COWMODSКаталог модов
Dogs Unleashed

ВЕРСИИ (8)

alpha

Dogs Unleashed v0.5.1

0.5.1
28 окт. 2026 г.62Minecraft: 1.21.1fabric
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Что нового
## What's Changed * ci: add curseforge publishing by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/735 * fix: widen the straw hat, keep paw prints on solid ground, walk dogs round to the dog house door and equip every gear item on right click by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/736 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.5.0...v0.5.1
alpha

Dogs Unleashed v0.5.0

0.5.0
26 окт. 2026 г.67Minecraft: 1.21.1fabric
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Что нового
## What's Changed * fix: keep delivered saddlebags open when one click sends two interacts by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/720 * fix: let a sitting or following dog take a bone and bury it by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/717 * fix: make dogs cower and whine far less often in the nether by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/719 * fix: draw every dog in its own pose and play its walk clip while it moves by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/714 * feat: show each dog's gear and current look in pet previews by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/722 * feat: give the dog whistle a sharp, high blow and a two-chirp point by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/730 * fix: draw wheel icons for every action, shrink the wheel, match the armour slot tone and straighten family tree lines by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/729 * fix: let dogs walk round walls to reach where they are going by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/724 * refactor: store each fact about a dog's look in one place by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/731 * test: stop the bone burial gametests depending on random dig spots by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/733 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.4.1...v0.5.0
alpha

Dogs Unleashed v0.4.1

0.4.1
25 окт. 2026 г.16Minecraft: 1.21.1fabric
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Что нового
## What's Changed * fix: keep dog gear in its slots when sort mods sort the equipment screen by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/709 * fix: keep cross-breed body parts joined on flat rigs by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/712 * fix: keep the head tilt and shake-off from playing over sleeping and posed dogs by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/707 * feat: shrink the dog whistle and add a blow animation by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/711 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.4.0...v0.4.1
alpha

Dogs Unleashed v0.4.0

0.4.0
25 окт. 2026 г.26Minecraft: 1.21.1fabric
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Что нового
## What's Changed * fix: rebuild undead coats on reload, send uuids as binary, and make the ci smoke boot real by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/402 * feat: add nine dog pendants worn on the collar by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/403 * feat: add five tiers of dog armour drawn to fit every breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/408 * fix: keep the pendant charm visible when sitting, outline the ward charm, and unlock mod recipes in the recipe book by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/410 * feat: let vanilla wolves wear and show every dog armour tier by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/409 * feat: add the dire wolf bark set and howl by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/411 * feat: add fur growth, trimming and bad hair day, with rig profiles for every breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/412 * feat: name head, eyes, neck, tail, ears and legs in every rig profile by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/419 * feat: derive slot texture regions from rig geometry by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/422 * fix: give the dog house a solid roof, keep sleeping dogs on the cushion, and hold it like a block by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/424 * feat: add the dog-art skill with headless rig renders, UV face maps and texture checks by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/425 * feat: project a shared overlay sheet onto every breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/427 * feat: add the dire wolf with growth stages, whole-pack spawning and six coats by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/429 * feat: finish the dire wolf with pack life, trust taming, high jumps and riding by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/433 * refactor: make the dire wolf pack goals cheaper and read weapons from a tag by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/499 * refactor: split per-dog state out of UnleashedDogEntity into components by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/520 * docs: add a product requirements document by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/516 * feat: spawn dire wolf packs through every spawn path and give spawn settings one meaning by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/514 * refactor: group the flat config settings into per-area records by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/523 * docs: add new breeds and mob costumes to the prd by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/528 * feat: add an actions sub-wheel to the command wheel by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/525 * feat: rebuild the tennis ball and frisbee models and textures by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/496 * refactor: split the family tree screen into model, viewport, canvas and panel by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/566 * feat: blink in every breed's idle and set up eyelids the same way on every rig by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/521 * refactor: rename DogTraits to DogAppearance by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/568 * feat: add pendant, cosmetic and costume empty-slot icons by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/569 * feat: inherit coat and eye genes from both parents by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/570 * feat: add the puppy basket item sprite by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/572 * fix: let golden retrievers spawn on beach sand by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/573 * Add bandana, collar bow, party hat and straw hat cosmetics by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/571 * feat: add the food and water bowl models by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/574 * fix: keep one dog per bed and free dog houses when a dog dies by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/575 * feat: add the rosette cosmetic by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/576 * fix: only the owner can dye or breed their dog by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/577 * feat: add the statue base models and statue colour ramps by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/578 * fix: shears trim armoured dogs and dog armour follows wolf rules by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/579 * fix: only follow and heel dogs come along on long teleports by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/580 * fix: undead dire wolves have half their stage's health and damage by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/581 * fix: a frisbee drops itself in its colour however it is broken by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/583 * feat: add the blank canvas, portrait frames and biome backgrounds by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/584 * fix: settings refuse non-finite volumes and oversized breed maps by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/585 * fix: a lost dog's grave says it can't come back and the ritual fizzles on it by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/582 * fix: a dog's bed and stay spot remember which dimension they are in by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/586 * fix: the pet manager lists unloaded dogs from saved data and shares the whistle cooldown by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/587 * fix: show the world restart note only when a biome spawn setting changes by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/590 * feat: add the rope toy model, texture and item model by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/591 * feat: dire wolves nap on the ground by day and by night by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/592 * fix: dire wolf growth speed also scales how fast pups grow by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/588 * feat: dogs keep watch where their owner died by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/594 * feat: dogs can wear vanilla mob heads and a carved pumpkin by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/595 * refactor: drop the unused cross-breed carry profiles by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/596 * Grey muzzle overlay sheet for senior dogs by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/597 * feat: add the mud overlay sheet and paw print decal by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/598 * feat: add the sled harness overlay and item sprite by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/599 * feat: add the saddlebags model and item sprite by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/600 * feat: add the dog sled model, texture and item model by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/589 * feat: point at something with the whistle to send your dog by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/593 * feat: draw the gear screen in vanilla style by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/601 * feat: add the costume slot and costume render layer by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/602 * feat: let dogs follow a scent to mobs, ores and dig sites by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/603 * feat: let dogs bury bones and dig them up later by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/604 * feat: add spider, zombie, skeleton, enderman and bee costumes by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/605 * feat: send dogs off on expeditions by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/608 * feat: add twelve more mob costumes by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/609 * feat: let dogs track treasure maps and trail ruins by scent by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/610 * fix: hold a carried bone or item crosswise in the mouth like the stick by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/607 * feat: let foxes raid buried bone caches by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/611 * feat: let dogs grow old as seniors with an optional aging setting by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/614 * refactor: name tests after their classes and move tracked data defaults off the dog by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/613 * feat: let dogs get muddy, leave paw prints and wash in a cauldron by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/615 * feat: let dogs bond with their owner from stranger to devoted by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/616 * feat: add village strays and puppy baskets from the wandering trader by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/617 * feat: add food and water bowls that hurt dogs use by themselves by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/618 * refactor: route gametest mock players through one helper to clear removal warnings by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/622 * feat: carve your dogs into stone, gold and copper statues by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/623 * feat: paint your dogs' portraits and hang them on the wall by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/624 * feat: add saddlebags and messenger dogs by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/625 * feat: dogs bark at raiders and earn a rosette for raid wins by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/626 * feat: wandering trader sells mob costumes by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/627 * feat: make cross-breeds look like a mix of their parents by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/628 * feat: pick one of several sleep animations per night by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/629 * feat: give every dog a personality by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/630 * feat: teach dogs tricks by rewarding them with treats by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/631 * feat: pull a dog sled with a team of huskies or dire wolves by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/632 * feat: let free-roaming dogs play chase with each other by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/633 * feat: play tug of war with a rope toy by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/634 * feat: make dogs react to the Nether and the End by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/635 * feat: play an eat animation while dogs use a bowl by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/636 * feat: add the pinscher breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/639 * feat: give the spider costume its final look by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/638 * feat: draw the dachshund's carved pumpkin from the artist's final model by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/645 * fix: dogs hold a carried frisbee by its rim in front of the muzzle by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/642 * fix: give the whistle, dog bed and grave items vanilla's display poses by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/640 * feat: paint the dire wolf coats at the husky's scale by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/643 * feat: draw the golden retriever and shiba carved pumpkins from the artist's final models by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/647 * chore: normalise the husky texture sheets to 128x128 by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/650 * feat: draw the beagle carved pumpkin from the artist's model and clean the shiba coats by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/652 * feat: dire wolves and huskies howl once when raised from the grave by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/654 * feat: polish the advancement tab with themed branches, rewards and new advancements by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/656 * feat: draw the husky carved pumpkin from the artist's model by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/660 * chore: run pull request and main ci jobs in parallel by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/664 * chore: drop the leftover ci build job by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/666 * feat: paint sharper dog portraits and let players pose them by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/658 * feat: hide fur under every piece of gear that covers it by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/661 * feat: give the golden retriever shaggy and overgrown fur and trim overlays by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/667 * feat: check dog clips the way the game layers them by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/668 * feat: give the dire wolf its trick, work and everyday clips by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/674 * feat: give the husky its trick, work and everyday clips by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/669 * feat: give the beagle its trick, work and everyday clips by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/670 * feat: give the golden retriever its trick, work and everyday clips by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/672 * feat: give the shiba inu its trick, work and everyday clips by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/673 * feat: give the dachshund its trick, work and everyday clips by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/671 * feat: blend dog tricks in and out instead of snapping by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/676 * feat: slow fur growth and make later stages take longer by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/681 * feat: give the shiba inu trim overlays and stop its coat at natural by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/682 * feat: redraw the dire wolf shaggy and overgrown fur and trim overlays by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/687 * feat: give the dachshund trim overlays and stop its coat at natural by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/685 * feat: stop the beagle coat at natural and keep its trims by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/686 * feat: give the husky shaggy and overgrown fur and trim overlays by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/677 * fix: hold dogs still during tricks and stop tricks while busy by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/690 * chore: park the pinscher breed outside the release by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/692 * fix: tone down the golden retriever's shaggy and overgrown fur by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/694 * feat: give the remaining sixteen mob costumes their final look by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/695 * docs: rename too many chests to total storage by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/696 * docs: name every mod in the family by its current name by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/699 * fix: polish costume faces and advancement progress, names and icons by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/701 * docs: refresh the README breed pictures and tighten its text by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/703 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.3.0...v0.4.0
alpha

Dogs Unleashed v0.3.0

0.3.0
17 окт. 2026 г.189Minecraft: 1.21.1fabric
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Что нового
## What's Changed * fix: billboard grave name tag toward the camera like entity name tags by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/275 * refactor: unify dog entity architecture around breed presets and per-dog traits by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/276 * feat: cross-species breeding with genome-backed cross-breed dogs by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/277 * feat: auto-create release milestones and fix version computation by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/290 * docs: derive create-issue board status from dependencies and verify epic links by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/296 * feat: add jei and emi recipe viewer integration by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/297 * chore: keep jei and emi out of the dev client by default by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/302 * feat: add dog equipment slots, screen, and direct equip by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/300 * feat: true cross-breed visual blending on a shared rig with layered coats by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/299 * feat: add dog treat consumable with a short speed and damage buff by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/303 * docs: add item-sprite skill and document the qa dead-player failure mode by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/305 * feat: add dog whistle item with 3d model, texture and sound by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/306 * refactor: split modnetworking into payload package and domain handlers by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/319 * refactor: extract doggravespawner from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/320 * refactor: extract dogvocalization from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/321 * refactor: extract dogambienceeffects from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/322 * refactor: extract dogsleepcontroller from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/323 * refactor: extract dogplaysession from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/324 * refactor: extract dogequipmentholder from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/325 * refactor: extract dogappearanceroller from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/326 * refactor: extract doglineage from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/327 * refactor: extract dogentitynbt and finish the entity api split by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/328 * refactor: extract doginteractions from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/333 * refactor: extract doggoalregistrar and doganimationcontrollers from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/334 * refactor: extract dogcommandcontroller and dogtreatbuffstate from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/335 * refactor: extract dogworldtransfer and dogdeathhandler from unleasheddogentity by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/337 * feat: dogs get wet in the rain and shake it off once they are out of the weather by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/338 * feat: add a global show dog names setting to the config screen and command by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/339 * chore: adopt grabartley-plugins marketplace skills by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/341 * fix: render cross-breed pets consistently in menus and in world by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/343 * feat: resurrect deceased pets as undead dogs and cure them back to life by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/344 * fix: undead red eyes on every rig, named death messages, grounded totem lean, and zombie voices by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/345 * feat: dog treats draw the same attention taming and breeding foods do by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/350 * fix: give the grave a real two-block hitbox and lean the totem clear of the flower by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/349 * fix: keep guarding and hunting dogs in the fight when hurt by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/351 * feat: dog house block and art by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/352 * dog treat art by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/353 * docs: remove orphaned dog house texture spec by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/356 * docs: rewrite readme as a player-facing advertisement by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/358 * fix: return every breed to its own rig and flat coat textures by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/359 * fix: keep the dog bed's dye colour when it is broken or picked by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/361 * refactor: remove every comment from the java sources by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/364 * chore: fail the build on any comment with a checkstyle gate by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/365 * refactor: let names carry the meaning the comments used to by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/367 * fix: keep pond water, survive bad config, drop stale tasks, and make barks short and directional by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/385 * docs: rewrite the readme to be shorter and player-led by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/387 * fix: unfreeze dogs woken at night, scroll the settings screen, and keep block mipmaps on by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/398 * fix: let the world's owner edit settings, sleep on each dog's own schedule, and tidy pre-release polish by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/400 * fix: keep a typed pet name through a window resize and track dogs as far as wolves by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/401 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.2.0...v0.3.0
alpha

Dogs Unleashed v0.2.0

0.2.0
15 авг. 2026 г.540Minecraft: 1.21.1fabric
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Что нового
## What's Changed * fix: allow dogs to spawn on wolf-spawnable surfaces by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/258 * fix: bring active dogs along on long-distance teleports within a dimension by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/261 * feat: configurable spawn rate multiplier, global and per breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/260 * feat: cap-independent dog spawner, on by default by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/262 * feat: polish mod menu tile links and out-of-world config screen state by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/263 * feat: radial command wheel for dog commands by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/264 * fix: register a pet record for every tamed dog by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/266 * feat: first-run toast and pet manager footer nudge for the unbound keybind by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/267 * feat: leash ux polish for dogs by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/268 * feat: record dog lineage and serve family connection queries by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/269 * feat: pet details and interactive family tree screens by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/270 * feat: breed makeup, coat rarity, stat bars, and in-world dog inspection by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/271 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.1.1...v0.2.0
alpha

Dogs Unleashed v0.1.1

0.1.1
5 июл. 2026 г.169Minecraft: 1.21.1fabric
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Что нового
## What's Changed * feat: celebrate owner arrival with tail wag and heart particles on join by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/242 * feat: puppy behavior differentiation (combat, voice, parent-following, sleep) by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/243 * feat: add dachshund light black cream coat with rebalanced odds by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/245 * docs: add gallery images by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/246 * docs: update readme by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/247 * test: add client unit test source set with PetNamingScreen coverage by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/248 * feat: sync play-mode partner to client for stick throw prediction by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/249 * feat: add op-only pet management commands by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/250 * refactor: relocate packages under com.grahambartley.dogsunleashed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/252 * fix: publish to modrinth via minotaur instead of mc-publish by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/254 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/compare/v0.1.0...v0.1.1
alpha

Dogs Unleashed 0.1.0

0.1.0
21 июн. 2026 г.56Minecraft: 1.21.1fabric
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Что нового
## What's Changed * Fabric mod template by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/1 * Wew Dalmatian entity extending vanilla Wolf by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/2 * Dalmatian model and texture by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/3 * GitHub Actions linting by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/4 * Husky entity initial setup and add testing framework by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/5 * Fix sitting animation by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/6 * Husky: inheritance change, scaling, tail wagging, bug fixes by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/7 * Husky: shaking when wet by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/8 * Husky head tilting by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/9 * Extract common functionality to base classes by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/10 * cicd: Update Github Actions workflow to do snapshot and semver publishing by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/12 * cicd: Update Github Actions workflow to do snapshot publishing part 2 by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/13 * feat: Add dachshund by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/11 * feat: Add Beagle by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/14 * feat: Add Shiba Inu breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/16 * feat: Add Golden Retriever breed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/17 * feat: Add pet naming and tracking system by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/18 * feat: Add dog bed by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/15 * feat: Add barking and howling sounds (#46) by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/53 * chore: Update AI skills by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/69 * feat: Add dog grave and refactor gametests by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/70 * feat: Husky howling animation and grave name tag fix by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/72 * feat: Husky variants by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/81 * feat: Husky sleep animation for bed rest (#59) by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/82 * fix: Husky sleep model and animation by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/83 * feat: Pet manager entity portraits by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/84 * feat: Husky baby exclusive variants by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/85 * fix: Babies spawn tamed and AI goal precedence fix for breeding by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/86 * feat: Shiba coat variants, sleep animation, and refactor by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/89 * feat: Tennis ball item, projectile, and dog fetch AI (#45) by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/90 * feat: improve pet manager filtering by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/91 * refactor: Replace magic constants with typed enums by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/92 * feat: add pr skill for repo workflow by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/94 * feat: Tamed dogs teleport across dimensions by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/88 * feat: add dachshund variant code by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/97 * docs: require human input after manual game testing by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/99 * fix: stabilize dog bed sleep and wake cycle by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/98 * chore: port and align dev workflow skills by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/101 * fix: expand dachshund barks and reduce idle barking by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/102 * fix: expand golden retriever bark sounds by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/107 * ci: improve ci/cd for mod development by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/108 * fix: standardize shiba inu to single bark sound by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/110 * Banner and icon by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/111 * fix: prevent null owner crash in dog breeding by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/118 * chore: Add codeowners and funding by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/117 * fix: remove husky bark sound and disable husky barking by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/120 * feat: add beagle coat variant code and 12 texture variants by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/121 * fix: clean up fetch play sessions by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/122 * chore: add verifyMainSourceSideSafety build check and disable game tests in CI by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/123 * fix: harden C2S packet inputs with bounded strings and server-side validation by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/124 * docs: rewrite README for first release with full feature showcase by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/126 * feat: add create-issue skill and update build/worktree skills by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/127 * refactor: generalize fetch item system by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/131 * feat: add fetch play with sticks by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/133 * new beagle animation and model to fix the tail wag issue by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/136 * dachsund model animation by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/137 * feat: increase biomes dachshund and beagle spawn in by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/139 * tail fix by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/138 * husky tail and fix by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/140 * shiba tail fix by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/141 * chore: Update build skill by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/144 * Dachshund model animation by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/145 * feat: enable sleep animation for dachshund, beagle, and golden retriever by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/143 * feat: add dyeable frisbee fetch item with longer glide trajectory by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/146 * fix: prevent dogs from attacking other dogs, villagers, and iron golems by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/148 * feat: add server-authoritative settings, mod menu integration, and command by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/149 * frisbeeee by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/150 * chore: add vitoriavedanaa as a code owner by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/152 * new-bark-shiba by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/155 * feat: add per-item carry profiles and size up frisbee in hand by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/153 * chore: reduce default random idle bark chance to 7200 by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/157 * walkfix-eyelidfix by @vitoriavedanaa in https://github.com/grabartley/minecraft-dogs-unleashed/pull/158 * chore: tune husky carry scale and per-breed frisbee forward offset by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/159 * test: align unit test suite with project testing standards by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/161 * chore: switch project license from cc0-1.0 to mit and add download/star badges by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/162 * chore: remove remaining fabric template leftovers by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/197 * chore: clean up pet manager and build config by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/199 * test: fix bredBabyInheritsParentTamedStatus gametests by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/211 * chore: run gametests in ci with gametests check name by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/212 * chore: register dog advancement gametest entrypoint by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/213 * test: relax sleeping dog position drift assertions by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/215 * test: add dog bed pair and dog arena gametest templates by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/216 * test: pin world time deterministically in manual-wake suppression gametests by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/220 * test: align sleep flag transition gametests with production contract by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/217 * refactor: route gametest spawns and block edits through TestContext relative coords by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/214 * test: extract bootstrap-free gametest assertions into parameterized junit tests by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/219 * feat: add dogs unleashed advancements by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/198 * docs: add gametest skill encoding patterns from suite audit by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/224 * fix: restore advancement gametests and stabilize sleep test batch by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/223 * test: re-enable sleep gametest gates by removing required=false workaround by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/226 * test: extract registry-presence assertions into junit by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/227 * test: collapse per-breed gametest duplication with @CustomTestProvider by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/228 * refactor: remove unused PetManager methods by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/229 * refactor: delete dead formatDimension helper in PetManagerScreen by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/230 * refactor: remove no-op name change listener in PetNamingScreen by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/231 * docs: encourage tables in pr skill descriptions and reframe forbidden phrasing as a tone test by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/234 * feat: clear active play sessions and pending bed assignments on server stop by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/232 * refactor: remove duplicate isAutoSleepSuppressed check in AutoSleepGoal by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/235 * refactor: extract AbstractFetchProjectileEntity to dedupe fetch projectiles by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/236 * feat: scope stick throw to play-mode players only by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/237 * fix: use Locale.ROOT for pet name search case folding by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/239 * perf: skip PetData persist when nothing changed in syncPetData by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/240 * feat: add zh_cn, de_de, fr_fr, pt_br, ru_ru, es_es translations by @grabartley in https://github.com/grabartley/minecraft-dogs-unleashed/pull/241 ## New Contributors * @grabartley made their first contribution in https://github.com/grabartley/minecraft-dogs-unleashed/pull/1 * @vitoriavedanaa made their first contribution in https://github.com/grabartley/minecraft-dogs-unleashed/pull/111 **Full Changelog**: https://github.com/grabartley/minecraft-dogs-unleashed/commits/v0.1.0