
Dungeons and Taverns Ancient City Overhaul
Standalone Splinter version of Dungeons and Taverns Ancient City Overhaul
Автор: NovaWostra4,6 млн971обновлён 19 сент. 2026 г.
ПриключенияГенерация мира
Описание
This mod is part of the Dungeons and Taverns series, but does not require Dungeons and Taverns to work. The main Dungeons and Taverns mod does NOT include this mod's features. If you would like more structures similar to this one, then check my profile!
This Standalone Splinter Version of Dungeons and Taverns adds the Ancient City Overhaul by
- making the main walls slimmer and taller
- adding slim roads
- removing the Deepslate Cobblestone ring structures
- adding rumble to all Structure parts with archelogy loot tables
- adding several smaller houses
- adding smaller versions of the current city parts
- adding a 2nd ice box structure
- adding 2 amethyst box structures
- adding small road lanterns
- adding alarm towers
- adding 3 chests in the city center statue
- overhauling the loot table with
- adding iron ingots and nuggets
- adding gold ingots and nuggets
- adding a rare chance for diamonds
- allowing all iron and diamond tools and armor to be found, rather than just hoes and pants. hoes and pants are still the most common
- making the armour trims more rare relative to the amount of chest in the entire city
- adding soul fire bonfires on the pillars
Галерея
Последние версии
Все версии →release
Dungeons and Taverns Ancient City Overhaul 3.5.1
3.5.1+mod19 сент. 2026 г.2,3 тыс.Minecraft: 26.3neoforge
Что нового
## Ancient City Overhaul Hotfix 3.5.1
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
release
Dungeons and Taverns Ancient City Overhaul 3.5.1
3.5.1+mod19 сент. 2026 г.1,1 тыс.Minecraft: 26.3forge
Что нового
## Ancient City Overhaul Hotfix 3.5.1
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
release
Dungeons and Taverns Ancient City Overhaul 3.5.1
3.5.1+mod19 сент. 2026 г.28,8 тыс.Minecraft: 26.3fabric
Что нового
## Ancient City Overhaul Hotfix 3.5.1
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
release
Dungeons and Taverns Ancient City Overhaul 3.5.1
3.5.119 сент. 2026 г.4,5 тыс.Minecraft: 26.3datapack
Что нового
## Ancient City Overhaul Hotfix 3.5.1
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
release
Dungeons and Taverns Ancient City Overhaul 3.5
3.5+mod17 сент. 2026 г.146Minecraft: 26.3neoforge
Что нового
# Ancient City Overhaul v3.5 #
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
release
Dungeons and Taverns Ancient City Overhaul 3.5
3.5+mod17 сент. 2026 г.45Minecraft: 26.3forge
Что нового
# Ancient City Overhaul v3.5 #
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
release
Dungeons and Taverns Ancient City Overhaul 3.5
3.5+mod17 сент. 2026 г.1,5 тыс.Minecraft: 26.3fabric
Что нового
# Ancient City Overhaul v3.5 #
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
release
Dungeons and Taverns Ancient City Overhaul 3.5
3.517 сент. 2026 г.313Minecraft: 26.3datapack
Что нового
# Ancient City Overhaul v3.5 #
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
release
Dungeons and Taverns Ancient City Overhaul 3.4
3.4+mod16 июн. 2026 г.4,6 тыс.Minecraft: 26.2neoforge
Что нового
# Ancient City Overhaul v3.4 #
- fixed some houses, statues and pillars not showing up before
- Gave main walls (the wool path walls) generation priority over smaller structures
- Changed chance of smaller houses to have a 70% chance to have a chest
- Ancient Cities are now rarer:
- before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
- now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
- Loot table changes for the overhauled loot table:
- rolls now 2-4 times for generic loot
- swift sneak was removed from generic loot and moved to treasure loot
- LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
- LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
- The Main Walls path directly beside them is now 5 blocks wide instead of 3
- small paths are still 3 blocks wide but are now made up out of deepslate tiles
- Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
- this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
release
Dungeons and Taverns Ancient City Overhaul 3.4
3.4+mod16 июн. 2026 г.1,4 тыс.Minecraft: 26.2forge
Что нового
# Ancient City Overhaul v3.4 #
- fixed some houses, statues and pillars not showing up before
- Gave main walls (the wool path walls) generation priority over smaller structures
- Changed chance of smaller houses to have a 70% chance to have a chest
- Ancient Cities are now rarer:
- before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
- now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
- Loot table changes for the overhauled loot table:
- rolls now 2-4 times for generic loot
- swift sneak was removed from generic loot and moved to treasure loot
- LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
- LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
- The Main Walls path directly beside them is now 5 blocks wide instead of 3
- small paths are still 3 blocks wide but are now made up out of deepslate tiles
- Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
- this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang



