suspicious Gravel Amound - Less Trash - More Sherds - Photosynthesis Enchanting books too - Buffed Chests Tressure loot - Temples use now Default Jungle Temples loot tables - Houses have now additional Jungle Items - Updated Undead Crypt. - Increased Mob Prespawns - Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli - New Rooms resembeling the classic monster room have been added - Updated Nether Keep. - Overhauled the entire bridge system. - Spawners in the Bridges are now replaced with Trial Spawners. - Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here. - Added Bridge Houses with more Trial Spawners inside. - Vaults only generate inside the main Keep Tower. - Added Bridge Towers. - Keep Can no longer generate through the bedrock ceiling or inside lava oceans. - Updated Bunker. - Generates way closer to the surface. - Erodes when in contact with air. - Added most of the vanilla stronghold rooms. - Added 1 more room. - Added Enderpearls to pot loot tables. - Updated Piglin Donjon. - Now has a Colloseum with Trial Spawners on top. - Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here. - Has vaults in the entire structure. - Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here. - Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults. - Instead of Nether Gold Ore other blocks can spawn instead - Ancient debris 1% - Iron block 1% - Gold block 1% - Raw gold block 5% - Gilded blackstone 20% - Nether quatz ore 30%. - Updated Piglin Outstation. - Now has Trial Spawners that drop Piglin Outsation Keys. - Vaults here reward a map leading to the Piglin Donjon. - Piglins Brutes spawned here can drop Piglin Outstation Keys. - Updated Hamlet. - Now has Trial Spawners that drop Piglin Outsation Keys. - Vaults here reward a map leading to the Piglin Donjon. - Piglins Brutes spawned here can drop Piglin Outstation Keys. - Vaults contain maps to: Bastion Remnant, Piglin Outstation. - Updated Piglin/Skeleton/Illager Camps. - llager camps now have maps that lead to: Pillager Outpost. - The Piglin Camps now have maps that lead to Piglin Hamlet. - Nether Skeleton camps now have maps that lead to Nether Skeleton Towers. - Updated Nether Skeleton Towers. - Now contains maps for Nether Port or Nether Keep. - Fixed Waterlogging in all structures - Rebalance of loot tables. - Added 1 new behavior with allays. - Allays turn into a Vex when they hold a echo shard and are hit by lighting
release

Dungeons and Taverns v4

v4
29 июн. 2024 г.10,9 тыс.Minecraft: 1.21datapack
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Что нового
- **Added 10 new Enchantments:** - Antidote - Negates all damage from poison and deals it to the chestplate - Items: Chestplate - Max level: 1 - Incompatible with: Protection enchantments - Found in: Toxic Lair - Curse of conductivity - Gives a chance to get struck by lightning during a thunderstorm - Items: Any - Max level: 1 - Found in: Random loot - Ghasted - Shoot a fire arrow which explodes upon landing, destroying the arrow in the process. - Items: Crossbow - Max level: 3 - Incompatible with: Piercing, Multishot and Gravity - Found in: Nether keep - Gravity - Shoot an arrow which pulls all mobs around it upon landing, destroying the arrow in the process - Items: Crossbow - Max level: 3 - Incompatible with: Piercing, Multishot and Ghasted - Found in: End Castle - Illagers bane - Deal extra damage to Illagers, Vexes, Witches and Ravagers - Items: Weapon - Max level: 5 - Incompatible with: Sharpness, Smite, Bane of Arthropods - Found in: Illager structures - Outreach - Raises the block interaction range - Items: Chest - Max level: 4 - Found in: Desert Ruins - Photosynthesis - Repairs the item when is in direct view of the sun - Items: Any - Max level: 1 - Incompatible with: Mending - Found in: Jungle Ruins - Traveler - Faster sprinting speed and step up full blocks - Items: boots - Max level: 3 - Incompatible with: Soul speed - Found in: Shrines, Graves - Wax wings - Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast - Items: Elytra - Max level: 1 - Incompatible with: Unbreaking - Found in: End castle - Wither coated - Deals wither upon hitting the target and doubles the durability damage - Items: Sword and axe - Max level: 1 - Incompatible with: Fire aspect - Found in: Wither skeleton swords and Nether keep vaults - **Added 31 new structures total** - 23 of them are Remnant Structures. - those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them - those structures are simulair to wild ruins, just alot more rare - the miners house has been removed from Wild ruins and is now part of the Remnants set List of the new remnant structures: - Bee Keeper, an ruined house with some honey and a bee hive - Big Remnant 1, left over stone walls suggesting the shape of a structure - Big Remnant 2, left over stone walls suggesting the shape of a structures - Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree - Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard - Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/) - Bunny Base, small tower with 2 rooms and a backyard containing Bunnies - Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins - Forest Smith, small abandoned house with workstations of all smithing types for villager - Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard - Graveyard, Graveyard. - Medium Remnant 1, left over stone walls suggesting the shape of a structure - Medium Remnant 2, left over stone walls suggesting the shape of a structure - Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here. - Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion - Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon - Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons - Sawmill, abandoned Sawmill with some logs - School Remnants, left over stonewalls and bookshelves suggesting structures - Taiga Castle, Cobblestone castle in decay - Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus - Woodland Hut, Dark Oak Forest structure that is just an abandoned hut. - Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price. - Added Birch Villages - Added Trident Trial Monument. - Structure contains trial spawner and vaults - You can obtain the trident from here guranteed! - Added Toxic Lair. - Spawns in Swamp biomes. - Has archeology content on the surface and Trial Spawners underground. - You can obtain bows enchanted with Piercing or Multishot! - You can also find the Antitoxin Enchantment here - Added Lone Citadel. - Spawns in cold biomes. - Breezes and Strays can be found here. - You can obtain crossbows enchanted with Power and Infinity! - Added Shrines. - Leads to an underground part where you fight through themed rooms with Trial Spawners! - Has a vault at the end that can only be opened by Shrine Keys. - Has Rooms that get progressively more difficult. - Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys. - Added End Ships. - Has Vaults that can only be opened by End Ship Keys. - These vaults can reward elytras. - Added End Lighthouse. - Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm. - Has a vault that rewards a map leading to the End Castle. - End Ship Keys can be obtained here. - Added End Castle. - This structure is located at the same coordinates as the strongholds in the overworld. - Eyes of ender can be thrown to lead here. - Has at least one end ship of various sizes. - Has vaults with elytras that need End Ship Keys to open. - Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous - You can obtain the Gravity or Wax Wing Enchantments from here. - **Added Mod Suport to all loot tables.** - **Updated 16 Structures** - Updated Taverns - Taverns no longer Spawn with Tavenr Quest Chests anymore - Taverns spawn now instead with Tavern Quest Trader instead - to unlock map trades from them, trade once with them - Updated Illager Manor. - New Fixed layout for the garden/backyard of the Illager Manor. - Paintings now spawn, but are still affected by vanilla bugs. - Rebalanced loot tables. - Illagers Bane Can be found here - Updated Ruined Town. - Varied size. - New part with a copper dog statue added. - Central parts will no longer connect to each other. - Updated Creeping Crypt. - Now spawns with Trial spawners. - Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit - Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here. - Rebalanced loot tables. - Updated Desert Ruins. - Small Temples will no longer connect to each other. - Added Outreach Enchantment to the Loottables - Overhauled Archeology Loottables - Increased Suspicious Sand Amound - Less Trash - More Sherds - Relic Disc can be found here - Outreach Enchanting books too - Updated Jungle Ruins. - Bogged Naturally spawn here - Bogged, Cave Spiders and Zombies Prespawn here with armour - Added Photosynthesis Enchantment to the Loottables - Overhauled Archeology Loottables - Increased Suspicious Gravel Amound - Less Trash - More Sherds - Photosynthesis Enchanting books too - Buffed Chests Tressure loot - Temples use now Default Jungle Temples loot tables - Houses have now additional Jungle Items - Updated Undead Crypt. - Increased Mob Prespawns - Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli - New Rooms resembeling the classic monster room have been added - Updated Nether Keep. - Overhauled the entire bridge system. - Spawners in the Bridges are now replaced with Trial Spawners. - Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here. - Added Bridge Houses with more Trial Spawners inside. - Vaults only generate inside the main Keep Tower. - Added Bridge Towers. - Keep Can no longer generate through the bedrock ceiling or inside lava oceans. - Updated Bunker. - Generates way closer to the surface. - Erodes when in contact with air. - Added most of the vanilla stronghold rooms. - Added 1 more room. - Added Enderpearls to pot loot tables. - Updated Piglin Donjon. - Now has a Colloseum with Trial Spawners on top. - Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here. - Has vaults in the entire structure. - Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here. - Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults. - Instead of Nether Gold Ore other blocks can spawn instead - Ancient debris 1% - Iron block 1% - Gold block 1% - Raw gold block 5% - Gilded blackstone 20% - Nether quatz ore 30%. - Updated Piglin Outstation. - Now has Trial Spawners that drop Piglin Outsation Keys. - Vaults here reward a map leading to the Piglin Donjon. - Piglins Brutes spawned here can drop Piglin Outstation Keys. - Updated Hamlet. - Now has Trial Spawners that drop Piglin Outsation Keys. - Vaults here reward a map leading to the Piglin Donjon. - Piglins Brutes spawned here can drop Piglin Outstation Keys. - Vaults contain maps to: Bastion Remnant, Piglin Outstation. - Updated Piglin/Skeleton/Illager Camps. - llager camps now have maps that lead to: Pillager Outpost. - The Piglin Camps now have maps that lead to Piglin Hamlet. - Nether Skeleton camps now have maps that lead to Nether Skeleton Towers. - Updated Nether Skeleton Towers. - Now contains maps for Nether Port or Nether Keep. - Fixed Waterlogging in all structures - Rebalance of loot tables. - Added 1 new behavior with allays. - Allays turn into a Vex when they hold a echo shard and are hit by lighting
release

Dungeons and Taverns v3.2

3.2+mod
23 апр. 2024 г.40,6 тыс.Minecraft: 1.20.5, 1.20.6fabric
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Что нового
Fixed loottables for 1.20.5 minor balance changes to loot tables - reduced the amound of items in illager related structures
release

Dungeons and Taverns v3.2

3.2+mod
23 апр. 2024 г.7,5 тыс.Minecraft: 1.20.5, 1.20.6forge
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Что нового
Fixed loottables for 1.20.5 minor balance changes to loot tables - reduced the amound of items in illager related structures
release

Dungeons and Taverns v3.2

3.2
23 апр. 2024 г.13,8 тыс.Minecraft: 1.20.5, 1.20.6datapack
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Что нового
Fixed loottables for 1.20.5 minor balance changes to loot tables - reduced the amound of items in illager related structures
release

Dungeon and Taverns v3.0.3.fix

3.0.3.f+mod
23 мар. 2024 г.7,8 млнMinecraft: 1.20, 1.20.1, 1.20.2fabric
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Что нового
This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error. i usualy don't do backports but this was litteraly just a missing file so its an exeption.
release

Dungeon and Taverns v3.0.3.fix

3.0.3.f+mod
23 мар. 2024 г.2,1 млнMinecraft: 1.20, 1.20.1, 1.20.2forge
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Что нового
This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error. i usualy don't do backports but this was litteraly just a missing file so its an exeption.
release

Dungeon and Taverns v3.0.3.fix

3.0.3.f
23 мар. 2024 г.65 тыс.Minecraft: 1.20, 1.20.1, 1.20.2datapack
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Что нового
This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error. i usualy don't do backports but this was litteraly just a missing file so its an exeption.
release

Dungeons and Taverns v3.1.1

3.1.1+mod
5 дек. 2023 г.174,6 тыс.Minecraft: 1.20.3, 1.20.4fabric
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Что нового
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue. - Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes. - Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs) - Overhauled the Nether Keep Bridge parts to have more open windows - Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes) - Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels - Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers. - Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze - Raised the size of the Nether Keep from 7 steps to 11 steps - Added few more hallway Rooms to the Bunker - Raised the size of the Bunker from 5 to 20 - Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big - Raised the Donjon Step size to 20, just for the railroad
release

Dungeons and Taverns v3.1.1

3.1.1+mod
5 дек. 2023 г.19,9 тыс.Minecraft: 1.20.3, 1.20.4forge
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Что нового
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue. - Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes. - Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs) - Overhauled the Nether Keep Bridge parts to have more open windows - Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes) - Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels - Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers. - Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze - Raised the size of the Nether Keep from 7 steps to 11 steps - Added few more hallway Rooms to the Bunker - Raised the size of the Bunker from 5 to 20 - Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big - Raised the Donjon Step size to 20, just for the railroad
release

Dungeons and Taverns v3.1.1

3.1.1
5 дек. 2023 г.26,7 тыс.Minecraft: 1.20.3, 1.20.4datapack
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Что нового
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue. - Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes. - Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs) - Overhauled the Nether Keep Bridge parts to have more open windows - Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes) - Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels - Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers. - Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze - Raised the size of the Nether Keep from 7 steps to 11 steps - Added few more hallway Rooms to the Bunker - Raised the size of the Bunker from 5 to 20 - Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big - Raised the Donjon Step size to 20, just for the railroad
release

Dungeons and Taverns v3.1.0 (for 23w44a)

3.1.0
4 нояб. 2023 г.10,5 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 23w43bdatapack
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Что нового
Important: To get Loot from pots you require Minecraft at least on 23w44a, otherwise they drop nothing but bricks. Adds Pots to Badland Miner Outpost Bunker Conduit Ruin Creeping Crypt Desert Ruin Underground House - Underground houses tnt trap got an upgrade Ruined Town Illager Camps Illager Hideout Illager Manor Jungle Ruin Nether Keep Nether Skeleton Camp Nether Skeleton Tower Nether Port Donjon Piglin Outstation Hamlet Stray Fort Taverns Undead Crypts Wild Ruin WItch Villas
release

Dungeons and Taverns v3.0.3

3.0.3+mod
8 окт. 2023 г.777,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2fabric
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Что нового
- Added Illager Structures to the Tavern Quest chest loot table - Added Witch Viler to the Tavern Quest chest loot table - Added Ancient Cities to the Tavern Quest chest loot table - apologies for the rough transition
release

Dungeons and Taverns v3.0.3

3.0.3+mod
8 окт. 2023 г.259,6 тыс.Minecraft: 1.20, 1.20.1, 1.20.2forge
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Что нового
- Added Illager Structures to the Tavern Quest chest loot table - Added Witch Viler to the Tavern Quest chest loot table - Added Ancient Cities to the Tavern Quest chest loot table - apologies for the rough transition
release

Dungeons and Taverns v3.0.3

3.0.3
8 окт. 2023 г.8,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2datapack
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Что нового
- Added Illager Structures to the Tavern Quest chest loot table - Added Witch Viler to the Tavern Quest chest loot table - Added Ancient Cities to the Tavern Quest chest loot table - apologies for the rough transition
release

Dungeons and Taverns v3.0.2

3.0.2+mod
6 окт. 2023 г.2,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2fabric
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Что нового
- Removed Vanilla Overhauls from this main Mod - They are now their own Standalone Mods
release

Dungeons and Taverns v3.0.2

3.0.2+mod
6 окт. 2023 г.3,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2forge
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Что нового
- Removed Vanilla Overhauls from this main Mod - They are now their own Standalone Mods
release

Dungeons and Taverns v3.0.2

3.0.2
6 окт. 2023 г.633Minecraft: 1.20, 1.20.1, 1.20.2datapack
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Что нового
- Removed Vanilla Overhauls from this main Mod - They are now their own Standalone Mods
release

Dungeons and Taverns v3.0.1

3.0.1+mod
2 окт. 2023 г.3,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2fabric
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Что нового
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with - Biomes o plenty - Biomes you go - Project vibrant journeys - Wythers - Terralith - Regions unexplored This versions changelog - Added a missing Button to the Witch Villa room with the zombie converter - Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms - Slightly updated the Witch Villas main tower - Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate - Fixed a ton of falsely named jigsaw block entries causing console issues~ - the structures where - All of the Tavern Trader Cars - Swamp Taverns campfire place - Illager hideouts hallway siderooms - All of the Bunker structure files - All of the Illager camp structure files - All of the conduit houses and decorative plots - Slightly updated one of the Bunker rooms - Fixed false rotated ladders in a few rooms - Fixed an Illager Hideouts hallway sideroom not being able to generate - Fixed Witch Villa's brewing loot chest table creating error logs - your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
release

Dungeons and Taverns v3.0.1

3.0.1+mod
2 окт. 2023 г.1,9 тыс.Minecraft: 1.20, 1.20.1, 1.20.2forge
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Что нового
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with - Biomes o plenty - Biomes you go - Project vibrant journeys - Wythers - Terralith - Regions unexplored This versions changelog - Added a missing Button to the Witch Villa room with the zombie converter - Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms - Slightly updated the Witch Villas main tower - Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate - Fixed a ton of falsely named jigsaw block entries causing console issues~ - the structures where - All of the Tavern Trader Cars - Swamp Taverns campfire place - Illager hideouts hallway siderooms - All of the Bunker structure files - All of the Illager camp structure files - All of the conduit houses and decorative plots - Slightly updated one of the Bunker rooms - Fixed false rotated ladders in a few rooms - Fixed an Illager Hideouts hallway sideroom not being able to generate - Fixed Witch Villa's brewing loot chest table creating error logs - your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
release

Dungeons and Taverns v3.0.1

3.0.1
2 окт. 2023 г.2,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2datapack
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Что нового
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with - Biomes o plenty - Biomes you go - Project vibrant journeys - Wythers - Terralith - Regions unexplored This versions changelog - Added a missing Button to the Witch Villa room with the zombie converter - Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms - Slightly updated the Witch Villas main tower - Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate - Fixed a ton of falsely named jigsaw block entries causing console issues~ - the structures where - All of the Tavern Trader Cars - Swamp Taverns campfire place - Illager hideouts hallway siderooms - All of the Bunker structure files - All of the Illager camp structure files - All of the conduit houses and decorative plots - Slightly updated one of the Bunker rooms - Fixed false rotated ladders in a few rooms - Fixed an Illager Hideouts hallway sideroom not being able to generate - Fixed Witch Villa's brewing loot chest table creating error logs - your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
release

Dungeons and Taverns v3

3+mod
1 окт. 2023 г.1,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2fabric
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Что нового
- Added Snowy Taverns - Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set - Added Piglin Camps - Added Skeleton Camps (soul/warped/crimson/wastes) - Added Piglin Outstation - Added Skeleton Towers (soul/warped/crimson/wastes) - Added Donjon (Rare Structure only generating in Crimson forest) - Added Nether Ports - Added Witch Villa - Added Creeping Crypts - Added Desert Ruins - Added more wild ruins variations - Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites - Added an Main Jungle Temple in the Jungle Ruins - Rearranged Strongholds Layout - Rebalanced Stronghold library's loot - Updated Swamp Villages (replaced all villagers with witches, slimes and cats) - Updated Ancient Cities Loot - Rebalanced Trim loot in all Dungeon and Tavern structures - Updated Illager Manors - Added Staircases in every house part - Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms - Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging - Heavy nerfed the bookshelves and loot tables for chests - Updated Undead Crypts by adding mobs and removing the candles around the spawner - Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance - Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft) - Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type) - Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs - Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air - Updated Stronghold librarians to have unique trades - Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit) - Fixed a bunch of other bugs, missing loot tables - Fixed several bugs with the stronghold rework - Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other - Added Advancements for Completing all Illager Structures - Added Advancements for Completing all Nether Skeleton Structures - Added advancements for Completing all Piglin Structures - Added Advancements for Entering a Tavern for the first time - Overhauled the Quest system - Illager camps hold now maps for Pillager Outposts - Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental) - Taverns hold maps for Ruins and Dungeons Happy Exploring!
release

Dungeons and Taverns v3

3+mod
1 окт. 2023 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2forge
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Что нового
- Added Snowy Taverns - Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set - Added Piglin Camps - Added Skeleton Camps (soul/warped/crimson/wastes) - Added Piglin Outstation - Added Skeleton Towers (soul/warped/crimson/wastes) - Added Donjon (Rare Structure only generating in Crimson forest) - Added Nether Ports - Added Witch Villa - Added Creeping Crypts - Added Desert Ruins - Added more wild ruins variations - Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites - Added an Main Jungle Temple in the Jungle Ruins - Rearranged Strongholds Layout - Rebalanced Stronghold library's loot - Updated Swamp Villages (replaced all villagers with witches, slimes and cats) - Updated Ancient Cities Loot - Rebalanced Trim loot in all Dungeon and Tavern structures - Updated Illager Manors - Added Staircases in every house part - Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms - Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging - Heavy nerfed the bookshelves and loot tables for chests - Updated Undead Crypts by adding mobs and removing the candles around the spawner - Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance - Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft) - Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type) - Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs - Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air - Updated Stronghold librarians to have unique trades - Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit) - Fixed a bunch of other bugs, missing loot tables - Fixed several bugs with the stronghold rework - Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other Happy Exploring!
release

Dungeons and Taverns v3

3
1 окт. 2023 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2datapack
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Что нового
- Added Snowy Taverns - Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set - Added Piglin Camps - Added Skeleton Camps (soul/warped/crimson/wastes) - Added Piglin Outstation - Added Skeleton Towers (soul/warped/crimson/wastes) - Added Donjon (Rare Structure only generating in Crimson forest) - Added Nether Ports - Added Witch Villa - Added Creeping Crypts - Added Desert Ruins - Added more wild ruins variations - Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites - Added an Main Jungle Temple in the Jungle Ruins - Rearranged Strongholds Layout - Rebalanced Stronghold library's loot - Updated Swamp Villages (replaced all villagers with witches, slimes and cats) - Updated Ancient Cities Loot - Rebalanced Trim loot in all Dungeon and Tavern structures - Updated Illager Manors - Added Staircases in every house part - Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms - Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging - Heavy nerfed the bookshelves and loot tables for chests - Updated Undead Crypts by adding mobs and removing the candles around the spawner - Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance - Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft) - Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type) - Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs - Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air - Updated Stronghold librarians to have unique trades - Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit) - Fixed a bunch of other bugs, missing loot tables - Fixed several bugs with the stronghold rework - Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other Happy Exploring!
release

Dungeons and Taverns V2.1.4

v2.1.4+mod
17 июл. 2023 г.35,7 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
Fixed the foundation issue with Illager manors Added stairs for the Illager manors different levels Fixed Illager manors rooms not spawning Illager Removed house part spawned Illager manor Removed Stronghold town for performance reasons Reduced Stronghold size for performance reasons Reduced Nether Keep generation rate
release

Dungeons and Taverns V2.1.4

v2.1.4+mod
17 июл. 2023 г.9,6 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
Fixed the foundation issue with Illager manors Added stairs for the Illager manors different levels Fixed Illager manors rooms not spawning Illager Removed house part spawned Illager manor Removed Stronghold town for performance reasons Reduced Stronghold size for performance reasons Reduced Nether Keep generation rate
release

Dungeons and Taverns V2.1.4

v2.1.4
17 июл. 2023 г.7,1 тыс.Minecraft: 1.20, 1.20.1datapack
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Что нового
Fixed the foundation issue with Illager manors Added stairs for the Illager manors different levels Fixed Illager manors rooms not spawning Illager Removed house part spawned Illager manor Removed Stronghold town for performance reasons Reduced Stronghold size for performance reasons Reduced Nether Keep generation rate
release

v2.1.3

v2.1.3+mod
14 июн. 2023 г.4,1 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
Fixed and Updated Hamlet Lootchest Fixed other lootchests Reduced spawn overwrite for the Nether Keep
release

v2.1.3

v2.1.3+mod
14 июн. 2023 г.9 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
Fixed and Updated Hamlet Lootchest Fixed other lootchests Reduced spawn overwrite for the Nether Keep
release

v2.1.3

v2.1.3
14 июн. 2023 г.4,7 тыс.Minecraft: 1.20, 1.20.1datapack
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Что нового
Fixed and Updated Hamlet Lootchest Fixed other lootchests Reduced spawn overwrite for the Nether Keep
release

Dungeons and Taverns v2.1.2

v2.1.2+mod
10 июн. 2023 г.558Minecraft: 1.20fabric
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Что нового
Fixed broken Stronghold basis loot table (apologies for that) Changed Plots for ruined town to avoid the floating platform issue
release

Dungeons and Taverns v2.1.2

v2.1.2+mod
10 июн. 2023 г.311Minecraft: 1.20forge
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Что нового
Fixed broken Stronghold basis loot table (apologies for that) Changed Plots for ruined town to avoid the floating platform issue
release

Dungeons and Taverns v2.1.2

v2.1.2
10 июн. 2023 г.564Minecraft: 1.20datapack
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Что нового
Fixed broken Stronghold basis loot table (apologies for that) Changed Plots for ruined town to avoid the floating platform issue
release

Dungeons and Taverns v2.1

v2.1+mod
7 июн. 2023 г.381Minecraft: 1.20fabric
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Что нового
DnT 2.1 changelog: Updated Strongholds, illager manors and nether keeps mob rates Fixed an bug with stronghold sewer not generating Fixed an bug with the silverfish spawner placement Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor Added Swamp Village Added Swamp Firewatch tower Added Swamp Tavern Added Jungle Village Updated Jungle Firewatch tower Added Jungle Tavern Updated mangrove Firewatch tower Updated Birch Firewatch tower Added Cherry grove Firewatch tower Added Cherry grove Tavern Added Hamlet (piglin village/outpost) Updated Jungle Ruins (they have now archelogy loot) Updated Ancient City       -Added more rubble       -Added new big build       -Updated loot for the chests (adding trims, rebalance)       -Added gravel and Suspicious gravel to the rubble       -Added archelogy loot       -Added 3 new Alarm towers using the sculk amethyst combo       -Added an 3rd layer for the walls with an sculk amethyst network Updated Ruined town/stronghold ruined town       -Added plots       -Updated the entire street system       -Added stage 5 house degration       -Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot       -Removed Zombie Spawns as only spawn       -Added Swamp as possible biome to generate in Updated Desert tavern (camels) Added Loot table for Wandering Trader (0-3 emeralds) Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player) Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop) Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows) Added Loot table for Piglin Brute (same as piglin but without the arrows) Updated Witch Loot (somewhat rare chance for 0-2 emeralds) Fixed an bug with witch hut lootchests (mangrove and swamp hut) Added trims to several loot tables and probably more things I forgot to write down
beta

Dungeons and Taverns v2.1

v2.1+mod
7 июн. 2023 г.176Minecraft: 1.20forge
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Что нового
DnT 2.1 changelog: Updated Strongholds, illager manors and nether keeps mob rates Fixed an bug with stronghold sewer not generating Fixed an bug with the silverfish spawner placement Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor Added Swamp Village Added Swamp Firewatch tower Added Swamp Tavern Added Jungle Village Updated Jungle Firewatch tower Added Jungle Tavern Updated mangrove Firewatch tower Updated Birch Firewatch tower Added Cherry grove Firewatch tower Added Cherry grove Tavern Added Hamlet (piglin village/outpost) Updated Jungle Ruins (they have now archelogy loot) Updated Ancient City       -Added more rubble       -Added new big build       -Updated loot for the chests (adding trims, rebalance)       -Added gravel and Suspicious gravel to the rubble       -Added archelogy loot       -Added 3 new Alarm towers using the sculk amethyst combo       -Added an 3rd layer for the walls with an sculk amethyst network Updated Ruined town/stronghold ruined town       -Added plots       -Updated the entire street system       -Added stage 5 house degration       -Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot       -Removed Zombie Spawns as only spawn       -Added Swamp as possible biome to generate in Updated Desert tavern (camels) Added Loot table for Wandering Trader (0-3 emeralds) Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player) Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop) Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows) Added Loot table for Piglin Brute (same as piglin but without the arrows) Updated Witch Loot (somewhat rare chance for 0-2 emeralds) Fixed an bug with witch hut lootchests (mangrove and swamp hut) Added trims to several loot tables and probably more things I forgot to write down
release

Dungeons and Taverns v2.1

v2.1
7 июн. 2023 г.417Minecraft: 1.20datapack
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Что нового
DnT 2.1 changelog: Updated Strongholds, illager manors and nether keeps mob rates Fixed an bug with stronghold sewer not generating Fixed an bug with the silverfish spawner placement Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor Added Swamp Village Added Swamp Firewatch tower Added Swamp Tavern Added Jungle Village Updated Jungle Firewatch tower Added Jungle Tavern Updated mangrove Firewatch tower Updated Birch Firewatch tower Added Cherry grove Firewatch tower Added Cherry grove Tavern Added Hamlet (piglin village/outpost) Updated Jungle Ruins (they have now archelogy loot) Updated Ancient City       -Added more rubble       -Added new big build       -Updated loot for the chests (adding trims, rebalance)       -Added gravel and Suspicious gravel to the rubble       -Added archelogy loot       -Added 3 new Alarm towers using the sculk amethyst combo       -Added an 3rd layer for the walls with an sculk amethyst network Updated Ruined town/stronghold ruined town       -Added plots       -Updated the entire street system       -Added stage 5 house degration       -Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot       -Removed Zombie Spawns as only spawn       -Added Swamp as possible biome to generate in Updated Desert tavern (camels) Added Loot table for Wandering Trader (0-3 emeralds) Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player) Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop) Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows) Added Loot table for Piglin Brute (same as piglin but without the arrows) Updated Witch Loot (somewhat rare chance for 0-2 emeralds) Fixed an bug with witch hut lootchests (mangrove and swamp hut) Added trims to several loot tables and probably more things I forgot to write down
release

Dungen and Taverns v2.0.2

2.0.2+mod
25 апр. 2023 г.367,3 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4fabric
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Что нового
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions
release

Dungen and Taverns v2.0.2

2.0.2+mod
25 апр. 2023 г.178,8 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4forge
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Что нового
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions
release

Dungen and Taverns v2.0.2

2.0.2
25 апр. 2023 г.7,8 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4datapack
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Что нового
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions
release

Dungeon and Taverns v2.0.1

2.0.1+mod
25 апр. 2023 г.502Minecraft: 1.19.4forge
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Что нового
Lowered mob rates for nether keep, illager manor and strongholds. illager manors mobs got choped from ~300 to ~100 and strongholds from ~700 down to ~150 with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs. this should help with both performance and customisation
release

Dungeon and Taverns v2.0.1

2.0.1+mod
25 апр. 2023 г.266Minecraft: 1.19.4fabric
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Что нового
Lowered mob rates for nether keep, illager manor and strongholds. illager manors mobs got choped from ~300 to ~100 and strongholds from ~700 down to ~150 with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs. this should help with both performance and customisation
release

Dungeon and Taverns v2.0.1

2.0.1
25 апр. 2023 г.290Minecraft: 1.19.4datapack
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Что нового
Lowered mob rates for nether keep, illager manor and strongholds. illager manors mobs got choped from ~300 to ~100 and strongholds from ~700 down to ~150 with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs. this should help with both performance and customisation
release

Dungeon and Taverns v2.0

2.0+mod
20 апр. 2023 г.518Minecraft: 1.19.4fabric
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Что нового
Added: Swamp Witch hut rework -the Witch hut got a small rework adding an bed and an loot chest as well as an brewing stand but I also added 2 variations to the structure Stronghold Rework -the entire stronghold got an huge rework with multiple complexes for the structure like an library or jail like complex. it became way bigger too because of it Stronghold Ruined Town -this structure is an ruined town with an different town center. those 2 structures try to generate at the same position but oceans throw an wrench in this. you may have strongholds with no town on top of them as they have an ocean over them, happens when they generate in lush caves as example. same applies with surface towns and having no stronghold if the town spawns at an beach. to note is that both Stronghold structures have naturally spawning endermites and raised enderman spawn rates. and that, because of the size of the structure, the Eye of ender needing a few seconds to locate the structure before it actually launches. mojank. Nether Keep -Originally intended as an rework of the nether fortress I found that not everyone was happy with it fully replacing all nether fortress are. so I made it 50/50. the way how a nether structure generates is already the system choosing an spot and throwing an dice to see if its an bastion remnant or nether fortress. I just added nether keep to that dice roll. Illager Manor -Originally intended as an rework of the Woodland mansion i found the same feedback with the Nether keep. and that is understandable in that case. the Tight corridors and small, but realistic space you walk through make evokers and its allays an hell of an structure. 50/50 again for an mansion or manor and Villager sell maps for both structures. meaning the woodland mansion map can lead to either. danger is higher but loot is richer.
release

Dungeon and Taverns v2.0

2.0
20 апр. 2023 г.1,3 тыс.Minecraft: 1.19.4datapack
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Что нового
Added: Swamp Witch hut rework -the Witch hut got a small rework adding an bed and an loot chest as well as an brewing stand but I also added 2 variations to the structure Stronghold Rework -the entire stronghold got an huge rework with multiple complexes for the structure like an library or jail like complex. it became way bigger too because of it Stronghold Ruined Town -this structure is an ruined town with an different town center. those 2 structures try to generate at the same position but oceans throw an wrench in this. you may have strongholds with no town on top of them as they have an ocean over them, happens when they generate in lush caves as example. same applies with surface towns and having no stronghold if the town spawns at an beach. to note is that both Stronghold structures have naturally spawning endermites and raised enderman spawn rates. and that, because of the size of the structure, the Eye of ender needing a few seconds to locate the structure before it actually launches. mojank. Nether Keep -Originally intended as an rework of the nether fortress I found that not everyone was happy with it fully replacing all nether fortress are. so I made it 50/50. the way how a nether structure generates is already the system choosing an spot and throwing an dice to see if its an bastion remnant or nether fortress. I just added nether keep to that dice roll. Illager Manor -Originally intended as an rework of the Woodland mansion i found the same feedback with the Nether keep. and that is understandable in that case. the Tight corridors and small, but realistic space you walk through make evokers and its allays an hell of an structure. 50/50 again for an mansion or manor and Villager sell maps for both structures. meaning the woodland mansion map can lead to either. danger is higher but loot is richer.
release

Dungeon and Taverns 1.3.1

1.3.1
18 янв. 2023 г.1,1 тыс.Minecraft: 1.19.3datapack
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Что нового
no changelog here yet