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Doomlike Dungeons

A mod that generates large, procedural dungeons somewhat resembling levels from class FPS games like Doom, Heretic, and Hexen.

Автор: BlackJar7240,9 тыс.22обновлён 28 мая 2026 г.
ПриключенияГенерация мира

Описание

Doomlike Dungeons Returns!

This mod will add dungeons meant to resemble levels from retro "2 1/2d" first-person shooters and was inspired by earlier dungeons mods and by Oblige (especially version 3.57), a random level generator for Doom. The goal is to create interesting, tactically challenging, and highly varied multi-room dungeons that are fun to explore and rewarding to conquer.

Doomlike Dungeons differs from most other dungeons and structure mods, in that it uses no prefabricated rooms or structures, but instead generates the entire dungeon, including all room geometry at run time. If yous see an enteresting room there is a good chance it is unique to your world, never seen by anyone else. Oh, and the dungeons are big -- they can be as much as 13 chunks accross, longer that the default render distance!

The mod can be highly configured using data packs, altering the dungeon themes, changing what mobs spawn (including mobs from other mods), and creating unique loot with NBT is all possible through the use of data packs.

Being stuck in 1.12.2 and believed a "dead" mod for years, Doomlike Dungeons is back for new Minecraft version and as thrilling as ever!

Mod Pack Permissions

This mod is open source, and you are allowed to use it in any mod pack. No need to ask, though if you do something cool with it I'm always happy to see.

Server Side Use

This mod can be used server side, like a plugin, if you like -- of course, its great in single player too, and it only makes since to just added to the mod pack if you are making it for your server.

Themes (modding the mod)

The ability to change how dungeons generate has been part of this mod from the earliest days. The still exist, but are now accessed through data packs instead of folders under the config. Hopefulling this will be more documented soon, though you can probably figure it out be unzipping the mod's jar and looking at the directory structure (the folders you get in Windows speak). Data packs replace the folders and the old API.

Галерея

A Way InBelow the EntranceA Dangerous WalkwayMesa Dungeon's Edge

Последние версии

Все версии →
release

Doomlike Dungeons 1.14.17

1.14.17
28 мая 2026 г.2,9 тыс.Minecraft: 1.12.2forge
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Что нового
Some changes to events.
release

Doomlike Dungeons 2.1.5-MC1.20.1

2.1.5-MC1.20.1
15 апр. 2026 г.2,6 тыс.Minecraft: 1.20.1forge
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Что нового
Fixed spawner culling (again)
release

Doomlike Dungeons 1.14.16

1.14.16-MC1.12.2
15 апр. 2026 г.783Minecraft: 1.12.2forge
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Что нового
Fixed spawner culling (again)
release

Doomlike Dungeons 2.1.2-MC1.20.1

2.1.2-MC1.20.1
25 апр. 2025 г.3,2 тыс.Minecraft: 1.20.1forge
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Что нового
The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.
release

Doomlike Dungeons 2.1.2-MC1.19.4

2.1.2-MC1.19.4
25 апр. 2025 г.122Minecraft: 1.19.4forge
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Что нового
The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.
release

Doomlike Dungeons 2.1.2-MC1.19.2

2.1.2-MC1.19.2
25 апр. 2025 г.519Minecraft: 1.19.2, 1.19.3forge
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Что нового
The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.
release

Doomlike Dungeons 2.1.1-MC1.20.1

2.1.1-MC1.20.1
20 февр. 2025 г.665Minecraft: 1.20.1forge
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Что нового
Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).
release

Doomlike Dungeons 2.1.1-MC1.19.4

2.1.1-MC1.19.4
20 февр. 2025 г.62Minecraft: 1.19.4forge
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Что нового
Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).
release

Doomlike Dungeons 2.1.1-MC1.19.2

2.1.1-MC1.19.2
20 февр. 2025 г.107Minecraft: 1.19.2, 1.19.3forge
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Что нового
Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).
release

Doomlike Dungeons 2.1.0-MC1.20.1

2.1.0-MC1.20.1
13 февр. 2025 г.162Minecraft: 1.20.1forge
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Что нового
- Added away to append mobs (and even blocks) to themes without overwriting them, so data packs based on several other mods can be used at once - The Lordranian Crystal Sword is now based on a golden sword instead of a stone sword (more fitting ot the concept). - Added a config option that allows "degenerate" building (merging with caves and other empty spaces) to be turned off without using a data pack to change all the themes (This will most likely be the version that gets ported to 1.21, when I'm ready, but will probably not be back ported because I need a break.)