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Dungeon Train Pack: A Lore-Rich Roguelite RPG Adventure

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Dungeon Train v0.1532.0

0.1532.0
25 окт. 2026 г.124Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1532.0 — bundles Dungeon Train v0.1532.0 + Sable for NeoForge 1.21.1. --- # [Two Streams, Trial Vaults & Smarter Mobs](https://brennan.games/dungeontrain/update/#v0.1532.0) ![Two Streams, Trial Vaults & Smarter Mobs](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/two-streams.jpg) Three big additions ride the train at once. **Two Streams** is a new Community Reward on the donations page. If one person donates, everyone gets it for a month! When active, a second player can go live without taking the Live Eye from whoever is already streaming. Right-click any TV to step it through off, Stream 1 and Stream 2. TV rooms come up showing a mix of both, and a TV worn on your head shows both streams, one above the other. Prefer just one? Click the TV in your inventory to pick, or set the default in Options / Dungeon Train / Stream. Each stream has its own Live chat too: watching both, pick Stream 1 or Stream 2 just above the chat box. **Trial vaults.** Vaults now turn up on the train. Find a trial key to claim your own reward from each one. **Smarter mobs.** Deeper down the line, in a place a good number of you reach, mobs reach for tools they previously ignored: a pickaxe, shovel or axe. Once they have seen you, a wall will not keep them out for long. The deeper you go, the more of them carry one and the smarter they get with them. ## Other significant updates - Live streams adjust their quality to the streamer's upload speed, so viewers stop seeing them drop - Live streams keep the streamer's real shape instead of looking stretched - Hold a TV and right-click to switch it on or off - Some of the players you meet on the train now turn up wearing a TV on their head - Echoes no longer pick fights with piglin traders - Fairer chat moderation that steps up gradually - Smoother dimensional carriages, with less lag the further you go - Leaving a dimensional carriage by a far exit puts you back in the right carriage - A new story for the loading screen - Bug fixes **Bug Fix ×10 · New Feature ×9 · Community ×7 · Mobs ×4 · Train ×3 · Menus & UI ×3 · Editor ×2 · Compatibility ×2 · Loot ×2 · New Content ×1 · Performance ×1 · Advancements ×1 · Balance ×1** ### 0.1532.0 **Update news in Live chat names the update** When a new version comes out, the Live chat on the website, the Discord live room and Twitch now name the update just like the message you see in game. Bigger updates also get a short description, and major ones stand out. - Update messages in Live chat show the update's name and version - Notable and major updates add a one-line description ### 0.1531.0 **Advancement change** One hidden advancement now asks for a little more before it unlocks. ### 0.1529.0 **Mobs dig through to you** Deep into a run, some mobs now carry a pickaxe, shovel or axe, and once they have seen you they will dig through walls to reach you, as fast as that tool would let you. The deeper you go, the more of them carry one and the more they can break. They never dig through the floor. - Mobs with tools dig through to you once they have seen you - A mob already holding a weapon carries its tool in the other hand - The deeper you go, the more mobs carry tools and the more they can break - The players you meet on the train can dig through almost anything ### 0.1527.0 **Sky fix** Sky fix. **Less lag in dimensional carriages** Exploring dimensional carriages is smoother, with less lag the further you go. ### 0.1526.0 **Dimensional carriage fix** Dimensional carriages now only take you in once you are actually inside one. Stepping between the train and the room no longer drops you to the floor or sends you back along the train. ### 0.1525.0 **Fairer chat moderation** Chat moderation now steps up gradually. Blocked words earn warnings first, then short chat mutes, and only repeated offences reach longer penalties. A penalty has to run out before the next one can be earned, so a burst of messages no longer jumps straight to the harshest outcome. Mutes can be appealed with /liveappeal, just like bans. - First offences mute chat for a short time instead of removing streaming - Penalties no longer stack up while one is already running - Mutes can be appealed with /liveappeal ### 0.1523.0 **Trial vault carriages** Vaults now turn up on the train. Bring a trial key to claim your own reward from each one, and every player gets their own. Ominous vaults take an ominous trial key and hold richer loot. - New trial vault carriages - Every player gets their own reward from each vault - Builders can choose a vault's loot and the key that opens it ### 0.1521.0 **Backpacks in the editor** The Edible Backpack and Golden Edible Backpack now sit in the editor's Narrative tab, so builders can place them straight into carriages. **Live Eye ban messages fixed** When a Live Eye burns away because you are banned from wearing one, the message now shows how long the ban really lasts and the lines that caused it. /liveappeal now finds your ban instead of saying you are not banned. ### 0.1520.0 **Echoes are calmer around traders** Echoes no longer pick fights with piglin traders. Only the most aggressive echoes will still attack one, and the most timid just keep a wary eye on it instead of running away. A trader that attacks first still gets a fight. ### 0.1518.0 **Minimap fix** Minimap fix. ### 0.1517.0 **Live streams keep their real shape** Streams no longer look stretched when the streamer plays in a window that isn't widescreen. The picture now keeps the streamer's own shape everywhere it is shown. - TVs fill their screen and trim the edges instead of stretching the picture - The pinned live feed resizes to fit the stream, so you see all of it - New setting: separate pinned feed sizes for watching and for streaming ### 0.1516.0 **Right-click to switch on a TV in your hand** Hold a TV and right-click the air to switch it on or off, the same click that works on a placed TV. Left-click is a normal swing again. ### 0.1515.0 **Hand-held TV channel fix** A TV you pick up off the second stream keeps showing the second stream while you hold it, instead of jumping back to the first. ### 0.1513.0 **Hand-held TV fix** A TV switched on in your hand now shows the live feed instead of static. ### 0.1512.0 **New loading story** A new story for the loading screen. ### 0.1510.0 **TV heads** Some of the players you meet on the train now turn up wearing a TV on their head. **Smoother live streams** When your upload can't keep up with your Live Eye stream, the stream now lowers its own quality so viewers stop seeing it drop, then raises it again once your connection catches up. Your next stream starts at a quality your connection can carry. - Live streams adjust their quality to your upload speed - A chat message tells you when your connection lowered the quality - Prefer a fixed quality? Turn off adaptiveQuality in the live client config ### 0.1509.0 **Dimensional carriage exit fix** Walking a long way through a dimensional carriage and leaving by a far exit now puts you back inside the right carriage. The train waits for you to land before it moves off. ### 0.1507.0 **Echoes update** The modpacks now include the latest update for echoes. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1506.0

0.1506.0
24 окт. 2026 г.254Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1506.0 — bundles Dungeon Train v0.1506.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Menus & UI ×2 · Bug Fix ×1 · Community ×1 · World ×1 · Advancements ×1** ### 0.1506.0 **Feel the wind** You can now tell when the wind is hitting you. Out in the open it sounds louder and closer, and faint streaks blow past the edges of your screen. You can turn the streaks down or off in the Dungeon Train options, on the Train tab. - The wind gets louder and rumbles when it is on you, even before it starts to push you - You hear a gust while it shoves you, not just before - Streaks at the edges of the screen show which way the wind is blowing - New Wind effects setting: Off, or 1 to 6 (3 is the default) - No more wind streaks when the air is calm ### 0.1505.0 **Talk to your stream after you die** If your stream is still running after you die, you can now read and answer its chat from the death screens. The newest message shows quietly at the bottom of the page. Press T to see the whole chat and type a reply. - The latest chat message shows at the bottom of every death page - Press T to open the full chat and reply without leaving the page - What you type stays off the stream ### 0.1504.0 **Advancement fix** Some advancements that should have been earned were not. They are now. Vanilla and other mods' advancements are no longer held back by the AFK check. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1503.0

0.1503.0
24 окт. 2026 г.36Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1503.0 — bundles Dungeon Train v0.1503.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Editor ×1 · Train ×1 · Mobs ×1 · Loot ×1** ### 0.1503.0 **Gallery carriage** A new passenger carriage, the Gallery, can now turn up on the train. Builders also get a few editor upgrades for block variants. - New Gallery passenger carriage - Block variant conditions can be set to Is not - Variants that follow another group now match what that group placed - Pasting a copied variant keeps the conditions it was copied with - Player heads added to a build face into the room ### 0.1502.0 **Enchantment fix** Fixed an enchantment not behaving the same on echoes as it does on players. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1501.0

0.1501.0
24 окт. 2026 г.78Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1501.0 — bundles Dungeon Train v0.1501.0 + Sable for NeoForge 1.21.1. --- # [New Faces in the Nether](https://brennan.games/dungeontrain/update/#v0.1501.0) ![New Faces in the Nether](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/the-piglins-have-new-company.jpg) The Nether’s piglins aren’t travelling alone any more. New faces have joined them on the train, each with their own way of doing things. Some come prepared with more than a weapon. Some would rather trade. Some look after their own. **Bug Fix ×4 · New Feature ×2 · Community ×2 · Translations ×2 · Mobs ×2** ### 0.1500.0 **Piglin fix** Piglins on the train now keep their composure all the way through the Nether. **Pass the Live Eye to any viewer** While you're live with the Live Eye, type /offereye to see who is watching through a TV and hand the stream to any of them, or offer it to everyone at once and let the first to accept take it. - /offereye lists the viewers who can take your Live Eye, each with an Offer button - Pick All to offer it to everyone watching. Whoever accepts first gets it - /offereye <name> offers it straight to one viewer - If someone beats you to it, you're told someone else accepted first ### 0.1498.0 **Chinese text for backpacks and backups** Edible Backpacks and Dungeon Backup now show in Simplified Chinese. Chinese by 老本願. ### 0.1497.0 **Player Mobs build with proper blocks** Player Mobs climbing back onto the train no longer build their steps out of beds, doors, torches or chests, so you won't find half beds left beside the track. They now only use solid full blocks. ### 0.1496.0 **Consent screen switch labels translated** The ON and OFF labels on the connect-to-the-internet card now show in your language instead of English. Chinese wording by 老本願. ### 0.1495.0 **The stream hears when a watcher falls** Die while wearing a TV and watching someone's stream, and the stream's chat is told how it happened. Everyone in the room reads it, in their own language. - Shows up in the stream's chat on Discord, Twitch, the website and in game [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1494.0

0.1494.0
24 окт. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1494.0 — bundles Dungeon Train v0.1494.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Bug Fix ×2 · Community ×1 · Translations ×1 · Train ×1 · Loot ×1 · Advancements ×1** ### 0.1494.0 **Dimensional carriage fix** Every room inside a dimensional carriage now stays as you left it. Walk away or step back onto the train, and what you mined or looted is still gone when you return. ### 0.1493.0 **Chinese translation polish** 老本願 proofread the Simplified Chinese translation, rewording over 600 lines across menus, the death screen, advancements, options, the editor and several books so they read more naturally. Thank you, 老本願! - Over 600 menu and message lines reworded - Smoother wording in 14 books ### 0.1491.0 **Advancement fix** One of the later journey advancements no longer unlocks earlier than it should. **Know your streamer** Type /streamer -more in Live chat to see when the streamer first played Dungeon Train, which version they started on, and how many hours they have played. - Works from the game, the website and Discord (/streamer more:True) [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1490.0

0.1490.0
24 окт. 2026 г.30Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1490.0 — bundles Dungeon Train v0.1490.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · New Feature ×1 · Performance ×1 · Community ×1 · Mobs ×1 · Behind the Scenes ×1** ### 0.1488.0 **Live Eye finds** Live Eye finds. ### 0.1487.0 **Smoother recovery from lag spikes** After a sudden lag spike, the game no longer wakes up a long stretch of the train at once, so the hitch passes quicker instead of getting worse. Pausing and resuming still keeps your train safe. **Echo fix** Echoes of other players turn up more often again on quiet stretches of track. **Better lag reports** Short lag spikes now leave a clue in the game log, so the ones you report can be tracked down and fixed. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1486.0

0.1486.0
24 окт. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1486.0 — bundles Dungeon Train v0.1486.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Compatibility ×1** ### 0.1486.0 **Ender Chest fix** Joining a world that has cheats on no longer empties your survival Ender Chest. Your legit chest stays safe and comes back the next time you play a run without cheats. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1485.0

0.1485.0
24 окт. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1485.0 — bundles Dungeon Train v0.1485.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Multiplayer ×1 · Behind the Scenes ×1** ### 0.1484.0 **Free Play tweak** Free Play works a little differently on shared worlds. ### 0.1482.0 **Backup fix** Fixed some of your data being left out of automatic backups. **Update notes stay accurate** Each update's notes now list only what's new in it, even when other changes land while the update is being published. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1481.0

0.1481.0
23 окт. 2026 г.140Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1481.0 — bundles Dungeon Train v0.1481.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Compatibility ×1 · Menus & UI ×1 · Behind the Scenes ×1** ### 0.1481.0 **Support tooling** Better tools behind the scenes for helping players when something goes wrong on our end. ### 0.1479.0 **Free Play always asks first** Turning on cheats, switching the world to Creative or Spectator, or changing the difficulty from a world settings screen (like Open to LAN or Essential's world menu) now asks you first. Nothing changes until you confirm, so your run can't slip into Free Play by surprise. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1478.0

0.1478.0
23 окт. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1478.0 — bundles Dungeon Train v0.1478.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · Train ×2 · Advancements ×2 · New Feature ×1 · New Content ×1 · Performance ×1 · Community ×1 · Menus & UI ×1** ### 0.1477.0 **Advancement photos keep the game paused** Opening an advancement's photos from the advancements screen no longer lets the train and music carry on behind them in single-player. ### 0.1476.0 **New carriages** A new carriage can now turn up on the train, and an old favourite has been rebuilt. - New carriage - Rebuilt carriage ### 0.1474.0 **Photo fix** More of the creatures you photograph now count toward your wildlife photos. **Camera hints** Some photos now let you know when your timing was a little off. ### 0.1473.0 **Photo fix** Taking a picture no longer stutters the game. The copy the train keeps of each photo is now made in the background instead of freezing a frame. ### 0.1472.0 **Dimensional carriage fix** Dimensional carriages now properly shut out the world you left behind. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1471.0

0.1471.0
23 окт. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1471.0 — bundles Dungeon Train v0.1471.0 + Sable for NeoForge 1.21.1. --- **New Feature ×10 · Bug Fix ×4 · Menus & UI ×4 · Editor ×3 · Mobs ×2 · Advancements ×2 · Multiplayer ×1 · Community ×1 · Compatibility ×1 · Train ×1 · Books ×1 · Balance ×1** ### 0.1471.0 **Challenges are single-player only** Challenges can now only be earned when playing alone. In multiplayer, or once your world is shared with friends, they can't be unlocked. - In multiplayer the Challenges tab fades the challenges you haven't earned, and hovering one tells you why. - Challenges you already earned are kept and stay lit. ### 0.1470.0 **/log sends a bug report** Typing /log now opens the bug report, the same as /bug, so you can send your logs whichever one you remember. Using it never puts your run into Free Play. **Recipe viewer fix** A forge you can build was missing from JEI. It now shows up there with its recipe. ### 0.1468.0 **Mob buff timing fix** Some of the newer mobs were picking up difficulty buffs from the very start of the run. Every mob now waits until the point where it first starts showing up on the train before its buffs kick in. **Quieter advancement pop-ups** Only Dungeon Train's own advancements pop up a card now. Minecraft's and other mods' advancements still count and still show in chat, just without the card. - Want them back? Options > Dungeon Train > Other advancement cards ### 0.1467.0 **Bug fixing** Bug fixing. ### 0.1466.0 **Photo fix** Photo fix. ### 0.1465.0 **More dirt carriages** New dirt carriage variants. ### 0.1464.0 **Boosting your own book asks first** Boosting your own book costs 10 Book Boosts, and someone else's costs 1. Clicking the star on your own book now asks before it spends them, so you can't use 10 by accident. Tick Don't show this again to skip the question next time. ### 0.1463.0 **Endermen can teleport onto the train** Endermen no longer drop to the ground under the train when they teleport over it. Look at one from the roof or from inside a carriage and it can now land right beside you. ### 0.1462.0 **Stepping inside editor empty markers** Inside one of the editor's see-through empty markers you now see clearly instead of a dark screen, and jumping drops you back in rather than onto its top. ### 0.1461.0 **More in the Narrative tab** The Narrative creative tab now has bookshelves, chiseled bookshelves and both photo frames, so you can decorate your story spots without leaving the tab. ### 0.1459.0 **Walk through empty markers in the editor** In the block variant editor, the see-through blocks that mark empty spots no longer wall you in. Walk through them from the side, stand on top of them, and sneak to drop through. You can still place blocks against them. **Empty blocks setting in the editor** A new Empty blocks row in the editor's Settings tab picks how the see-through empty markers behave: Half solid (stand on them, walk through from the side), Solid, or Air. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1458.0

0.1458.0
22 окт. 2026 г.190Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1458.0 — bundles Dungeon Train v0.1458.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · World ×1 · Advancements ×1 · Balance ×1** ### 0.1458.0 **Wind reaches more of the line** The wind now reaches stretches of the line that used to stay still, and it keeps building the further you go. The End's cold bites there too. **Advancement tweaks** A hidden travel advancement now asks for a longer journey, and a tab's completion advancement no longer needs an optional secret to finish. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1457.0

0.1457.0
22 окт. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1457.0 — bundles Dungeon Train v0.1457.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Bug Fix ×2 · Advancements ×2 · Editor ×1 · Translations ×1 · Mobs ×1** ### 0.1455.0 **Something slimey, knockbacky and rare got added** Something slimey, knockbacky and rare got added. **Two new advancements** A part of the journey that had nothing to find now has two hidden advancements of its own, one for getting there and one for a photo. ### 0.1454.0 **Advancement name tweak** One advancement has a new name. ### 0.1453.0 **Piglin fix** Piglins and hoglins you meet in the train's stranger stretches, and in dimensional rooms, no longer shake and turn into their zombified forms. ### 0.1452.0 **Copy block variants from any template** Middle-click on a variant cell now copies its block variants into your hotbar in every kind of template, including group carriages and the Train Builder. The menu's Copy button does the same, putting the copy in your hotbar and swapping out the held item when the hotbar is full. - Works along the whole length of group carriages - Works when looking into a template from outside it, and on door tops and paintings - Still works with the variant overlay turned off [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1451.0

0.1451.0
22 окт. 2026 г.60Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1451.0 — bundles Dungeon Train v0.1451.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Advancements ×3 · Bug Fix ×2 · Menus & UI ×2 · New Content ×1 · Editor ×1 · Community ×1 · Train ×1 · Mobs ×1 · Loot ×1 · Balance ×1** ### 0.1451.0 **Live Eye hand-offs** When another player is getting close to a rare challenge, whoever is streaming with the Live Eye is told and can hand them the Live Eye, so the stream can follow the run. The player chooses whether to take it. ### 0.1450.0 **Fresh carriage contents** New rooms and encounters turn up aboard the train, and some old favourites have been reshuffled. - New encounters in the stranger stretches of the journey - Ancient vases hold a better spread of finds - Some vases are livelier than they look ### 0.1448.0 **Mirrored variant conditions** In the editor, a conditional variant cell copied by the mirror now reads the lock group beside it on the mirrored side, not the group on the side you pasted it. ### 0.1447.0 **Photo albums** More of your photos are now kept with the camera advancements they count toward. Click one of those advancements to look back through every photo that counted. ### 0.1446.0 **Bigger photo collections** The two creature photo collections now ask for every creature you can meet on the train, and they grow by themselves as new ones arrive. Already finished one? It stays finished. **Track The Challenge** Clicking All at Once or The Challenge on the advancements screen now tracks it, as its tooltip says, while still highlighting the challenges it combines. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1445.0

0.1445.0
21 окт. 2026 г.120Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1445.0 — bundles Dungeon Train v0.1445.0 + Sable for NeoForge 1.21.1. --- **Community ×5 · Bug Fix ×4 · New Feature ×3 · Train ×2 · Menus & UI ×1** ### 0.1445.0 **Signs on drifting carriages keep their words** Signs you write on a drifting carriage now travel with it. Before, the next player to find that carriage saw the signs blank. New writing is checked before other players see it, the same way books are. ### 0.1444.0 **Discord post fix** Names, builds and pets with underscores or asterisks now show exactly as written in every Discord post, instead of turning the rest of the post underlined or italic. ### 0.1443.0 **Dimensional carriage fix** Fixed a case where walking through a dimensional carriage could send you back to the train before you reached the way out. ### 0.1441.0 **Discord echo story fix** Echo encounter stories posted to Discord no longer turn underlined or italic when a player's name ends in an underscore. **New leaderboard book** A new leaderboard book ranks the quickest players to pull off one of the hardest runs aboard the train. Lowest time wins. ### 0.1440.0 **Bigger feats, louder log** One more of the train's hardest feats is now announced in the community passenger log when a passenger earns it. **TVs switch themselves on** Some TVs on the train now come already switched on, so a carriage full of screens is no longer dark until you click each one. - About one in four TVs starts on, showing the live feed - Options, Performance, Watch live feeds: pick TVs start off to keep every new TV off [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1439.0

0.1439.0
21 окт. 2026 г.46Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1439.0 — bundles Dungeon Train v0.1439.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · New Feature ×2 · Advancements ×2 · New Content ×1 · Editor ×1 · Compatibility ×1 · Train ×1 · Loot ×1 · Menus & UI ×1 · Balance ×1** ### 0.1438.0 **Advancement tuning** A few hidden advancements are now much quicker to earn. **Advancement progress carries over** Advancements you had partly finished no longer start again from zero in a new world. Your photo counts carry over too. ### 0.1437.0 **More dimensional carriage rooms** Dimensional carriages deeper down the train have a new room to find, and some of the riskier rooms now hold better loot. One of the libraries has had a small touch-up too. ### 0.1435.0 **Editor: Redstone and TNT switches** The editor's Settings tab can now switch redstone and TNT off, so you can wire up a contraption or place TNT in your build without it going off. Your runs are never affected. - Redstone Off: nothing in the editor gives power, so lamps, pistons and doors stay put until you switch it back on. - TNT Off: lit TNT in the editor fizzles out without breaking anything. **Wind fix** Wind streaks no longer drift past when there is no wind blowing. ### 0.1434.0 **Live Eye buttons never offer Free Play** Taking over a Live Eye stream or voting on a takeover could ask you to enter Free Play. Chat buttons now just do their job, and the command list stays tidy. - Live Eye takeover, voting and gifting can no longer push a run into Free Play. - Typing / now suggests only /bug, so the game's own helper commands stay out of the way. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1433.0

0.1433.0
21 окт. 2026 г.38Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1433.0 — bundles Dungeon Train v0.1433.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · New Feature ×1 · Editor ×1 · Compatibility ×1 · Mobs ×1 · Loot ×1 · Balance ×1** ### 0.1433.0 **Deep mobs hit harder, but never unbeatable** Very far down the train, buffed mobs stop rolling the weakest buffs. Mobs with extreme protection or healing can always be worn down now. ### 0.1432.0 **TVs drop only a TV** Breaking a TV no longer drops a stray item along with it. Those TVs now tune in to the Live Feed when switched on, and TVs in trains you have already ridden are fixed when they load. ### 0.1430.0 **Your Ender Chest stays with you** Your Ender Chest now lives in one place whichever launcher starts the game. Before this, some launchers kept it inside their own game folder, so switching launcher showed an empty chest while the real one sat in the old folder. A chest left behind that way is picked up on your next login from the old launcher, and you are told in chat when it happens. Ender Chest Persistence 0.7.0 is now required; the CurseForge and Modrinth apps update it for you. - Ender Chest contents are found in the same place no matter which launcher you use - A chest left behind by a previous launcher is carried across and announced in chat - Requires Ender Chest Persistence 0.7.0 (auto-installed by the CurseForge / Modrinth apps) **Editor tidy-up** A reviewer-only panel in the editor was showing up for everyone. It is now kept to development builds, so the editor's tabs and category strip only list the places you can actually use. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1429.0

0.1429.0
20 окт. 2026 г.110Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1429.0 — bundles Dungeon Train v0.1429.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · Mobs ×1 · Advancements ×1 · Menus & UI ×1** ### 0.1429.0 **Advancement fix** A hidden advancement that some players had earned was not unlocking. It does now. ### 0.1428.0 **Bug reports pause the run** Writing a bug report with /bug now pauses the game while the report screen is open, so the train and its mobs wait for you instead of carrying on without you. On a server, your run clock stops while you type, the same as opening the pause menu. - /bug pauses the game while you write the report - On servers, your run clock stops while the report screen is open ### 0.1426.0 **Spider fix** Spiders beside the train no longer twitch back and forth against the side of a carriage. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1426.0

0.1426.0
20 окт. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1426.0 — bundles Dungeon Train v0.1426.0 + Sable for NeoForge 1.21.1. --- # [A Deeper Darker Train - Mobs & New Dimension](https://brennan.games/dungeontrain/update/#v0.1426.0) ![A Deeper Darker Train - Mobs & New Dimension](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/a-deeper-darker-train.jpg) Deep down the line, past the stranger stretches you already know, the ride now drops into somewhere darker than anything before it. **A new stretch of the journey.** Its own scenery, its own ruins to find, its own sea and its own sky. The track, the tunnels and the carriages all dress for it, and the way the mountains lead you in is one long unbroken climb from the stretch before. **New creatures ride the train.** Some carriages deep down carry what lives there, and the stretch itself is home to them too. They are not from around here. **Bug Fix ×4 · Performance ×4 · Compatibility ×3 · New Feature ×2 · Community ×1 · Balance ×1 · Behind the Scenes ×1** ### 0.1425.0 **Block info spoiler fix** A block-info mod could give away a hidden surprise in some walls. In survival it now tells you only what you would see with your own eyes. ### 0.1424.0 **No freeze when you earn an advancement** Earning an advancement could freeze the game for several seconds on some computers, because it waited on the disk before carrying on. The save now happens in the background, so the game keeps running while it writes. - Earning an advancement no longer waits on the disk - Leaving a server no longer holds up the other players while your advancements save ### 0.1423.0 **Smoother ticks and quieter logs** The game's performance notes are now written in the background instead of making the world wait for the log file, and sitting in the pause menu no longer fills your log with false freeze reports. ### 0.1420.0 **Safer with mod updates** If one of the bundled mods updates ahead of the pack, its portals keep working and the game still starts. **Not every pot is quite what it seems** Break them carefully. ### 0.1419.0 **Dev launch improvement** Launching a dev client straight into a world that no longer exists now stops with a clear message listing the worlds that do, instead of a failed load. **Lighter ride through the stranger stretches** The stranger stretches of the line now cost the server less work every tick, so the ride stays smooth with more mobs and items about. Nothing looks or behaves differently. **Shorter autosave pause** The game paused for a second or more every time it autosaved, because the train was being written to disk the slow way. Autosaves now write the train the same way the rest of the world is written, so the pause is much shorter. Saving on quit is unchanged. - Autosaves and the pause save no longer wait on the disk for every train file - Quitting the world still saves everything fully before it closes ### 0.1417.0 **Quieter passenger log announcements** The public passenger log's milestone and first-ever announcements no longer end with your carriage and difficulty. Where you are on the train stays yours to share. ### 0.1416.0 **Heavy armor keeps helping** Stacking armor and armor toughness now keeps paying off. Armor used to stop helping once it blocked 80% of a hit; now heavier armor and tougher gear keep blocking a little more, slowly climbing toward a ceiling just under 90%. Very heavily armored mobs deep in the run get a little tougher too. - Armor past the old limit now blocks more damage, never reaching 90% - Armor toughness keeps helping once your armor is maxed out [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1417.0

0.1417.0
20 окт. 2026 г.54Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1417.0 — bundles Dungeon Train v0.1417.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Performance ×2 · Bug Fix ×1 · Compatibility ×1 · World ×1 · Behind the Scenes ×1** ### 0.1416.0 **Lighter carriage checks** Looking up a carriage's blocks now costs the same however big the carriage is, so the wind and other checks around the train stay cheap on long and wide carriages. **Quieter logs** The game log no longer fills with the same few lines repeated thousands of times. Bug reports now carry the part that matters, and the game spends less time writing to disk while you play. ### 0.1414.0 **Rain leans with the wind under shader packs** Deep down the line the train wind already tilts the rain. With a shader pack on, the rain was too faint and too busy with the pack's own sway for that lean to show. It now reads there too: the rain leans harder and falls thicker while the wind blows, so you can see which way it is coming from. Without shaders nothing changes. - Rain visibly leans with the wind under shader packs - No change to the rain without shaders **Some places pull you in** Deep down the line, some of the stranger places have a pull of their own. Step off the train near one and you drift toward it, land on it, and can jump free again. Whatever you throw or shoot curves in too, and the wind dies away there. - Riders out on the roof feel a gentle tug. Inside a carriage you feel nothing. - Strength, reach and how the pull lets go are all in the config. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1413.0

0.1413.0
20 окт. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1413.0 — bundles Dungeon Train v0.1413.0 + Sable for NeoForge 1.21.1. --- # [The train gets cold, and the wind blows the weather](https://brennan.games/dungeontrain/update/#v0.1413.0) ![The train gets cold, and the wind blows the weather](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/the-train-gets-cold-and-the-wind-blows-the-weather.jpg) Deep down the line, the ride is getting harsher in two ways. **The train gets cold.** Some stretches turn bitterly cold. Out on the roof, a flatbed or a coupling pad, frost creeps over you, just as it does in powder snow. Only a carriage closed in on every side keeps you warm, so step inside to thaw. It starts slow and bites faster the further you have travelled, never quite reaching the cold of powder snow. Leather armour slows the frost: every piece doubles the time you can stay out before it bites. **The wind blows the weather.** Where the train's wind blows, the weather feels it too. Rain leans into each gust and swings back as it passes, snow is swept sideways and flies at you when you face into it, and campfire smoke, petals and ash beside the track drift away downwind. Inside a carriage or under cover the air stays still. *The train continues to get harder. Feedback on the balance is welcome.* **World ×2 · New Feature ×1 · Performance ×1** ### 0.1411.0 **The wind follows you off the train** The wind no longer stops at the edge of the train. Step down onto the ground and it keeps shoving you about just the same. Walls, tunnels and the train itself still give you shelter when you stand behind them, and it leaves you alone in the water. - Jump off the train and the wind comes with you. - Duck behind a wall, or behind the train, and it drops away. ### 0.1410.0 **Lighter End islands generation** The End islands crossings now generate each chunk with less work and far less memory churn: the terrain copy no longer builds a wide ring of empty scratch chunks, asks the biome layout once per column instead of once per block row, and skips a cave pass that never carved anything. What you see on the islands is unchanged. - End islands chunks generate with about a fifth less processing and a quarter of the memory churn - No change to how the islands look [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1408.0

0.1408.0
20 окт. 2026 г.42Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1408.0 — bundles Dungeon Train v0.1408.0 + Sable for NeoForge 1.21.1. --- ## What's Changed * fix: Community Rewards review tidy-ups by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/2185 * feat: train wind blows the weather and ambient particles by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/2186 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.1407.0...v0.1408.0 [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1407.0

0.1407.0
20 окт. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1407.0 — bundles Dungeon Train v0.1407.0 + Sable for NeoForge 1.21.1. --- # [The Deep Train gets Windy](https://brennan.games/dungeontrain/update/#v0.1407.0) ![The Deep Train gets Windy](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/the-deep-train-gets-windy.jpg) Deep down the line, for the most brave, skilled and committed adventurers, lies a new challenge. The carts might be full of buffed up monsters, but now the roof of the train, and anywhere the walls don't protect you, face gusts of wind! The taller places feel it more, and underground is safe from it. Forever growing stronger. The train continues to get harder. Special thanks to Lil Detective Crunch for the idea. *I will be taking feedback on the wind balancing, and I will be rebalancing monsters later too.* [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1406.0

0.1406.0
20 окт. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1406.0 — bundles Dungeon Train v0.1406.0 + Sable for NeoForge 1.21.1. --- # [Donation rewards, now in game](https://brennan.games/dungeontrain/update/#v0.1406.0) ![Donation rewards, now in game](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/donation-rewards-in-game.png) The thank-you that comes with a gift to the dev is now something you can use in Dungeon Train. **Book Boosts.** Every $10 you give carries 10 Book Boosts. Found a book you loved? Turn to its last page and tap the star to boost it, as many times as you like. Each boost on someone else's book costs 1, and the author is told which donors boosted it. Want your own writing seen? Boost it when you sign it, or tap the star on your own copy later, for 10. The star beside the book shows how many boosts you have left. Also, a **Copy Book button**, for the donors who are making an archive of every book they've read. Rewards are matched to your Minecraft account, so they need network features switched on. ## Other significant updates - New cargo: crates, trees and a TNT boxcar - Many new woods down the line, and new enemy rooms - Quicker Streams: when it's on, the Live Eye reaches viewers in seconds - Community photos hang in the carriages' picture frames - Website watchers wear their own skin, and the Live page names viewers wearing a TV - Mobs stay put: they no longer die to passing carriages, slide to the back, or vanish when they step off - See what each advancement unlocks - Distant Horizons fits in better, and Bobby is an approved mod - Lighter terrain generation and many bug fixes **New Feature ×2 · Menus & UI ×2 · Community ×1 · Books ×1** ### 0.1405.0 **Updates have names** When a new version comes out while you're playing, the chat message now tells you what the update is called, not just its number. Big updates stand out with a banner, a short description and a sound. ### 0.1401.0 **Boost other players' books** Book Boosts from donating can now go on anyone's book, not just your own. Tap the star on a book's last page to help it reach more players, as many times as you like. - Each Priority Book is now 10 Book Boosts. Boosting someone else's book uses 1, boosting your own uses 10. - Your boosts left sit beside the book, and authors are told which donors boosted their writing. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1404.0

0.1404.0
20 окт. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1404.0 — bundles Dungeon Train v0.1404.0 + Sable for NeoForge 1.21.1. --- # [Community Rewards](https://brennan.games/dungeontrain/update/#v0.1404.0) ![Community Rewards](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/community-rewards.jpg) Rewards the whole community benefits from. There are features I'd love to provide, but they cost more than I can take on alone. Now one person can unlock them for everyone! Give a Community Reward and everyone gets it, not just the donor. The first reward is **Quicker Streams**: cover the server costs and the Live Eye stream delay drops from 30s to 6s for a whole month, for everyone. More rewards are on the way. ## Other significant updates - Support the solo-dev now opens one Contribute screen, the same one the engine room shows, from the title screen, the pause menu and Credits - A new rewards page: Community Rewards for everyone, and Personal Rewards showing what each gift to the dev brings you - Every gift puts your name aboard, and gifts to the dev also bring Priority Books - Copying the books you read is now a thank-you for gifts of $30 or more **New Feature ×1 · Menus & UI ×1** ### 0.1404.0 **Gift amounts in your own currency** The Contribute screens now have a currency button at the top right. Pick your currency and every gift shows roughly what it comes to in your money. Gifts are still made in Australian dollars. Your choice is remembered, and the game starts from the currency that matches your language. - 13 currencies to choose from, each with its own flag - A currency picker on the website's support page too [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1403.0

0.1403.0
20 окт. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1403.0 — bundles Dungeon Train v0.1403.0 + Sable for NeoForge 1.21.1. --- # [Smarter mob buffs](https://brennan.games/dungeontrain/update/#v0.1403.0) ![Smarter mob buffs](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/smarter-mob-buffs.jpg) Deep train potion buffs on train mobs have been reworked. The later stages of the game are more balanced. Rather than a flat potion effect for every mob, the effect is now a max, and they will get a random level between 1 and the current stage max. Additionally, mobs that turn up later get potion effects delayed (and babies get effects a little later too). - **More variety:** the further you ride, the wider the spread. A buffed mob now rolls anywhere from level I up to that stretch's top level, so some are weaker than before and none are stronger. - **Late arrivals catch up gradually:** mobs that only start showing up further down the train no longer get buffed the moment they appear. Their buffs begin later, counted from where they first show up. - **Babies get a head start for you:** baby mobs get their buffs a little later than adults. **Bug Fix ×2 · Mobs ×2 · Train ×1** ### 0.1399.0 **Mobs no longer get stuck in the train floor** Mobs could appear standing inside a carriage floor, with their heads poking up through the deck as the train carried them along. An Enderman stuck there could even be angered by a glance from inside the carriage. Mobs no longer appear there, and any already stuck are moved out to the ground beside the train. ### 0.1398.0 **Mobs stay put in moving carriages** Animals, villagers and monsters standing inside a carriage no longer slowly slide toward the back of the train. The further you travelled, the faster they slid, up to several blocks a minute on long runs. Now they stay where they stand. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1397.0

0.1397.0
19 окт. 2026 г.80Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1397.0 — bundles Dungeon Train v0.1397.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · World ×1 · Mobs ×1** ### 0.1397.0 **Mobs that step off the train stay put** Animals and monsters that wander off a carriage onto the ground beside the track no longer vanish. They stay where they stepped off, just like ones you knock off. ### 0.1396.0 **Sky fix** Sky fix. ### 0.1394.0 **Leaf fix** Fallen leaves and small plants no longer crumble away and drop in some of the stranger places the line runs through. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1394.0

0.1394.0
19 окт. 2026 г.26Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1394.0 — bundles Dungeon Train v0.1394.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Community ×3 · Bug Fix ×2 · Editor ×1 · Train ×1** ### 0.1393.0 **Train sound comes back after unmuting** Turning your game sound, ambient sound or the train engine volume down to zero and back up now brings the train's rumble straight back at its normal volume, instead of leaving it silent until you rejoined the world. ### 0.1391.0 **Longer takeover votes** Taking over someone's Live Eye stream now needs a vote from the viewers for their first 20 minutes on air. For the first 10 the streamer votes too; after that, the viewers decide on their own. ### 0.1390.0 **Photos on the walls** Some carriages now hang framed photos taken by other players, and a different set turns up on every train. - New carriages with photo frames on the walls. - Picture frames in mirrored carriages now hang on the right wall. - Fixed old photos staying behind in a frame, and frames dropping as items. **Live page update** A small improvement to the Live page. **Sky fix** Sky fix. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1389.0

0.1389.0
19 окт. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1389.0 — bundles Dungeon Train v0.1389.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×8 · Community ×3 · New Feature ×2 · Menus & UI ×2 · Behind the Scenes ×2 · Performance ×1 · Editor ×1 · World ×1 · Advancements ×1** ### 0.1388.0 **Settings descriptions on hover** Hover any setting in the Dungeon Train options to read its full description, even when it is too long to fit on the row. **Ping settings tidy** The Discord ping list in Account settings is a little shorter. ### 0.1387.0 **Balance tweak** Balance tweak. ### 0.1386.0 **Advancement profile upkeep** Behind-the-scenes upkeep for advancement profiles. ### 0.1385.0 **Live Eye restart warnings** When the live stream's server restarts, everyone streaming or watching now gets a heads-up in Live chat, and the stream picks back up with the same streamer once it's back. - A short countdown in Live chat before the server restarts, saying roughly how long it will take - Your Live Eye or TV stays with the same streamer through the restart instead of dropping out - Live chat stays connected and tells you when everything is back ### 0.1383.0 **Lighter terrain generation** Some of the heavier terrain the train rides through now generates with less work per chunk, so the server has more breathing room while new ground is being laid down. Nothing looks different. ### 0.1380.0 **Ender Chest photos keep their pictures** Photos you keep in your Ender Chest now still show their picture when you start a new run, instead of turning into blank paper. - Photos and photo stacks in the Ender Chest keep their pictures from one run to the next - Photos that already went blank come back if the world they were taken in is still saved ### 0.1379.0 **Advancement tweak** Advancement tweak. **Bug report fix** When you agree to send your logs to the developer, the developer is now told whether they actually arrived. **Quicker Streams: watch the Live Eye with seconds of delay** When Quicker Streams is on for the server, Live Eye streams reach TVs and the website about 6 seconds after it happens, instead of up to half a minute. It switches on with the next stream after the reward starts, and back off the same way when it ends. - Website viewers go from about 28 seconds behind to about 6 - TV viewers go from about 14 seconds behind to about 6 - When a streamer dies, viewers are offered the Live Eye much sooner **Editor fix: Clear empties long carriages** Clearing all blocks in a long carriage's contents or a long carriage plot now empties the whole thing, not just the first carriage. **Advancement fix** Advancement fix. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1378.0

0.1378.0
19 окт. 2026 г.58Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1378.0 — bundles Dungeon Train v0.1378.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · New Content ×1 · Compatibility ×1 · Train ×1 · Mobs ×1 · Advancements ×1** ### 0.1376.0 **Bobby is now an approved mod** Playing with Bobby no longer turns your run into Free Play. Bobby keeps the land you have already ridden past on screen beyond a server's view distance, so it now sits on the approved mod list next to Distant Horizons. On NeoForge, use the Bobby ReNeoForged port. **See what each advancement unlocks** After you earn an advancement, chat now tells you which new advancements it revealed, so you know what to chase next. When a whole new advancement tab opens up, you get its own line too. - Hover a revealed advancement in chat to see what it asks of you - Only the advancement tabs you have switched on in Options count, so it stays quiet about other mods by default **Open skies at every crossing** When the world changes around the train, you now ride through it on an open flatbed, out in the air to watch it happen. - A flatbed group waits wherever the world shifts. - It lands where you will be, however fast you travel. **New walled enemy rooms** Long carriages can now hold walled rooms full of enemies. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1375.0

0.1375.0
19 окт. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1375.0 — bundles Dungeon Train v0.1375.0 + Sable for NeoForge 1.21.1. --- **New Feature ×6 · Bug Fix ×5 · Menus & UI ×3 · Community ×2 · Advancements ×2 · Behind the Scenes ×2 · Editor ×1 · Compatibility ×1 · Train ×1 · World ×1 · Mobs ×1** ### 0.1375.0 **Website watchers wear their own skin** Viewers watching your stream from the website now appear in their own Minecraft skin on the crowd page when their Discord is linked to their game account. ### 0.1374.0 **Wood stages grouped in the editor** The editor's Stages tab now shows every wood stage as one Wood entry. Click it to choose which wood stage to view from a list beside it. - Each wood stage shows its own planks as its icon, so they are easy to tell apart. ### 0.1373.0 **Dev command improvement** Improved a developer command. ### 0.1372.0 **A tidier journey** Some places along the line look a little more settled. ### 0.1371.0 **Many new woods down the line** Ride far enough and the carriages start wearing timber you have never seen on the train, one new wood after another, each with its own colours, before the familiar spruce takes over again. - Carriages deep into a run are built from many new kinds of wood. - Every wood brings its own colour scheme. ### 0.1370.0 **Mobs no longer die to passing carriages** Mobs riding with you, and the ones you meet along the way, no longer drop dead from "kinetic energy" when a carriage clips them. - Mobs no longer die from being clipped by a carriage ### 0.1369.0 **The camera tells you when a shot almost counted** Chasing one of the hidden photo challenges? If your shot nearly made it, a line in chat now says what was off, like a subject standing too far away or one whose eyes didn't make the frame. ### 0.1368.0 **Flower fix** Flower fix. ### 0.1366.0 **Take your time** Slower, quieter play is treated more kindly. ### 0.1365.0 **Leaner CurseForge download** The CurseForge version of Dungeon Train no longer carries Stream Detect and DPI Bypass Detect inside it. The CurseForge app installs both as their own mods, as it already did, so nothing changes in game. Modrinth and GitHub downloads still include them. ### 0.1363.0 **First ever records only count real runs** The "first passenger ever" announcement now only goes to someone who earned the advancement in a normal run. Advancements earned in Free Play can no longer take the record, and a few records that had been taken that way are open again. **A small thank-you for supporters** Supporters have something new to find in Options. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1362.0

0.1362.0
18 окт. 2026 г.170Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1362.0 — bundles Dungeon Train v0.1362.0 + Sable for NeoForge 1.21.1. --- **New Feature ×4 · Menus & UI ×3 · Community ×2 · New Content ×1 · Bug Fix ×1 · Editor ×1 · Compatibility ×1 · Train ×1 · Loot ×1 · Books ×1 · Advancements ×1** ### 0.1362.0 **Save upload bandwidth while streaming** A new Stream setting, Save upload bandwidth, makes your computer work harder to squeeze your Live Eye stream down to about half the upload for a picture that looks nearly the same. It costs some frame rate, so it starts off; turn it on if your internet is slow or capped. - Options, Stream (and Performance): Save upload bandwidth, off by default - About half the upload for nearly the same picture, at some frame rate - Takes effect from your next stream ### 0.1361.0 **Priority Books arrive** If you have given to the dev with a $10 AUD, $30 AUD or $70 AUD gift, the Priority Books that came with it as a thank-you are now yours to use. Each one makes a book you write turn up far more often in other players' trains. - Press the gold star beside Sign and Close when you sign a book to make it a Priority Book. - Already shared a book? Open your own copy, turn to the last page, and use one on it there. - The Contribute page shows how many Priority Books you have waiting. ### 0.1360.0 **Photo goal tweak** Some photo goals are now a little easier to complete. ### 0.1359.0 **New cargo: crates, trees and a TNT boxcar** More cargo can turn up in the carriages: a second crate stack, a load of trees and a boxcar packed with TNT. The bigger crate stacks hide pots and a chest worth searching, and they come with guards. **Editor: If conditions stick on long block lists** In the Block Variants menu, choosing a block from the 11th icon onward in an If condition no longer wipes the condition. You can now pick any block a group can roll, including nothing. ### 0.1358.0 **Distant Horizons fits in better** Distant Horizons steps aside in a few more places where its view didn't fit. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1357.0

0.1357.0
18 окт. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1357.0 — bundles Dungeon Train v0.1357.0 + Sable for NeoForge 1.21.1. --- **New Feature ×5 · Editor ×3 · Bug Fix ×2 · Mobs ×2 · Advancements ×2 · Performance ×1 · Community ×1 · Compatibility ×1 · Train ×1** ### 0.1357.0 **Something stirs in the pale carriages** Pale trees have taken root in a few carriages, and their hearts keep watch on the move. Whatever they wake stays in the carriage with you. - New pale carriages among the train's enemies - Creaking hearts now work on the train - Builders can set when and how often a heart wakes ### 0.1356.0 **Your pets are safe from you** Your own punches, sweeps and arrows no longer hurt your tamed animals, so a fight beside your dog won't cost you your dog. TNT you light still counts. Other players and mobs can still hurt them. Turn it off in Options, General, Protect My Pets. ### 0.1355.0 **No more floating grass in carriages** Grass and flowers that share a spot with tall grass now always grow from the floor, instead of sometimes appearing in the air above it. **One more hidden advancement** A new hidden advancement is waiting in the Dark Room tab for the people watching a Live Eye stream. ### 0.1354.0 **Tweaks** Minor improvements. **Distant Horizons uses less CPU** Distant Horizons kept part of your CPU busy for nothing while you played. That was a Distant Horizons issue, not the train, and Dungeon Train now works around it. ### 0.1353.0 **Fastest Everything Burrito leaderboard** Earning Everything Burrito now records how much time aboard it took you, and a new Fastest Everything Burrito leaderboard ranks the quickest. - Your time counts from your very first ride, so the hours you have already played go toward your first one. - Starting your advancements again starts the clock again, and your best time is the one that ranks. - Find the new board in the leaderboard books and on the website. ### 0.1352.0 **Test the Carriage shows moved exits** When a dimensional carriage is set to move its exit, Test the Carriage now puts the exit where players will find it, instead of always straight ahead. Reseeding the test can move it again. - No more extra doorway standing where the moved exit should be - Several dimensional carriages now scatter extra exits through their rooms, and some hide the way onward [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1352.0

0.1352.0
18 окт. 2026 г.36Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1352.0 — bundles Dungeon Train v0.1352.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Editor ×1 · Train ×1** ### 0.1352.0 **Test the Carriage shows moved exits** When a dimensional carriage is set to move its exit, Test the Carriage now puts the exit where players will find it, instead of always straight ahead. Reseeding the test can move it again. - No more extra doorway standing where the moved exit should be - Several dimensional carriages now scatter extra exits through their rooms, and some hide the way onward [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1351.0

0.1351.0
18 окт. 2026 г.38Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1351.0 — bundles Dungeon Train v0.1351.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Bug Fix ×2 · Performance ×2 · Editor ×2 · Menus & UI ×2 · Train ×1 · Loot ×1 · Advancements ×1** ### 0.1351.0 **Rerolled carriages are remembered in the editor** When you reroll the carriage a contents template stands in, the editor now keeps that choice. Next time you open the editor, the template is still in the carriage you picked. **Revealed advancements slot into their chain** When an advancement you skipped past is uncovered, it now sits in its place in the chain on the advancements screen instead of hanging off to one side. ### 0.1349.0 **Smoother book reading** Reading books in singleplayer is now smoother. **Solid, Empty or Any block conditions in the editor** Block variants can now check what kind of block sits next to them, not just which exact block. Pick Kind in a variant's If popup and tick Solid, Empty or Any block, so a slab can appear only on solid ground without listing every block it might sit on. - New Kind option in the If popup, beside Touch and Group - Solid, Empty and Any block can be ticked together **Live Eye fix** Fixed an issue with Live Eyes. ### 0.1348.0 **Smoother performance** The game now runs lighter while you are off exploring. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1347.0

0.1347.0
18 окт. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1347.0 — bundles Dungeon Train v0.1347.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Community ×2 · Bug Fix ×1 · Menus & UI ×1** ### 0.1345.0 **Clearer confirm before a donation link opens** Pressing a support button now asks a plain question, naming where your browser is going and the amount, instead of showing a long web address. Open, or cancel and stay on the page. A small link icon in the corner copies the address if you need it. - Support page, death-screen Contribute window and the title-screen Patreon icon all use it - Discord and other non-payment links are unchanged **Fairer distance totals** Distance totals and the distance leaderboards are more reliable. **Most Live Eyes Gifted leaderboard** A new leaderboard ranks the players who have given away the most Live Eyes. A gift counts once the person you gave it to goes live with it. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1344.0

0.1344.0
18 окт. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1344.0 — bundles Dungeon Train v0.1344.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×2 · Advancements ×2 · New Feature ×1 · Performance ×1 · Train ×1 · Menus & UI ×1** ### 0.1344.0 **Some advancements can be earned again** A few advancements earned from a menu, or that arrive while you are not moving, could not be earned after the recent change to how idle time counts. They can be earned again. ### 0.1343.0 **No more freeze after unpausing** Coming back from the pause menu could freeze the game for many seconds, especially after you had walked a long way back along the train. That freeze is gone, and the extra carriages that pile up while the train catches up to you are now let go much sooner, so the game stays smooth. - Unpausing no longer freezes the game. - Less lag after walking back along the train or catching up to it. **Dots mark hidden advancements** On the advancements screen, three dots now mark a link that skips two or more advancements you haven't uncovered yet, so you can see there is more to find there. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1342.0

0.1342.0
17 окт. 2026 г.238Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1342.0 — bundles Dungeon Train v0.1342.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×12 · New Feature ×8 · Menus & UI ×5 · Community ×4 · Advancements ×4 · Train ×3 · Balance ×3 · Mobs ×2 · Loot ×2 · Performance ×1 · Compatibility ×1 · World ×1** ### 0.1342.0 **Advancement fix** One advancement now checks its conditions more carefully. ### 0.1341.0 **An advancement you could never earn is gone** One advancement could never actually be earned, yet it sat in your advancement tree and counted toward completing the full set. It's now hidden from everyone who doesn't already have it, and finishing the set no longer needs it. If you already earned it, you keep it. ### 0.1339.0 **Tweaks** Minor improvements. ### 0.1338.0 **Nether newcomers keep a fair pace** Some of the new enemies in the Nether were sprinting at you far faster than they should. They now move like the rest of their kind, so you can outrun them again. - No more impossible chases through the Nether carriages ### 0.1337.0 **Pauses when you step away** The game now pauses itself when you are away from the keyboard. ### 0.1336.0 **The Live Eye no longer sits on a black box while its video tools download** Putting the Live Eye on before the video tools have finished downloading used to leave a blank dark box on screen with no way out. The box now says what it is waiting for, and if the download goes nowhere for a minute and a half the broadcast calls it off, tells you why, and hands the Live Eye back so you can try again once the TVs are playing. - The pinned box says it is getting the video tools, with a percentage when one is known - A download that stalls hands the Live Eye back instead of waiting forever ### 0.1335.0 **Empty chests no longer count** A challenge about opening chests now only counts chests that have loot in them. Opening an empty one no longer moves you closer. ### 0.1333.0 **Less lag in the Nether** Thousands of dropped vines were piling up as the land loaded in and slowing the game. They no longer drop. ### 0.1332.0 **Dimensional carriage visual fix** Fixed a visual glitch in some dimensional carriages. ### 0.1331.0 **Enchantment tidy-up** Tidied up the enchantment pool. ### 0.1330.0 **Advancement fix** Advancement fix. ### 0.1329.0 **Nether portal fix** Fixed a case where a Nether portal could leave you stranded. ### 0.1328.0 **Dimensional carriages stay linked after a save** Dimensional carriages further up a long train could stop working after the game autosaved, leaving the corridor to end at a black wall. They now always open onto their room. ### 0.1327.0 **Dimensional carriages have coordinates of their own** Inside a dimensional carriage, the debug screen (F3) now puts the middle of the room at X 0, Z 0, so it reads as a place of its own rather than a spot along the track. - The middle of a dimensional carriage reads X 0, Z 0 on F3 - Looking at a block in one shows the same disguised coordinates ### 0.1326.0 **Two new death pages for lives you streamed** If you wore the Live Eye at any point in a life, the death screen now tells the story of that broadcast: how long you were on air, what you shared, who took the Eye, and who stayed with you the most. - The broadcast: your time on air across the whole life, moments and photos shared, how many times you went live, and how far behind your viewers were. - The crowd: the viewer who was with you most, by watching and chatting, shown in their own skin, plus your peak audience, chat lines and votes won. - Your death clip, and whoever picked up the Eye after you. - The mod recommendations page no longer appears after a death. **The photo page counts your photos** The photo page on the death screen now tallies the life you just lived: how many photos you took, how many of other players' photos you looked at, how many Tributes you paid and the emeralds they cost. The page now appears whenever there is something to count, even with no photos to show. ### 0.1325.0 **Link codes stay off your stream** When you link your Discord or Twitch while wearing the Live Eye, your viewers no longer see the code. Chat is briefly hidden from the stream while the code is on your screen, so nobody watching can use it before you do. **A gifted Live Eye no longer leaves nobody live** When you gift your Live Eye to a viewer, you now keep streaming until they actually go live. If they can't stream after all, or they leave, your stream carries on. Gifts are also only offered to viewers who can stream, so players in Free Play are no longer offered one. **Creaking hearts wake by day** Creaking hearts no longer sleep through the day. Pale Gardens now send out their Creakings at any hour, so a sunny stop is no safer than a night one. **Pay Tributes from your backpack** Emeralds and emerald blocks in your backpack slots now count when paying a Tribute, so you no longer have to move them into your inventory first. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1324.0

0.1324.0
17 окт. 2026 г.164Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1324.0 — bundles Dungeon Train v0.1324.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Community ×1 · Mobs ×1** ### 0.1324.0 **A fresh Live Eye takes over from a fallen streamer** When the streamer dies, putting on a Live Eye now takes the stream straight away, with no waiting and no vote. ### 0.1323.0 **Mobs spawn more reliably in carriages** Fixed some mobs spawning stuck inside carriage blocks. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1322.0

0.1322.0
16 окт. 2026 г.122Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1322.0 — bundles Dungeon Train v0.1322.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×2 · Train ×2 · New Feature ×1 · Performance ×1 · Advancements ×1** ### 0.1322.0 **No more long freezes after autosaves and pauses** Long rides could freeze for several seconds, sometimes up to 20, right after the game autosaved or after you unpaused. Those freezes are gone, so a long run stays smooth through every save. - Fixed multi-second freezes a few seconds after each autosave on long rides - Unpausing no longer kicks off a chain of stutters ### 0.1320.0 **Three new hidden advancements** Three more hidden advancements are waiting to be found by Live Eye streamers and the people watching them. ### 0.1319.0 **Dimensional carriage visual fix** Fixed a visual glitch in some dimensional carriages. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1318.0

0.1318.0
16 окт. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1318.0 — bundles Dungeon Train v0.1318.0 + Sable for NeoForge 1.21.1. --- # [New Mobs](https://brennan.games/dungeontrain/update/#v0.1318.0) ![New Mobs](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/new-mobs.jpg) New creatures have boarded the train. The first of many more to come. Some carriages now hold mobs you’ve never met on the line before. A few turn up early, and some wait much further down the line, in the stranger stretches of the journey. Keep your eyes open and your sword ready. ## Other significant updates - Your Live stream shares your advancements, photos and books in Live chat on Discord, Twitch and the website, with a switch for each on the Stream tab - One Live Eye per player, and /streamer in Live chat shows who's on air - Builders: test controls let you try a build at any stage, difficulty level or band, and Test the Carriage can bring your frozen mobs to life - Builders: block variants can depend on their neighbours, and a dice button swaps the carriage around your contents - Bug fixes **New Feature ×8 · Editor ×7 · Bug Fix ×3 · Community ×3 · Train ×1 · Loot ×1 · Menus & UI ×1** ### 0.1318.0 **Test controls in the editor** While you test a build from the editor, the template pane now gives you controls for the test itself. Try your build at any stage, difficulty level or band, and re-roll just your build or everything around it, all without changing the template. - A test toolbar above the preview: Reload, Re-roll the rest, Re-roll this template and Re-roll everything - Stage, Diff level and Band settings replace the data sheet while a test runs, and changing one re-stands the test on the same rolls - Reload picks up templates you saved since the test started **Back from a test returns you to the room you tested** Leaving Test the Carriage now puts you back in the room you were testing, even when you started the test from another plot. Rooms inside a group come back with their group open, so you can carry straight on editing. ### 0.1317.0 **Reroll the carriage around your contents** When you build carriage contents in the Train Editor, a new dice button above the preview swaps the carriage they stand in for another one that carries them on the train. Your unsaved changes stay put. - New Reroll carriage button in the Train Editor's icon row for contents - Only picks carriages that would really carry those contents, never the one already shown **Block variants can depend on their neighbours** In the editor, a block variant option can now say when it is allowed to appear: only next to certain blocks, or only when another locked group rolled certain blocks. Torches only on walls, glass only above planks, and matching sets that follow each other are now easy to build. - New If button on each block variant option, with a choice of touching sides or a locked group - Pick the sides with the same clicks as choosing bands: click to toggle one, shift-click to toggle the rest - Add the blocks to look for from your hand, or switch on blocks from the chosen group ### 0.1316.0 **Taking over a Live Eye stream waits until you've seen the death** When a Live Eye streamer dies, viewers are now offered the stream only after their TV has shown the death, instead of getting the offer before it happened on screen. ### 0.1315.0 **Block variant groups stay alive while a variant refers to them** A group you add as an option in a block variant now keeps existing even after every cell of that group is gone from the template, so the option keeps working instead of going dead. - A group added as a block variant option keeps its options after its last cell is removed or unlocked - Middle-click a group row in the block variant menu to put that group in your hotbar - Adding a group you copied from another template works even if this template has no cells in it **Ask who's streaming** Type /streamer in the Live chat, in game, on the website, on Discord or on Twitch, to see who's on air: their Minecraft, Twitch and Discord names, how long they've been live, how many times they've streamed before and their game language. Everyone in the chat sees the answer. ### 0.1314.0 **One Live Eye per player** You can now carry only one Live Eye at a time, and that includes any in your ender chest or packed in a shulker box. Once you have one, chests show a TV where a Live Eye would be, a second one on the ground stays put for someone else, and any extra that slips into your inventory turns into a TV. ### 0.1313.0 **Unsupported plants no longer leave loot behind** Moss, vines and other plants that need something to cling to used to pop off and drop an item when a carriage was built without a spot for them. They now quietly vanish instead, so there are no stray freebies lying on carriage floors or in the builder. ### 0.1312.0 **Your Live stream shares your advancements, photos and books** While you stream with the Live Eye, the Live chat on Discord, Twitch and the website now shows when you earn an advancement, take a photo or sign a book. Photos show as the picture itself, on its paper, and books show their title and first lines. Nothing extra appears in your own game chat. - Turn each one off on the Stream tab: Share advancements, Share photos, Share books - Always off in Kid mode **Test the Carriage can bring your mobs to life** A new editor setting lets your frozen mobs wake up when you test a carriage, so you can see how a room plays with its creatures moving. Your build plots keep them still. - New Test Mobs setting in the editor - Works for every kind of template you can test [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1311.0

0.1311.0
16 окт. 2026 г.64Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1311.0 — bundles Dungeon Train v0.1311.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Bug Fix ×1 · Editor ×1 · Train ×1 · Loot ×1 · Advancements ×1 · Menus & UI ×1** ### 0.1311.0 **Dimensional carriage chests roll their own loot** Chests built into a dimensional carriage now fill from the loot their builder set up, so each one you find can hold something different instead of the same items every time. In the editor, Reseed on Test the Carriage now re-rolls those chests too. - Builders: Reseed (Cmd/Ctrl+R) shows a fresh roll of every chest that has a loot list **Pick your difficulty for the next run, or restart on it now** Changing difficulty mid-run now asks what you want: keep this run going and start the next one on the new difficulty, or abandon this run and board a fresh train on it straight away. Dungeon Train remembers your choice for every new world, and the Options menu has a Difficulty setting of its own. - Save a difficulty change for your next run, or restart on it now. - Your chosen difficulty carries over to every new world. - Advancement stats are now kept for each difficulty. **Something for the road** Some travellers may find the train has left them a small kindness. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1310.0

0.1310.0
16 окт. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1310.0 — bundles Dungeon Train v0.1310.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Menus & UI ×3 · Bug Fix ×2 · Editor ×2 · Community ×2 · Loot ×1 · Books ×1 · Behind the Scenes ×1** ### 0.1310.0 **Signed books in loot tables keep their words** Adding a signed book to a chest's loot in the editor now puts that exact book in the chest — its title, author and every page — instead of a blank written book. - The editor's loot list shows the book's title next to it **Every editor number works the same way** Every number you can change in the Train Editor now works the same way: click to raise it, shift-click or right-click to lower it, and Cmd-click (Ctrl-click on Windows and Linux) to type an exact value. That now includes a mob's min and max level, container fill and drop chances, room sizes, exit spacing and more. Rows that had separate − and + buttons are now a single number, and a typed max level or max fill left empty goes back to "all". - Cmd-click any editor number to type it — including a mob's min and max level - Right-click lowers a number, the same as shift-click - Leave a max level or max fill empty to set it back to "all" **Switch a TV on or off with anything in hand** Right-click a placed TV to turn it on or off, whatever you're holding — your item isn't used or placed. Sneak to place a block against it instead. **Bed explosion deaths show a proper death message** Dying to a bed explosion now shows a real death message on the death screen instead of a raw game id. Fall deaths now read like the chat message too, so you can see how you fell or who knocked you off. - Bed explosion: "You were killed by [Intentional Game Design]" - Falls: "You fell from a high place", "You were doomed to fall by Zombie" **New versions are announced in the Live chat** When a new version of Dungeon Train comes out, the Live chat now says so: on the website's live page, in the Discord live room, and in Twitch chat while someone is streaming. If you're in game you still see the usual update notice, just once. **Advancement pop-ups on your Live stream** Viewers now see your advancement pop-ups even when you stream with chat hidden, and the pop-ups sit on top of your name at the top of the stream instead of under it. - Pop-ups reach the stream with Stream chat off, Kid mode included - Pop-ups show over your name on the stream; turn this off with "Pop-ups over your name" on the Stream or Performance tab [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1309.0

0.1309.0
16 окт. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1309.0 — bundles Dungeon Train v0.1309.0 + Sable for NeoForge 1.21.1. --- # [Twitch integration](https://brennan.games/dungeontrain/update/#v0.1309.0) ![Twitch integration](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/twitch-integration.jpg) Dungeon Train TV can now connect to your Twitch. Let the stream give your channel a shout-out whenever you hold the Live Eye! You get a shout-out in chat, and your channel is featured in the livestream name and pill for all viewers to see. Streamers can go one step further. Turn on **Also stream to my channel** and your ride is pushed to your own Twitch channel at the same time, with an optional title and category set for you. Both switches live on the new Account tab, next to Discord, and /twitch unlink takes it all back at any time. Your stream key is never stored. **Bug Fix ×2 · Menus & UI ×2 · New Feature ×1 · Editor ×1 · Compatibility ×1 · Train ×1** ### 0.1309.0 **Sharp titles on the prefab save screen** The title and name hint on the editor's Save Prefab screen are no longer smeared into the blurred background. ### 0.1308.0 **Bamboo on the train snaps off when it hits something** Bamboo growing on the train no longer bulldozes through the terrain. When a stalk grows too tall and hits something, it snaps off where it hit, and the bamboo drops right there for you to grab. The rest of the plant stays put. **Your live name tag stays on top** While you're live, the name tag at the top of the screen now stays in place and the block info tooltip moves down under it instead of covering it. You now see the tag on your own screen too, so you always know what viewers see. - The block info tooltip moves under the live name tag while you stream - Streamers see their own live name tag on screen [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1307.0

0.1307.0
15 окт. 2026 г.170Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1307.0 — bundles Dungeon Train v0.1307.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1** ### 0.1307.0 **Craft a photo album from a disposable camera** You can now make your own photo album: combine a Book and Quill with an unused Disposable Camera at any crafting grid. The album is yours from the moment you take it out. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1306.0

0.1306.0
15 окт. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1306.0 — bundles Dungeon Train v0.1306.0 + Sable for NeoForge 1.21.1. --- # [Pass the Live Eye](https://brennan.games/dungeontrain/update/#v0.1306.0) ![Pass the Live Eye](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/pass-the-live-eye.gif) Dungeon Train TV keeps going. The Live Eye now passes from player to player instead of just cutting off. Die live and your stream carries on. Your viewers watch the death screens with you while your last few seconds loop behind them, and anyone watching on a TV can take the Live Eye and go live in your place. First click wins. Put on a Live Eye while someone else is streaming and you're asked whether to take over. Early in their stream the viewers vote in chat; after that it's your call. And if a newcomer tunes in on a TV while you're live, you can gift them yours. ## Other significant updates - Lose a takeover, or choose to stay a viewer, and your Live Eye turns into a TV instead of burning - Live chat has emoji: react to messages from the Live page's new emoji button, see Discord reactions on chat lines in-game, and Discord emoji now show in colour - Developer pings stay out of Live chat - Move your old advancements to the difficulty you earned them on, when the developer sends you the offer - Settings tooltips show their current text - Bug fixes **New Feature ×4 · Community ×4 · Menus & UI ×4 · Bug Fix ×2 · Translations ×1 · Advancements ×1** ### 0.1306.0 **Move your old advancements to the difficulty you earned them on** If you earned most of your advancements on a different difficulty before they were split by difficulty, the developer can now send you a one-time offer to move them there. It appears on the title screen, and you pick exactly which ones to bring over. - Tick the advancements that should count on the new difficulty, and choose for each whether Normal keeps it too - Not Now saves the offer for your next launch; it can only be used once ### 0.1305.0 **Asking for the Live Eye** Putting on a Live Eye while someone else is streaming no longer cuts them off. You're shown who's live and can ask to take over: early in their stream the viewers vote on it in chat, and after that it's your call. Lose the stream and your Live Eye becomes a TV, so you can keep watching. - New streamers get their first minutes to themselves, and the viewers decide whether someone can take over early - Vote Yes or No in the Live chat, wherever you're watching; votes stay hidden until the result - A countdown shows over the live feed while the vote runs - Losing the stream, or choosing to stay a viewer, turns your Live Eye into a TV instead of burning it ### 0.1304.0 **Your Live Eye stream carries on after you die** Dying live no longer cuts your stream. Your viewers watch your death screens with you, the last few seconds before you died loop behind the first one, and an End Stream button lets you stop when you're ready. Anyone watching with a TV on their head can take the Live Eye and go live in your place: first click wins. - Your stream keeps going through the death screens; End Stream, next to LIVE, ends it - The moment you died loops behind the first death screen, and in the #live-eye offline post - Viewers wearing a TV get [Take the Live Eye]: the first to click becomes the streamer **Developer pings stay out of Live chat** Messages that tag the developer (@dev or @brennanhatton) no longer show up in Live chat. They still reach the developer as before, but stream viewers won't see them. ### 0.1303.0 **Gift your Live Eye to a TV viewer** Streaming when someone tunes in on a TV who has never had a Live Eye? You can now hand yours over. If they accept, your stream ends and they go live. - When a TV viewer who has never streamed joins your stream's chat, you can gift them your Live Eye (you're asked at most once every 12 minutes). - They choose whether to take it. If they do, the Live Eye goes straight on their head and they're live. - Viewers in Kid mode or with Livestreaming off are never offered one. ### 0.1302.0 **Settings tooltips show their current text** Hovering some settings in Options → Dungeon Train showed an older, longer explanation instead of the current one. The Backpack Button, Photo resolution and Photo chat line tooltips now show their up-to-date text, in English and in every translated language. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1301.0

0.1301.0
15 окт. 2026 г.22Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1301.0 — bundles Dungeon Train v0.1301.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Community ×3 · Bug Fix ×2 · Compatibility ×2 · Performance ×1 · Advancements ×1 · Menus & UI ×1** ### 0.1301.0 **Books, photos and albums show on your Live stream** When you stream with Show GUI on, viewers now see the books you read and write, lecterns, the photos you hold up to look at and your photo albums. Book writing is filtered by the Live Eye as you type; album notes and titles aren't, so the stream steps away while you write those. ### 0.1300.0 **Live Feed settings on the Performance tab** The Performance tab now has the Live Feed switches that cost the most frame rate, so you can find them when the game feels slow. - Turn off Watch live feeds to stop playing streams on TVs - Turn off Livestreaming, or lower the stream's Video size, right from the Performance tab - Lag reports now include your frame rate and stutters, so slowdowns are easier to track down ### 0.1299.0 **One more hidden advancement** There's a new hidden advancement waiting in the Dark Room tab. You'll know it when you see it. ### 0.1298.0 **Discord reactions in the CurseForge modpack** Players on the CurseForge modpack now see Discord reactions on in-game chat lines too. ### 0.1297.0 **No more "into the void" lines while you're in Live chat** When you're connected to the stream's Live chat, the grey "whispers into the void, will anyone answer?" lines no longer appear after you speak — your words are already reaching the stream. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1296.0

0.1296.0
15 окт. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1296.0 — bundles Dungeon Train v0.1296.0 + Sable for NeoForge 1.21.1. --- **New Feature ×8 · Community ×7 · Menus & UI ×6 · Editor ×3 · Bug Fix ×2 · Compatibility ×1 · Advancements ×1 · Behind the Scenes ×1** ### 0.1296.0 **Discord reactions and emoji in your chat** When someone reacts to your chat in Discord, you'll see it in-game — and emoji from Discord now show up properly, in colour. - Reactions added in Discord appear on the chat line they were added to: your own messages, replies from Discord, Developer messages and Live stream chat. Hover a reaction to see who added it. - If a reaction lands after a line has faded, a short note tells you who reacted. - Emoji in chat now draw in full colour, including skin tones, flags and a server's own custom emoji. - Type :fire:, :+1: and other shortcodes in chat and they become emoji, both in-game and in Discord. ### 0.1295.0 **Live chat shows where each message came from** Live chat messages now start with a small icon showing where they were typed: an eye for the streamer, a TV for viewers watching through one, a globe for the website, and the Discord or Twitch logo. The same icons show in-game, on the website and in the Discord stream chat. - Tell the streamer apart from TV viewers at a glance - Icons match across in-game chat, the website and Discord **No more announcements for releases that didn't ship** If a release fails to build, Discord is no longer told about it. Announcements only go out once the release actually exists to download. ### 0.1294.0 **Test Workbench builds before committing them** Test the Carriage now works on every build in the editor's Workbench. A build waiting for review stands up just as it would once committed, so you can walk through it, reroll it and judge it before deciding what it becomes. Nothing is installed by testing it. - Test any Workbench build in place: carriages, contents, carriage groups, track pieces and dimensional carriages. - Reseed and Back work exactly as they do for committed templates. ### 0.1293.0 **Workbench builds get their own editing tools** A build waiting in the editor's Workbench now gets the same tools it would have in its own editor mode, so you can finish it there before committing it. - Dimensional carriage rooms show their ghost doors, and carriages and contents show their entry and exit doorways - Rooms get the full room controls: size, walls, copies, sky, exits, books and moving the doors - Block variants, the variant clipboard, mirroring and chest loot work on every Workbench build - Everything you set carries over when the build is committed **Live Eye asks before going online** Putting on the Live Eye while the game's internet connection is switched off no longer destroys it. It goes back into your inventory, and a link in chat reopens the internet choice so you can turn it on. - With internet off, the Live Eye returns to your inventory instead of burning - A "turn it on" link in chat opens the internet and Adult/Kid choice - Turning the internet on takes effect straight away, with no need to rejoin the world ### 0.1292.0 **Each difficulty keeps its own advancements** Like your Ender Chest and gear, your advancements are now kept separately for each difficulty. Switching difficulty swaps in that difficulty's advancements — and your others are waiting for you when you switch back. - Everything you earned before this update stays on Normal; Peaceful, Easy and Hard start fresh - Train Editor advancements are shared across every difficulty - Your advancements are backed up before they're split, and a copy is kept for good ### 0.1291.0 **The Workbench, and templates that change pools** The editor gains a Workbench: a staging ground where builds of any kind can be loaded from the relay to walk through, edit and commit as whatever template they should become, without anything moving around. A new Workbench tab in the templates menu lists every build awaiting review and loads them all in one press. Templates can now also move between the carriage, whole and contents pools at their own size, and the Whole section gets a Half row. - Load builds awaiting review into one space, test them, then commit each as the template kind you choose. - Move a template between Carriage, Whole and Contents without reshaping it; what cannot travel with it is said. - Whole halves join whole rooms and groups in the editor. ### 0.1289.0 **Your menus show on stream again** With Show GUI to viewers on, the Live Eye streams your inventory, chests and other containers, the pause menu and advancements again. Anything you type, like the chat box, signs, books, anvil names and searches, still never goes out, and with Show chat off no chat lines show behind your inventory. ### 0.1288.0 **The Live Eye keeps links and phone numbers off air** While someone is live, web links and phone numbers typed into chat or a book turn to asterisks before anyone sees them, and the Live Eye quietly says so. It is a courtesy, not a warning: nothing counts against you. - Links, invites and phone numbers are hidden as you type, with no delay to the stream. - Never a strike — share them again once the stream is over. ### 0.1287.0 **Your name on the stream no longer hides under Jade** With Jade installed, the "is live" name tag on your broadcast now sits just below Jade's tooltip instead of underneath it, and slides back to the top a moment after the tooltip goes. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1286.0

0.1286.0
14 окт. 2026 г.198Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1286.0 — bundles Dungeon Train v0.1286.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Community ×1 · Books ×1** ### 0.1286.0 **The Live Eye keeps its broadcast clean** While someone is live, words that could get the stream in trouble never make it onto chat or a book page — they turn to asterisks as you type, and the Live Eye warns you. Push it and the Live Eye burns away; keep pushing and nobody will hand you another for a while. If you think a line was caught by mistake, you can appeal it from the game. - Chat and book text is checked as it is typed, with no delay to the stream. - Warnings first, then the Live Eye burns, then a ban. - Appeal a ban line by line with /liveappeal. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1285.0

0.1285.0
14 окт. 2026 г.22Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1285.0 — bundles Dungeon Train v0.1285.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×6 · Community ×6 · Performance ×2** ### 0.1285.0 **Live Feed TVs play only safe streams, and recover on their own** TVs showing the Live Feed now only play a stream made of its own video pieces from Dungeon Train's storage. A stream that tries to point elsewhere shows static instead. A feed that freezes now restarts by itself even when no TV is in view, a stream nobody is watching stops downloading, and each frame of the picture is far cheaper to prepare. - A tampered or unsafe stream shows static instead of playing - A frozen feed restarts on its own, even when you're not looking at a TV - Watching the feed costs much less per frame, most noticeable at the highest TV resolution **Smoother Live Eye streaming** Putting on the Live Eye no longer makes the game hitch while the stream starts, and streaming costs less frame time: the on-screen viewfinder and the pinned live box are much cheaper to draw. Logging back in while wearing the Live Eye starts one stream instead of two, a hand-edited odd video width no longer stops the stream, and ending a stream no longer leaks memory. **Quitting while streaming no longer hangs** Live Eye: quitting the game mid-stream on a bad connection now closes within a few seconds instead of hanging for up to a minute and a half, and the end of the stream reaches viewers more reliably when you leave a world or quit straight after. When the stream server can't be reached, the game also waits longer between retries instead of trying twice a second. ### 0.1284.0 **Live Feed no longer crashes on a shaky connection** Live Feed: a shaky connection on the streamer's side no longer makes the stream crash for viewers — a lost 10-second piece is skipped instead of taking the whole stream down. **Live Eye only broadcasts while worn** The Live Eye now only broadcasts while you are wearing it, and menus you open — the chat box included — are never shown to viewers. Viewers see your world and HUD, plus the chat lines on your screen (whispers included) when Show chat to viewers is on. **Live Chat keeps working after a relay restart** In-game Live Chat no longer goes quiet for the rest of a stream when the relay is restarted mid-stream — the chat picks up again on its own. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1283.0

0.1283.0
13 окт. 2026 г.176Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1283.0 — bundles Dungeon Train v0.1283.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Compatibility ×1 · Menus & UI ×1** ### 0.1282.0 **Backpack auto-collect setting** Choose when the things you pick up go into your backpack. **Shader improvements** A few things look more as they should with a shader pack on. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1281.0

0.1281.0
13 окт. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1281.0 — bundles Dungeon Train v0.1281.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · New Content ×1 · Train ×1 · Mobs ×1 · Behind the Scenes ×1** ### 0.1281.0 **Knock-off kills count** Sending something off the edge or into lava now counts as your kill. ### 0.1280.0 **Companions in the CurseForge pack** The CurseForge modpack now installs two more of Dungeon Train's companion mods from their own pages. ### 0.1279.0 **Library touch-up** One of the dimensional carriage libraries has had a small touch-up. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1278.0

0.1278.0
13 окт. 2026 г.66Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1278.0 — bundles Dungeon Train v0.1278.0 + Sable for NeoForge 1.21.1. --- **New Feature ×6 · Community ×4 · Bug Fix ×2 · Train ×2 · Advancements ×2 · New Content ×1 · Editor ×1 · Loot ×1** ### 0.1278.0 **A roomier library** One of the dimensional carriage libraries has been rearranged, with more to find on its upper floors. ### 0.1277.0 **Dimensional carriage blocks face the right way** Trapdoors, stairs and slabs in dimensional carriages now sit the way their builders set them. ### 0.1276.0 **Send your logs to the developer** The developer can now ask to look at your game logs, and you choose whether to send them. ### 0.1275.0 **Backpacks catch what you pick up** Your backpack now catches what you pick up. ### 0.1274.0 **Longest Stream and Longest Viewer** Time spent behind the Live Eye, and in front of the TV, now earns a place on the leaderboards. ### 0.1273.0 **Translation reviewers credited** Players who check translations on Discord now share the credit. ### 0.1272.0 **Carriage milestones arrive on time** Carriage-distance advancements now unlock the moment you reach them. ### 0.1271.0 **Twitch deletions reach the Live chat** Messages removed by a Twitch moderator now disappear from the Live chat everywhere. ### 0.1270.0 **Every rule at once** A new challenge waits for anyone who can keep every rule at once. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1269.0

0.1269.0
13 окт. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1269.0 — bundles Dungeon Train v0.1269.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · New Content ×1 · Community ×1 · Train ×1 · Mobs ×1** ### 0.1269.0 **Live Eye streams now carry in-game sound** Live Eye streams now carry in-game sounds, never your microphone; you can switch it off in the Stream options. ### 0.1268.0 **More content for the train** A new carriage of the same enemies. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1267.0

0.1267.0
13 окт. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1267.0 — bundles Dungeon Train v0.1267.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Community ×1 · Advancements ×1** ### 0.1267.0 **A daring new selfie** There is now a hidden photo challenge for the very brave. ### 0.1266.0 **Why the stream ended** Discord's live channel now says why a stream ended, and stays quiet when the streamer has chat off. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1265.0

0.1265.0
13 окт. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1265.0 — bundles Dungeon Train v0.1265.0 + Sable for NeoForge 1.21.1. --- **New Feature ×6 · Community ×4 · Menus & UI ×3 · Books ×2** ### 0.1265.0 **Books in more languages** You can now read other players' books in more than one language, and pick the language when you sign your own. ### 0.1264.0 **Your version and chat on the live post** Going live now shows your version and whether your chat is on in Discord's live channel. ### 0.1263.0 **Chat-off notice on stream** Viewers can now see when a streamer has chat turned off. ### 0.1262.0 **Every new Live Eye gets its own Discord post** Putting on a new Live Eye now announces you in Discord's live channel, and the channel says when you go offline. ### 0.1261.0 **Live name pill** When you go live, viewers see your name in a tidy pill with a pulsing green dot. ### 0.1260.0 **Books from further afield** Players running out of unread books in their language now start coming across books from other languages among the community books on the train. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1259.0

0.1259.0
13 окт. 2026 г.38Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1259.0 — bundles Dungeon Train v0.1259.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Community ×1 · Menus & UI ×1** ### 0.1259.0 **Twitch chat joins the live chat** While a stream is on air, the Twitch chat now shows up in the streamer's and TV wearers' in-game chat alongside Discord, and what they type reaches Twitch too. Names are coloured by where they were typed. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1258.0

0.1258.0
13 окт. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1258.0 — bundles Dungeon Train v0.1258.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Menus & UI ×1** ### 0.1258.0 **Content choice shows what it changes** Picking Adult or Kid in Options now brings back the welcome card, so you can see what each one turns on. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1257.0

0.1257.0
12 окт. 2026 г.158Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1257.0 — bundles Dungeon Train v0.1257.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Community ×1 · Advancements ×1 · Menus & UI ×1** ### 0.1257.0 **Live chat from Discord** While a stream is on, the streamer and anyone wearing a TV now see the Discord live chat in their own chat and can talk back from in-game. Switch it in Options → Stream → Live chat. ### 0.1256.0 **On air in the Darkroom** The Darkroom has new advancements to earn — for going live, for the TVs, and for a couple of photos worth waiting for. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1255.0

0.1255.0
12 окт. 2026 г.42Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1255.0 — bundles Dungeon Train v0.1255.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Compatibility ×2 · Menus & UI ×2 · Bug Fix ×1 · Mobs ×1 · Loot ×1** ### 0.1255.0 **TVs with Distant Horizons** TVs play happily alongside Distant Horizons again. ### 0.1254.0 **Livestream ended notice** You now get a notice in the corner whenever your livestream ends. ### 0.1253.0 **Your name on stream** Viewers can now see whose stream they're watching — choose which name shows, or none, in Options. ### 0.1251.0 **A gift worth keeping** A PlayerMob that truly adores you might part with a Totem of Undying. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1250.0

0.1250.0
12 окт. 2026 г.56Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1250.0 — bundles Dungeon Train v0.1250.0 + Sable for NeoForge 1.21.1. --- # [Live Eye — Dungeon Train TV](https://brennan.games/dungeontrain/update/#v0.1250.0) ![Live Eye — Dungeon Train TV](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/live-eye-dungeon-train-tv.jpg) The train is now littered with TVs broadcasting Dungeon Train TV, a new livestreaming channel. Sit down a while and watch, pick one up and carry it with you, or put it on your head. What's on? You are. Or at least… one of you will be. Whoever finds the Live Eye and puts it on gets their run streamed to the TVs on the train, to the new [Dungeon Train Twitch](https://twitch.tv/brennanhattongames) and to the [Dungeon Train website](https://brennan.games/dungeontrain/live). They stream until they take it off, or until the next person finds one. ## Other significant updates - Some carriages now have a bed to rest in and a screen or two worth watching, and some rooms only turn up while someone is streaming. - Photos remember what they earned: opening one shows the advancements it earned its photographer, and the Live Gallery on the website shows them too. Photos without a Tribute fade faster. - A cleaner Options screen: one line per setting, with an icon, a hint and its value. - New dimensional carriage rooms, painting variants in the builder, library heads that look like their author, and a tidier book and quill. - A smoother, lighter ride: less work for the server, smoother deaths however many lives you've lived, the train ploughs through glass and leaves, and nearby terrain fills in first. - Bug fixes - Performance improvements **New Feature ×31 · Community ×20 · Menus & UI ×18 · Performance ×10 · Bug Fix ×9 · Train ×6 · Compatibility ×5 · New Content ×3 · Editor ×3 · Balance ×3 · World ×2 · Loot ×2 · Books ×2 · Advancements ×2 · Behind the Scenes ×1** ### 0.1250.0 **New dimensional carriage rooms** A couple of new rooms may now be waiting behind dimensional carriage doors. ### 0.1249.0 **Editor menus take clicks near TVs** Clicking an editor menu with a TV nearby now presses the button you're pointing at. ### 0.1248.0 **Smoother deaths, however long your history** Dying no longer causes a hitch on worlds with a long history of past lives — a death costs the same whether you've lived ten lives or tens of thousands. ### 0.1247.0 **Tuned in** Some rooms only turn up while someone is streaming. ### 0.1246.0 **Somewhere to put your feet up** Some carriages now have a bed to rest in, and a screen or two worth watching. ### 0.1244.0 **A lighter ride** Riding the train now asks less of the server, with the carriages you've left behind staying quietly put. **Challenge advancements after updating mid-run** Challenge advancements no longer pop up when you load a run started on an older version. ### 0.1243.0 **Smoother deaths** Dying and abandoning a run are smoother, even after many lives. ### 0.1242.0 **Clean breaks through glass** The train ploughs through glass, ice and leaves without a hitch now. ### 0.1241.0 **Finished runs tidy up after themselves** Worlds from runs that ended in death no longer pile up on your disk. ### 0.1239.0 **A lighter Live Feed** Watching someone's Live Feed, on a TV or in your own pinned view, now takes far less bandwidth and less of your PC. ### 0.1238.0 **Terrain fills in around you first** Distant terrain now fills in nearest you first, and leaving a world lets go of its background work straight away. ### 0.1236.0 **Stream settings shortcut** While you're live, a cog under the stream preview in your inventory takes you straight to the stream settings. **Mod verification from the stores** The mod verification companion now comes from CurseForge and Modrinth and is installed alongside Dungeon Train. ### 0.1235.0 **Options screen reads at a glance** Every setting in Options → Dungeon Train is now one line: an icon, its name, a short grey hint and a control that shows only its value. Hover the name for the full explanation. ### 0.1234.0 **Photos fade faster without a Tribute** Found photos now fade sooner unless someone pays them Tribute. ### 0.1233.0 **Live Feed hangs on** TVs now find their way back when a stream drops out. ### 0.1232.0 **Lighter Live Eye streaming** Streaming with the Live Eye now asks a little less of your computer. ### 0.1231.0 **A tidier book and quill** Writing a book is less cluttered, and a small info button now shows what the train won't take. ### 0.1230.0 **Lighter Live Eye streaming** Streaming with the Live Eye is lighter on your computer. ### 0.1229.0 **Live Eye points the way** Going live now tells you where your audience can find you. ### 0.1228.0 **Smoother Live Eye and TVs** Streaming with the Live Eye and watching it on a TV now runs smoother. ### 0.1227.0 **Photos show what they earned** Opening a photo now shows the advancements it earned its photographer — the ones you haven't found yet keep their secrets. ### 0.1226.0 **Live Eye speaks up** The Live Eye now tells you when you're live, how many are watching, and when it's over. ### 0.1225.0 **TVs follow the stream** TVs turn up more often on the train while someone is streaming, and less often when nobody is. ### 0.1224.0 **Carry a television** A television in your hand can now be switched on with a tap of the attack button and watched as you go; it flips to the other hand without a pause, and one placed while on comes on. ### 0.1223.0 **Clipboard icons show what they hold** Copied block variants now show their group and their blocks right on the icon. ### 0.1221.0 **Television in the creative tab** The Television now sits in the Dungeon Train creative tab, ready to place. ### 0.1220.0 **Photos remember what they earned** Photos you share now carry the advancements they earned you, shown beside them in the Live Gallery on the website. ### 0.1219.0 **Painting variants** Paintings in the builder can now be varied by size and picture, and a variant swaps the whole painting. ### 0.1217.0 **TV walls show one screen** TV walls on the train now show as one big screen. **Livestreaming note follows its switch** On the first-launch card in Kid mode, the Livestreaming note now changes when you flip its switch. ### 0.1216.0 **Translation review pings** Translators can now choose whether Discord pings them when a submission of theirs needs a closer look. **A closer look at installed mods** Free Play now takes a closer look at the mods you have installed. Anything on the approved list, from CurseForge, Modrinth or your own build, plays as normal. ### 0.1215.0 **Stream size settings** Options → Stream now lets you pick your broadcast's video size and how big the live feed sits on your screen, with the preview showing both. ### 0.1214.0 **Live Eye comes off smoothly** Taking off the Live Eye is smooth now. ### 0.1213.0 **Live Eyes and TVs in train loot** Live Eyes and TVs can now turn up in train chests, barrels and vases. ### 0.1212.0 **Free Play stays off the air** Free Play runs can't go live with the Live Eye, and their screens sometimes catch something different. ### 0.1211.0 **The Live Eye opens wider** The Live Eye's lens takes up more of its face, and the front is tidier. ### 0.1210.0 **Stream settings** You can now choose what your viewers see, and preview it before you go live. ### 0.1209.0 **Choose how your support is announced** You can now choose how your support is announced, under Options → Account. ### 0.1208.0 **The Live Eye looks back** The Live Eye has a new lens, and it changes when someone puts it on. ### 0.1206.0 **A writer's face** A library's heads now look like the one who wrote its books. ### 0.1203.0 **A few small things** A few small things along the ride behave a little differently now. ### 0.1202.0 **Live Eye** The broadcast headpiece is now the Live Eye, and it looks the part in your inventory. ### 0.1201.0 **Televisions tune themselves** Televisions find the broadcast on their own, so there is nothing to slot in or carry around. **See how many are watching your stream** While you broadcast, a count under LIVE shows how many are watching, and the pinned feed now tucks behind your menus and changes size with a click. **Live Feed on Twitch** When someone goes live, the feed now also plays on the Dungeon Train Twitch channel, and goes quiet again when they stop. **Live Feed** Put on the broadcast camcorder and every television, everywhere, starts showing what you see. Its aerial has opinions about whatever you point it at. ### 0.1200.0 **Nether and End portal fixes** A few portal oddities around the Nether and the End have been tidied up. ### 0.1199.0 **Leaderboard records carry their life's clock** Each run summary now tells the relay how long the life lasted on the clock, not just how long you were active on the train. That lets the one-life leaderboards tell an impossible record from an honest one without ever doubting a real player; nothing changes for you in-game. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1198.0

0.1198.0
9 окт. 2026 г.674Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1198.0 — bundles Dungeon Train v0.1198.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Performance ×1 · Compatibility ×1 · Menus & UI ×1** ### 0.1198.0 **No more lag spike the moment you die** Dying used to hitch for a split second just before the death screen, which made it feel like lag had killed you. That stutter is gone. Now the world keeps rolling for a breath after you fall — the train still moving under a red fade — before the recap rises in from black. - No stutter on the frame you die - A brief death moment over the still-moving train before the recap - The recap now opens from black and fades in ### 0.1197.0 **Replay Mod now captures the moving train** Filming with Replay Mod (ReForgedPlay) works. Record a ride and the train moves in the replay exactly as it did when you rode it, with you aboard — instead of standing still while your recorded self drifts away. Replay Mod's Quick Mode loads too, and Replay Mod is on the approved mod list, so recording never puts a run into Free Play. - Record a fresh replay — recordings made before this version hold no train movement and cannot be repaired - Works in singleplayer and on servers running this version [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1196.0

0.1196.0
9 окт. 2026 г.88Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1196.0 — bundles Dungeon Train v0.1196.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Menus & UI ×1** ### 0.1196.0 **Selfie hint on the camera viewfinder** Raising a camera now shows which key flips it round for a selfie, and which key turns it back. - A small key hint sits under the viewfinder: Selfie, or Front while you're in selfie mode - It shows your own key for Toggle Perspective and moves with the viewfinder [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1195.0

0.1195.0
9 окт. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1195.0 — bundles Dungeon Train v0.1195.0 + Sable for NeoForge 1.21.1. --- # [Advancement Tabs](https://brennan.games/dungeontrain/update/#v0.1195.0) ![Advancement Tabs](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/advancement-tabs.gif) ## Advancement Tabs Dungeon Train's advancements have been reorganised into tabs. Train Explorer, Challenges, Others, The Enchiridion and The Darkroom. Each has its own final advancement to earn. Finish a whole tab and it turns gold. ## Other significant updates - Click a tab's final advancement to see everything you still need for it. - New challenges, and advancements for photo albums. - Other mods' advancement tabs are tucked away by default; switch them back on in Options. - Group carriages built in other players' worlds turn up more often. - Bug fixes **Train ×2 · New Feature ×1 · Bug Fix ×1 · Community ×1 · Compatibility ×1** ### 0.1194.0 **Shared Group carriages turn up more often** Group carriages are now five times as likely to be shared. About one in ten arrives as a build from another player's world, or carries your changes out to theirs, instead of one in fifty. **Shader rendering fix inside dimensional carriages** Fixed a visual glitch inside dimensional carriages for players running shaders with Distant Horizons. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1193.0

0.1193.0
8 окт. 2026 г.150Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1193.0 — bundles Dungeon Train v0.1193.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Community ×1 · Menus & UI ×1** ### 0.1193.0 **Link your Discord from in-game and get pinged on your photos and deaths** Type /discord for a code, then type /dtlink in the Dungeon Train Discord, pick it from the list and paste the code. Once linked, you're @-mentioned in Discord when your death is reported, when your photos are shared, and when you hit a milestone. - /discord gives you a one-time code with a Copy code button and an Open Discord link, and tells you in chat once you're linked - New Account tab in Options → Dungeon Train…: see your Minecraft and Discord accounts side by side, link your Discord, and choose which posts ping you — your deaths, your Tributes, photos of yours others Tribute, photos passengers take of you, and milestones - /discord pings off stops every ping without unlinking; already linked through Credits? Pings are on for you now — turn them off any time - Linking from Credits now copies just the code, so pasting it into Discord works [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1192.0

0.1192.0
8 окт. 2026 г.30Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1192.0 — bundles Dungeon Train v0.1192.0 + Sable for NeoForge 1.21.1. --- # [Albums & Bigger Drifting Carriages](https://brennan.games/dungeontrain/update/#v0.1192.0) ![Albums & Bigger Drifting Carriages](https://raw.githubusercontent.com/bh679/dungeon-train-mc/main/.github/release-notes/images/albums.jpg) ## Albums Find an album, save your photo for later. Find someone else's for a deeper glimpse into their life. ## Bigger Drifting Carriages Drifting carriages now spread beyond just one room. They are rare, but worth it. ## Other significant updates - Pay Tribute to your own photos — they post to their own Discord channel and reach more players. - Photo & Tribute leaderboards, and a camera advancement tab full of things to capture. - Trash a photo you've just taken; photo frames now ride along with the train. - Villagers buy cameras and photos. - Whole drifting carriages, and grander fancy rooms in dimensional carriages. - Dungeon Train speaks Ukrainian, with community translations by MrMultibite, and a "human translations only" switch. - A Performance tab in Options, and far terrain rests while you're paused. - Bug fixes - Performance improvements [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1191.0

0.1191.0
8 окт. 2026 г.46Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1191.0 — bundles Dungeon Train v0.1191.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Balance ×3 · Bug Fix ×1 · Community ×1 · Loot ×1 · Books ×1** ### 0.1191.0 **Edible backpacks are a snack now** A backpack fills your hunger like an apple, and a golden one works like a golden apple. ### 0.1190.0 **Cameras and photos now sell to villagers** Villagers will now buy cameras and photos, so a spare camera or a stack of photos turns into emeralds. ### 0.1189.0 **Book fixes** Books behave the same however they reach your inventory. ### 0.1187.0 **Photos are seen by fewer people** A shared photo now reaches 5 other players before it fades. Pay Tribute to your own photo and it reaches 10. - Shared photos: 5 views, or 10 after you pay Tribute to your own - Paying Tribute to someone else's photo now tells you the right number of views it gets back [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1187.0

0.1187.0
8 окт. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1187.0 — bundles Dungeon Train v0.1187.0 + Sable for NeoForge 1.21.1. --- **Community ×3 · New Feature ×2 · Bug Fix ×2 · Translations ×1 · Train ×1 · Loot ×1 · Menus & UI ×1** ### 0.1186.0 **Whole drifting carriages** Now and then a long carriage that spans a whole stretch of the train turns up drifting. Change it and it travels on down the line in one piece, so someone else might ride through everything you built. - Long carriages can now drift between worlds, not just single carriages - Whatever you build inside one travels on as a whole **Item previews in the translation editor show their text again** Previewing an item tooltip line in the translation editor — such as the prefab tab's "Cmd/Ctrl-click to delete" hint — no longer opens on an empty slot. The line now shows on its own, and once you've hovered the item in game, inside its real tooltip. - Tooltip lines added while a tooltip is drawn are now recorded for the preview - The delete hint no longer offers a misleading widget-tooltip preview ### 0.1185.0 **Photo albums** Photo albums have found their way onto the train. Keep one of your own, and you may stumble across someone else's. - Your album remembers what you give it. - Other players' albums don't last long once opened. **Shared carriages hold on to their decorations** Fixed a case where a shared carriage could lose some of its decorations and occupants when passed on to the next world. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1184.0

0.1184.0
7 окт. 2026 г.164Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1184.0 — bundles Dungeon Train v0.1184.0 + Sable for NeoForge 1.21.1. --- **New Feature ×4 · Community ×3 · Menus & UI ×3 · Bug Fix ×1 · Translations ×1 · Compatibility ×1 · Behind the Scenes ×1** ### 0.1184.0 **Translation progress counts the lines you actually see** A language's progress — the ring on the Language screen and each translator's % in the Credits — now leaves out the train editor and the translation screen, which most players never open, so it shows how much of the game you play is translated. Translators who also did the editor still get credit for it, so a share can go past 100%. **Camera tidy-up** Removed some unused camera items. ### 0.1183.0 **Website Builders credits stay up to date** The Builders list on the Dungeon Train website now updates with every release, so newly credited builders show up there as well as in-game. ### 0.1182.0 **Credits count builds, not templates** The Credits screen now thanks each builder for their builds instead of listing templates, in every language. **The team joins the Credits lists** The Credits page now thanks the people behind the train's own content: Brennan Hatton for the builds and books that ship with the game, and Wilson Taylor, Narrative Director of the original Dungeon Train, for the stories he wrote. - Builders: Brennan Hatton, for every shipped build no one else is credited with - Writers: Brennan Hatton and Wilson Taylor, for the books built into the game - Funders: Brennan Hatton, for what he has spent that the community hasn't covered. The line goes once support covers it - The same names on the website's Credits page - Credits edit: a new "Show my skin on the website" box lets you keep your name on the website's Credits page without your skin **Photo frames stay on the train** Photo frames hung on a carriage wall now ride along with the train, photo and all, instead of disappearing once the carriage moves. They hang just as before, from a single block up to 3×3, and still take a photo, glow ink and a turn of the picture. - Photo frames stay visible on a moving carriage - Works for both the wooden and the clear frame - Frames in a saved build come back on the right wall [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1181.0

0.1181.0
7 окт. 2026 г.80Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1181.0 — bundles Dungeon Train v0.1181.0 + Sable for NeoForge 1.21.1. --- **Community ×3 · New Feature ×2 · Bug Fix ×2 · Menus & UI ×2 · New Content ×1 · Train ×1 · Balance ×1** ### 0.1181.0 **Grander, more common fancy rooms in dimensional carriages** The fancy rooms inside dimensional carriages have been reworked with new quartz and deepslate pillars and finer stair detailing, and they now turn up far more often. Library rooms appear a little less often to make space for them. - Fancy dimensional carriage rooms have new pillar and stair detail - Fancy rooms now appear about five times as often - Library rooms appear less often ### 0.1180.0 **Trash your own photos** When you look at a photo you've just taken, a trash button now sits beside the X. It burns the photo, and no other passenger will ever find it. - Paying Tribute to a photo now tells you how many emeralds it cost and how many more people will see it. - The chat lines that follow your photos are shorter. - Hovering the buttons under a photo now shows a plain Trash, Close or Tribute. ### 0.1179.0 **Credits on the website** The Credits are now on the website at brennan.games/dungeontrain/credits/ — every translator, writer, builder, funder and community member, with each list's top contributor standing beside it as an animated player in their own Minecraft skin. - The top translator, writer, builder, funder and community member, each in their own skin - Renames and Anonymous choices from the in-game Credits page carry over - Linked from the front page of the website ### 0.1178.0 **Smoother loading-screen stories** The stories told on the loading screen have been re-punctuated so they read more naturally. ### 0.1177.0 **Community photo sharing fixes** Small fixes to how community photos are shared. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1176.0

0.1176.0
6 окт. 2026 г.208Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1176.0 — bundles Dungeon Train v0.1176.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Bug Fix ×1 · Community ×1 · Loot ×1 · Advancements ×1 · Balance ×1** ### 0.1176.0 **New Photography Advancements** The camera's advancement tab has new hidden advancements to discover. ### 0.1175.0 **Photos are rarer in bookshelves** Chiseled bookshelves hand out photos about half as often as before, so finding one feels special again. ### 0.1174.0 **Photo & Tribute leaderboards** Thirteen new leaderboard books for the camera: who takes the most photos, who pays the most Tribute, whose photos other passengers honour most, and who has spent the most emeralds doing it. - Most Photos Taken, Most Photos Tributed, Passenger Portraits, Bravest Photographer and Wildlife Photographer, each with an All Lives and a One Life board - Most Tributed Photographer counts only Tributes other players pay to your photos - Most Emeralds Tributed and Most Expensive Tribute count Tributes to your own prints and to other players' photos - Passenger, monster and animal boards fill from photos taken from this update on [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1173.0

0.1173.0
5 окт. 2026 г.158Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1173.0 — bundles Dungeon Train v0.1173.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Community ×1 · Train ×1** ### 0.1173.0 **No more stacked flowers** Flowers and grass in carriage gardens, animal pens and dimensional carriages now grow one block tall on the floor, instead of sometimes stacking a second flower on top of the first. Tall grass, ferns and tall flowers still grow two blocks tall. ### 0.1172.0 **Tributed Photos Get Their Own Channel** Photos you pay Tribute to now go up in their own channel on the Dungeon Train Discord, so every kept photo is in one place instead of mixed in with the passenger log. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1169.0

0.1169.0
4 окт. 2026 г.117Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1169.0 — bundles Dungeon Train v0.1169.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×3 · New Feature ×1 · Translations ×1 · Compatibility ×1 · Mobs ×1 · Menus & UI ×1** ### 0.1169.0 **Translator credit fixes** Community translators are credited correctly for their work. - Ukrainian translation updates. ### 0.1167.0 **New Game works on Turkish-language computers** If your computer's language was set to Turkish or Azerbaijani, starting a New Game showed the loading screen and then dropped you straight back to the main menu. Worlds now load normally, and your in-game language and number formatting are unchanged. ### 0.1166.0 **Player Mobs only take your camera to photograph you** Player Mobs used to pocket any camera they found, even with no intention of using it. Now a mob picks up a camera only when you throw it to them and they're willing to take your photo. Cameras in chests, lying on the floor, or thrown at a mob that's fighting you are left alone. ### 0.1165.0 **Know when your version is out of date** Joining a game on an old version of Dungeon Train now tells you once, in chat, how many releases behind you are, with a link to update. It waits until you're actually in the world so it doesn't scroll past under the loading screen, and it won't repeat when you come back to the same game. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1164.0

0.1164.0
4 окт. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1164.0 — bundles Dungeon Train v0.1164.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Menus & UI ×2 · Bug Fix ×1 · Community ×1 · Translations ×1 · Advancements ×1** ### 0.1164.0 **A camera's worth of advancements** Your books and photos now share an advancement tab of their own, and the camera has plenty to earn — the people, creatures and places you capture along the line. Every photo that earns one is kept: hover the advancement to see the shot, and click it for the full print. - Biome advancements now count every biome the train takes you through — and ask for more. Everyone earns them again. - Fixed an advancement tab that sometimes took several clicks to open. ### 0.1162.0 **Tribute your own photos** Took a photo worth sharing? Pay Tribute to your own print and it's posted to the passenger log on Discord for everyone to see — and it reaches twice as many players before it fades. The first Tribute in a life costs 3 emeralds; each one after costs three times the last. - Pay Tribute to your own fresh photo to post it to the passenger log on Discord - A tributed photo can be seen by twice as many players before it fades - Costs 3 emeralds, tripling with each Tribute that life **Translators can now fix every plural form** In the in-game translation editor, the extra plural rows some languages need — Ukrainian, Russian, Polish and Romanian count things in three ways where English has two — showed no English text and refused to save anything with a number in it. They now show the English they stand for, so those lines can be corrected like any other. - Plural rows show their English original instead of "not supplied" - Save works on those rows again — a %s is no longer reported as foreign [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1163.0

0.1163.0
4 окт. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1163.0 — bundles Dungeon Train v0.1163.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Community ×1 · Translations ×1 · Menus & UI ×1** ### 0.1162.0 **Tribute your own photos** Took a photo worth sharing? Pay Tribute to your own print and it's posted to the passenger log on Discord for everyone to see — and it reaches twice as many players before it fades. The first Tribute in a life costs 3 emeralds; each one after costs three times the last. - Pay Tribute to your own fresh photo to post it to the passenger log on Discord - A tributed photo can be seen by twice as many players before it fades - Costs 3 emeralds, tripling with each Tribute that life **Translators can now fix every plural form** In the in-game translation editor, the extra plural rows some languages need — Ukrainian, Russian, Polish and Romanian count things in three ways where English has two — showed no English text and refused to save anything with a number in it. They now show the English they stand for, so those lines can be corrected like any other. - Plural rows show their English original instead of "not supplied" - Save works on those rows again — a %s is no longer reported as foreign [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1161.0

0.1161.0
4 окт. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1161.0 — bundles Dungeon Train v0.1161.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Translations ×1 · Menus & UI ×1** ### 0.1161.0 **Human translations only** Prefer English over machine translation? A new switch on the Language screen shows only translations a person wrote or reviewed. Anything still machine-translated and unreviewed appears in English instead. It's off by default. - New person button at the top right of the Language screen turns it on or off, instantly - Lines translated or reviewed by the community stay in your language - In single-player, unreviewed books and item names follow the same choice [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1160.0

0.1160.0
4 окт. 2026 г.19Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1160.0 — bundles Dungeon Train v0.1160.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Bug Fix ×2 · Community ×2 · Menus & UI ×2 · Translations ×1 · Mobs ×1** ### 0.1160.0 **Videos: click a platform to see just that one** On the Videos page, clicking a platform icon now shows only that platform's videos, and clicking it again brings everything back. Shift-click still shows or hides just one, so you can mix and match. - Click YouTube, Bilibili, Twitch, Instagram or Twitch streamers to see only that one - Shift-click to show or hide a single platform - The same video list is now on the website too: brennan.games/dungeontrain/videos/ ### 0.1159.0 **Dungeon Train speaks Ukrainian** Ukrainian joins the language list — the whole game, not just the menus: every screen, the item names and all 57 in-game books, plus the Sable and Discord Presence menus in the modpack. The bulk is machine translation marked with the faded AI mark, but it already carries MrMultibite's community translations as human-reviewed text; if you read Ukrainian, the in-game translation editor is open and your fixes come back to everyone. - Ukrainian (Українська) is selectable in the vanilla language list - Menus, HUD, advancements, item names and all 57 books translated - Counts follow Ukrainian grammar — 1 вагон, 3 вагони, 5 вагонів - MrMultibite's approved translations shipped as human-reviewed text ### 0.1157.0 **Spider jockeys arrive with their skeleton** The rare spider jockey that can turn up in a carriage now spawns with its skeleton rider in place. Before, the skeleton was missing — and could appear later out of nowhere. ### 0.1155.0 **Build submissions show their version** Builds submitted for review now show which version of Dungeon Train they were made on, with a coloured dot for how up to date it is. ### 0.1154.0 **Ride-photo resolution shows 720p** Snapshot Max Resolution now offers 720p, in Options and the X menu. After using Lower resolution on the Performance tab, the setting reads 720p instead of AUTO. [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1154.0

0.1154.0
4 окт. 2026 г.27Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1154.0 — bundles Dungeon Train v0.1154.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Performance ×2 · Bug Fix ×1 · Compatibility ×1 · Loot ×1 · Books ×1 · Menus & UI ×1** ### 0.1154.0 **Far terrain rests while you're paused** Pausing the game now also pauses far-terrain generation, so a long break no longer leaves the game sluggish when you come back. **Photos survive a broken chest or bookshelf** Photos no longer burn when the bookshelf, chest, barrel or pot holding them is broken. They drop intact and only burn once you look at them or throw them away. ### 0.1151.0 **Lectern stories unfold in a better order** The letters you find on lecterns now arrive in a more deliberate order, so the stories make more sense as you read them. - A family's letters now come in the order they were written, one person's story leading into the next - A few stories turn up sooner, and some now wait until you have read the rest ### 0.1150.0 **Performance tips in Options** Options → Dungeon Train… has a new Performance tab. It lists every setting that affects how smoothly Dungeon Train runs, checked against your setup, with a button to each one. The tips that would help you come first. - The tips you used to see only after reporting lag are now always one click away - Each tip opens its setting: Video Settings, Shader Packs, Distant Horizons, Dungeon Train Settings, or lowers ride-photo resolution right there - Shows how many releases behind you are, with a link to what changed [Read more](https://brennan.games/dungeontrain/update/)
beta

Dungeon Train v0.1149.0

0.1149.0
4 окт. 2026 г.68Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1149.0 — bundles Dungeon Train v0.1149.0 + Sable for NeoForge 1.21.1. --- # Capture The View What did you see on train? What did the train see of you? Find disposable cameras in the loot and snap with a click. Your shots travel down the line into other passengers' bookshelves, barrels and chests, and theirs find you. Pay tribute to a photo to keep it travelling. A new page on the death screen. ## Other significant updates - A villager get tired of repeat sales, and devalue the items he has to many of. - Finding you own library has never been easier, sign a book and the chances multiply until you find one next. New and improved author rooms. - THE LADDER BUG IS DEAD - New carraiges. - Many train editor improvements. - Improvements to the translation editor - New and improved connections to discord. - More loading screen lore. - Bug fixes - Performance improvements **New Feature ×26 · Bug Fix ×18 · Community ×17 · Compatibility ×9 · World ×9 · Menus & UI ×9 · Loot ×7 · Editor ×6 · Train ×6 · Balance ×6 · New Content ×3 · Mobs ×3 · Performance ×2 · Books ×2 · Advancements ×2 · Translations ×1 · Behind the Scenes ×1** ### 0.1148.0 **More cargo and flatbed carriages** Boxcars, cargo carriages and flatbeds now come up more than twice as often, and the standard carriage's pillars pick from a tidier set of wood and stone. - Boxcars, cargo and flatbed carriages are more common - Carriage pillars mix stripped logs, planks and stone bricks ### 0.1147.0 **More photos on the shelves** Chiseled bookshelves turn up community photos about four times as often. When there are no photos left to find, a photo slot now gives you a player book instead of sitting empty, and disposable cameras turn up a little less often. ### 0.1146.0 **Feedback posts count your answers** Each feedback post to Discord now notes how many times you have answered that question, in brackets at the end of its small tag line — so a fifth take on the same question reads as one. **Hand a PlayerMob a camera and it takes your photo** PlayerMobs now pick up dropped disposable cameras. Toss one to a PlayerMob that is on good terms with you and not busy fighting: it raises the camera, lines you up and takes your picture, then hands you the print and the spent camera burns as yours do. The photo is credited to the PlayerMob by name and shows up in the passenger log on Discord. A PlayerMob that dislikes you keeps the camera and takes no photo. - Dropped cameras are something PlayerMobs want — they pick them up like any valuable - Gift one to a friendly PlayerMob and it photographs you, viewfinder up, then tosses you the print - Prints are credited to the PlayerMob's name, in game and in the Discord passenger log ### 0.1145.0 **Villagers tire of what you keep selling them** Selling one item over and over to the same villager now pays less each time. The first few sales pay full price, then the price eases down. The villager slowly gets its appetite back over a few in-game days. Red bars on the trade row show how much less it's paying. - The first 8 emeralds' worth of any item still sells at full price - Every villager keeps its own tally, so a different villager pays full price again - Up to three red bars on the Trade Anything row: one once the price drops, two below 75%, three below half ### 0.1144.0 **All the dynamic-lights mods count for fair play** Sodium Dynamic Lights, RyoamicLights, Dynamic Lights Reforged and Dynamic Lights now join LambDynamicLights on the approved-mods list, so running one no longer puts you into Free Play. ### 0.1143.0 **FIXED THE LADDER BUG!** Helll yeahhhhh ### 0.1142.0 **Disposable cameras on the train** Disposable cameras now turn up in the train's chests, barrels, bookshelves and pots. While the train is still short of community photos, a spot that would have held one may hold a camera instead, so you can go and take more. - Find one-shot disposable cameras in the train's loot - Fewer community photos to find? You're more likely to find a camera in their place ### 0.1141.0 **No more bare islands in the stranger stretches** Some islands in the stranger stretches of the journey came through as flat bare stone right beside lush, overgrown neighbours. They now wear the same scenery as everything around them. Only newly generated ground is affected — stretches you have already crossed keep their look. - Bare stone islands now get their scenery. - Only newly generated ground changes; existing worlds keep what they have. ### 0.1140.0 **No Nether mobs in the mountain caves** Zombified piglins and magma cubes no longer spawn in the overworld caves inside the mountains around the Nether crossing. They only appear where the ground is actually Nether. **Repairs keep your dye** Repairing dyed leather armour in the crafting grid now keeps the left item's colour, just like its trim. ### 0.1139.0 **Libraries that fit their writer** Dimensional carriages that hold a writer's library now choose a room sized to that writer's shelf — a handful of books gets a cosy study, a prolific writer gets a grand hall — and three new library rooms join the rotation. - Three new library rooms can now appear behind dimensional carriages - Each library is picked to fit its writer, so a few books aren't lost in an empty hall - Once you've signed a book, your own library is sized to how much you've written - Rooms of run statistics only appear where there's shelf space for the whole set ### 0.1138.0 **Choose what suspicious sand and gravel dig up** Builders can now set the loot inside suspicious sand and suspicious gravel from the loot menu, just like a chest. Brushing one on the train turns up a single item from that list, and blocks left alone still give their usual archaeology finds. - The loot menu (C) now opens on suspicious sand and gravel - Each block rolls one item from its list, with an optional chance of finding nothing ### 0.1137.0 **Two new loading-screen stories** Two more verses join the loading screen's rotating story. One asks why the train looks the way it does, and what you see when you look at it. The other wonders who really built the train. - New stories: "Why does the train look that way?" and "Some ask of how the train was built?" - Both are translated into every supported language ### 0.1136.0 **Feedback and resubmit verdicts are announced too** When the reviewer sends a submitted build back with feedback, or asks for it again from a newer version, that now posts to Discord's build-submissions channel alongside accepts — so the whole conversation about a build sits in one place. ### 0.1135.0 **Player heads look into the room** Player heads placed around carriage rooms now turn to face into the room, each picking a slightly different angle so no two trains look quite the same. A head in the middle of a room can face any way. - Heads look toward the centre of the room, give or take a quarter-turn either way, never at the wall behind them ### 0.1134.0 **Drifting carriage fix** Fixed an issue with drifting carriages. ### 0.1133.0 **Your submitted builds now come back with a verdict and a note** When a build you submitted for review has been looked at, My Builds now tells you what was decided — accepted, feedback, not accepted, or 'resubmit from a newer version' — with the reviewer's comment right beside it. Accepted builds are announced in Discord's build-submissions channel. - Four outcomes, each with a note from the reviewer: accepted, feedback, resubmit from a given Dungeon Train version, or not accepted. The tile's border and icon in My Builds say which, and the comment sits under the build. - A build sent back for a version waits until you submit it again from that version — Submit for Review tells you which one it needs. - If you have a chat thread with the dev, the verdict and comment also arrive in your in-game inbox. ### 0.1132.0 **Rotate heads, banners and signs in 8 directions** Heads, skulls, standing banners and signs placed on the floor can now be given a rotation in the block variants menu. Lock one direction, or pick any of the 8 compass points for each spawn to choose from. - Lock cycles through N, NE, E, SE, S, SW, W and NW - Options opens a compass rose so you can tick the directions you want - Mirroring and rotating a plot turns these directions along with the block **Luggage, a new carriage, and a rebuilt parkour room** Some book carriages now have travellers' luggage piled up in them. A new carriage design joins the train. One of the parkour dimensional carriages has been rebuilt and keeps turning up much further into a run. Shop carriages come up a little less often. - Luggage piled up in some book carriages - A new carriage design on the train - A rebuilt parkour dimensional carriage that appears deeper into a run - Shop carriages are slightly rarer **Tributed photos show how far they travelled** A tributed photo in the passenger log now shows how many passengers have held it and how close it came to fading, printed on the same worn, torn paper it had when you paid. Only your biggest tribute yet gets posted, so to share a photo with everyone, pay more than you ever have before. - The passenger log shows how many hands a tributed photo has passed through - The posted picture keeps its worn paper and torn edges - Only a tribute bigger than any you've paid before is posted ### 0.1131.0 **Other players' photos turn up in the train** Photos other players have shared can now be found in bookshelves, barrels, pots, villager stock and more across the train. Meals are a little more generous with the basics. - Shared player photos join ten kinds of train loot - Builders can place a Random Player Photo straight from the Narrative creative tab ### 0.1130.0 **Take photos with either click** Holding a camera up to your eye, a left-click now takes the photo too, just like a right-click. The camera's hover text is tidier as well — no more slide count or slide-swapping hints. - Left-click or right-click takes a photo through the viewfinder - Camera hover text no longer lists slides ### 0.1129.0 **Your translator credit stays as you set it** On the Help Translate send screen, the name you want to be credited by, and whether you want credit at all, no longer reset when you resize the window or alt-tab out of fullscreen. ### 0.1128.0 **Tributed photos are shared with everyone** When someone pays tribute to a photo, the whole passenger log gets to see it. **Photos travel the train** A photo you take may now turn up for another passenger further down the line, and theirs for you. ### 0.1127.0 **Straight back aboard** Every Dungeon Train world now opens straight away after an update. ### 0.1126.0 **A clean slate** Opening another world after leaving one no longer carries a stray piece of the old one with it. ### 0.1125.0 **Know when a new version is out** A short note now appears before the main menu when a newer version of Dungeon Train is out. ### 0.1124.0 **Dimensional carriages remember your visit** Dimensional carriages now stay as you left them when you come back. ### 0.1123.0 **Photos on the death screen** When the ride ends, the photos from your life get a page of their own. ### 0.1122.0 **Rendering hiccups** A rare rendering hiccup no longer ends your ride. ### 0.1121.0 **Disposable cameras keep to themselves** Only the disposable camera you shoot with reloads now, and every shot prints a single photo. ### 0.1120.0 **The first passenger to earn an advancement is remembered** Be the first passenger ever to earn an advancement and the whole train hears about it. ### 0.1118.0 **Fewer hitches as new scenery loads** Big buildings ahead now load quietly in the background, even after a long jump. **World mod updates no longer stop the game loading** The game keeps loading when one of the world mods it builds on updates. ### 0.1116.0 **World generation fix** Some of the world's shapes now build a little more reliably. **Bare islands grow back** Some islands far down the line now carry the growth and rock they were always meant to, instead of standing bare. ### 0.1115.0 **The rarest advancements make the passenger log** When someone earns one of the train's rarest advancements on a clean run, the passenger log hears about it. ### 0.1114.0 **Smoother scenery** The scenery colours in a little more smoothly as new ground comes into view. ### 0.1113.0 **Build the buildings** The Train Editor has a new Buildings tab, where you can change the buildings the world places or add your own and share them. ### 0.1112.0 **Giant mushrooms and layered rock keep their shape** Giant glowing mushrooms and bands of coloured rock now come out whole and the same every time, however many places the world is being built at once. ### 0.1111.0 **Feedback says a little more** Feedback you send now carries a little more about your game, so it is easier to act on. ### 0.1110.0 **Tidier Stage Blocks tab** The Stage Blocks creative tab is grouped into rows by material, and every stage block shows its icon. ### 0.1109.0 **Photographs burn when dropped** A photograph now burns if you drop it. ### 0.1108.0 **Copies of community books** Copies of community books no longer ask for your vote. ### 0.1107.0 **Ride photos stay properly framed** Ride photos keep their normal framing while you're zoomed in. ### 0.1106.0 **Two new required mods** Dungeon Train now needs Exposure and Exposure: Polaroid installed, and the launchers add them for you. ### 0.1105.0 **Villager sell-back prices tuned** Villagers now pay a set price for bells, name tags and a handful of other things they stock.
beta

Dungeon Train v0.1104.0

0.1104.0
2 окт. 2026 г.374Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1104.0 — bundles Dungeon Train v0.1104.0 + Sable for NeoForge 1.21.1. --- **New Feature ×6 · Bug Fix ×5 · Editor ×5 · Compatibility ×2 · Train ×2 · Menus & UI ×2 · Balance ×2 · Performance ×1 · Multiplayer ×1 · Community ×1 · World ×1 · Loot ×1 · Books ×1** ### 0.1104.0 **Narrative tab shortcut** The creative inventory's left edge now has a shortcut to the Dungeon Train narrative tab. ### 0.1103.0 **Longer carriages** Some carriages on the train are now much longer. ### 0.1102.0 **Your own library turns up when you've written something** A dimensional carriage is more likely to open onto a library of your own books after you've written one. ### 0.1101.0 **Bookshelves trade four for an emerald** Villagers now give one emerald's worth for every four bookshelves. ### 0.1100.0 **Tidier creative inventory** The creative inventory now keeps to the vanilla and Dungeon Train tabs, and the mod block tabs and their search entries can be switched back on from Options, Dungeon Train, Editor. ### 0.1099.0 **See what others are up to** You can now see what the players riding with you are doing. ### 0.1098.0 **Main menu tidy-up** Small main menu tidy-up. ### 0.1097.0 **Carriage group builds keep their variants and loot** Carriage group builds made in the Train Builder now keep their block variants and chest loot when saved and shared. ### 0.1096.0 **Editor Menus setting stays put** The editor's Editor Menus setting now stays as you left it when you test a carriage. ### 0.1095.0 **Tidier joins between terrain styles** With the optional border-blending setting on, trees and other features now stay with their own terrain where two styles meet. ### 0.1094.0 **Leaving a world** Leaving a world no longer crashes the game now and then.
beta

Dungeon Train v0.1093.0

0.1093.0
1 окт. 2026 г.148Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1093.0 — bundles Dungeon Train v0.1093.0 + Sable for NeoForge 1.21.1. --- **New Feature ×5 · Editor ×3 · Bug Fix ×2 · Menus & UI ×2 · Multiplayer ×1 · Community ×1 · Translations ×1 · World ×1 · Mobs ×1 · Behind the Scenes ×1** ### 0.1093.0 **Supported mods** Internal changes to how supported mods are handled, to meet CurseForge's requirements. ### 0.1092.0 **Things that grow** Vines, glow berries, ladders, bamboo, dripstone and more can now grow into longer columns in your builds, and the overgrown tunnels hang a little lower. ### 0.1091.0 **Shift exits on the pause menu, on servers too** Holding Shift on the pause menu now reveals the Exit to Title and Quit Game buttons on a server as well, with Disconnect still there when Shift is up. ### 0.1089.0 **An ode to Monty Python** Something out there may now introduce itself with a name that Monty Python fans will recognise. ### 0.1088.0 **Build editor messages in your language** The build editor's quick messages above the hotbar now speak your language. ### 0.1087.0 **Submitted builds show their picture** Builds submitted for review from the editor now arrive with their picture, whole rooms included. ### 0.1086.0 **Bug reports from /bug and /feedback get an answer** Sending a bug report with /bug or /feedback now replies in chat with what might help.
beta

Dungeon Train v0.1085.0

0.1085.0
1 окт. 2026 г.19Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1085.0 — bundles Dungeon Train v0.1085.0 + Sable for NeoForge 1.21.1. --- **New Feature ×5 · Menus & UI ×3 · Translations ×2 · Community ×1 · Mobs ×1 · Loot ×1 · Books ×1** ### 0.1084.0 **See your translation where it appears** Translators can now preview their text in place — on a book page, a button, a tooltip, the death screen, in chat and more — before saving. ### 0.1083.0 **Your bug reports get an answer** Report a bug after a fall and the train now tells you whether help is already on the way. ### 0.1082.0 **Know who's speaking** Translators can see more info about the characters they're translating for. ### 0.1081.0 **Echoes leave their mark** Gear an echo leaves behind now remembers who it belonged to. ### 0.1077.0 **Leaderboard eras and Ancient Records** The one-life leaderboards now belong to eras. When a balancing release changes what a good run is, the boards are retired and a fresh set opens for the new version; each calendar year gets its own boards too. Nothing is lost: every retired board is kept for good, and The Tallyman's books about them keep turning up in loot as Ancient Records, naming the game versions their numbers came from. Players still on an older version keep scoring on their own era's boards. - One-life boards (distance, carriages, time aboard, chests, echoes, friends, pacifist and no-chest runs) reset per game version; all-lives totals and contribution boards stay all-time. - Retired boards stay readable and circulate as Ancient Records books: about one loot book in forty, and one per retired era on the Stat Room's shelves. The server setting retiredLeaderboardBooks turns them off. - Each year has its own one-life boards alongside the version boards.
beta

Dungeon Train v0.1080.0

0.1080.0
1 окт. 2026 г.40Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1080.0 — bundles Dungeon Train v0.1080.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×6 · Compatibility ×6 · World ×6 · New Feature ×5 · Performance ×4 · Train ×3 · Behind the Scenes ×3 · Community ×2 · Menus & UI ×2 · New Content ×1 · Editor ×1** ### 0.1080.0 **Trash slot won't keep holding items when menu closes** Anything still sitting in the trash slot that hasn't been intentionally deleted now comes back to you when you close your inventory. ### 0.1079.0 **Feedback shows your version** Feedback you send from the game now says which version of Dungeon Train you were playing. ### 0.1078.0 **Cargo carriages** Cargo carriages turn up in more shapes along the line. ### 0.1077.0 **Islands arrive whole** Floating scenery no longer shows up as bare squares when you arrive somewhere in a hurry, and the world builds itself a little faster there. ### 0.1076.0 **Steadier train** The train no longer jumps. ### 0.1075.0 **Lighter on memory after busy stretches** The game now lets go of memory it no longer needs once you've ridden on past the world's busiest stretches. ### 0.1073.0 **Plants stay rooted** Plants along the line now only grow where they can stand. **No more hard edges** Some scenery now carries on past where it used to stop. ### 0.1071.0 **The train gets going again after a visit to a tall dimensional carriage** Stepping back onto the train after exploring one of the taller dimensional carriages now sets it rolling again straight away. ### 0.1070.0 **Lighter world generation** New land around the train now takes a little less work to generate. ### 0.1069.0 **Support logs say whether Sable Pathfinder is installed** Your log now notes at world load whether the Sable Pathfinder companion is installed, so help requests can be answered faster. ### 0.1068.0 **A companion mod now installs on its own on CurseForge** One more small companion mod now installs alongside Dungeon Train on CurseForge; nothing changes in-game. ### 0.1067.0 **Steadier world loading** Dungeon Train worlds now load more reliably alongside other terrain mods. ### 0.1066.0 **Submitted builds get announced** Submitting a build for review now shares it, picture and all, with the community on Discord. ### 0.1065.0 **Faster world start-up** Worlds now finish loading sooner. ### 0.1064.0 **Other worlds left alone** Your other worlds now behave as they normally would. ### 0.1063.0 **Fresher companion mods in the modpack** The modpack now installs the newest versions of its companion mods.
beta

Dungeon Train v0.1077.0

0.1077.0
30 сент. 2026 г.224Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1077.0 — bundles Dungeon Train v0.1077.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×6 · World ×6 · Compatibility ×5 · Performance ×4 · New Feature ×3 · Behind the Scenes ×3 · Train ×2 · Editor ×1 · Community ×1 · Menus & UI ×1** ### 0.1077.0 **Islands arrive whole** Floating scenery no longer shows up as bare squares when you arrive somewhere in a hurry, and the world builds itself a little faster there. ### 0.1076.0 **Steadier train** The train no longer jumps. ### 0.1075.0 **Lighter on memory after busy stretches** The game now lets go of memory it no longer needs once you've ridden on past the world's busiest stretches. ### 0.1073.0 **Plants stay rooted** Plants along the line now only grow where they can stand. **No more hard edges** Some scenery now carries on past where it used to stop. ### 0.1071.0 **The train gets going again after a visit to a tall dimensional carriage** Stepping back onto the train after exploring one of the taller dimensional carriages now sets it rolling again straight away. ### 0.1070.0 **Lighter world generation** New land around the train now takes a little less work to generate. ### 0.1069.0 **Support logs say whether Sable Pathfinder is installed** Your log now notes at world load whether the Sable Pathfinder companion is installed, so help requests can be answered faster. ### 0.1068.0 **A companion mod now installs on its own on CurseForge** One more small companion mod now installs alongside Dungeon Train on CurseForge; nothing changes in-game. ### 0.1067.0 **Steadier world loading** Dungeon Train worlds now load more reliably alongside other terrain mods. ### 0.1066.0 **Submitted builds get announced** Submitting a build for review now shares it, picture and all, with the community on Discord. ### 0.1065.0 **Faster world start-up** Worlds now finish loading sooner. ### 0.1064.0 **Other worlds left alone** Your other worlds now behave as they normally would. ### 0.1063.0 **Fresher companion mods in the modpack** The modpack now installs the newest versions of its companion mods.
beta

Dungeon Train v0.1062.0

0.1062.0
30 сент. 2026 г.60Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1062.0 — bundles Dungeon Train v0.1062.0 + Sable for NeoForge 1.21.1. --- **World ×2 · New Feature ×1 · Bug Fix ×1 · Performance ×1 · Editor ×1** ### 0.1062.0 **Blended landscapes feel of a piece** Where two landscapes blend into each other, the air and the creatures now match the ground beneath your feet. ### 0.1061.0 **Smoother building generation** Big ruined buildings along the line now appear with less of a hitch. ### 0.1060.0 **Carriage contents come in three sizes** The editor can now build carriage contents at Room, Half and Full size, and each carriage only takes contents of its own size.
beta

Dungeon Train v0.1059.0

0.1059.0
30 сент. 2026 г.44Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1059.0 — bundles Dungeon Train v0.1059.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Compatibility ×1 · World ×1** ### 0.1059.0 **Backported from the future** A little of the future has been backported into the present past — new biomes, mobs and blocks are waiting to be found.
beta

Dungeon Train v0.1058.0

0.1058.0
30 сент. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1058.0 — bundles Dungeon Train v0.1058.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Editor ×2 · World ×1 · Menus & UI ×1** ### 0.1058.0 **Tunnels keep their look** Tunnels now hold one style for longer stretches, and blend more cleanly as the world grows darker. ### 0.1056.0 **Test from the editor with Ctrl/Cmd+R** Ctrl/Cmd+R in the editor now takes you straight into testing what you're building. **Reseeding a test carriage keeps your view** Reseeding a test carriage now leaves you where you were from a little further away.
beta

Dungeon Train v0.1055.0

0.1055.0
30 сент. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1055.0 — bundles Dungeon Train v0.1055.0 + Sable for NeoForge 1.21.1. --- **New Feature ×7 · Editor ×7 · World ×2 · Bug Fix ×1 · Community ×1 · Train ×1 · Loot ×1 · Menus & UI ×1 · Balance ×1** ### 0.1055.0 **Community item trade values** What items trade for with villagers can now be suggested and voted on by the community at brennan.games/dungeontrain/items. ### 0.1054.0 **Blocks page in the editor** The X editor can now show every block in a build and swap any of them for the one in your hand. ### 0.1053.0 **Overworld dimensional carriages find their ground** Overworld dimensional carriages, and testing them from the editor, now reliably find somewhere to stand. ### 0.1052.0 **Two dimensional carriage styles go by simpler names in the editor** Two dimensional carriage styles now go by simpler names in the editor, and anything built under the old names carries on as before. ### 0.1051.0 **Tunnel styles have their places** Each tunnel style now turns up only on the stretches of the journey it belongs to. ### 0.1050.0 **Editor arrivals take flight** Jumping to a template in the editor no longer leaves you falling when there's nothing to stand on. ### 0.1049.0 **Tunnels keep one look** Each tunnel now keeps one look from entrance to exit, and there are new ones to ride through — some built by Pumpkin_P_Patch. ### 0.1048.0 **Train Editor: new rooms start switched off** In the Train Editor, a newly made carriage room now starts switched off in every carriage's Contents list, and only appears once you switch it on.
beta

Dungeon Train v0.1047.0

0.1047.0
29 сент. 2026 г.153Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1047.0 — bundles Dungeon Train v0.1047.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Train ×1** ### 0.1047.0 **Dimensional carriages on the way back** Riding the train backwards, dimensional carriages now turn up no more often than they do going forwards.
beta

Dungeon Train v0.1046.0

0.1046.0
29 сент. 2026 г.21Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1046.0 — bundles Dungeon Train v0.1046.0 + Sable for NeoForge 1.21.1. --- **Editor ×9 · New Feature ×7 · Menus & UI ×3 · Bug Fix ×2 · Community ×1 · Train ×1** ### 0.1046.0 **Fences that join up your way** Stage fences and walls now join up, and builders can pick exactly how any fence or wall connects. ### 0.1045.0 **Test the Carriage for track pieces** Track, pillar, stairs and tunnel templates can now be tested from the editor, with a carriage standing right where the piece is. ### 0.1044.0 **Tunnel templates show the train's path** Tunnel templates in the editor now show where the train will pass, and anything built in its way glows red. ### 0.1043.0 **Paintings stay on the wall** Paintings in carriages now stay hanging where they were placed, on the train and in Test the Carriage. ### 0.1042.0 **Open template files** The editor can now take you straight to where a template's files are saved. ### 0.1041.0 **Stage blocks come in colour** Builders can now place terracotta, concrete, stained glass and glazed terracotta that take on each stage's own colours. ### 0.1040.0 **Saved whole rooms reach My Builds** Whole rooms you save in the editor now show up in My Builds. ### 0.1039.0 **Stage Blocks get their own creative tab** Stage blocks now sit in their own tab along the side of the creative inventory, styled like the rest. ### 0.1038.0 **Stage blocks show which way is up** Stage blocks in the editor now mark their top and bottom, with a small arrow on each side pointing up.
beta

Dungeon Train v0.1041.0

0.1041.0
29 сент. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1041.0 — bundles Dungeon Train v0.1041.0 + Sable for NeoForge 1.21.1. --- **Editor ×4 · New Feature ×3 · Bug Fix ×1 · Community ×1 · Menus & UI ×1** ### 0.1041.0 **Stage blocks come in colour** Builders can now place terracotta, concrete, stained glass and glazed terracotta that take on each stage's own colours. ### 0.1040.0 **Saved whole rooms reach My Builds** Whole rooms you save in the editor now show up in My Builds. ### 0.1039.0 **Stage Blocks get their own creative tab** Stage blocks now sit in their own tab along the side of the creative inventory, styled like the rest. ### 0.1038.0 **Stage blocks show which way is up** Stage blocks in the editor now mark their top and bottom, with a small arrow on each side pointing up.
beta

Dungeon Train v0.1037.0

0.1037.0
29 сент. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1037.0 — bundles Dungeon Train v0.1037.0 + Sable for NeoForge 1.21.1. --- **New Feature ×3 · Editor ×3 · Bug Fix ×2 · World ×1 · Mobs ×1** ### 0.1037.0 **Test mode reminder** Building inside a carriage you're testing now reminds you that none of it will be kept. ### 0.1036.0 **Improvement to structure worldgen** Where two Lost City buildings stand on the same spot, both now keep their walls and floors. ### 0.1035.0 **Test the Carriage starts on a flatbed** Testing a carriage now starts you on a flatbed, looking at two rolls of it. ### 0.1034.0 **Reseed leaves you where you are** Reseeding a test carriage now leaves you where you were standing, as long as you're close by. ### 0.1033.0 **Something in the grass** Not every rabbit is as harmless as it looks.
beta

Dungeon Train v0.1032.0

0.1032.0
29 сент. 2026 г.29Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1032.0 — bundles Dungeon Train v0.1032.0 + Sable for NeoForge 1.21.1. --- **World ×4 · New Feature ×3 · Mobs ×2 · Performance ×1 · Loot ×1 · Behind the Scenes ×1** ### 0.1032.0 **New ruins along the line** More ruined buildings can be found along the way, each a little different every time you pass one. ### 0.1031.0 **Lost City Terrain Fit is now its own mod** The terrain-fitting for ruined-city buildings has moved into its own mod, Lost City Terrain Fit, which comes bundled with Dungeon Train. Nothing extra to install. ### 0.1030.0 **Shorter stretches along the line** Several stretches of the line are now shorter, and the journey moves between some of them more smoothly. ### 0.1029.0 **More caves** More caves. The mountains the line climbs through are no longer solid rock — big open caves now run through them, and the track carries you straight through. ### 0.1028.0 **Faster terrain generation** New terrain around the train now takes less server work to generate. The world itself is unchanged.
beta

Dungeon Train v0.1027.0

0.1027.0
29 сент. 2026 г.26Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1027.0 — bundles Dungeon Train v0.1027.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Performance ×1 · Compatibility ×1 · Train ×1 · World ×1** ### 0.1027.0 **Smoother ticks with Distant Horizons** Distant Horizons now generates its distant terrain more gently, so the train and the world keep ticking smoothly on smaller CPUs while it works in the background. ### 0.1026.0 **Returning from the End puts you back on your train** Coming back through the End's exit portal now lands you on the train you left.
beta

Dungeon Train v0.1025.0

0.1025.0
29 сент. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1025.0 — bundles Dungeon Train v0.1025.0 + Sable for NeoForge 1.21.1. --- **Performance ×1** ### 0.1025.0 **No more freezes when the train runs into new land** The game could freeze for a fraction of a second when the train ran into land that was still being generated, while it waited for that ground to finish. It now carries on and deals with that stretch a moment later, once it's ready. - Fewer hitches when riding fast into unexplored terrain - The train still breaks blocks in its path and pushes water aside as before
beta

Dungeon Train v0.1024.0

0.1024.0
29 сент. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1024.0 — bundles Dungeon Train v0.1024.0 + Sable for NeoForge 1.21.1. --- **Performance ×2 · New Feature ×1 · Compatibility ×1 · Menus & UI ×1** ### 0.1024.0 **Less dev logging** Less dev logs. ### 0.1023.0 **A heads-up when Minecraft is short on memory** If your launcher gives Minecraft too little memory, the game can stutter and freeze as it runs out. Dungeon Train now tells you when that's the case and shows you how to fix it in your launcher. - A notice on the title screen when Minecraft has under 5 GB of memory and your computer has more to give - "How to do it" opens a step-by-step guide for your launcher: CurseForge, Modrinth App, the Minecraft Launcher, Prism, MultiMC or ATLauncher - The modpack now recommends 6 GB of memory - Turn it off with "Don't show again", or in Options > Dungeon Train > Low Memory Warning
beta

Dungeon Train v0.1022.0

0.1022.0
29 сент. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1022.0 — bundles Dungeon Train v0.1022.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×2 · Community ×1 · Compatibility ×1 · Books ×1** ### 0.1022.0 **Community books keep their author's layout** Community books now appear exactly as their author laid them out — indentation, blank lines and word art are preserved, and pages stay where they were written instead of spilling onto extra pages. - Word art and centred text in found books are no longer flattened - Blank spacer lines survive, so signatures and page breaks stay where the author put them ### 0.1021.0 **Quick play no longer stops at the title screen when a Distant Horizons update is pending** Launching straight into a server or world (Minecraft's quick play) used to stall on the title screen whenever Distant Horizons had an update to offer, because the mod hid that prompt by opening a fresh title screen. The join now goes ahead as intended. - The Distant Horizons update prompt is still kept out of the way for the modpack's pinned build; nothing changes for other Distant Horizons versions.
beta

Dungeon Train v0.1020.0

0.1020.0
29 сент. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1020.0 — bundles Dungeon Train v0.1020.0 + Sable for NeoForge 1.21.1. --- **Performance ×3 · World ×3 · New Feature ×2 · Bug Fix ×2 · Train ×2 · Behind the Scenes ×2 · Editor ×1 · Compatibility ×1** ### 0.1020.0 **More useful lag reports** Behind the scenes: lag reports now record what else was slowing the game down besides the train, such as memory clean-up pauses, waiting on terrain to load, and how many creatures are riding along. Nothing changes in play. - Lag reports can now tell apart memory pauses, terrain loading and busy carriages ### 0.1019.0 **No more freezes when water or lava flows into terrain that is still generating** When water or lava reached the edge of terrain that had not finished generating, the server used to stop everything and build that terrain on the spot — a multi-second freeze, sometimes chained several times over. The check for what the two fluids should do when they meet now waits until the terrain is ready, then runs as normal, so obsidian and cobblestone still form and the train keeps moving. - Multi-second freezes at the edge of freshly generated terrain are gone - Lava and water still turn to obsidian, cobblestone and basalt as before, just a moment later at chunk edges ### 0.1018.0 **Smoother ticks when new carriages join the train** Each time the train grew by a group of carriages, the physics engine was told about every single block as it was placed — thousands of tiny collision updates in one tick, which showed up as a stutter right after each new group appeared. The train now builds a whole group first and hands the physics engine each finished chunk section once, so joining carriages cost a fraction of what they did. Mining or placing blocks on a carriage still updates collision immediately. - Far fewer physics collision updates when a group of carriages is added - New performance counters in the lag log so the remaining cost is visible ### 0.1017.0 **Fewer ruins** Ruins turn up a little less often along the line. ### 0.1016.0 **No more "non-existent sub-level" errors while riding** Riding the train no longer fills your log with "Received a sub-level movement packet for a non-existent sub-level" errors. New carriages now reach your game in the right order, so their first movement update never arrives before the carriage itself. ### 0.1015.0 **Smoother streaming into a later phase's terrain** Entering one of the later phases could freeze the game for several seconds at a time: the pass that clears stray overworld trees and flowers from the freshly generated terrain ran on the main server thread for every new chunk, and the train generates about a chunk a second. That pass now runs on the world-generation workers, skips terrain that has nothing to clear, and only the handful of block removals stays on the main thread. The generated world is unchanged. - No more multi-second freezes while new terrain streams in around the transition into a later phase - Same terrain and vegetation as before — only where the work runs changed - A server config setting can restore the old in-line pass if ever needed ### 0.1014.0 **Your additions to the train break off when they hit things** Blocks you build onto the train are no longer as tough as the train itself. When something you've added hits a hillside, a tunnel wall or another moving contraption, it breaks off and drops as items, and whatever it hit stays standing. The train's own carriages still plough through terrain exactly as before. - Blocks you place on the train break off, and drop as items, when they hit terrain or another physics object - Chests you've added spill their contents when they break off - The train's own blocks are unchanged: they never break and still carve through terrain ### 0.1013.0 **Work-in-progress carriage builds** Behind the scenes: a new stairway room and carriage group, and a reworked cave room, are saved for later. None of them appear on the train yet. - Builds saved for a future update; nothing changes in play
beta

Dungeon Train v0.1012.0

0.1012.0
28 сент. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1012.0 — bundles Dungeon Train v0.1012.0 + Sable for NeoForge 1.21.1. --- **New Feature ×5 · Bug Fix ×4 · World ×4 · Mobs ×3 · Performance ×2 · Editor ×1 · Community ×1 · Compatibility ×1 · Loot ×1 · Balance ×1 · Behind the Scenes ×1** ### 0.1012.0 **New worlds load about twice as fast** Creating a new world now takes about half as long. The game no longer builds large structures it was only going to throw away, and the biggest ones further down the line are loaded quietly in the background before the train gets there, so arriving doesn't hitch. - New worlds open in roughly half the time - Large structures load in the background ahead of the train instead of all at once when you reach them - Early on, each world now draws from its own smaller mix of structures, so every world looks a little different - Using /locate no longer freezes the server when searching for some structures ### 0.1011.0 **Keep an eye on the sky** Something strange stirs in one of the later stretches of the line. Ride far enough and you might notice it. ### 0.1010.0 **Friends who travel together now dress for it** When a player mob boards the train with a friend in tow, that friend now arrives kitted out for how far you've come, and it counts as one of the train's own passengers. - The friend now rolls its own armour and weapon for your current difficulty, instead of showing up empty-handed beside its fully geared partner - The friend is no longer cleared away when it wanders into a dimensional carriage ### 0.1009.0 **Internal improvements** Behind-the-scenes maintenance work. Nothing to see or do differently in game. ### 0.1008.0 **Small change to clocks and compasses** Small change to clocks and compasses. ### 0.1007.0 **Fewer ruins early on** The ruins scattered along an early stretch of the line now turn up less often — about 70% as many as before. ### 0.1006.0 **A PlayerMob's travelling friend has a name too** When two PlayerMobs board the train together as friends, the second one used to walk around with no name above its head. Both now get a name, the same way a PlayerMob always has. - Friends who board as an echo pair still read "Echo of …", unchanged ### 0.1005.0 **Generosity in drifting carriages is remembered** Leaving something good in a drifting carriage's chest for the next traveller now counts in your favour: the echo you leave behind comes back a little friendlier. The better the gift, the more it counts. - Items you leave in storage in someone else's drifting carriage make your echo friendlier, scaled by what they're worth - Taking something out and putting it back doesn't count twice ### 0.1004.0 **Joining no longer freezes the game, and stepping off the train stays smooth** Three causes of lag are gone: a freeze of up to a minute when joining a world on hilly ground, a freeze when water flowed near a carriage at the edge of loaded land, and a steady slowdown that built up whenever you were away from the train, which made picking up items and the train's own movement feel late. Ticks now stay fast whether you are aboard or off exploring. - Joining a world no longer stalls while the game looks for a spot to start the intro shot - Blocks changing on a carriage next to unloaded land no longer freeze the server - Wandering away from the train no longer makes the game grind: the carriages you left behind stay cheap to simulate - New server option spawnSearchSyncGen (off by default) brings back the old, wider spawn search if you want it ### 0.1003.0 **Stage Leaves block for builders** A new Stage Leaves block becomes the leaves that match each stage's wood, and Test the Carriage now shows stage blocks as they will look on the train. ### 0.1002.0 **Potions are worth emeralds** Villagers now pay real emeralds for potions, and stronger brews are worth more. - Potions with an effect now trade for emeralds - More potent, longer-lasting and lingering potions fetch a better price - Water bottles and other effect-less brews are unchanged
beta

Dungeon Train v0.1001.0

0.1001.0
28 сент. 2026 г.26Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.1001.0 — bundles Dungeon Train v0.1001.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Editor ×1 · Community ×1 · Train ×1 · World ×1** ### 0.1001.0 **Dimensional carriages drift** Dimensional carriages now drift the way carriages do. Build in one and your work is carried on down the line, with your name and changes travelling on. - One in fifteen sealed (Bedrock Lock) dimensional carriages drifts: it uploads when edited and can arrive as another traveller's copy - Builders are credited on entry, just like a drifting carriage - New per-room Drift setting in the editor panel and /dt editor portals <room> drift ### 0.1000.0 **A quicker reassembly** The stretch where the world stitches itself back together is now a little shorter, so you're back on solid ground sooner. - The reassembling stretch is about a sixth shorter; everything after it arrives sooner
beta

Dungeon Train v0.999.0

0.999.0
28 сент. 2026 г.46Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.999.0 — bundles Dungeon Train v0.999.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · Community ×1 · Advancements ×1** ### 0.999.0 **The Secrete Menu** … ### 0.998.0 **Drifting carriage improvements** Drifting carriages hold on to more of what their builders leave behind.
beta

Dungeon Train v0.998.0

0.998.0
28 сент. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.998.0 — bundles Dungeon Train v0.998.0 + Sable for NeoForge 1.21.1. --- **New Feature ×4 · World ×2 · Advancements ×2 · Bug Fix ×1 · Editor ×1 · Compatibility ×1** ### 0.998.0 **The journey takes a new route** The line now runs through its landscapes in a different order, so some of the places you used to reach late in a run come sooner, and others come later. - The stretches of the journey have been reshuffled. - One stretch now blends gradually into the next instead of stopping at a hard edge. - Structures along the line now sit into the land: the ground climbs over and into them, water flows through them where they stand in it, and they appear in every kind of terrain. - They gather gradually rather than all at once, and a few now turn up earlier in the journey. ### 0.997.0 **Advancements reveal one step at a time** The advancements screen now shows only what you've earned plus the next step ahead — everything further along stays hidden until you reach it. ### 0.996.0 **Faulthurst's Favourite hint in every language** Faulthurst's Favourite now gives a hint before you earn it in every language, not just English. **Effortless Building follows the editor's mirror, and whole rooms can be test-driven** In the train editor, Effortless Building now respects a template's mirror settings. Lines, walls, cubes and breaks you make with it appear on the mirrored side too, and its ghost preview shows both halves before you place. One Ctrl+Z undoes both halves. Test the Carriage now works on whole rooms and whole groups, so you can walk through them before they ride the train. - Effortless Building places and breaks are mirrored in mirror-enabled templates, including its own undo and redo - The Effortless Building preview shows the mirrored half, even when you build into a template from outside it - Test the Carriage works for whole rooms and whole groups, with Reseed and Back - Whole groups can now be set as rare as one in every 1000 groups **New ground behind you** Head back along the train past where you boarded and the journey now carries on behind you, in its own order. But the train has to take you there: only ground you cover walking back along the train brings the next stretch closer, while jumping off or flying ahead just pushes it further away. - Heading back past where you boarded now leads into new stretches - Only distance covered on the train counts; getting off or flying ahead doesn't bring you closer - Smoother edges where the strangest stretch gives way to ordinary land
beta

Dungeon Train v0.995.0

0.995.0
28 сент. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.995.0 — bundles Dungeon Train v0.995.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Compatibility ×1 · World ×1 · Behind the Scenes ×1** ### 0.995.0 **Some things hold together until you touch them** Loose sand and gravel out in the stranger stretches of the journey no longer crumble away the moment you arrive. They hang where they were built, just like sand over a cave, until you disturb them. - Loose blocks stay put until you mine or build next to them. **CurseForge installs three companion mods alongside Dungeon Train** On CurseForge, the OBS/Streamlabs check behind the Videos tab, the zapret/GoodbyeDPI check behind the connection warning, and one more small companion mod now install as their own mods next to Dungeon Train instead of living inside it. Nothing changes in-game, and Modrinth and manual installs keep them built in. - The CurseForge app installs them for you automatically - Modrinth and manual installs are unchanged
beta

Dungeon Train v0.994.0

0.994.0
27 сент. 2026 г.71Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.994.0 — bundles Dungeon Train v0.994.0 + Sable for NeoForge 1.21.1. --- **New Feature ×7 · Bug Fix ×3 · Compatibility ×3 · World ×2 · Menus & UI ×2 · Translations ×1 · Train ×1 · Mobs ×1 · Loot ×1 · Balance ×1** ### 0.994.0 **Dimensional carriages stay clean on later visits** Deep into a run, a dimensional carriage could appear with bedrock where its void should be, and walking in could bounce you straight back onto the train with "This room lost its train". Each carriage now gets its own space again. - Void rooms stay void — no stray bedrock from rooms you passed long ago - No more being put back on the train the moment you step into a room ### 0.993.0 **Free Play explained the same way everywhere** Every screen that mentions Free Play now explains it with the same words: advancements and stats won't be saved. Where you still have a choice to make, it adds that Free Play is a safe space to use hacks and cheats. - The Free Play explanation now reads the same in chat, tooltips, menus and prompts - Updated Free Play translations in every supported language ### 0.992.0 **No more holes in the scenery** Along some of the stranger stretches of the line, the scenery beside the track now fills in first, instead of leaving square holes of empty sky for a while — or for good, if you moved on too quickly. - Scenery closest to you fills in first - No more square gaps left behind when the server is busy ### 0.991.0 **Bookshelves and honey blocks trade for 1 emerald** Villagers now give 1 emerald for a bookshelf or a honey block. Bookshelves used to fetch far more. ### 0.990.0 **No more floating beds and villagers** Villages caught in one of the stranger stretches of the journey no longer leave beds and villagers hanging in mid-air beside the track. ### 0.988.0 **Farmer's Delight** Farmer's Delight isn't officially supported, but now it won't break the game at least. ### 0.987.0 **Faster creative sprint-flying** Sprint-flying in creative is now 3× faster by default. Normal flight and flying up or down are unchanged. Use /dt flyspeed 1 to go back to vanilla speed, or pick any multiplier you like. ### 0.985.0 **Some whitelisted mods need a recent Dungeon Train** A few mods on the whitelist are only approved on newer versions of Dungeon Train, because they rely on support those versions added. Run one on an older version and the run is Free Play until you update. - Update Dungeon Train to keep a mod like Catalogue on the whitelist ### 0.984.0 **The whitelist now covers settings changed mid-run** Changing a Dungeon Train balance setting while you're playing, whether in the settings screen or an in-game config editor, now puts that run into Free Play for good, just like using a tuning command. Changing it back before you quit no longer hides it. - How the train's mobs fight and scavenge now counts as a balance setting - So does whether your backpack survives death, and how big it can grow - The one-click settings reset puts these back to default along with everything else **Chat tells you when a new version drops** If a new Dungeon Train version is released while you're playing, a line appears in chat saying which version is out and how long ago it dropped, with a link to what's new. - Only real releases are announced — never the small automatic ones - Turn it off in Options > Dungeon Train > New Version Chat
beta

Dungeon Train v0.983.0

0.983.0
27 сент. 2026 г.58Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.983.0 — bundles Dungeon Train v0.983.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Compatibility ×1** ### 0.983.0 **New worlds load again with ModernFix installed** Starting a new world with ModernFix installed — it ships in the modpack — could crash with "Exception generating new chunk", or leave the loading screen sitting at 33% for good. Both are fixed. - No change to how the world generates: the same seed still gives the same world, with ModernFix or without.
beta

Dungeon Train v0.982.0

0.982.0
27 сент. 2026 г.36Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.982.0 — bundles Dungeon Train v0.982.0 + Sable for NeoForge 1.21.1. --- # Dimensions Overhaul 0.982.0 ## Number of dimensions A HUGE boost to the number of dimensions the train travels through. Many custom made for DT, some you may already know and love. ## Shorter Dimensions Dimensions are now short, pass through more quicker, but it will take longer to pass through them all. # The Whitelist for Mods Moving from blacklist to whitelist. Unless whitelisted, mods put you into freeplay. The game will boot regardless, only whitelisted will enable high-scores. ## Modpack Additions * **Advanced Shulkerboxes:** * **Sable Pathfinder:** *(Modrinth only for now)* * **Pigman Villagers:** ;) ## Train Editor Tools The train editor has undergone some big changes, make it work much better * **Test the Carriage** works on every carriage and contents template. Ctrl/Cmd+R re-rolls it * **Frames:** build your own to dress terrain dimensional carriages * **Doors, beds and tall plants** in block variants, with a new Span button * **Menus stay put** instead of following you, update as soon as you save, and no longer freeze on first open * **New** works for whole rooms and groups * **Save as new** on built-in templates, or keep a local edit * **Info panel** shows a build's lights and loot * **My Builds:** delete builds, and tell the reviewer about your build when you submit * Cmd/Ctrl-click deletes saved prefabs in the creative menu * Effortless Building breaks now clear block variants * Big shared builds keep their chest loot, and loading survives a busy server * Templates with thousands of block variants no longer lag ## Bug Fixes * No more freezes when editing the train or saving * Distant Horizons no longer crashes on Mac * Dedicated servers now create Dungeon Train worlds * Eyes of ender lead to the same stronghold every time * Crops in dimensional carriages stay planted * Trees no longer turn the track into a tunnel ## Bug fixes - New Biomes are cosmetics focused. New items and mobs on the train will be coming later.
beta

Dungeon Train v0.934.0

0.934.0
23 сент. 2026 г.244Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.934.0 — bundles Dungeon Train v0.934.0 + Sable for NeoForge 1.21.1. --- **New Feature ×2 · World ×2 · New Content ×1 · Train ×1 · Balance ×1** ### 0.934.0 **The far reaches get stranger still** Past the last place that made sense, the world keeps changing the longer you ride — borrowing from places you would never expect to see from a train, with more waiting to be found the deeper you go. - One of the stranger stretches of the journey now runs longer. - What drifts past the window changes as you go, and the sky changes with it. - Keep riding: there is more to find out there than there used to be. ### 0.933.0 **New bookshelf carriage interior and refreshed seating** A new book-lined carriage interior can now turn up on the train, and the seating interiors have been rearranged with fresh layouts. Book-themed interiors also show up a little less often, so carriages feel more varied. - New book-lined carriage interior - Refreshed seating carriage layouts - Book-themed interiors appear slightly less often ### 0.932.0 **The sky has its own ideas out there** Somewhere far down the line, past the last place that made sense, the sky itself stops being what you remember. Keep riding — you'll know it when you see it. - One of the stranger stretches of the journey now runs longer. - The deeper you go, the less the sky, light and music feel like home.
beta

Dungeon Train v0.931.0

0.931.0
23 сент. 2026 г.33Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.931.0 — bundles Dungeon Train v0.931.0 + Sable for NeoForge 1.21.1. --- **New Feature ×9 · Editor ×7 · Train ×5 · World ×3 · Loot ×3 · Menus & UI ×3 · New Content ×2 · Advancements ×2 · Bug Fix ×1 · Community ×1 · Behind the Scenes ×1** ### 0.931.0 **Block variants can spawn switched on** In the Train Editor's block-variant menu, variants of blocks that hold a toggled state — trapdoors, doors, fence gates, levers and copper bulbs — now have an On / R / Off pill beside the half pill. Set a trapdoor to spawn open, a lever thrown or a copper bulb lit, or pick R to roll it per carriage. Blocks that fall back when a signal stops (lamps, pistons, buttons) don't get the pill. Existing builds keep spawning exactly as before. - On / R / Off pill on trapdoors, doors, fence gates, levers and copper bulbs - Random rolls per carriage, so a corridor can mix open and closed trapdoors - Editor preview shows the chosen state; Random blinks between both **Deeper floors in dimensional carriages** An endless plain's floor can now be laid several blocks deep instead of one. Set it from the Floor row and a water floor becomes a pool you can dive into, a stone one solid ground you can dig. - Step the depth up and down right on the Floor row. - Water, lava and stone floors all take a depth. **The line goes on — and up** Further down the track than anyone has ridden, after a long stretch of ordinary country, the world stops making sense in a whole new way. Keep riding — you'll know it when you get there. - Another new stretch of the journey, past the last one - A new advancement for those who make it that far **Point a block variant at a lock group in one click** In the block-variant menu, hold a variant clipboard copied from a locked cell and shift-click a row to turn it into a reference to that group. Shift-click an existing reference with a different clipboard to point it somewhere else. - Shift-click a row with a variant clipboard to make it a group reference. - Retarget an existing reference the same way. **Carriage rooms dress for the journey** Shops, workshops, libraries, mazes and many other carriage rooms now take on the stone and wood of the stretch the train is crossing, so the same room looks different from one stage to the next. The library also gains a new shelf-lined layout. - Carriage interiors change their materials as the journey goes on. - A new library layout, wall to wall with bookshelves. - The leatherworker stocks enchanted armour. **The strange stretches run longer** Some of the stranger places the line runs through now last longer before the world settles back to normal. - A few of the stranger stretches of the journey take longer to cross. - Worlds started before this update may show a seam where the new layout meets land you have already seen. ### 0.930.0 **The train passes through somewhere new** There is another dimension on the line now, waiting further down the track. Keep riding — you'll know it when you get there. - A new stretch of the journey for the train to cross - A new advancement for those who make it that far **Swap a block variant without rebuilding the row** In the block-variant menu, hold the block you want and shift-click a row's name to swap it in. The row keeps its weight, rotation lock and half setting, so retheming a cell is one click per row instead of remove-and-add. - Shift-click a row name to replace it with the block in your hand. - Orientation and settings carry over. ### 0.929.0 **Whole carriages keep the mobs, pictures and loot their builder placed** A whole carriage — a room or a group built as one piece — arrived empty of everything that was not a block. The armour stands, paintings, minecarts and mobs its builder stood in it were saved with the build and then never appeared, in the editor or on the train, and opening the build again wrote them out of the file for good. Containers in a downloaded whole carriage came with no loot either. Everything the builder placed now comes with the build. - Armour stands, paintings, minecarts and mobs stand where their builder left them, in the editor and on a moving train. - Chests in a whole carriage downloaded from another builder carry the loot they were set up with. - Saving a whole carriage keeps what is standing in it, instead of quietly emptying it. **The prison and the treasure reading room got a pass** Two of the fancy carriage interiors were reworked. The broken prison now only turns up in the stages its stonework suits, rather than in every one, and picked up some detailing and a potion stash. The treasure reading room traded half its wall of chests for bookshelves, and the chests that remain now roll their contents from a spread of supply, trade and library stashes instead of holding the same things every time. - The broken prison appears in stone, spruce, oak, mangrove, jungle, darkwood and acacia stages. - The treasure reading room's chests vary from one carriage to the next. ### 0.928.0 **No more rain in the Train Editor** The Train Editor now sits under clear skies. Rain and thunderstorms used to roll across your plots and darken everything you were building, even though the editor is a void with nothing for rain to land on — now the weather stays off, the same way the clock stays at noon. An editor world you left in the middle of a storm comes back clear. - Weather is off by default in every Train Editor world, new or existing. - A storm you quit in is cleared when the world loads again. **Water floors and lava skies in dimensional carriages** The editor's Floor and Roof rows now take a bucket as readily as a block, so an endless plain can be open water underfoot or a sheet of lava overhead. The plain stays whole — no rock seams where one stretch meets the next. - Hold a filled bucket and press the Floor or Roof row. - Water and lava planes flow into each other cleanly across the whole plain. **Translation records caught up with the bucket wording** Bookkeeping only: the translation records now match the reworded editor message, so the language checks pass again.
beta

Dungeon Train v0.927.0

0.927.0
21 сент. 2026 г.121Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.927.0 — bundles Dungeon Train v0.927.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×2 · Editor ×2 · Train ×2 · New Feature ×1 · Community ×1 · Menus & UI ×1** ### 0.927.0 **Whole carriages: rooms and groups you build as one piece** The Train Editor has a new Whole section, first in the row. A Room is a complete carriage saved as one piece, shell and interior together; a Group is a whole run of three. Rooms roll into the train alongside the ordinary shells, groups replace an entire carriage group one in every N, and both come from a pool you weight, gate and stage like any other template. Builds from other creators can be loaded straight into the room pool, and Firefly_on_ytb's cave and jungle temple ride the train as the first two whole rooms. - New Whole section in the editor, the X menu and the Train Editor picker, with Room and Group tabs - Whole rooms spawn like shared carriages; whole groups replace a carriage group one in every N, set beside the Group title or on the Settings page - Block variants (Z) and container contents (C) work inside whole plots and roll at spawn - Load another creator's carriage or contents build straight into the room pool - Two bundled whole rooms by Firefly_on_ytb; Collapseofsmth's five rooms join a new featurefancy contents group ### 0.926.0 **The train is all there when you come back** Wander off the line and return, and every carriage is waiting for you again straight away — no more watching the train reappear one piece at a time, or thinking half of it had vanished. - Carriages come back all at once, not one by one. - Sitting in the pause menu no longer gets logged as a server freeze. **Go here on a portal plot faces the menu again** Teleporting onto the portal carriage or a portal contents plot from the editor's X menu now lands you facing its menu, a few blocks in front of it — it used to be just behind your back on those longer plots. - Portal carriage and portal contents plots: menu straight ahead after Go here.
beta

Dungeon Train v0.925.0

0.925.0
18 сент. 2026 г.134Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.925.0 — bundles Dungeon Train v0.925.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · New Content ×1 · Bug Fix ×1 · Community ×1 · Train ×1 · Loot ×1 · Menus & UI ×1 · Balance ×1** ### 0.925.0 **New carriage builds and weight tweaks** A couple of new carriage builds can now appear on the train, and some spawn weights were adjusted. ### 0.924.0 **Streaming? The menu nudges you to share your link** If OBS or Streamlabs is open when you reach the main menu, the red Videos icon stretches out a "Streaming? Share link!" tag, and the Submit button on the Videos page pulses red. A small × above the tag hides it for the session. Nothing about it leaves your machine — it only looks at whether the app is running. - Videos icon on the title screen grows a "Streaming? Share link!" tag while OBS/Streamlabs is running - Submit-a-video button on the Videos page pulses red at the same time - Click the × above the tag to hide it until next launch **The End portal brings you home** Beat the dragon and step through the portal — you land back on the train, right where you belong, with everything you carried. - No more waking up in an empty world after the End. - Works every time you come back through, not just the first.
beta

Dungeon Train v0.923.0

0.923.0
18 сент. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.923.0 — bundles Dungeon Train v0.923.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Train ×1** ### 0.923.0 **Dimensional carriages are built from the right blocks all the way through** A dimensional carriage in the Nether stretch could come out in the wrong wood — warped on the way in, oak further along — and the extra ways out of an endless room could show the editor's stage blocks instead of real ones. Every part of a dimensional carriage now uses the blocks the carriage itself was built with. - Dimensional carriages keep their stage's blocks throughout — warped stays warped, stone stays stone - Extra exit corridors in endless rooms no longer show placeholder stage blocks
beta

Dungeon Train v0.922.0

0.922.0
18 сент. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.922.0 — bundles Dungeon Train v0.922.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×9 · Editor ×9 · Behind the Scenes ×5 · Performance ×3 · Translations ×2 · Multiplayer ×1 · Train ×1 · World ×1** ### 0.922.0 **Mining and fighting on the train no longer lag behind you** In single-player the train's physics was doing more work each tick than the ride needed, and on a long train it dragged the whole game behind you: blocks you had mined broke late, hits landed late, and mobs moved as if underwater. The train now runs lighter, so what you do happens when you do it. - Blocks break and drop the moment you finish mining them. - Hits, knockback and mob movement keep up with you. ### 0.921.0 **Test the Carriage no longer freezes low-end PCs on the way in or out** Entering or leaving Test the Carriage with Skybox Blocks switched off used to rebuild every chunk in view at once — on a low-end PC that was a long stall going in and a hard freeze coming back. Now only the chunks that actually hold a Skybox Block are redrawn, so the test starts and ends as quickly as the teleport itself. The room's fog and daylight also stopped flickering on and off during a test. - Only Skybox Block chunks are redrawn when a test starts or ends, not the whole view - Dimensional-carriage fog and sky no longer switch on and off every tick while you test ### 0.920.0 **Beds aboard the train stop exploding after the Nether** A bed placed inside a carriage that had rolled through the Nether could still blow up long after the train was back in the overworld. Beds on board now behave like the world outside the window: safe in the overworld, still deadly while the train is inside the Nether or the End. ### 0.919.0 **Entering the plot you are already in keeps your edits — from the track roof too** Stepping back into the plot you are standing in is a walk to its menu, not a reload. Every plot now agrees on that, and the track tile is no exception: Go here or Enter from its roof no longer wipes what you built. - Go here / Enter from inside any plot keeps unsaved edits, track tile roof included. - Dimensional carriage names typed in any case land in the right room. ### 0.918.0 **Beds no longer claim to set a respawn point** Sleeping in a bed on the train used to answer with 'Respawn point set — aboard the train' and similar lines, which read as if the bed worked like a normal spawn. Every bed message now says plainly that no respawn point was set — the train is your only way back, wherever it has rolled. All 20 languages carry the corrected wording. ### 0.917.0 **Every editor lands you the same way** Where you arrive when you enter a plot — on the roof facing its menu, in its front doorway, or at its centre — used to be worked out separately by each of the seven editors. It is now decided in one place, so carriages, dimensional carriages, parts, pillars, tracks and tunnels can never drift apart. Nothing moves for you: every landing is exactly where it was. - One landing rule shared by all seven editors, covered by tests for each way in. - A plot with no doorway simply lands you at its centre — no special cases per editor. ### 0.916.0 **Pictures stay on the wall for good** The fix that stopped Fast Paintings pictures dropping off the wall whenever a build, plot or carriage was loaded now lives in one place instead of twelve, and a build-time check makes sure no future loader can bring the bug back. - One named setting owns how every template is stamped into the world, with the reason written down once. - A test fails the build if any loader ever reaches for the old setting that popped pictures. ### 0.915.0 **The rest of the editor commands confirm in chat again** The same 0.908.0 regression that silenced the editor enter lines also hit a further fourteen editor messages — setting a carriage, track or contents weight, flipping contents, baking a stage palette, replacing a block across a stage, the part-plot enter line, the "target block is outside the plot" warnings, and the portal-carriage save confirmation. All of them now reach chat instead of failing into the log. - Weight, flip, stage bake and stage replaceblock commands report their result and the file they wrote - Every remaining message the mod prints is now checked by a build-time test so this class of bug cannot ship again ### 0.914.0 **Loading a build shows it, even from inside the plot** Loading a build from the relay while standing in its plot now brings the new blocks in with you. Before, the plot kept showing what was there already, and saving would quietly write that back over the build you had just loaded. - Load and Replace refresh the plot you are standing in. - Go here and the panel's Enter still keep your unsaved edits. ### 0.912.0 **Outdated clients are turned away at login instead of being kicked mid-session** Joining a server with a Dungeon Train build older than the server's could work at first and then drop you the moment you used a plot panel in the editor, because the two builds disagreed about what that message looked like. The network version now says so up front: a mismatched client sees the usual mod-mismatch screen at login, with both versions listed, and a matching one joins as before. A check in the build pipeline keeps this from slipping again. - Client and server builds that disagree are refused at login, not dropped mid-game - The mismatch screen names both versions so you know which side to update **Editor plots enter cleanly again** Entering any editor plot — a carriage, tunnel, pillar, contents or track plot — or creating a new one printed a red "enter failed" error in chat even though you had arrived. The green "entered … plot at x, y, z" line is back and the error is gone. - Affects every editor enter and new/clone command since v0.907. ### 0.911.0 **Editor: relay Load result lands on the right build** Loading a build from the X menu while clicking other tiles no longer credits the result to the wrong one. **Entering a built-up plot no longer stalls the server** Pressing Enter on a plot whose doorway and door row are blocked — a raised floor, a wall across the door, a pillar in the centre — used to freeze the game for a moment on large rooms while it looked for somewhere to put you. It now finds the nearest free spot straight away, and you land in exactly the same place as before. - Enter on a 64×64×64 room with a raised floor is instant instead of dropping a few ticks - Landing spot is unchanged — still the nearest free cell inside, never in the wall ### 0.910.0 **Backrooms carriage re-saved in current editor format** The Backrooms dimensional carriage's variant data was re-saved from the editor in the current format. Nothing changes in-game.
beta

Dungeon Train v0.909.0

0.909.0
17 сент. 2026 г.38Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.909.0 — bundles Dungeon Train v0.909.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Compatibility ×1** ### 0.909.0 **Keep Trim is built in again for Modrinth and manual installs** Installing Dungeon Train from Modrinth or by hand no longer fails with "requires keeptrim — not installed". Keep Trim's Modrinth page is still awaiting review, so it now ships inside the Dungeon Train jar; CurseForge keeps installing it as its own mod. - Modrinth and manual installs load without a separate Keep Trim download - CurseForge app users are unaffected — the separately installed copy still takes precedence
beta

Dungeon Train v0.908.0

0.908.0
16 сент. 2026 г.57Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.908.0 — bundles Dungeon Train v0.908.0 + Sable for NeoForge 1.21.1. --- **Editor ×8 · Bug Fix ×5 · Menus & UI ×5 · New Feature ×4 · Compatibility ×3 · Behind the Scenes ×2 · New Content ×1 · Community ×1 · Translations ×1 · Train ×1** ### 0.908.0 **Loading a relay build into the editor tells you what happened** In the editor's Templates menu, loading somebody's relay build used to look like nothing happened — big builds take a while and the result line was hidden. The button now shows Loading… until the build is in, the result is shown above it, and a build you already have says so instead of offering itself again. - Load, Load as sub-variant and Load as a copy grey out and read Loading… while the build comes down - The outcome (loaded, name already in use, couldn't load) is shown where you can see it - A build already loaded as a sub-variant is recognised as loaded across restarts - Hold Shift on a loaded build to load it again as a copy under a free name **Pictures stay on the wall when a build is stamped into the editor** Fast Paintings pictures wider than two blocks fell off the wall as items whenever a template was stamped into an editor or builder plot — loading a relay build, entering a plot, Reset. They now stay hung. **New dimensional carriage: Grandisola Generator by CorporalJackShep** A 64-block generator hall with 31 pictures, added to the house set of dimensional carriages (levels 376–415). ### 0.907.0 **Editor teleports land where you want to be** Go here and the template list now put you on the plot roof right in front of its floating menu, facing it — no more landing in the middle of a long build with the menu behind you. Go here is offered even while you're standing in that template, and hopping back to your own plot no longer reloads it, so unsaved work stays put. The panel's Enter button drops you in the front doorway facing in (hold shift for the centre), and every inside landing finds a free spot instead of putting you in a wall. - Go here lands you in front of the plot's menu, looking at it - Go here works from inside the template too, without reloading your unsaved edits - Enter puts you in the front doorway of carriages, contents and dimensional carriages; shift-click for the centre - Inside landings step to the nearest free space rather than into a block ### 0.906.0 **The build editor speaks your language** Every menu, panel and chat line in the build editor now shows in the language you play in — the X menu, the block-variant and container panels, the plot labels, the Train Builder picker and everything the editor commands say back. All 20 languages have a first machine translation, and the Translate tool has a new "Build editor" filter so translators can polish that body on its own, or skip it. - Editor menus, plot labels and command feedback translated in all 20 languages - Translate tool: new "Build editor" body — the game's own text is no longer mixed with editor jargon - Train Builder picker tiles that were still English in 18 languages are now translated ### 0.905.0 **PlayerMob 0.99.0** Dungeon Train now builds against PlayerMob 0.99.0, whose Creative editor can introduce a mob to nearby PlayerMobs and players and mirror a pair's feelings. Update PlayerMob to 0.99.0 to use it; 0.98.0 remains supported. ### 0.904.0 **Every Dungeon Train build ships as a beta, even re-uploads** Dungeon Train is still pre-1.0, so every build is published as a beta on CurseForge, Modrinth and GitHub. One CurseForge re-upload (0.692.0) slipped out marked as a full release, which made the CurseForge app prefer that old file over newer builds for anyone on the default Release filter. The release channel is now decided in one place for every upload path, so that can't happen again. - Recovery re-uploads to CurseForge use the same beta/release channel as the original release. - Modpack uploads on CurseForge and Modrinth follow the same rule. ### 0.903.0 **Editor: place mobs like blocks** A new Settings row, Mobs | Blocks | Live (default Blocks), changes what a spawn egg does in an editor plot. Under Blocks the mob stands frozen on the cell you clicked, facing you, and one hit removes it — so you can place and clear mobs the way you place blocks, and they stay where you put them until you save. Variant cells that can roll a mob now show that mob standing on the cell, taking its turn in the same preview cycle the block variants use. Live keeps vanilla eggs. On a real train the mobs come to life as normal. - Settings → Mobs | Blocks | Live: eggs place a still, one-hit mob in editor plots (Blocks) or a normal wandering one (Live) - Variant cells with a mob entry show the mob on the cell, cycling with the other entries instead of a command block - Mobs authored frozen wake up when their carriage is stamped onto the train **Group references can be added to any block** In the block-variant menu you can now add a group reference straight onto a plain block. The block you point at becomes the first choice and the group the second, so you no longer have to add a second block first just to unlock the option. - Add a locked group's clipboard to any block in one step — no placeholder second block needed. - Adding a block that a group reference happens to display as no longer reports it as already in the cell. **Block-variant cells show a ghost cube instead of a command block** In the Train Editor, a variant cell that can roll to nothing — or to a mob — now stands as a translucent ghost cube rather than a command block. It reads as empty at a glance, and you can place blocks against it with a plain right-click; no more holding shift to get past the command block's screen. - Empty and mob slots in a variant cell show a see-through placeholder block, not a command block - Right-click places against a placeholder without shift - Existing builds pick the new look up automatically the next time you open them **Save-as keeps a template's block variants** Saving a bundled carriage, interior or part under a new name in the editor no longer drops its block variants — the new copy keeps every variant cell the original had. - Contents, carriage and part editors all carry variants across a save-as
beta

Dungeon Train v0.902.0

0.902.0
15 сент. 2026 г.48Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.902.0 — bundles Dungeon Train v0.902.0 + Sable for NeoForge 1.21.1. --- **New Content ×2 · Train ×2 · Balance ×1** ### 0.901.0 **Sea-stone corners in a skeleton room, and more tall barrel stacks** One of the skeleton rooms can now dress its corner pillars in prismarine, giving it a damp, sunken look some of the time. Among the vase-style rooms, the tall barrel stacks now turn up a little more often. - A skeleton room gains prismarine corner-pillar variants - Tall barrel stacks are picked more often among the vase rooms ### 0.900.0 **Seating carriage interiors refreshed** The booth, extra-seats and new-seating carriage interiors have been reworked in the editor, with updated layouts and a wider spread of block variants so the seating rooms you ride through look less samey. - Booth, extra-seats and new-seating interiors re-authored - More block variants per seating room
beta

Dungeon Train v0.900.0

0.900.0
15 сент. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.900.0 — bundles Dungeon Train v0.900.0 + Sable for NeoForge 1.21.1. --- **New Content ×2 · Train ×2 · New Feature ×1 · Editor ×1 · Community ×1 · Mobs ×1 · Loot ×1 · Balance ×1** ### 0.900.0 **Trap rooms and short portal rooms stop turning up in the wrong carriages** Trap interiors and the short portal-room interiors were being rolled inside several carriage types they weren't built for. They now stay in the carriages designed to hold them, so the train's rooms fit their shells a little better. - Trap rooms no longer appear in carriages that weren't designed for them - Short portal-room interiors are no longer mixed into regular carriages ### 0.899.0 **Builder search counts only what you actually built** Saving a built-in template without changing it used to count as one of your builds, so Find a Builder listed players with a hundred "builds" that were just the stock parts. Untouched copies of shipped templates are no longer counted or shown on other players' profiles — they stay in your own My Builds, marked as copies. - Find a Builder counts and lists only builds a player actually changed or made - Another player's profile no longer shows their untouched copies of stock templates - Your own My Builds still lists them, with a note explaining why they don't count ### 0.897.0 **Three new enemy carriages and a tall barrel vase** The enemies pool grows again: a gold-veined Nether carriage whose zombified piglins ramp up with Diff-Level, a mossy-doored room hiding diamond gear, and a second caged-zombie carriage. The vase pool gains a tall barrel stack. Enemy weights were retuned slightly to make room. - New: piglin2, mossdoors and caggedzombs2 enemy carriages - New: barrelshigh vase carriage - Enemies group weights retuned; piglin2 spawns more zombified piglins at higher Diff-Levels
beta

Dungeon Train v0.898.0

0.898.0
15 сент. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.898.0 — bundles Dungeon Train v0.898.0 + Sable for NeoForge 1.21.1. --- **New Content ×1 · Train ×1 · Mobs ×1 · Loot ×1 · Balance ×1** ### 0.897.0 **Three new enemy carriages and a tall barrel vase** The enemies pool grows again: a gold-veined Nether carriage whose zombified piglins ramp up with Diff-Level, a mossy-doored room hiding diamond gear, and a second caged-zombie carriage. The vase pool gains a tall barrel stack. Enemy weights were retuned slightly to make room. - New: piglin2, mossdoors and caggedzombs2 enemy carriages - New: barrelshigh vase carriage - Enemies group weights retuned; piglin2 spawns more zombified piglins at higher Diff-Levels
beta

Dungeon Train v0.895.0

0.895.0
15 сент. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.895.0 — bundles Dungeon Train v0.895.0 + Sable for NeoForge 1.21.1. --- **Advancements ×2 · New Feature ×1 · Bug Fix ×1 · Menus & UI ×1** ### 0.895.0 **See when this life has ruled an advancement out — and track the ones you care about** Some advancements can only be earned within a single life, and one wrong move ends the attempt. The advancements screen now shows it: a tile this life has ruled out fades and its hint gains a red "Lost for this life." line, clearing again when your next life begins. Click a single-life advancement to track it — it gets a yellow halo, and the moment this life rules it out a red-bordered pop-up tells you. Streak-style advancements can be tracked too; those pop up an amber "Streak reset" instead, since their count simply starts over. - Advancements ruled out for the current life fade in the tree and say "Lost for this life." on hover - Click a single-life advancement to track it; a red pop-up warns you the moment it's lost, an amber one when a streak resets - Works on both the vanilla advancements screen and Better Advancements ### 0.894.0 **A secret goal no longer needs company** One of the train's hidden goals quietly asked for something only another player's arrival could hand you — so playing alone, it could never be finished. It can now. - Everything it asks for can be found on your own.
beta

Dungeon Train v0.894.0

0.894.0
15 сент. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.894.0 — bundles Dungeon Train v0.894.0 + Sable for NeoForge 1.21.1. --- **Compatibility ×4 · New Feature ×3 · Editor ×2 · Bug Fix ×1 · Train ×1** ### 0.893.0 **Your Ender Chest survives a crash** If the game crashed, your Ender Chest used to come back as it was at the end of the previous session — everything you had put in during the crashed one was gone. It now keeps whatever was in it at the last autosave, so a crash costs you at most a few minutes, the same as the rest of your inventory. Ender Chest Persistence 0.5.0 is now required; the CurseForge and Modrinth apps update it for you. - Ender Chest contents are saved every autosave and whenever you switch game mode, not only when you leave the world - Requires Ender Chest Persistence 0.5.0 (auto-installed by the CurseForge / Modrinth apps) **Paste variant clipboards across a whole floor, wall or box with Effortless Building** In the editor, a variant clipboard now works with Effortless Building's shape modes. Pick Floor, Wall or Cube with the clipboard in hand and every cell of the shape gets the copied variant pool in one go — lock group, copy settings and any container loot included — instead of one cell per click. One Ctrl+Z undoes the whole paste. - Floor / Wall / Cube (and the mirror, array and radial modifiers) all work with a variant clipboard - A plain right-click still pastes a single cell ### 0.892.0 **Paintings now hang properly on the train and in your builds** Paintings used to be the one decoration you could not trust on a moving carriage or in a saved build — they would drift, vanish, or fall off when a carriage was flipped. Dungeon Train now requires Fast Paintings (and its Moonlight library), which turns paintings into solid blocks: they ride the train like any other block, save into templates and shared carriages exactly as you hung them, and when a carriage interior comes out mirrored the painting simply re-hangs on the wall it now stands beside. The CurseForge and Modrinth apps install both mods for you; if you install by hand, grab Fast Paintings and Moonlight for NeoForge 1.21.1. - Paintings hang solidly on moving carriages and in the builder — no more drifting or falling off - Saved builds and shared carriages keep every painting, size and picture included - Mirrored carriage interiors keep their paintings; they re-hang on the opposite wall instead of dropping - Two new required mods, Fast Paintings and Moonlight — auto-installed by the CurseForge and Modrinth apps ### 0.891.0 **On CurseForge, Dungeon Backup and the Sable fence & trapdoor fix are now their own mods** If you play through the CurseForge app or the CurseForge modpack, two pieces that were built into Dungeon Train now arrive as separate required mods that the app installs and updates for you: Dungeon Backup (rolling restore points of your Dungeon Train data, with a recovery prompt if it ever goes missing) and Sable Fence & Trapdoor Fix (no more jittering when you stand on a fence post tucked under a trapdoor or carpet on a moving carriage). Their own CurseForge pages now get the credit. On Modrinth, and for anyone who installs the jar by hand, nothing changes — both are still built into Dungeon Train. Nothing changes in play either way. - CurseForge app and CurseForge modpack install Dungeon Backup and Sable Fence & Trapdoor Fix as separate mods - Modrinth and manual installs keep them built in — no extra downloads - No change to backups, /dtbackup, /dtrestore or the fence fix in play
beta

Dungeon Train v0.890.0

0.890.0
15 сент. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.890.0 — bundles Dungeon Train v0.890.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · Bug Fix ×1 · Community ×1 · Compatibility ×1 · Train ×1** ### 0.890.0 **Flatbeds and community carriages show their stage's real blocks** The half-flatbed pads at each end of a train group, and any carriage shared from the Train Builder, could arrive still wearing the builder's stage placeholder tiles instead of the stone, sandstone or wood of the stage they landed in. Both now take on the real blocks of your current stage, the same as every other carriage. - Half-flatbed pads resolve to the stage of the carriage they sit against. - Shared builds leased from the community pool resolve to the stage of the train they join. ### 0.889.0 **Status effects get their own particles (Particle Effects joins the modpack)** Every potion and status effect now shows a distinct textured particle instead of the flat vanilla colour swirl — arrows for Speed, skulls for Poison, hearts for Regeneration, and so on — so you can tell at a glance what you or a mob are under. Particle Effects ships enabled in both the CurseForge and Modrinth modpacks; it is client-only, so servers and existing installs need nothing. - Particle Effects 1.5.0 bundled on by default in both modpacks - Unique textured particle per vanilla status effect, on you and on mobs - Client-only — nothing changes server-side or in saves
beta

Dungeon Train v0.888.0

0.888.0
15 сент. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.888.0 — bundles Dungeon Train v0.888.0 + Sable for NeoForge 1.21.1. --- **New Feature ×1 · New Content ×1 · Editor ×1 · Menus & UI ×1** ### 0.888.0 **Editor: only the type you're in is built** The Train Editor now builds only the type you have open — Carriages, Contents, Tracks or Dimensional Carriages — and lays every type out from the same corner of the sky. Switching type clears the previous one before the next is built, so a long contents group can run as far as it needs without running into another type's plots, and the status HUD never names a plot from a type you don't have open. - Long contents groups (like enemies) no longer overlap the Dimensions plots, and the HUD reads the right name at their far end. - Entering one template of another type switches to that type first. - New corner enemies room; blackstone and diorite wall overrides on the quartz stages. - Dev checks: /dungeontrain debug editor-locate and editor-layer.
beta

Dungeon Train v0.887.0

0.887.0
14 сент. 2026 г.33Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.887.0 — bundles Dungeon Train v0.887.0 + Sable for NeoForge 1.21.1. --- **Balance ×3 · New Feature ×2 · New Content ×2 · Train ×2 · Mobs ×2 · Bug Fix ×1 · Compatibility ×1 · Books ×1 · Advancements ×1** ### 0.887.0 **Three new enemy carriages** The enemies pool grows by three: a split zombie room, a zombie pack, and a skeleton carriage that starts showing up from Diff-Level 3. Existing enemy carriages were reweighted slightly to make room for them. - New: zombiesplit, zombie4 and skeleton2 enemy carriages - Enemies group weights retuned; skeleton2 appears from Diff-Level 3 ### 0.886.0 **Echoes no longer get stuck on doors (PlayerMob 0.98.0)** Echoes walking the train could wedge against a carriage door for good. Dungeon Train now requires PlayerMob 0.98.0, where a marching echo judges doors by the train's own direction — corridor doors open ahead of it and stay open — and an echo that still gets stuck tries the door both ways before moving on. The launcher installs the new PlayerMob automatically. - Requires PlayerMob 0.98.0 (auto-installed by the CurseForge and Modrinth apps) - Corridor doors open ahead of marching echoes and are no longer closed in their faces **Mid-library floors vary; mild trap at any level** The mid-library dimensional carriage now picks its floor material per train, and the mild trap carriage is no longer capped at the early levels. - Mid-library floor varies per train - Mild trap carriage can appear at any level **Faulthurst has stronger opinions** A Note From Faulthurst has more to say, and means it. He greets you in new ways, asks harder questions, and isn't shy about telling you what he thinks of how you've been travelling. - Many new openers and closing lines, in every language. - He notices how you play — and says so. ### 0.885.0 **Advancements can be switched off, or out of the final tally, without an update** Individual advancements can now be switched off remotely — one that is switched off is not shown and cannot be earned, and the advancements beneath it move up to its parent. Separately, an advancement can be kept in the game but dropped from the set a late-game advancement counts. Both take effect the next time you launch. - Switched-off advancements disappear from the L screen; their children re-attach to the nearest one still on. - Nothing changes unless the operator flips a switch — every advancement stays on and counted by default.
beta

Dungeon Train v0.885.0

0.885.0
14 сент. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.885.0 — bundles Dungeon Train v0.885.0 + Sable for NeoForge 1.21.1. --- **Bug Fix ×1 · Community ×1 · Train ×1** ### 0.885.0 **Player heads remember the dead in every carriage** The player heads decorating the train wear the skin and name of a real player whose run ended in that carriage. Until now that only worked in every third carriage — deaths are recorded per carriage group, and the other two carriages in each group asked for a record nobody could ever match, so they always fell back to a stock face. Every carriage now draws from its group's fallen players. - Heads in carriages 1, 2, 4, 5… now show real fallen players, not just carriages 0, 3, 6… - Three times fewer relay requests: one per carriage group instead of one per carriage
beta

Dungeon Train v0.884.0

0.884.0
14 сент. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.884.0 — bundles Dungeon Train v0.884.0 + Sable for NeoForge 1.21.1. --- **Menus & UI ×5 · Bug Fix ×4 · Editor ×4 · New Feature ×2 · Compatibility ×1 · Loot ×1** ### 0.884.0 **Your Ender Chest is now protected against being wiped** Ender Chest Persistence is updated to 0.4.0. Your chest now lives outside the modpack instance, so reinstalling the pack or moving launchers keeps it, and the mod keeps an automatic backup of the last non-empty contents — if the file is ever damaged it is restored from that backup instead of being emptied. Existing chests are carried across automatically on your next login. - Ender Chest survives pack reinstalls and launcher moves (stored in your system's app-data folder) - Automatic <uuid>.dat.bak of the last non-empty chest; a damaged file self-heals from it and is never overwritten with an empty one - Requires Ender Chest Persistence 0.4.0 — CurseForge/Modrinth apps install it with the pack ### 0.883.0 **Free Play Ender Chest can expand to 114 slots** In Free Play, your Ender Chest now has an Expand button. Press it and the chest grows from 27 to 114 slots: three more rows above the ones you know, plus a five-column wing on each side, like Edible Backpacks' panels. Your existing items stay exactly where they were. The expanded chest travels with you to every Free Play world, and a Shrink button takes it back to normal whenever the extra slots are empty. Ordinary runs are untouched — the bigger chest only exists for the separate Free Play chest, so nothing from it can ever reach a legit stash. - Expand button in the Free Play Ender Chest: 27 → 114 slots (3 rows above, 5 columns each side) - Shrink back any time the extra slots are empty - Persists across every Free Play world; legit runs keep the vanilla chest ### 0.882.0 **Editor: observers stay quiet while you build** Observers in an editor plot no longer fire on their own while the editor shows you things — the variant preview cycle, a row click in the variant menu, a plot reset. And there is a new Observers On / Off switch in the editor Settings: switch it Off and every observer inside a plot stays quiet even for blocks you place and break by hand, so you can wire a contraption without setting it off. Trains in play worlds are untouched. - Variant previews, menu previews, mirror stamps and plot resets never pulse an observer - Settings → Observers | On | Off — Off mutes observers in editor plots, hand edits included; remembered per world - Wallminer trap: TNT joins the wall-cell variant pool; new 'very_dangerouds_1' trap contents ### 0.881.0 **Train Editor pause menu keeps Save and Quit** The Train Editor world's pause menu no longer offers Abandon This Run — there is no run to abandon there, and taking it killed the author. It now shows the normal Save and Quit to Title, with My Builds above it, and Shift still reveals Exit to Title | Quit Game. - Train Editor: Esc menu shows Save and Quit to Title instead of the red Abandon This Run - My Builds stays above the exit; Shift still swaps in Exit to Title | Quit Game ### 0.880.0 **Stages tab previews show each stage's real blocks, and ✓ selects the stage** In the Train Editor's Stages tab, every wood stage's preview used to look identical — the tiles were drawn with the raw stage placeholder blocks instead of that stage's wood. Previews now resolve through each stage's palette, so acacia, birch, cherry, warped and the rest each show their own blocks. The ✓ button on the preview pane now selects the shown stage: the stage block icons, the placed placeholder textures and the carriage plot previews all follow it, and clicking again deselects. Linking a template to a stage lives on the template's own sheet. - Stage previews stamp with the stage's real palette instead of placeholder blocks - ✓ on the stage preview selects (or deselects) that stage — icons, textures and plots follow ### 0.879.0 **Editor sheet keeps its block count when a build holds an armour stand** In the editor screen, the Blocks line of a build's data sheet went blank as soon as the build contained an entity such as an armour stand. The count now always shows, with the entity and container tallies beside it when there is room. - Blocks line reads e.g. '312 · 1 entities' instead of disappearing - On a narrow window only the tallies drop off, never the count
beta

Dungeon Train v0.878.0

0.878.0
14 сент. 2026 г.21Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.878.0 — bundles Dungeon Train v0.878.0 + Sable for NeoForge 1.21.1. --- **Editor ×2 · Menus & UI ×2 · New Feature ×1 · Bug Fix ×1 · Community ×1 · Train ×1** ### 0.878.0 **Videos page: fresher default order, a live dot on the menu icon, and 'N days ago' dates** The Videos page now opens with new uploads and popular picks taking turns — live streamers first, then the newest video, then the top dev pick, and so on — instead of the same most-viewed list every time. The Videos icon on the main menu (and pause menu) shows a pulsing green dot whenever a streamer is live with the game right now, and each row says how long ago it was published instead of a bare date. - Default sort alternates newest with dev picks (then most-viewed once the picks run out); live streamers still lead - Green live dot on the Videos icon while someone is streaming Dungeon Train - Rows read Today / 3 days ago / 2 weeks ago / 5 months ago; the date once a video is over a year old - Views, Recent and Dev picks sorts are unchanged ### 0.877.0 **Train Editor picker shows what each area is before you go** The screen behind the title's Train Editor button (and Train Builder) now works like the editor's Nav tab: the four areas are tiles on the left, and picking one shows its picture and a short description on the right. Nothing opens until you press Go here, so you can read about each area first. Back sits beside Go here. - Pick a tile to see its picture and description; Go here opens it - Tiles no longer light up under the mouse — only the chosen one ### 0.876.0 **Retired dimensional carriages no longer sneak into your runs** A dimensional carriage the mod had taken out of rotation (weight 0) could still turn up for some players. If you had ever changed one setting on any dimensional carriage or carriage in the Train Editor, the mod saved a copy of every weight as it was that day, and that copy silently overrode every rebalance shipped since — even in normal runs where custom content was switched off. Your saved weights now hold only the things you actually changed, and a run with custom content disabled uses the shipped weights, exactly as intended. - Runs with custom content disabled always use the mod's shipped carriage weights - Your Train Editor weight edits are kept; everything else follows the mod's updates again - Old saved weight files clean themselves up the next time you change a weight
beta

Dungeon Train v0.875.0

0.875.0
13 сент. 2026 г.62Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.875.0 — bundles Dungeon Train v0.875.0 + Sable for NeoForge 1.21.1. --- **New Feature ×7 · Menus & UI ×7 · Editor ×6 · Train ×6 · Bug Fix ×5 · Balance ×4 · New Content ×3 · Compatibility ×3 · Behind the Scenes ×3 · Translations ×2 · Performance ×1 · Community ×1 · World ×1 · Mobs ×1 · Loot ×1** ### 0.875.0 **Dimensional carriages: every mob is drawn, moves smoothly, and nothing vanishes while you're through the door** Clearing a horde in a dimensional carriage used to make zombies go invisible while they were still hitting you, and the frame rate crumbled after a few minutes. The stand-ins that show you what's in the other half of the room are now cheap enough to draw the whole room (96, up from 16), keep the ones nearest you, and move as smoothly as the real thing — including the flinch when you hit one and the fall when it dies. Experience orbs dropped on the far side drift through to you. Mobs you leave on the train no longer disappear the moment you step through into the room, and two noisy log lines that filled player logs are gone. - All mobs in a dimensional carriage are drawn — the cap is 96, up from 16 - Puppets walk, flinch and die in step with the real mob; no more stutter or shimmer on a moving train - XP orbs dropped in the other half of the room drift to you and are collected - Mobs on the train no longer despawn while you're in the room beyond the portal - Two log floods removed (puppet cap line, whole-train roster) — smaller logs, less server time ### 0.874.0 **Translation editor flags lines whose English changed** Every translated line now remembers the English it was translated from. When we rewrite the English, the in-game translation editor marks that line as outdated instead of leaving a translation that quietly says the wrong thing — so translators can find and fix exactly what moved. - New Outdated filter in the translation editor: only the lines whose English was edited after they were last translated or reviewed - Outdated rows carry an amber ↻ badge beside the key, and the edit screen says the English changed after this was translated - Outdated lines also join Needs a human / Still to do, and export as source_changed_since_review in the review CSV - Seeding the record surfaced ~100 outdated lines and ~25 outdated books per language that had never been re-translated ### 0.873.0 **Translation catch-up for the last two weeks of changes** Every line that changed in the last two weeks now reads in your language, not in English. The Train Builder's fourth area is called Dimensional Carriages in all twenty languages; the step-off-the-train confirmation, the Train Builder's plain-language pass, the Death Note wording and the golden edible backpack advancement are retranslated from the new English; and the chat welcome when you first enter the editor now arrives in your own language. Five lines that a human translator had already reviewed were left for them rather than overwritten. - Dimensional Carriages named in all twenty languages, not just Romanian and Russian - Retranslated 31 recently reworded lines — abandon confirmation, Train Builder messages, Death Note, golden edible backpack - The editor's welcome chat is now localised ### 0.872.0 **Credits page thanks the funders and the Discord community** The Credits page gains two cards. Funders lists everyone who has funded Dungeon Train's development, biggest contribution first, with the amount beside each name. Community lists the Value Adders of the Dungeon Train Discord, ranked by their level there. Both come from the relay, so they stay current between updates. - Funders card: every donor by all-time contribution, top five shown with See more. - Community card: Discord Value Adders by level, top five shown with See more. - Link your Discord from the Community card: run /dtlink <code> in the Dungeon Train Discord and your line gets the same Edit button as the other cards. - Funders can hide the amount beside their name from the Edit button, as well as rename or go anonymous. **New dimensional carriage: Safe, and parkour rooms rebalanced** A new Safe room joins the dimensional carriage rotation from level 4. Parkour carriages now start appearing from level 2, with the harder Skymaze and Geometric Walk courses pushed a little deeper into the run. ### 0.871.0 **The editor's Save icon now means it** The Train Editor's unsaved-changes tracking was wrong in both directions: walking into a plot (or a mob turning its head in one) lit the Save icon, while adding block variants with the Z menu didn't. Now only real edits count — blocks, decoration, and the variant pools — and the editor world no longer lets grass and nylium decay under your builds between visits. - Standing in a plot, watching variant cells cycle, or a mob looking around no longer marks a template as unsaved - Adding, removing or reconfiguring block variants flags the template until you save it, and the changes list names the cells - Random ticks are off in the editor world, so grass and nylium stop turning to dirt and netherrack under placed blocks - New /dt editor unsaved command lists every unsaved template with its first differing blocks **New dimensional carriage: Jumps** The Jumps room joins the dimensional carriage rotation (bedrockless variant). ### 0.869.0 **Nav tab in the editor menu** The editor's X menu has a new Nav tab: the same four picture tiles you choose from on the title screen, now inside the editor. Pick one to read what that area is for, then press the red Go here to switch to it — the editor asks first, because switching drops unsaved changes. The title-screen tiles now explain themselves on hover too, and the fourth area is called Dimensional Carriages (Dimensions inside the editor) rather than Train Dimensions / Portals. - Nav tab in the editor X menu: the four areas as tiles, with a description and a Go here button for each - Hover a tile on the Train Editor / Train Builder picker to read what that area is for - Renamed: Train Dimensions → Dimensional Carriages; the in-editor Portals label → Dimensions ### 0.867.0 **Stages tab in the editor X menu** The editor's X menu has a new Stages tab. Every stage is listed as a tile of your chosen carriage stamped with that stage's parts (or as a sortable list), and the preview pages through an overview — with Refresh, Apply, Rename, Duplicate, Delete, carriage Prev/Next and Re-bake buttons, a spinning model of the stamped carriage, and the stage's Built by, level band and dimension bands — then the stage's placeholder palette, its stone palette, the blocks its parts use, and everything linked to it. - Stages tab between Layout and Settings; tile view by default, list view with sortable Name and Level titles behind the toggle - Overview: the stage's icon row, a 3D model of any carriage stamped with the stage (Refresh re-rolls the block variants), and the gate edited like a template's — level bounds step and type, every band a button - Palette and Stone pages: every stage placeholder block with what it resolves to for that stage; click with a block in hand to override, empty hand clears, headings set the wood/stone family - Stages can be credited to a builder; template sheets gained a Bands row (Path row retired) - Five contents templates credited to Firefly_on_ytb **Luck potions can shake an extra item out of vases** Drink a Luck potion and every vase you smash on the train has a 50% chance to drop one extra item on top of whatever it held. The extra item comes from the same loot pool as the vase, so it fits the carriage you're in, and it can turn up even from a vase that would otherwise have been empty. Any strength of Luck works; Bad Luck never takes anything away. Also fixes the chest bonus message, which was showing its raw text key instead of "Lucky! … extra item(s) turned up in this chest." - Smashing a vase with Luck has a 50% chance to drop one extra item from that vase's loot pool - Chest Luck bonus message now reads properly instead of showing a raw key ### 0.866.0 **Wood stages share one placeholder-built part set** The twelve wood stages used to each carry their own copy of the same seven carriage parts, differing only in which wood they were built from. They now share a single set built from stage placeholder blocks, which resolve to each stage's own wood when a carriage spawns — birch, crimson, bamboo mosaic and the rest look exactly as before, but there is one part to edit instead of twelve. - 84 per-wood part clones replaced by 7 shared parts; every stage keeps the same picks and weights - Wood family locked per stage so re-bakes keep it **Release-note tags now reflect what each change is about** Every past release note on the Versions page has been re-tagged by hand. The first pass matched words in the text, so a fix that merely mentioned a chest was filed under Loot and anything that 'rides the train' under Train — most notes carried four or five tags and the filters were noisy. Each note now carries only the tags for what it actually changed, so filtering by Editor, Mobs or Community shows you those changes and nothing else. - All 797 release notes re-tagged — a typical note went from 4–5 tags to 1–3 - Tag filters on the Versions page now return only changes about that topic - Going forward, tags are chosen when the note is written, not by a word filter ### 0.865.0 **Backups and recovery move to the Dungeon Backup sibling mod** The system that keeps your builds and progress safe — the move out of the config folder, the rolling restore points inside and outside the instance, the "Missing Data" card at the title screen and /dtbackup + /dtrestore — now lives in its own mod, Dungeon Backup, bundled inside Dungeon Train. Everything works as before, and your Ender Chest stash (Ender Chest Persistence) is now backed up too. - Backup settings have their own Options → Dungeon Train → Backups tab; they now live in config/dungeonbackup-client.toml, so the mode and per-version count reset to the defaults (On / 5) once — the safest setting. - Existing backup archives are found and restored exactly as before; the recovery card lists them under the new title "Missing Dungeon Train Data". - Your Ender Chest Persistence stash is now included in every restore point — it lives in the config folder, which is what pack updates replace. - The -Ddungeontrain.backups launch flag still works; -Ddungeonbackup.backups is the new name. ### 0.864.0 **Stage placeholder blocks — build once, resolve per stage** A new set of editor blocks that stand in for "whatever this stage is built from". Place them in a carriage part or contents build and, when that carriage spawns, each one becomes the matching real block of the stage it lands in — so one build can serve the stone, desert, deep dark, wood and Nether stretches alike. Ten most-used solid slots, stairs, slabs, a button and pressure plate, a full wood set (logs, planks, stairs, slab, fence, gate, button, plate, door, trapdoor) and a stone set (cobbled, stone, bricks, polished, cracked, mossy, feature — each with stairs, slab and wall) resolve through each stage's baked palette; a new Stage Palette panel beside the Stage Blocks panel shows the whole table per stage and lets you override any slot or pick the wood/stone family from a held block. In the editor, the placeholders render as the selected stage's block with their own tile ghosted over it, so a build reads as both. - 57 stage placeholder blocks in a new Dungeon Train — Stage Blocks creative tab - Per-stage palettes baked into stages.json (re-baked on stage save; /dungeontrain editor stage bake) - Stage Palette panel: families × block types, click-to-override from the held block, wood/stone family locks - Stage-aware icons and blended placed blocks in the editor; repeat slots dimmed - /dungeontrain debug stage-placeholders checks a live train for unresolved placeholders ### 0.863.0 **Keep Trim is now its own download** Keep Trim, the mod that keeps your armor trim when you repair two trimmed pieces in a crafting grid, used to be packed inside Dungeon Train's jar. It now installs as a separate required mod, the same way Adventure Item Names and the other companion mods do, so your launcher fetches and updates it on its own and the Keep Trim page gets the credit. Nothing changes in play. If you install Dungeon Train by hand rather than through the CurseForge app or a modpack, add Keep Trim 0.2.0 or newer to your mods folder. - Keep Trim moves from inside the Dungeon Train jar to a separate required mod - CurseForge app and both modpacks install it for you; manual installs need Keep Trim 0.2.0+ ### 0.862.0 **No more jitter on trapdoors over fences while riding** Walking on a closed trapdoor laid over a fence or wall on a moving carriage used to bounce you up and down and fight your movement. The fence post now stops at the trapdoor instead of poking into your feet, so you walk across smoothly — the same as on solid ground. Mobs crossing the same strip benefit too. - Smooth walking on trapdoors, carpets and slabs placed over fences and walls on the train - Fences and walls with nothing on top are unchanged **Parkour dimensional carriage tuning** The parkour dimensional carriage now appears a little less often, and when it does, its Sky Maze and Jumps layouts are each twice as likely to be picked.
beta

Dungeon Train v0.861.0

0.861.0
12 сент. 2026 г.76Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.861.0 — bundles Dungeon Train v0.861.0 + Sable for NeoForge 1.21.1. --- **Editor ×5 · New Feature ×4 · Bug Fix ×2 · Community ×2 · Train ×2 · Loot ×2 · Menus & UI ×2 · Performance ×1 · Compatibility ×1 · World ×1 · Mobs ×1** ### 0.861.0 **Filter release notes by tag on the Versions page** Every entry in the release notes now carries tags — New Feature, Bug Fix, Editor, Train, World, Loot, Books, Mobs, Community, and more — and the Versions page lets you filter what you've missed by them. A row of chips above the notes shows each tag with how many changes carry it, most to least; pick one or several and only those changes remain, with versions that have none folding away. The fullscreen view keeps a tab per version and its chips describe just the version you're on. Release announcements now open with the same tag counts, so a glance tells you what a release is made of. - Tag chips above the release notes, with counts, most to least - Pick several tags at once — any of them matches; All clears - Fullscreen notes: chips for the selected version's tab - Release posts on Discord, GitHub, Modrinth and CurseForge lead with the tag counts - Every past release is tagged, back to the first curated notes ### 0.860.0 **Test the Carriage shows your hostiles; a wood stage for every wood type** Testing a room from the Train Editor now spawns the hostile mobs you placed in it — before, the gentle opening-of-the-run rule silently withheld every zombie, skeleton and pillager from a test carriage, so spawn-egg cells looked like they never rolled. On the train, the long wooden stretch now changes timber as you go: after oak come birch, acacia, jungle, mangrove, cherry, crimson, warped, bamboo, dark oak, bamboo mosaic and finally spruce, each with its own floors, walls, roofs and doors. Stage authors get column titles on the Stages panel — click one to sort, click again to flip. - Test the Carriage spawns authored hostiles as built (the onboarding ramp no longer applies to a test room) - Twelve wooden stages in sequence from level 131, spruce running to the end of the line - Stages panel: column titles, click to sort ascending, again for descending - Fixed dark oak / spruce / acacia roof cells that rolled stripped wood where stripped log was meant ### 0.859.0 **Duplicating a stage now selects the copy** In the editor, duplicating a stage from the Stage Blocks panel now switches straight over to the new copy — it becomes the focused stage, the carriage plots preview it, and the Stage Blocks panel shows the copy instead of the original — so you can start editing it immediately. - Stage Duplicate lands on the new stage instead of leaving the source selected - Stage Blocks panel follows the duplicate ### 0.858.0 **Versions page — see what you're missing, on your launcher** Click the version in the top-left of the main menu to open the new Versions page: the version you're on, the newest Dungeon Train modpack release on your launcher, and — when it's ahead — the newest on the other launcher, with the release notes for everything you've missed underneath. It counts how many versions behind you are, tells CurseForge players when CurseForge's approval queue is holding a release back that Modrinth already has, checks the companion mods (Adventure Item Names, Adventure Item Stats, Interactive Player Mobs, Ender Chest Persistence, Trade Everything) against their newest versions, and opens by itself at launch when you're behind. If you run the modpack's pinned Distant Horizons build, DH's own "update available" screen no longer appears at launch — the pack is tied to that build on purpose. - Versions page from the main-menu version label: installed, newest on your launcher, newest elsewhere - Release notes for every version you've missed, with a fullscreen view and a tab per version - Companion mods checked against their newest releases - Opens automatically at launch when a newer release is out - Distant Horizons' update prompt is silenced when you're on the modpack's pinned DH build ### 0.857.0 **Your loot prefabs travel with your builds** A build saved to My Builds now carries the loot prefabs its chests use, so loading it on another machine — or someone else's build from Find a Builder — rolls the loot the author set up instead of empty chests. If a prefab you already have shares a name with one that arrives but differs, the game shows both side by side and asks: keep yours, use theirs, or save theirs under a new name and point that build's chests at it. - Loot prefabs upload with the template they're linked to - Missing prefabs install with a downloaded build - A name clash asks — Yours vs Theirs, or Rename theirs - The relay keeps a per-builder loot-prefab library ### 0.856.0 **Train Editor opens without freezing** Entering a Train Editor category (Carriages, Contents, Tracks, Dimensional carriages) no longer holds the game until every plot has been built. You land on the first plot straight away and the rest fill in around you over the next seconds, with a progress line above the hotbar. On slower machines this was taking minutes — one dimensional-carriage load took nine — during which the world sat empty and the editor looked stuck. - Editor categories open in under a second; remaining plots build in the background - Progress shown above the hotbar: 'Setting up plots… 12/86' then 'Plots ready.' - Pressing Editor again mid-load restarts the fill instead of queuing another full pass - Servers: a category load no longer stalls the tick long enough to disconnect players ### 0.855.0 **Editor: New copies a template's settings, not just its blocks** Pressing New on a dimensional carriage or a carriage in the editor now carries its sky, walls, block variants and loot links across with the blocks, instead of starting the copy as a bare box.
beta

Dungeon Train v0.854.0

0.854.0
12 сент. 2026 г.35Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.854.0 — bundles Dungeon Train v0.854.0 + Sable for NeoForge 1.21.1. --- ### 0.854.0 **Train Editor rests at midday; a dimensional carriage's Sky takes over while you stand in it** The Train Editor now holds a stopped noon so every build is authored under the same light. Stand in a dimensional-carriage plot whose Sky is Day/Night and the clock runs at 10x — a full day in two minutes — then snaps back to noon when you step out. Rooms under a Nether or End sky now fog to match (wastes red / End dark), on the plot and in the live carriage alike. - Editor world: day/night cycle off, clock rests at midday - Day/Night sky plots run the clock at 10x while you stand in them - Nether and End skies colour the room's fog, in the editor and in play ### 0.853.0 **More traps on the train** The trap carriages have company. Several new traps now ride the train, spread across the journey so the early carriages stay forgiving and the later ones don't. Watch your step. - New trap carriages, from mild to mean - Traps are tuned to how far along the train you are ### 0.852.0 **Editor: changing a sub-variant's weight no longer resets its level gate** In the editor's Sub-Variants panel, stepping or typing a member's weight used to wipe that member's min/max Diff-Level gate, its phase selection and any Stage link back to defaults. Weight edits now change only the weight. - Sub-variant weight edits keep min/max level, phases and Stage links intact ### 0.851.0 **Editor: renamed sub-variants show their new name everywhere** Renaming a sub-variant in the train editor now updates its name on the floating Sub-Variants panel, the nav menu, the editor header and chat right away, instead of showing the old id until something else changed. - Sub-Variants panel and nav menu show the display name, not the id - Editor header reads the renamed name for contents and portal rooms ### 0.850.0 **Luck potions add bonus loot to train chests** Drink a Luck potion before opening chests and barrels on the train and the first open turns up extra loot on top of what's already there — and the stronger the Luck, the more turns up. The bonus is drawn from the same loot pool as the chest, so it fits the carriage you're in. It's decided on the first open — a chest looted without Luck stays as it was. - Luck potions add extra items to a chest's first open; stronger Luck, more items - Bonus loot is themed to the chest's own pool and never replaces what was already inside - Decided on first open — no farming already-looted chests with a potion
beta

Dungeon Train v0.849.0

0.849.0
12 сент. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.849.0 — bundles Dungeon Train v0.849.0 + Sable for NeoForge 1.21.1. --- ### 0.849.0 **Edit your own line on the Credits page** If you're credited on the Credits page — as a translator, a writer whose books the community praised, or the builder of a shipped template — an Edit button now sits beside your name. Change it, take it off (your line stays, listed as Anonymous with its count), or put it back, and every card follows at once. Needs the internet connection turned on in Dungeon Train Options. - Edit beside your own row on the Translations, Writers and Builders cards - Rename yourself — one name across every card - Remove my name: listed as Anonymous, nothing deleted; Restore my name brings it back ### 0.848.0 **Advancement tweaks** Advancement descriptions now always match their requirements. ### 0.847.0 **Twitch streamers on the Videos page — live dot, own filter, submit while live** The Videos page now tells Twitch streamers apart from clips. Each streamer is one purple row (how many days they've streamed Dungeon Train, when last) behind a new toolbar toggle, and a streamer who is live with the game right now gets a pulsing green dot and sits at the top of the list. Sorting opens on a new Default order (live, dev faves, views, recent). Submit a video has a Video | Livestream switch: paste your Twitch channel while you're live with "Dungeon Train" in the title and you're listed at once — the relay checks Twitch and re-checks every half hour. - One purple row per Twitch streamer instead of a marker per stream day; new Twitch streamers toggle in the toolbar - Green LIVE dot on streamers verified live with the game right now; Default sort puts them first - Submit a video: Video | Livestream switch — livestreams need to be live with "Dungeon Train" in the stream title - Live sort removed; Recent now leads with live streams ### 0.846.0 **Translate, Discord and Videos from the pause menu** The pause (ESC) menu now carries a row of icons beside Mods and Shaders: Discord, the community Videos page, and the Help Translate editor — so translators can work on the game's text without leaving the train. The translation screens get a darker backdrop when opened in-world so they stay readable over a moving train. Support the Mod now takes the full row that Feedback and Report Bugs used to occupy. - Help Translate, Discord and Videos icons on the pause menu's Mods | Shaders row - Translation editor usable in-world, with a darker backdrop over the train - Support the Mod is a full-width pause-menu button - Slightly smaller icon buttons on the title screen, pause menu and Videos page; one consistent Bilibili mark on the Videos page ### 0.845.0 **Dimensional carriages now tell you who built them** Step into a dimensional carriage whose builder is credited and the train says so — a quiet gray line in chat, one of eight, naming the builder ("The train speaks of AntonioMacarely here."). Walk into one of your own and it reads "You built this one." Uncredited rooms stay as silent as before. Translated into all 20 languages. - Builder credit line on entering a credited dimensional carriage, once per visit - Eight phrasings plus a 'You built this one.' line for your own builds - Fully localised (20 locales) ### 0.844.0 **Advancement unlock fix for returning players** A late-journey advancement now unlocks only when it is actually reached, regardless of progress carried over from earlier runs. - Fixed a late-journey advancement unlock for returning players
beta

Dungeon Train v0.843.0

0.843.0
11 сент. 2026 г.62Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.843.0 — bundles Dungeon Train v0.843.0 + Sable for NeoForge 1.21.1. --- ### 0.843.0 **Randomized dimensional carriage credited to AutisticMime** The randomized dimensional carriage now shows its builder — AutisticMime — in the editor's Built by line and on the Credits page's Builders list. ### 0.842.0 **Community Videos page on the main menu** A new play-button icon on the title screen (between Credits and Discord) opens Dungeon Train Community Videos — every video the community has made about the game, across YouTube, Bilibili, Twitch and Instagram. Filter by platform, uploader or the developer's picks, sort by views, newest or dev picks, and open any video in your browser. - Uploader search with suggestions as you type; platform and dev-fave toggles on one row - Know a video that isn't listed? Submit the link from the page — it's reviewed before it appears - Flag a video as not about Dungeon Train or not safe for kids; kid-mode players only see videos that pass - Creator Tools (the filming guide) and the Videos page now link to each other - Brennan's YouTube, Bilibili, Instagram and Discord are one click away at the bottom of the page **Crashed mid-run? Salvage your gear into the Ender Chest** If the game crashes in the middle of a run, the next launch now offers to put you back into that world for one purpose: reach an Ender Chest and stash what you can, because that is the one thing that carries to your next run. The card is upfront that a world saved mid-crash will be buggy — grab your things, then start fresh. - Title-screen offer after a crash: Salvage / Not now / Discard - No experimental-settings warning on the way back in ### 0.841.0 **Credits for the builders and writers behind the train** The Credits page now thanks the people whose work rides every train: a Translations list, a new Writers list (players with 20 or more well-loved community books), and a new Builders list (whoever originally built each shipped carriage, room or contents template). Each list shows its top names first with See more, and the writers and builders lists stay current from the community relay. Two new Tallyman leaderboards to find aboard: Most Templates Built and Most Praised Writers. - Credits page: Writers and Builders sections, with See more / See less and pages of ten - New leaderboards: Most Templates Built, Most Praised Writers (books with more than 10:1 up-votes) - Editor: a Built by field on every template's data sheet; developers can credit a builder straight from the relay ### 0.840.0 **Fog toggle for dimensional carriages; every room setting in the editor screen, paged** Dimensional carriages can now force their fog On or Off (Auto keeps following the walls mode, so nothing changes unless you say so). The editor screen shows every setting of whichever room you select — Walls and its sub-options, Contents, Books, Sky, Fog — without standing in it, paged under the 3D preview, and contents templates show their Flip axes there too. - Fog row (Auto / On / Off) on dimensional carriages, in the world-space panel and the editor screen - Editor screen: room settings for the selected room, no need to stand in it; paged under the 3D preview - Editor screen: Flip X/Y/Z/Rooms for contents templates - peateargriffin: fog off, moss floor and skybox roof ### 0.838.0 **Editor: safer removal of templates with sub-variants** Removing a contents template or dimensional carriage that has sub-variants now asks what to do with them: delete everything, keep them as top-level templates, or hand the group to the first sub-variant. The editor takes you to where the work continued, and re-parenting a sub-variant now lands you in its plot. **Repairing armor keeps its trim** Combining two damaged trimmed armor pieces in a crafting grid no longer strips the trim. The repaired piece keeps the trim of the left-most piece (top-most if both are in the same column) — put the trim you want to keep on the left. Powered by the new Keep Trim sibling mod, bundled inside Dungeon Train. - Works in the 2x2 inventory grid and the crafting table - An untrimmed piece on the left gives an untrimmed result, so you always know which trim you get - The anvil already kept the left item's trim and is unchanged ### 0.837.0 **Exit Test Mode and Reseed in the editor's X menu** Testing a dimensional carriage from the editor X menu got two things it was missing. While you stand in a test copy, the Test the Carriage button becomes Exit Test Mode — one click takes you back to your plot and sweeps the copy. And a Reseed cell now sits beside it: outside a test it is a world switch that makes every test roll fresh contents; inside one it re-rolls the carriage you are standing in, leaving you where you are. - Test the Carriage flips to Exit Test Mode (with an exit icon) while a test is running - Reseed switch beside it: on, each test rolls new contents; off, the same roll every time - Inside a test, Reseed re-rolls the copy around you without moving you (unless the new roll fills your spot) ### 0.836.0 **Sign editor prop books as any author** When you sign a book & quill while standing in an editor plot, the sign screen now asks who the book is by. Type any name — an in-fiction author, a character, a pen name — and the book you stock into your carriage is credited to it instead of your Minecraft username. Once you have a title, the Sign and Close button becomes "Next: Author" and takes you to the author line; an author name is required before the book can be signed. Books signed out on the live train are unchanged and still carry your real name. - Editable author line on the sign screen inside editor plots (Tab or click to switch between title and author) - "Next: Author" step button — an author name is required before signing a prop book - Available in all 21 languages ### 0.835.0 **Editor: level bounds step on click, and max never drops below min** In the editor's build sheet the min and max level cells now work like the weight cell: click to raise, shift-click to lower, cmd-click to type a value. Across every editor menu the level range keeps itself sensible — max is floored by min and never moves it, and raising min past max drags max up with it. - Build sheet: click a level bound +1, shift-click −1, cmd-click to type (weight number too) - Max level can no longer be set below min — stepping down from min goes straight to 'all' - Raising min past max pushes max up; changing max never touches min ### 0.834.0 **Six new house dimensional carriages by Little Detective Crunch** Six new dimensional carriages join the house group — Squidward's House, Bear Cave, Gravity Falls, Dreamcore, KFC and Safe Haven — all designed and built by Little Detective Crunch in the in-game editor and shared through the relay. Our thanks go to them for the set! Each one rolls in at its own level, so some greet you early and others wait until you have a few carriages behind you. Alongside them, a few existing rooms were tidied: the abandoned room gained extra stone and cobble variations and a new mob spot, Nostalgia picked up new variations, and a couple of level floors and weights were nudged. - Six new house dimensional carriages, designed and built by Little Detective Crunch — thank you! - Abandoned room and Nostalgia gain new variations; a few level floors and weights adjusted ### 0.833.0 **Pausing no longer logs false stall warnings** Pausing, reading a book or tabbing away in singleplayer no longer fills your log with stall warnings and stack dumps. Real freezes are still reported as before. **The editor menu gets tabs, folding filters and a spawn table** Press X anywhere in the Train Editor world now — between plots as well as inside one — and the editor menu opens on three tabs. Templates browses every carriage, interior, track piece and dimensional carriage, with the category as a filter rather than a tab of its own; the filters fold away behind one button, leaving the ones in force on a single row where a click turns each off. Layout is new: a spawn table of every template by type, showing its weight (click to raise it, shift-click to lower, cmd-click to type a value) and how many sub-variants sit inside, all folded until you open what you need — and the same search and filters narrow it. Settings is where it was. - The X menu opens anywhere in the editor world, not only inside a plot - Templates, Layout and Settings tabs; category and type are filters now - Filters fold behind one button; the active ones stay on the row and a click turns each off - New Layout tab: every template's weight and sub-variant count in one folding table - Stepping into a template from between plots no longer reloads every plot ### 0.831.0 **Advancement profile integrity fix** Closed a gap where one advancement could be recorded to your cross-world profile from a Free Play run, and where a related command was unreachable without cheats. Nothing earned in Free Play is written to your profile now, and the ordering the advancement tree implies is enforced against what you have actually earned, not what a command can grant. - Nothing earned in a Free Play run is recorded to your cross-world profile - A late-game command path that was unreachable without cheats now works in survival **Deleting custom editor content now cleans up after itself** Deleting a carriage, interior, part or track variant you made in the editor used to leave pieces of it behind — its block-variant candidates, its chest loot links, its spawn weight and its place in a sub-variant group all stayed on disk. Those leftovers kept influencing what the train generated, and the next thing you saved under the same name inherited them. A delete now takes the whole template with it. - Deleting editor content removes its sidecars, spawn weight and sub-variant group membership - A name you reuse after a delete starts clean instead of inheriting the old template's settings ### 0.830.0 **The CurseForge modpack catches up on its own** The CurseForge modpack is built around that release's Dungeon Train file, and CurseForge rejects a pack that points at a file it has not approved yet. The pipeline already waited for approval — but when approval took longer than it was willing to wait, which turned out to be most of the time, that release was simply never added to the pack, and nothing ever tried again. The CurseForge pack had quietly fallen forty releases behind the Modrinth one. A scheduled check now looks every few hours for the newest release whose file CurseForge has since approved, and publishes the pack for it. A slow approval is a delay of a few hours now, not a missing version. - The CurseForge modpack no longer falls behind when CurseForge is slow to approve a file - Slow approvals are picked up automatically within a few hours — no manual re-run needed - The pack is brought up to the newest release; older gaps are left as they are - The CurseForge pack is current again as of 0.828.0 ### 0.829.0 **The Train Editor names both ends of a carriage** Every carriage and interior plot in the Train Editor now labels its two doorways: a blue Entrance over the end players walk in through, and a yellow Exit over the end they leave by. Dimensional carriage rooms have shown this for a while; the carriage and interior plots left you to work it out, and their two ends look identical. Only the naming is added — the doorway itself is still yours to build, so nothing is drawn over the blocks you placed there. - Blue Entrance and yellow Exit labels on both ends of every carriage plot and every interior plot, sub-variants included - The label sits on the doorway the plot really has, so a longer plot's Exit lands on its own far end - Dimensional carriage rooms are unchanged — they keep their see-through ghost door - Turn the labels off or back on with /dungeontrain editor doorghosts off | on ### 0.828.0 **Editor phase gates cover the whole line** The Train Editor's phase gates only ever showed the first four phases, so the later stretches of the line were invisible and impossible to toggle. Every phase picker in the editor now shows one letter per phase: the floating type menu, the Stages panel, the parts position menu, the Stage edit screen and the gate summary line. Templates you had already gated to a later phase were spawning correctly all along — the editor just could not show or change that gate. - Every phase now appears in the editor's gate cells, not just the first four - Later-phase gates can be toggled from the world-space menus instead of only by command - Gate summaries list every enabled phase, so a template gated to a later phase no longer reads as ungated **Traps arrive in order, and one more joins them** The traps carriages used to all be in play from the moment their stretch of the line began. Each one now has a level floor, so the gentler traps greet you early and the nastier ones wait until you have a few carriages behind you. A new trap carriage joins the group — designed and built by FireFly in the in-game editor, and our thanks go to them for it — and the group itself now rides the Overworld stretch as well as the Void and Upside Down. - A new trap carriage joins the rotation, designed and built by FireFly — thank you! - Every trap carriage is level-gated — the harshest ones no longer turn up on your first run - Traps now appear in the Overworld stretch, and no longer in Chunks ### 0.827.0 **Train Editor no longer drags the tick rate down** Standing at a plot in the Train Editor, especially a Contents group parent, used to cost the server most of its tick budget: the editor was re-checking which pack every template came from on disk every tick, and rebuilding the whole contents registry for every plot lookup. Both are now cached, so the editor ticks at full speed with hundreds of plots stamped. A new "traps" contents group with four members rides along, gated to the Void, Upside Down and Chunks stretches of the line. - Editor overlay cost at a Contents group plot: 85–180 ms per tick → about 3 ms - Template provenance (yours / imported / bundled) is cached and refreshes immediately on save, delete, rename, import or pack switch - New "traps" contents group (mild_1, tntbarrel, mild_3, mild_4) in the Void, Upside Down and Chunks phases - Dev builds log a 1 Hz [editor.timing] line so editor tick cost is visible **Observers no longer fire when the train builds around them** An observer saved into a carriage pulsed every time Dungeon Train placed that carriage: when a template opened in the editor, when the carriage spawned onto the train, and again as its contents and parts were filled in. Redstone contraptions fired themselves on load. Observers now stay quiet while the mod is doing its own building and only react to real causes: you breaking or placing a block, a piston, a door. - Observers stay silent while a carriage is placed, lifted onto the train, and furnished - Also applies when a template opens in the editor or builder, and when a saved train reloads - Player and gameplay triggers on a running carriage are unchanged ### 0.826.0 **Minecarts in your builds, boats in dimensional carriages** Minecarts you park inside a carriage, part, track, tunnel or dimensional carriage are now saved with the build and put back every time it is stamped — chest contents included. Boats are kept only in dimensional carriages, which stand still; on a carriage the editor tells you straight away that a boat won't be saved. In the editor a minecart can be placed on any block without laying rails first, and you get a heads-up when you put one on rails, since carts don't run on rails aboard a moving carriage but ride along fine off them. Also fixes a long-standing bug where pictures, mobs and stands saved in a carriage template never appeared on the running train. - Minecarts (all but command-block carts) are saved in templates and restored on stamp - Boats are saved in dimensional carriages only; the editor warns when a boat won't be kept - Place minecarts anywhere inside a build, no rails needed - Fix: entities saved in carriage templates now actually spawn on the running train **Random potion loot entries, and potions that spawn as authored** Chest and barrel loot on the train now uses three new random potion entries: any potion, a good potion, or a bad potion. Each can scale its strength with how far you have travelled or pick flat from the whole range, and can be pinned to a drinkable, splash or lingering bottle. Potions authored into a loot pool now spawn exactly as placed, so a Water Bottle stays a Water Bottle and a Potion of Healing stays healing. The train's brewing chests, potion barrels and end loot roll from wider pools, so a chest that drops several potions is much less likely to repeat the same one. - New loot entries: Random Potion, Random Good Potion, Random Bad Potion - Per-entry Scale toggle: strength follows distance, or flat across every tier - Per-entry Form toggle: Any / Potion / Splash / Lingering - Authored potions in loot pools spawn exactly as placed - Wider potion pools so several drops in one chest rarely repeat **Trade Anything: sharper value display and previewed-item fill** The villager Trade Anything slot got a round of polish: value comparison popups for pairs like leather/hide and logs/sticks now close properly instead of lingering, foods with status effects show their result instead of a blank slot, and clicking the Trade Anything row now fills it straight from the previewed item. - Value comparison popups (leather/hide, logs/sticks) close correctly - Foods with status effects show a proper result slot - Clicking the Trade Anything row fills it with the previewed item ### 0.825.0 **Translators can rename themselves on the Credits page** If you have sent in translations, the Credits page now shows an Edit button beside your name. Change it and every place your translations are credited picks up the new name — other players see it on their next launch, and the game's own credits list catches up with the next release. - Edit button beside your own name on the Credits page - Renames apply to all your past translations at once - A name another translator already uses is refused
beta

Dungeon Train v0.828.0

0.828.0
9 сент. 2026 г.107Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.828.0 — bundles Dungeon Train v0.828.0 + Sable for NeoForge 1.21.1. --- ### 0.828.0 **Editor phase gates cover the whole line** The Train Editor's phase gates only ever showed the first four phases, so the later stretches of the line were invisible and impossible to toggle. Every phase picker in the editor now shows one letter per phase: the floating type menu, the Stages panel, the parts position menu, the Stage edit screen and the gate summary line. Templates you had already gated to a later phase were spawning correctly all along — the editor just could not show or change that gate. - Every phase now appears in the editor's gate cells, not just the first four - Later-phase gates can be toggled from the world-space menus instead of only by command - Gate summaries list every enabled phase, so a template gated to a later phase no longer reads as ungated **Traps arrive in order, and one more joins them** The traps carriages used to all be in play from the moment their stretch of the line began. Each one now has a level floor, so the gentler traps greet you early and the nastier ones wait until you have a few carriages behind you. A new trap carriage joins the group — designed and built by FireFly in the in-game editor, and our thanks go to them for it — and the group itself now rides the Overworld stretch as well as the Void and Upside Down. - A new trap carriage joins the rotation, designed and built by FireFly — thank you! - Every trap carriage is level-gated — the harshest ones no longer turn up on your first run - Traps now appear in the Overworld stretch, and no longer in Chunks ### 0.827.0 **Train Editor no longer drags the tick rate down** Standing at a plot in the Train Editor, especially a Contents group parent, used to cost the server most of its tick budget: the editor was re-checking which pack every template came from on disk every tick, and rebuilding the whole contents registry for every plot lookup. Both are now cached, so the editor ticks at full speed with hundreds of plots stamped. A new "traps" contents group with four members rides along, gated to the Void, Upside Down and Chunks stretches of the line. - Editor overlay cost at a Contents group plot: 85–180 ms per tick → about 3 ms - Template provenance (yours / imported / bundled) is cached and refreshes immediately on save, delete, rename, import or pack switch - New "traps" contents group (mild_1, tntbarrel, mild_3, mild_4) in the Void, Upside Down and Chunks phases - Dev builds log a 1 Hz [editor.timing] line so editor tick cost is visible **Observers no longer fire when the train builds around them** An observer saved into a carriage pulsed every time Dungeon Train placed that carriage: when a template opened in the editor, when the carriage spawned onto the train, and again as its contents and parts were filled in. Redstone contraptions fired themselves on load. Observers now stay quiet while the mod is doing its own building and only react to real causes: you breaking or placing a block, a piston, a door. - Observers stay silent while a carriage is placed, lifted onto the train, and furnished - Also applies when a template opens in the editor or builder, and when a saved train reloads - Player and gameplay triggers on a running carriage are unchanged ### 0.826.0 **Minecarts in your builds, boats in dimensional carriages** Minecarts you park inside a carriage, part, track, tunnel or dimensional carriage are now saved with the build and put back every time it is stamped — chest contents included. Boats are kept only in dimensional carriages, which stand still; on a carriage the editor tells you straight away that a boat won't be saved. In the editor a minecart can be placed on any block without laying rails first, and you get a heads-up when you put one on rails, since carts don't run on rails aboard a moving carriage but ride along fine off them. Also fixes a long-standing bug where pictures, mobs and stands saved in a carriage template never appeared on the running train. - Minecarts (all but command-block carts) are saved in templates and restored on stamp - Boats are saved in dimensional carriages only; the editor warns when a boat won't be kept - Place minecarts anywhere inside a build, no rails needed - Fix: entities saved in carriage templates now actually spawn on the running train **Random potion loot entries, and potions that spawn as authored** Chest and barrel loot on the train now uses three new random potion entries: any potion, a good potion, or a bad potion. Each can scale its strength with how far you have travelled or pick flat from the whole range, and can be pinned to a drinkable, splash or lingering bottle. Potions authored into a loot pool now spawn exactly as placed, so a Water Bottle stays a Water Bottle and a Potion of Healing stays healing. The train's brewing chests, potion barrels and end loot roll from wider pools, so a chest that drops several potions is much less likely to repeat the same one. - New loot entries: Random Potion, Random Good Potion, Random Bad Potion - Per-entry Scale toggle: strength follows distance, or flat across every tier - Per-entry Form toggle: Any / Potion / Splash / Lingering - Authored potions in loot pools spawn exactly as placed - Wider potion pools so several drops in one chest rarely repeat **Trade Anything: sharper value display and previewed-item fill** The villager Trade Anything slot got a round of polish: value comparison popups for pairs like leather/hide and logs/sticks now close properly instead of lingering, foods with status effects show their result instead of a blank slot, and clicking the Trade Anything row now fills it straight from the previewed item. - Value comparison popups (leather/hide, logs/sticks) close correctly - Foods with status effects show a proper result slot - Clicking the Trade Anything row fills it with the previewed item ### 0.825.0 **Translators can rename themselves on the Credits page** If you have sent in translations, the Credits page now shows an Edit button beside your name. Change it and every place your translations are credited picks up the new name — other players see it on their next launch, and the game's own credits list catches up with the next release. - Edit button beside your own name on the Credits page - Renames apply to all your past translations at once - A name another translator already uses is refused
beta

Dungeon Train v0.824.0

0.824.0
8 сент. 2026 г.72Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.824.0 — bundles Dungeon Train v0.824.0 + Sable for NeoForge 1.21.1. --- ### 0.824.0 **Crafting stations, new dimensional carriages, and parkour that scales with you** Nine new carriage interiors built around crafting — workbenches, shrines, a fishing spot and a bunk room — plus four new dimensional carriages. Parkour rooms now arrive in step with your run instead of all at once. - Nine new carriage interiors: four crafting rooms, two craft shrines, a fishing spot, a bunk room and a new barrel store. - Four new dimensional carriages: a geometric walk, an endless path, a ninth statue hall and a superflat expanse. - Parkour carriages are now level-gated — the sky maze from level 4, the geometric walk from 6, and the jump course from 10. - Craft shrines appear from the copper stage; the fishing and bunk rooms are tied to particular phases of the run. - Brighter portal carriages: the lantern corners in the lit and portal interiors are now always lit rather than sometimes.
beta

Dungeon Train v0.823.0

0.823.0
7 сент. 2026 г.66Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.823.0 — bundles Dungeon Train v0.823.0 + Sable for NeoForge 1.21.1. --- ### 0.823.0 **Shader compatibility fixes** Fixed a crash on launch when Sodium or Iris is installed, and a flash when stepping into a dimensional carriage with shaders on. - No more crash at launch with Sodium or Iris - Dimensional carriages arrive cleanly with shaders on ### 0.822.0 **Dimensional carriages no longer nudge you on the way in** Stepping into a dimensional carriage could give you a small unwanted shove. It doesn't any more. ### 0.821.0 **Editing a room no longer strips its block variety** Saving a dimensional carriage from the editor could quietly delete most of its block variants — the per-cell lists that make one copy of a room look different from the next. A room larger than the built-in size was measured against that smaller size before its own had been read, every cell outside the smaller box was dropped, and the next save wrote the shortened version over the original. One room lost 437 of its 488 variant cells this way; another had its variant file deleted outright. Rooms now keep every variant cell through a save, whatever size they are. - Saving a room keeps all of its block variants, whatever the room's size - Toggling a mirror axis on a room no longer trims its variants - Rooms with cells authored outside their own footprint stay editable **Seven statue dimensional carriages** A statues dimensional carriage joins the rotation, with six more statue rooms grouped under it so a portal draws a different one each time it opens. The existing singlesomething room moves into the same group. - New statues room, plus statue2 through statue7 - singlesomething now rolls as part of the statues group ### 0.820.0 **Time aboard fix** Time aboard now keeps counting inside dimensional carriages. ### 0.819.0 **Dimensional carriage fixes** Some fixes to dimensional carriages. ### 0.818.0 **Dimensional carriages arrive cleanly** Stepping through a dimensional carriage no longer flashes the world for a moment as you arrive, and the lighting now carries you across the doorway instead of dropping dark on the other side. - No more flash when you step through a dimensional carriage - Lighting eases across the doorway rather than snapping ### 0.817.0 **Dimensional carriage rooms can vary block by block** A repeating dimensional carriage room used to be all or nothing: every copy identical, or every copy freshly rolled. Now a room's author can decide that cell by cell — a torch that flickers between copies in a hall that is otherwise the same, a doorway that belongs to the room you arrive in and is not repeated down the hall, a chest whose block and contents differ every time. Five of the shipped rooms already use it. - Each block in a room can hold one roll across every copy, roll again in each, or simply follow the room - A block can also be set to appear only in the repeated copies, or only in the room you walk into - Copying a block variant to the hotbar now carries these settings, so pasting one really does duplicate the cell ### 0.816.0 **Type a weight instead of clicking it up** Weights in the editor were click-for-plus-one, shift-click-for-minus-one, so getting one from 1 to 40 meant thirty-nine clicks. Cmd-click a weight (Ctrl on Windows and Linux) and a small box opens with the current value ready to type over. - Works on block variants, loot pools, template weights and the plot panel's weight arrows - Plain click and shift-click still step the value as before ### 0.815.0 **Four new dimensional carriages** A handful of new dimensional carriages have joined the rotation, and one older one has stepped aside. - A few new carriage variants to find behind the portals ### 0.814.0 **Clearer wording across the editor and Train Builder** Editor text now says plainly what is true and what to do about it. Messages that stated things sideways — a build with no stage "suits no stretch of the line", a build "out on someone's train" — now name the state and the next step. - A build with no stage now says it won't spawn and to pick a stage before submitting - Upload, review and restore messages rewritten to plain wording - Save-name collision dialogs spell out exactly which build gets kept and which is deleted - Editor Settings menu tooltips tightened
beta

Dungeon Train v0.813.0

0.813.0
7 сент. 2026 г.31Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.813.0 — bundles Dungeon Train v0.813.0 + Sable for NeoForge 1.21.1. --- ### 0.813.0 **Long rides stop eating memory** Carriages the train left behind were never released — every one stayed in memory with all of its blocks, so a long session slowly filled up and the server started stuttering after several hours. They are now let go once the train has moved on. - Memory no longer climbs for the whole session on a long ride - Fewer long freezes and tick-lag warnings after several hours of play ### 0.812.0 **Advancement wording fixes arrive without an update** Typos and unclear hints in Dungeon Train's advancements can now be corrected centrally, and your game picks the corrections up the next time you launch — no need to wait for a new version. Only the English text is affected; every other language keeps the wording it ships with. - A reworded advancement title, description or pre-earn hint reaches you on the build you already have. - Hints can be written for advancements that shipped without one. - Every correction is fetched anonymously, the same way the game already fetches approved player translations. ### 0.811.0 **Welcome book tweaks** Small changes to the books you get when you arrive. ### 0.810.0 **Three new dimensional carriages** Three new dimensional carriages join the rotation, and the pillared ones have more block variety. **Building on the train no longer tips or shakes the carriage** A carriage would lean, twitch or slide when you changed what was on it. Stack blocks high on one side and it tilted; break out a whole wall and it drifted while the game worked out where its weight now sat; ride past a block close to the track and it shuddered against it. Carriages are now held level and immovable: they keep to the rails no matter what you build or mine on them, and nothing they brush past can shove them off course. Building on the train is finally as steady as building on the ground. - Carriages stay perfectly level — no tilting from a heavy or lopsided build - No more drifting or twitching after adding or removing a lot of blocks - Passing close to terrain no longer makes the carriage shudder ### 0.809.0 **Elytra flight no longer counts as travel on the train** Gliding past the train no longer counts as riding it. Flying over the roof on an elytra used to bank the same distance and difficulty progress as walking the carriages, so you could out-fly the train's own journey and pull the mobs up a tier for it. Now a glide only counts while you are actually inside a carriage — down a corridor still counts, skimming the roof does not — and the moment you land, everything resumes from where you left off with nothing paid out for the flight. - Elytra flight over or alongside the train earns no distance and no difficulty progress - Gliding through a carriage's interior still counts as travelling on the train - Walking, riding and portal-room travel are unchanged ### 0.808.0 **Seven new dimensional carriages** Seven new dimensional carriages join the rotation, and five existing ones have been rebuilt with more block variety. - New carriages: a Roman colonnade, a vast pillared hall, a sky maze, a sloped nether passage, a mine of deep halls, a library annex and a trap room packed with TNT - More block variety in the backrooms, bigger, small library and ender carriages ### 0.806.0 **Vanilla monster spawn rates off the train** Monster spawn rates away from the train now match a normal Minecraft world instead of piling up around you. - Monster spawn density off the train now matches vanilla - Tunable via the ambientMonsterCap config option **No more duplicate carriages when you come back to the train** Leaving the train and returning to the track could leave you facing two identical trains stacked on top of each other. Carriages you walked away from are now recognised as asleep rather than gone, so they are brought back instead of being rebuilt as copies. - Fixes overlapping duplicate carriages after you leave the train and return, which the game's periodic autosave used to trigger. - Adds a safety net that clears a stacked carriage if one still slips through, never while you are standing in it.
beta

Dungeon Train v0.811.0

0.811.0
6 сент. 2026 г.54Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.811.0 — bundles Dungeon Train v0.811.0 + Sable for NeoForge 1.21.1. --- ### 0.811.0 **Welcome book tweaks** Small changes to the books you get when you arrive. ### 0.810.0 **Three new dimensional carriages** Three new dimensional carriages join the rotation, and the pillared ones have more block variety. **Building on the train no longer tips or shakes the carriage** A carriage would lean, twitch or slide when you changed what was on it. Stack blocks high on one side and it tilted; break out a whole wall and it drifted while the game worked out where its weight now sat; ride past a block close to the track and it shuddered against it. Carriages are now held level and immovable: they keep to the rails no matter what you build or mine on them, and nothing they brush past can shove them off course. Building on the train is finally as steady as building on the ground. - Carriages stay perfectly level — no tilting from a heavy or lopsided build - No more drifting or twitching after adding or removing a lot of blocks - Passing close to terrain no longer makes the carriage shudder ### 0.809.0 **Elytra flight no longer counts as travel on the train** Gliding past the train no longer counts as riding it. Flying over the roof on an elytra used to bank the same distance and difficulty progress as walking the carriages, so you could out-fly the train's own journey and pull the mobs up a tier for it. Now a glide only counts while you are actually inside a carriage — down a corridor still counts, skimming the roof does not — and the moment you land, everything resumes from where you left off with nothing paid out for the flight. - Elytra flight over or alongside the train earns no distance and no difficulty progress - Gliding through a carriage's interior still counts as travelling on the train - Walking, riding and portal-room travel are unchanged ### 0.808.0 **Seven new dimensional carriages** Seven new dimensional carriages join the rotation, and five existing ones have been rebuilt with more block variety. - New carriages: a Roman colonnade, a vast pillared hall, a sky maze, a sloped nether passage, a mine of deep halls, a library annex and a trap room packed with TNT - More block variety in the backrooms, bigger, small library and ender carriages ### 0.806.0 **Vanilla monster spawn rates off the train** Monster spawn rates away from the train now match a normal Minecraft world instead of piling up around you. - Monster spawn density off the train now matches vanilla - Tunable via the ambientMonsterCap config option **No more duplicate carriages when you come back to the train** Leaving the train and returning to the track could leave you facing two identical trains stacked on top of each other. Carriages you walked away from are now recognised as asleep rather than gone, so they are brought back instead of being rebuilt as copies. - Fixes overlapping duplicate carriages after you leave the train and return, which the game's periodic autosave used to trigger. - Adds a safety net that clears a stacked carriage if one still slips through, never while you are standing in it.
beta

Dungeon Train v0.805.0

0.805.0
6 сент. 2026 г.29Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.805.0 — bundles Dungeon Train v0.805.0 + Sable for NeoForge 1.21.1. --- ### 0.804.0 **The Developer keeps his secrets from Distant Horizons too** It was peeking over the wall. It is not any more. ### 0.803.0 **The Developer keeps his secrets** And now they are even more secretive. ### 0.800.0 **New carriage contents and a new dimensional carriage** Eight new carriage interiors to furnish trains with, a new animal-themed carriage, and a new dimensional carriage populated by hostile wildlife. - Eight new carriage contents, adding fresh interiors and loot for trains to roll - A new animal-themed carriage content - A new dimensional carriage featuring a pack of hostile animals
beta

Dungeon Train v0.802.0

0.802.0
5 сент. 2026 г.71Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.802.0 — bundles Dungeon Train v0.802.0 + Sable for NeoForge 1.21.1. --- ### 0.802.0 **A new room in the house set, and fewer empty ones** More to find on the way through the dimensional carriages: a new room joins the house set, the short portal rooms have been reworked, and two rooms that opened as bare generated walls are gone from the mix. - A new house room, turning up between levels 7 and 17 - The deserter's hall now keeps to the early part of the run - Reworked short portal rooms - Two rooms with no build behind them no longer turn up **Editor and review tooling** Behind-the-scenes work on the build editor and the tools for reviewing what players upload. ### 0.801.0 **Your clock pauses when you stop playing** Time on the train is now a measure of play rather than of the game being left open. The clock pauses while the pause menu is open, after 30 seconds without mouse movement, after 5 minutes without input, or if you haven't passed 3 carriages in 10 minutes — and starts again the moment you move. Nothing else about your run changes: you don't die, nothing resets, and you can stand still as long as you like. Those minutes simply aren't added to your time. Every place the game reports that time — the death screen, run reports, and the Longest Aboard leaderboards — now shows time on the train instead of time since you spawned. - Idle and paused minutes no longer count toward your time on the train — your run keeps going, only the clock stops - The death screen and both Longest Aboard leaderboards now report time on the train, not time since spawn ### 0.800.0 **Dimensional carriage polish** A small refinement to dimensional carriages. ### 0.799.0 **Variant and loot menus work in the Train Builder** The block-variant menu (Z) and the container-contents menu (C) now work while you are building a carriage, room, part, track piece or portal room in the Train Builder — not just in the Train Editor. What you author is kept with that build and written onto the template when you save it, and loaded back when you open one. Both menus also follow the block you are looking at rather than the ground you are standing on, so you can back off a build and keep editing it from outside. - Tap Z on any block of your build to give it a pool of random variants, and C on a chest to fill it with weighted loot. - Variant pools and chest contents follow a build: they load when you open a template and are written back when you save it. - Wireframes and lock-group labels are drawn in the builder, so you can see which blocks you have flagged. - Both menus open on whatever you are looking at, so authoring a wall from outside the carriage works. **Downloaded builds remember who made them** A carriage, room or part you load from another player's profile now keeps their name. Open it in the Train Builder and the info panel says who built it — and it stays theirs when you edit it, rename it, or pass it on to somebody else. - Builds loaded from another creator are captioned "Built by <name>" in the Train Builder's info panel. - The original creator sticks: editing and re-saving a downloaded build never re-attributes it to you. - Attribution survives being passed along — a build that travels through a second player's profile still names the person who actually made it. **Dimensional carriages tile exactly as their author built them** Endless rooms no longer get extra walls added by the game. Copies of a room used to have the wall between them cut open, their outer edges bricked up with mirrored blocks, and the doorway back to the train boxed in with a wall of the room's own floor block — an open-sided room ended up with walls nobody built. Every room now repeats as drawn: openings stay open, edges stay as they are, and the way back to the train is whatever the room has there. Room authors who want the old merged look can turn it on per room in the editor (Room Walls: Merged). Also fixes the editor's Test the Carriage button stamping a room one block too small on some tries, restores the Book room's floor and walls, and adds a batch of new rooms — Outside the Box, Foundation and Chess by Firefly_on_ytb, Suspicious Furniture Store and Nostalgia by Lil Detective Crunch, and Peatear Griffin by Dot. - Built by Firefly_on_ytb (Outside the Box, Foundation, Chess), Lil Detective Crunch (Suspicious Furniture Store, Nostalgia) and Dot (Peatear Griffin) - Endless rooms repeat exactly as authored — no invented walls at the doorway, no bricked-up edges, no cut seams (Room Walls now defaults to Kept) - Test the Carriage always stamps the room at its true size, and says so when the plot has unsaved size changes - Book room's floor and walls are back - New house rooms: Suspicious Furniture Store, Peatear Griffin, Foundation, Chess, Nostalgia - New patterns rooms Bigger and Smallpat, a second Single Pillar, an Ender room among the distant enemies, and Outside the Box - Abandoned Room, Upside Down, Cubes, Patterns and Deserter rebuilt; Book and Labyrinth appear a little less often ### 0.798.0 **Sealed portal rooms can be walled in any block** A dimensional carriage set to Bedrock Lock used to be wrapped in bedrock, always. The block is now the room author's choice: a Lock row in the portal-room editor, sitting right under Walls, that takes whatever block you are holding when you tap it. Bedrock unless you say otherwise, so every room that exists today looks exactly as it did — but a room can now be sealed in obsidian, deepslate, or a skybox block that makes its edges read as open air. Emptying your hand sets it to nothing at all, which leaves the room genuinely unsealed. - New Lock row in the dimensional-carriage editor — tap it with a block in hand to seal the room in that block - Applies to the whole shell: the skin around the room, both corridors, and the plugs behind their dead outer doors - Chunk-dimension rooms take the setting too — they are sealed the same way - An empty hand means no shell at all, for a room meant to be dug out of ### 0.797.0 **Chunk dimensions: a portal room made of real world generation** A new kind of dimensional carriage opens onto a single chunk of genuine Minecraft world — terrain, caves, trees, a structure and the mobs that live there — sealed in a box of sky, with its doorways standing on the ground. Most are a slice of the Overworld; deeper in the run, the Nether and the End turn up too. - Every chunk dimension is a real 16x16 chunk, two chunks tall: noise, surface, carvers, decoration and one guaranteed structure, generated from the seed rather than built by hand. - Walk out onto the ground rather than a floor — each of the room's two doorways stands at the height of the terrain in front of it, so a sloped chunk gives you two doors at two heights. - The chunk comes inhabited: a meadow with its animals, a village with its villagers, a Nether cavern with its zombified piglins, and chests that hold what that structure's loot table says they hold. - One room in ten borrows another dimension's structure — an End city standing in a meadow, a bastion in a birch forest. - Nether and End chunk dimensions unlock at Diff-Level 4 and 5. ### 0.796.0 **The editor's X menu is an inventory screen** The Train Editor's X menu is now a full screen laid out like an inventory: tabs across the top, a searchable grid of 3D template previews, and a detail pane where the numbers on the sheet are the things you edit. Dimensional carriages gained the most from it — a room's sub-variants open under it, Test the Carriage works on whichever room you picked, and a room set to Daylight is lit like one wherever it stands. - Browse every template in one grid, filter by name, and see each one turning in 3D before you go anywhere near it - Edit a template's weight, size, level band and stage by clicking the number on its data sheet - Test the Carriage no longer needs you standing in the room, and a Daylight room is bright in the test as well as on its plot - Dimensional carriage plots no longer overlap or leave copies of themselves behind - Rooms can be 90 blocks tall — every world's basement grew to stand one up — with new builds capped at 64 per side - Skybox blocks can be switched off to build behind them, and switch themselves back on for a test **A new dimensional carriage: the Terrarium** Firefly_on_ytb built the Terrarium — a tall glass house of sand, grass and trees, open to the daylight — and it joins House's rooms, so a dimensional carriage can now drop you into it from level 4 onward. - Built by Firefly_on_ytb **Tougher monsters are worth more experience** A monster now drops more experience the more dangerous it actually is. Its armour, weapon, enchantments and active buffs are all weighed up at the moment it dies, and the payout scales with them — so the heavily-geared horrors that come out later on the train finally pay for the fight instead of dropping the same few orbs as a bare zombie on carriage one. A fully-kitted late-train mob can be worth several times a normal one. - Experience drops now scale with a monster's armour, weapon and enchantments - Beneficial potion effects on a monster raise its payout too — the buffs that make late-train mobs hard now make them worth killing - Naturally well-armoured vanilla mobs are rewarded on the same terms, anywhere in the game - Tunable (or switchable off) in the server config under [difficulty]
beta

Dungeon Train v0.795.0

0.795.0
5 сент. 2026 г.48Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.795.0 — bundles Dungeon Train v0.795.0 + Sable for NeoForge 1.21.1. --- ### 0.795.0 **Portal carriage lighting eases in instead of snapping** Walking a portal corridor, or arriving in a dimensional carriage, used to brighten the room's dim corners in one hard step. The light now comes up and drops away smoothly, gentlest at the very start of the change rather than harshest. - The corridor and room lighting fade in and out over about a second instead of jumping - Most noticeable with a shader pack, which leans on that lighting for its ambient **Shaders, from the menu** Nine shader packs are now supported, and there is a Shaders page to pick one from — on the title screen between Mods and Options, and in the Esc menu beside Mods. Each pack shows a screenshot of the same stretch of track at the same time of day, so you can see what it actually does before you commit to it, with the unshaded shot there to compare against. One click downloads it from the author's own page and turns it on; if you already have it, one click turns it on. Sort the list by our pick, by how demanding a pack is, by how close it stays to vanilla, or by mood. - A Shaders page on the title screen and in the Esc menu - Nine supported packs, each shown as the same scene so they can be compared - Download and turn a pack on in one click, straight from its author's page - Sort by our pick, performance cost, closeness to vanilla, or mood - Shader Settings opens the running pack's own options - Fixed: the Options screen could push its Done button off the bottom of the screen
beta

Dungeon Train v0.794.0

0.794.0
4 сент. 2026 г.53Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.794.0 — bundles Dungeon Train v0.794.0 + Sable for NeoForge 1.21.1. --- ### 0.794.0 **Carriage interiors now sometimes mirror left to right** The same room no longer looks identical every time you meet it: each carriage decides at random whether to build its interior mirrored, swapping the train's left side with its right. Nothing is added or removed by the flip — the furniture, loot and mobs are all still there, just on the other side, so a layout you have learned still reads the way you expect while the walk up the train stops feeling copy-pasted. - Carriage interiors randomly mirror left to right - Builders can choose which axes each room may flip along, or turn flipping off for it ### 0.793.0 **Breaking a chest counts as opening it** Smashing a chest or barrel now counts the same as opening one. It ends your "no chest or barrel" run, so the Not My Chest advancements and the Walk Past The Loot leaderboard can no longer be won by mining every container and picking the loot up off the floor. - Breaking a chest or barrel ends the chest-free streak and counts toward your containers-opened total. - Decorated pots are still fair game, and breaking an ender chest still won't cost you Contained Loop. ### 0.792.0 **Distant Horizons in the upside-down section** Distant Horizons now pauses in the upside-down section, instead of drawing the world the right way up around you. **Editor advancements tab hidden in survival** The Editor advancement tab only shows in Creative now. Its advancements are all earned inside the Train Editor, so on a survival run it was an empty tab next to the one tracking your actual progress. ### 0.791.0 **Support page tidy-up** The stats on the support page have been cleaned up, with a little more to see. **Shader packs now render the Nether and the End properly** With a shader pack installed, the Nether and the End are rendered by the pack itself — its own sky, fog and lighting — and the change eases in as you travel into them rather than cutting. Skybox blocks, dimensional carriage fog and the upside-down band's permanent sunrise all work under shaders too. - The Nether and the End use your shader pack's own sky, fog and lighting, easing in as you arrive - Skybox blocks show their own sky again under a pack, and no longer let you see through them - Dimensional carriage fog reaches you through a shader pack's own rendering - The upside-down band keeps its low sunrise sun at every hour, instead of going dark at night - Carriages are no longer lit through solid ceilings
beta

Dungeon Train v0.790.0

0.790.0
4 сент. 2026 г.38Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.790.0 — bundles Dungeon Train v0.790.0 + Sable for NeoForge 1.21.1. --- ### 0.790.0 **Fix Nothing But Books** Fix Nothing But Books. **Portal carriage fix** Portal carriages now only take you through if you are actually inside them. ### 0.789.0 **Nether tweaks** Nether tweaks. **Rename Death Note leaderboard wording** Rename Death Note leaderboard wording.
beta

Dungeon Train v0.788.0

0.788.0
2 сент. 2026 г.135Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.788.0 — bundles Dungeon Train v0.788.0 + Sable for NeoForge 1.21.1. --- ### 0.788.0 **Minor fixes** Small fixes and adjustments. **The Train Editor opens in seconds** Opening the Train Editor from the title screen no longer builds a whole Dungeon Train world first. The editor world is now its own void space — no train, no track, no terrain, no nether or end — and the first time you open it, it skips the sweep that used to clear every plot in the sky before anything was placed. Tile click to standing on your plot went from around 40 seconds to about 4. Existing editor worlds are unchanged. - Train Editor worlds no longer spawn a train or generate terrain - Editor opens about ten times faster from the title screen - Portal room test sessions keep their full-depth basement in the new editor world ### 0.787.0 **Editor menu: one width on every tab, and a Save icon that shows when you need it** The Train Editor's X menu no longer widens when you open the Current tab — every tab is the same size now. A Save icon sits in the menu's header on every tab: it glows green while the plot you're standing in has unsaved changes and settles to blue once it's saved, so you can tell at a glance whether your work is on disk. - Current tab keeps the same panel width as File, Settings and Nav - Save icon in the editor menu header, reachable from any tab - Icon pulses green with unsaved changes, blue when the plot is saved ### 0.786.0 **A couple of new advancements** Two more hidden advancements have been added. No hints here. ### 0.785.0 **Your own book knows it's yours wherever you find it** Find a book you wrote out in the world — in a chest, rather than on the shelves of your own library room — and it now knows it is yours. The train tells you how it has been received and offers the padlock that takes it out of circulation, instead of asking you to rate your own writing. - A book you wrote carries your own controls wherever you find it, not only inside your own library room - The thumbs-up/thumbs-down tally your readers gave it, and the padlock to withdraw it or put it back, now appear on a copy found in a chest - You can no longer vote on a book you wrote by mistake — the thumbs and the Y/N shortcut are off on anything of yours
beta

Dungeon Train v0.783.0

0.783.0
2 сент. 2026 г.21Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.783.0 — bundles Dungeon Train v0.783.0 + Sable for NeoForge 1.21.1. --- ### 0.783.0 **The train is there when you come back to the track** Leaving the train, wandering off, and returning to the track somewhere else used to find nothing: once you were more than 128 blocks from any loaded carriage the train was unloaded and never came back. Now anyone within 128 blocks of the track line, anywhere along it, counts as near the train. If the train has moved on, carriages are generated toward you until the usual window around you is full; if you return to a stretch the train was unloaded from, those carriages are brought back rather than rebuilt. Standing beside the track now keeps the train rolling past you indefinitely. - Carriages generate toward a player who returns to the track behind the tail or ahead of the head, up to about 2,400 blocks (64 groups) from the nearest existing carriage; further than that the train stays gone, as before. - Carriages the game had unloaded are reloaded where you return to them, and a fully unloaded train is woken when you reach its line. - Fixed an unloading bug where a carriage group could not be reloaded until the next world save, which is why a returning player sometimes found no train even on the old behaviour. - Catch-up carriages spawned far from you now settle cleanly instead of jittering for ten seconds; the whole train keeps moving while any carriage is still settling. - Walking more than 128 blocks away from the track still lets the train unload, as before. ### 0.781.1 **VR melee works on the train again, addon or not** If you play in VR, swinging at a mob standing next to you on the train stopped working in a recent update, because the fix for it moved out into a separate mod. Dungeon Train now carries that fix again for anyone who has not installed the separate mod yet, so melee works either way. Installing Vivecraft Sable Compat is still worth it — it also stops VR teleport dropping you into the void, which Dungeon Train cannot fix on its own — and when it is installed Dungeon Train steps aside and lets it do the work. - VR melee hits mobs on the train without any extra download - Install Vivecraft Sable Compat as well to fix VR teleport - No effect at all if you do not play in VR ### 0.781.0 **Parked carriage groups no longer vanish from the train or pile up behind it** Carriage groups that no one is near are parked to keep physics cheap on long trains. A parked group used to stay at the spot where it was parked while the rest of the train rolled on, so after a long ride backward you could walk into a hole the size of a whole group — the group was still there, hundreds of blocks back, stacked on top of other parked groups, and it never woke up because the game was looking for it in the wrong place. Parked groups now keep their place in the train the whole time they are parked, so every group is where it should be when you reach it, seams stay tight, and a save made mid-ride puts the train back together correctly. - No more group-sized holes in the train after riding a long way backward or forward. - Parked groups no longer pile up on each other or get driven into by their neighbours. - Saving while groups are parked no longer bakes the wrong position into the save. **Dimensional carriages always lead somewhere** A dimensional carriage whose portal isn't connecting no longer ends in a wall. Walking the train backwards into one now works, and if a crossing still can't happen, the plate between its doors opens after a couple of seconds so you can walk on through. Each life's dimensional-carriage crossings and any that failed are counted in the run stats to help find why. - Approaching a dimensional carriage from behind now connects it - A portal that can't connect opens itself instead of dead-ending - Run stats count portal crossings that worked and ones that didn't ### 0.780.0 **Catch-up spawning now suits your computer instead of guessing** Catch-up spawning decides how quickly the train re-extends after an end of it falls behind you. It was set to Fill all for everyone, which closes the gap fastest but asks the most of your machine — great on a desktop, a stutter on a thin laptop. It now has an Automatic setting, which is the new default: it looks at your processor and the memory the launcher gave Minecraft, picks the pacing that suits, and tells you which one it chose. You can still pick a mode yourself at any time and it will be left alone from then on. - New Automatic option, and it is now the default. The setting shows what it picked, e.g. "Automatic (Fill all)". - A capable machine still gets Fill all — a typical 8-core setup with 4GB allocated is unchanged. - A machine short on cores or memory steps down to Burst 2 or Off, so catching up no longer costs you a stutter that lasts longer than the problem. - If you never changed this setting, you move to Automatic. If you deliberately chose Off or Burst 2, your choice is kept.
beta

Dungeon Train v0.782.0

0.782.0
2 сент. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.782.0 — bundles Dungeon Train v0.782.0 + Sable for NeoForge 1.21.1. --- ### 0.781.1 **VR melee works on the train again, addon or not** If you play in VR, swinging at a mob standing next to you on the train stopped working in a recent update, because the fix for it moved out into a separate mod. Dungeon Train now carries that fix again for anyone who has not installed the separate mod yet, so melee works either way. Installing Vivecraft Sable Compat is still worth it — it also stops VR teleport dropping you into the void, which Dungeon Train cannot fix on its own — and when it is installed Dungeon Train steps aside and lets it do the work. - VR melee hits mobs on the train without any extra download - Install Vivecraft Sable Compat as well to fix VR teleport - No effect at all if you do not play in VR ### 0.781.0 **Parked carriage groups no longer vanish from the train or pile up behind it** Carriage groups that no one is near are parked to keep physics cheap on long trains. A parked group used to stay at the spot where it was parked while the rest of the train rolled on, so after a long ride backward you could walk into a hole the size of a whole group — the group was still there, hundreds of blocks back, stacked on top of other parked groups, and it never woke up because the game was looking for it in the wrong place. Parked groups now keep their place in the train the whole time they are parked, so every group is where it should be when you reach it, seams stay tight, and a save made mid-ride puts the train back together correctly. - No more group-sized holes in the train after riding a long way backward or forward. - Parked groups no longer pile up on each other or get driven into by their neighbours. - Saving while groups are parked no longer bakes the wrong position into the save. **Dimensional carriages always lead somewhere** A dimensional carriage whose portal isn't connecting no longer ends in a wall. Walking the train backwards into one now works, and if a crossing still can't happen, the plate between its doors opens after a couple of seconds so you can walk on through. Each life's dimensional-carriage crossings and any that failed are counted in the run stats to help find why. - Approaching a dimensional carriage from behind now connects it - A portal that can't connect opens itself instead of dead-ending - Run stats count portal crossings that worked and ones that didn't ### 0.780.0 **Catch-up spawning now suits your computer instead of guessing** Catch-up spawning decides how quickly the train re-extends after an end of it falls behind you. It was set to Fill all for everyone, which closes the gap fastest but asks the most of your machine — great on a desktop, a stutter on a thin laptop. It now has an Automatic setting, which is the new default: it looks at your processor and the memory the launcher gave Minecraft, picks the pacing that suits, and tells you which one it chose. You can still pick a mode yourself at any time and it will be left alone from then on. - New Automatic option, and it is now the default. The setting shows what it picked, e.g. "Automatic (Fill all)". - A capable machine still gets Fill all — a typical 8-core setup with 4GB allocated is unchanged. - A machine short on cores or memory steps down to Burst 2 or Off, so catching up no longer costs you a stutter that lasts longer than the problem. - If you never changed this setting, you move to Automatic. If you deliberately chose Off or Burst 2, your choice is kept.
beta

Dungeon Train v0.779.0

0.779.0
2 сент. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.779.0 — bundles Dungeon Train v0.779.0 + Sable for NeoForge 1.21.1. --- ### 0.779.0 **The train no longer ends when you travel backward along it** Walking backward along the train, or standing beside the track and letting it pass, could bring you to a visible end of the train after a few minutes. Two bugs caused it: the carriage number shown for you drifted further behind the truth the further back you were, which eventually let the game unload the carriages you were standing on; and once that happened the train stopped generating backward because it believed it had already generated far enough. Your carriage number is now read from the carriage you are actually in, and the train fills in every carriage you need from where you stand outward, reloading or replacing any that went missing. - Backward travel keeps finding carriages for as long as you walk - The HUD carriage number no longer drifts the further back you are - Missing carriages behind you are reloaded or replaced instead of leaving a dead end
beta

Dungeon Train v0.778.0

0.778.0
2 сент. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.778.0 — bundles Dungeon Train v0.778.0 + Sable for NeoForge 1.21.1. --- ### 0.778.0 **Catch-up spawning is now a single setting you can reach from the title screen** Catch-up spawning decides how quickly the train re-extends after an end of it falls behind you. The option was there, but it only appeared while you were inside a singleplayer world — open Options from the title screen and the row was simply missing, with no hint that it existed. It is now one setting that shows up in both places, and changing it anywhere changes it for every world. - The Catch-up spawning row now appears in Options -> Dungeon Train -> Train at the title screen, not just in a world. - It is a single global setting: set it once and every world uses it, new or existing. - Changing it still takes effect immediately on the train you are riding — no reload. - If you had set catch-up spawning inside a particular world, that choice is not carried over and returns to Fill all. Set it once more and it will stick for good. ### 0.777.0 **One fewer redundant line on the support page** The support page no longer repeats a completed goal's name in a tick line once it has already stopped asking for it. ### 0.776.0 **Pick what you're building before the Train Editor opens** The Train Editor now asks what you want to work on before it makes a world, using the same four-tile picker as the Train Builder. Whichever tile you pick is where you land — Train Outside opens the carriage shells, Inside Carriage the contents, Tracks & Tunnels the track pieces, Train Dimensions the portal rooms. Before this, every editor launch dropped you in carriages and you had to walk or type your way to anything else. - Train Editor opens the four-tile picker instead of creating a world straight away - The tile you pick decides which editor category you land in ### 0.773.0 **Your builds keep their settings, and the mobs you place in them** A build you save to My Builds now travels whole. Until now only its blocks went up, so loading one back on another machine — or after a reinstall — gave you the shape of the build and nothing else: a dimensional carriage's doorways snapped back to the centre of the wall, block variants were gone, and the loot links and allow-lists you had set were back at their defaults. All of that now goes with the build and comes back with it. Mobs come too. A creature you place in a room in the Train Editor is part of that build now, saved with it and there again when you load it, where before it vanished the moment you saved. To keep that honest, the Train Editor world no longer spawns wildlife of its own, so the only creatures in a plot are the ones you put there. A room that repeats itself still keeps a lid on how many it will place at once. - Doorway positions, block variants, part assignments, loot links and allow-lists all travel with a build to My Builds and back - Mobs you place in a build are saved with it, and are there when you load it - No natural mob spawns in the Train Editor world, so nothing wanders into a plot and gets saved - Saving a build whose name is one Dungeon Train ships now tells you it was not sent to My Builds, instead of saying nothing **VR support for trains moved to a separate mod** If you play in VR with Vivecraft, the fixes that make VR work on a moving train now live in a separate mod, Vivecraft Sable Compat, which you install alongside Dungeon Train. Installing it also fixes VR teleport, which previously threw you into the void when you tried to teleport while on a train. Nothing changes if you don't play in VR. - VR teleport on a moving train now lands where you aimed, instead of dropping you into the void — this fix is in the new Vivecraft Sable Compat mod. - VR melee on a train still works, but the fix moved: install Vivecraft Sable Compat to keep it. Dungeon Train on its own no longer carries it. - Neither problem was really Dungeon Train's — they affect any Sable ship — so they now live in one mod that any Sable pack can use. ### 0.772.0 **Submit any build you make, not just carriages** The Train Builder's My Builds screen now offers Submit for Review on everything you make — carriage rooms, parts, tracks, portal rooms and whole carriage groups — not carriages alone. Submitted builds show whether they are waiting, accepted or not accepted, and withdrawing puts one back in your profile. Carriages still work exactly as before. - Submit for Review now works for every kind of build - Waiting / Accepted / Not accepted badges on every build, not only carriages **Submit builds that came back to your profile** A build restored to your profile — one the relay had lost and put back, or one you uploaded from a different world — could not be submitted for review: the game asked the world you were standing in for a permission only the world that first uploaded it had. It now asks the relay instead, so any build of yours can be submitted from anywhere. - Restored builds can be submitted for review without loading them into the editor first
beta

Dungeon Train v0.772.0

0.772.0
1 сент. 2026 г.68Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.772.0 — bundles Dungeon Train v0.772.0 + Sable for NeoForge 1.21.1. --- ### 0.772.0 **A longer note is read from further away** An echo carrying a long note now arrives further up the train and reads it as it comes, instead of appearing beside you and starting to talk. It gets a carriage of run-up for every couple of lines, so a full page finishes about the time the echo reaches you rather than being half-read. - Longer notes start sooner and further off, so you hear the whole thing instead of the first line or two. - Short notes are unchanged — they still arrive alongside you. ### 0.771.0 **The engine room speaks, and the menu joins in** The support page now leads with how many changes were made this week. The main menu occasionally does too, across today, this week, this month and this year. ### 0.770.0 **Loading your own builds back is less of a maze** Loading a build from My Builds no longer dead-ends. A dimensional carriage you move aside or load under a new name is usable straight away instead of after a restart, the name box opens on a name that is actually free, and a name already in use is a warning you can edit rather than a refusal that throws your answer away. Loading also stops asking you to save every unrelated plot in the editor, and asks about the one build it is going to replace instead. - Rename existing and Load as new now register the room they create, so it opens without restarting the world - The name box suggests the first free number, and says so in place when you type one that is taken - Load no longer shows the 'save before switch?' list; it warns only when the build being replaced has unsaved edits, before anything is written ### 0.769.0 **Builds the build server lost come back on their own** If the build server no longer has builds you uploaded, Dungeon Train now notices at the title screen and sends them back up from your own copy — including builds that survive only inside a backup. They return private, so nothing is published without you. - Runs at startup, with no prompt: your build, your copy, your private profile. - Recovers builds that are gone from this install but still inside a backup archive, without writing anything back to disk. - Turn on Confirm restores in Options > Dungeon Train to be asked first, and to choose whether backup-only builds are included. - Saving a build when your profile is full now tells you, instead of the server quietly deleting your oldest build to make room. ### 0.768.0 **Clearer 'step off the train' confirmation** The confirmation that appears when you abandon a run now puts both options side by side and says plainly what happens: you die, it counts as a death, and there is no undo. - Both options on one row — 'Step off and die' beside 'Stay aboard' - Rewritten in the train's voice, and it now speaks to you rather than about 'your character' ### 0.767.0 **Updates card on the death screen** The support page now shows how many updates the train has had, and when the last one landed. **Skip feedback questions you have already answered** The death screen used to ask the same feedback questions after every single run. Now, once you have answered one, it offers a "Don't ask me this again" tick box the next time it comes up — tick it and that question stops appearing. An envelope button on the last page still walks you through every question whenever you do want to say something, and un-ticking a box there puts that question back in the normal flow. - "Don't ask me this again" on any feedback question you have already answered - New envelope button on the death screen's last page walks through every feedback question on demand - Skipped questions stay reachable through that button — and that is where you un-skip them ### 0.766.0 **Video Tools page rebuilt, with a section for what your viewers can send you** The Video Tools page is now tabbed — Commands, Viewers, Fresh start, Contact — and looks like the Credits and AI Policy pages rather than one long scroll. A new Viewers tab points at Death Notes and Love Notes: things someone watching your stream can send into your game from their own. Reset Everything and Join the Discord are now coloured buttons on the sections they belong to. - Video Tools split into four tabs - New Viewers section on Death Notes and Love Notes ### 0.765.0 **Death Note and Love Note echoes read the note aloud** An echo sent by a Death Note or a Love Note now speaks the note it came from. When it reaches the player it was written for, it calls their name and then reads the note out one line at a time, pausing between lines the way someone reading aloud would. It looks like any other player talking in chat, because that is what it is meant to feel like. - The echo opens by tagging the player it came for — a highlighted mention and a sound only they hear, so a note read out while you are looking elsewhere still reaches you. - Lines arrive one at a time with a real pause between them, longer after a longer line, instead of the whole note landing at once. - The echo only speaks once it is actually alongside you — same carriage or the next one — and picks up where it left off if you leave and come back, or reload the world. - A note that is only a name still spawns its echo; it simply arrives with nothing to say. - The words are screened before they ever reach another player's chat. A note whose body is withheld loses its voice and nothing else — the curse lands exactly the same. ### 0.764.0 **Adjustments to in-built narratives** Some of the train's built-in books and story series have been retuned. **Trade Everything updated to 0.10.0** Dungeon Train now builds against Trade Everything 0.10.0, which adds a payout-currency setting to the Trade Anything slot: when a villager pays you in a premium currency, the trade is worth a fraction of face value, shipped with diamonds at half. No vanilla villager pays out in diamonds, so the trades you make today are unchanged — and the required Trade Everything version stays 0.8.0, so nothing forces you to update. - Trade Everything 0.10.0: a payout in diamonds is worth half the value of what you traded in - Configurable per currency in tradeeverything.json (payout_multipliers); set an entry to 1.0 to turn it off
beta

Dungeon Train v0.769.0

0.769.0
1 сент. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.769.0 — bundles Dungeon Train v0.769.0 + Sable for NeoForge 1.21.1. --- ### 0.769.0 **Builds the build server lost come back on their own** If the build server no longer has builds you uploaded, Dungeon Train now notices at the title screen and sends them back up from your own copy — including builds that survive only inside a backup. They return private, so nothing is published without you. - Runs at startup, with no prompt: your build, your copy, your private profile. - Recovers builds that are gone from this install but still inside a backup archive, without writing anything back to disk. - Turn on Confirm restores in Options > Dungeon Train to be asked first, and to choose whether backup-only builds are included. - Saving a build when your profile is full now tells you, instead of the server quietly deleting your oldest build to make room. ### 0.768.0 **Clearer 'step off the train' confirmation** The confirmation that appears when you abandon a run now puts both options side by side and says plainly what happens: you die, it counts as a death, and there is no undo. - Both options on one row — 'Step off and die' beside 'Stay aboard' - Rewritten in the train's voice, and it now speaks to you rather than about 'your character' ### 0.767.0 **Updates card on the death screen** The support page now shows how many updates the train has had, and when the last one landed. **Skip feedback questions you have already answered** The death screen used to ask the same feedback questions after every single run. Now, once you have answered one, it offers a "Don't ask me this again" tick box the next time it comes up — tick it and that question stops appearing. An envelope button on the last page still walks you through every question whenever you do want to say something, and un-ticking a box there puts that question back in the normal flow. - "Don't ask me this again" on any feedback question you have already answered - New envelope button on the death screen's last page walks through every feedback question on demand - Skipped questions stay reachable through that button — and that is where you un-skip them ### 0.766.0 **Video Tools page rebuilt, with a section for what your viewers can send you** The Video Tools page is now tabbed — Commands, Viewers, Fresh start, Contact — and looks like the Credits and AI Policy pages rather than one long scroll. A new Viewers tab points at Death Notes and Love Notes: things someone watching your stream can send into your game from their own. Reset Everything and Join the Discord are now coloured buttons on the sections they belong to. - Video Tools split into four tabs - New Viewers section on Death Notes and Love Notes ### 0.765.0 **Death Note and Love Note echoes read the note aloud** An echo sent by a Death Note or a Love Note now speaks the note it came from. When it reaches the player it was written for, it calls their name and then reads the note out one line at a time, pausing between lines the way someone reading aloud would. It looks like any other player talking in chat, because that is what it is meant to feel like. - The echo opens by tagging the player it came for — a highlighted mention and a sound only they hear, so a note read out while you are looking elsewhere still reaches you. - Lines arrive one at a time with a real pause between them, longer after a longer line, instead of the whole note landing at once. - The echo only speaks once it is actually alongside you — same carriage or the next one — and picks up where it left off if you leave and come back, or reload the world. - A note that is only a name still spawns its echo; it simply arrives with nothing to say. - The words are screened before they ever reach another player's chat. A note whose body is withheld loses its voice and nothing else — the curse lands exactly the same. ### 0.764.0 **Adjustments to in-built narratives** Some of the train's built-in books and story series have been retuned. **Trade Everything updated to 0.10.0** Dungeon Train now builds against Trade Everything 0.10.0, which adds a payout-currency setting to the Trade Anything slot: when a villager pays you in a premium currency, the trade is worth a fraction of face value, shipped with diamonds at half. No vanilla villager pays out in diamonds, so the trades you make today are unchanged — and the required Trade Everything version stays 0.8.0, so nothing forces you to update. - Trade Everything 0.10.0: a payout in diamonds is worth half the value of what you traded in - Configurable per currency in tradeeverything.json (payout_multipliers); set an entry to 1.0 to turn it off
beta

Dungeon Train v0.763.0

0.763.0
1 сент. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.763.0 — bundles Dungeon Train v0.763.0 + Sable for NeoForge 1.21.1. --- ### 0.763.0 **Menu changes** Some tidying on the main menu. **Your leaderboard position keeps up with you** A leaderboard book ends by telling you where you stand on that board. That position was worked out once, when you joined, and never again — so on a long session it slowly went stale, and a book you found late in the evening could still be quoting the number you had hours earlier. Your standing is now looked up again after each death, which is the moment it actually moves. - Leaderboard books quote a current position, not the one you joined with - Your standing is looked up again after each death
beta

Dungeon Train v0.762.0

0.762.0
1 сент. 2026 г.37Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.762.0 — bundles Dungeon Train v0.762.0 + Sable for NeoForge 1.21.1. --- ### 0.762.0 **Friends you kill no longer count as friends you made** Befriending a passenger and then killing them used to leave them counted on both sides of the ledger — they stayed in your friends made tally on the death screen, in your lifetime total, in your stat book and on the leaderboard. Now a kill takes them out of it. The kill itself still counts. - Killing a passenger removes them from your friends made count for that run. - If the passenger you killed was your closest friend, the death-screen friend portrait moves to whoever is still alive and likes you most. ### 0.761.0 **Smoother carriage catch-up, and carriages that no longer touch** When the train gets ahead of you — or rolls past while you stand still — it adds the carriages it is missing one at a time over successive moments, instead of dropping the whole missing stretch in at once. Catching up now happens just as quickly without the brief stutter it used to cost. Freshly appeared carriages also settle straight into place: the game had been judging the gap to a new carriage's neighbour before that carriage had finished moving into position, which could shunt it around and leave two carriages briefly touching. - Catching up no longer causes a visible stutter, however far behind the train has fallen - New carriages no longer end up momentarily touching the one in front - Carriages settle into place first time instead of being nudged back and forth - Catch-up spawning can be set to Off, Burst 2, or Fill all under Options → Dungeon Train → Train ### 0.760.0 **Star the builds and builders you want to find again** My Builds now has a star on every build, and a Favourites screen listing everything you have starred. A star is private — nobody else sees it, nothing is counted, and no build is ranked by it. It simply follows you: star something on one machine and it is starred on the next, because your favourites live with your builder profile rather than in that world's files. - A star on every tile in My Builds, and a Starred filter to narrow the grid to just those - A Favourites screen collecting everything you have starred, with Load into Editor to pull one back into your library - Your stars are private and uncounted — this is a bookmark, not a vote - Favourites follow your profile between worlds and machines ### 0.759.0 **Loading one of your own builds back is a shorter question** Loading a build from My Builds now ends with you standing at it: the menu closes and the editor takes you to the template, even if you weren't in an editor plot when you started. When the name is already in use, the question fits on screen and comes in two halves — New loads it under a fresh name, or Replace Existing asks whether to keep a copy of the build you have or overwrite it. - A load finishes at the build, not at the menu you started from - The name-clash question no longer runs off the edge of the screen - New / Replace Existing, with keep-a-copy or overwrite behind the second ### 0.758.0 **Saving a build you've submitted always syncs** Saving a template in the Train Editor could tell you it was "out on someone's train" and quietly skip the upload to My Builds — and saying it would sync next time was wrong, because every later save stopped in the same place. Your own saves no longer wait for anyone: they go straight to your build, whoever happens to be riding it. - An editor or builder save always reaches My Builds, even for a build you've submitted for review - Nobody riding a build is interrupted by its author saving it **The train catches up when it gets ahead of you** When the train outran you — you sprinted ahead, or it rolled past while you stood still — its ends could only grow back one group of carriages at a time, so a fast train just left you behind. Each end now fills in every carriage it is missing the moment it falls behind, and settles back to its normal pace once it has caught up. A new Catch-up spawning setting under Options → Dungeon Train → Train chooses how hard it tries: Fill all, the default, keeps adding carriages every moment until the train has caught up; Burst 2 adds two at a time for a gentler catch-up; and Off keeps the old one-group-at-a-time pace. It applies to the train you are already riding. - Train ends fill back in when they fall behind, instead of letting a fast train run away from you - New Catch-up spawning setting in Options → Dungeon Train → Train — Fill all (default), Burst 2, or Off - Carriage gaps stay even while catching up — groups added together move as one unit until they settle ### 0.757.0 **Loading your own build from My Builds works again** Loading one of your own builds back from My Builds could refuse with "you already have a build by that name here" when you didn't. Any name Dungeon Train itself ships counted as one you already had — which is every sub-variant of a contents group, so those could never be loaded at all. Your own builds now load; a build by somebody else still asks before it replaces anything built in. Loading a dimensional carriage also opens it properly instead of failing with "Unknown dimensional carriage" straight after downloading it. - Your own builds load from My Builds even when the name matches one Dungeon Train ships - Contents sub-variants can be loaded at all — every one of them was blocked - A downloaded dimensional carriage opens in the editor and shows up in the list right away ### 0.756.0 **Translation editor catches a book losing its numbers** When you translate a story book in the in-game translation editor, the editor now tells you if your text has lost one of the numbers the game fills in — the death count in an epitaph, the carriage you fell in. Those are written as {deaths} or {deaths_nth} in the English, and until now nothing noticed when one went missing on the way through: the line would ship with the number simply gone. Only bracketed figures are checked, so a percent sign or a stray brace in a story is still just prose. - The editor names the missing figure while you are still typing - Approved translations that lost a figure are held back instead of shipped ### 0.754.0 **More editors count as cheat mods** Installing Visual Mobs Edit or In-game NBTEdit Reborn now puts the run into Free Play. One rewrites mob health, damage, immunities and spawn rules from a menu — the difficulty curve a run is measured against — and the other rewrites the NBT of whatever you are holding or looking at. - Visual Mobs Edit and In-game NBTEdit Reborn added to the cheat-mod list ### 0.753.0 **Internal tooling** Development tooling changes.
beta

Dungeon Train v0.752.0

0.752.0
30 авг. 2026 г.309Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.752.0 — bundles Dungeon Train v0.752.0 + Sable for NeoForge 1.21.1. --- ### 0.752.0 **In-game editors count as cheat mods** Installing CAD Editor, DINE or AnkiNBT now puts the run into Free Play, alongside the other in-game editors. They rewrite an item's components, a mob or block entity's NBT, or a villager's trades from a GUI, so they do the work of a command without one. - CAD Editor, DINE and AnkiNBT added to the cheat-mod list ### 0.751.0 **Smoother world join** Starting a world now fades from the menu into the loading screen instead of cutting, with no more flash of vanilla chrome. **Big endless rooms stop rebuilding themselves on the spot** A large endless portal room used to rebuild one of its copies every tick — tearing one down and putting another up — for as long as anyone was standing in it. It now settles once the room is fully built around you, and only moves copies when you actually walk. - Standing still in a big endless room no longer churns the server - Walking still opens the room ahead of you exactly as before
beta

Dungeon Train v0.750.0

0.750.0
30 авг. 2026 г.33Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.750.0 — bundles Dungeon Train v0.750.0 + Sable for NeoForge 1.21.1. --- ### 0.750.0 **Translators ranked by how much they translated** The Credits page now lists translators biggest-contribution-first, counting everything a person has translated across every language they worked on. Volunteers whose work is serving live from the relay rank alongside those already baked into the build, so the person who translated the most of the mod is at the top of the card rather than at the bottom of it. - Credits ranks translators by total lines translated, not by arrival order - Work approved since the last release now ranks equally with work shipped in the jar - Each translator's languages are listed strongest-first ### 0.749.0 **Rooms with a moved doorway build in full, and stay built** A dimensional carriage whose doorway had been moved off the room's floor was being stamped partly outside the world, so the bottom of the room simply never appeared — the author walked into the top of their own build standing on nothing. Those rooms now stand on solid ground, keep their endless copies while you walk through them, and are fogged and lit all the way down. - A room with a raised doorway builds every row the author made, instead of losing everything below the world's floor - Endless rooms no longer shed their copies around a player standing on the room's own floor - Fog and daylight now fill the whole room, rather than stopping at the corridor's floor line - Test the Carriage says so when a room is too tall for the world you are testing it in, instead of failing ### 0.748.0 **Editor mirroring follows the template you build into** Template mirroring now keys off the block you place, not where you are standing. Building into a mirror-enabled template from its roof, from the gap between plots, or from a neighbouring plot is mirrored using that template's own settings — previously those edits silently lost their mirror image. - Mirroring works when you build into a template from outside it - Each template's own mirror axes apply, even while you stand in a neighbouring plot ### 0.747.0 **Player translations no longer blocked by a single mistyped one** The weekly job that pulls player-submitted translations into the mod was still stopping dead on one bad submission out of 1,790 — a Russian line that had lost one of its two fill-in slots. Everything else, more than a thousand approved translations, was thrown away with it. A submission that would not display correctly is now set aside and named, and the rest are imported. - One malformed submission no longer discards the other 1,100 - A translation that loses or gains a fill-in slot is set aside with the reason, so it can be corrected rather than silently shipped broken - Closed a crash route: a stray percent sign in a submitted translation would have taken down whichever screen showed it ### 0.746.0 **The translation editor now catches a broken placeholder as you type** When you translate the game from inside the game, some lines contain slots the game fills in — a player's name, a number, a key binding. Dropping one, adding one, or typing a lone percent sign makes that line display wrongly or not at all, and until now nothing said so: the mistake was only found weeks later, when the translation was pulled into the mod and quietly set aside. The editor now tells you the moment you type it, names the slot you have lost, and holds Save until it is right. - A missing or invented fill-in slot is flagged under the text box as you type - Save is held until the line will actually display, so no more work is lost weeks later - Reordering slots to suit your language is still fine — only losing or inventing them is not ### 0.745.0 **Internal tooling** Development tooling changes. ### 0.744.0 **Growing a portal room gives you empty space, not a room you have to demolish** Resizing a dimensional carriage in the editor used to fill the new space with the built-in room — a floor, walls, a ceiling and its lights — so every step of the size dial handed you blocks you then had to clear out. New space now arrives as plain air, ready to build in. The one thing that still comes back is what you cropped: shrink past something and step back up, and the row returns exactly as it was, blocks, decoration, chests and all. - Growing a dimensional carriage now opens empty space instead of stamping the built-in room into it - Shrinking then growing still restores the row you cropped, unchanged ### 0.743.0 **Testing a dimensional carriage offers to save it first** Test the Carriage stamps the room from its last save, so an unsaved edit was quietly missing from the room you walked into. It now offers to save that one carriage first — save and test, or test the saved version anyway. A carriage with nothing to save goes straight in, as before. - Test the Carriage asks to save when the room you are standing in has unsaved changes - Catches an unsaved resize as well as unsaved blocks ### 0.741.0 **The loading screen starts themed** Opening a world no longer flashes the main-menu panorama before the Dungeon Train loading screen appears — the themed screen is there from the first frame of the load. - The world-open screens are themed, so the join starts on the train panel instead of vanilla chrome
beta

Dungeon Train v0.742.0

0.742.0
30 авг. 2026 г.26Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.742.0 — bundles Dungeon Train v0.742.0 + Sable for NeoForge 1.21.1. --- ### 0.741.0 **Your backpack is there when you open a chest** Until now the backpack only existed on your own inventory screen, so opening a chest made it vanish — moving a stack between the two meant closing the chest, opening your inventory, dragging, and opening the chest again. The panels now sit either side of chests, ender chests, barrels and shulker boxes as well, and shift-click moves stacks straight between the container, your inventory and the backpack. Shift-clicking out of the backpack puts things in the chest, the way a shift-click in a chest always has. The open/close button is also smaller and quieter, and now shows at a glance whether the backpack is open. - Backpack panels appear in chests, ender chests, barrels and shulker boxes - Shift-click moves stacks between the container, your inventory and the backpack in one click - Shift-clicking out of the backpack deposits into the container, falling back to your inventory when it is full - The open/close button is smaller, and its icon dims while the backpack is shut **The portal room's two doorways now say which is which** Building a portal room, the two corridor doorways used to be identical amber outlines, so there was no way to tell the way in from the way out until you had already clicked one. The entrance is now blue and the exit yellow, and standing near either one names it. - Entrance and Exit labels float over the doorway you are standing at - The entry mouth is drawn blue, the exit yellow, at any distance **The loading screen starts themed** Opening a world no longer flashes the main-menu panorama before the Dungeon Train loading screen appears — the themed screen is there from the first frame of the load. - The world-open screens are themed, so the join starts on the train panel instead of vanilla chrome ### 0.740.0 **Item names match the item again in Vietnamese, Filipino and Simplified Chinese** Three languages were drawing item-name synonyms from the whole pool instead of the right category, so a sword could end up called "Boots". They now name swords like swords and helmets like helmets, the way the other seventeen languages already did. Simplified Chinese also gained the Discord Presence screens — the consent prompt, the feedback survey and the chat auto-responses — which had been showing in English. - Vietnamese, Filipino and Simplified Chinese item names now match the item's category - Simplified Chinese: rebuilt the synonym list, which had drifted onto a different set of item categories - Simplified Chinese: Discord Presence consent screen, feedback survey and chat replies are translated ### 0.739.0 **Submit a build for review, and see where it stands** Submitting a build from My Builds now actually reaches a person. Your build waits in a review queue, and the screen tells you whether it is waiting, accepted, or not accepted — instead of quietly publishing and never mentioning it again. Only accepted builds can ride other players' trains. - My Builds shows each build's review state as a coloured badge in the corner of its tile - Filter your builds by kind and by review state, and choose how many fit in a row - A build that wasn't accepted says so, so you can change it and submit it again **Nineteen languages stop falling back to English, and player translations flow again** Every language except English was missing the same 144 pieces of interface text — the data-recovery screen, the backup options, the abandon-run confirmation, twelve advancements and the leaderboard headers all read in English no matter what language you play in. All 144 are now translated in all 20 languages. The same gap had also jammed the weekly job that pulls player-submitted translations back into the mod: it had never once succeeded, because 198 approved submissions had nowhere to land and took 979 good ones down with them every time it ran. - 144 missing strings translated into all 20 languages — 2,850 in total - Player-approved translations import again: 1,102 that were being discarded now land, and anything that cannot is listed by name instead of failing the whole run - The in-game translation editor no longer asks you for plural forms your language does not have — Russian was being shown 27 of them - Fixed a crash on the AI-policy screen caused by an unescaped percent sign in the English text - Three buttons in the editor settings showed raw key names in English; the note markers on one story letter pointed past the end of the translated text in five languages ### 0.738.0 **The opening ramp is half as long** Your first ride used to spend 25 carriages easing you in — nothing hostile at all for the first 10, then only small slimes for another 15. That is now 10 carriages: no hostiles through carriage 5, slimes through carriage 10, and the real mobs from there. Starter-tier chest loot follows the same window, so the gentle stretch stays consistent and then gets out of your way. - No hostiles for the first 5 carriages (was 10) - Small slimes for carriages 5-10 (was 10-25) - Authored mobs — and their proper chest loot — from carriage 10 instead of 25 **The loading screen now hands you the shot** Joining a run reads as one continuous themed loading screen — no more flash back to a vanilla screen when the world finishes loading and the train starts. Once the bar fills it says "All Aboard!", the panel fades away over 30 seconds into a dim over the live world, and the camera is already sitting exactly where the arrival shot begins, so pressing Space flies you in from the frame you were looking at. The train's engine now eases in from silence instead of arriving at full volume. - The world-join loading screen no longer flashes back to the vanilla "Downloading terrain" panorama - At 100% the screen reads "All Aboard!" and slowly reveals the composed arrival shot behind a dim - The train engine ambient fades in over 30 seconds when you first come aboard ### 0.737.0 **Crash Assistant now ships with the modpack** If the game ever crashes, a window now opens explaining what went wrong — it checks your logs against dozens of known causes, from graphics-driver faults to running out of memory. One button uploads every relevant log and hands you a ready-to-paste report, and the help button drops you straight into #bugs-feedback on the Dungeon Train Discord. - A post-crash window that diagnoses dozens of common crash causes - One click uploads every log and gives you a ready-to-paste report - Takes you straight to #bugs-feedback on the Dungeon Train Discord - Client-side only — dedicated servers are unaffected ### 0.736.0 **New translators are credited without a manual step** When someone translates part of the game for the first time, the weekly job that pulls approved player translations back into the mod used to stop dead until a maintainer added that person to the credits registry by hand. It now adds them itself, as part of the same change a human reviews and approves — so a new translator's work no longer waits on a round trip nobody is scheduled to make. - A first-time translator no longer blocks the whole week's import - New names are added only once their work has actually landed, and are listed for review - Work credited to a machine is still refused outright ### 0.734.0 **Dimensional carriage doorways can be placed independently** A dimensional carriage's two doorways no longer have to line up. Builders can put the way in and the way out at different points along a room's wall and at different heights, so a portal room can bend your path instead of running you straight through it. Place a door on the mouth you want to move and only that mouth moves; rooms built before this keep both doorways where they were. - Set each of a portal room's two doorways separately — along the wall and up it - Aim a door at the near opening to move the way in, the far one to move the way out - Fixed doorways that could be bricked over at the top, or leave a gap to the rock below, when a door was raised off the room's floor
beta

Dungeon Train v0.741.0

0.741.0
30 авг. 2026 г.21Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.741.0 — bundles Dungeon Train v0.741.0 + Sable for NeoForge 1.21.1. --- ### 0.741.0 **Your backpack is there when you open a chest** Until now the backpack only existed on your own inventory screen, so opening a chest made it vanish — moving a stack between the two meant closing the chest, opening your inventory, dragging, and opening the chest again. The panels now sit either side of chests, ender chests, barrels and shulker boxes as well, and shift-click moves stacks straight between the container, your inventory and the backpack. Shift-clicking out of the backpack puts things in the chest, the way a shift-click in a chest always has. The open/close button is also smaller and quieter, and now shows at a glance whether the backpack is open. - Backpack panels appear in chests, ender chests, barrels and shulker boxes - Shift-click moves stacks between the container, your inventory and the backpack in one click - Shift-clicking out of the backpack deposits into the container, falling back to your inventory when it is full - The open/close button is smaller, and its icon dims while the backpack is shut ### 0.740.0 **Item names match the item again in Vietnamese, Filipino and Simplified Chinese** Three languages were drawing item-name synonyms from the whole pool instead of the right category, so a sword could end up called "Boots". They now name swords like swords and helmets like helmets, the way the other seventeen languages already did. Simplified Chinese also gained the Discord Presence screens — the consent prompt, the feedback survey and the chat auto-responses — which had been showing in English. - Vietnamese, Filipino and Simplified Chinese item names now match the item's category - Simplified Chinese: rebuilt the synonym list, which had drifted onto a different set of item categories - Simplified Chinese: Discord Presence consent screen, feedback survey and chat replies are translated ### 0.739.0 **Submit a build for review, and see where it stands** Submitting a build from My Builds now actually reaches a person. Your build waits in a review queue, and the screen tells you whether it is waiting, accepted, or not accepted — instead of quietly publishing and never mentioning it again. Only accepted builds can ride other players' trains. - My Builds shows each build's review state as a coloured badge in the corner of its tile - Filter your builds by kind and by review state, and choose how many fit in a row - A build that wasn't accepted says so, so you can change it and submit it again **Nineteen languages stop falling back to English, and player translations flow again** Every language except English was missing the same 144 pieces of interface text — the data-recovery screen, the backup options, the abandon-run confirmation, twelve advancements and the leaderboard headers all read in English no matter what language you play in. All 144 are now translated in all 20 languages. The same gap had also jammed the weekly job that pulls player-submitted translations back into the mod: it had never once succeeded, because 198 approved submissions had nowhere to land and took 979 good ones down with them every time it ran. - 144 missing strings translated into all 20 languages — 2,850 in total - Player-approved translations import again: 1,102 that were being discarded now land, and anything that cannot is listed by name instead of failing the whole run - The in-game translation editor no longer asks you for plural forms your language does not have — Russian was being shown 27 of them - Fixed a crash on the AI-policy screen caused by an unescaped percent sign in the English text - Three buttons in the editor settings showed raw key names in English; the note markers on one story letter pointed past the end of the translated text in five languages ### 0.738.0 **The opening ramp is half as long** Your first ride used to spend 25 carriages easing you in — nothing hostile at all for the first 10, then only small slimes for another 15. That is now 10 carriages: no hostiles through carriage 5, slimes through carriage 10, and the real mobs from there. Starter-tier chest loot follows the same window, so the gentle stretch stays consistent and then gets out of your way. - No hostiles for the first 5 carriages (was 10) - Small slimes for carriages 5-10 (was 10-25) - Authored mobs — and their proper chest loot — from carriage 10 instead of 25 **The loading screen now hands you the shot** Joining a run reads as one continuous themed loading screen — no more flash back to a vanilla screen when the world finishes loading and the train starts. Once the bar fills it says "All Aboard!", the panel fades away over 30 seconds into a dim over the live world, and the camera is already sitting exactly where the arrival shot begins, so pressing Space flies you in from the frame you were looking at. The train's engine now eases in from silence instead of arriving at full volume. - The world-join loading screen no longer flashes back to the vanilla "Downloading terrain" panorama - At 100% the screen reads "All Aboard!" and slowly reveals the composed arrival shot behind a dim - The train engine ambient fades in over 30 seconds when you first come aboard ### 0.737.0 **Crash Assistant now ships with the modpack** If the game ever crashes, a window now opens explaining what went wrong — it checks your logs against dozens of known causes, from graphics-driver faults to running out of memory. One button uploads every relevant log and hands you a ready-to-paste report, and the help button drops you straight into #bugs-feedback on the Dungeon Train Discord. - A post-crash window that diagnoses dozens of common crash causes - One click uploads every log and gives you a ready-to-paste report - Takes you straight to #bugs-feedback on the Dungeon Train Discord - Client-side only — dedicated servers are unaffected ### 0.736.0 **New translators are credited without a manual step** When someone translates part of the game for the first time, the weekly job that pulls approved player translations back into the mod used to stop dead until a maintainer added that person to the credits registry by hand. It now adds them itself, as part of the same change a human reviews and approves — so a new translator's work no longer waits on a round trip nobody is scheduled to make. - A first-time translator no longer blocks the whole week's import - New names are added only once their work has actually landed, and are listed for review - Work credited to a machine is still refused outright ### 0.734.0 **Dimensional carriage doorways can be placed independently** A dimensional carriage's two doorways no longer have to line up. Builders can put the way in and the way out at different points along a room's wall and at different heights, so a portal room can bend your path instead of running you straight through it. Place a door on the mouth you want to move and only that mouth moves; rooms built before this keep both doorways where they were. - Set each of a portal room's two doorways separately — along the wall and up it - Aim a door at the near opening to move the way in, the far one to move the way out - Fixed doorways that could be bricked over at the top, or leave a gap to the rock below, when a door was raised off the room's floor
beta

Dungeon Train v0.732.0

0.732.0
29 авг. 2026 г.134Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.732.0 — bundles Dungeon Train v0.732.0 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: give the Credits page the AI Policy card layout, via a shared canvas by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/1194 * fix(modpack): ship Enchantment Descriptions off by default by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/1196 * fix(modpack): pin Enchantment Descriptions to 21.1.9 and ship it enabled by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/1197 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.729.0...v0.732.0
beta

Dungeon Train v0.729.0

0.729.0
29 авг. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.729.0 — bundles Dungeon Train v0.729.0 + Sable for NeoForge 1.21.1. --- ### 0.729.0 **Shulker boxes near dimensional carriages** Shulker boxes can no longer be placed inside rooms adjacent to a dimensional carriage. Dimensional carriages themselves are unaffected. ### 0.728.0 **AI Policy page redesign** The AI Policy page is easier to read at a glance. Each section is now its own card with a coloured heading, and every point carries an item icon — green for the things made by hand, amber for where AI is actually used. Long pages also get a scrollbar. - AI Policy sections are now cards with colour-coded headings - Every point carries an item icon - Added a scrollbar to the page ### 0.727.0 **AI Policy screen** A new in-game page states plainly what in Dungeon Train is made by hand and where AI is actually used. The books, the artwork, the player mobs and the name generator are not AI; nothing is trained on your data, and no AI runs on your machine. Open it from Dungeon Train Options, or from the paper icon on the Credits page. - New AI Policy page — what is and is not made by AI, in plain terms - Reachable from Dungeon Train Options and from the Credits page - Links out to the Discord updates channel ### 0.726.0 **Traps are remembered** Setting a trap in a drifting carriage, for whoever comes through next, leaves a mark on the temperament your echo is born with. ### 0.725.0 **Dimensional carriage doorways can be moved off centre** The two doorways into a dimensional carriage used to be pinned to the exact middle of the room's end walls, at floor level, on every room ever built. Builders can now put them where they want: hold a door and right-click the doorway marker, and both doorways move to where you aimed — along the wall and up it. Nothing is placed; the door in your hand is just a pointer, which is what lets a doorway sit anywhere rather than only where a door would have something to stand on. How far it can move depends on how much bigger the room is than the corridor running into it, since the corridor still has to be sealed inside the room's walls — a room built at the smallest legal size has nowhere to move it to, and the game now tells you that, and what to grow to get the room. - Hold a door and right-click a doorway marker to set where the doorways sit - Doorways move both across the end wall and up it - Wider and taller rooms give the doorways more room to move - Rooms built before this are untouched — their doorways stay exactly where they were
beta

Dungeon Train v0.725.0

0.725.0
29 авг. 2026 г.25Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.725.0 — bundles Dungeon Train v0.725.0 + Sable for NeoForge 1.21.1. --- ### 0.725.0 **Portal corridors fade instead of switching at the door** Walking a portal carriage now changes over the whole walk rather than in the single step through the far door. The fog, the corridor's own light and a daylit room's brightness all shift together as you go, easing in as you leave the train and settling a block before you reach the room — so arriving is a non-event instead of a visible switch. - Fog and lighting now shift across the whole corridor, not at the doorway - Eased at both ends, so leaving the train and reaching the room are both gentle - The step through the portal room's door no longer changes what you see ### 0.724.0 **Durability numbers on item tooltips** The modpack now ships Durability Tooltip, switched on by default: hover any tool, weapon or piece of armour and its remaining durability is written out as a number — 'Durability: 137 / 250' — coloured green through orange to red as it wears down, instead of squinting at the damage bar. Its required library, SuperMartijn642's Config Lib, ships alongside it. You can change the style to a bar or plain words, or turn it off, in the mod's config. - Durability Tooltip bundled and enabled by default - Remaining durability shown as coloured numbers on tool, weapon and armour tooltips ### 0.723.0 **Enchantment tooltips now explain what each enchantment does** The modpack now ships Enchantment Descriptions, switched on by default. Hover any enchanted item and each enchantment carries a short plain-English line explaining what it actually does — handy when a train chest hands you something you've never rolled before. Its two library dependencies, Bookshelf and Prickle, ship enabled alongside it. - Enchantment Descriptions bundled and enabled by default - Enchanted item tooltips now explain each enchantment's effect ### 0.722.0 **End cities are rarer** End cities in the End band now generate about 5× less often. **Difficulty potion effects now show as infinite** Buffed mobs on the train carry their difficulty potion effects permanently, but the effect readout showed a nonsensical multi-thousand-hour countdown instead of the infinity symbol. The effects were always meant to be permanent — now they are marked as such, so Jade and the vanilla effect display both read the infinity symbol. - Difficulty potion effects on train mobs read as infinite instead of an absurd hour count ### 0.721.0 **Advancement tweaks** A few advancement adjustments. ### 0.720.0 **Fixed mobs getting stuck behind in endless dimensional carriage rooms** Mobs that wandered into a room copy that later retired could get left behind instead of being cleaned up. Fixed. ### 0.719.0 **The upside-down world is upside-down again — with shaders on** If you play with Sodium or Iris shaders — which the modpack ships — the upside-down stretch was quietly rendering the right way up. The world now hangs from the ceiling as it should, whether or not a shaderpack is loaded, while the train stays upright underneath you. - Fixed: upside-down band terrain rendered upright for anyone running Sodium or Iris shaders - The flip now looks identical with shaders on and off - Terrain right beside the track flips too, not just the far hills
beta

Dungeon Train v0.724.0

0.724.0
29 авг. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.724.0 — bundles Dungeon Train v0.724.0 + Sable for NeoForge 1.21.1. --- ### 0.724.0 **Durability numbers on item tooltips** The modpack now ships Durability Tooltip, switched on by default: hover any tool, weapon or piece of armour and its remaining durability is written out as a number — 'Durability: 137 / 250' — coloured green through orange to red as it wears down, instead of squinting at the damage bar. Its required library, SuperMartijn642's Config Lib, ships alongside it. You can change the style to a bar or plain words, or turn it off, in the mod's config. - Durability Tooltip bundled and enabled by default - Remaining durability shown as coloured numbers on tool, weapon and armour tooltips ### 0.723.0 **Enchantment tooltips now explain what each enchantment does** The modpack now ships Enchantment Descriptions, switched on by default. Hover any enchanted item and each enchantment carries a short plain-English line explaining what it actually does — handy when a train chest hands you something you've never rolled before. Its two library dependencies, Bookshelf and Prickle, ship enabled alongside it. - Enchantment Descriptions bundled and enabled by default - Enchanted item tooltips now explain each enchantment's effect ### 0.722.0 **End cities are rarer** End cities in the End band now generate about 5× less often. **Difficulty potion effects now show as infinite** Buffed mobs on the train carry their difficulty potion effects permanently, but the effect readout showed a nonsensical multi-thousand-hour countdown instead of the infinity symbol. The effects were always meant to be permanent — now they are marked as such, so Jade and the vanilla effect display both read the infinity symbol. - Difficulty potion effects on train mobs read as infinite instead of an absurd hour count ### 0.721.0 **Advancement tweaks** A few advancement adjustments. ### 0.720.0 **Fixed mobs getting stuck behind in endless dimensional carriage rooms** Mobs that wandered into a room copy that later retired could get left behind instead of being cleaned up. Fixed. ### 0.719.0 **The upside-down world is upside-down again — with shaders on** If you play with Sodium or Iris shaders — which the modpack ships — the upside-down stretch was quietly rendering the right way up. The world now hangs from the ceiling as it should, whether or not a shaderpack is loaded, while the train stays upright underneath you. - Fixed: upside-down band terrain rendered upright for anyone running Sodium or Iris shaders - The flip now looks identical with shaders on and off - Terrain right beside the track flips too, not just the far hills
beta

Dungeon Train v0.718.0

0.718.0
29 авг. 2026 г.27Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.718.0 — bundles Dungeon Train v0.718.0 + Sable for NeoForge 1.21.1. --- ### 0.718.0 **New supporter names in the item name pool** Adventure Item Names 0.52.0 brings a new Discord supporter into the name pool in five forms — sstasske, Staske, Stas, Stanislav, Stanislav The Russian — plus Testificate, the name Notch left on villagers in the Beta 1.9 pre-releases, and a spelling fix for supporter TJYongHeng. ### 0.716.0 **A couple of new advancements** A couple of new hidden advancements have been added. **No more falling mobs at the edges of the upside-down zone** Ambient mobs could still spawn in the fade zones right before and after the upside-down stretch of track, where the mirrored terrain is only partially formed — they'd spawn with nothing solid underfoot and fall to their death. Those edges are now covered by the same no-spawn rule as the upside-down band itself.
beta

Dungeon Train v0.715.0

0.715.0
29 авг. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.715.0 — bundles Dungeon Train v0.715.0 + Sable for NeoForge 1.21.1. --- ### 0.715.0 **Abandoning a run now asks first** The pause menu's red "Abandon This Run" button used to kill you on the first click. It now asks, and says outright what abandoning means: your character dies, it counts as a death, and there is no undo. - A confirmation step between the button and the kill — no more losing a long run to a stray click. - Escape or "Go back" leaves the run exactly as it was; only the red confirm ends it.
beta

Dungeon Train v0.714.0

0.714.0
29 авг. 2026 г.30Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.714.0 — bundles Dungeon Train v0.714.0 + Sable for NeoForge 1.21.1. --- ### 0.714.0 **Leaderboards now start from scores the game can vouch for** The last update stopped Free Play runs from being ranked, but it could only do that for runs recorded after it shipped — every score already on a board predated the check, including a 29,999,728m walk that was really a flight to the edge of the world. Rather than delete anyone's history, those scores are now kept but unranked, and the boards rebuild from runs the game can actually vouch for. Expect the one-life boards to look sparse at first and fill in over the following days as players update and finish a run. Most Books Written and Most Advancements are unaffected, because those are counted by the server rather than reported by the game. Nothing has been erased — your stats, death records and Stat Room shelves are all exactly as they were. - Old scores are retained but no longer ranked, including the bogus ones - Boards refill from verified runs over the days after this update - Most Books Written and Most Advancements are unchanged - Playing on an older version means your runs won't be ranked until you update ### 0.713.0 **Armor trim templates are finally worth trading** Pulling a Silence or Wayfinder template out of a carriage felt like a find, and then the villager offered you a single item for it — the same as a stick. Minecraft marks every armor trim template as ordinary, so Trade Everything had been pricing them at the bare minimum. They are now worth 2.2 emeralds apiece in the Trade Anything slot, which works out to 26 items in trade. All eighteen templates, including Flow and Bolt. - Every armor trim smithing template now values at 2.2 emeralds, up from 1/16th - Covers all eighteen, and any a datapack adds - The Netherite upgrade template is untouched — it is not an armor trim - Only applies when Trade Everything is installed; it ships with the modpack ### 0.712.0 **The leaderboards are for real runs again** Someone in Free Play could fly to the edge of the world and take the top of a leaderboard with it. "Furthest Distance, One Life" was led by a 29,999,728m walk that nobody walked. Free Play runs no longer score on any board — the game already knew a run had gone into creative, it just wasn't telling the leaderboards. Your own stats and death records are unaffected, and Free Play still works exactly as it did; it simply stops competing with people playing it straight. The one-life boards were the ones affected: distance, time aboard, carriages reached, chests opened, pacifist run, friends made, echoes put down, and walking past the loot. The all-lives boards were already safe. - Free Play runs are no longer ranked on any leaderboard - The bogus world-border distance records are being removed - Nothing changes about how Free Play itself plays ### 0.711.0 **Two runaway relay requests that were costing you frame time** Standing in a Stat Room, or riding past a community carriage, was quietly making the game ask the server the same thing over and over — twenty times a second, for the rest of the session. Two separate faults, both fixed. A Stat Room waiting on a leaderboard the server has no scores for yet now waits politely instead of asking on every tick, and a community carriage you have never touched no longer uploads a copy of itself moments after it appears. If reactions felt sluggish lately — chests opening slowly, hits not landing, items not picking up — this is a large part of why. - Fixed: a leaderboard with no scores yet was re-requested every tick, forever - Fixed: every community carriage uploaded itself on arrival, even untouched - Stat Rooms still fill in as their boards arrive, just without the churn - Your own edits to a community carriage still sync exactly as before ### 0.710.0 **Internal improvements** Behind-the-scenes maintenance work. Nothing to see or do differently in game. ### 0.709.0 **Approved player translations flow back into the game automatically** Translations players submit in-game and that get approved are served by the relay straight away, but until now they never made it into the mod itself — so they vanished on an offline launch and their authors went uncredited in the jar. A weekly job now pulls approved work back into the build for review. - Approved player translations are collected weekly instead of by hand - Translators must be registered with their credit before their work can be merged ### 0.708.0 **Turn the backpack button on or off** The backpack panels' open/close button on your inventory screen can now be switched off from Dungeon Train's own options, and it is a little smaller than before. Hiding it costs you nothing: the panels still open with the Edible Backpacks key, which you can bind under Controls. - A new Backpack Button setting under Options -> Dungeon Train... -> General shows or hides the button. - The button itself is smaller, so it sits over the inventory without reading as another piece of GUI furniture. - Shift-clicking an item now fills your hotbar and inventory first, and only overflows into the backpack panels. - The Upgraded Backpack advancement now describes the real recipe: eight backpacks around a gold block.
beta

Dungeon Train v0.707.0

0.707.0
28 авг. 2026 г.94Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.707.0 — bundles Dungeon Train v0.707.0 + Sable for NeoForge 1.21.1. --- ### 0.707.0 **Community carriages now ride your train** Carriages other players built and changed while riding now turn up in your run. A shared slot leases an approved build from the pool, places it, and hands it back with whatever you changed in it — so a room you rearrange travels on to somebody else's train, credited to everyone who has worked on it. Train Builder builds stay separate for now: they still upload to My Builds and can be submitted, but they aren't placed into runs yet. - Community-built carriages appear in runs (shared slots lease from the pool) - Your edits to a leased carriage travel back to the pool, credited by name - Train Builder submissions are held back — a separate system, opening later
beta

Dungeon Train v0.706.0

0.706.0
28 авг. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.706.0 — bundles Dungeon Train v0.706.0 + Sable for NeoForge 1.21.1. --- ### 0.706.0 **Editor: category switching skips the save prompt** The "Save before switch?" list flagged templates nobody had edited, so it is bypassed for now. Save with /dt save before switching — the switch re-stamps every plot. ### 0.705.0 **The carriage at the edge of view stops changing on you** A single carriage near the edge of your render distance could quietly rebuild itself as a different type, from a different stage, when it reloaded. It now comes back as the carriage that was there. Carriages that slip out of line are also pulled back into place instead of being abandoned mid-train. - A reloading carriage keeps the stage and the build it was made with, instead of re-rolling against wherever the train has since travelled. - A carriage that ends up badly out of line is put back in one move, rather than inching toward the train and giving up. - Carriages either side of one that is still settling keep moving with the train, so the two cannot drift apart while it beds in. ### 0.704.0 **Turn your own train builds on or off from the main menu** If you have builds of your own from the Train Editor, the main menu now carries a switch for them, sitting just left of New Game. Lit means your designs ride the train — and those runs stay Free Play, so stats and advancements keep to that world. Grey means the built-in designs ride instead, and everything you do counts. Flipping it also settles the question for good: worlds stop stopping to ask which train you want. Options → Custom Train Content puts the question back if you'd rather be asked each time. The prompt itself now leads with the choice that keeps your stats. - Main-menu switch for your own train builds, shown only when you have some - Pressing it retires the per-world 'which train?' prompt - That prompt now offers Default Train (Live) first
beta

Dungeon Train v0.703.0

0.703.0
28 авг. 2026 г.43Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.703.0 — bundles Dungeon Train v0.703.0 + Sable for NeoForge 1.21.1. --- ### 0.703.0 **Control how many backups you keep, and clear them** Dungeon Train keeps backups of your builds and progress, and until now it decided on its own how many to hold on to. It now keeps a set number per version — five by default — so you can tell at a glance what you have, and there is a button to delete them all and reclaim the space. - A Backups section in Options > Dungeon Train, with a slider for how many backups to keep per version. - Clear Backups shows how much disk your backups are using and deletes them, inside and outside your Minecraft folder, after confirming. **TrashSlot now comes installed, and stays out of the way** TrashSlot is now part of the pack proper rather than an optional extra you had to tick on. It ships quiet: there is no trash slot in your inventory and none of its keys are bound, so nothing about your screens or your controls changes unless you want it to. To use it, bind a key to Show/Hide TrashSlot under Options then Controls, and press it with a screen open. - Installed with the pack — no optional-mods tick needed - Ships with the slot hidden and every TrashSlot key unbound, so your inventory and controls look exactly as they did - Bind Show/Hide TrashSlot in Options then Controls to turn it on ### 0.701.0 **Load your builds from your profile into the editor** My Builds could always show you what you had made — including builds from another world, another save, or another machine — but it could never open one. Now it can. Load into Editor pulls the build down, puts it in your template library and takes you straight to it, switching the editor to the right category on the way. If you already have a build by that name, it asks what you want: replace the one you have, rename the one you have, or load this one under a new name. - Load into Editor on the My Builds screen - Works for builds this world has never seen — a new save, a reinstall, a new machine - Every kind: carriages, groups, rooms, parts, track and portal rooms - Takes you to the build when it lands, changing editor category if it has to - A name you already use asks what to do instead of refusing ### 0.699.0 **Night and sunrise skybox blocks** Two more skies to punch a window through to. The Night Skybox Block is night on both halves of the day: the stars wheel overhead and the moon crosses with the right phase, but the sun never comes up, so a room built around one stays under a night sky no matter what time it is outside. The Sunrise Skybox Block holds a permanent dawn and turns sideways the way the upside-down skybox does, with the sun and its glow sweeping right around the horizon instead of climbing, the moon trailing opposite and the stars turning with them. - New Night Skybox Block: stars, moon and phase, and no sunrise ever - New Sunrise Skybox Block: a dawn that orbits the horizon sideways - Both work anywhere the other skybox blocks do, carriage walls included
beta

Dungeon Train v0.700.0

0.700.0
28 авг. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.700.0 — bundles Dungeon Train v0.700.0 + Sable for NeoForge 1.21.1. --- ### 0.700.0 **OH MY LORD I DID IT! I FIXED THE BACKWARD BUG** This dam bug has been plaguing me for months. Since the start of this project, I wanted the train to go infinitely backwards. Well today, I am proud to say - it goes a god dam long way backwards! How far? Im sure one of you will tell me if its not infinite. Please go forth and explore! Sincerely, Brennan.
beta

Dungeon Train v0.698.0

0.698.0
28 авг. 2026 г.35Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.698.0 — bundles Dungeon Train v0.698.0 + Sable for NeoForge 1.21.1. --- ### 0.698.0 **TrashSlot joins the modpack** The modpack now ships TrashSlot, an optional inventory trash slot for binning junk without hunting for lava. It arrives switched off — tick it on in the launcher's optional-mods list whenever you want it. - Drag-and-drop trash slot on most inventory screens - Off by default — opt in from the launcher, no reinstall needed ### 0.697.0 **The game now counts the time you spend building** Hours in the Train Builder used to count for nothing — every stat Dungeon Train kept was about riding. Time spent building is now tracked and ranked, alongside a board for the builds you have had approved onto other people's trains. - Time in a Train Builder world, and time up at the editor plots, both count towards your building time. - Two new leaderboard books: Longest Building, and Most Builds Approved. - A Stat Room now stocks more books to match.
beta

Dungeon Train v0.696.0

0.696.0
28 авг. 2026 г.52Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.696.0 — bundles Dungeon Train v0.696.0 + Sable for NeoForge 1.21.1. --- ### 0.694.0 **Choose where your backups are kept** Dungeon Train's backups of your builds and progress used to live inside your Minecraft instance. That is likely safe from a modpack update, but not always — and it is no protection at all if the instance itself is deleted or reset. There's now a Backups setting in Options > Dungeon Train: On keeps a copy outside the instance so nothing an update or a reinstall does can reach it, Instanced keeps them inside it, and Off turns them off. - New Backups option in Options > Dungeon Train — On / Instanced / Off, with each choice explained when you hover it. - On (the default) keeps a copy outside your Minecraft folder, so reinstalling or resetting the instance no longer loses your builds. - Server owners can set backups without the in-game menu: launch with -Ddungeontrain.backups=off (or DUNGEONTRAIN_BACKUPS=off), which accepts on / instanced / off. ### 0.693.0 **Dungeon Train speaks Romanian** Romanian joins the language list — the whole game, not just the menus: every screen, the item names, and all 57 in-game books. It is machine translation nobody has proofread yet, and the language list says so with the faded AI mark; if you read Romanian, the in-game translation editor is open and your fixes come back to everyone. - Romanian (Română) is selectable in the vanilla language list - Menus, HUD, advancements, item names and all 57 books translated - Counts follow real Romanian grammar — 1 vagon, 3 vagoane, 20 de vagoane - Marked AI-unreviewed, so every line is open for community correction
beta

Dungeon Train v0.692.0

0.692.0
28 авг. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.692.0 — bundles Dungeon Train v0.692.0 + Sable for NeoForge 1.21.1. --- ### 0.692.0 **Your builds and progress now survive a modpack update** Updating the modpack could delete every carriage you'd built in the Train Editor and every advancement you'd earned. Dungeon Train kept them in the config folder, and modpack launchers replace that folder when a pack updates. They now live alongside your worlds, where an update can't touch them, and your existing files are moved across automatically the first time you launch. - Train Editor builds, advancements, stats and loadouts moved out of the config folder to a place modpack updates leave alone. - Dungeon Train now keeps rolling backups of your builds and progress — when you load a world, when you save a build in the Train Editor, when you die, and when you leave. - Already lost your builds to an update? At the title screen Dungeon Train will offer to restore them from a backup or from an older install on your PC. /dtbackup and /dtrestore do the same in-game. ### 0.691.0 **One more advancement** There is one more advancement in the game.
beta

Dungeon Train v0.690.0

0.690.0
27 авг. 2026 г.39Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.690.0 — bundles Dungeon Train v0.690.0 + Sable for NeoForge 1.21.1. --- ### 0.690.0 **Portal room editor plots are lit by the room's own sky** Building a dimensional carriage no longer means building it in the dark. A room's Sky setting — Daylight, Day/Night, Nether or End — now lights its editor plot the same way it will light the room once it is riding the train, so what you author is what you get without walking a test session first. A new Plot Lighting switch in the editor's X-menu Settings tab turns it off for anyone who wants the unlit box back while they place their own light sources. Skybox blocks stopped casting a shadow, too: a hole punched through to the sky now lets light through it, which is what it looked like it should have been doing all along. - A portal room's Sky setting now lights its editor plot - Plot Lighting switch in the X-menu Settings tab (on by default) - Skybox blocks let light through instead of shadowing the floor below ### 0.689.0 **Stats books burn after reading, like every other book** Leaderboard boards and Faulthurst's notes were the only books on the train you could keep. They now catch fire once you've read them, the same as a random chest book — and a board found in a chest could never burn at all until now. - Leaderboard books and Faulthurst stat notes burn after reading - Fixed: a leaderboard book rolled from a chest was the one book in the game that could never burn - A book nobody has picked up still won't ignite — a broken chest, or a Stat Room's shelves, stay safe ### 0.688.0 **Better Advancements support, and it ships with the modpack** The modpack now bundles Better Advancements, which replaces the advancements screen with a zoomable, searchable one. Dungeon Train's advancement tree works properly inside it: advancements you have unlocked the path to show their real icon, unearned ones still keep their secrets — you get the hint, not the description, and not the criteria behind it either. Scrolling a tall tree now reaches the whole thing, with a little room past each end. If you play without Better Advancements nothing changes. - Better Advancements bundled with the modpack, enabled by default - The Dungeon Train advancement tree renders correctly in its screen - Unearned advancements keep showing hints instead of spoilers - Scrolling reaches the bottom of a tall advancement tree **Clearing a dimensional carriage in the editor really clears it** The editor's Clear on a dimensional carriage left the room standing: it wiped the plot and then stamped the built-in room straight back over it, and the block variants it said it had removed reappeared the next time the plot was stamped. Clear now leaves the plot empty inside its cage, keeps the room's authored size, and the variants it drops stay dropped. - Clear empties the plot instead of replacing your build with the built-in room. - Cleared block variants no longer come back on the next stamp. - A cleared room now shows as unsaved, so saving makes the clear permanent.
beta

Dungeon Train v0.686.0

0.686.0
27 авг. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.686.0 — bundles Dungeon Train v0.686.0 + Sable for NeoForge 1.21.1. --- ### 0.685.0 **Shulker Box Tooltip added to the modpack** The modpack now ships Shulker Box Tooltip. Hover any shulker box — or other container item — to see what's inside without placing it down, which saves a lot of digging through loot on the train. - Hover a shulker box to preview its contents - Enabled by default; can be switched off in the launcher ### 0.684.0 **Dungeon Train options screen redone with tabs** The Dungeon Train settings screen (Options → Dungeon Train…) no longer runs off the bottom of the window. Settings are now split across three tabs — General, Train and Editor — each scrolling on its own with Done always reachable. - Three tabs instead of one long column: General, Train, Editor - The list scrolls and Done stays reachable at any window size or GUI scale - Internet Connection row temporarily removed (could not be turned back on) **Choose how each editor menu appears** The Train Editor's four menus can each be shown either as a panel floating in the world that you aim at, or as a window on your screen that you point at with the mouse. Pick per menu under Options > Dungeon Train > Editor, or from the X menu's own Options. The X and V menus act on the whole build, so they open on screen where the cursor is more precise. The C and Z menus edit a single block, so they stay out in the world beside the block you're editing. - The X menu can be a floating in-world panel again — it became a screen window last update, and now that's a choice rather than the only option. - The V, C and Z menus can all be screen windows with a free mouse cursor. - Your hotbar keeps working while a screen menu is open, so the V menu's Swap still takes whatever block you're holding. - Each menu remembers its own setting, and a change takes effect the next time you open that menu. **Clumps bundled in the modpack** Both modpacks now ship Clumps, which merges nearby XP orbs into one so big fights drop a single combined orb instead of a laggy spray. It is on by default but optional — you can disable it in your launcher if you prefer vanilla orbs. - XP orbs merge together, reducing lag from big mob fights - Enabled by default in the CurseForge and Modrinth packs; safe to turn off
beta

Dungeon Train v0.682.0

0.682.0
27 авг. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.682.0 — bundles Dungeon Train v0.682.0 + Sable for NeoForge 1.21.1. --- ### 0.682.0 **The editor menu is now a proper screen, with tabs** Pressing X in the editor opens a real menu with a mouse cursor instead of a panel floating in the world that you aimed your head at. Its rows are grouped into four tabs — File, Current, Settings and Nav — so you are not scanning thirty rows to find one. Your hotbar stays live underneath, so you can still pick the block a row is about to use. - Point and click with a cursor — no more aiming your head at a floating panel - Rows grouped into File, Current, Settings and Nav; tabs with nothing in them are hidden - The hotbar keeps working while the menu is open — scroll it or press 1-9 - Long lists scroll instead of running off the bottom of the screen ### 0.681.0 **Finish and sign books left on ordinary lecterns** A book & quill you leave on a plain lectern is now a draft you can come back to: right-click the lectern empty-handed to pick it up and keep writing, then sign it to seal it as a letter. Pressing Done leaves the book on the lectern exactly as you wrote it — your text is kept, nothing is handed back to you, and the book is no longer renamed behind your back. - Right-click a lectern empty-handed to pick a draft back up and finish it - Done keeps the text you just typed instead of discarding it - Drafts rest on the lectern unchanged — no surprise rename, and no duplicate book in creative
beta

Dungeon Train v0.681.0

0.681.0
27 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.681.0 — bundles Dungeon Train v0.681.0 + Sable for NeoForge 1.21.1. --- ### 0.681.0 **No more ice pillars in the End band** Stray towers of packed ice no longer generate beside the track when the train crosses the End band. The band's void chunks skipped their terrain fill but still ran the surface pass, so a frozen ocean underneath could stamp iceberg pillars into the void — and the strip of world that protects the track from the erosion kept them standing right where you ride past. - The End band is clean void, islands and chorus again — no ice ### 0.680.0 **Cheats being available is Free Play** A world where cheats are available to anyone playing is now Free Play for as long as that is true — advancements still earn live, but they don't add to your profile and global stats don't accrue. If you had cheats yourself, your run stays Free Play afterwards. **Shift-click twice in the creative menu to fill your hotbar** Shift-clicking an item in the creative menu still hands you a full stack on the cursor. Shift-click the same item again and that stack drops straight into your hotbar - and keep clicking to fill the slots along from there. - The second shift-click on an item puts the stack in your hotbar: your selected slot if it is free, otherwise the first empty one. - Every further click on that same item fills the next slot along, wrapping around to the start. - Clicking a different item starts over, and the first shift-click behaves exactly as it always has. ### 0.679.0 **No weather in the End band** Rain and lightning no longer follow you into the End band — the void stretch is silent and clear, whatever the weather is doing back in the overworld.
beta

Dungeon Train v0.680.0

0.680.0
27 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.680.0 — bundles Dungeon Train v0.680.0 + Sable for NeoForge 1.21.1. --- ### 0.680.0 **Cheats being available is Free Play** A world where cheats are available to anyone playing is now Free Play for as long as that is true — advancements still earn live, but they don't add to your profile and global stats don't accrue. If you had cheats yourself, your run stays Free Play afterwards. ### 0.679.0 **No weather in the End band** Rain and lightning no longer follow you into the End band — the void stretch is silent and clear, whatever the weather is doing back in the overworld.
beta

Dungeon Train v0.678.0

0.678.0
27 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.678.0 — bundles Dungeon Train v0.678.0 + Sable for NeoForge 1.21.1. --- ### 0.678.0 **Editor menus get an Auto mode and a render-distance dial** The editor's world-space menus now default to Auto, hiding other plots' panels while you work in one. A new Menu Distance setting on the X-menu caps how far any editor menu draws. - Auto is the new default for Editor Menus - New Menu Distance setting on the X-menu (default 128) ### 0.677.0 **One Death Note per target per life** A second Death Note naming a player you've already noted this life no longer arms a second echo. The repeat book still burns, now telling you they've already been death noted this life. Love Notes follow the same rule, tracked separately from Death Notes. - One echo per named target per life, not one per note signed - A repeat note still burns, with a clear message instead of a silent extra echo - Death Notes and Love Notes are tracked separately, so one of each on the same person still works
beta

Dungeon Train v0.676.0

0.676.0
27 авг. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.676.0 — bundles Dungeon Train v0.676.0 + Sable for NeoForge 1.21.1. --- ### 0.676.0 **Copy an author's name from the burn line** In the Book Author Chat line, click the author's name to copy it. ### 0.675.0 **Your builds now upload and can go on the train** Saving a build in the Train Builder or Train Editor now uploads it to your builder profile, so it follows you between worlds and a finished carriage can be submitted to the train for everyone. Before, "My Builds" told every player that builder profiles were off on their world — the switch shipped off, no server ever turned it on, and so nobody's build was ever uploaded anywhere. - Uploading still needs Internet Connection on (Options → Dungeon Train), and a build stays private to you until you choose to submit it - If you deliberately turned builder profiles off, they stay off - "My Builds" now says when it's your own Internet Connection setting rather than the world's, instead of blaming the world for both **Spectator cinematic no longer leaves you frozen** Replaying the intro cinematic from spectator mode could leave you unable to move, with /kill and reboarding the only way out. Fixed. The hotkey can also be switched off now in Options → Dungeon Train…, and it finally shows a readable name in Controls. ### 0.674.0 **Nineteen languages catch up with the game** Whole features had been reaching non-English players in English: the book-vote replies, the carriage builder, the Free Play and settings-changed notices, the video tools, custom content, and the translation editor's own controls. Every one of the nineteen translated languages now has the full set of the game's text — around 4,460 lines that were simply missing. - All 19 languages are now complete against English — no missing lines left in any of them - Newly filled lines are marked as machine translation in the in-game translation editor, so speakers can find and fix them - Simplified Chinese also gains the two Adventure Item Names buttons it was short **Keeping your inventory on death is Free Play** A world that has run with Keep Inventory on is now Free Play — permanently, even if you turn the rule back off. **The book-author chat line speaks every language too** The v0.673.0 book-author setting and the Stats Book shipped English-only. Both are now translated into all nineteen languages, along with the chat line that names whoever wrote a book as it burns. - Book Author Chat, its description, the Stats Book name and the burn line are translated in all 19 languages **Close the editor's Welcome panel** The Train Editor's Welcome board now has a close (X) button, top-right. Your choice is remembered per player, per world. - X button closes the Welcome board - Editor menu's Welcome Panel toggle brings it back
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Dungeon Train v0.673.0

0.673.0
27 авг. 2026 г.39Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.673.0 — bundles Dungeon Train v0.673.0 + Sable for NeoForge 1.21.1. --- ### 0.673.0 **See who wrote a book as it burns** Dungeon Train books burn away after you read them, and until now their author burned with them. Turn on Book Author Chat and every book that catches fire — one you just read, one you threw away unread, one dropped on death — names its writer in chat: "The book by X burns". Off by default; the toggle is in Options > Dungeon Train and in the X menu > Options. - New Book Author Chat option, off by default - Credits the author of every Dungeon Train book as it burns - Per-player: your setting, your chat, on servers too ### 0.672.0 **Discord announcements link to the release they announce** The release announcement in Discord now opens that exact build's release page. It used to open the Downloads page, which always showed the newest build — so an older announcement sent you somewhere else. ### 0.671.0 **Test the dimensional carriage you're building** Room authors get a Test the Carriage button in the editor menu. It stamps the dimensional carriage you have open — room, a corridor either side, its own walls mode, block variants, lighting and fog — and puts you in the doorway looking down it. The room repeats around you as you walk, the way it does on the train. Back returns you to the plot and clears it away. - Shows in the editor menu while a dimensional carriage is open - No train needed — nothing to ride to and nothing to wait for - Same tiling, block variants, lighting and fog as the real thing **Leaving the dimensional carriage editor works again** Exiting the editor after opening a dimensional carriage directly now returns you to where you came from, in the game mode you were in. Before, it told you there was no session to exit and left you standing in the plot in creative. - Only affected going straight to a room — /dungeontrain editor portals, or a room plot's Enter Inside
beta

Dungeon Train v0.670.0

0.670.0
26 авг. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.670.0 — bundles Dungeon Train v0.670.0 + Sable for NeoForge 1.21.1. --- ### 0.670.0 **A book that counts, and a room full of them** Chests, pots and bookshelves now turn up Stats Books. Open one and it is a coin-flip: either a tall leaderboard, ranking every player on the train and closing on where you stand — or a short note from Faulthurst about your own run, naming one real number from it. You never know which until you read it. Dimensional carriages can now be stocked with the whole tally instead of one author's writing: every leaderboard and every run stat the train keeps, 47 books, shelved in one room with a note on the lectern explaining what you have walked into. Room authors set how often that happens in the Books screen. - New Stats Book, found in loot — half leaderboard, half a note about your own run - Leaderboard books moved out of the random-book pool onto their own loot entry - Dimensional carriages can shelve the complete tally: 29 leaderboards + 18 run stats - Stats joins Self, Player and Signature as a fourth share in a room's Books mix ### 0.669.0 **The Tallyman's books turn up all over the train** Leaderboard books are no longer something you mostly find on a bookshelf. They now surface across the train's chests, pots and villager stashes, so a board can turn up wherever you are rather than only where the books are kept. Where a container already offered reading matter, the leaderboard book takes a share of that rather than adding to it, so your odds of finding some book are unchanged — only which book shifts. - Leaderboard books can now be found in fishing, mining, villager, ore and pottery loot - Villager stashes get their first book of any kind - A leaderboard book can appear in the starting chest **The Free Play badge says why it's on** Hover the Free Play effect in your inventory and it now tells you what turned it on — the game mode you switched to, the command you ran, a changed setting, a cheat mod it found. Before, that reason was said once in chat and then scrolled away, so joining a world that was already in Free Play left you with a badge and no explanation. The tooltip also got shorter: the reason leads, the consequences fit on one line. - The Free Play tooltip names what triggered it, including settings changed or cheat mods detected - The reason survives logging out, so a world you come back to still explains itself **Container menu now shows item icons** The container contents menu (C) lists each item by its inventory icon instead of its name, so rows stay compact and long item names no longer spill across the count and weight columns. Click an icon to reveal that item's name beside it; click again to hide it. - Item rows lead with the inventory icon — narrower panel, no overlapping text - Click an icon to reveal its name; only that row's column widens **Faulthurst leaves you a note about your own run** A new book turns up in the train's loot, signed by Faulthurst. It greets you by name and names one real number from your current life — the carriage you've reached, how long you've been aboard, how many chests you've opened, the longest stretch you went without opening a thing. The number stays live while you carry the book and freezes the moment you read it, so what you find inside is your run exactly as it stood when you opened it. - Eighteen things he might remark on, twelve of them the one-life half of a leaderboard board. - He never mentions something that hasn't happened — a number has to be worth a page before he'll write it down. - Seven ways he opens and twenty ways he signs off, from "Keep it up." to "Why?" - Written in every language Dungeon Train speaks. ### 0.668.0 **Dimensional carriages can keep their own walls as they repeat** An endless dimensional carriage used to dissolve its own walls as it repeated — the wall between two copies was carved away so the space read as one continuous hall, taking whatever the builder had put on it with it. Rooms can now be built the other way instead: every copy keeps the walls it was drawn with, and you walk between copies through the doorways the builder left. Existing rooms are untouched. - New Room Walls setting on a dimensional carriage: Merged (as before) or Kept - Kept rooms repeat their walls exactly, including the wall the way back to the train stands in - The library dimension now keeps its walls ### 0.667.0 **Dimensional carriage lighting fades instead of jumping** Walking into a dimensional carriage no longer snaps the lighting. The corridor now fades once from the light of the world the train is running through to the light of the room at the far end, so crossing between the carriage and its copy is something you feel rather than something you see happen. Turn it off with the new crossingFade client setting. - One smooth lighting fade along the corridor instead of a jump - The change is gradual with distance, from the train door to the room door - Turning around mid-corridor no longer flashes the lighting - New crossingFade client setting restores the old hard cut ### 0.665.0 Some of the named pigs riding the train answer to a more famous name. A small tribute, and a rare one — you will not meet one every trip. ### 0.664.0 **Paintings now stay put in dimensional carriages** Paintings and item frames hung in dimensional carriages now stick around properly. ### 0.663.0 **A heads-up when a connection blocker is in the way** If you run a DPI-bypass tool like zapret or GoodbyeDPI to reach Discord and YouTube, Dungeon Train now tells you once, on the title screen, that it may be sitting between you and brennan.games. Those tools reroute traffic at the driver level, and when they catch DT's traffic the online features don't fail loudly — community books, shared carriages and the rest just quietly never arrive. Now you get told why, instead of wondering where they went. - One-time notice on the title screen, with a 'Don't show again' if you already know. - The check is local: it looks at the names of running programs on your own PC, and sends nothing anywhere. - Only shown if you've allowed the mod to use the network — otherwise there is nothing to interfere with. ### 0.662.0 **The Tallyman's books — 29 leaderboards riding the train** A new kind of book turns up in chests: a leaderboard, kept by The Tallyman. Each one covers a single board — furthest carriage, longest aboard, most chests opened, kindest benefactors and twenty-five more — lists the top players on it, and closes by telling you where you stand. If you are not on it, it says so rather than inventing a rank for you. Boards that make sense both ways come in a matched pair, one life and all lives, so you can see whether you are good at a run or good at the game. Among the new ones: distance covered, measured from where you started rather than by how far you have paced up and down a carriage. - Leaderboard books spawn among the train's other random books - 29 boards, many paired as one-life and all-lives - Distance covered now measures how far down the line you got, not steps taken - New boards for people cursed, lovers, most loved, and biggest single gift - Breaking a vase no longer ends a Walk Past The Loot streak — a vase is not loot - Every rank gets two lines, so long names are never truncated to fit a score
beta

Dungeon Train v0.661.0

0.661.0
26 авг. 2026 г.38Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.661.0 — bundles Dungeon Train v0.661.0 + Sable for NeoForge 1.21.1. --- ### 0.661.0 **Fixed: offhand item duplication** Shift-clicking a stackable item out of your offhand slot no longer duplicates it. The bug doubled the stack every time and affected every player.
beta

Dungeon Train v0.660.0

0.660.0
26 авг. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.660.0 — bundles Dungeon Train v0.660.0 + Sable for NeoForge 1.21.1. --- ### 0.659.0 **Hours spent on the engine room ledger** Once running costs and the current goal are both covered, the engine room shows the hours spent building Dungeon Train. ### 0.660.0 **PlayerMobs put flint and steel to work** Dungeon Train now requires PlayerMob 0.94.0, and both modpacks ship it: PlayerMobs pick up dropped flint and steel, cook their kills with it, torch enemies mid-fight, and stop to put fires out.
beta

Dungeon Train v0.658.0

0.658.0
26 авг. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.658.0 — bundles Dungeon Train v0.658.0 + Sable for NeoForge 1.21.1. --- ### 0.658.0 **Translate a whole set of variations in one go** A lot of Dungeon Train's text is the same line written many different ways — thirteen wordings of one chat message, thirty-nine narrations for one death, a dozen alternative pages for one book. The translation editor used to list every one of them as an unrelated string. Now it knows they belong together: a button collapses each set into a single row, and inside a string a Next button walks you straight to the next variation that still needs a human, without going back to the list. - A grouping button beside the search box folds each set of variations into one row, badged with how many there are and how many still need review - Inside a string, a strip says which variation you are on, and Next opens the next one waiting on a translator - Next asks before it moves on if you have unsaved typing — save, discard, or stay - Grouping is off by default; the list you already know is unchanged until you turn it on
beta

Dungeon Train v0.657.0

0.657.0
25 авг. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.657.0 — bundles Dungeon Train v0.657.0 + Sable for NeoForge 1.21.1. --- ### 0.657.0 **Backpacks keep their contents, and villagers will price your own items** Dungeon Train now ships Edible Backpacks 0.11.0 and requires Trade Everything 0.9.0. The headline fix: anything stored in a backpack slot used to vanish after a relog or a respawn — it now survives both. - Backpack contents are no longer lost when you relog or respawn. - The Upgraded Backpack recipe now takes a gold block in the middle of the 3x3 of backpacks. - A villager's Trade Anything slot cycles through the items you are carrying, each with its own price. ### 0.656.0 **The Train Builder (work in progress)** A soft release: the Train Builder is still in development and not yet fully functional, so expect rough edges and unfinished corners. It is a simpler way to build carriages, tracks and tunnels in a dedicated build world, and in time it is meant to replace the more complex Train Editor. For now both are here — hold Shift on the title screen to open the Builder, and find what you have made under My Builds. - Still in development and not fully functional — this is an early look, not a finished tool. - Intended to replace the more complex Train Editor eventually; until then the Editor remains the complete option. - Hold Shift on the title screen and the Train Editor slot becomes the Train Builder. - A My Builds screen, reachable from the editor menu (X) and the pause menu, lists everything you have saved. - Build in a flat, empty world made for the job, with mirroring, resizable rooms and a live size and weight readout. - Save a whole carriage in one piece — shell and interior together — as well as individual parts, tracks and tunnels. ### 0.655.0 **Portal room editor shows where the doors go** Authoring a dimensional carriage room now shows you the two corridor doorways it has to be built around. A translucent door stands in each opening — the same door the corridor really hangs — so a wall across the walkway centre line is something you see while you build rather than something you discover by walking a portal. - Both corridor doorways are marked in every portal room plot, and follow the room as you resize it. - Toggle them with /dt editor doorghosts on|off — separate from the out-of-plot stray ghosts.
beta

Dungeon Train v0.654.0

0.654.0
25 авг. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.654.0 — bundles Dungeon Train v0.654.0 + Sable for NeoForge 1.21.1. --- ### 0.654.0 **Ctrl+Z takes back Effortless Building work in the editor** Building part of a carriage with Effortless Building and then pressing Ctrl+Z used to undo whatever you'd placed by hand before it, leaving the Effortless Building work sitting there. It now goes on the editor's own undo stack like everything else — one press takes back a whole line, cube or mirrored build, and Ctrl+Y puts it back. - Effortless Building builds and breaks are undoable with the editor's Ctrl+Z / Ctrl+Y - A whole multi-block build is one press, mirrored copies included - Effortless Building's own undo can itself be taken back - Applies to work inside an editor plot; building out past the plot is unchanged
beta

Dungeon Train v0.653.0

0.653.0
25 авг. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.653.0 — bundles Dungeon Train v0.653.0 + Sable for NeoForge 1.21.1. --- ### 0.653.0 **Library rooms have their books back** Portal library rooms had been turning up with completely bare shelves. They are stocked again — and when nobody has written enough books in your language to fill one, the room now settles for the closest author it can find instead of standing empty. Expect a shorter shelf in that case rather than none at all. A dropped connection to the community book service no longer empties every library in your world for the rest of the session either; a room that comes up short quietly tries again a few minutes later. - Library rooms are stocked with books again instead of standing bare - If nobody writes enough in your language, the room picks the closest author it can rather than showing nothing — a shorter shelf you can read beats a full one you cannot - A hiccup reaching the community book service no longer leaves every library in the world empty until you restart - A library that finds nobody tries again a few minutes later, so one thin moment no longer settles it
beta

Dungeon Train v0.652.0

0.652.0
25 авг. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.652.0 — bundles Dungeon Train v0.652.0 + Sable for NeoForge 1.21.1. --- ### 0.652.0 **Jump from a translation to its source** The translation editor now shows a View source link beside the English heading. It opens a search of the Dungeon Train repository for that string's key, so you can see where the game actually uses the line you are translating. - View source link on the heading row of the translation editor - Finds both the English entry and every place the code uses it
beta

Dungeon Train v0.650.0

0.650.0
25 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.650.0 — bundles Dungeon Train v0.650.0 + Sable for NeoForge 1.21.1. --- ### 0.650.0 **Translators can read the whole English string again** The translation editor used to cut the English off after six lines, so the mod's longest strings — the books — could not be read in full by the person being asked to translate them. Nothing is truncated now: the text grows to fit, scrolls when there is more of it, and the divider between it and your translation can be dragged to give either side more room. - The English on the translate screen is no longer cut off — it scrolls instead - Drag the divider to trade room between the original text and your translation - The "unreviewed machine translation" warning stays visible while you scroll ### 0.649.0 **The vote page lines up with the book again** After reading a community book, the train's vote page sat in the wrong place — its question could land on top of the "Page 2 of 2" line, and at some window sizes the thumbs drifted off the page entirely and stopped responding where you clicked them. The page now follows the book wherever it sits, including when Scribble's centred book layout moves it. - The train's question no longer collides with the page counter - The thumbs and the report button now click where they are drawn, at every window size and GUI scale **Abandoning a run always shows the recap** With the Immediate Respawn game rule on, choosing "Abandon This Run" from the pause menu used to drop you straight into a fresh world, skipping the end-of-run recap entirely. Now it takes you to the death screen like any other run ending, so you can read the recap and choose when to board again. Immediate Respawn also carries over into each new world the train makes for you, instead of quietly switching itself off after the first one. - Abandon This Run now opens the death screen even with Immediate Respawn on - Dying normally still rolls straight into a fresh world when Immediate Respawn is on - The Immediate Respawn setting now sticks across every world in a run chain
beta

Dungeon Train v0.648.0

0.648.0
25 авг. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.648.0 — bundles Dungeon Train v0.648.0 + Sable for NeoForge 1.21.1. --- ### 0.648.0 **The train question now shows up wherever a run starts** The choice between your own train designs and the built-in ones is now offered on every route that begins a run — including Minecraft's own Create New World screen, which used to ask only after the world had been built. Backing out with Escape returns you to the menu you came from and creates nothing. - Create New World from the vanilla menu now asks before the world is generated, like Dungeon Train's own New World button does. - The Train Editor no longer asks. Editor worlds are creative, so they are Free Play anyway and always load your designs. - Dying with immediate respawn on reuses your last answer instead of interrupting the reboard.
beta

Dungeon Train v0.647.0

0.647.0
25 авг. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.647.0 — bundles Dungeon Train v0.647.0 + Sable for NeoForge 1.21.1. --- ### 0.647.0 **Choose your train before the world starts** If you've made your own train designs, Dungeon Train now asks what you want to do the moment you start a run — not after the world has already been built around the answer. Pick Custom Train to play your designs, or Default Train to play the built-in ones with your stats counting as normal. - The question is asked when you press New World or reboard, so choosing Default Train means a world that never loads the custom content at all. - Two clear cards instead of a wall of text, with a ? button explaining what Free Play costs. - The Free Play badge no longer lingers on saves where it no longer applies — it clears itself on your next login.
beta

Dungeon Train v0.646.0

0.646.0
24 авг. 2026 г.25Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.646.0 — bundles Dungeon Train v0.646.0 + Sable for NeoForge 1.21.1. --- ### 0.646.0 **A book the train never confirmed is no longer counted twice** If the train stored your book but the reply never got back to you — a restart, a timeout, a bad connection — your game sends it again, as it always has. That resend was being read as you uploading the same book twice, and it briefly cost four writers an upload pause they had not earned. Each upload now carries a handle the train recognises, so a resend is understood as the same book arriving again rather than a new offence. - A re-sent upload is recognised as a retry and never counts as a duplicate ### 0.645.0 **The train refuses a book you have already sent** Send the train the same book twice and it now says no, and stops taking your writing for a while — thirty seconds the first time, doubling with each repeat, up to an hour. While it is refusing you, the Sign button in the book screen turns red and will not press, with the time left on it, so you never burn a book for nothing. Someone else writing out a book they found in loot is not affected: only re-sending your OWN book counts. - A re-upload of your own book is refused instead of silently ignored - Uploads pause for 30s, doubling per repeat, capped at an hour and forgotten after a clean week - The Sign button goes red and dead while paused, and frees itself when the time is up - Lectern letters, Death Notes and Love Notes are all paused too **A cat rides the train, and netherite scrap turns up in loot** Carriages that carried cows may now carry a cat instead — or, rarely, an ocelot. Netherite scrap has also been added to the loot tables. - New cat carriage content, with a rare ocelot variant - Netherite scrap added to prefab loot
beta

Dungeon Train v0.644.0

0.644.0
24 авг. 2026 г.15Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.644.0 — bundles Dungeon Train v0.644.0 + Sable for NeoForge 1.21.1. --- ### 0.644.0 **Only dimensional carriages take you to their rooms** An ordinary carriage could send you into a dimensional carriage's room without you ever walking through one. It no longer can.
beta

Dungeon Train v0.643.0

0.643.0
24 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.643.0 — bundles Dungeon Train v0.643.0 + Sable for NeoForge 1.21.1. --- ### 0.643.0 **Every animal you tame is counted in your death report** Tame a wolf, a cat, a horse — anything — and it is tallied for the life you are living. When that life ends, the count appears on your death screen and in your death report alongside the rest of the run: how far you got, what you fought, what you carried. A life spent making friends of animals now leaves a mark in the record, not just in the moment. - Taming anything counts toward the life you are currently living, and resets when you die. - The tally shows on the in-game death screen and in the Discord death report. **Your pets come back with your echo** The animals you tamed are remembered when you die. When an echo of that life returns to the train, up to three of your pets walk back on with it — loyal to the echo exactly as they were to you. They follow it down the carriage, teleport to it when they fall behind, and turn on anyone who attacks it. Mounts stay behind unless you gave them a name: a horse you never named was transport, not a companion. - Up to three tamed animals return alongside an echo of the life that tamed them. - They follow, teleport and defend exactly as pets do for a living player. - Unnamed mounts are left behind; a named one comes back with you. - Taming counts as kindness, so a life spent befriending animals returns friendlier. - Requires Interactive Player Mobs 0.92.0 or newer.
beta

Dungeon Train v0.642.0

0.642.0
24 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.642.0 — bundles Dungeon Train v0.642.0 + Sable for NeoForge 1.21.1. --- ### 0.642.0 **Hand-written lore books can be stocked in train loot chests** Books written and signed inside an editor plot are now ordinary written books while you build with them — they no longer catch fire when you read or drop them, so you can proof-read one and place it in a carriage's chest. Once that carriage rides the live train, the first player to take the book out of the chest arms it, and it burns after being read like any other book you find out there. - Books signed in an editor plot no longer burn while you're building - Authored books can be stocked in a carriage's loot chest and saved into the template - Found on the live train, they still burn after reading **Better book writing** Writing a book in-game is far less painful. The Dungeon Train modpack now bundles Scribble, which adds page insert and delete, undo and redo, and the ability to save a book to a file and load it back later. Books you write still look exactly the same to everyone else, whether or not they have the mod. - Insert and delete pages anywhere in a book, instead of only adding to the end - Undo and redo while writing - Save a book to a file and load it back into a fresh book and quill - Scribble's colour picker is switched off, so book text stays vanilla black — set colorPickerVisible in your Dungeon Train client config to bring it back ### 0.641.0 **Numbers read correctly in languages that decline them** Counts in chat and on the death screen now take the grammatical form your language actually wants. Russian says «1 раз», «2 раза», «5 раз» instead of forcing everything into one of two English shapes, and the death-screen epitaph reads «второй, кто пал» rather than «два-й». English was quietly wrong here too — it used to say "the twoth to fall". Languages that don't inflect for number, like Japanese and Chinese, are unaffected. - Russian and Polish counts decline properly — one, few and many forms, including the teens and the second decade - Death-screen epitaphs spell real ordinals: «второй, кто пал», "the second to fall" - Elapsed times, book stats, and shared-carriage death lines all follow the reader's own language **Saving a train package no longer loses your work** Saving in the Train Editor's Packages menu is now purely additive — it never deletes or moves anything you have built. Edits you make after saving a package now land in that package, so they stick. - Saving under a new name makes a copy; the package you saved from stays exactly where it was, along with its .zip snapshot. - Your first save copies your in-progress work into the new package instead of moving it, leaving the originals in place as a backup. - Portal room, tunnel, track and pillar edits — including removing a block variant — are now written into the package you have active, instead of silently going somewhere the game was not reading. - Saving over a package name that only exists as a .zip is now refused rather than overwriting that .zip. - If a save cannot finish, your previous snapshot is left untouched instead of being deleted first. - The Packages menu now shows Save only on the active package's row, so it can no longer look like it will save a different one. - The custom train content prompt no longer appears when your run is already Free Play, where it had nothing left to ask.
beta

Dungeon Train v0.640.0

0.640.0
24 авг. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.640.0 — bundles Dungeon Train v0.640.0 + Sable for NeoForge 1.21.1. --- ### 0.640.0 **Modpack releases stop silently going missing from CurseForge** The CurseForge modpack is published from a manifest that points at that release's Dungeon Train file. If CurseForge has not approved that file yet, it rejects the whole pack — quietly, after the upload looked fine. The release pipeline now waits for the file to actually be approved before building the pack, and stops with a clear reason if it never is, instead of shipping nothing and reporting success. - Pack uploads no longer reference an unapproved mod file - A stuck release fails loudly instead of going silently missing **Find your language, and ask for one that isn't there** The language list has a search box and a filter, every language can now be translated instead of only the nineteen we ship, and translators who volunteered since the last release are named in the credits. - Search the language list by name, by country, or by locale code — in your own language or in English. "French", "Französisch", "Germany" and "Switzerland" all find what you would expect, and one country brings up every language spoken there. - A filter beside the search: all languages, ones with machine translation still waiting on a human, ones a person has been through, and ones with no translation at all. - The translation editor opens on ANY language, not just the ones Dungeon Train ships. Every line is listed, blank where nothing has been translated yet — including book prose, which was previously invisible if a language had never touched it. - No machine translation for your language? A button asks for one, and shows how many other players have asked for the same. - Credits now name every translator whose work has been approved, not only those whose work had shipped when the build was made.
beta

Dungeon Train v0.639.0

0.639.0
24 авг. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.639.0 — bundles Dungeon Train v0.639.0 + Sable for NeoForge 1.21.1. --- ### 0.639.0 **Library rooms stock authors you can read** A library portal room fills its shelves with one community author's whole catalogue — and now it only ever picks somebody writing in your game's language. Play in 中文 and the room is a Chinese author's library; play in English and it is an English one. When nobody writes in your language yet, the room falls back to an English author rather than standing empty. - Author libraries are chosen in your language, not just filtered afterwards - The book count on the room's author is now the count in your language - Your own library room still shows everything you have written, in any language ### 0.638.0 **Dimensional carriages, and more of them in Creative** The room between a portal's two corridors is now called a dimensional carriage in-game, matching what the notes have been calling it. In Creative they arrive on an exact beat — every 5 carriage groups — instead of at random, so you always know where the next one is. Survival is unchanged. Set the rate for a world with /dungeontrain portal carriage <n>; doing so puts the world into Free Play. ### 0.637.0 **Translation editor keeps your search, and its scrollbars work** Opening a string in the translation editor no longer wipes what you typed in the search box or your place in the list — both are still there when you come back. The editor's two lists also have working scrollbars now: clicking or dragging the bar scrolls, instead of selecting the row hiding behind it. - Search text and scroll position survive opening a string - Scrollbars are clickable and draggable in both the strings list and the sent column ### 0.635.0 **Dimensional carriage libraries follow your network-access choice** A dimensional carriage that stocks its shelves from your own writing has to ask the server which books are yours, which means sending your player ID. It now does that only if you allowed network access; if you declined, the carriage stocks from another player's library instead.
beta

Dungeon Train v0.634.0

0.634.0
23 авг. 2026 г.49Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.634.0 — bundles Dungeon Train v0.634.0 + Sable for NeoForge 1.21.1. --- ### 0.634.0 **Reset your progress** A Reset Everything button on the Video Tools page. Wipes your advancements, stats, story progress, Ender Chest and past lives, and deletes your Dungeon Train worlds, so the game treats you as a first-time player again. - Names every world it will delete and makes you type DELETE first — there is no undo - Worlds without Dungeon Train in them are left alone
beta

Dungeon Train v0.633.0

0.633.0
23 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.633.0 — bundles Dungeon Train v0.633.0 + Sable for NeoForge 1.21.1. --- ### 0.633.0 **Blocks left outside a template plot show up red** Only what sits inside a plot is saved into the template. Anything outside it now wears a red ghost, from anywhere in the editor.
beta

Dungeon Train v0.632.0

0.632.0
23 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.632.0 — bundles Dungeon Train v0.632.0 + Sable for NeoForge 1.21.1. --- ### 0.632.0 **Custom train content now asks before it changes your run** If you've built your own carriages in the Train Editor — or installed someone else's pack — starting a world now asks what you want to do with them. Continue and you play with your creations, but the run counts as Free Play: it won't add to your profile or global stats. Disable them and the world runs the built-in designs, and your stats count as normal. Tick 'Remember decision' and it won't ask again; you can change your mind any time in Options, or with /customcontent. - A prompt at the start of any world running custom train content, with Continue / Disable Custom Changes and a Remember decision checkbox. - Playing with custom content is Free Play — advancements still earn live, but they don't count towards your profile or global totals. - Disabling is per-world and reversible: the world falls back to the built-in designs, and /customcontent on brings yours back. - A new Custom Train Content row in Options -> Dungeon Train sets what happens by default. **Move, turn and mirror a whole template in the editor** The train editor can now rearrange the plot you are standing in, instead of you rebuilding it block by block. Offset slides the build and wraps it at the plot edges, rotate turns it, and flip mirrors it — and any of the three is a single Ctrl+Z away from being undone. - /dt editor offset <x> <y> <z> slides the build, wrapping at the plot faces so nothing is lost - /dt editor rotate 90|180|270 turns the build; a quarter turn needs a square plot, so carriages take 180 - /dt editor flip x|y|z mirrors the build, vertical flips included - Variant pools, lock groups and container loot pools travel with the blocks — the build stays wired up
beta

Dungeon Train v0.631.0

0.631.0
23 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.631.0 — bundles Dungeon Train v0.631.0 + Sable for NeoForge 1.21.1. --- ### 0.631.0 **See how your own books are landing** The last page of a book you wrote now shows its thumbs up and thumbs down count. The numbers refresh whenever you pick the book up. - Vote counts sit where the voting buttons are on other people's books — yours report, they don't ask. - A released book of yours shows its tally even at zero, so "nobody has voted yet" is something you can actually see. **Portal room variety restored** Since v0.630.0 portal rooms had been coming up as libraries far more often than intended, and those libraries always drew from your own shelf instead of mixing in other writers. Test settings had been shipped as real content by mistake. The original room weights are back. - Libraries are rare again, and the rooms you meet are varied again. - Library rooms go back to mostly showing other people's writing, with your own as the occasional treat.
beta

Dungeon Train v0.630.0

0.630.0
23 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.630.0 — bundles Dungeon Train v0.630.0 + Sable for NeoForge 1.21.1. --- ### 0.630.0 **Find the books you wrote, even the ones the train hasn't let out** Your own library rooms now stock the books you wrote that the train is still deciding about — or has decided against. Open one and its last page tells you where it stands, in the train's own words. You can also take one of your released books back out of circulation whenever you like. - Books you wrote that are pending, undecided or refused now appear on your own library shelves instead of vanishing the moment you sign them. - The last page of one of your books says where it stands: still being read, undecided, or turned away — in orange, or red once it is a no. - Made Private: take one of your released books off the line so only you can find it. Reversible — the padlock shows what it will do before you click it. - Protest a verdict you disagree with, on a book the train has actually read. It asks a person to look again; it does not overturn anything by itself. - No thumbs on a book you wrote — rating your own work was never the point, and it skewed which books everyone else was shown. ### 0.629.0 **Changed settings now show at launch, with one-click restore** Dungeon Train's difficulty settings are what your advancements and lifetime stats are measured against, so a world running with them changed now plays in Free Play — the same rule that already applied to Adventure Item Stats. If your settings differ, the game tells you on the title screen, lists exactly what changed, and offers to put them back. Your own settings are always backed up first, never deleted, so you can rename a file back to restore them. Settings that don't affect balance — visual options, Discord and telemetry toggles, and the content filters — are unaffected. - Changed difficulty settings are shown at launch, not discovered mid-run - One-click restore to defaults, with your old settings kept as backups - Keeping your changes is remembered, so you're only asked again if something else changes - New /fixconfig command does the same restore from in-game
beta

Dungeon Train v0.628.0

0.628.0
23 авг. 2026 г.19Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.628.0 — bundles Dungeon Train v0.628.0 + Sable for NeoForge 1.21.1. --- ### 0.628.0 **Flag a cheat mod from the death screen** The Mod Recommendations page now works both ways. Alongside recommending a mod to the creator, each of your installed mods carries a small warning icon — click it to flag that mod as a cheat or hack, say what it lets you do, and send. Flagged mods sink to the bottom of the grid with a warning mark, the way recommended ones keep their tick. - Report any installed mod as a cheat or hack, with a reason - Recommendations are unchanged — the tile body still recommends
beta

Dungeon Train v0.627.0

0.627.0
23 авг. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.627.0 — bundles Dungeon Train v0.627.0 + Sable for NeoForge 1.21.1. --- ### 0.627.0 **Endless portal rooms no longer vanish under other players** In multiplayer, the endless portal rooms only followed one player — usually the host. Anyone else could watch the floor disappear from around them and drop out of the world, and the room stopped growing ahead of them. Every player in the room now gets their own window of rooms. - The floor around you is never cleared while you are standing near it, whoever else is in the room - The room keeps building ahead of every player exploring it, not just the first one in - Extra corridors are held open the same way, so the way back does not disappear behind you ### 0.626.0 **Version number now shown on the pause menu** The Dungeon Train version line that sits in the corner of the main menu now also appears on the pause menu, so you can check which build you are on without leaving your run. It carries the same update notice as the title screen — if a newer release is out, the line turns amber and clicking it opens the download page for wherever you installed the mod. - Version number added to the pause (Esc) menu, matching the main menu - Shows the same clickable 'update available' notice as the title screen - Visible in multiplayer as well as singleplayer
beta

Dungeon Train v0.625.0

0.625.0
22 авг. 2026 г.42Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.625.0 — bundles Dungeon Train v0.625.0 + Sable for NeoForge 1.21.1. --- ### 0.625.0 **Dimensional carriages can stand under their own sky** A dimensional carriage's template now chooses the sky it stands under — ordinary daylight, daylight that follows the world clock, or a Nether or End cast. The light eases in as you step inside and eases back out as you leave for the corridor home. The mini-world carriage is the first to use it. - The mini-world dimensional carriage is now daylit - Room builders get a Sky control in the dimensional carriage editor - Turn it off server-wide with the new portalRoomDaylight setting ### 0.624.0 **Edible backpacks are findable again** Edible backpacks turn up in loot chests, iron/gold chests, decorated pots and the starter chest at their original rates again. ### 0.622.0 **Sable updated to 2.0.5** Dungeon Train now runs on Sable 2.0.5, which fixes several upstream crashes — most notably a panic when you close the CurseForge or Modrinth launcher before entering a world. Sable is a required download, so update it too. - Fixes the crash from closing the launcher before joining a world - Requires Sable 2.0.5 — the modpack updates it for you **Carriages no longer shift when their blocks change** Blowing up or mining blocks on a carriage could shove the whole carriage sideways, and the shift survived a save and reload. Beds in the Nether and End were the loudest case, but creepers, trap TNT and ordinary mining did it too. **Endless plains can have a different floor and roof** A repeating plain's floor and roof are now set separately in the editor, and either one can be air. **The deserter's hall by MacaroniWithTheMayonnaise** A new portal room behind house doors: a spruce hall built by MacaroniWithTheMayonnaise, with the deserter's journal still inside. - Built by MacaroniWithTheMayonnaise ### 0.621.0 **Undo and redo in the train editor** The in-world editor now has an undo history on Ctrl+Z and Ctrl+Y (Cmd+Z / Cmd+Y on Mac), with an Undo | Redo row in the editor's X menu. It covers block edits, whole-plot actions like Clear and Reset, block variants, and menu changes such as weights, stage links, loot tables and part assignments. Undo works from anywhere — change something, walk away, and you can still take it back. - Ctrl/Cmd+Z and Ctrl/Cmd+Y, rebindable from the vanilla Controls screen - Blocks, whole-plot Clear and Reset, block variants, and menu changes all undo - A mirrored edit undoes as one step, not one per reflected cell - Broken containers come back with their contents intact - Works from anywhere, not just while standing in the plot ### 0.620.0 **JEI, ready to switch on** The modpack now ships Just Enough Items, off by default. Tick it on at install for recipe and item lookup — press R on any item to see how it's made. - Bundled with the modpack, switched off by default.
beta

Dungeon Train v0.619.0

0.619.0
22 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.619.0 — bundles Dungeon Train v0.619.0 + Sable for NeoForge 1.21.1. --- ### 0.619.0 **Three weeks of new text, now in all 19 languages** Everything added since early August was English-only outside en_us — the seven new advancements, the Video Tools page, the skybox blocks, the difficulty-change warning, the drifting-carriage death lines, the community-book report button and more. All of it is now translated into every language Dungeon Train ships in, along with ten in-world books that had never been localized. Machine-translated and marked as such, so the in-game translation editor lists them for human review. - 115 newly translated interface lines in each of the 19 languages - Ten new books — including The Drifting Carriages and the cursed and loved starting books — now read in your language - New Quiet Rules and Train Glossary entries translated to match the English originals ### 0.618.0 **CurseForge modpack keeps up with releases again** The CurseForge modpack had quietly stopped updating — it sat on v0.592.0 while the mod shipped v0.613.0, because CurseForge was accepting our uploads and then rejecting them behind the scenes with no error anywhere we could see. Uploads now retry when the platform hiccups, and every upload is checked afterwards to confirm it actually went live, so the pack can't silently fall behind again. - CurseForge modpack is publishing again - Failed uploads retry instead of losing that version - A pack version that never goes live now fails loudly ### 0.617.0 **Reviewers can reply to translators, and translators can retire good AI lines** The in-game translation editor now carries a conversation. When a reviewer turns down a translation you sent, they can say why — and that reply comes back to your client, marked against the line it is about, readable in the list and above the box when you open it, with a note on the title screen when something new is waiting. And when a machine-translated line is already correct, you can now say so: 'Good As Is' retires it from your queue so it stops coming back, and you can put it back at any time. - Reviewers can reply to a translation, and the reply reaches the translator's client - A title-screen note tells you when a reviewer has written back - 'Good As Is' retires a machine-translated line that needs no fixing — reversible, and per install ### 0.616.0 **Endless Open rooms can repeat a single block variant** An endless open portal room can now be set to repeat one block instead of the room you arrived in — an open plain of sandstone, or of a mix you build yourself. The room you walk into keeps everything its author built; only the ground stretching away from it goes uniform. The block can be a full block variant, with weights, facings and even gaps, authored in the same block-variant menu the rest of the editor uses. - Copies: a new Single option for Endless Open rooms - Repeat one block, or a whole block variant with weights and facings - Air in the variant leaves gaps in the plain - The default portal room now opens onto a lit plain of shroomlight and blackstone ### 0.615.0 **Bilibili link for Chinese-language players** Playing in Chinese? There's now a Bilibili button on the main menu, just above Discord — Discord doesn't work in mainland China, so that one was a dead end. It only shows up on Chinese-language clients; everyone else's menu is unchanged. - New Bilibili button on the main menu, above Discord - Shows only on Chinese-language clients (简体中文, 繁體中文, 文言文) - Discord stays where it is — the Bilibili link is added, not swapped in ### 0.614.0 **Portal corridor loot variety** Chests in a portal's corridors now roll different contents from portal to portal, instead of the same ones every time.
beta

Dungeon Train v0.613.0

0.613.0
22 авг. 2026 г.35Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.613.0 — bundles Dungeon Train v0.613.0 + Sable for NeoForge 1.21.1. --- ### 0.613.0 **Villager trade tweaks** Adjusted what villagers pay for a few items in the Trade Anything slot. **Player heads remember who died there** The player heads scattered through the train are no longer anonymous. Each one now wears the face and name of a real player whose run ended at that same carriage — the fourth carriage remembers people who fell in a fourth carriage. Mine one and the head keeps them, so you can carry a fallen traveller with you or set them up somewhere of your choosing. - Heads in carriage N show players who died at carriage N - A mined head keeps its face and name, and can be placed anywhere - Falls back to the bundled skins when there is nobody to remember yet
beta

Dungeon Train v0.612.0

0.612.0
22 авг. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.612.0 — bundles Dungeon Train v0.612.0 + Sable for NeoForge 1.21.1. --- ### 0.612.0 **Using a creative mod asks first** Using WorldEdit or Effortless Building now asks whether you want to enter Free Play, the same way switching to Creative does. Decline and nothing happens. Having them installed changes nothing on its own. - Ordinary building with Effortless Building is still normal play ### 0.611.0 **WorldEdit available in the modpack** The modpack now ships WorldEdit as an optional extra. It's switched off by default — tick it on in the launcher's optional-mods list if you want an in-game map editor for building. Best used off the moving train: WorldEdit's block edits aren't aware of the train's physics sub-level. - WorldEdit bundled in the modpack, off by default - Enable it from the optional-mods list in the CurseForge/Modrinth launcher ### 0.610.0 **Open-plain portal rooms can vary their floor** Endless Open portal rooms can now reroll their floor and ceiling per tile instead of repeating one pattern to the horizon. ### 0.609.0 **Report a community book** Community books written by other players now carry a report button beside the thumbs up and down. A thumbs down says a book was weak; reporting says it should not be in the pool at all. Enough reports, relative to how many people have read it, pull the book from circulation and put it in front of a human. - A report icon sits under the thumbs on the train's question page, on player-written books only - It takes two clicks — the first arms it, the second sends — and there is no hotkey, so a slip cannot report a book - Reporting does not cast a vote; the two are separate verdicts - Reports are weighed against readers, so a well-read book is not pulled by a handful of complaints ### 0.608.0 **Community books can't break your game — and can still be styled** Books written by other players are now cleaned up before they reach you. Certain characters could previously hide text on a page or stack accent marks until it overflowed, and an emoji landing in exactly the wrong spot in a long title could crash the game outright. That's all handled now, on the server and in the mod. Colour codes and right-to-left writing still work exactly as they did — the cleanup is aimed at characters that do nothing but cause trouble. Ordinary books are unaffected. - Colour and style codes still work in your book's pages — they're only stripped from titles and author names, where they leaked out into chat and tooltips - Invisible padding characters are removed from titles, authors and pages; right-to-left writing and emoji sequences are left alone - An emoji in a long title or a full page can no longer crash the game - Books already in the community pool are cleaned as they're handed out — nothing needed re-uploading
beta

Dungeon Train v0.607.0

0.607.0
22 авг. 2026 г.15Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.607.0 — bundles Dungeon Train v0.607.0 + Sable for NeoForge 1.21.1. --- ### 0.607.0 **Edible backpacks come from loot tables only** Edible backpacks were being swapped into 1.5% of every loot slot in the game, on top of the chests and pots that were meant to carry them. That global substitution is gone — backpacks now turn up only where the loot tables actually list them, so finding one means something again. - Edible backpacks no longer replace random items in unrelated containers - Backpacks still appear in the loot chests, iron/gold chests and decorated pots that list them
beta

Dungeon Train v0.606.0

0.606.0
22 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.606.0 — bundles Dungeon Train v0.606.0 + Sable for NeoForge 1.21.1. --- ### 0.606.0 **Immediate Respawn now rolls straight into a new run** Turn on Minecraft's Immediate Respawn game rule and dying skips the death screen entirely — the world is discarded and a fresh Dungeon Train run starts on the spot, the same reboard the death screen's "Board anew" button performs. Previously the rule dropped you back into the world you had just died in, the one way a run could outlive your death. Multiplayer is unchanged: on a server you do not host, Immediate Respawn still respawns you as vanilla does. - Immediate Respawn ends the run and starts a new world, no button press - Holding Shift while you die keeps the current game mode, as on the reboard chip - Remote servers keep vanilla Immediate Respawn behaviour
beta

Dungeon Train v0.605.0

0.605.0
22 авг. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.605.0 — bundles Dungeon Train v0.605.0 + Sable for NeoForge 1.21.1. --- ### 0.605.0 **Trade Everything is now its own download** Trade Everything — the mod that gives every villager a "Trade Anything" slot — used to ride along inside Dungeon Train's own file. It now installs alongside Dungeon Train as its own mod, so it shows up in your mod list and gets credited for its own downloads. The CurseForge and Modrinth apps fetch it for you automatically; if you install by hand, grab Trade Everything (0.7.0 or newer) with Dungeon Train. - The CurseForge and Modrinth apps install Trade Everything for you — nothing to do. - Installing manually? Add Trade Everything 0.7.0+ next to Dungeon Train, or the game will tell you it's missing on launch. - Villager payouts fixed: selling no longer hands back emerald blocks priced as ordinary goods. - Bookshelves are now valued at 3 per emerald.
beta

Dungeon Train v0.604.0

0.604.0
21 авг. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.604.0 — bundles Dungeon Train v0.604.0 + Sable for NeoForge 1.21.1. --- ### 0.604.0 **Difficulty changes now ask first** Changing difficulty swaps your gear, XP and Ender Chest. It now warns you before it does — and the gear you leave behind is no longer lost.
beta

Dungeon Train v0.603.0

0.603.0
21 авг. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.603.0 — bundles Dungeon Train v0.603.0 + Sable for NeoForge 1.21.1. --- ### 0.603.0 **Vein miner mods now trigger Free Play** Playing with a vein miner installed runs the session in Free Play.
beta

Dungeon Train v0.602.0

0.602.0
21 авг. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.602.0 — bundles Dungeon Train v0.602.0 + Sable for NeoForge 1.21.1. --- ### 0.602.0 **Edible backpacks are rarer** The edible backpack turned up in almost every other chest. Its odds are now cut across the general, iron/gold and pot loot pools, and it no longer appears in the starter chest — so finding one feels like a find again. - Edible backpack far less common in chests - No longer handed out in the starter chest **Miniword — a new House portal room** Step through a portal into Miniword, a hand-built world in a box and by far the largest portal room in the game at 48x30x48. It turns up as a House room from Diff-Level 12 onward. - New Miniword portal room — a 48x30x48 build, the biggest room in Dungeon Train - Appears among the House portal rooms from Diff-Level 12
beta

Dungeon Train v0.601.0

0.601.0
21 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.601.0 — bundles Dungeon Train v0.601.0 + Sable for NeoForge 1.21.1. --- ### 0.601.0 **Punchy! now in the modpack (off by default)** The Dungeon Train modpack now ships Punchy!, a first-person animation mod that adds weight and personality to swinging, mining and movement. It's included but switched off — flip it on in your launcher's mod list if you want it. - Punchy! 2.7d bundled in both the CurseForge and Modrinth packs - Disabled by default — enable it with one click, no extra download - Client-side only, so it's skipped on dedicated servers
beta

Dungeon Train v0.600.0

0.600.0
21 авг. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.600.0 — bundles Dungeon Train v0.600.0 + Sable for NeoForge 1.21.1. --- ### 0.600.0 **Nemo's Inventory Sorting available in the modpack** The Dungeon Train modpack now offers Nemo's Inventory Sorting as an optional add-on. Turn it on in the launcher's optional-mods list to get one-click sort buttons on your inventory and any chest — handy when a loot run leaves your carriage storage a mess. It's off by default, so nothing changes unless you opt in. - New opt-in companion mod: Nemo's Inventory Sorting (client-side, 1.8.2.1) - Adds sort buttons to inventory and container screens - Ships switched off — enable it in the launcher's optional mods list
beta

Dungeon Train v0.599.0

0.599.0
21 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.599.0 — bundles Dungeon Train v0.599.0 + Sable for NeoForge 1.21.1. --- ### 0.599.0 **Emerald blocks trade at their real value** Villagers could hand you a whole emerald block (worth 9 emeralds) for a stack of cheap goods once their trade list included an emerald-block price. The Trade Anything slot now treats emerald blocks as currency rather than tradeable goods, and pays out in emeralds when a payout block would be worth more than everything you put in. Genuinely valuable items — netherite gear and the like — still pay out in blocks. - A stack of wheat now pays out in emeralds instead of minting an emerald block. - High-value items still pay out in emerald blocks, at nine emeralds per block. ### 0.598.0 **Shared carriages bring their furnishings with them** A community carriage used to travel as bare blocks: the armor stands, item frames, paintings and animals someone decorated their room with were left behind when the build shipped to another world. Now they come too — a shared carriage arrives furnished, exactly as its builder left it. - Armor stands, item frames, paintings, end crystals and mobs inside a shared carriage are saved with the build and placed back when another world receives it. - They ride the moving train with the carriage, rather than being left standing on the tracks. - The carriage browser's 3D preview now shows them, labelled by type and custom name, with a toggle to hide the labels. - Server owners can cap how many travel per carriage (sharedCarriageMaxEntities, default 64) or turn the whole thing off with 0. ### 0.597.0 **Drifting carriages remember who died in them** A drifting carriage already tells you a little about itself when you step aboard — that somebody built it, and who. It now tells you one more thing: who died in it. These are real deaths, in other people's runs, in worlds you will never see; the carriage carried the fact along with the build. A carriage nobody has died in says nothing at all, which makes the ones that do speak worth reading. - Stepping into a drifting carriage names the travellers whose runs ended there - The death log travels with the build, so it reaches you from other players' worlds - Deaths by players who have not shared their name are counted, never named
beta

Dungeon Train v0.596.0

0.596.0
21 авг. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.596.0 — bundles Dungeon Train v0.596.0 + Sable for NeoForge 1.21.1. --- ### 0.596.0 **Seven new advancements** Three chase the bundled Edible Backpacks: eat one, craft the compressed nine-slot version, then unlock every backpack slot there is. Two reward riding past 100 and 1,000 carriages without opening a single chest or barrel (vases don't count). One is granted when you die more than 1,000 carriages into a life that never touched an ender chest. And one is for finding the train engine volume slider. - Apples? / Hungry for Apples / Got Apples — the edible backpack chain - Not My Chest / Still Not My Chest — 100 and 1,000 carriages without looting a chest or barrel - Contained Loop — a 1,000+ carriage life that never opened an ender chest - Sound Check — change the train engine volume **Rave room** A new carriage room stocked with music discs — the full vanilla set, occasionally worn or enchanted. ### 0.595.0 **Tectonic removed from the modpack** The modpack no longer bundles Tectonic or Lithostitched. Dungeon Train still works with Tectonic if you install it yourself; if you had it switched on, it goes away on your next pack update. ### 0.594.0 **clientcommands counts as a cheat mod** Playing with clientcommands installed now puts the session into Free Play. ### 0.593.0 **Three more supporter names** Three more Discord supporters join the item name pool: mel, banguela, and morpheus the 3 feeted cat. - Adventure Item Names 0.49.0 adds the new names — 0.48.0 still works, it just never rolls them **Refill the Trade Anything slot with one key** Updated the bundled Trade Everything mod. Tap space over a villager's Trade Anything slot to top it back up from your inventory instead of dragging stacks in one at a time, and obsidian now has a set trade value. - Space-bar refill for the Trade Anything slot - Obsidian trades at 4 per emerald
beta

Dungeon Train v0.592.0

0.592.0
21 авг. 2026 г.21Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.592.0 — bundles Dungeon Train v0.592.0 + Sable for NeoForge 1.21.1. --- ### 0.592.0 **Edible Backpacks** Apple packs now turn up in train loot. Eat one and you gain an extra backpack slot for the rest of your run — storage that lives in two panels either side of your inventory screen, growing a column at a time as you eat more. Golden apple packs are worth nine slots in a single bite, and nine ordinary packs craft into one. Die and the backpack goes with you, space and all, so what you carry in it is a real bet. - Eat an apple pack for an extra inventory slot that lasts the rest of your run (up to 108) - Storage panels sit either side of the inventory screen and hide with the recipe book - Golden apple packs grant nine slots at once; craft one from nine ordinary packs - Dying costs you the backpack: both its contents and the space itself
beta

Dungeon Train v0.591.0

0.591.0
21 авг. 2026 г.19Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.591.0 — bundles Dungeon Train v0.591.0 + Sable for NeoForge 1.21.1. --- ### 0.591.0 **Sky block and portal room tweaks** Small adjustments to sky blocks and portal rooms. ### 0.590.0 **Water and lava in carriages** Carriages can now feature water and lava. Train builders can drop a liquid into a block variant, so a carriage might roll a flooded floor, a lava channel, or stay dry — and the liquid always arrives as a proper source block rather than a puddle that drains away. - Water and lava can be used as block variants in carriages. - Liquids always place as full source blocks, so they don't drain away.
beta

Dungeon Train v0.589.0

0.589.0
21 авг. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.589.0 — bundles Dungeon Train v0.589.0 + Sable for NeoForge 1.21.1. --- ### 0.589.0 **Six player-built portal rooms** Six new portal rooms, designed and built by players in the in-game editor — thanks to Autistic Mime, General Efficiency and Lil Detective Crunch. Which one you find depends on how far down the line you are, so the further you ride the stranger they get. - Built by Autistic Mime, General Efficiency and Lil Detective Crunch - Six new rooms, each gated by distance - New loot: an End-themed chest, a gambling chest, and a mixed-blocks chest - Their chests were rebuilt clean — the authors' worlds had baked in gear with impossible stats ### 0.588.0 **Improving dimensional carriages in the Upside Down** Improving dimensional carriages in the Upside Down.
beta

Dungeon Train v0.587.0

0.587.0
21 авг. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.587.0 — bundles Dungeon Train v0.587.0 + Sable for NeoForge 1.21.1. --- ### 0.587.0 **Fewer trivial runs in the passenger log** The public passenger log now only carries runs that got somewhere. A run that ends before carriage 100 stays off the feed — whether you died, quit, or abandoned it — so the log fills with journeys instead of false starts. The one exception: if another player's echo strikes you down, your run is posted however early it happened. - Runs ending before carriage 100 no longer post to the public passenger log - Being killed by an echo always posts, at any carriage count
beta

Dungeon Train v0.586.0

0.586.0
21 авг. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.586.0 — bundles Dungeon Train v0.586.0 + Sable for NeoForge 1.21.1. --- ### 0.586.0 **More skies for dimensions** New sky options for dimensions.
beta

Dungeon Train v0.585.0

0.585.0
21 авг. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.585.0 — bundles Dungeon Train v0.585.0 + Sable for NeoForge 1.21.1. --- ### 0.585.0 **End city adjustments** End city adjustments. - End city adjustments.
beta

Dungeon Train v0.584.0

0.584.0
21 авг. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.584.0 — bundles Dungeon Train v0.584.0 + Sable for NeoForge 1.21.1. --- ### 0.584.0 **Crops saved into carriage templates stay planted** Wheat, carrots, potatoes and beetroot saved into a carriage template no longer break the moment the carriage appears — farm carriages now ride the train intact. Crops inside a carriage no longer need light to stay planted, so an unlit farm carriage keeps its crops at the age you saved them. They still need light to grow, and still need farmland underneath: break the soil and the crop pops just like anywhere else. Also fixes saved crops vanishing from the carriage editor when you reopened a template. - Wheat and other crops saved into carriage templates stay planted - Crops in an unlit carriage keep their saved growth stage (they still need light to grow) - Crops no longer vanish from a template when reopened in the carriage editor ### 0.583.0 **Drifting-carriage messages no longer flood chat** Walking a run of drifting carriages used to fill chat with a new gray line every few seconds. Those messages are now capped at three per ten seconds, so the train still tells you when you have stepped into someone else's carriage without burying everything else you were reading. - Drifting-carriage entry messages capped at 3 per 10 seconds ### 0.582.0 **Nether band mobs no longer spawn in dimensional carriages** Ghasts, zombified piglins and magma cubes could spawn inside a dimensional carriage while the train crossed the Nether band. They no longer do.
beta

Dungeon Train v0.581.0

0.581.0
21 авг. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.581.0 — bundles Dungeon Train v0.581.0 + Sable for NeoForge 1.21.1. --- ### 0.581.0 **New supporter names and the Archivist** Twelve more Discord supporters join the item name pool, along with the Archivist Society and Archivist and Detective titles. - Requires Adventure Item Names 0.48.0
beta

Dungeon Train v0.580.0

0.580.0
20 авг. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.580.0 — bundles Dungeon Train v0.580.0 + Sable for NeoForge 1.21.1. --- ### 0.580.0 **Portal room chests no longer hold gear with impossible stats** A Train Dimension room could hand you gear with absurd stat values — a diamond chestplate with over four million armour. The items were stored inside the room itself, so they turned up for everyone who found that chest. Affected rooms are repaired, and any room still holding such an item now rolls it again at the difficulty of where you found it, so it arrives as ordinary loot. Gear you find deep in a run still scales exactly as it did. - Fixed a Train Dimension room that held gear with impossible stat values - Rooms still holding such an item now reroll it as ordinary loot - Items can no longer be generated with impossible stats in the first place
beta

Dungeon Train v0.579.0

0.579.0
20 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.579.0 — bundles Dungeon Train v0.579.0 + Sable for NeoForge 1.21.1. --- ### 0.579.0 **Dimensional carriages can be built up to 80 blocks tall** The room inside a dimensional carriage was capped at 11 blocks tall. It can now be built up to 80.
beta

Dungeon Train v0.578.0

0.578.0
20 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.578.0 — bundles Dungeon Train v0.578.0 + Sable for NeoForge 1.21.1. --- ### 0.578.0 **Effortless Building now bundled in the modpack (off by default)** The Dungeon Train modpack now ships Effortless Building alongside the rest of the pack, switched off. Flip it on in the launcher's mod list if you want its building tools — multi-block placement, mirrors and arrays — while you build out your train. - Effortless Building included in the pack, disabled by default — one click to enable
beta

Dungeon Train v0.577.0

0.577.0
20 авг. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.577.0 — bundles Dungeon Train v0.577.0 + Sable for NeoForge 1.21.1. --- ### 0.577.0 **Fortresses and bastions in the Nether** The Nether crossing is no longer empty country. Nether fortresses, bastion remnants, nether fossils and ruined portals now generate out there — the real ones, with their own loot, their blaze spawners and wither skeleton halls, their piglin brutes and Pigstep. Fortresses stand on their own bridge supports over the lava, and where one happens to lie across the line, the train tunnels straight through it. - Nether fortresses generate in the Nether crossing, with blazes, wither skeletons and their loot - Bastion remnants, complete with piglin brutes, treasure rooms and the netherite upgrade template - Nether fossils in soul sand valleys, and ruined portals with their blackstone and loot - Ride straight through a fortress that lands across the tracks
beta

Dungeon Train v0.576.0

0.576.0
20 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.576.0 — bundles Dungeon Train v0.576.0 + Sable for NeoForge 1.21.1. --- ### 0.576.0 **Saving in the editor no longer re-mirrors your build** Hitting Save in an in-game editor used to rebuild the mirrored half of the plot from the master octant first, quietly overwriting anything you had deliberately made asymmetric — and anything placed by a route the live mirror doesn't watch, like a clipboard paste or an edit made before you turned the axis on. Save now captures the plot exactly as you left it. When you do want the far half rebuilt from the master, ask for it: the new Mirror -> Rebuild button in the editor menu, or /dungeontrain editor mirror rebuild. - Save captures the plot as it stands — mirroring no longer runs behind your back - New on-demand re-mirror: Mirror -> Rebuild in the editor menu, or /dungeontrain editor mirror rebuild - Live mirroring while you build is unchanged
beta

Dungeon Train v0.575.0

0.575.0
19 авг. 2026 г.27Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.575.0 — bundles Dungeon Train v0.575.0 + Sable for NeoForge 1.21.1. --- ### 0.575.0 **Better review for player translation fixes** When you correct a machine-translated string in the in-game translation editor, your client now also reports the AI text you replaced. The reviewer sees your fix side by side with the original instead of on its own, so genuine corrections are easier to tell apart and quicker to approve.
beta

Dungeon Train v0.574.0

0.574.0
19 авг. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.574.0 — bundles Dungeon Train v0.574.0 + Sable for NeoForge 1.21.1. --- ### 0.574.0 **Nether lava fix** Lava in the Nether band now behaves the way it should. ### 0.573.0 **New dimensional carriages by Lil Detective Crunch** Two new dimensional carriages built by Lil Detective Crunch now ride the train, one of them stocked with nether-themed loot and mobs. - Two new dimensional carriages by Lil Detective Crunch ### 0.572.0 **Two new Train Dimension rooms** Two more rooms can turn up behind a Train Dimension portal. One is a trap room, sealed on every side in bedrock. The other is a parkour room with nothing around it at all - no walls, no shell, just empty space out past the fog. Both start showing up from level 10, and both are uncommon, so the rooms you already know still make up most of what you walk into. - New trap room, sealed all the way round in bedrock - New parkour room, hanging in open space with no shell around it - Both appear from level 10 onward ### 0.571.0 **Portal rooms can be one author's library** A portal room can now be a single community author's library. Its bookshelves are stocked with that person's whole catalogue and every shelf past the end of it is left empty, so a hall of bare shelves with a dozen books in it tells you exactly how much they wrote. The room announces whose library you have walked into. - New Books setting on portal rooms in the editor: off, or an author mix. - The room rolls between your own writing and somebody else's, and each room sets its own odds — a study can lean toward your own shelves while a great hall leans toward strangers. - Rooms can ask for a particular kind of author: at least this many books written, and at most that many, so a modest private collection stays modest. - Written nothing yourself? The room quietly picks somebody else rather than standing empty.
beta

Dungeon Train v0.570.0

0.570.0
19 авг. 2026 г.35Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.570.0 — bundles Dungeon Train v0.570.0 + Sable for NeoForge 1.21.1. --- ### 0.569.0 **The house — a player-built room** Built in the Train Editor by Twitch streamer xxx606xxx_, and the first player-made package to ship with Dungeon Train. ### 0.568.0 **The train tells you when a book went unsigned** Shelve a book & quill you wrote in but never signed, and a quiet line tells you the train won't carry it. Signing is what sends a book out into the world — an unsigned one just sits on the shelf, and now the game says so instead of leaving you guessing. - Putting a written-in but unsigned book & quill into a chiseled bookshelf shows one of five lines - Nothing else changes: the book still goes on the shelf and can be taken back out
beta

Dungeon Train v0.567.0

0.567.0
19 авг. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.567.0 — bundles Dungeon Train v0.567.0 + Sable for NeoForge 1.21.1. --- ### 0.567.0 **Debug command menu is creative-only** The X debug/command menu no longer opens outside creative mode. Shift+X previously bypassed the creative gate and opened it in survival; that override is gone, and the menu now closes itself if you drop out of creative while it is open. - X and Shift+X no longer open the debug menu in survival - The menu closes automatically when you leave creative **Train engine volume slider** The train's engine loop now has its own volume, so you can turn the train down without turning the whole world's ambience down with it. It sits in Options > Music & Sounds beside the other volumes, and is repeated in Options > Dungeon Train and the in-world X menu. Sliding it to OFF stops the engine entirely; everything else about how the sound behaves - loudest in a carriage, fading out as you walk away, quiet in a Train Dimension room - is unchanged, just quieter or louder overall. - New Dungeon Train Engine volume slider in Options > Music & Sounds - Separate from the Ambient slider, so cave and mob sounds keep their own level - OFF silences the engine completely
beta

Dungeon Train v0.566.0

0.566.0
16 авг. 2026 г.152Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.566.0 — bundles Dungeon Train v0.566.0 + Sable for NeoForge 1.21.1. --- ### 0.566.0 **Train Dimension loot now matches its carriage** Chests inside a Train Dimension now roll their loot to the stage of the portal carriage you walked in through, so they're worth what a carriage's chests are worth at that point in the run. Which room you get, and how it is built, is unchanged. - Train Dimension room loot now scales to the portal carriage you entered from - Enchantment levels in those rooms are capped to the run's progression again
beta

Dungeon Train v0.565.0

0.565.0
16 авг. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.565.0 — bundles Dungeon Train v0.565.0 + Sable for NeoForge 1.21.1. --- ### 0.565.0 **Sealed Train Dimensions are properly sealed** The bedrock around a sealed Train Dimension now covers its hallways and end faces too, instead of stopping at the room — so there is no longer a wall you can mine through to get out.
beta

Dungeon Train v0.564.0

0.564.0
16 авг. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.564.0 — bundles Dungeon Train v0.564.0 + Sable for NeoForge 1.21.1. --- ### 0.564.0 **Train Dimensions: improvements to the lost-train fix** Improves the recent fix for a Train Dimension losing its train: being put back on board no longer hurts you, and it asks less of the game while it finds the way back.
beta

Dungeon Train v0.563.0

0.563.0
15 авг. 2026 г.36Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.563.0 — bundles Dungeon Train v0.563.0 + Sable for NeoForge 1.21.1. --- ### 0.563.0 **Train Dimensions: fixed rooms losing their train** Fixes the way a Train Dimension could lose the carriages it belongs to while you were still inside it, leaving you sealed in a room whose corridors led nowhere. The room now keeps hold of its part of the train for as long as you are in there — and in the unlikely event it loses it anyway, you are put back on the train instead of left with no way out. - Fixed a room losing its train while you were inside it - Fixed being left with no way out when it happened — you are returned to the train instead - Untested in multiplayer — how this behaves with several players on one train is not yet known
beta

Dungeon Train v0.562.0

0.562.0
15 авг. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.562.0 — bundles Dungeon Train v0.562.0 + Sable for NeoForge 1.21.1. --- ### 0.562.0 **Train Dimensions: the way back always works** Every corridor in a Train Dimension now takes you back aboard — the one you came in through and the extra ways out scattered deep in the room — however long you stay or how far you wander. Before, a room you had gone far enough into could quietly lose its train, leaving you sealed in with nowhere left to walk. - Corridor copies deep in an endless room always lead back to the train - No more getting stranded in a Train Dimension you walked too far into - Untested in multiplayer — how this behaves with several players on one train is not yet known
beta

Dungeon Train v0.561.0

0.561.0
15 авг. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.561.0 — bundles Dungeon Train v0.561.0 + Sable for NeoForge 1.21.1. --- ### 0.561.0 **Portal-side carriages hang together** Blocks in the portal-side carriages no longer each pick their own look in isolation — some of them now follow the carriage's stonework, so a run of wall or floor reads as one surface instead of a patchwork. Which blocks follow and which stay independent varies per carriage, so the effect changes as you ride. - Portal-side contents now share their look between blocks rather than rolling each one separately
beta

Dungeon Train v0.560.0

0.560.0
15 авг. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.560.0 — bundles Dungeon Train v0.560.0 + Sable for NeoForge 1.21.1. --- ### 0.560.0 **Shorter portal carriages, and a seamless crossing** Portal corridors now come in two lengths. Alongside the long corridor that stretches into the carriage behind it, there is a new one exactly the size of an ordinary carriage — and each portal on the train picks between them, so they no longer all feel the same. Crossing one is smoother too: the door ahead of you is always a real one, changing your mind partway along works, and standing in a doorway never moves you. - A new carriage-length portal corridor, with its own interior and ten furnishing variants - Roughly half of the portals you meet are the new shorter kind - Change your mind partway along a portal corridor and walk straight back out onto the train - The door in front of you is always one that opens — no more walking into a dead one - Standing in a portal doorway no longer moves you
beta

Dungeon Train v0.559.0

0.559.0
15 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.559.0 — bundles Dungeon Train v0.559.0 + Sable for NeoForge 1.21.1. --- ### 0.559.0 **Ride photos for building in a drifting carriage, and for arriving in a Train Dimension** The camera that quietly takes photos of your run now watches for two more moments. Leave your marks on a drifting carriage — somebody else's build that has come to your train — and it takes a photo of the work. Walk a hallway portal and stay a while in the room on the other side, and it takes a wide shot of wherever you have ended up. Both turn up in your gallery and on the death screen with the rest of the run. The Train Dimension photo waits until you have actually walked in and looked around, so it shows the room rather than the doorway, and it is framed to stay inside the room you are standing in rather than the identical one next door. - New photo taken when you build in a drifting carriage - New photo taken once you have arrived inside a Train Dimension - Train Dimension photos are framed from inside the room you are in, never from the copy next door or from inside a corridor
beta

Dungeon Train v0.558.0

0.558.0
15 авг. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.558.0 — bundles Dungeon Train v0.558.0 + Sable for NeoForge 1.21.1. --- ### 0.558.0 **Armor stands you place on a train now stay with the train** Placing an armor stand inside a carriage used to look like nothing happened — the stand really was created, but it ended up in the carriage's internal building space rather than on the train you were standing on, where nobody could ever see it. Placed stands now ride the carriage they were put on, staying put as the train moves and surviving a reload. - Armor stands can be placed and displayed inside carriages - Placed stands stay locked to their carriage while the train moves - They survive carriage unloading and world reload
beta

Dungeon Train v0.557.0

0.557.0
14 авг. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.557.0 — bundles Dungeon Train v0.557.0 + Sable for NeoForge 1.21.1. --- ### 0.557.0 **Help Translate on the Ways to Help page** If you play Dungeon Train in a language that was machine-translated, the Ways to Help page now offers you the translation editor directly - so fixing the lines that read wrong sits alongside donating, sharing and feedback as a way to help. The page also scrolls now, and its Done button stays put at the bottom instead of sliding off the edge of a small window. - New "Help Translate" section on the Ways to Help page, shown when your language still has AI-translated lines nobody has reviewed - The Ways to Help page scrolls, and Done is pinned to the bottom so it can never be pushed off-screen **Video Tools page for content creators** A new Video Tools button on the title menu, for anyone filming Dungeon Train. Each of the two filming commands gets a tile playing a clip of what it actually looks like — cinematographer mode, which flies you through the train in spectator with every door swinging open ahead of you, and the intro cinematic, which you can replay from anywhere in a run. Click a tile for the full rundown. The page also points you at #streams-and-media-of-dungeontrain to share what you make, and at the dev if you need a hand with a shot. - New Video Tools page on the title menu, with an animated tile per filming command - /dt cinematographer — spectator flight with auto-opening doors (including on the moving train), an adjustable door radius, and clear-view for shots through walls - /dt cinematic — replay the intro cinematic from anywhere, or press C in spectator - Flags that cinematographer mode puts the run into Free Play, while replaying the cinematic does not - Discord moves to a logomark button above Credits, freeing its old slot for Video Tools
beta

Dungeon Train v0.556.0

0.556.0
12 авг. 2026 г.46Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.556.0 — bundles Dungeon Train v0.556.0 + Sable for NeoForge 1.21.1. --- ### 0.556.0 **Train Dimensions — doors on the train that open somewhere else** Somewhere past your first stretch of track, a corridor between two carriages stops being a corridor. Walk it and the sound of the train falls away behind you, and you come out in a room that could never have fitted inside the carriage you stepped into — a hall, a library, a place of beams and sculk, some of them going on for as long as you care to keep walking. What you find is drawn from how far you have come, so late portals open onto places the early ones never do, and every portal rolls its own room: chests you loot stay looted when you walk back in. The train keeps rolling while you look around, and the ground you cover in there counts toward your journey. Nothing strands you — there is always a way back out — and if you would rather the door weren't there at all, breaking through the corridor's outer wall closes that portal for good. **Editor: middle-click copies a cell's block variants** In the block-variant editor, middle-clicking a cell that has variants now puts that cell's whole variant list in your hand as a clipboard item — no opening the Z menu, no hunting through your backpack for it. If the same clipboard is already on your hotbar it just switches to that slot, and middle-clicking anything else still does a normal pick-block. - Middle-click a variant cell to copy it straight to your hotbar - Switches to the matching clipboard when you already have one - Vanilla pick-block still works on every other block **Resizing a portal room now grows it from both ends** In the room editor, the length and width steppers alternate which wall moves, so a room grows outwards from what you have built instead of always off the far end. Shrinking is no longer one-way: the row you crop is remembered for this world, and stepping the size back up puts those blocks, their variants and their chest contents back exactly as they were. Resizing also keeps whatever you have built since your last save, and Reset now puts a room's dimensions back along with its blocks. - Length and width grow and shrink from alternating ends; height still moves only its ceiling - A row removed by shrinking comes back if you grow the room again - Resizing no longer discards edits made since your last save - Reset restores the saved size, not just the saved blocks **Villagers price up the item you are holding** Updated the bundled Trade Everything mod. A villager's Trade Anything slot now cycles through what it will take and previews the price for the item you are currently holding, so you can see what a trade is worth before you make it. - Held-item price preview in the Trade Anything slot - Cycling Trade Anything icon **More variety in one of the small path rooms** A pass over the pathssmall portal room: more of its blocks now vary between copies, and more of its containers roll from curated pools, so repeat visits look and loot differently. ### 0.555.0 **Difficulty set by command no longer follows you into a new world or a new life** Setting the difficulty by command — /dungeontrain difficulty, or the difficulty /dtp applies when it drops you somewhere far down the line — used to be written once and left everywhere: start a brand-new world and it opened at whatever tier you last set, and dying didn't undo it either, so a fresh run carried on at a difficulty it never earned. That setting now belongs to the world you set it in. A new world starts on automatic, dying puts you back on automatic, and the world you set it in still remembers it when you come back. - A newly created world no longer inherits a difficulty set in another world - Dying resets the difficulty back to automatic — the new run scales from real travel again - Reloading the world you set it in keeps the difficulty you set - On a server with other players still riding, one player's death leaves the difficulty alone ### 0.554.0 **Each difficulty is now its own run** Peaceful, Easy, Normal and Hard each keep their own gear, XP, Ender Chest and echoes. Switch difficulty and you switch profiles — what you were carrying is waiting for you when you switch back, and nothing you farmed on an easier setting comes with you. - Your Ender Chest is now per-difficulty, and so is the inventory and XP carried between runs when keepInventory is on. - An Ender Chest that isn't your default one says so in its title — "Ender Chest (Hard)", "(Adventure · Hard)" or "(Free Play)" — so an empty chest never looks like lost items. - Echoes only return on the difficulty they died on, so a Hard run never meets a Peaceful ghost. - Changing difficulty in-game tells you in chat which profile you moved to and where your gear is waiting. - Normal keeps everything you already have — existing Ender Chests and past lives all belong to Normal, so nothing goes missing. **The rooms beyond the corridors count toward your journey, and two new advancements** Step through a carriage corridor into one of the rooms that could never fit inside it and the train keeps rolling without you — but until now, everything you travelled while you were in there counted for nothing. It counts now: you cover as much ground as the train does while you look around. Two new advancements come with it, one for going inside at all, and one for finding your way out somewhere far from where you came in. - Time and distance now keep counting while you are inside one of the impossible rooms - New advancement: 'Train inside a train?' for stepping out of a corridor into a room that could never have fitted in the carriage - New advancement: 'A new way out' for leaving one of those rooms by a corridor at least 50 blocks from the one you entered through **A broken portal can be walked through, and portals stop failing silently** Breaking open a portal corridor's shell still closes the portal for good, but the pair no longer leaves three carriages of dead end behind it: the blocks between its two doors are removed, so you can walk straight through the group and carry on down the train. Separately, a portal you lingered in could quietly stop working — its destination was left behind as the train rolled on, and walking past the midpoint then did nothing at all. It now keeps up with you. - A severed portal opens into a walk-through instead of a dead end - Portals no longer stop working if you linger in the corridor before crossing ### 0.553.0 **The death screen recap now works in multiplayer** Dying on a server used to give you Minecraft's plain death screen. Now you get the same end-of-run recap singleplayer gets — your fall, your deeds, your cargo, your ride photos and the rest — with Respawn in place of the board-a-new-train button, since a server world isn't yours to restart. - The narrative death screen now appears on LAN and dedicated servers - Respawn replaces Board anew there, and the delete-world toggle is hidden ### 0.552.0 **Portal rooms stop breaking their own furnishings** Furnishing a portal room knocked loose whatever was resting on the floor it was decorating. The single-pillar room showed it worst: the ring of pressure plates around the pillar was broken off and left lying on the floor as items, every time, alongside a fresh set of plates. Rooms are now furnished without disturbing anything standing on them. - Portal rooms no longer scatter broken pieces of their own furnishings across the floor - Furnishing a room takes half the block updates it used to **More ways out of an endless portal room** The rooms behind a portal that repeat forever used to have exactly one way back to the train, however far you wandered. They can now scatter extra corridors through themselves, so there is usually another way out somewhere near you. Walk back in through one and you return to where you left, rather than to the start. Some rooms hide the way onward as well: the door directly opposite the one you arrived by may be nothing but more room, and the real one is somewhere else in the maze. Corridor doorways are also built from the room's own walls now, instead of the slab of polished blackstone they used to bring with them. - Endless portal rooms scatter extra ways back to the train - Walking back in returns you to the corridor you came out of, not to the start - Some rooms stand their way onward somewhere other than directly opposite - Corridor doorways are built from the room's own walls, not polished blackstone - Portal rooms no longer spill the contents of their bookshelves and chests onto the floor **Portal room furnishings are curated, and their mobs scale with difficulty** Furnished portal rooms now draw from a curated set of furnishings instead of anything the train could offer, so a window room reads as a window room. The default portal room's mobs now scale with the run: low difficulties meet zombies, while witches, vindicators and pillagers only start appearing as the difficulty climbs. Furnishings built for portal rooms no longer turn up in ordinary train carriages. - Portal room mobs scale with difficulty - zombies early, witches and vindicators later - Furnished portal rooms draw from a curated set of furnishings - Portal-only furnishings no longer appear in ordinary carriages - Window portal rooms now use the bedrock-lock layout **Portal doorways stay with their carriage instead of being left behind** A portal's doorway belongs to the carriage carrying it. If that carriage was set aside while the train rolled on, the doorway could be left behind hanging where the train used to be — and riding an ordinary carriage through that spot would pull you in and drop you into the empty space beneath the world, without you ever having walked into a portal. A doorway now travels with its carriage or stops existing entirely, and a portal that has nowhere solid on the other side quietly does nothing instead of dropping you. - Riding an ordinary carriage can no longer pull you through a portal you never walked into - A portal with nowhere solid to land now does nothing rather than dropping you below the world **Portals stay out of your opening carriages** Hallway portals no longer turn up in the first stretch of the train. Nothing before difficulty level 2 — around sixty carriages in — holds a portal, so you get to know the train before something that plainly isn't part of it opens up in the middle of it. Past that point portals arrive on their usual sporadic cadence, counted from where they start rather than from the station, so the first one doesn't keep you waiting twice. - Portals no longer generate before difficulty level 2 (~60 carriages in) - The first portal past that point arrives on the normal cadence, not after a second wait ### 0.539.0 **Breaking into a portal corridor closes it for good** Dig through the outer wall of a portal corridor past the halfway point and the portal breaks — glass shatters, a beacon dies away, and that portal never takes you through again. You can always still walk back out of a portal room, so a broken portal can strand nothing and nobody. - Breaking a portal corridor's outer wall past the halfway point permanently closes it - Both ends of a portal close together — one hole shuts the whole thing - The way back out always works, so you can never be trapped in a portal room - Digging inside a portal room, or before the halfway point, is safe **Portal transitions no longer flash** Stepping through a portal corridor used to flash the world for a moment on the other side — sometimes a wash of pale sky, sometimes the skybox showing through where the room should be. The arrival is now drawn properly, so walking a portal looks like walking through a doorway. - No flash on arriving in a portal room, in either direction - Endless portal rooms no longer white out as their fog comes in **Portal rooms can hold enemies, and no two corridors are alike** Step through a portal and the corridor you walk isn't always the same one — each portal furnishes its own. The pocket room beyond can be home to something, too: rooms are authored with the creatures that live in them, and an endless room keeps them coming as it unfolds around you. - Portal rooms can be home to creatures, placed by whoever built the room - Each portal's corridors are furnished from their own set, so no two portals read the same **The void around a bedrockless portal room closes in as you walk out** Some portal rooms are built standing in empty space rather than sealed in rock. Walking off one of those and out into the emptiness used to look exactly like standing still in it — the same haze at every distance. The fog now thickens the further out you get, until the room you left has vanished and the dark has no edge you can find. - Fog closes in progressively as you walk away from a bedrockless portal room - Walk far enough and the room behind you disappears entirely - Fixed: the fog used to cut out the moment you stepped off the structure, instead of thickening **Portal rooms no longer fill up with broken blocks and doubled-up mobs** A portal's room was being torn down and rebuilt over and over as the train rolled, instead of being built once. Every rebuild left the room a little more cluttered: pressure plates popped off their supports and their drops stayed floating where they broke, and the room's own mobs were carried over and then spawned again beside themselves. A room is now laid down once, and stays as it was built. - Fixed: floating dropped items piling up in portal rooms, where blocks had been broken by a rebuild - Fixed: a portal room's mobs appearing twice over, growing every time the train travelled - Portal rooms are built once instead of being repeatedly re-laid as the train moves **The music fades out as you walk into a portal** Head down a portal corridor and the soundtrack sinks away with every step, gone by the time you reach the door. Portal rooms are silent — nothing plays in there, however long you stay. Walk back out onto the train and the music doesn't come blaring back mid-song either; the quiet holds for a while, then a fresh track starts on its own. - Music fades out over the last stretch of a portal corridor - Portal rooms are completely silent - No jarring mid-track resume when you come back to the train **Walking through a portal no longer counts as leaving the train** Stepping through a hallway portal used to look, to the game, exactly like jumping off the side of the train — so a walk to a portal room and back handed out Off the Rails and Back on Board for using a door. Those awards, and the one for shoving a passenger off the train, now ignore everything that happens beneath the world's bedrock, which is where portal rooms are built. Leaving the train the honest way still earns them, and shoving an echo into the void still earns Into the Void. - Portal trips no longer award Off the Rails or Back on Board - Leading a punched passenger through a portal no longer counts as shoving them off the train - Genuinely leaving the train, and voiding an echo, still earn their advancements **The endless portal rooms now carry on past their tunnels** In an endless portal room, the tunnels back to the train stand inside the room rather than at its edge — but the ground gave out around them. Walk round the side of one and the floor simply stopped: open void, with the tunnel hanging in it. The room now continues past its tunnels, laying its own floor, ceiling and walls right up to them, so a tunnel reads as something standing in the hall that you can walk around. Open-walled endless rooms carry their floor and ceiling through in the same way. - Fixed: void where the floor should be, in the aisles either side of a portal room's tunnels - An endless room's own walls and ceiling now continue around its tunnels - The way back to the train is still a wall with a door in it, unchanged **Monsters no longer spawn in the empty dark below the world** Portal rooms are built in an empty basement beneath the world's bedrock, and the game still treated that space as somewhere ordinary monsters could turn up — on a room's roof, in the gap just outside its walls, or anywhere else down there the dark reached. Nothing arrives on its own below the bedrock now. The mobs a portal room is built with are unaffected, and so is anything you bring down there yourself. - Fixed: skeletons and zombies gathering around portal rooms, below the world's bedrock - Nothing spawns of its own accord beneath the bedrock layer - A portal room's own mobs, and any you lead in yourself, are untouched **Nothing generates in the empty space beneath the world** The space under the world's bedrock is kept clear for portal rooms, but structures anchored at a fixed depth — trial chambers, ancient cities — were resolving into it and building there anyway: sealed beneath the bedrock, impossible to reach, and pointed at by /locate as though you could go and find them. Nothing generates below the bedrock now, and a structure that straddles it keeps only the part that reaches real ground. - Fixed: trial chambers and ancient cities generating below the world's bedrock, out of reach - /locate no longer sends you after a structure buried under the bedrock - The space beneath the bedrock stays clear for portal rooms **Cave noises carry through the portal rooms** A portal room is meant to feel a long way from the train: the soundtrack fades out as you walk the tunnel and there is none at all once you are inside. That left the rooms completely silent, which read as nothing there rather than somewhere else. The old familiar cave noises now turn up while you are in a portal room — the same distant groans and drips you get deep underground, drifting in from somewhere past the walls every half-minute to a few minutes. They stop at the room: the tunnels back to the train still carry the engine and the last of the music, and nothing follows you back aboard. - Cave noises now play while you are inside a portal room - They come and go on their own, roughly every 30 seconds to 3 minutes - The tunnels back to the train are unchanged — engine and fading music as before - Controlled by the Ambient volume slider, like cave noises anywhere else **Every portal room is its own room** Portal rooms all looked the same. Two portals that drew the same kind of room were identical down to the block — same walls, same chests, same contents — so the tenth portal you walked was the first one again. Each portal now rolls its own room, from where it sits on the train. Walk back into one you've already been through and it is still the room you left, chests and all. - Each portal's room rolls its own blocks, chests and furnishings - Rooms you have already looted stay looted when you walk back in **Portal rooms are themed to how far you have travelled** The room behind a portal is no longer drawn from the whole pool every time. Each room — and each of its sub-variants — can now be limited to a stretch of the run, so early portals open onto different places than late ones. Comes with a batch of authored rooms: a new zombie room, furnished starting rooms with loot chests and mobs, and reworked beam and sculk rooms. - Portal rooms are drawn to match your progress through the run - New zombie portal room - The starting portal rooms are furnished with loot chests, mobs and more block variety - Reworked beam and sculk rooms
beta

Dungeon Train v0.552.0

0.552.0
11 авг. 2026 г.42Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.552.0 — bundles Dungeon Train v0.552.0 + Sable for NeoForge 1.21.1. --- ### 0.552.0 **Mod recommendations now come after the support page** On the death screen, the page asking which of your other mods you'd recommend now appears after the support page, just before you board again. Same pages, new order. - Mod recommendations moved after 'support the line' **Fix your language's own text, from inside the game** Dungeon Train speaks nineteen languages besides English, and most of those lines were written by a machine. If one of them reads wrong to you, you can now fix it yourself: Options → Language → Help Translate opens the mod's whole vocabulary, line by line, with the English original beside each one and your language's current wording ready to edit. Send your fixes in and, once a human has read them, they reach everyone playing in that language — no update to install. Your name goes on them in the credits, unless you would rather it did not. - Help Translate sits on the language screen, and on the title screen beside the language button - Every line the mod ships, with filters for what a human has never checked - Work in a batch and send it when it is ready — nothing leaves the game until you press Submit - Approved fixes arrive when the game starts or you change language - A fix applies to the version it was written against and later ones, so an old fix never overwrites newer wording - Export and import the files if you would rather work outside the game - Translators are named in the credits, and the language list's AI marker retreats as lines get human-checked - Submitting needs network consent, like everything else that carries your name
beta

Dungeon Train v0.551.0

0.551.0
9 авг. 2026 г.98Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.551.0 — bundles Dungeon Train v0.551.0 + Sable for NeoForge 1.21.1. --- ### 0.551.0 **Discord and Support the Mod are now in the pause menu** The two links that used to live only on the main menu are now a keypress away mid-run. Press Esc and you'll find Discord and Support the Mod where Minecraft's Feedback and Report Bugs buttons used to sit — bug reports for Dungeon Train go through the mod's own report form on the death screen, so those vanilla links were pointing at the wrong place anyway. - Discord invite reachable from the in-game Esc menu - Support the Mod reachable without quitting to the main menu ### 0.550.0 **Your mod recommendations reach the creator** When you recommend a mod on the death screen — or ask for one that isn't supported yet — the reason you write is now sent along with it, so Brennan can actually read why. Requests keep the name you typed, which is the only name they have. - The mod you name and the reason you give travel together, instead of the reason living only in a Discord channel - Asking for a mod that isn't supported now records what you asked for, not just that you asked
beta

Dungeon Train v0.549.0

0.549.0
8 авг. 2026 г.24Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.549.0 — bundles Dungeon Train v0.549.0 + Sable for NeoForge 1.21.1. --- ### 0.549.0 **Simplified Chinese: full human translation review** 老本願 has reviewed Dungeon Train's Simplified Chinese translation end to end. 97 interface lines were rewritten and 18 confirmed, taking 简体中文 to 96.5% human-reviewed — the menus, consent screens, advancements and shared-carriage messages now read as written Chinese rather than machine translation. Four in-world books were translated for the first time, so every random book you can find now has a Chinese edition, and two more picked up their newest entries. - 97 interface lines rewritten by a human translator, 18 confirmed - Four in-world books translated into Chinese for the first time — full coverage - New drifting-carriage entries added to Quiet Rules and the Train Glossary - 简体中文 now shows as human-reviewed in the language list
beta

Dungeon Train v0.548.0

0.548.0
8 авг. 2026 г.31Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.548.0 — bundles Dungeon Train v0.548.0 + Sable for NeoForge 1.21.1. --- ### 0.548.0 **Carriages you've walked away from stop running their mobs** A long train used to keep every mob in every carriage you had already passed thinking at full speed, forever. Now, once every player has been more than 55 blocks from a carriage for a few seconds, that carriage's mobs are set aside — and restored the moment someone comes back, exactly as you left them: villager trades, gear, inventories, names and positions all intact. Half-loot a carriage, wander off, come back, and you'll find what you left rather than a fresh roll. This mostly helps dedicated servers and multiplayer, where mobs on carriages nobody is near were pure overhead. You may occasionally spot mobs in a far-off carriage blink out and reappear as you get closer; that's this at work. - Mobs on carriages no player is near are stored instead of running AI - Restored exactly as you left them — villager trades and half-looted state included - Server operators can toggle it with /dungeontrain debug contentsdespawn on|off|status **New "Dungeon Train (Flat)" world type** Creating a world now offers "Dungeon Train (Flat)" alongside the usual Dungeon Train option. The train runs across level ground with no terrain generation at all, which makes it a calm place to build, test contraptions, or just watch the train without the landscape getting in the way. One thing to know before you pick it: because nothing is generated around the track, the shifting terrain bands don't appear either — no disintegration stretch and no Nether transition. Choose the normal Dungeon Train world type if you want those. - Pick "Dungeon Train (Flat)" from the world type list when creating a world - Level ground the whole way, with no terrain generation - Band content (disintegration, Nether transition) does not generate in flat worlds
beta

Dungeon Train v0.547.0

0.547.0
7 авг. 2026 г.72Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.547.0 — bundles Dungeon Train v0.547.0 + Sable for NeoForge 1.21.1. --- ### 0.547.0 **Pick an amount: three price points on the support pages** The Ways to Help page and the death-screen Contribute window now lead with three named amounts instead of asking you to invent one — $10 Help The Dev, $30 A Big Fan, and $70 Server Costs, which covers a whole month of running the servers. Each opens a checkout with your player name already filled in. Giving a custom amount or setting up a monthly pledge on Patreon are both still there, tucked underneath. - Three named amounts on both support screens: $10, $30 and $70 AUD - $70 covers a full month of Dungeon Train's server costs - Custom Amount and Recurring are still available below the three amounts - Translated into all 19 languages ### 0.546.0 **Editing a weight no longer unlinks a template from its Stage** In the in-world editor, changing the weight of a carriage, contents, or track-side variant that was linked to a Stage silently detached it — the row quietly stopped following its Stage and froze on whatever stale spawn gate had been snapshotted. Weight and gate edits now keep the Stage link. - Affects all three weight editors: carriages, carriage contents, and track-side variants. - Templates already unlinked by this bug cannot be recovered automatically — the link is gone from disk and needs setting again in the editor. - Editing a spawn gate by command on a Stage-linked template now warns that the inline gate won't take effect until you detach the template to Custom.
beta

Dungeon Train v0.545.0

0.545.0
7 авг. 2026 г.22Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.545.0 — bundles Dungeon Train v0.545.0 + Sable for NeoForge 1.21.1. --- ### 0.545.0 **Death screen financial numbers updated** The support page's figures have been reworked. ### 0.544.0 **Recommend your favourite mods from the death screen** If you play with mods beyond Dungeon Train and its modpack, the death screen now has a new page asking which of them you'd recommend to the creator. Your mods appear as a grid, ordered by how many other Dungeon Train players run them. Pick one, say why in a line, and send — then pick another, as many as you like. There's also a tile for naming a mod you don't have but wish the train supported. Nothing is sent unless you write something, and the page only ever appears if you're running mods of your own. - New death-screen page: recommend the mods you play with - Your mods are ranked by how many other players run them - Ask for a mod you don't have yet - Only appears if you run mods outside Dungeon Train and its modpack
beta

Dungeon Train v0.543.0

0.543.0
7 авг. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.543.0 — bundles Dungeon Train v0.543.0 + Sable for NeoForge 1.21.1. --- ### 0.543.0 **Love Notes — an echo that comes back loving you** The Death Note has a mirror. Sign a book titled "Love Note" naming another player and it burns away in pink flame instead of soul-fire. When you later die, an echo of you waits for them at the carriage depth you fell at — and greets them instead of hunting them. It hands over what it is carrying, steps in when something attacks them, and never once raises a hand to them. Same book and quill, same price (you still have to die first), opposite intent. - The echo arrives with the highest possible regard for the one you named: it greets rather than attacks, gives them what it has, and defends them even when badly outmatched. - Once your Love Note lands, your next lightning strike brings you its story — how they took it, and whether they took it at all. - A new advancement, Loved Back, for giving something back to the echo that came all that way for you. - Every language has its own Love Note title, and naming your book that works too. ### 0.542.0 **Resetting the train no longer strands drifting carriages** Spawning a fresh train used to quietly abandon any drifting carriages riding on the old one: edits you'd made to them were lost along with the deleted train, and the builds stayed locked to your world for up to an hour before anyone else could receive them. They're now handed back properly before the old train is taken apart. The reset command itself also got two fixes — it always places the new train on the track now, instead of wherever you happened to be standing, and it can no longer leave you with no train at all. - Edits you made to a drifting carriage survive a train reset instead of vanishing with the old train. - Drifting carriage builds return to the pool straight away, rather than staying locked to your world until they time out. - The train always spawns on the track, and you're set down on the flatbed once it settles. - Removed the carriage count from the spawn command — passing zero deleted your train and then refused to build a new one. Set the window with '/dungeontrain carriages' instead. ### 0.541.0 **Where the Writing Goes, in 19 languages** The found book added last release is now readable in every language the mod supports — all eight accounts, translated. - Machine-translated (Opus 5) and marked as such in the translation credits, so a human translator can review it later.
beta

Dungeon Train v0.540.0

0.540.0
6 авг. 2026 г.22Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.540.0 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.539.0

0.539.0
6 авг. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.539.0 — bundles Dungeon Train v0.539.0 + Sable for NeoForge 1.21.1. --- ### 0.539.0 **Cursed books — find out what your Death Note did** Sign a Death Note, die, and your echo goes hunting in a world you will never see. Until now that was the end of it for you. Now, once your curse actually lands, the next lightning strike brings you a black-violet book telling the story of it: who it found, the carriage it waited at, how long it waited, what it was still carrying, how the fight went, and how it ended. One story per curse — read it and it is gone; ignore it and it comes back next life. - A cursed welcome book, delivered when one of your Death Note curses lands - The whole encounter, not just the outcome: gear, the beats of the fight, and who walked away - Three books, one per ending — your echo won, they won, or nobody ever found out - Delivered at your next spawn, or between carts if the curse lands mid-run - Death Note echo encounters now post their story to the Discord feed like any other echo
beta

Dungeon Train v0.538.0

0.538.0
5 авг. 2026 г.35Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.538.0 — bundles Dungeon Train v0.538.0 + Sable for NeoForge 1.21.1. --- ### 0.538.0 **Drifting carriages only record real changes** A drifting carriage used to count every door swing and pressure-plate step as an edit, so a carriage nobody had touched could pile up hundreds of recorded changes. Now only changes to the build itself count — placing, breaking, and leaving things behind. Walking through a carriage leaves it exactly as you found it. - Doors, pressure plates, buttons and levers no longer register as edits to a drifting carriage - Real building — placing, breaking, gifts left in chests — is recorded as before **Drifting carriages turn up more often** Drifting carriages — the ones other players have built and left on the line — were rare enough that a long run could pass without one. They now appear about three times as often.
beta

Dungeon Train v0.537.0

0.537.0
5 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.537.0 — bundles Dungeon Train v0.537.0 + Sable for NeoForge 1.21.1. --- ### 0.537.0 **Your name is filled in on the China payment page** Players paying with WeChat Pay no longer have to type their Minecraft name at checkout — it arrives already filled in, so the support is credited to the right person on the leaderboard. - The name field is prefilled and the page appears in your own language - You can buy more than one at a time without going through checkout twice
beta

Dungeon Train v0.536.0

0.536.0
5 авг. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.536.0 — bundles Dungeon Train v0.536.0 + Sable for NeoForge 1.21.1. --- ### 0.536.0 **Three new books ride the train** Three new books turn up in chests. One is a traveller's field notes on drifting carriages — how to tell one from a carriage the train built, and what it means to find a chest somebody filled on purpose. The other two ask for help keeping the line running: one a reverent tract, one a plain-spoken passenger who is slightly embarrassed to be raising it at all. - New book: The Drifting Carriages — recognising a drifting carriage, and what to do in someone else's room - New book: The Second Offering — a tract on the one offering the Creator never asks you for - New book: The Creator's Burden — a plainer account of what the line costs, and where to find the Support screen - New glossary entries for drifting carriages and drift-gifts, and two new quiet rules
beta

Dungeon Train v0.535.0

0.535.0
5 авг. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.535.0 — bundles Dungeon Train v0.535.0 + Sable for NeoForge 1.21.1. --- ### 0.535.0 **Someone aboard has been keeping notes** There is a passenger who stopped reading books for what they say, and started reading them for how they arrive — which book reaches whose hands, in what tongue, how often. They kept a ledger. Copies of it have started turning up in the carriages. Whether the train arranged any of it, or the one who built the train, the ledger declines to say.
beta

Dungeon Train v0.534.0

0.534.0
5 авг. 2026 г.25Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.534.0 — bundles Dungeon Train v0.534.0 + Sable for NeoForge 1.21.1. --- ### 0.534.0 **A Drift Gift** The chest-gift advancement introduced in 0.533.0 as "Something For The Next One" is now called "A Drift Gift". Same advancement, same requirement — leave an item in a chest aboard a drifting carriage; only the name changed. - "Something For The Next One" renamed to "A Drift Gift", in every language
beta

Dungeon Train v0.533.0

0.533.0
5 авг. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.533.0 — bundles Dungeon Train v0.533.0 + Sable for NeoForge 1.21.1. --- ### 0.533.0 **Drifting carriages: a new name and four advancements** Shared carriages are now called drifting carriages — carriages that come loose down the line and reattach to someone else's train. Four new advancements track what you do with them: shaping one nobody has touched, rearranging one a stranger built, having your own come back around to you, and leaving an item in a chest for whoever rides it next. Items you leave in a carriage chest now actually travel with it — before this, a gift left in a chest was never uploaded. - Shared carriages renamed to drifting carriages, in every language - New advancements: Leaving Marks, Uninvited Renovations, Full Circle, Something For The Next One - Items left in a drifting carriage's chest now ride along for the next traveller to find - Cover me in ...leather? is hidden until you earn it
beta

Dungeon Train v0.532.0

0.532.0
5 авг. 2026 г.14Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.532.0 — bundles Dungeon Train v0.532.0 + Sable for NeoForge 1.21.1. --- ### 0.532.0 **Shared carriages are actually switched on** They shipped with their master switch off, so no one ever met one. Now on by default, including on worlds you have already been playing.
beta

Dungeon Train v0.531.0

0.531.0
4 авг. 2026 г.47Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.531.0 — bundles Dungeon Train v0.531.0 + Sable for NeoForge 1.21.1. --- ### 0.530.1 **What We Give? What Comes Back?** #### What can we give to the train? It has given you much. Carriages, corridors, the dark ahead. What is there to give back? A room. That is what it asks, and what it takes. Build one in the right place and it does not stay with you. The train carries it off — onto another line, into a world you will never see. And it brings you what others gave: a space you did not make, left exactly so by someone who was gone before you arrived. Give enough and it gives back. A room of yours comes round again, still as you left it — mostly. Other hands have been in it since. Who built this? Who has been here since? The carriage remembers, if you ask it. #### And to the one who laid the track? Players in China had no way to answer — WeChat Pay now sits on Ways to Help and the death screen, for clients set to Chinese. #### Who keeps the kids safe, when no-one else is around? First launch asks who is playing. Kid mode closes the developer chat and lets through only the player-written books and carriages an AI has judged fit for children. Adult is everything, as before. #### And what of our Chinese players, who must obey the laws of the land? Filter out the community books and letters that touch politically sensitive ground. #### What else? - Updated translations thanks to 老本願 - End cities in the End - Effect-less creepers — no lingering potion cloud - Free Play echoes locked to Free Play - Trades more balanced - Dev replies stay in your chat history ### 0.530.0 **The AI badge is showing on Simplified Chinese again** Simplified Chinese was marked as human-reviewed in the language list — no AI badge, solid logo — because a community translator had been through every line. This release adds about 103 machine-translated lines to it (the settings screen and the first-launch card), which no human has checked yet, so the badge and its blue ring are back until a translator works through them. Nothing about the translation itself got worse; the label just tells the truth about the new lines. - Simplified Chinese shows the faded AI label again, with the ring at roughly 10% — the share of lines that are machine-translated and unreviewed - It goes back to a solid logo once those lines have been reviewed ### 0.528.0 **The settings screen and the first-launch card now speak all 19 languages** Dungeon Train's own settings screen (Options → Dungeon Train…) and the first-launch 'connect to the internet?' card used to be English no matter what language you play in — so the Adult/Kid question, the five things the card asks about, and the settings you'd go back to in order to change them were unreadable unless you read English. Both are now fully translated, along with the ride-photo options, the familiar-book vote counts, the messages you get when boarding a shared carriage, /report_carriage replies, and the Alipay/WeChat support options. These are machine translations (Claude Opus 5), not yet checked by a human translator — the AI ring in the language list shows how much of your language that covers. - Options → Dungeon Train… is translated end to end: every row and every hover description - The first-launch internet card — the Adult/Kid choice, all five bullet points and their hover text, and the confirm button - Also translated: ride-photo settings, familiar-book vote counts, shared-carriage arrival messages, /report_carriage, and the Alipay/WeChat support options - Machine translation credited as such — Simplified Chinese's human-reviewed lines are untouched, and the new lines are flagged for a translator's review ### 0.527.0 **Adult and Kid modes** The first-launch screen now asks who is playing. Kid mode turns off chat with the developer and limits player-written books to those an AI has checked as suitable for children — screening for sexual, frightening or cruel content, personal details, and anyone trying to strike up a private conversation. Carriages built by other players are filtered the same way, though a build with no writing in it has nothing to check. You can still write and share your own books and carriages either way. Adult mode is everything, exactly as before, and the setting can be changed anytime in Options. - Choose Adult or Kid on the first-launch screen, or in Options → Dungeon Train… - Kid mode: no developer chat, and only kid-safe player-written books and carriages - Hover any line on the screen to see exactly what it does - Adult mode is unchanged — existing worlds keep every feature they had **Political Content Filter for Chinese-language players** Players on a Chinese-language client are asked once whether to filter out community books and player-written letters that touch on politically sensitive topics. Say yes and they are quietly left out of what you are shown; say no and nothing changes. You can change your answer any time in Options > Dungeon Train. - Asked once on the title screen, and changeable later from Options > Dungeon Train. - Applies to community books found in chests and to player-written narrative letters. - Your answer is yours alone — on a shared world other players are unaffected by it. ### 0.525.0 **Trade Everything: damaged items no longer overpriced** Updated the bundled Trade Everything sibling mod so damaged items no longer sell for more than pristine ones in a villager's Trade Anything slot. - Fixed damaged items overpricing in Trade Anything trades ### 0.524.0 **New crafting carriage content variants** The crafting carriage's loot pool now includes two new variant setups, craft2 and enchant2, discovered via the in-game content editor. - New craft2 content variant - New enchant2 content variant **Play-mode telemetry for the data explorer** The world-info report the game already sends on join now notes whether that session was multiplayer, so the private data dashboard can show how the player base splits between single-player, multiplayer, and both. No change to how the game plays. ### 0.523.0 **Shared carriages now credit the people who built them** Step into a carriage that has travelled from another world and it tells you whose hands shaped it — the original builder, and the travellers who changed it along the way. - A shared carriage names its original builder plus its five most recent contributors when you step aboard. - On a build of your own that has come back around, it skips your name and tells you who has changed it while it was away. - Your name only travels with your work if you have granted network consent; without it your builds are shared exactly as before, just uncredited. - Fixed the carriage entry message printing twice when you jumped inside a carriage. ### 0.522.0 **Developer replies stay in your chat history** A reply from the developer used to vanish from the title-screen chat panel: the panel treated it as an automated report and hid it, so a message you had read once was gone the next time you looked. It now stays in your conversation where you can find it again. - Developer replies remain in the title-screen chat backscroll instead of disappearing on the next launch ### 0.521.0 **Your own shared carriages find their way back to you** Shared carriages you build no longer disappear into the pool for good. Around a third of shared carriage slots now hand you back a room you built yourself — travelled out to other players' worlds and returned, exactly as you last left it — while most slots still show you someone else's work and a few stay blank canvases. A carriage you've already met won't turn up twice in the same world, and builds only ever reappear in the kind of place they were made. Creative and survival keep entirely separate pools, so a room built in Free Play never turns up in a survival run, or the other way round. - About 30% of shared carriage slots return a build of your own, 65% show another player's, and 5% stay a fresh blank canvas - Stepping into one of your own builds says so - No shared carriage repeats within the same world - Free Play and normal play have separate carriage pools that never mix ### 0.520.0 **End cities on the End band's islands** The End band's floating islands are no longer empty. End cities generate on them exactly as they do in the real End — the same spacing, the same end_highlands and end_midlands restriction, the same purpur towers, bridges and end ships, with their loot chests, shulkers and elytra intact. Cities always stand on solid island, and one that lands on the track lane gets punched straight through by the train. - End cities generate on the End band's islands, at real-End density - End ships, shulkers, end-city loot and elytra come with them - New disintegrationEndCities config key turns them off **Shared carriages — community-built rooms that travel between trains** Some carriages can now be shared spaces. Build in one and your room travels to the Dungeon Train relay, where it can later turn up in another player's train — and theirs in yours, arriving exactly as its author left it, loot and all. A build only ever reappears in the same stage of the run it was made in, so a stone-era room won't surface in the deep dark. This is off by default: a server has to switch it on, and uploading anything also needs your network consent. - Build in a shared carriage and the room travels to other players' trains - Community rooms only appear in the stage of the run they were created in - Stepping into one tells you whether it is untouched or someone has already shaped it - Report a room you would rather not have seen with /reportcarriage - Off by default — a server must enable sharedCarriagesEnabled, and uploads need network consent ### 0.519.0 **WeChat Pay for players in China** Chinese players had no working way to chip in: Patreon is blocked in mainland China, and the direct-donation link needs an overseas card. If your game is set to Chinese, the Ways to Help page and the death-screen Contribute window now offer WeChat Pay instead of Patreon, and the payment page opens in your own language. - WeChat Pay on the Ways to Help page and the death-screen Contribute window, for clients set to Chinese - The payment page opens in your language instead of guessing from your browser - Your name travels with the donation, so contributions can show on the in-game supporter list - The Patreon shortcut is hidden on those clients rather than leading somewhere unreachable **Free Play echoes stay in Free Play** Deaths on a Free Play (creative/cheated) run are now sealed off from normal play. An echo of someone who died in Free Play — and a Death Note curse written in Free Play — will only ever appear to other players who are themselves in Free Play; a legit run only meets echoes and curses from other legit runs. No more sandbox deaths leaking into real games, or vice versa. - Reincarnated echoes are tagged with the run they came from and only spawn in a matching run. - Death Note curses match the same way: a curse authored in Free Play only hunts Free Play targets. **Backers' names ride the train** People who back the project can have their name woven into the train's own language. Their name turns up on weapons you loot, on travellers you meet, and in what the people aboard say to you — mixed in among the community names already there. Nothing is bought that changes how the game plays; it is a name in a hat, drawn at random like all the others. - Backer names appear on generated gear, mobs, PlayerMobs and in NPC dialogue - Backers can also write a short phrase, which shows up in item lore and traveller dialogue - Every name and phrase is screened before it can appear in anyone's world ### 0.518.0 **Creepers no longer leave a potion cloud when they explode** Train creepers were picking up the difficulty system's potion buffs, and vanilla turns a creeper's active effects into a lingering potion cloud when it blows up. Creepers now explode cleanly again. **Simplified Chinese revision pass** Community translator 老本願 has revised the Simplified Chinese translation, reworking 84 lines across the credits, support, book-voting and death screens for a more natural voice. Every line of Simplified Chinese is now human-translated or human-reviewed — the faded AI marker beside 简体中文 in the language list is gone. - 84 machine-translated lines rewritten by hand, and the rest checked over - No unreviewed machine translation left in Simplified Chinese
beta

Dungeon Train v0.517.0

0.517.0
26 июл. 2026 г.474Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.517.0 — bundles Dungeon Train v0.517.0 + Sable for NeoForge 1.21.1. --- ### 0.517.0 **Modpack: Jade block tooltips now work on the moving train** The Dungeon Train modpack now enables Jade (the block/item tooltip HUD) by default and bundles Jade Sable Compat, a small client-only mod that fixes Jade's tooltips on the moving train. Jade used to ship off because its tooltips read the wrong block when you looked at anything riding a Sable carriage; with the compat mod they now resolve the correct block on the train deck, so Jade is on out of the box. (Modpack only — the standalone mod jar is unchanged.) - Jade enabled by default in the modpack - Block/item tooltips now read correctly for blocks on the moving train - Bundled Jade Sable Compat (client-only; auto-skipped on dedicated servers) ### 0.515.0 **Trade Everything updated — craftable-item value cap** The bundled Trade Everything mod is updated to 0.2.8. Villager 'Trade Anything' payouts for craftable items are now capped at their component worth, so you can't cheese emeralds by crafting cheap high-value items — enchanted and custom-stat gear stay exempt. Also includes refreshed default trade values. - Craftable items pay out no more than their raw material worth - Enchanted / custom-stat items remain exempt from the cap ### 0.514.0 **Your own community books tell you their vote tally** When you come across one of your own player-written books out in the world and pick it up, the train's quiet 'a familiar book…' note can now tell you how it's being received — how many readers gave it a thumbs up, and how many thumbed it down. Only you, the author, ever sees those numbers. - Hold one of your own community books found in loot: the familiar-book line may now report its 👍/👎 vote tally - Author-only — vote counts are never shown to anyone else holding the same book
beta

Dungeon Train v0.513.0

0.513.0
25 июл. 2026 г.160Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.513.0 — bundles Dungeon Train v0.513.0 + Sable for NeoForge 1.21.1. --- ### 0.513.0 **Support the creator from the death screen** A new death-screen page, 'the engine room', shows who funds the game and lets you give via a one-off donation or Patreon. **Fixed a rare spawn hang when starting a new world** New worlds could occasionally freeze at the loading screen and drop you into the void instead of onto the train, when water or lava sat near the spawn. The spawn now generates safely and always places you on the train. - No more falling forever at spawn on a fresh world - Spawns next to water or lava no longer hang the game
beta

Dungeon Train v0.512.0

0.512.0
24 июл. 2026 г.94Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.512.0 — bundles Dungeon Train v0.512.0 + Sable for NeoForge 1.21.1. --- ### 0.512.0 **Known cheat mods now switch the world to Free Play** Dungeon Train's balance and global stats assume a level playing field. Installing a known cheat mod (x-ray, automation/cheat clients, and similar) now runs the world in Free Play for the session — advancements and stats don't count toward your profile while the mod is present, the same way changed Adventure Item Stats settings already do. Removing the mod and restarting restores normal play. The known-mod list also updates online, so newly-flagged mods are recognised without a mod update. - Worlds with a known cheat mod installed run in Free Play (session-only — remove the mod to restore normal play) - The join notice names exactly which cheat mod was detected - Editor and dev commands (editor, save, reset, package, export, import) now switch a normal run to Free Play too **Loot enchant levels now scale with how far you've travelled** Naturally-spawned enchanted gear — chest loot, mob equipment and villager trades — is now capped at an enchant level that rises with the carriage difficulty: vanilla levels early on, climbing by one every ten difficulty tiers. This keeps enchant power in line with your progress even when an enchantment cap-remover mod is installed. Without such a mod nothing changes, since loot never rolls above vanilla levels anyway. - Early-game loot stays at vanilla enchant levels; the ceiling rises the deeper you travel - Applies to chest loot, mob gear and villager trades alike - With an enchant cap-remover mod installed, loot no longer jumps to absurd levels early — it tracks your depth ### 0.511.0 **End Crystals stay with the train** End Crystals placed inside a train carriage used to be left behind the moment the train started moving. They now ride along, locked smoothly to their carriage as it travels — including through curves and Nether transitions. - End Crystals baked into carriages ride with the train instead of being left at the spawn point - Smooth, jitter-free: the crystal is drawn from the carriage's own motion, so it stays glued to the deck ### 0.510.0 **Saved ride photos are tagged for the gallery** When you press Save on a ride photo from the death screen, that photo is now flagged as one you chose to keep, so it stands out in the online photo gallery. Only applies when online features are enabled. - Death-screen 'Save' now marks that photo as user-saved online - A new Saved filter surfaces the photos players kept ### 0.509.0 **Modpack now includes Sodium + Iris** The Dungeon Train modpack now bundles Sodium for a rendering-performance boost and Iris so you can drop in your own shaderpacks. Both are enabled by default; Iris ships with no shaderpack selected, so there's no performance cost until you add one. (Modpack only — the standalone mod jar is unchanged.) - Sodium 0.8.12 enabled by default for better FPS - Iris shader loader included — add any shaderpack in the shaderpacks folder to turn on shaders - Perf-neutral out of the box: no shader cost until you enable a pack **Dungeon Train settings in the Options menu** Dungeon Train's client settings are now reachable straight from Minecraft's Options screen (both the main menu and the pause menu) via a new 'Dungeon Train…' button under the FOV slider — no need to know the X-menu keybind. The screen gathers the display-scale controls (on their own Editor Settings page), an Internet Connection on/off switch, the ride-photo chat log, and a new Snapshot Max Resolution setting that caps how large your ride photos are captured (AUTO keeps the automatic 1080p–2160p behaviour). Every option has a hover description. - New 'Dungeon Train…' button in the Options screen (main menu + pause menu) - Snapshot Max Resolution setting caps ride-photo capture size (AUTO = automatic) - Internet Connection toggle to turn all online features on or off - Hover descriptions on every setting ### 0.507.0 **New Credits page in the main menu** A book icon in the top-right of the title screen opens a Credits page — the people who made Dungeon Train, and everyone who translated it, shown in your language. - Meet the team: Brennan Hatton (Designer & Developer) and Wilson Taylor (Narrative Director), with photos and bios - Translation credits list every human translator, the languages they worked on, and how much of each they contributed - The whole page, bios included, is translated into all 19 supported languages - A 'Support the Developer' button links to the Ways-to-Help page **Sharper ride photos with shaders or Distant Horizons** When you play with Distant Horizons plus a shader pack (or Fabulous graphics), Dungeon Train now captures your death-screen ride photos at a higher resolution — up to 1440p or 2160p depending on your frame rate — instead of the standard 1080p, so those far-horizon, shader-lit vistas keep their detail. Without that combination nothing changes: photos stay at the usual resolution. Each photo also records which graphics setup it was taken with. - Ride photos captured at up to 1440p/2160p when using Distant Horizons + shaders or Fabulous graphics - Resolution adapts to your frame rate so a busy machine isn't pushed harder - No change for standard setups — photos stay at their usual quality
beta

Dungeon Train v0.506.0

0.506.0
24 июл. 2026 г.59Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.506.0 — bundles Dungeon Train v0.506.0 + Sable for NeoForge 1.21.1. --- ### 0.505.0 **Archive tagged death-screen photos to the operator dashboard** Behind the scenes: the ride photos already shown on the death screen are now saved to the developers' data dashboard, each tagged with its moment (scenic/combat/gear/lore/social), biome, world band, difficulty, and cart. Operator tooling only — no in-game change.
beta

Dungeon Train v0.504.0

0.504.0
23 июл. 2026 г.60Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.504.0 — bundles Dungeon Train v0.504.0 + Sable for NeoForge 1.21.1. --- ### 0.504.0 **Villagers trade anything — new required mod: Trade Everything** Every villager now has a Trade Anything slot at the top of its trade list. Put any item in and the villager exchanges it for goods it buys, priced by real material worth — crafting and smithing recipes, durability, and enchantments all count. Valuable items pay out emeralds or emerald blocks, and emerald blocks break into emeralds automatically when you buy things, with change returned. Powered by a new companion mod, Trade Everything, bundled inside Dungeon Train. - Sell junk or treasure to any villager — prices follow material value (16 common items ≈ 1 emerald) - Enchantments and durability change what your gear is worth - Emerald blocks work as big currency: broken only when needed, change given in emeralds - Fully configurable in config/tradeeverything.json **Villager trades scale with the train — beyond Master** Train villagers now key entirely off their own carriage: deeper carriages host higher-level traders (Novice near spawn, Master from ~carriage 520), and from carriage 30 the gear they sell keeps growing past vanilla — better enchants every ~100 carriages, stats slightly ahead of the local difficulty, and prices that scale with the enchants (big-ticket items charge emerald blocks). Villagers also buy their own stock back at 10% under their sell price. NOTE: the exchange rates and scaling curves are first-pass and still under balancing review — expect tuning in upcoming releases, and please report trades that feel off. - Deeper carriages = better traders: levels, enchants, stats and prices all follow the carriage - Enchants keep improving past vanilla Master (every ~100 carriages from carriage 30) - Sell items back to their seller at a 10% margin - Balancing is under active review — feedback welcome ### 0.503.0 **Fixed multi-second freezes caused by dropped items near the train** Items and mobs colliding with parts of the train whose terrain hadn't generated yet could lock the whole game up for many seconds (frozen trading, unresponsive menus, hanging quit). Collision checks no longer force that terrain to generate on the spot. - No more total freezes when items pile up on or fall off a moving train - Rare cosmetic side effect: an item dropped onto a not-yet-generated part of the train may fall through instead of landing ### 0.502.0 **New advancement: Cover me in ...leather?** Wear a full set of leather armor whose rolled stats beat a full vanilla diamond set. Deep-train leather can out-roll diamond — this challenge advancement rewards finding out. - New challenge advancement in the Dungeon Train tab, under Dungeon Train Explorer - Earnable once loot rolls scale up — realistically around the first Nether band ### 0.501.0 **Changed Adventure Item Stats settings now switch the world to Free Play** Dungeon Train's balance is tuned against Adventure Item Stats' standard settings. If those settings have been changed, the world now runs in Free Play for the session — advancements and stats don't count toward your profile while the change is in place, and everything returns to normal once the standard settings are back. On joining you're told exactly which settings differ, and one click on the chat notice restores the defaults for you, backing up your old settings file first. - Worlds with modified Adventure Item Stats settings run in Free Play (session-only — restoring the settings restores normal play) - The join notice lists exactly which settings were changed - One-click /fixaisconfig restores the standard settings, backing up your old file first ### 0.500.0 **Support-funnel usage telemetry + Finances dashboard** The title screen's Support the Mod, Discord and Patreon buttons — and every link on the Support page — now report anonymous usage counts (clicks, whether the external link was actually opened, and time spent on the page) when network features are consented to. Nothing new is shown in game; the data feeds a new Revenue section on the dt-data explorer's Finances page. - Consent-gated: no network consent, no telemetry - Tracks clicks, confirm-screen follow-through and time on the Support page - Data explorer Costs page relabelled Finances with a Revenue funnel
beta

Dungeon Train v0.499.0

0.499.0
23 июл. 2026 г.65Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.499.0 — bundles Dungeon Train v0.499.0 + Sable for NeoForge 1.21.1. --- ### 0.499.0 **AI-translation ring in the language list** Each Dungeon Train-translated language in the language menu now wears a blue ring around the DT logo: the filled part of the circle shows how much of that translation is AI-generated without human review. A full ring is pure machine translation; it empties as human translators review lines — Simplified Chinese, the most human-reviewed locale, shows only a thin sliver. - Blue arc = AI-unreviewed share, drawn clockwise from 12 o'clock over a faint full-circle track - Same 35% blue as the existing AI label; human-reviewed locales keep their solid logo ### 0.498.0 **Per-line translation credits, behind the scenes** Every translated line in all 19 languages now records who produced it — which AI model, or which community translator — and who has human-reviewed it. This is repo-side bookkeeping (nothing changes in-game): it makes unreviewed machine translation easy to find for review passes, and properly credits 老本願's Chinese translation work and 阿世xAsh's Support-page revisions line by line.
beta

Dungeon Train v0.497.0

0.497.0
23 июл. 2026 г.29Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.497.0 — bundles Dungeon Train v0.497.0 + Sable for NeoForge 1.21.1. --- ### 0.497.0 **Old worlds clean themselves up when you reboard** Dungeon Train has always been one world per ride — now your save folder agrees. Reboarding after death discards the old world instead of saving it: the run's world is deleted and a fresh one takes its place, so your world list and disk stay clean. A little trash icon next to the reboard button lets you turn this off if you'd rather keep your fallen worlds, and renamed or hand-made worlds are never touched. As the old world slips away, the train sees you off with a rotating farewell line — Chinese players get a few classical sayings of their own. - Reboarding deletes the old run's world (on by default) — toggle it with the trash icon on the death screen - Only auto-generated run worlds are cleaned up; renamed, hand-made and editor worlds are always kept - New 'Leaving the world behind…' farewell lines during the switch, with classical sayings for Chinese players
beta

Dungeon Train v0.496.0

0.496.0
23 июл. 2026 г.30Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.496.0 — bundles Dungeon Train v0.496.0 + Sable for NeoForge 1.21.1. --- ### 0.496.0 **Chinese Support-page copy, revised by a community translator** The 'Support the Mod' page's Simplified and Traditional Chinese text has been rewritten by a community translator for a much more natural read. The page also now words itself correctly for your install: modpack players see modpack wording, mod-only players see mod wording. - All 15 Support-page strings revised in both 简体中文 and 繁體中文 - Copy adapts automatically between mod and modpack installs ### 0.495.0 **Same seed, same world — for real this time** A follow-up to the seed fix: the last places the mod itself made same-seed worlds differ are now deterministic. Trackside stairs land in the same spots with the same left/right rhythm every time, corridor cleanup always finishes before your world saves, and dungeon chest loot rolls identically for identical seeds. - Trackside stairs and underground stair shafts now place deterministically (roughly every 100 blocks, alternating sides) - Corridor cleanup finishes at shutdown, so saved worlds are always fully swept - Chest loot in track and tunnel structures is now seed-reproducible
beta

Dungeon Train v0.494.0

0.494.0
22 июл. 2026 г.46Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.494.0 — bundles Dungeon Train v0.494.0 + Sable for NeoForge 1.21.1. --- ### 0.494.0 **Book voting in your language** The train's vote page now speaks all 19 supported languages — its questions, the (Y)es/(N)o labels, and every chat reply it gives after you vote. Until now the vote page always appeared in English, whatever language you play in. ### 0.493.0 **Smoother ticks in the upside-down region** Removed a hidden per-tick cost in the upside-down region: the server was repeatedly re-checking mirrored-terrain chunks that couldn't be processed yet. Those chunks now wait quietly until they're actually ready, cutting that background overhead roughly five-fold.
beta

Dungeon Train v0.492.0

0.492.0
22 июл. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.492.0 — bundles Dungeon Train v0.492.0 + Sable for NeoForge 1.21.1. --- ### 0.492.0 **Faster world generation between special zones** The train's world generator now skips its special-zone terrain work (nether mountains, biome forcing, track-bed checks) on chunks that are provably outside those zones — most of the ride. Chunk streaming in the overworld stretches costs roughly a third less server time, so long rides stay smoother, with terrain byte-identical to before. - Overworld gaps between zones generate ~25-40% faster; upside-down band ~38% faster - Terrain and biomes are unchanged everywhere — existing worlds continue seamlessly ### 0.491.0 **Same seed, same world: band layout is now seed-deterministic** Creating a world with a fixed seed now always produces the same nether-band mountains, biome front, and band layout — previously each fresh world rolled its own internal layout seed even with the seed box filled in. The band terrain system also now activates before the very first spawn chunks generate, so early chunks can no longer miss band biomes, and any biome-override error is now logged instead of silently baking the wrong biome. Existing worlds are unaffected. - Fixed-seed worlds now reproduce the same band terrain and biome front - Band biomes can no longer be missing from the first-generated spawn chunks - Silent biome-fallback errors are now logged ### 0.490.0 **AI label on machine-translated languages** The language-selection list now marks Dungeon Train translations that have not been human-reviewed with a small faded blue AI label next to the Dungeon Train logo, so you can tell at a glance which translations are machine-generated. - Human-reviewed languages keep the solid logo with no label ### 0.489.0 **Vote on the books other players wrote** Community books now end with a page from the train itself: it asks whether you enjoyed the book, with thumbs up / thumbs down (or just press Y / N from any page). Voting closes the book, the train answers in chat, and the burn takes your side — green flames for a yes, red for a no, with the usual orange still flickering through. Votes travel back to the rails and quietly shape how often that book is found by other travellers. - A dimmed, train-voiced vote page appears after the last page of player-written books - Y / N hotkeys vote instantly from any page - Green / red tinted burns for voted books — Death Notes keep their soul burn - Popular books surface more often in loot, panned ones ride quieter **Found books always burn again** Fixed a wedge where chest books could get stuck as their built-in stand-in when the community pool had nothing new to offer — they now resolve properly (repeats allowed) and always burn after reading, like any other book of the train.
beta

Dungeon Train v0.488.0

0.488.0
22 июл. 2026 г.78Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.488.0 — bundles Dungeon Train v0.488.0 + Sable for NeoForge 1.21.1. --- ### 0.488.0 **Official links now stay up to date** The Discord invite, Patreon, donation and hosting-affiliate links now update themselves from the Dungeon Train server whenever you're online, so buttons in the menus always point at the current official destinations — even on older versions of the mod. Offline, the built-in links still work as before. - Links refresh once per session from the title screen; no account data is sent - Default donation amount is now $25 AUD (was $45)
beta

Dungeon Train v0.487.0

0.487.0
22 июл. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.487.0 — bundles Dungeon Train v0.487.0 + Sable for NeoForge 1.21.1. --- ### 0.487.0 **In-game update notifications** Dungeon Train now tells you inside the game when a newer version is available — an "Update available" badge appears next to the mod on the Mods screen. It only notifies; it never downloads or changes anything on its own, so you stay in control and update through your launcher as usual. - "Update available" badge on the Mods screen when you're behind the latest release - Notification only — no auto-download; update via CurseForge / Modrinth / your launcher
beta

Dungeon Train v0.486.0

0.486.0
22 июл. 2026 г.28Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.486.0 — bundles Dungeon Train v0.486.0 + Sable for NeoForge 1.21.1. --- ### 0.486.0 **Reboard now defaults to Survival** Reboarding from the death screen now always drops you into Survival mode, so a Creative or Spectator run (like Free Play) doesn't silently carry over. Hold Shift while clicking Reboard or Board Anew to keep your current game mode instead — the button turns blue to remind you. - Reboard forces Survival by default - Hold Shift to preserve your current game mode (button turns blue)
beta

Dungeon Train v0.485.0

0.485.0
21 июл. 2026 г.44Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.485.0 — bundles Dungeon Train v0.485.0 + Sable for NeoForge 1.21.1. --- ## 🚂 Dungeon Train v0.485.0 — What's New - 📚 **Book-loot selection** — community books picked for you, per player - 🎨 **Upside-down / end-islands carriage theming fix** - 📊 **Truer distance stats** (dashboard only) - 🤝 **New 'Ways to Help' menu** - 🌀 **New world region — the Chuncks void band** - 🏺 **Suspicious-sand archaeology loot** + editor-hotkey fix (0.484.0) --- ### 0.485.0 **Player-written loot books are now chosen for you** Community books found in chests are now picked per player instead of at random. You'll be handed books you haven't read yet, and the same one won't turn up twice in a life — unless it's still unread and you've left it two whole carriage groups behind. And once you've read a community book, it stays read in every new world you start. - Prefers books you haven't read yet - Books you've read stay read across brand-new worlds, not just the one you read them in - No repeats within a life, until you've travelled two full carriage groups past where you found one - A slot meant for a player's book now reliably serves one, instead of sometimes falling back to a built-in book - On multiplayer worlds each player gets their own selection, matched to their own language **Carriages stay on-theme in the upside-down & end-islands stretches** Fixed the train pulling carriages, rooms and loot from every biome stage at once while crossing the upside-down and end-islands stretches (and around one high-difficulty gap). Those stretches now stay themed to the stage you've actually reached — quartz stays quartz — instead of turning into a jumble of all stages. - Upside-down and end-islands stretches keep the current stage's theme - No more all-stages jumble around Diff-Level 67-69 **Truer distance stats behind the scenes** Death and run reports now record how far down the line you actually reached — measured from where you spawned — plus which world band you died in. This sharpens the private stats dashboard only; there is no in-game change. **New 'Ways to Help' menu** The title screen now has a Support the Mod button (where Minecraft Realms used to be) plus a Patreon shortcut. It opens a page gathering every way you can help build out Dungeon Train: donate directly, back it on Patreon, use the server-hosting affiliate link when you rent a server, share the mod with content creators, and give feedback or join the Discord. - Support the Mod + Patreon buttons on the title screen (replacing the Realms button) - Direct donation, Patreon, and a server-hosting affiliate link in one place - Prompts to share the mod with creators and to give feedback / join the Discord **Chuncks — a mostly-void band of scattered floating chunks** The train now crosses a new Chuncks region: mostly open void, sprinkled with the occasional real overworld chunk. Some are full-height islands; others are just a floating slab of the surface with a flat cut-off bottom. The void thickens gradually as you approach, and the train keeps rolling across on its floating track. It sits late in the world-gen cycle, after the upside-down band. - New Chuncks band — mostly void with occasional floating overworld chunks (full-height or top-down slices) - Void ramps in gradually on approach, with an overworld buffer before the band - Fully configurable: band length, void density, slice ratio, entry fade, and lead-in gap ### 0.484.0 **Editor hotkeys stay silent in survival** Pressing the editor menu keys (block-variant, container-contents, template-blocks) while in survival no longer flashes editor status messages on your action bar. - No more spurious 'requires OP' / 'Not in an editor plot' flashes in survival **Suspicious sand on the train digs up real loot** Brushing suspicious sand or gravel found on the train now uncovers a random archaeology find — pottery sherds, gems, and more — just like suspicious sand out in the world. Before, train-placed suspicious blocks brushed up empty. - Suspicious sand/gravel on carriages now yields archaeology loot when brushed - Same loot resolves every time for a given block (deterministic per carriage)
beta

Dungeon Train v0.483.0

0.483.0
20 июл. 2026 г.128Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.483.0 — bundles Dungeon Train v0.483.0 + Sable for NeoForge 1.21.1. --- ### 0.483.0 **Ghasts grow bolder each time you return to the Nether** The Nether band's ghasts have been retuned. Your first trip through is calmer than before — ghasts are an occasional threat instead of a constant swarm, leaving room for the piglins, skeletons and magma cubes that share the band. But every full lap back around to the Nether makes them denser, and lets more of them hover over you at once. - First Nether: noticeably fewer ghasts than before - Each lap back to the Nether raises how often ghasts appear and how many can crowd you - Ghasts can no longer fill the band on their own — ground mobs keep their share ### 0.482.0 **Pausing or minimising the game now lets your computer rest** Pausing Minecraft never actually stopped it drawing — it kept rendering the world as fast as your graphics card could manage, so fans stayed loud and laptops kept draining even while you were away from the keyboard. Dungeon Train now caps the frame rate while the game is paused, unfocused, or minimised, and restores it the instant you come back. - Measured ~105 fps down to 30 while paused, with no delay on un-pause. - Only ever lowers your frame rate — if your Max Framerate is already below the cap, your setting wins. - Adjust or disable with /framerate-throttle, or in the client config. - Automatically off in VR, where a capped frame rate causes motion sickness.
beta

Dungeon Train v0.481.0

0.481.0
20 июл. 2026 г.46Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.481.0 — bundles Dungeon Train v0.481.0 + Sable for NeoForge 1.21.1. --- ### 0.481.0 **Armor above 30 now requires Adventure Item Stats 0.7.0** Minecraft caps armor at 30 points, and past difficulty tier ~25 that ceiling was silently swallowing the armor your gear said it was giving you. Adventure Item Stats 0.7.0 lifts the cap; Dungeon Train now requires that version rather than accepting older builds, so the clamp cannot come back on a stale install. If you are still on 0.6.0 the game will tell you to update on launch. - Dungeon Train now requires Adventure Item Stats 0.7.0 or newer - Fixes armor silently capping at 30 past difficulty tier ~25
beta

Dungeon Train v0.480.0

0.480.0
20 июл. 2026 г.43Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.480.0 — bundles Dungeon Train v0.480.0 + Sable for NeoForge 1.21.1. --- ### 0.480.0 **Tunnel chest loot no longer over-powered** Chests found in tunnels were rolling item stats far higher than they should — gear pulled from a tunnel near the start of a run could carry bonuses meant for the deepest part of the line. Tunnel loot now scales from the train's position the same way carriage loot always has. - Tunnel chests near the start of a run now roll ordinary stats instead of end-game ones - Tunnel and carriage loot at the same point on the line are now on the same power scale - Tunnels already generated in an existing world keep their old loot — only newly generated tunnels are affected
beta

Dungeon Train v0.479.0

0.479.0
19 июл. 2026 г.36Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.479.0 — bundles Dungeon Train v0.479.0 + Sable for NeoForge 1.21.1. --- ### 0.478.0 **Player Mobs move around the train better** Two fixes to how Player Mobs get around. Crossing between carriages, they now take a hop sized to the actual gap — the seams between carriages were tightened a while back, but Player Mobs kept using the big leap they needed for the old wider gaps, so they'd sail across a hand's-width seam. And a Player Mob that falls onto the tracks now works its way back aboard instead of being stranded: it bridges off the rails, builds a pillar up beside the passing carriages, and waits for a clear opening before jumping in. - Cross-carriage hops are sized to the real gap instead of always being a full sprint leap - Player Mobs that fall onto the track bed climb back aboard instead of getting stuck - Boarding waits for a real opening, so mobs stop leaping into carriage walls **Adventure Item Names, Adventure Item Stats, Interactive Player Mobs and Ender Chest Persistence are now separate downloads** These four mods used to be bundled invisibly inside Dungeon Train. They are now normal required dependencies you install alongside it, so each one gets credit on its own mod page. If you use the CurseForge or Modrinth app, or the Dungeon Train modpack, they are fetched automatically and nothing changes for you. If you install the jar by hand, you will be prompted for the four missing mods on first launch and will need to download them too. Discord Presence is still bundled. - Four bundled mods are now separate required downloads — installed automatically by the CurseForge/Modrinth apps and the modpack - Manual jar installers will be prompted to add the four mods on first launch - Dungeon Train's own jar is about 1.3 MB smaller **Armor bar shows your full protection** The modpacks now bundle Overloaded Armor Bar, on by default. Once your armor climbs past a full bar, the extra protection is drawn as stacked coloured icons instead of quietly running out of room to display. - Overloaded Armor Bar ships enabled by default in the CurseForge and Modrinth modpacks **Armor keeps improving past 1.5 bars** Minecraft quietly caps a player's armor at 30 points — one and a half full armor bars — and throws away anything above it. Deep-run gear could promise more armor in its tooltip than the game would ever grant, so late-run armor stopped improving while weapons kept scaling. That ceiling is now raised, and armor toughness along with it. - Armor above 30 points now actually protects you instead of being silently discarded - Pairs with the Overloaded Armor Bar display so the extra protection is visible too ### 0.477.0 **The train smashes through blocks in its path** Build across the tracks and the train no longer glides through your wall like a ghost — it breaks it, with the sound, the particles and the dropped items you would expect. Blocks that appear after the corridor was carved (a wall you built, a tree that grew, a structure the tunnelling missed) used to be passed through invisibly. - Blocks in the train's path break on contact and drop their items; chests spill their contents. - Only real collisions count — a block drifting through the open deck of a flatbed is left alone, and flowers and grass are brushed past. - The track under the train is never damaged. - Server owners can turn it off per world with /dungeontrain breakblocks off, or globally in the config.
beta

Dungeon Train v0.478.0

0.478.0
19 июл. 2026 г.31Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.478.0 — bundles Dungeon Train v0.478.0 + Sable for NeoForge 1.21.1. --- ### 0.478.0 **Player Mobs move around the train better** Two fixes to how Player Mobs get around. Crossing between carriages, they now take a hop sized to the actual gap — the seams between carriages were tightened a while back, but Player Mobs kept using the big leap they needed for the old wider gaps, so they'd sail across a hand's-width seam. And a Player Mob that falls onto the tracks now works its way back aboard instead of being stranded: it bridges off the rails, builds a pillar up beside the passing carriages, and waits for a clear opening before jumping in. - Cross-carriage hops are sized to the real gap instead of always being a full sprint leap - Player Mobs that fall onto the track bed climb back aboard instead of getting stuck - Boarding waits for a real opening, so mobs stop leaping into carriage walls **Adventure Item Names, Adventure Item Stats, Interactive Player Mobs and Ender Chest Persistence are now separate downloads** These four mods used to be bundled invisibly inside Dungeon Train. They are now normal required dependencies you install alongside it, so each one gets credit on its own mod page. If you use the CurseForge or Modrinth app, or the Dungeon Train modpack, they are fetched automatically and nothing changes for you. If you install the jar by hand, you will be prompted for the four missing mods on first launch and will need to download them too. Discord Presence is still bundled. - Four bundled mods are now separate required downloads — installed automatically by the CurseForge/Modrinth apps and the modpack - Manual jar installers will be prompted to add the four mods on first launch - Dungeon Train's own jar is about 1.3 MB smaller **Armor bar shows your full protection** The modpacks now bundle Overloaded Armor Bar, on by default. Once your armor climbs past a full bar, the extra protection is drawn as stacked coloured icons instead of quietly running out of room to display. - Overloaded Armor Bar ships enabled by default in the CurseForge and Modrinth modpacks **Armor keeps improving past 1.5 bars** Minecraft quietly caps a player's armor at 30 points — one and a half full armor bars — and throws away anything above it. Deep-run gear could promise more armor in its tooltip than the game would ever grant, so late-run armor stopped improving while weapons kept scaling. That ceiling is now raised, and armor toughness along with it. - Armor above 30 points now actually protects you instead of being silently discarded - Pairs with the Overloaded Armor Bar display so the extra protection is visible too ### 0.477.0 **The train smashes through blocks in its path** Build across the tracks and the train no longer glides through your wall like a ghost — it breaks it, with the sound, the particles and the dropped items you would expect. Blocks that appear after the corridor was carved (a wall you built, a tree that grew, a structure the tunnelling missed) used to be passed through invisibly. - Blocks in the train's path break on contact and drop their items; chests spill their contents. - Only real collisions count — a block drifting through the open deck of a flatbed is left alone, and flowers and grass are brushed past. - The track under the train is never damaged. - Server owners can turn it off per world with /dungeontrain breakblocks off, or globally in the config.
beta

Dungeon Train v0.475.0

0.475.0
18 июл. 2026 г.91Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.475.0 — bundles Dungeon Train v0.475.0 + Sable for NeoForge 1.21.1. --- ### 0.475.0 **New loot containers and variants** Added new loot content: creeperdrop, bamboo, crystal, endtower, tnt, enderbooks, and craftcraft variants, plus an updated default tunnel section. ### 0.474.0 **Loot chests in tunnels now spawn with loot** Loot-linked chests (and other containers) placed inside tunnels were always empty — they now roll their loot when the tunnel generates, just like chests in the train carriages. Each chest rolls its own contents. - Tunnel loot chests now contain items instead of being empty - Works for both freshly-generated and editor-placed tunnels **Clear stray blocks from the train's path** Fixed rare cases where trees (especially large/dark oak) could leave wood blocking the tracks in the train's path. The corridor now clears anything that strays into the train's collision path, not just leaves.
beta

Dungeon Train v0.473.0

0.473.0
18 июл. 2026 г.23Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.473.0 — bundles Dungeon Train v0.473.0 + Sable for NeoForge 1.21.1. --- ### 0.473.0 **Loose carriage blocks stay part of the train** Mining part of a carriage no longer breaks a disconnected chunk off into its own drifting mini-ship. Any blocks left floating inside a carriage group now stay welded to the train and ride along with it. - Disconnected blocks stay attached to the carriage group instead of spawning a separate physics object
beta

Dungeon Train v0.472.0

0.472.0
18 июл. 2026 г.34Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.472.0 — bundles Dungeon Train v0.472.0 + Sable for NeoForge 1.21.1. --- ### 0.472.0 **New creeper encounter and potion barrel loot** Added a new creeper enemy variant and potion barrel loot to spice up dungeon carriages, along with refreshed barrel layout variants. - New creeper enemy variant - New potion barrel loot prefab - Updated barrel container variants
beta

Dungeon Train v0.470.0

0.470.0
17 июл. 2026 г.119Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.470.0 — bundles Dungeon Train v0.470.0 + Sable for NeoForge 1.21.1. --- ### 0.469.0 **Sharper death-screen photos** Your death-screen ride photo now captures at a much higher resolution, so the scene looks noticeably crisper. - Ride photos capture at up to 1080p instead of the old lower-res cap - Photos are compressed smartly before sending, keeping load times snappy
beta

Dungeon Train v0.468.0

0.468.0
16 июл. 2026 г.51Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.468.0 — bundles Dungeon Train v0.468.0 + Sable for NeoForge 1.21.1. --- ### 0.468.0 **Ride photos no longer jolt your camera** The train's automatic ride photos are now taken completely behind the scenes. Previously the camera would briefly snap to a third-person angle the instant a photo was captured; now your view stays perfectly steady while the memory is saved to your gallery. - No more camera flicker when a ride photo is taken - Photos are captured invisibly — your view never changes
beta

Dungeon Train v0.467.0

0.467.0
16 июл. 2026 г.40Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.467.0 — bundles Dungeon Train v0.467.0 + Sable for NeoForge 1.21.1. --- ### 0.467.0 **Play in 10 more languages** Dungeon Train is now playable in ten more languages — German, French, Italian, European Portuguese, Dutch, Polish, Russian, Japanese, Korean, and Traditional Chinese. Menus, generated item names, in-world books, the death-screen ledger, and the bundled companion mods are all translated, and each language has its own Death Note trigger word. These are AI translations (marked as such on the title screen, with a faded language-menu badge) — native-speaker corrections are very welcome. - German, French, Italian, European Portuguese, Dutch, Polish, Russian, Japanese, Korean & Traditional Chinese - Menus, item names, books, and death-screen prose all localized - Per-language Death Note trigger titles (デスノート, Тетрадь смерти, 死亡筆記, …) - AI-translated, faded language-menu badge — native-speaker feedback welcome ### 0.466.0 **Whitelisted /stopsound for Free Play runs** Running /stopsound to silence a sound no longer marks your run as cheated — it has no gameplay effect, so it's now treated the same as /playanimation, /help, and /me. **Chorus no longer blocks the train in the End band** Chorus plants that occasionally grew into the train's path through the floating End-island stretch are now cleared out ahead of the train, so the ride no longer snags on them. The islands and the chorus growing on them off to the sides are left untouched. - Chorus fruit no longer obstructs the train in the End-island band **Kinetic Hosting banner in the modpacks** The Dungeon Train modpacks now bundle the Kinetic Hosting Integration mod, adding a Kinetic Hosting banner to the multiplayer menu. It's on by default and links straight to our hosting partner. - Kinetic Hosting Integration bundled in both the CurseForge and Modrinth packs, enabled by default - Multiplayer-menu banner links to the Kinetic Hosting affiliate page out of the box ### 0.465.0 **Human-reviewed translations marked in the language menu** The language selection screen now shows at a glance which Dungeon Train translations have been proofread by a human. Human-reviewed languages display a solid Dungeon Train badge; machine-translated languages show a faded one. Chinese is the first fully human-reviewed translation. - Chinese (简体中文) is now marked as human-reviewed with a solid badge - Machine-translated languages show a faded badge so you know what's AI vs. proofread **Hidden editor menus no longer respond to clicks** In the in-game editor, hiding the world-space menus with the "Editor Menus" toggle now fully disables them — previously the panels turned invisible but their buttons stayed clickable, so you could still trigger teleports, weight/gate edits, and pickers by accident, and the hidden cells blocked you from breaking the blocks underneath them. - Hidden editor menus no longer respond to clicks - Breaking blocks underneath a hidden menu works again
beta

Dungeon Train v0.464.0

0.464.0
16 июл. 2026 г.25Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.464.0 — bundles Dungeon Train v0.464.0 + Sable for NeoForge 1.21.1. --- ### 0.464.0 **Play in 8 more languages** Dungeon Train is now playable in eight more languages — Spanish (Spain & Mexico), Brazilian Portuguese, Bahasa Indonesia, Bahasa Melayu, Filipino, Vietnamese, and Thai. Menus, generated item names, in-world books, the death-screen ledger, and the bundled companion mods are all translated, and each language has its own Death Note trigger word. These are AI translations (marked as such on the title screen) — native-speaker corrections are very welcome. - Spanish, Portuguese, Indonesian, Malay, Filipino, Vietnamese & Thai support - Menus, item names, books, and death-screen prose all localized - Per-language Death Note trigger titles - AI-translated — native-speaker feedback welcome **Smarter Player Mobs: firearms, fire escape, persistent orders** The bundled Player Mobs got a big upgrade. They can now wield modded firearms — muskets, pistols and the like — reloading and firing with the mod's own ammo. If one catches fire it drops everything to save itself: sprinting to nearby water, or dousing itself with a water bucket and picking it back up. Orders you give them (walk, greet, gift, steal…) now stick until the job is done instead of being forgotten after a few seconds, and they'll fight or flee a threat mid-task then resume. You can also summon a Player Mob wearing a named player's skin via an NBT tag. - Player Mobs can wield modded firearms (MusketMod) with real reload + ammo - Burning Player Mobs run for water or self-douse with a bucket - Orders persist until completed (were dropped after ~10s) - Summon a Player Mob in a named player's skin via NBT ### 0.463.0 **Whitelisted /playanimation for Free Play runs** Running /playanimation to play a cosmetic entity animation no longer marks your run as cheated — it has no gameplay effect, so it's now treated the same as harmless commands like /help and /me. ### 0.462.0 **New lamppost content + enemy spawn tuning** A new lamppost content set adds decorated loot pots to the train — food, a weapon, and the occasional signed Deathnote book. Breezes now show up in the void, end, and upside-down stretches, and enemy/loot spawn balance has been retuned across several carriage types. - New lamppost content: decorated pots with food, a wooden axe, and a chance at a signed Deathnote book - Breeze enemies now appear in VOID / END / UPSIDE_DOWN phases and later stages - Retuned enemy and loot spawn weights across bogged, skeleton, and zombie-room carriages
beta

Dungeon Train v0.462.0

0.462.0
16 июл. 2026 г.27Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.462.0 — bundles Dungeon Train v0.462.0 + Sable for NeoForge 1.21.1. --- ### 0.462.0 **Death Notes in your own language** You can now create a Death Note by naming your book & quill in your own language — not just English. A book titled 死亡笔记 (Chinese) or "Nota de Muerte" (Spanish) casts the curse exactly like "Death Note" does, and any language's title works for every player, ignoring capitals and spacing. Simplified Chinese and Spanish versions of the in-world Death Note instruction book are included, so the name the book teaches you is the name that actually works. - Make a Death Note in your own language — 死亡笔记, Nota de Muerte, or English "Death Note" - Any language's title works for every player; capitals and spacing are ignored - Added Simplified Chinese and Spanish Death Note instruction books ### 0.461.0 **Fix crash when animals ride near a vanishing train car** Fixed a crash that could kick you out of your world when livestock (like chickens) stood on or beside a train carriage right as the game unloaded that carriage's physics. The game now treats the vanished car as motionless instead of crashing, so worlds keep running smoothly. - No more "Body has been removed" crash from mobs near a train - Improves stability on long play sessions and busier trains **Snow no longer crumbles off the upside-down ceiling** In the upside-down band, snow layers on the mirrored ceiling used to pop out of existence the moment anything updated nearby, because the game expected solid ground beneath them. They now stay frozen in place, matching the grass and water that already hold fast in the band. - Mirrored ceiling snow stays put in the upside-down band - Normal-world snow still melts and falls as usual ### 0.460.0 **Journey advancements unlock at the right moments** Several ride-along advancements were unlocking too early. 'Nether Return Again' now waits until you loop all the way around and return to the Nether a second time; 'The Upside Down' and 'Reassembly Required' now trigger once you're properly inside the mirrored band and its dispersing islands; and 'Re-Over-World' waits until the Upside-Down islands are fully behind you. - 'Nether Return Again' requires a full loop back to the Nether - 'Re-Over-World' unlocks after the Upside-Down islands end - 'The Upside Down' and 'Reassembly Required' trigger deeper into their zones **Simplified Chinese (zh_cn) translation refreshed & expanded** Simplified Chinese is now fully up to date: every in-game menu string is translated, and dozens of books, character stories, and death lore were re-translated for a more natural read. Chinese players also get the DiscordPresence prompts, the loading-screen status text, and death-screen tallies written out as Chinese numerals. - Full Simplified Chinese UI coverage, plus refreshed book & story translations - DiscordPresence consent & chat UI now in Chinese (modpack) - Loading-screen phase text now localized - Death-screen counts shown as Chinese numerals instead of English words **No lava in the upside-down band** Lava no longer creeps into the upside-down region. Vanilla lava from the surrounding overworld could previously flow into the mirrored band; now it's held back at the edges, so the flipped world stays lava-free while its hanging water still sits perfectly still. - Lava can no longer flow into the upside-down band, its entry lead-in, or its exit crossfade - Mirrored ceiling/island water still hangs static, unchanged **Copper carriage part uses the right blocks** The copper carriage part was mistakenly built from the mud block set; it now uses copper as intended. ### 0.459.0 **Beds explode in the End band** Beds now explode when you try to use one anywhere in the End band's core, exactly like they do in the Nether band and in the real End. The End is no place to set a spawn — lay a bed down on the end-stone and it goes off. Normal overworld stretches still let you sleep as usual. - Beds detonate in the End band core, matching the Nether band and vanilla End - Normal overworld stretches are unaffected — beds still work there
beta

Dungeon Train v0.460.0

0.460.0
15 июл. 2026 г.32Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.460.0 — bundles Dungeon Train v0.460.0 + Sable for NeoForge 1.21.1. --- ## What's Changed * fix(modpack): CurseForge modpack upload fails on CJK changelog text by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/756 * fix(modpack): CurseForge upload truncates changelog at first semicolon by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/757 * feat: beds explode in the End band by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/758 * feat(i18n): refresh Simplified Chinese (zh_cn) + localize loading phases & death numbers by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/759 * fix(worldgen): keep lava out of the upside-down band by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/760 * feat(i18n): zh_cn translation refresh + localize DiscordPresence survey (DP 0.51.0) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/762 * fix(sable): guard freeze mixin velocity reads against removed bodies by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/761 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.458.0...v0.460.0
beta

Dungeon Train v0.458.0

0.458.0
14 июл. 2026 г.125Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.458.0 — bundles Dungeon Train v0.458.0 + Sable for NeoForge 1.21.1. --- ### 0.458.0 **The @Dev accept-prompt now names the alias you actually type** The consent prompt ("The Developer wants to send you a message, type @Dev to accept.") always said "@Dev" even on a Simplified Chinese client, where typing the localized @开发者 alias is what actually works. It now names whichever alias your own game is set up to use. - Consent prompt now shows @开发者 on Simplified Chinese instead of the English @Dev ### 0.457.1 **Chinese players can ping Brennan with @开发者** Discord Presence 0.50.0 shows a localized @dev chat-tag alias for non-English clients (@开发者 on Simplified Chinese); Dungeon Train now accepts that alias as a real trigger too, so typing it actually reaches Brennan instead of just highlighting. Also picks up DP's newly self-localized "whispers into the darkness" idle chat lines. - Typing @开发者 now pings Brennan, same as @dev - "Whispers into the darkness" idle chat lines now render in Chinese ### 0.457.0 **Chinese for developer-message and presence chat lines** Simplified-Chinese players now see three more in-game chat lines in their own language instead of English: the prompt to accept a message from the Developer, the [Developer] prefix on a delivered developer message, and the line telling you whether Brennan is online on Discord (shown when you type @dev and in the editor welcome), including its "N minutes ago" duration. - @Dev accept-prompt now localized - [Developer] message prefix now localized - "Brennan is online / was online N ago" presence line now localized (Chinese draft pending localizer review) ### 0.456.0 **Network-consent popup fully translatable** The four bullet points and the "Harvest your soul" line on the "Connect to the internet?" popup were still hard-coded in English even after the previous localization fix, because they're supplied by Dungeon Train itself rather than the bundled Discord Presence mod. They're now translatable like the rest of the popup. ### 0.455.0 **Developer message now arrives after you accept it** When the Developer sends you a message in-game, the reply now lands after your "@Dev" accept line (and the "online now" note) instead of appearing above it — so the conversation reads in the right order. - Held Developer message is delivered after your @Dev acceptance, not before it **Barrel/vase decor variants + books2 tuning** Added new barrel room and vertical barrel stack decor variants, refined existing barrel/vase groupings, and tuned the books2 content prefab for better in-world variety. - New barrelsroom and barrelsvert2 decor variants - Refined barrels_vert and vase grouping - books2 prefab tuning pass **Pin relay outbox HTTP client to HTTP/1.1** Internal/dev change with no player-facing effect: the relay telemetry outbox now pins HTTP/1.1, matching the other relay reporters, so outbox submits reach a bare-Node localhost relay during local testing. Production is unaffected (it already terminates HTTP/1.1 at the reverse proxy). **Localizable book & narrative flavour messages (+ Simplified Chinese)** The gray flavour lines shown when you write, share, or find a book — plus the Death Note messages, the narrative 'sealed and sent' line, and the Developer-message prompt — are now translatable and ship with Simplified Chinese. They were previously hard-coded English on every client. - Author's 'a familiar book…' line now localized - Shared-book send-off and narrative 'sealed and sent' lines now localized - Death Note messages and the Developer-consent prompt now localized - Simplified Chinese (zh_cn) translations bundled for all of the above ### 0.454.2 **Reincarnated-echo nameplate is now translatable** The 'Echo of <player>' name floating above a reincarnated author-echo now shows in your client language instead of always English — part of the Chinese localization wave. - Echo mob nameplate localized (English + Simplified Chinese) ### 0.452.0 **Smooth Swapping ships with a tuned default config** The optional Smooth Swapping companion mod now ships pre-configured with a tuned item-swap animation speed, instead of the mod's stock defaults.
beta

Dungeon Train v0.454.0

0.454.0
13 июл. 2026 г.45Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.454.0 — bundles Dungeon Train v0.454.0 + Sable for NeoForge 1.21.1. --- ### 0.454.0 **Smoother Nether-band crossings on long trains** Riding a long train across the Nether-transition band is much smoother. The heavy world-generation cost of the band has been cut, and turning around mid-band no longer freezes the game for several seconds while chunks catch up. - Nether-band chunk generation is markedly cheaper, cutting the stutter while a long train crosses it. - Reversing direction mid-band no longer freezes the server for seconds at a time.
beta

Dungeon Train v0.452.0

0.452.0
13 июл. 2026 г.31Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.452.0 — bundles Dungeon Train v0.452.0 + Sable for NeoForge 1.21.1. --- ### 0.452.0 **Player-written books in loot: the random_playerbook item** A new loot book that pulls exclusively from books other players wrote and shared. When it lands in a chest before the community pool has loaded, it fills in with a regular random book and quietly upgrades to a real player-written one the moment you pick it up to read it. - New random_playerbook loot book, sourced only from player-written community books - Falls back to a normal random book when no shared books are available yet - Fallback books upgrade to a real player-written book when you pick them up, once the pool loads
beta

Dungeon Train v0.451.0

0.451.0
13 июл. 2026 г.78Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.451.0 — bundles Dungeon Train v0.451.0 + Sable for NeoForge 1.21.1. --- ### 0.451.0 **Smoother Nether crossings — big cut in moving-train gen lag** Riding the train through the Nether band no longer causes the heavy server-tick spikes that dropped TPS. The real-Nether terrain beneath the band was being re-sampled far more than needed as it generated; it is now computed once per chunk and reused — identical terrain, a fraction of the cost. In testing the worst server tick during a Nether crossing fell from ~290 ms to ~75 ms. - Worst-case Nether-crossing tick cut ~4x (about 290 ms down to 75 ms) - Long moving rides stay closer to full TPS through the Nether band ### 0.450.0 **Discord Presence text is now translatable** The "Connect to the internet?" consent card, the feedback survey screen, and related chat messages can now be localized by translation packs — previously this text was hard-coded in English.
beta

Dungeon Train v0.450.0

0.450.0
13 июл. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.450.0 — bundles Dungeon Train v0.450.0 + Sable for NeoForge 1.21.1. --- ### 0.450.0 **Inter-Dimensional Passenger advancement delayed** The Inter-Dimensional Passenger advancement now grants further into the Nether-reading zone, so it reads as a deeper journey rather than firing right at the edge. ### 0.449.0 **Dungeon Train advancement now waits for the intro cinematic** The "Dungeon Train" advancement no longer pops up mid-loading-screen or mid-cinematic on a fresh world join — it now waits until you've actually seen the intro fly-around before the toast appears.
beta

Dungeon Train v0.448.0

0.448.0
13 июл. 2026 г.20Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.448.0 — bundles Dungeon Train v0.448.0 + Sable for NeoForge 1.21.1. --- ## What's Changed * fix: Welcome Back no longer requires unreachable Nether/End books by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/738 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.447.0...v0.448.0
beta

Dungeon Train v0.447.0

0.447.0
12 июл. 2026 г.43Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.447.0 — bundles Dungeon Train v0.447.0 + Sable for NeoForge 1.21.1. --- ### 0.447.0 **Room lighting improvements across most rooms** Nearly all room content parts received a lighting pass in the in-game editor, adding light sources to reduce dark corners and mob-spawnable gaps throughout the train. - Added lighting to nearly all room content parts (dining, kitchen, storage, bedrooms, maze rooms, and more) - Reduces unlit dark spots that could allow unwanted mob spawns ### 0.446.0 **Localization credit on the title screen** If you're playing in a language someone translated the game into, and they shipped a credit with their translation pack, the main menu now thanks them for you — their name appears right next to the language button, with a clickable link if they included one. - Translators can be credited by name (with an optional link) next to the title screen's language button - Only shows for languages that actually have a credited translator — silent otherwise
beta

Dungeon Train v0.445.1

0.445.1
12 июл. 2026 г.18Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.445.1 — bundles Dungeon Train v0.445.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.445.0...v0.445.1
beta

Dungeon Train v0.445.0

0.445.0
12 июл. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.445.0 — bundles Dungeon Train v0.445.0 + Sable for NeoForge 1.21.1. --- ### 0.445.0 **Translate the train's books & death messages with a datapack** Dungeon Train's narrative books, welcome letters, random chest books, and death-screen messages can now be translated or replaced by a datapack — no more editing files inside the mod jar. Overrides apply on /reload, and only the server needs the datapack (translated books reach everyone on the server automatically). - Narrative stories, random books, welcome/starting books, and death-lore are now datapack-overridable - Localizers can ship a translation datapack instead of editing the mod jar - Honored on /reload; server-only (clients need nothing) ### 0.444.0 **Remaining menu text is now translatable** The last hard-coded strings in Dungeon Train's config, world-options, cinematic-skip, and dev-message screens now use translation keys, so the whole mod UI can be localized through a resource/language pack. No change to the English text. - Settings and world-options screens fully translatable - Cinematic 'Press Space to skip' prompt translatable - Dev-message attachment and author labels translatable **Upside-down band re-flip keeps pace with the train** The upside-down band's terrain flip is now precomputed off the main server thread as chunks generate, so the deferred re-flip drains its backlog roughly twice as fast — far less briefly-un-flipped terrain trails behind you when you ride into a band. Terrain is unchanged. - Flip precomputed off-thread during world generation - Deferred re-flip backlog clears ~2x faster
beta

Dungeon Train v0.444.1

0.444.1
12 июл. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.444.1 — bundles Dungeon Train v0.444.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: move remaining GUI strings into translation keys by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/733 * perf(worldgen): precompute the upside-down band mirror off-thread into #728's drain by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/734 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.443.0...v0.444.1
beta

Dungeon Train v0.443.0

0.443.0
12 июл. 2026 г.19Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.443.0 — bundles Dungeon Train v0.443.0 + Sable for NeoForge 1.21.1. --- ### 0.443.0 **Trim unused authoring files from the mod jar** Internal packaging cleanup: the mod jar no longer bundles unused story-draft text files and authoring notes that were never used in-game. No gameplay or content changes — just a slightly smaller download. **Player-written books and letters now match your language** Community books you find in chests and player-written stories on lecterns are now matched to the language your game is set to. If your language has no player-written content yet, you'll get English instead — so you always have something to read. Language variants are grouped together (all English styles including Pirate; all Chinese including Classical), so you see every book written in a language you can actually read. - Chest community books and lectern narratives are filtered to your game's language - Falls back to English when your language has no player-written content yet - Language variants are grouped (e.g. all English styles together, all Chinese together) ### 0.442.0 **Books you write remember your language** When you sign a community book or lectern letter, the game now records the language your client is set to and saves it with your writing. This is groundwork so player-written content can be matched to each reader's language in a future update. - Community books and letters are tagged with the author's game language when uploaded ### 0.441.0 **Record player language in session telemetry** Internal/admin-only: the per-join world-info telemetry now records the player's Minecraft client language, so the private data explorer can show and sort game sessions by locale. No in-game or player-facing change. - World-info telemetry carries the client locale (e.g. en_us) - Data explorer Games list gains a sortable Language column ### 0.440.0 **Smoother ride into the upside-down band** The upside-down band no longer hitches the game as you ride into it. The world-flip that builds the inverted terrain is now spread across ticks instead of stalling the server when new band chunks stream in. - No more frame stutter when the train enters the upside-down band ### 0.439.0 **Deepdark storage & vase room content** New storage and vase-filled room variants join the vase loot pool, alongside a matching set of deepdark-themed roof, wall, and floor decor for dungeon rooms. - New storage and vases room content in the vase loot group - New deepdark-themed roof, wall, and floor part variants **Smoother upside-down world generation** The upside-down band is lighter to generate, so the train streams through the flipped world with fewer hitches as new terrain loads around you. Its mirrored ceiling now hangs at a consistent capped thickness instead of reflecting the full depth of the terrain below. - Less stutter as the upside-down world loads - The flipped ceiling now hangs at a consistent thickness (same view from directly below; flatter only at cliff cross-sections) - New config to tune the ceiling thickness and generation cost (upsideDownMaxCeilingHeight, upsideDownExitNoiseSkipEpsilon) ### 0.438.0 **/dtp now scales difficulty to match the destination** Teleporting with /dtp <x> now also shifts the game's difficulty to match how far along the track you land — same effect as running /dungeontrain difficulty, just automatic. - /dtp shifts difficulty (mob gear, loot, onboarding, and the carriage content generating ahead) to match the destination **New advancements for the Upside Down** Two new advancements track your trip through the upside-down band: 'The Upside Down' for stepping into the mirrored world, and 'Reassembly Required' for riding out through the drifting islands as it disperses back into overworld. - The Upside Down and Reassembly Required advancements, fired as you ride through the upside-down band and its exit crossfade - Fixed the 'Re-Over-World' advancement firing the instant you entered the upside-down band instead of once you're actually back on solid ground **Train stays right-side up in the Upside Down** In the Upside Down band the world flips around you, but the train itself now stays right-side up — your carriages read normally as stable footing amid the inverted terrain, instead of being rendered upside-down along with everything else. - Fixed train/carriage blocks rendering upside-down inside the Upside Down band **No wild animals falling in the upside-down world** In the upside-down band the world is flipped, so wild animals used to spawn with nothing to stand on and immediately plummet past the train. Animals (and, as before, hostile mobs) no longer spawn naturally inside the band. - Wild animals no longer spawn and fall to their death in the upside-down band ### 0.437.0 **/dtp command — teleport anywhere on the track and always land on a train** Added an admin command, /dtp <x>, that teleports you to any point along the track and makes sure a train is waiting there for you — no more jumping ahead with nothing around. It always sets you down on the nearest open flatbed car. - /dtp <x> teleports to world-X and spawns a train there if one isn't already - Always lands you on an open flatbed car, never mid-air or on a carriage roof **The upside-down world dissolves back to the overworld through floating islands** Leaving the upside-down stretch of the world is no longer an abrupt wall. The inverted ceiling-world now breaks apart into shrinking, drifting floating islands while the normal overworld fades back in from below as growing islands over the void — a long, dreamlike descent until solid ground returns beneath you. - The upside-down band now exits through a long floating-island crossfade instead of a hard edge - Mirror islands disperse and spread apart while the overworld reforms as islands below, then merges into solid ground ### 0.436.0 **A ninth loading-screen story** One more verse joins the loading screen's rotating story — a companion piece to "Who made the train?" that turns the question back on the rider. ### 0.435.0 **Four more loading-screen stories** The loading screen's rotating story now has eight verses to draw from instead of four — more of a fellow passenger's uncertain take on the train to read while you wait. - New stories: "Who made the train?", "Where did the train come from?", "What does the train dream about?", and "Does the train choose who boards?" **The train rides into an upside-down world** Past the End islands, the train now crosses a stretch where the whole world is turned upside down. The ground hangs overhead as a ceiling, the train glides through open air with hills and still water suspended above it, clouds drift by below, and the sun swings around to light everything from the side. As you ride in from the void, the upside-down terrain dissolves into being around you rather than appearing all at once. - A new upside-down region in the endless cycle, right after the void and End islands. - The overworld is mirrored around the train: hills become a hanging ceiling, oceans freeze into the roof, and a bedrock lid caps the very top. - The terrain fades in out of the void as you approach, growing outward from track level. ### 0.434.0 **One continuous loading screen, with a story to read** The two loading screens you see when joining now feel like a single sequence — same look, a train that keeps filling in without resetting, and a short passenger's-eye story to read while you wait, instead of dry status text. - The world-load screen is now themed to match the pre-cinematic loading screen, instead of the plain vanilla loading grid. - A short story (one of four) plays across both screens, and the game will hold briefly on "Press Space to Start" if the world finishes loading before the story does.
beta

Dungeon Train v0.442.4

0.442.4
12 июл. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.442.4 — bundles Dungeon Train v0.442.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.442.3...v0.442.4
beta

Dungeon Train v0.442.3

0.442.3
12 июл. 2026 г.22Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.442.3 — bundles Dungeon Train v0.442.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.442.2...v0.442.3
beta

Dungeon Train v0.442.2

0.442.2
12 июл. 2026 г.15Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.442.2 — bundles Dungeon Train v0.442.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.442.1...v0.442.2
beta

Dungeon Train v0.442.1

0.442.1
12 июл. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.442.1 — bundles Dungeon Train v0.442.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: tag player-written content with the author's client language by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/727 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.441.1...v0.442.1
beta

Dungeon Train v0.441.1

0.441.1
12 июл. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.441.1 — bundles Dungeon Train v0.441.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * perf(worldgen): defer the upside-down mirror off the gen burst (Stage 1) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/728 * feat: record client language in session telemetry by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/729 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.439.6...v0.441.1
beta

Dungeon Train v0.439.6

0.439.6
12 июл. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.439.6 — bundles Dungeon Train v0.439.6 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.439.5...v0.439.6
beta

Dungeon Train v0.439.5

0.439.5
12 июл. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.439.5 — bundles Dungeon Train v0.439.5 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.439.4...v0.439.5
beta

Dungeon Train v0.439.4

0.439.4
12 июл. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.439.4 — bundles Dungeon Train v0.439.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.439.3...v0.439.4
beta

Dungeon Train v0.439.3

0.439.3
11 июл. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.439.3 — bundles Dungeon Train v0.439.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.439.2...v0.439.3
beta

Dungeon Train v0.439.2

0.439.2
11 июл. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.439.2 — bundles Dungeon Train v0.439.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.439.1...v0.439.2
beta

Dungeon Train v0.439.1

0.439.1
11 июл. 2026 г.15Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.439.1 — bundles Dungeon Train v0.439.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: deepdark storage/vase loot content + part variants by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/725 * perf(worldgen): cap upside-down ceiling + skip saturated exit-crossfade noise by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/726 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.438.1...v0.439.1
beta

Dungeon Train v0.438.1

0.438.1
11 июл. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.438.1 — bundles Dungeon Train v0.438.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: add advancements for entering the upside-down band and its exit crossfade by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/721 * fix: keep train blocks upright in the upside-down band by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/723 * feat: /dtp <x> also shifts difficulty to match the destination by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/722 * feat: no natural animal spawns in the upside-down band by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/724 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.437.1...v0.438.1
beta

Dungeon Train v0.437.1

0.437.1
11 июл. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.437.1 — bundles Dungeon Train v0.437.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat(worldgen): upside-down band exits to overworld through a floating-island crossfade by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/720 * feat: add /dtp <x> command — teleport to world-X onto the nearest train flatbed by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/719 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.436.2...v0.437.1
beta

Dungeon Train v0.436.2

0.436.2
11 июл. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.436.2 — bundles Dungeon Train v0.436.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.436.1...v0.436.2
beta

Dungeon Train v0.436.1

0.436.1
11 июл. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.436.1 — bundles Dungeon Train v0.436.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: redesign loading screens into one continuous themed sequence by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/715 * feat: add four more loading-screen stories by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/716 * feat(worldgen): upside-down band — mirrored world region with gradual void reveal by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/717 * feat: add companion story 9 to loading screen (Who made the train?) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/718 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.433.1...v0.436.1
beta

Dungeon Train v0.433.1

0.433.1
11 июл. 2026 г.16Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.433.1 — bundles Dungeon Train v0.433.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.433.0...v0.433.1
beta

Dungeon Train v0.433.0

0.433.0
11 июл. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.433.0 — bundles Dungeon Train v0.433.0 + Sable for NeoForge 1.21.1. --- ### 0.433.0 **Smoother spawn: loading screen before the intro** When you first enter a world, a themed loading screen now holds while the terrain around the train finishes loading, so the opening fly-around plays over a fully-rendered world instead of chunks popping in. You're held safely in place during spawn — no more falling through unloaded ground — and you can skip the wait by tapping Space three times. - Loading screen holds the intro until nearby terrain is ready - No more falling through unloaded ground at spawn - Tap Space x3 to skip the wait **Player-written lectern letters** Write in a book & quill, place it on a lectern and sign it to add it as the next Letter in this life's narrative series — a new life begins a new series. Signing burns the letter away at the lectern and shares it with the community; close without signing and the book rests on the lectern as a "Letter X" draft to finish later. - Sign a book & quill on a lectern to write the next Letter in your life's series - A new life starts a fresh series (Letter 1, 2, 3…) - Close without signing to leave a "Letter X" draft on the lectern **Travelers' letters turn up on lecterns** The narratives other players write and sign on their own runs now surface on narrative lecterns, woven in among the built-in stories. They stay hidden until a world has read its way through half the hand-authored tales, then mix in more and more and settle into a fair share — and once a series begins, later lecterns carry it on, letter by letter. The built-in stories never disappear. - Player-written narratives are discovered on lecterns, weighted and tapered like community book loot - A traveler's letter series continues across lecterns as you read it - Server toggle discoverNarrativesEnabled; pacing via narrativeDiscoveryRampThreshold (default 50%)
beta

Dungeon Train v0.432.1

0.432.1
11 июл. 2026 г.13Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.432.1 — bundles Dungeon Train v0.432.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.432.0...v0.432.1
beta

Dungeon Train v0.432.0

0.432.0
11 июл. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.432.0 — bundles Dungeon Train v0.432.0 + Sable for NeoForge 1.21.1. --- ### 0.432.0 **New vase-room chest and barrel variants** Vase rooms on the train can now roll a few new looks — vertical barrel racks, and two new chest-room layouts alongside the classic vase stack. - New barrels_vert, chest_room, chest_room_1, and vase_room vase-room variants
beta

Dungeon Train v0.431.4

0.431.4
11 июл. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.431.4 — bundles Dungeon Train v0.431.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.431.3...v0.431.4
beta

Dungeon Train v0.431.3

0.431.3
11 июл. 2026 г.17Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.431.3 — bundles Dungeon Train v0.431.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.431.2...v0.431.3
beta

Dungeon Train v0.431.2

0.431.2
11 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.431.2 — bundles Dungeon Train v0.431.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.431.1...v0.431.2
beta

Dungeon Train v0.431.1

0.431.1
11 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.431.1 — bundles Dungeon Train v0.431.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * fix: stop pinging Brennan on every submitted feedback survey answer by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/709 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.430.1...v0.431.1
beta

Dungeon Train v0.430.1

0.430.1
11 июл. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.430.1 — bundles Dungeon Train v0.430.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.430.0...v0.430.1
beta

Dungeon Train v0.430.0

0.430.0
11 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.430.0 — bundles Dungeon Train v0.430.0 + Sable for NeoForge 1.21.1. --- ### 0.430.0 **Soul soil dirt look + new garden decorations** Dirt carriage segments can now occasionally take on a soul soil look (gated to the Nether) instead of always moss, mud, clay, and the other existing looks. Carriages can also spawn a couple of new decorative garden-style features, including an iron golem statue scene. - Dirt carriages can generate with a soul soil look in the Nether - New iron golem garden decoration feature - New herobrine decoration feature
beta

Dungeon Train v0.429.0

0.429.0
11 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.429.0 — bundles Dungeon Train v0.429.0 + Sable for NeoForge 1.21.1. --- ### 0.429.0 **Narrative books burn when taken off the lectern** Story letters read in place at a lectern stay safe forever, but a copy you take into your hands now burns to ash if you drop it or read it and close the book — so lecterns are the one place a story is guaranteed to keep. - Reading a story book by hand and closing it burns the book away - Dropping a narrative book burns it - Reading in place at a lectern never burns the book
beta

Dungeon Train v0.428.1

0.428.1
11 июл. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.428.1 — bundles Dungeon Train v0.428.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.428.0...v0.428.1
beta

Dungeon Train v0.428.0

0.428.0
11 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.428.0 — bundles Dungeon Train v0.428.0 + Sable for NeoForge 1.21.1. --- ### 0.428.0 **Uneasy Alliance no longer earnable from Nether-band Ghasts** Fixed the Uneasy Alliance advancement unlocking from Ghasts encountered in the Overworld's Nether-transition zones — it now only counts a Ghast brought home to the true Overworld, matching the original intent. Thanks to ProPlayer77 for reporting this!
beta

Dungeon Train v0.427.5

0.427.5
11 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.427.5 — bundles Dungeon Train v0.427.5 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.427.4...v0.427.5
beta

Dungeon Train v0.427.4

0.427.4
11 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.427.4 — bundles Dungeon Train v0.427.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.427.3...v0.427.4
beta

Dungeon Train v0.427.3

0.427.3
11 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.427.3 — bundles Dungeon Train v0.427.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.427.2...v0.427.3
beta

Dungeon Train v0.427.2

0.427.2
11 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.427.2 — bundles Dungeon Train v0.427.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.427.1...v0.427.2
beta

Dungeon Train v0.427.1

0.427.1
11 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.427.1 — bundles Dungeon Train v0.427.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.427.0...v0.427.1
beta

Dungeon Train v0.427.0

0.427.0
11 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.427.0 — bundles Dungeon Train v0.427.0 + Sable for NeoForge 1.21.1. --- ### 0.427.0 **Deepdark stage: Warden, Wither Reality, and a new Ancient City** A new Deepdark stage joins the train around carriage level 87, bringing the fearsome Warden and a Wither Reality encounter, plus creepier Ancient City, Savana, and Woodstatue scenery — all built on a new set of deepdark-themed doors, floors, roofs, and walls. - New Deepdark stage (levels ~87-120) - Warden and Wither Reality enemies - Ancient City, Savana, and Woodstatue features - New deepdark carriage part set (doors/floor/roof/walls) ### 0.426.0 **Death-screen detail now feeds the community data dashboard** The mod now reports your full end-of-run recap — the story pages, your stats, and everything you were carrying — to the community data dashboard when you die, so it can be browsed there. No change to the death screen itself or anything else in-game.
beta

Dungeon Train v0.426.9

0.426.9
11 июл. 2026 г.1Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.9 — bundles Dungeon Train v0.426.9 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.8...v0.426.9
beta

Dungeon Train v0.426.8

0.426.8
10 июл. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.8 — bundles Dungeon Train v0.426.8 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.7...v0.426.8
beta

Dungeon Train v0.426.7

0.426.7
10 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.7 — bundles Dungeon Train v0.426.7 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.6...v0.426.7
beta

Dungeon Train v0.426.6

0.426.6
10 июл. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.6 — bundles Dungeon Train v0.426.6 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.5...v0.426.6
beta

Dungeon Train v0.426.5

0.426.5
10 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.5 — bundles Dungeon Train v0.426.5 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.4...v0.426.5
beta

Dungeon Train v0.426.4

0.426.4
10 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.4 — bundles Dungeon Train v0.426.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.3...v0.426.4
beta

Dungeon Train v0.426.3

0.426.3
10 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.3 — bundles Dungeon Train v0.426.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.2...v0.426.3
beta

Dungeon Train v0.426.2

0.426.2
10 июл. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.2 — bundles Dungeon Train v0.426.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.426.1...v0.426.2
beta

Dungeon Train v0.426.1

0.426.1
10 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.426.1 — bundles Dungeon Train v0.426.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: relay full death-screen narrative, stats, and inventory per death by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/703 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.425.1...v0.426.1
beta

Dungeon Train v0.425.0

0.425.0
10 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.425.0 — bundles Dungeon Train v0.425.0 + Sable for NeoForge 1.21.1. --- ### 0.425.0 **Find your own shared book out in the world and it tells you how it's doing** Stumble on a chest copy of a book you wrote and shared to the community, and it now whispers how it's been received out on the rails — how many travelers have held it, plus one telling detail: how many read it to the end, the longest anyone lingered on a single page, how many times it's been opened, how many pages have been turned, or how often someone came back to read it again. A quiet gray line, ten different ways it can read. - Holding your own community book shows how it's doing in the wild - Ten flavored variations (times read, longest read, most-lingered page, opens, page turns, re-reads) - Greets you once for each copy you find **Death Note advancements: Self-Fulfilling Prophecy & Assassination Attempt** Two new advancements for the Death Note curse. Naming your own name in a Death Note now works in every build (previously dev-only) and earns Self-Fulfilling Prophecy; killing a Death Note echo hunting you earns Assassination Attempt. - New advancement: Self-Fulfilling Prophecy — write your own name in a Death Note - New advancement: Assassination Attempt — kill a Death Note echo before it kills you - You can now curse your own next life (self-targeting a Death Note works in all builds)
beta

Dungeon Train v0.424.0

0.424.0
10 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.424.0 — bundles Dungeon Train v0.424.0 + Sable for NeoForge 1.21.1. --- ### 0.424.0 **Death Notes — curse a player's next life** Title a book & quill "Death Note", write another player's name on the first page, and sign it — the book burns away in blue soul-fire. The curse seals the moment you next die: in that player's next run, your vengeful echo lies in wait at the very carriage you fell at and hunts them down. - Sign a Death Note naming your target; it soul-burns away, and the curse arms the moment you die. - Your echo wears your skin, ignores everyone but the target, and ambushes them when they reach the carriage you died at — in any of their future runs, whatever the world. - Cut the echo down for a keepable black Death Note trophy; signing a note earns the "A Death Note" advancement.
beta

Dungeon Train v0.423.0

0.423.0
10 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.423.0 — bundles Dungeon Train v0.423.0 + Sable for NeoForge 1.21.1. --- ### 0.423.0 **PlayerMob companion mod updated** The bundled PlayerMob (Interactive Player Mobs) companion mod is updated from 0.71.0 to 0.73.0, bringing new combat and death behavior. - PlayerMobs now fight with end-crystal bombing — bunkering behind a quick obsidian wall before setting one off, then retreating to do it again (toggle with /playermob endcrystalcombat) - Killing a PlayerMob now drops its full backpack, including any TNT, igniters, end crystals, and obsidian it was carrying
beta

Dungeon Train v0.422.0

0.422.0
10 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.422.0 — bundles Dungeon Train v0.422.0 + Sable for NeoForge 1.21.1. --- ### 0.422.0 **Enchanted books actually enchant now** Books rolled as loot with a chance to be enchanted were quietly coming out as plain, unenchanted books — the enchantment was being rolled but never actually applied. Chests, barrels, and shulker boxes that carry a book entry now hand you a real Enchanted Book with a genuine random enchantment. - Book loot entries with an enchant chance now actually enchant - Fixed a couple of loot pools that were stuck using the wrong item id and could never enchant at all ### 0.421.0 **Pure of Heart** The 1,000-carriage no-damage advancement has been renamed from "Peace Train" to "Pure of Heart." A matching term has been added to the Train Glossary Entry random book for players who find one. ### 0.420.0 **Player-written books burn after being read** Books you write and sign yourself, and real books other players wrote that you discover as chest loot, now catch fire and burn away once you've read them — the same way welcome and found-in-chest story books already do. - A book you sign and keep now burns after you read it - A stranger's real book, found as loot, burns after you read it
beta

Dungeon Train v0.419.0

0.419.0
10 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.419.0 — bundles Dungeon Train v0.419.0 + Sable for NeoForge 1.21.1. --- ### 0.419.0 **PlayerMob companion mod updated** The bundled PlayerMob (Interactive Player Mobs) companion mod is updated from 0.47.0 to 0.71.0, bringing a wave of new PlayerMob behavior and content. - PlayerMobs can now fight with TNT — rushing in, dropping a stick, and sprinting clear - Archers draw real ammo from their inventory for bows and crossbows, with fire-rate tied to their bravery - New /playermob order command to direct a PlayerMob to walk, attack, gift, steal, use items, or place blocks - Drop your own PNG skins into config/playermob/skins for PlayerMobs to wear - Optional Better Combat integration for animated melee combos
beta

Dungeon Train v0.418.0

0.418.0
10 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.418.0 — bundles Dungeon Train v0.418.0 + Sable for NeoForge 1.21.1. --- ### 0.418.0 **"Nothing But Books" advancement** New advancement: fill your entire main inventory (27 slots, not the hotbar) with story books to earn "Nothing But Books". Empty books don't count — only books with real content do. - New "Nothing But Books" advancement for filling your inventory with story books ### 0.417.0 **The Creator Answers advancement** A new advancement, "The Creator Answers", follows Summon The Creator — earned when you actually get a reply from the developer in chat. - New advancement: The Creator Answers (earned on receiving a Developer message)
beta

Dungeon Train v0.416.0

0.416.0
10 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.416.0 — bundles Dungeon Train v0.416.0 + Sable for NeoForge 1.21.1. --- ### 0.416.0 **Late-game hostile gear keeps scaling past the netherite plateau** Past roughly 1,500 carts, hostile mobs used to stop getting tougher once their gear reached full netherite — difficulty flatlined. Now their weapons and armour keep gaining attack power and protection the deeper you ride, so long runs stay dangerous instead of plateauing. Early- and mid-game difficulty is unchanged; the new difficultyScaleHostileGearPastCap server setting (on by default) can turn it off. - Hostile gear keeps getting deadlier past ~1,500 carts, instead of capping at netherite - Early- and mid-game difficulty is untouched — only deep late-game changes - New difficultyScaleHostileGearPastCap server toggle (on by default)
beta

Dungeon Train v0.415.0

0.415.0
10 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.415.0 — bundles Dungeon Train v0.415.0 + Sable for NeoForge 1.21.1. --- ### 0.415.0 **"Burn without reading" book advancement** New milestone advancement: burn 10 starting or random books without ever opening them first. Rewards the reckless — the mirror image of the existing read-count milestones. - New hidden advancement, "Don't know, Don't wana know" — burn 10 unread books **/bug command + logs sent with bug reports** Type /bug to jump straight to the bug-report question and send a report without waiting for the death screen. Reporting a bug from /bug or /feedback now attaches your recent logs so issues are far easier to diagnose. - New /bug command opens the bug report directly - Bug reports from /bug and /feedback now include your logs ### 0.414.0 **Chiseled bookshelves sometimes come stocked with books** Chiseled bookshelves you find around the train that don't already have a curated stash now have a chance of holding a few books of their own — and they'll visibly show the right number of books at a glance, instead of always looking empty. - Unclaimed chiseled bookshelves can now roll in with books/writable books - Bookshelf book-slot textures now correctly reflect their contents **Anti-zombies room now needs a bit more progress to appear** The anti-zombies encounter room now only starts showing up once you've made a little headway into the run, instead of potentially appearing right at the start. **Signed books remember which carriage they were written in** Every book and quill you sign now quietly records which carriage you were standing in at the moment of signing — laying the groundwork for future features that make use of where a story was written. - Signed books now store their carriage of origin
beta

Dungeon Train v0.414.0

0.414.0
10 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.414.0 — bundles Dungeon Train v0.414.0 + Sable for NeoForge 1.21.1. --- ### 0.414.0 **Chiseled bookshelves sometimes come stocked with books** Chiseled bookshelves you find around the train that don't already have a curated stash now have a chance of holding a few books of their own — and they'll visibly show the right number of books at a glance, instead of always looking empty. - Unclaimed chiseled bookshelves can now roll in with books/writable books - Bookshelf book-slot textures now correctly reflect their contents **Anti-zombies room now needs a bit more progress to appear** The anti-zombies encounter room now only starts showing up once you've made a little headway into the run, instead of potentially appearing right at the start. **Signed books remember which carriage they were written in** Every book and quill you sign now quietly records which carriage you were standing in at the moment of signing — laying the groundwork for future features that make use of where a story was written. - Signed books now store their carriage of origin
beta

Dungeon Train v0.413.0

0.413.0
9 июл. 2026 г.54Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.413.0 — bundles Dungeon Train v0.413.0 + Sable for NeoForge 1.21.1. --- ### 0.413.0 **Time on the train now only counts while you're alive** The train-time advancements (Enjoying the Ride and Marathon Passenger) previously kept ticking up while you sat at the death screen inside a carriage. Now they only accrue while you're actually alive and aboard.
beta

Dungeon Train v0.412.0

0.412.0
9 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.412.0 — bundles Dungeon Train v0.412.0 + Sable for NeoForge 1.21.1. --- ### 0.412.0 **More lifetime stats on the all-lives death screen** The 'all your lives' death page now shows a grid of lifetime stat icons alongside your existing totals — hover any icon to see what it is. Tracks books written, chests opened, hearts lost, damage dealt, mobs killed, PlayerMobs killed, others come across, echos come across, and advancements earned, all summed across every life. - New 3x3 grid of hover-labelled lifetime stat icons on the all-lives page - Tracks books written, chests, hearts lost, damage dealt, mob & PlayerMob kills, passengers & echos met, and advancements earned
beta

Dungeon Train v0.411.0

0.411.0
9 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.411.0 — bundles Dungeon Train v0.411.0 + Sable for NeoForge 1.21.1. --- ### 0.411.0 **Books-written tally on the death screen** The death screen now counts how many books you wrote and sent off to the train this life. A book & quill icon sits beside your books-read count on the gear page — hover it to see "Books written". - New "Books written" stat on the death screen's gear page - Counts books you signed and contributed to the shared-book pool this run ### 0.410.0 **Advancements reveal as you play, plus three new ones** The Dungeon Train advancement tab is no longer a wall of spoilers — advancements now stay hidden until you reach the one before them, revealing the next steps as you progress. Three new advancements join the tree, and a few older ones were tidied up. - Progressive 'fog-of-war' reveal: each advancement unhides once its parent is earned - New: 'Others?' — come within 4 blocks of another passenger - New: 'The Enchiridion' — read (and close) your first book of any kind - New: 'Summon The Creator' — tag @dev or @brennanhatton in chat - 'Everything Burrito' now branches straight off the Dungeon Train root - Renamed 'Hell on Rails' to 'Inter-Dimensional Passenger'; removed two redundant boarding advancements
beta

Dungeon Train v0.410.0

0.410.0
9 июл. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.410.0 — bundles Dungeon Train v0.410.0 + Sable for NeoForge 1.21.1. --- ### 0.410.0 **Fixed a world-generation freeze when riding forward** Riding the train forward over slow-to-generate terrain could freeze world generation and eventually hang the server. Trains now make sure the ground ahead has finished generating before extending, so the ride stays smooth. - No more world-gen freeze/hang when the train outruns terrain generation
beta

Dungeon Train v0.409.0

0.409.0
9 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.409.0 — bundles Dungeon Train v0.409.0 + Sable for NeoForge 1.21.1. --- ### 0.408.0 **Contents editor nests sub-variants under their group** In the in-game Contents template picker, carriage-content sub-variants (e.g. the Desert/Copper/Quartz/Stone members of Maze) no longer appear as top-level rows beside their parent. Selecting a group parent now opens a sub-list of its members plus an entry for the parent's own contents, matching the underlying data hierarchy. - Group members no longer clutter the top-level Contents list - Group parents drill into a sub-variant sub-menu
beta

Dungeon Train v0.407.0

0.407.0
9 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.407.0 — bundles Dungeon Train v0.407.0 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: report which text variant a random book read showed by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/673 * feat: post per-life run duration to dp-relay on death (RunSummaryReporter) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/672 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.405.0...v0.407.0
beta

Dungeon Train v0.405.0

0.405.0
9 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.405.0 — bundles Dungeon Train v0.405.0 + Sable for NeoForge 1.21.1. --- ### 0.405.0 **Community books ease into a fair share of chest loot** Player-written community books found in dungeon chests now taper off as your world reads more of them. Instead of staying loot-heavy once you've discovered them, they settle toward an even share alongside the built-in book pool, so late-run chest loot feels more varied. - Community (player-written) books taper toward an even share of chest loot the more of them a world reads ### 0.404.0 **Rainbow flag, desert maze room, and campfire writing loot** Rainbow banner displays can now appear as a decorative feature. Added a new desert maze room, a books-and-writing-supplies loot barrel to campfire spots, and rebalanced a batch of enemy spawn difficulty and maze weights. - Rainbow flag banner display can now spawn as a decorative feature - New desert maze room segment - Campfire spots can now hold a writing-supplies loot barrel (books, ink, paper) - Rebalanced enemy minLevel gating and slime spawn difficulty
beta

Dungeon Train v0.404.0

0.404.0
9 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.404.0 — bundles Dungeon Train v0.404.0 + Sable for NeoForge 1.21.1. --- ### 0.404.0 **Carriage interiors are properly lit again** Fixed train carriage interiors rendering too dark — floors, walls, and light sources like torches and lanterns inside carriages now light up correctly as you ride through the train. ### 0.403.0 **New dungeon content: pots, sculk, mossmaze, sponge, ravanger, worf, quartz seating** A batch of new decor and encounter variety: pots and sculk-themed dirt rooms, a sponge-covered moss variant, a mossy maze room, a ravanger enemy for deep runs, a worf cow variant, and quartz seating for the obsidian/quartz stages. - New pots and sculk dirt-room variants - Sponge reskin of the moss room - New mossmaze room - Ravanger enemy (deep-level encounters) - Worf cow variant - Quartz seating decor for obsidian/quartz stages
beta

Dungeon Train v0.402.0

0.402.0
8 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.402.0 — bundles Dungeon Train v0.402.0 + Sable for NeoForge 1.21.1. --- ### 0.402.0 **Richer End-band biomes + hidden endgame milestones** The train's End band now generates the full variety of End biomes as you cross it, instead of a single repeated one. The deepest exploration achievements have also been reworked and tucked away as hidden surprises to discover on your travels. - All of the End's biomes now appear across the End band - Late-game dimension milestones are now hidden until you reach them
beta

Dungeon Train v0.401.0

0.401.0
8 июл. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.401.0 — bundles Dungeon Train v0.401.0 + Sable for NeoForge 1.21.1. --- ### 0.401.0 **Advancement rework: Nether Return Again, End of the Line, Inter-Reality Passenger** Nether Return Again now rewards looping all the way around the disintegration band and back into the End, instead of reading every Nether starting book. The End-islands advancement (formerly 'Tastes like Cheese?') is renamed to End of the Line, replacing the old book-reading advancement of that name. Inter-Reality Passenger is temporarily disabled pending new Overworld-reality content. - Nether Return Again: earn it by completing a full loop (void, End islands, back to solid overworld ground) and then riding back into the End a second time - 'Tastes like Cheese?' renamed to 'End of the Line'; the old book-reading advancement with that title has been removed - Re-Over-World and Nether Return Again are now hidden in the advancement tree until earned - Inter-Reality Passenger is temporarily disabled
beta

Dungeon Train v0.400.0

0.400.0
8 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.400.0 — bundles Dungeon Train v0.400.0 + Sable for NeoForge 1.21.1. --- ### 0.400.0 **Advancements for signing and reading shared books** Signing a book & quill to send into the community pool now earns the 'Ghostwriter' advancement, and finding a real player's book in a dungeon chest earns 'A Stranger's Story'. Also fixes a bug where community books could stop appearing in chests entirely after a server had been running for a little while. - New advancement: Ghostwriter (sign a book to share with the community) - New advancement: A Stranger's Story (find and read another player's shared book) - Fixed: community books could stop dropping in chests after the first ~30 seconds
beta

Dungeon Train v0.399.1

0.399.1
8 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.399.1 — bundles Dungeon Train v0.399.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.399.0...v0.399.1
beta

Dungeon Train v0.399.0

0.399.0
8 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.399.0 — bundles Dungeon Train v0.399.0 + Sable for NeoForge 1.21.1. --- ### 0.399.0 **Editor difficulty bands go up to level 1000** In the in-game editor, Stage, template, and mob difficulty-band levels can now be set up to 1000 (previously capped at 100), so content can be gated for very high difficulty tiers. **Community shared books: write, burn, and discover** Sign a book & quill and it burns away, carried off to become part of a shared, world-spanning library — its text (screened for inappropriate content) can later be found by other players. As you read the train's own hand-written books, community books start turning up in dungeon chests, each credited to its author. - Signing a book & quill sends it out into the world instead of keeping it — it burns away - Discover books written by other players in dungeon chest loot, credited to their author - Community books appear more often the more of the game's own random books you've read (up to ~75%) - All shared writing is moderated before anyone can find it
beta

Dungeon Train v0.398.0

0.398.0
8 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.398.0 — bundles Dungeon Train v0.398.0 + Sable for NeoForge 1.21.1. --- ### 0.398.0 **Quartz & obsidian carriage parts + a desert temple** New quartz and obsidian building parts now dress the train's carriages in the mid-progression bands, and a desert temple room can appear among the train's contents. - New quartz & obsidian floors, walls, roofs and a door, wired across several carriage templates - New desert temple content room
beta

Dungeon Train v0.397.0

0.397.0
8 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.397.0 — bundles Dungeon Train v0.397.0 + Sable for NeoForge 1.21.1. --- ### 0.397.0 **Random books no longer reshuffle their story on reselect** Random books found in chests could quietly swap to a different title and story every time you scrolled past them in your hotbar. They now lock in their story the first time you pick one up. **Desert seating variants + new zombie rooms** Desert-stage carriages gained new sand-themed library and seating decor, and the enemies pool grew three new zombie-room encounters. - New sandlib desert-stage library decor - New sand_seat_thin desert seating variant - Three new zombie room encounters: zombieroom2, antizombiesroom, zombiejail ### 0.396.0 **Editor Menus toggle now works in every template** The X menu's Editor Menus toggle (hides the in-world editor help board, type list, and plot labels) previously only showed up while editing a carriage. It now appears whenever you're editing any template — carriages, contents, tracks, architecture, or individual parts.
beta

Dungeon Train v0.395.0

0.395.0
8 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.395.0 — bundles Dungeon Train v0.395.0 + Sable for NeoForge 1.21.1. --- ### 0.395.0 **New Nether enemies + mud brick oak decor parts** Three new enemies join the fight: wither skeletons and blazes now stalk Nether-phase carriages, and a rebalanced bogged variant adds more skeletal archer variety throughout the train. A new mud-brick oak part set (doors, floors, roofs, walls) is now available across all carriage templates for richer room decoration. - New wither skeleton enemy (Nether-phase carriages) - New blaze enemy (Nether-phase carriages) - New bogged variant with rebalanced spawn weights - New mud brick oak part set (doors/floor/roof/walls) across all templates
beta

Dungeon Train v0.394.0

0.394.0
8 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.394.0 — bundles Dungeon Train v0.394.0 + Sable for NeoForge 1.21.1. --- ### 0.394.0 **Suspicious stew from loot now has an effect** Suspicious stew found in chests, decorated pots, and other loot containers previously did nothing when eaten. It now grants a real effect, just like a suspicious stew you'd craft yourself. - Container-found suspicious stew now applies a potion effect when eaten - Effect is randomly chosen from the same set a crafted suspicious stew can have - Thanks to generalefficiency's Twitch stream for catching this one! **Pacifist advancement chain (100/250/1000 carriages)** Three new advancements reward a peaceful ride — reach 100, then 250, then 1,000 carriages in a single life without dealing any damage to anything. Thanks to generalefficiency's Twitch stream for the idea! - Pacifist — 100 carriages, zero damage dealt - Turn the Other Cheek — 250 carriages, zero damage dealt - Peace Train — 1,000 carriages, zero damage dealt
beta

Dungeon Train v0.393.0

0.393.0
8 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.393.0 — bundles Dungeon Train v0.393.0 + Sable for NeoForge 1.21.1. --- ### 0.393.0 **Developer messages now stay in your thread** A reply from the developer now reaches only the player whose Discord thread it was posted in — previously every player who had accepted developer messages saw it. Messages the developer posts outside a player's thread no longer appear in-game.
beta

Dungeon Train v0.392.0

0.392.0
7 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.392.0 — bundles Dungeon Train v0.392.0 + Sable for NeoForge 1.21.1. --- ### 0.392.0 **Smoother performance on long trains** Very long trains no longer bog down the server tick. Once a train grows large, its physics switches to a lighter step rate that roughly halves the heaviest part of the per-tick cost, so TPS holds up on big trains and busy multiplayer servers. Short and medium trains are unaffected and keep full-fidelity collision. - Large trains shed ~25-45% of their physics tick cost - Engages only when a train is big enough to matter — short trains keep full-fidelity physics
beta

Dungeon Train v0.391.0

0.391.0
7 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.391.0 — bundles Dungeon Train v0.391.0 + Sable for NeoForge 1.21.1. --- ### 0.391.0 **Smoother train growth** New carriages no longer cause a server hitch as the train extends. The terrain a spawning carriage needs is now prepared in the background ahead of time instead of stalling the tick on the spot — so riding fast or flying in creative no longer stutters (or trips "Can't keep up!" warnings) each time the train grows. - Carriage block placement is also much cheaper on the server tick now.
beta

Dungeon Train v0.390.0

0.390.0
7 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.390.0 — bundles Dungeon Train v0.390.0 + Sable for NeoForge 1.21.1. --- ### 0.390.0 **Death-screen New World/Same World always start in the Overworld** The death screen's "New World" and "Same World" buttons now always start your next run in the Overworld, instead of an occasional random chance of starting fresh in the Nether or the End. The vanilla in-place "Respawn" button is unaffected and keeps its existing chance of relocating you to a different dimension. - Death-screen New World/Same World starts are always Overworld now - Vanilla Respawn's dimension-shift chance is unchanged ### 0.389.0 **New worlds always start in the Overworld** New Dungeon Train worlds can now only be created with an Overworld start — the Nether and End starting-dimension options have been removed from the Create World screen. Worlds that already started in the Nether or End are unaffected and keep working exactly as before. - Removed the Nether/End starting-dimension world types from world creation - Existing Nether/End-start worlds are unaffected and continue to work **Editor tooling no longer runs during normal play** The in-game editor's plot-detection was running on every server tick for every player — even during normal play with the editor closed, and on dedicated servers where nobody is editing. It now only runs when you're up at the editor build area, so regular gameplay no longer pays for that editor overhead. Most noticeable on longer, content-heavy trains and on dedicated servers. - Editor overlay skipped during normal play (all game modes) - Recovers up to ~9ms of server time per tick on a long train - Applies to singleplayer and dedicated servers
beta

Dungeon Train v0.388.1

0.388.1
7 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.388.1 — bundles Dungeon Train v0.388.1 + Sable for NeoForge 1.21.1. --- ### 0.388.0 **New maze stages (Stone, Desert, Quartz) + mushroom rooms** The maze dungeon now has Stone, Desert, and Quartz stages alongside the existing Copper stage, so its theme changes as you go deeper into a run. Two new mushroom-themed rooms can also show up — a mushroom feature room, and a fuller mushroom grove later on. Bookshelf and pot arrangements in library rooms also look a bit more consistent. - New Stone, Desert, and Quartz maze stages (joins the existing Copper stage) - New mushroom feature room and mushroom grove room - Minor visual polish to bookshelf/pot layouts in library rooms
beta

Dungeon Train v0.388.0

0.388.0
7 июл. 2026 г.0Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.388.0 — bundles Dungeon Train v0.388.0 + Sable for NeoForge 1.21.1. --- ### 0.387.0 **Template Blocks menu — reskin a build in one pass** A new in-editor Template Blocks menu lets builders swap a block everywhere in a build at once (walls, floors, variants and all) with whatever they're holding, while keeping doors, stairs, and slabs facing the right way. Also added a new mud building set — doors, floors, roofs, and walls — for browner, earthier builds. - New Template Blocks menu (press V, or /dungeontrain editor blocks) — swap a block everywhere in a build in one click - New mud building set: doors, floors, roofs, and walls
beta

Dungeon Train v0.387.1

0.387.1
7 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.387.1 — bundles Dungeon Train v0.387.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: template blocks menu — list + orientation-preserving swap by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/636 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.386.3...v0.387.1
beta

Dungeon Train v0.386.3

0.386.3
7 июл. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.386.3 — bundles Dungeon Train v0.386.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.386.2...v0.386.3
beta

Dungeon Train v0.386.2

0.386.2
7 июл. 2026 г.1Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.386.2 — bundles Dungeon Train v0.386.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.386.1...v0.386.2
beta

Dungeon Train v0.386.1

0.386.1
6 июл. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.386.1 — bundles Dungeon Train v0.386.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.386.0...v0.386.1
beta

Dungeon Train v0.386.0

0.386.0
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.386.0 — bundles Dungeon Train v0.386.0 + Sable for NeoForge 1.21.1. --- ### 0.386.0 **New /dungeontrain difficulty command** Server operators can now set the run's difficulty on the fly with /dungeontrain difficulty <level>, instead of waiting to earn it by travelling. The whole game shifts to match at once — the difficulty shown on the HUD, the mobs and their gear, the carriage stages that generate ahead, the loot, and villager trades. It re-anchors each time you run it and drifts with real travel afterward; /dungeontrain difficulty auto clears it and returns to normal progression. - Set any difficulty level instantly for testing or custom runs - Shifts the HUD, mobs, carriage stages, loot and trades together - /dungeontrain difficulty auto restores automatic, travel-based scaling
beta

Dungeon Train v0.385.10

0.385.10
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.385.10 — bundles Dungeon Train v0.385.10 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.9...v0.385.10
beta

Dungeon Train v0.385.9

0.385.9
6 июл. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.385.9 — bundles Dungeon Train v0.385.9 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.8...v0.385.9
beta

Dungeon Train v0.385.8

0.385.8
6 июл. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.385.8 — bundles Dungeon Train v0.385.8 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.7...v0.385.8
beta

Dungeon Train v0.385.7

0.385.7
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.385.7 — bundles Dungeon Train v0.385.7 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.6...v0.385.7
beta

Dungeon Train v0.385.6

0.385.6
6 июл. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.385.6 — bundles Dungeon Train v0.385.6 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.5...v0.385.6
beta

Dungeon Train v0.385.5

0.385.5
6 июл. 2026 г.1Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.385.5 — bundles Dungeon Train v0.385.5 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.4...v0.385.5
beta

Dungeon Train v0.385.4

0.385.4
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.385.4 — bundles Dungeon Train v0.385.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.3...v0.385.4
beta

Dungeon Train v0.385.3

0.385.3
6 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.385.3 — bundles Dungeon Train v0.385.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.2...v0.385.3
beta

Dungeon Train v0.385.2

0.385.2
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.385.2 — bundles Dungeon Train v0.385.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.1...v0.385.2
beta

Dungeon Train v0.385.1

0.385.1
6 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.385.1 — bundles Dungeon Train v0.385.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.385.0...v0.385.1
beta

Dungeon Train v0.385.0

0.385.0
6 июл. 2026 г.1Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.385.0 — bundles Dungeon Train v0.385.0 + Sable for NeoForge 1.21.1. --- ### 0.385.0 **Consent prompt for Developer messages** If the developer sends you a message while you're in a world, you'll see a prompt asking if you want to receive it — type @Dev to accept. Once you accept, further messages from the developer show up in your chat automatically for the rest of your session (or for 20 minutes after you last replied). If you don't accept, the message is never shown in your in-game chat, but you can still find it in the main-menu chat panel. - New: an opt-in prompt before Developer messages appear in your in-game chat - Accepting once keeps future messages flowing for the session (or ~20 minutes of activity)
beta

Dungeon Train v0.384.39

0.384.39
6 июл. 2026 г.4Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.384.39 — bundles Dungeon Train v0.384.39 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.38...v0.384.39
beta

Dungeon Train v0.384.38

0.384.38
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.38 — bundles Dungeon Train v0.384.38 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.37...v0.384.38
beta

Dungeon Train v0.384.37

0.384.37
6 июл. 2026 г.1Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.37 — bundles Dungeon Train v0.384.37 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.36...v0.384.37
beta

Dungeon Train v0.384.36

0.384.36
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.384.36 — bundles Dungeon Train v0.384.36 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.35...v0.384.36
beta

Dungeon Train v0.384.35

0.384.35
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.35 — bundles Dungeon Train v0.384.35 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.34...v0.384.35
beta

Dungeon Train v0.384.34

0.384.34
6 июл. 2026 г.3Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.384.34 — bundles Dungeon Train v0.384.34 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.33...v0.384.34
beta

Dungeon Train v0.384.33

0.384.33
6 июл. 2026 г.2Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.384.33 — bundles Dungeon Train v0.384.33 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.32...v0.384.33
beta

Dungeon Train v0.384.32

0.384.32
5 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.32 — bundles Dungeon Train v0.384.32 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.31...v0.384.32
beta

Dungeon Train v0.384.31

0.384.31
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.31 — bundles Dungeon Train v0.384.31 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.30...v0.384.31
beta

Dungeon Train v0.384.30

0.384.30
5 июл. 2026 г.1Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.30 — bundles Dungeon Train v0.384.30 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.29...v0.384.30
beta

Dungeon Train v0.384.29

0.384.29
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.29 — bundles Dungeon Train v0.384.29 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.28...v0.384.29
beta

Dungeon Train v0.384.28

0.384.28
5 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.28 — bundles Dungeon Train v0.384.28 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.27...v0.384.28
beta

Dungeon Train v0.384.27

0.384.27
5 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.27 — bundles Dungeon Train v0.384.27 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.26...v0.384.27
beta

Dungeon Train v0.384.26

0.384.26
5 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.26 — bundles Dungeon Train v0.384.26 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.25...v0.384.26
beta

Dungeon Train v0.384.25

0.384.25
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.25 — bundles Dungeon Train v0.384.25 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.24...v0.384.25
beta

Dungeon Train v0.384.24

0.384.24
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.24 — bundles Dungeon Train v0.384.24 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.23...v0.384.24
beta

Dungeon Train v0.384.23

0.384.23
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.23 — bundles Dungeon Train v0.384.23 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.22...v0.384.23
beta

Dungeon Train v0.384.22

0.384.22
5 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.22 — bundles Dungeon Train v0.384.22 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.21...v0.384.22
beta

Dungeon Train v0.384.21

0.384.21
5 июл. 2026 г.9Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.21 — bundles Dungeon Train v0.384.21 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.20...v0.384.21
beta

Dungeon Train v0.384.20

0.384.20
5 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.20 — bundles Dungeon Train v0.384.20 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.19...v0.384.20
beta

Dungeon Train v0.384.19

0.384.19
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.19 — bundles Dungeon Train v0.384.19 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.18...v0.384.19
beta

Dungeon Train v0.384.18

0.384.18
5 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.18 — bundles Dungeon Train v0.384.18 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.17...v0.384.18
beta

Dungeon Train v0.384.17

0.384.17
5 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.17 — bundles Dungeon Train v0.384.17 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.16...v0.384.17
beta

Dungeon Train v0.384.16

0.384.16
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.16 — bundles Dungeon Train v0.384.16 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.15...v0.384.16
beta

Dungeon Train v0.384.15

0.384.15
5 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.15 — bundles Dungeon Train v0.384.15 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.14...v0.384.15
beta

Dungeon Train v0.384.14

0.384.14
5 июл. 2026 г.7Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.14 — bundles Dungeon Train v0.384.14 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.13...v0.384.14
beta

Dungeon Train v0.384.13

0.384.13
5 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.13 — bundles Dungeon Train v0.384.13 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.12...v0.384.13
beta

Dungeon Train v0.384.12

0.384.12
4 июл. 2026 г.7Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.12 — bundles Dungeon Train v0.384.12 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.11...v0.384.12
beta

Dungeon Train v0.384.11

0.384.11
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.11 — bundles Dungeon Train v0.384.11 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.10...v0.384.11
beta

Dungeon Train v0.384.10

0.384.10
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.10 — bundles Dungeon Train v0.384.10 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.9...v0.384.10
beta

Dungeon Train v0.384.9

0.384.9
4 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.9 — bundles Dungeon Train v0.384.9 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.8...v0.384.9
beta

Dungeon Train v0.384.8

0.384.8
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.8 — bundles Dungeon Train v0.384.8 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.7...v0.384.8
beta

Dungeon Train v0.384.7

0.384.7
4 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.7 — bundles Dungeon Train v0.384.7 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.6...v0.384.7
beta

Dungeon Train v0.384.6

0.384.6
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.6 — bundles Dungeon Train v0.384.6 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.5...v0.384.6
beta

Dungeon Train v0.384.5

0.384.5
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.5 — bundles Dungeon Train v0.384.5 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.4...v0.384.5
beta

Dungeon Train v0.384.4

0.384.4
4 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.4 — bundles Dungeon Train v0.384.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.3...v0.384.4
beta

Dungeon Train v0.384.3

0.384.3
4 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.3 — bundles Dungeon Train v0.384.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.2...v0.384.3
beta

Dungeon Train v0.384.2

0.384.2
4 июл. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.2 — bundles Dungeon Train v0.384.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.1...v0.384.2
beta

Dungeon Train v0.384.1

0.384.1
4 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.1 — bundles Dungeon Train v0.384.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.384.0...v0.384.1
beta

Dungeon Train v0.384.0

0.384.0
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.384.0 — bundles Dungeon Train v0.384.0 + Sable for NeoForge 1.21.1. --- ### 0.383.1 **Maze and zombie-room prefab tweaks** Rebalanced the maze dungeon's copper stage odds and refreshed variant data for the zombie-room and corridor prefabs. - Copper stage now appears more often in the maze dungeon - Zombie-room encounters rebalanced (command block/mob spawn odds)
beta

Dungeon Train v0.383.1

0.383.1
4 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.383.1 — bundles Dungeon Train v0.383.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.383.0...v0.383.1
beta

Dungeon Train v0.383.0

0.383.0
4 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.383.0 — bundles Dungeon Train v0.383.0 + Sable for NeoForge 1.21.1. --- ### 0.382.0 **Smoother rides on long trains — carriages no longer stutter or teleport** Fixed carriages jittering or jumping across large distances while you ride a long, moving train, and cleared the physics-desync errors that came with it. Carriages near you now stay loaded smoothly as the train slides along, so the ride holds together even far from where the train started. - Carriages near you stay put instead of snapping to a new spot after the game briefly unloaded them - Long trains no longer thrash between loaded and unloaded as you travel, keeping the whole train steady around you **Quartz build set and new dungeon content** A new quartz-themed build set (walls, floor, roof, doors) joins the dungeon templates, and new copper, shulker, and evoker enemy content has been added alongside tweaks to elder and maze encounters. - New quartz walls, floor, roof, and door parts - New copper, shulker, and evoker2 content prefabs - Quartz stage level range extended (40-50 -> 40-60) ### 0.381.1 **Talk with the dev from the main menu** You can now talk directly with the dev without leaving the game. When the dev sends you a message, an envelope appears on the title screen — unread messages pop up a preview and make the envelope pulse. Open it for a simple conversation window: the dev's replies arrive live while you're there, and you can write back any time. Messages you send while offline are delivered automatically when you reconnect, and your feedback answers appear in the conversation too. - Talk directly with the dev, right from the main menu - An envelope appears on the title screen when the dev has messaged you - Unread messages show a preview popup and a pulsing envelope - Replies arrive live while the chat is open, and you can write back - Messages sent while offline are delivered when you reconnect
beta

Dungeon Train v0.382.1

0.382.1
4 июл. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.382.1 — bundles Dungeon Train v0.382.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: Vivecraft VR melee on Sable trains + Sable AABB log-spam fix by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/629 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.382.0...v0.382.1
beta

Dungeon Train v0.382.0

0.382.0
4 июл. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.382.0 — bundles Dungeon Train v0.382.0 + Sable for NeoForge 1.21.1. --- ### 0.382.0 **Smoother rides on long trains — carriages no longer stutter or teleport** Fixed carriages jittering or jumping across large distances while you ride a long, moving train, and cleared the physics-desync errors that came with it. Carriages near you now stay loaded smoothly as the train slides along, so the ride holds together even far from where the train started. - Carriages near you stay put instead of snapping to a new spot after the game briefly unloaded them - Long trains no longer thrash between loaded and unloaded as you travel, keeping the whole train steady around you ### 0.381.1 **Talk with the dev from the main menu** You can now talk directly with the dev without leaving the game. When the dev sends you a message, an envelope appears on the title screen — unread messages pop up a preview and make the envelope pulse. Open it for a simple conversation window: the dev's replies arrive live while you're there, and you can write back any time. Messages you send while offline are delivered automatically when you reconnect, and your feedback answers appear in the conversation too. - Talk directly with the dev, right from the main menu - An envelope appears on the title screen when the dev has messaged you - Unread messages show a preview popup and a pulsing envelope - Replies arrive live while the chat is open, and you can write back - Messages sent while offline are delivered when you reconnect
beta

Dungeon Train v0.381.0

0.381.0
3 июл. 2026 г.6Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.381.0 — bundles Dungeon Train v0.381.0 + Sable for NeoForge 1.21.1. --- ### 0.380.0 **Locked to the tested Sable version** Dungeon Train now requires the exact version of Sable it was built and tested against. If a different Sable is installed, the game stops at startup with a clear message naming the version it needs, instead of loading against an untested physics build (which could crash or break the train). The modpacks already include the correct Sable, so most players won't notice a change. - Refuses to start against a mismatched Sable version, with a clear 'requires Sable' message - Protects against crashes and broken trains from an untested Sable build
beta

Dungeon Train v0.380.0

0.380.0
3 июл. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Dungeon Train modpack v0.380.0 — bundles Dungeon Train v0.380.0 + Sable for NeoForge 1.21.1. --- ### 0.380.0 **Quieter logs while riding long trains** Long trains no longer flood the server log with a harmless, repeated Sable holding-handshake message during travel, and the matching redundant per-tick work is trimmed. No gameplay change.
beta

Dungeon Train v0.379.0

0.379.0
3 июл. 2026 г.6Minecraft: 1.21.1neoforge
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Что нового
Dungeon Train modpack v0.379.0 — bundles Dungeon Train v0.379.0 + Sable for NeoForge 1.21.1. --- ### 0.379.0 **Carriages no longer vanish at low simulation distance** Fixed the train permanently losing carriages — appearing to vanish or regenerate — when playing at a low Simulation Distance. Carriages generated ahead of the train are now kept loaded until they've been saved, so they reliably come back instead of disappearing for good. - Carriages no longer vanish permanently when riding with a low simulation distance - Newly generated carriages ahead of the train stay loaded until saved, then reload reliably as you approach
beta

Dungeon Train v0.378.0

0.378.0
28 июн. 2026 г.25Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.378.0 — bundles Dungeon Train v0.378.0 + Sable for NeoForge 1.21.1. --- ### 0.378.0 **Train no longer vanishes when the world saves** Fixed the train disappearing (and regenerating from scratch) when the world autosaved. The whole train is now held in place across every save, so riding through an autosave — or running /save-all — keeps every carriage and its contents intact. - Train survives autosaves and manual saves - No more lost or regenerated carriages on save **Maze room variety rebalance** Tuned how often the maze carriage's room layouts appear — the 2nd-level, hall, two-way, sides, and up variants now roll more often relative to the rest.
beta

Dungeon Train v0.377.0

0.377.0
28 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.377.0 — bundles Dungeon Train v0.377.0 + Sable for NeoForge 1.21.1. --- ### 0.377.0 **Repeat bug reports no longer overwrite earlier logs** When you send a bug report after dying, your game logs are archived on the server. Sending more than one report from the same game version used to overwrite the previous report's logs — each submission now lands in its own timestamped folder, so nothing is lost. - Each bug-report submission is archived to its own timestamped subfolder **Feedback survey responses collected in a dedicated channel** Feedback-survey answers now also post to a dedicated Discord survey-results channel (in addition to each player's thread), with a link back to the original, so the team can review feedback in one place. - Survey answers mirrored to a dedicated channel with a jump-link to the thread
beta

Dungeon Train v0.376.0

0.376.0
28 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.376.0 — bundles Dungeon Train v0.376.0 + Sable for NeoForge 1.21.1. --- ### 0.376.0 **Lag bug reports now include your system specs** When you report a "Lag" bug from the death-screen feedback survey, the report now includes a quick snapshot of your setup — the memory your launcher gave the game, plus CPU, GPU, RAM, OS and current FPS — so performance problems are far easier to diagnose. Other bug types are unchanged. - Reporting "Lag" now attaches your system specs (CPU, GPU, RAM, OS, FPS) - Includes the memory CurseForge/Modrinth allocated to the game (max heap / -Xmx) - Specs are collected only for lag reports; other bug answers are unaffected ### 0.375.1 **Echo item stat rounding** Echo item stats now round to one decimal place (e.g. 7.5 attack), dropping the trailing .0 for whole numbers
beta

Dungeon Train v0.375.0

0.375.0
27 июн. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.375.0 — bundles Dungeon Train v0.375.0 + Sable for NeoForge 1.21.1. --- ### 0.375.0 **Report a bug straight from the death screen** When a run ends, a new red "Submit Bug" button on the death screen takes you straight to the bug-report question — no paging through every feedback prompt — and your recent logs ride along to help diagnose it. Once you've answered, the button turns green to confirm the report was sent, and any feedback question you've already answered now shows a "Sent" badge. - New "Submit Bug" shortcut on the death screen jumps straight to the bug report, under a "Did you hit a bug?" prompt. - Feedback questions now show a green "Sent" badge once your answer has been submitted.
beta

Dungeon Train v0.374.0

0.374.0
27 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.374.0 — bundles Dungeon Train v0.374.0 + Sable for NeoForge 1.21.1. --- ### 0.373.0 **Editor: stage & spawn-gating for content sub-variants** The in-game content editor now lets you gate individual sub-variants of a content group, not just top-level variants. Each member of a group (e.g. the mobs inside an "enemies" group) can be linked to a Stage or given its own spawn band (Diff-Level range + dimensions), straight from the Sub-Variants panel — so you can make one sub-variant appear only in the Nether while another stays in the Overworld. - Sub-variant rows now show the same Stage chip and level/dimension cells as top-level content variants; the "(default)" row stays weight-only. - Gated sub-variants are filtered at spawn time; if a band excludes every member, the group parent's own contents fill the slot instead. **Report bugs from the death screen** The after-death feedback survey now asks whether you hit any bugs this run. Pick what happened — Train Vanished, Lag, or Other (or No) — and add as much detail as you like. If you report a bug, your most recent game logs are bundled up and sent along so the creator can finally see what went wrong on your machine. - New "Did you face any bugs in this run?" feedback question - Reporting a bug attaches your recent logs so the creator can diagnose issues they can't reproduce
beta

Dungeon Train v0.373.0

0.373.0
27 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.373.0 — bundles Dungeon Train v0.373.0 + Sable for NeoForge 1.21.1. --- ### 0.373.0 **New enemy carriages: Evoker, Breeze, and Elder Guardian** Three new enemy carriage types have been added to the train — Evoker, Breeze, and Elder Guardian — each with their own loot. The stone stage now scales up to level 10. - Evoker carriage with totem and rare loot - Breeze carriage with wind charge drops - Elder Guardian carriage with mining fatigue threat - Stone stage extended to max level 10 ### 0.372.0 **Duplicating a template keeps its block-variant grouping** When you create a new part, carriage, or contents template from 'Current', the editor now also copies the block-variant grouping (locked cells that roll the same variant together), not just the per-cell variant options. Duplicated locked groups stay grouped instead of having to be re-linked by hand. - New-from-current now carries over variant lock groups, not just variant options - Applies to part, carriage, and contents duplicates **Carriages switch theme in step with the world around them** Train carriages now change their look to match the dimension they're passing through right at the border, instead of lagging far behind it. Crossing into the End from the void and back into the Overworld from the Nether now re-theme the train promptly. - No more stretches of out-of-place carriages deep into the End or after leaving the Nether **Copper carriages, new floors, and a copper stage** A new copper theme runs through the train: oxidized-copper walls (solid, windowed, open, and rusted), matching copper roofs (solid, open, and windowed) and a copper door now appear on carriages. Two new floors join the mix — obsidian and tuff — and a dedicated copper stage governs where these coppery carriages show up along the run, with the copper, desert, and stone level bands retuned around it. - New copper-themed walls, roofs, and door parts across multiple carriage templates - New obsidian and tuff floor parts - New copper stage with retuned copper/desert/stone level bands
beta

Dungeon Train v0.372.0

0.372.0
26 июн. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.372.0 — bundles Dungeon Train v0.372.0 + Sable for NeoForge 1.21.1. --- ### 0.372.0 **/feedback allowed in Free Play; /kill restricted to self only** Using /feedback (the bug-report command) no longer flags your run as Free Play. /kill with a target selector (e.g. /kill @e) now correctly taints the run — only bare /kill (self) remains clean.
beta

Dungeon Train v0.371.0

0.371.0
26 июн. 2026 г.12Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.371.0 — bundles Dungeon Train v0.371.0 + Sable for NeoForge 1.21.1. --- ### 0.371.0 **New sandstone carriage parts** Fresh sandstone carriage parts join the rotation — windowed, broken, and open-lattice sandstone walls plus an open sandstone roof — woven into several existing carriages for more variety on the train. - Windowed, broken, and open sandstone wall variants - New open sandstone roof part ### 0.370.0 **Editor part menus stay open by look direction** In the carriage-template editor, the FLOOR/WALLS/ROOF/DOORS part menus used to vanish the moment your crosshair left a solid block — looking at an open doorway, a part set to none, the hollow interior, or the roof gap closed them. They now stay visible as long as you're inside the carriage plot and looking toward a part, so you can edit a part even while facing its empty space. - Part menus track look direction instead of requiring a solid block under the crosshair - Editing a wall/door side while facing its open air now targets the side you're looking at
beta

Dungeon Train v0.370.0

0.370.0
26 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.370.0 — bundles Dungeon Train v0.370.0 + Sable for NeoForge 1.21.1. --- ### 0.370.0 **Stages ship as default content + auto-promote in dev** The named gate Stages you build in the editor (difficulty-level + dimension presets) now ship with the mod itself. The default carriages come pre-tuned with shipped Stages, and the standard carriage gains new sandstone parts that appear in a desert stretch. For content creators, Stage edits made in dev mode now commit to the source tree and ship in the next build, the same way the rest of the editor content does. - Three Stages (desert / nether / stone) and sandstone carriage parts now ship as defaults; the default carriages use them to gate which parts appear where. - Editor Stage edits auto-promote to source in dev mode, so authored presets ship with the next build. - Fix: part-to-Stage links on the default carriages now resolve (they previously fell back to a plain gate because the Stages weren't bundled in the jar). ### 0.369.0 **Launcher info in the world-info Discord post** The one-time world-info message posted to Discord when you start a new world now reports which launcher you're running under — Modrinth, CurseForge, the vanilla launcher, or a dedicated server — alongside the launcher version when it's available. Makes it easier to reproduce and debug a run from its world-info post. - World-info Discord post now shows your launcher (Modrinth / CurseForge / vanilla / dedicated server) - Includes the launcher version when the launcher reports it
beta

Dungeon Train v0.369.0

0.369.0
26 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.369.0 — bundles Dungeon Train v0.369.0 + Sable for NeoForge 1.21.1. --- ### 0.369.0 **Train carriages no longer lost when you pause and resume** Pausing a singleplayer game on a moving train — via the Esc menu, reading a book, or an advancement popup — could make the carriages around you disappear and stay gone until you reloaded the world. The train is now held in place across the pause so its carriages survive it. - The whole train is kept loaded through the pause, then eases back to normal once you've settled back on board.
beta

Dungeon Train v0.368.0

0.368.0
26 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.368.0 — bundles Dungeon Train v0.368.0 + Sable for NeoForge 1.21.1. --- ### 0.368.0 **Editor Stages — reusable difficulty/dimension presets** Content creators using the in-game editor can now define named Stages — reusable presets of the difficulty-level and dimension gating that decides where a template is allowed to spawn — and apply them to carriages, contents, parts, and tracks. Edit a Stage once and every template linked to it retunes together. This release also fixes Nether-gated content so it appears across the whole Nether stretch instead of only deep in its core. - A global Stages list sits beside the editor's template menu, with inline add / remove / edit of each preset's level band and dimensions. - Pick a Stage (or 'Custom') from any gate-editing spot — including per carriage-part entry — and linked templates update live when you edit the Stage. - Fix: Nether-gated templates and Stages now trigger as the Nether terrain begins, not hundreds of blocks into the Nether core.
beta

Dungeon Train v0.367.0

0.367.0
26 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.367.0 — bundles Dungeon Train v0.367.0 + Sable for NeoForge 1.21.1. --- ### 0.367.0 **Editor Menus toggle hides all world-space editor panels** The in-game editor's X-menu now has a single 'Editor Menus' toggle that hides every floating world-space panel at once — the help board, the carriage/contents/track lists, the part and block-variant menus, and plot labels — for an unobstructed view while building. The X menu stays available so you can flip everything back on anytime. - One toggle hides or shows all editor world-space menus - Any open part, block-variant, and container menus close when toggled off **Echo encounter stories describe the echo's gear and your words** When you meet a remote echo aboard the train, its Discord story now paints a fuller picture: it names the echo's two finest items — enchantments, armour trim and all — notes any better gear it claims along the way, and remembers if you spoke to it. Your words are sometimes quoted in the tale, sometimes just hinted at, and are always kept private if you'd recently been in touch with the dev. - The echo's two best items (with enchantments & armour trim) now appear in its story - Better gear the echo picks up mid-encounter is added as it happens - Chatting near an echo can become part of the story — your words quoted or kept private **Editor mirror now reflects block variants** The template editor's XYZ mirror gains an opt-in "V" toggle that also mirrors per-cell block-variant pools across the enabled axes — so you can author one half of a carriage or part and get the symmetric variants for free. Off by default, so existing templates are unchanged. - New V checkbox beside the X / Y / Z mirror toggles in the editor menu - Variant pools mirror live as you add, paste, or break — with a save-time backstop - Block facing, slab/stair half, and lock-group ids all reflect correctly ### 0.366.0 **Tunnels & tracks fade into the Nether block by block** Crossing into the Nether transition, the train's stone-brick tunnels and tracks now dissolve into their dark Nether forms one block at a time — a grainy crossfade that thickens toward the core, in step with the ground turning to netherrack — instead of every section switching over all at once. The whole transition is also stretched out much longer for a more gradual descent into the Nether. - Tunnels and tracks crossfade block-by-block between their Overworld and Nether-dark looks - Dark blocks creep in as a grainy dither that thickens toward the Nether core - The Nether transition is now far longer and more gradual **Leaner world generation** World generation now reuses a single cached band-layout calculation instead of rebuilding it for every terrain column — previously it was recomputed millions of times per session. This cuts redundant work and memory churn while terrain generates (including around the Nether and End transition bands), with no change to the world that's produced. - Same world, generated more efficiently — no change to terrain, structures, or the train.
beta

Dungeon Train v0.366.0

0.366.0
26 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.366.0 — bundles Dungeon Train v0.366.0 + Sable for NeoForge 1.21.1. --- ### 0.366.0 **Smoother Nether-band travel — no more lag spikes** Riding through the Nether section of the world no longer causes multi-second freezes. The system that keeps stray Nether blocks (basalt and friends) off the train tracks was rewritten to run far more efficiently, so the rails stay clear without the game hitching as new terrain generates ahead of you. - Fixed the multi-second server freezes when traveling into freshly-generated Nether-band terrain. - Track-clearing now keeps pace even when many chunks generate at once.
beta

Dungeon Train v0.365.0

0.365.0
26 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.365.0 — bundles Dungeon Train v0.365.0 + Sable for NeoForge 1.21.1. --- ### 0.364.0 **Carriages reskin by dimension — Nether-themed dark carriages** Carriage parts (floors, walls, roofs, doors) can now be restricted to a Diff-Level range and to specific dimensions, so the train's carriages visibly change as it crosses the world. A new Nether-themed dark carriage set (blackstone & nether brick) rides through the Nether band, and the change carries the same in-world editor controls used for the rest of the train: per-part minimum/maximum Diff-Level and Overworld/Nether/Void/End toggles (shift-click a dimension to solo it). Nether carriage theming now begins at the same point the Nether track does. - Carriage parts can be gated by Diff-Level range and by dimension (Overworld/Nether/Void/End) - New Nether-themed dark carriage set appears in the Nether band - Editor: ≥min / ≤max / O N V E columns per part; shift-click a dimension toggles all-but-that-one (shared across every dimension menu) - Fix: Nether carriage parts now begin where the Nether track does (previously lagged ~1000 blocks)
beta

Dungeon Train v0.364.1

0.364.1
26 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.364.1 — bundles Dungeon Train v0.364.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat: Diff-Level + dimension gating for carriage parts (+ Nether dark parts) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/585 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.12...v0.364.1
beta

Dungeon Train v0.363.12

0.363.12
25 июн. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.12 — bundles Dungeon Train v0.363.12 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.11...v0.363.12
beta

Dungeon Train v0.363.11

0.363.11
25 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.11 — bundles Dungeon Train v0.363.11 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.10...v0.363.11
beta

Dungeon Train v0.363.10

0.363.10
25 июн. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.10 — bundles Dungeon Train v0.363.10 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.9...v0.363.10
beta

Dungeon Train v0.363.9

0.363.9
25 июн. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.9 — bundles Dungeon Train v0.363.9 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.8...v0.363.9
beta

Dungeon Train v0.363.8

0.363.8
25 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.8 — bundles Dungeon Train v0.363.8 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.7...v0.363.8
beta

Dungeon Train v0.363.7

0.363.7
25 июн. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.7 — bundles Dungeon Train v0.363.7 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.6...v0.363.7
beta

Dungeon Train v0.363.6

0.363.6
25 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.6 — bundles Dungeon Train v0.363.6 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.5...v0.363.6
beta

Dungeon Train v0.363.5

0.363.5
25 июн. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.5 — bundles Dungeon Train v0.363.5 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.4...v0.363.5
beta

Dungeon Train v0.363.4

0.363.4
25 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.4 — bundles Dungeon Train v0.363.4 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.3...v0.363.4
beta

Dungeon Train v0.363.3

0.363.3
25 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.3 — bundles Dungeon Train v0.363.3 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.2...v0.363.3
beta

Dungeon Train v0.363.2

0.363.2
25 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.2 — bundles Dungeon Train v0.363.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.1...v0.363.2
beta

Dungeon Train v0.363.1

0.363.1
25 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.1 — bundles Dungeon Train v0.363.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.363.0...v0.363.1
beta

Dungeon Train v0.363.0

0.363.0
25 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.363.0 — bundles Dungeon Train v0.363.0 + Sable for NeoForge 1.21.1. --- ### 0.363.0 **Dark Nether carriage parts** New dark carriage part set built from polished blackstone, nether bricks, and basalt. The fire template now uses these parts exclusively and only spawns in the Nether. - Dark walls, floor, roof, and doors with Nether-block palette - Fire carriage now Nether-phase-only
beta

Dungeon Train v0.362.0

0.362.0
25 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.362.0 — bundles Dungeon Train v0.362.0 + Sable for NeoForge 1.21.1. --- ### 0.362.0 **Nether track & tunnel set + level/phase spawn rules for train templates** The Nether stretch of the train now has its own look: blackstone track tiles, tunnel sections, and tunnel portals take over from the overworld stone-brick set as you ride through it. Under the hood, any weighted train template — carriages, interiors, track, and tunnels — can now be limited to a difficulty-level range and to specific world phases (Overworld, Nether, Void, End), and authors set those limits right in the in-game editor. - New blackstone-themed Nether track tiles, tunnel sections, and tunnel portals that appear only in the Nether band - Train templates can be gated to a min/max difficulty level and to chosen world phases (Overworld / Nether / Void / End) - In-editor min/max-level steppers and a phase selector on every weighted template — on both the menu and the floating world-space panels ### 0.361.0 **Live mirroring in the template editor (X / Y / Z, all templates)** The in-game template editor now mirrors your edits live as you build: place or break a block and its reflections update instantly across the enabled axes — no save needed. A new vertical Y axis joins the existing left/right (X) and front/back (Z) mirrors, flipping slabs, stairs, doors and trapdoors the right way up. Mirroring is now available on every editor template (carriages, parts, tracks, pillars, tunnels), off by default; tunnels keep their existing horizontal mirroring. Toggle Mirror X / Y / Z from the editor's X-menu. Generated structures are unchanged. - Edits mirror live across the enabled axes while you build - New Y (vertical) axis — slabs/stairs/doors flip top-to-bottom - Mirror toggles on every editor template, off by default (tunnels keep X+Z on) - Single Mirror X / Y / Z row in the editor X-menu
beta

Dungeon Train v0.361.0

0.361.0
25 июн. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.361.0 — bundles Dungeon Train v0.361.0 + Sable for NeoForge 1.21.1. --- ### 0.360.1 **Remote echo encounter stories now always post to Discord** A passenger's Discord story was silently skipped when a remote echo (a traveller from another world's past life) spawned on a distant carriage and the player walked up later. The encounter journal now opens retroactively on first close approach, so every remote echo meeting — however it starts — gets its story.
beta

Dungeon Train v0.360.0

0.360.0
24 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.360.0 — bundles Dungeon Train v0.360.0 + Sable for NeoForge 1.21.1. --- ### 0.360.0 **Witch Carriage** A new enemy carriage haunted by a witch joins the train roster. The huskskel carriage also received improved loot chests. - New witch carriage with a witch mob - Huskskel chests now use randomised loot pools (weapons, armour, food)
beta

Dungeon Train v0.360.0

0.360.0
24 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.360.0 — bundles Dungeon Train v0.360.0 + Sable for NeoForge 1.21.1. --- ### 0.360.0 **No more basalt on the Nether train tracks** Crossing the Nether band, basalt from the basalt-delta stretches could still end up on the train tracks — sitting on the rails, the bed, or the centre line — and it was most stubborn right at the leading edge, appearing on track that had just generated ahead of you. The corridor cleanup now catches that late-arriving basalt and re-lays the real track over anything it buried, so the tunnel stays clear the whole way through. - Stray basalt no longer ends up on the rails or bed as you ride through the Nether band ### 0.359.0 **New carriage variants** Five new carriages join the train: two additional statue carriages, a second worship carriage, and two new shop carriages (a smithing variant and a leatherworker variant). Also added a wither barrel loot table.
beta

Dungeon Train v0.359.0

0.359.0
24 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.359.0 — bundles Dungeon Train v0.359.0 + Sable for NeoForge 1.21.1. --- **No more waterlogged stairs in the Nether tunnel** The train tunnel and its pillar staircases no longer come out waterlogged when the track crosses the Nether band. The Nether stays bone-dry — no stray water seeping into the stone-brick stairs, slabs, or walls of the corridor. - Tunnel & pillar stairs stay dry through the Nether band
beta

Dungeon Train v0.358.0

0.358.0
24 июн. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.358.0 — bundles Dungeon Train v0.358.0 + Sable for NeoForge 1.21.1. --- ### 0.358.0 **New carriages: shops, library rooms, maze rooms, and shrines** A fresh batch of carriages now rides the train. Two new villager shops (an archer stall and a cleric), three new maze rooms, two new library cars, and four landmark feature carriages — a statue, a grave, a worship shrine, and a wither room — all appear as variants of their existing carriage types. - New shop carriages: archer and cleric - New maze rooms: two layouts plus a doors room - New library carriages: a two-lane library and a book-door room - New feature carriages: statue, grave, worship shrine, and wither room **Item stats grow with difficulty** Weapons and armour found deeper into the run now hit harder and hold up better. Each difficulty level adds a flat bonus to an item's main stat — attack damage for weapons, armour for armour — with axes gaining a little extra. Applies to chest, container and vase loot, and to the gear carried by player-like mobs. - +0.1 attack damage / armour per difficulty level (+0.15 for axes) - Scales chest, container and vase loot, plus PlayerMob equipment - Regular mob gear and the secondary stats (attack speed, toughness) are unchanged
beta

Dungeon Train v0.357.0

0.357.0
24 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.357.0 — bundles Dungeon Train v0.357.0 + Sable for NeoForge 1.21.1. --- ### 0.357.0 **Longer Nether crossing — real-Nether core now spans 5,000 blocks** The real-Nether leg of the journey now runs 5,000 blocks — the same length as the End-island stretch — so the train spends a substantial stretch crossing genuine Nether terrain (red sky, netherrack, nether mobs) instead of a brief flicker before the world reassembles into the overworld. - Real-Nether core span increased from 400 to 5,000 blocks - Now as long as the End-island stretch of the loop ### 0.356.0 **New advancement: Hell on Rails** Ride the train deep into the Nether stretch and earn a new advancement, Hell on Rails. It unlocks once you're well inside the netherrack — not the moment you cross the edge — and now sits just before Voided Warranty on the advancement tree. - New "Hell on Rails" advancement for reaching the Nether band aboard the train - Placed before Voided Warranty in the advancement tree, matching the journey order **Train villagers no longer share the same name and trades** Villagers riding the train sometimes spawned as identical twins — the same name and the same trades in every carriage of a given type. Each train villager now gets its own randomly generated name and a freshly rolled set of trades, while still keeping the carriage's profession (an armorer carriage still has an armorer). - Each train villager gets a unique name - Trades are rolled fresh per villager instead of repeating - Shop professions (armorer, toolsmith, leatherworker, …) are preserved
beta

Dungeon Train v0.356.0

0.356.0
24 июн. 2026 г.1Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.356.0 — bundles Dungeon Train v0.356.0 + Sable for NeoForge 1.21.1. --- ### 0.356.0 **Beds only explode in the Nether (and a clearer respawn message)** Beds no longer blow up when you sleep in the normal overworld — that only happens in the real Nether now, like vanilla. And sleeping in a bed gives a clearer message that your respawn point rides along with the train. - Beds are safe to use everywhere except the actual Nether core - Sleeping shows a message making clear your respawn moves with the train
beta

Dungeon Train v0.354.0

0.354.0
23 июн. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.354.0 — bundles Dungeon Train v0.354.0 + Sable for NeoForge 1.21.1. --- # A Train Traveling through the Nether and End The train's journey now spans the Nether as well as the End. This update brings the Nether half to life: the train climbs towering, living mountains, tunnels through the peaks, and crosses a real, fully-decorated Nether core — red fog, Nether music, all five Nether biomes, lava bridged on open pillars — before easing back down to the overworld, staying clean and dry the whole way through. Together with the End-island crossing it already makes, the route now carries you through both of Minecraft's other dimensions. ### 0.354.0 **The train climbs real mountains into the Nether** A new world-gen band sends the train climbing through towering overworld mountains, tunnelling through the peaks, then crossing a real Nether core before easing back to the overworld. The mountains are full living terrain — grass, forests, flowers and snow-capped peaks grow on them, villages and other structures appear on their slopes, and the climb passes through highland biomes (groves, meadows, snowy slopes and jagged peaks). Bands that begin over ocean get a natural sand shore, and the Nether core glows with a warm, dim light. - Towering mountain ranges the train tunnels through on the way to the Nether - Mountains are real terrain: grass, trees, flowers, snow caps and structures generate on them - Altitude-graded highland biomes — forested base, spruce groves, snowy peaks - A real Nether core with warm dim lighting; ocean entrances get a sand shore **The Nether core looks and feels like the real Nether** The real-Nether stretch the train crosses is now dressed with the game's own Nether world-gen instead of bare red rock: fire, glowstone, lava springs, mushrooms and mineable Nether ores (quartz, gold and ancient debris) generate through it, and it carries the Nether's red fog, ambient cave sounds and music. - Fire, glowstone, lava springs and mushrooms generate across the Nether core - Mine real Nether ores in the core — quartz, gold and ancient debris - The core now has the Nether's red fog, ambient sounds and music **Nether-transition mountains ease into the world** The giant mountains that mark the Nether transition now grow out of the surrounding landscape gradually instead of rising as a sharp vertical wall, and their front weaves naturally across the terrain rather than running in a dead-straight line. Where the band meets the sea you now get real sandy beaches with soft dunes leading up into the slopes. - Mountains rise and fall smoothly from the natural terrain at both edges of the band — no more sudden cliff - The mountain front undulates across the landscape for a natural, non-straight edge - Ocean entrances form natural sand beaches that blend up into the hills **Piglins keep their cool in the Nether band** Piglins, piglin brutes, and hoglins no longer shiver and convert when they're standing in the overworld's Nether biome. Inside the red-fog netherrack core of the Nether transition band they now behave exactly like they would in the real Nether — no zombification, no trembling. Step back out into the normal overworld and they go back to converting as usual. - Piglins & brutes no longer zombify in the Nether band's core - Hoglins no longer turn into zoglins there - No more trembling — behaviour reverts once they leave the Nether core **Nether core now spans all five Nether biomes** The stretch of real Nether the train crosses no longer looks the same the whole way through. It now flows through all five Nether biomes the way the Nether itself generates them: crimson and warped forests with their fungi and nylium, soul sand valleys with soul fire and skeletons, basalt deltas with pillars and magma cubes, and the classic nether wastes. The ground, decoration, fog colour and mobs all change with the biome you're in. - All five Nether biomes generate across the Nether core - Per-biome ground, decoration, fog tint and mobs - Crimson forests bring piglins and hoglins (kept from zombifying in the band) **Nether music across the transition band** The soundtrack now follows the world as your train crosses the Nether transition band: the overworld music fades away, and vanilla Nether music rises with the red glow of the netherrack core — then fades back to normal as you ride out the far side. It mirrors the End band, which already swaps to End music across the void. - Vanilla nether_wastes music now plays as you cross the netherrack core of the Nether transition band. - The track crossfades smoothly with your position — overworld music out on the way in, back in on the way out. **The Nether core bridges lava on pillars** Crossing the real-Nether core, the train no longer rides through a solid netherrack tunnel the whole way. It now tunnels through the netherrack masses and rides out on open pillars across the lava lakes and caverns between them, just as it tunnels and bridges across the End islands. The tunnels and the train deck are kept clear of stray netherrack and stone, so the way ahead is always open. - The train bridges the Nether core's lava lakes on open pillars - Tunnels through netherrack masses, with the ride space kept clear of stray blocks **Ghasts stop spawning trapped inside blocks in the Nether** Ghasts in the overworld Nether stretch sometimes spawned stuck inside the terrain and died instantly. They now only appear where there's real open air for their whole 4-block-wide body, so they float free and stick around to menace the train. - Ghasts no longer spawn embedded in blocks and die on the spot **The Nether band's core now plays by Nether rules** The red-fog netherrack core of the Nether transition band now behaves like the real Nether, not just looks like it. Water you pour boils away in a hiss of steam, beds explode if you try to sleep in them, and wet sponges dry out the instant you place them. The sky over the core stays clear too — no rain, no clouds and no lightning, even in a thunderstorm. Step back out into the normal overworld and water, beds and weather all work exactly as usual again. **The sky turns to the Nether's in the transition band** Crossing into the Nether band, the overworld sky now fades away — sun, moon, stars and blue gradient give way to the skyless red glow of the real Nether overhead, then fade back to a normal sky on the way out. The sky takes on whichever Nether biome you're passing through (crimson red, warped teal, soul-sand blue, basalt grey or wastes red), so the sky and the fog are one. - Sun, moon, stars and blue sky fade out as you enter the Nether core - The sky's colour matches the Nether biome you're in — and the fog - Smoothly crossfades in and out, with no pop at the band edges **Train stays dry — external water & lava kept out** Water and lava from the outside world no longer flow into or through the train. External fluid is stopped at the carriage edge and cleared from inside the train's footprint each tick, so decks and interiors stay dry even as the train crosses rivers, lakes and oceans. - External water & lava no longer flood the train's deck or interior - The train stays dry while crossing water **Nether train tunnel stays clean and dry** The train tunnel through the Nether no longer fills with stray basalt, the Nether stretch is now dry like the real Nether, and gravel can no longer tumble onto the rails as you ride through it. - Basalt and other Nether decoration no longer intrude into the train tunnel - The Nether stretch is dry — worldgen water in the netherrack mountains is cleared - Gravel no longer falls onto the tracks in the Nether ### 0.353.0 **Soren: excited opener on Letter Two** Soren's second letter now opens with a burst of excitement as she realises the door is truly real. **Trains stay put when you pause and resume** Pausing mid-ride (the singleplayer Esc menu) no longer strands you far behind with the train gone when you unpause. On resume you're set back on the train deck and it keeps rolling on. - Esc-pausing while riding — even for several minutes — keeps you aboard the train. - The train no longer drifts off and vanishes after a long pause.
beta

Dungeon Train v0.353.1

0.353.1
23 июн. 2026 г.2Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.353.1 — bundles Dungeon Train v0.353.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * content: Soren Letter Two excited opener by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/546 * fix(train): keep rider aboard across singleplayer pause/resume (#547) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/548 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.353.0...v0.353.1
beta

Dungeon Train v0.353.0

0.353.0
23 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.353.0 — bundles Dungeon Train v0.353.0 + Sable for NeoForge 1.21.1. --- ### 0.353.0 **"Weakness, Then Gold" — a zombie's-cure story** A new book rides the train: seven letters by a zombie hunting its own cure — a Potion of Weakness from a witch, then a Golden Apple. The writing climbs from groans to human speech as the cure takes, and the last letter leaves the recipe for the next lost soul. - New 7-letter narrative book written from a zombie's point of view - Built on the real cure: a Potion of Weakness, then a Golden Apple **End islands no longer missing whole chunks** Fixed the floating End-stone islands in the world-disintegration band sometimes dropping whole chunks — clean square gaps with full islands all around them. Islands now generate complete across the whole band. - Floating End islands in the disintegration band no longer have chunk-shaped holes punched out of them ### 0.352.0 **New advancements: the void journey and echoes of other players** Eight new advancements. Ride the train far enough and the world itself disintegrates — earn your way out to the void, across the floating End islands, and back to the overworld again. Plus a full set for echoes: meet, befriend, kill, or shove another player's echo (and your own) off the train into the void. - Voided Warranty, Tastes like Cheese?, Re-Over-World — reach the void, the End islands, then the overworld again - Repressed Memory — shove your own echo into the void - A Stranger's Ghost / Befriending the Dead / Not Your Ghost to Keep / Erased — encounter, befriend, kill, or void-shove another player's echo
beta

Dungeon Train v0.352.1

0.352.1
23 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.352.1 — bundles Dungeon Train v0.352.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.352.0...v0.352.1
beta

Dungeon Train v0.352.0

0.352.0
23 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.352.0 — bundles Dungeon Train v0.352.0 + Sable for NeoForge 1.21.1. --- ### 0.352.0 **End islands stay lit like the End** The floating End-stone islands that drift through the world's broken-apart stretches now stay lit even at night. Their surfaces no longer fall dark when the sun goes down, so those End zones keep their otherworldly glow around the clock to match the End sky already overhead. - End-stone islands no longer darken at night - Their glow fades in and out smoothly with the End sky as you cross each zone
beta

Dungeon Train v0.351.1

0.351.1
22 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.351.1 — bundles Dungeon Train v0.351.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.351.0...v0.351.1
beta

Dungeon Train v0.351.0

0.351.0
22 июн. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.351.0 — bundles Dungeon Train v0.351.0 + Sable for NeoForge 1.21.1. --- ### 0.351.0 **The train carves through the End islands** In the disintegration band — where the world dissolves into floating End islands — the train no longer skirts a cleared lane around the islands. It now bores tunnels straight through the islands in its path and rides out across the gaps on pillars, the same way it tunnels through hills and bridges ravines back in the overworld. - Tunnels are carved through End islands that block the track - Pillars rise from island tops; the track bridges the open void between islands
beta

Dungeon Train v0.350.2

0.350.2
22 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.350.2 — bundles Dungeon Train v0.350.2 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.350.1...v0.350.2
beta

Dungeon Train v0.350.1

0.350.1
22 июн. 2026 г.3Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.350.1 — bundles Dungeon Train v0.350.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.350.0...v0.350.1
beta

Dungeon Train v0.350.0

0.350.0
22 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.350.0 — bundles Dungeon Train v0.350.0 + Sable for NeoForge 1.21.1. --- ### 0.350.0 **Leaner void/End band generation** A follow-up to the smoother disintegration band: the empty void and floating-End stretches no longer run the full overworld decoration and structure pass just to have it erased, so those chunks generate a little leaner still. - Void/End core chunks skip the wasted tree/ore/structure pass - Builds on the earlier disintegration-band generation speedup
beta

Dungeon Train v0.349.1

0.349.1
22 июн. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.349.1 — bundles Dungeon Train v0.349.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.348.1...v0.349.1
beta

Dungeon Train v0.349.0

0.349.0
22 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.349.0 — bundles Dungeon Train v0.349.0 + Sable for NeoForge 1.21.1. --- ### 0.348.0 **Smoother void sky transitions** As the world breaks apart into the void, the sky now holds onto its overworld look a little longer before fading to the End — and on the way out, the sky clears back to normal before solid ground returns beneath you. - Sky fade lags the crumbling terrain on both edges for a less abrupt transition - Tunable via the disintegrationSkyFadeOffsetBlocks config (0 = old synced behaviour) **A longer, more dramatic disintegration journey** The stretch where the world falls apart now runs much further before it reforms. You travel roughly 5,000 blocks of normal overworld before the ground erodes into a void, cross floating End islands stretching about 5,000 blocks under the End sky, fall back through void, and then ride a full 10,000 blocks of overworld before the whole cycle begins again. - ~5,000 blocks of overworld before the first void (previously 500) - ~5,000 blocks of floating End islands at the heart of the band (previously 500) - 10,000 blocks of overworld between repeats of the band (previously 500) - All phase lengths are configurable, including a new setting for how long the first overworld lasts **The End's soundtrack across the disintegration void** When the world breaks apart into the void and End islands, the music now crossfades to the End's theme to match the End sky overhead — the normal soundtrack fades out as you approach the void, the End theme plays across the void and floating islands, and it fades back as the world reforms on the far side. - End music now plays across the void/End disintegration band - Smooth crossfade in and out, tied to your position so it matches the End-sky fade **Smoother world-disintegration band** Crossing the band where the world breaks into the void and reforms as the End now generates much more smoothly. The empty void stretches are no longer built as full terrain and then immediately erased, and the floating End islands generate far faster — so there's noticeably less chunk-loading hitch as you travel through the band. - Void stretches no longer build terrain just to delete it - Floating End islands generate much faster - Less stutter crossing the disintegration band
beta

Dungeon Train v0.348.1

0.348.1
22 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.348.1 — bundles Dungeon Train v0.348.1 + Sable for NeoForge 1.21.1. --- ## What's Changed * feat(worldgen): lag the void skybox fade behind terrain disintegration by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/536 * feat(worldgen): longer disintegration band phases (5k overworld / 5k End / 10k overworld) by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/534 * feat(audio): End soundtrack crossfade across the disintegration void/End band by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/537 * perf(worldgen): generate void/End disintegration-band chunks empty instead of generate-then-delete by @bh679 in https://github.com/bh679/dungeon-train-mc/pull/538 **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.348.0...v0.348.1
beta

Dungeon Train v0.348.0

0.348.0
22 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.348.0 — bundles Dungeon Train v0.348.0 + Sable for NeoForge 1.21.1. --- ### 0.348.0 **Complete Della and Soren Aaro stories** Ships 'The Searching Mother' (Pip's Mum) and 'The Keeper of the Door' (Soren) in full. All three Aaro family stories — Pip, Della, and Tomas — are now complete. - Della Aaro's 'The Searching Mother' — all 7 letters - Soren's 'The Keeper of the Door' — all 7 letters - Tomas Aaro's 'The Walking Father' was already shipped in v0.347.0 ### 0.346.0 **The world breaks apart — repeating Void and End-island bands** As your train rolls on, the world starts coming apart. Solid ground crumbles into empty void, then reforms as floating End islands — chorus plants and all — before dissolving back to void and rebuilding into normal terrain. The whole cycle repeats forever down the line. Over the broken stretches the sky fades to the End's starfield and the fog goes dark, only endermen roam, and the train rides straight through on its tracks. - The world now breaks apart into repeating Void → End-island → Void bands as you travel - Real floating End islands with chorus plants drift in the void; the sky, fog and clouds turn to the End - Only endermen spawn in the broken bands — the train keeps rolling on its rails the whole way
beta

Dungeon Train v0.346.1

0.346.1
22 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.346.1 — bundles Dungeon Train v0.346.1 + Sable for NeoForge 1.21.1. --- **Full Changelog**: https://github.com/bh679/dungeon-train-mc/compare/v0.346.0...v0.346.1
beta

Dungeon Train v0.346.0

0.346.0
22 июн. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.346.0 — bundles Dungeon Train v0.346.0 + Sable for NeoForge 1.21.1. --- ### 0.346.0 **Feedback reaches the developer instantly** Every feedback-survey answer you submit now pings the developer privately in Discord, so your suggestions are seen right away. The Free Play notice no longer pings. **CurseForge changelogs now show real release notes** CurseForge pages for the mod and modpack now display each update's real release notes instead of a bare GitHub link or a generic placeholder. CurseForge only shows the newest file's changelog, and the steady stream of automated bundle updates kept pushing the real notes out of view — they're now carried forward so they stay visible. - Curated release notes now appear on the CurseForge mod and modpack Changelog tab **Discord integration update** Behind-the-scenes update to the Discord join message. **Seamless train when you travel toward the back** Walking toward the rear of a moving train no longer opens permanent gaps between carriages or hits a dead-end where the train just stops — carriages now keep generating smoothly behind you, the same way they do ahead. Also fixes a rare crash (and save corruption) that could happen as far-back carriages were unloaded and reloaded. - No more permanent voids between carriages when riding toward the tail. - The train no longer dead-ends behind you — backward carriages keep coming. - Fixed a rare crash / save corruption from carriage unload-and-reload.
beta

Dungeon Train v0.345.2

0.345.2
22 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.345.2 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.345.1

0.345.1
22 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.345.1 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.345.0

0.345.0
22 июн. 2026 г.11Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.345.0 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.344.2

0.344.2
22 июн. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.344.2 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.344.1

0.344.1
22 июн. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.344.1 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.344.0

0.344.0
22 июн. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.344.0 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.343.3

0.343.3
21 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.343.3 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.343.2

0.343.2
21 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.343.2 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.343.1

0.343.1
21 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.343.1 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.342.1

0.342.1
21 июн. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.342.1 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.342.0

0.342.0
21 июн. 2026 г.9Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.342.0 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.341.1

0.341.1
21 июн. 2026 г.10Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.341.1 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.341.0

0.341.0
21 июн. 2026 г.8Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.341.0 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.
beta

Dungeon Train v0.339.0

0.339.0
21 июн. 2026 г.26Minecraft: 1.21.1neoforge
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Dungeon Train modpack v0.339.0 — bundles the Dungeon Train mod and its required Sable dependency for NeoForge 1.21.1.