Drop StackerСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (5)
release
v1.2.1+1.21.1 — Minecraft 1.21.1
1.2.1+1.21.119 сент. 2026 г.789Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
Drop Stacker backported to **Minecraft 1.21.1**, as requested in #1. It has the same features and fixes as [v1.2.1](https://github.com/suwizx/drop-stacker/releases/tag/v1.2.1) for 26.3.
It is still **server-side only**: install it on the server, and players need nothing. Vanilla clients see stack counts and despawn timers without the mod.
## Requirements
- Minecraft **1.21.1**
- Fabric Loader 0.19.5+
- [Fabric API](https://modrinth.com/mod/fabric-api) (tested with 0.116.17+1.21.1)
- [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin)
- Java 21+
## Version numbering
The version is `1.2.1+1.21.1`: Drop Stacker 1.2.1, built for Minecraft 1.21.1. The 26.3 build stays `1.2.1`. The source for this line is on the [`1.21.1`](https://github.com/suwizx/drop-stacker/tree/1.21.1) branch.
## What's included
Everything from v1.2.1:
- New drops merge into nearby piles the moment they spawn, and a periodic scan picks up piles that have moved.
- Stack sizes up to 1000 by default (`maxStackSize`), with per-item and per-tag overrides.
- Blacklist and whitelist by item id or tag (`#minecraft:logs`).
- `[×count | m:ss]` labels showing pile size and despawn timer.
- `/dropstacker reload | stats | resetstats | toggle | set <field> <value>` (permission level 2).
- **Piles of more than 99 items survive saving and loading.** On 1.21.1 vanilla can't save a stack over 99 at all, so without this fix saving a big pile would fail.
release
Drop Stacker 1.2.1
1.2.119 сент. 2026 г.937Minecraft: 26.3fabric
Что нового
Bug-fix release for **Minecraft 26.3**. **Anyone on v1.2.0 or v1.1.0 should update.**
It is still **server-side only**: install it on the server, and players need nothing.
## Fixed
**Piles of more than 99 items were deleted when the world saved and loaded again.** That covers server restarts, chunk unload/reload (walking away and coming back), `/data merge entity`, and item piles moving between dimensions.
Vanilla's save format only allows 1–99 items per stack, so larger piles failed to save and were thrown away. Drop Stacker now saves a vanilla-valid stack capped at 99, plus the true count in an extra `DropStackerCount` field, and restores the true count on load.
- Vanilla clients are unaffected. The limit only exists in the save file, not in what the server sends to players.
- If the mod is ever removed, those piles load as 99 items instead of disappearing completely.
- Piles already lost under earlier versions can't be recovered, because they were saved with no item data.
If you had set `maxStackSize 99` as a workaround, you can raise it again.
## Requirements
Minecraft 26.3, Fabric Loader 0.19.5+, Fabric API, Fabric Language Kotlin, and Java 25. These are unchanged from v1.2.0.
release
Drop Stacker 1.1.0
1.1.031 июл. 2026 г.1,6 тыс.Minecraft: 26.2fabric
Что нового
Drop Stacker v1.1.0 now targets **Minecraft 26.2**, merges drops instantly instead of on a scan interval, and cuts the cost of the neighbour scan considerably.
Still **server-side only** — vanilla clients see stack counts and despawn timers with no mod installed.
## Minecraft 26.2
Requires Minecraft 26.2, Fabric Loader 0.19.3+, Fabric API, Fabric Language Kotlin, and Java 25.
Minecraft 26.1.2 users stay on [v1.0.1](https://github.com/suwizx/drop-stacker/releases/tag/v1.0.1); that version is preserved on the [`26.1.2`](https://github.com/suwizx/drop-stacker/tree/26.1.2) branch.
## Instant merging
Merging is now push-based: a new drop is absorbed into a nearby pile in the tick it spawns, rather than waiting for the next scan. Each pass also drains every compatible neighbour instead of one per scan — collapsing a 100-item pile previously took roughly 500 ticks no matter how low `scanInterval` was set, and is now a single pass.
## Performance
- Blacklist, whitelist and overrides resolve to registry references once at load. The scan predicate previously allocated a string for every candidate of every scan, even with an empty blacklist.
- Neighbour queries use a shared scratch list with a hard limit, instead of allocating a list of every match to then keep one.
- Scans stagger per entity, so a mob's drops no longer all scan on the same tick.
- Idle piles progressively back off to `maxScanInterval`, which is safe now that new drops push into piles on spawn.
- Vanilla's own 40-tick merge scan is cancelled, so only one merge system runs.
- The name-tag label is rebuilt only when its rendered text would actually change.
## Fixes
- **Merged counts never synced to clients.** Counts were mutated in place, but the entity data tracker compares by equality, so the change was never sent. Merging now builds a new stack and goes through `setItem`, as vanilla's own merge does.
- Items could not merge for the first half-second after being dropped — the pickup-delay check was stricter than vanilla's.
- Large stacks bypassed vanilla's infinite-lifetime and near-despawn guards; both are re-asserted.
- Item entities with their own custom name are no longer relabelled or silently absorbed into a neighbouring pile.
## New
- `/dropstacker reload | stats | resetstats | toggle | set <field> <value>` (permission level 2) — tune and reload without a restart.
- Item **tags** (`#minecraft:logs`) in `blacklist` and the new `whitelist`, plus per-item `maxStackSize` `overrides`.
- New config: `enabled`, `mergeOnSpawn`, `maxScanInterval`, `maxMergePerPass`, `ageInheritance`, `labelMode`, and `radius`/`verticalRadius`. Existing `scanRadiusX/Y/Z` configs migrate automatically on first load.
### Note on `ageInheritance`
The default `YOUNGEST` preserves 1.0.x behaviour: a pile inherits the longest remaining lifetime when it absorbs a drop, so a pile fed by a farm never despawns. Set `KEEP_RECEIVER` for vanilla despawn behaviour.
## Testing
Verified on a live 26.2 server: merge-on-spawn, stack cap and remainder handling, blacklist by id and by tag, per-item overrides, hot reload, pickup-delay and infinite-lifetime guards, and named-item exclusion.
The periodic tick scan and the adaptive backoff have had less coverage than the rest — a dev server with no player connected does not tick item entities, so those paths were exercised manually rather than systematically. Please open an issue if you see anything off.
release
Drop Stacker 1.0.1
1.0.13 мая 2026 г.954Minecraft: 26.1.2fabric
Что нового
Release v1.0.1: Build script cleanup and version bump.
release
Drop Stacker 1.0.0
1.0.016 апр. 2026 г.64Minecraft: 26.1.2fabric
Что нового
## Drop Stacker v1.0.0
First release — automatically stacks dropped item entities on the ground to reduce entity lag.
### Features
- Dropped items of the same type and NBT merge automatically within a configurable radius
- Stacks beyond vanilla's 64-item limit — up to your configured `maxStackSize`
- Colorful stack count label above items (green / yellow / red by stack size)
- Optional despawn countdown timer on the label (green → yellow → red as time runs out)
- Server-side merge logic only, no client-side desync
- New config fields are added to the file automatically on server restart
### Config (`config/drop-stacker.json`)
```json
{
"maxStackSize": 1000,
"scanRadiusX": 5.0,
"scanRadiusY": 2.0,
"scanRadiusZ": 5.0,
"scanInterval": 5,
"showDespawnTimer": true
}
```
### Requirements
- Minecraft 26.1.2
- Fabric Loader 0.19.1+
- Fabric API
- Fabric Language Kotlin
- Java 25+