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release
DiscAI Based Horror.jar 2.3.1
2.3.16 сент. 2026 г.281Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1)
Version 2.3.1 — September 6, 2026
👻 FakePlayerEntity (Horror Mob)
Self-spawning in mines – appears after 300 broken blocks (15 secs of mining) underground.
Breathing sounds – plays creepy breath sounds when near the player (< 15 blocks).
Extinguishes torches – puts out all torches in a 20-block radius, plunging the area into darkness.
Teleportation – if player gets too far (> 20 blocks), the mob teleports to them.
Totem of Undying support – mob continues attacking even if the player uses a totem.
Creative/Spectator protection – does not attack players in those modes.
"Eating" animation – changes texture to open mouth, plays heart particles and eating sound.
Aggressive pursuit – runs fast, jumps over obstacles.
"Stalking Mode" - The mob appears 40 blocks ahead in the direction the player is looking, and enters observation mode (stands, looks, breathes). If the player looks at it for 10 seconds, the mob becomes active and attacks. If the player looks away, the timer resets.
Command for test
/spawnhorror - The mob appears behind the player (as usual) and immediately runs to attack.
/spawnhorror stalk - The mob appears 40 blocks ahead in the direction the player is looking, and enters observation mode (stands, looks, breathes). If the player looks at it for 10 seconds, the mob becomes active and attacks. If the player looks away, the timer resets.
🌀 Portals (Horror Portal & Horror Portal Back)
Fixed block drops – each portal block drops separately (only with Iron/Diamond/Netherite pickaxe + Silk Touch).
Fixed 2×3 frame bug – breaking one portal block no longer breaks other frame blocks.
Custom portal sounds – added unique sounds for entering/exiting (PORTAL_CREATE).
🛠️ /spawnmine Command (structure placement)
Added undo and redo subcommands – revert or re-apply the last structure placement.
Structure selection – supports three variants:
mine_netherrack_obsidian_1
mine_netherrack_obsidian_2
mine_netherrack_obsidian_3
Change history – all block changes are saved for undo/redo.
🏠 House Spawning
Fixed spawn on join – mob no longer spawns immediately after player joins (10-second delay).
House detection – spawns only when player is in a house (detected by doors, chests, furnaces, torches, etc.).
Spawn chance – 10% every 30 seconds while inside a house.
🪧 Sign on mining
Smart placement – the "You are doomed..." sign is placed on solid ground within 5 blocks of the player.
⚡ Other improvements
Optimized mine generator – reduced server load.
Enhanced logging – clear console messages for debugging.
📦 Dependencies
Minecraft Forge 1.20.1 (47.4.16+)
GeckoLib 4.83
TerraBlender-forge-1.20.1-3.0.1.10
release
DiscAI Based Horror.jar 2.3
2.33 сент. 2026 г.50Minecraft: 1.20.1forge
Что нового
**FakePlayerEntity** is a hostile entity that appears behind you, accompanied by a "typing" message animation, camera shaking, and the blindness effect.
If you spend a long time mining, it appears behind you; run out of the cave as fast as possible—otherwise, it will kill you. Do not look back. If you aren't afraid, you *can* turn around, but the consequences will be exactly as I described above.
The pop-up window now runs via PowerShell.
On some systems, Windows Defender may flag the pop-up window that the mod sometimes triggers. Add this mod to your antivirus exclusions to ensure the window always appears.
release
DiscAI Based Horror.jar 2.0
2.226 июн. 2026 г.478Minecraft: 1.20.1forge
Что нового
⛅Changelog — DiscAI Mod (Forge 1.20.1)
Version 2.2 — June 26, 2026
⛛ What's new?
Update checker added for inform your for mod updates
Added a pagination button and redesign ui for trickster auction
Buying back items has become safer and more convenient
Previously, when buying back stolen items, if your inventory was full, the extra items simply disappeared. Now we've added a system that takes care of every item.:
First, go to the inventory – everything is as usual.
If there is no room, the ender chest is the most reliable and personal storage, tied specifically to you.
If the ender chest is full, we will find a chest near your respawn point (or with a world spawn, if you haven't set up a bed yet) in the nearest regular chest.
If the chest is not found or is also full, the items will fall to the ground next to you so that you definitely don't lose anything.
⛛ Pleasant chat notifications
You will see messages about where your items have ended up.:
"Your items that didn't fit in the inventory have been moved to the ender chest."
"The Ender chest is full, some of the items have been moved to the nearest chest"
"The Ender chest is full and chest is full, some of the items have been moved to the nearest chest"
"It was not possible to save all the items, some of them fell to the ground"
No more missing items – now the redemption process has become friendly and understandable.
⛛ Corrections
Fixed a bug that caused the code to fail to compile on some versions.
Improved data retention stability – now information about stolen items is securely stored when the server is restarted.
⚑ Fixed Giant Alex Hitbox
Now his fit for mob size
⚑ Update checker is now available for updates
You can disable this popup by clicking don't show again
📦 Dependencies
Minecraft Forge 1.20.1 (47.4.16+)
GeckoLib 4.83
TerraBlender-forge-1.20.1-3.0.1.10
release
DiscAI Based Horror.jar 2.1
2.122 июн. 2026 г.44Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1)
Version 2.0 — June 22, 2026
This major update completely redesigns the gameplay, adding a system of honesty, economy, thieves and auction. The mod transforms from a simple horror set into a full-fledged RPG system with consequences and choices.
✨Added
The Player's Honesty and Capability System
Capability IPlayerData – stores the data of each player:
fakeCreativeCount – the number of uses of FakeCreative.
usedGlitch is a flag that becomes true the first time FakeCreative is used.
playerBalance – the balance of the custom currency.
The data is stored in NBT and synchronized with the client.
FakeCreative (glitch)
Activation via F4 (ToggleFakeCreativePacket client package).
When enabled, fakeCreativeCount increases and usedGlitch = true is set.
The player gets creative mode abilities (instant destruction, construction).
The state is saved when re-entering.
Currency and commands /money
Admin teams (require an OP):
/money check <player> – show data (FC, glitch, balance).
/money add <player> <amount> – add currency.
/money remove <player> <amount> – withdraw currency.
/money set <player> <amount> – set the exact balance.
Selectors (@p, @r, @a) are supported.
Balance synchronization via MoneySyncPacket.
Team /discai glitch
Managing the usedGlitch flag for debugging (OP):
/discai glitch set <player> true/false
/discai glitch toggle <player>
/discai glitch get <player>
Economics and Awards
Passive income – honest players (usedGlitch == false) receive +10 currency every minute.
Guardian Angel - Every 5 minutes, all aggressive mobs within 10 blocks of an honest player are destroyed.
The reward for killing horror mobs is +5 currency for killing a custom horror, if the damage is inflicted by the player (farm protection: lava, fall, dispensers do not give a reward).
Thief (ThiefEntity)
It appears at players' houses (bed, chest, stove, workbench) and in villages.
The chance of spawn is 5% for fair players, 100% for glitters (multiplier 20).
Maximum of 3 thieves at a time in the world.
Theft – approaches the glitcher player, teleports through walls, steals all items from chests within a radius of 5 blocks.
Stolen items end up in the TricksterAuctionManager.
The thief is invisible when stealing (the effect is removed later for stability).
Blocking the opening of the thief's inventory.
Disappears when there are no operators online.
Trickster Auction (Tricksterauctionerentity)
A peaceful entity that appears in villages.
The chance of spawn is 10% for fair players, 60% for glitters (multiplier 6).
There is only one auctioneer in the world at a time.
A rainbow name above your head.
Right-clicking opens the TricksterAuctionScreen (GUI).
Shows all the stolen items and the value of the ransom.
TricksterAuctionManager (WorldSavedData)
Stores stolen items linked to the player's UUID.
Persists in the world (persistent).
Methods: addStolenItems, getStolenItems, calculateRansom, redeemItems.
TricksterAuctionScreen (GUI)
A rainbow-colored headline.
Display of items in slots (up to 54).
The purchase price (the sum of the prices of all items).
The "Redeem items" button debits money and returns the items.
Automatic update after theft (optional, can be disabled).
ItemPriceManager
Prices for all vanilla items (ores, ingots, equipment, food, building blocks).
Custom mod items – 10,000 currency.
Unknown items – 500 by default.
Enchanted items – +50% of the price.
Rounding to two digits.
Mechanics of fear (improvements)
Team /discai fear toggle – the player can turn off the fear for himself.
When fear is disabled, it is reset to 0, and all changes are blocked.
Checking the fearEnabled in all handlers: FearFromMobsHandler, FearOnDamageHandler, FearTickHandler, ChangeFearPacket, commands /fear set/add.
Ghosts (GhostEntity) – spawn at fear 100 (hallucinations).
Configurable parameters in the config (quantity, cooldown).
Portal improvements
The portal frame (NETHER_BRICKS / NETHERRACK) is now destructible (durability 3.0).
When any block of the frame is destroyed, the portal is deactivated (the internal blocks are removed).
The blocks of the portal itself are durable and can be destroyed.
The PortalFrameBreakHandler handler with detailed logging.
Commands
/horrorspider enable|disable – enable/disable horror spider spawn (saved in config).
/discai fear toggle – switch fear for yourself.
/discai glitch ... – control of the glitch flag.
All commands have validation and feedback.
Configuration (discai-common.toml)
Added new parameters:
horrorSpiderEnabled – spider spawn control.
ghostHallucinationsEnabled, ghostSpawnCount, ghostSpawnCooldownSeconds.
thiefSpawnChance, thiefIntervalTicks.
moneyOverlayEnabled, moneyOverlayX, moneyOverlayY, moneyOverlayOffsetX.
fear_from_mobs.giantAlexWeight, fear_from_mobs.giantFigureWeight.
ancient_city_portal.activationChance.
Fixed and optimized
Performance – lags have been eliminated when loading chunks (all handlers have been switched to timers).
Tunnels – when a tunnel block is destroyed, there is a 30% chance of a new tunnel, a cooldown of 5 seconds, alternative material (Crimson Nylium).
Tree distortion – fixed the event (SaplingGrowTreeEvent), added delay and logging.
Teleporting a thief is a safe position (not lava, a solid block).
Data Synchronization – fixed balance synchronization, fear switch.
The auction GUI is for updating the list of items correctly.
Theft – The thief now steals all the items from the chest (previously only one).
The thieves limit is a maximum of 3 thieves in the world.
Random doors – a limit of 100 doors per world.
The ClassCastException error in the commands has been fixed.
Menu registration conflicts have been resolved (only the old Screen is used).
📦 Dependencies
Minecraft Forge 1.20.1 (47.4.16+)
GeckoLib 4.83
TerraBlender-forge-1.20.1-3.0.1.10
release
DiscAI Based Horror.jar 2.0
2.018 июн. 2026 г.38Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1)
Version 2.0 — June 18, 2026
✨ Added
New entity: ThiefEntity (Thief)
Steals items from chests (digs for 1 second, then disappears).
Spawns in villages (like a trickster) and near players' houses (bed, chest, stove, workbench).
The chance of spawn is 15%, checking every 30 seconds.
Uses a resident model (thief.png texture).
GhostEntity
Appears around the player when fear reaches 100.
Emits a custom ghost_ambient sound, hovers and follows the player.
The amount and cooldown are configured in the config.
It is rendered as a sprite (ghost.png texture).
FearHallucinationHandler
The server-side ghost spawn handler is at 100 fear.
Supports configuration: enable/disable, quantity, cooldown.
Spawners
FakePlayerSpawner is a 30% chance in Overworld. If there is water nearby, 4 pieces will spawn. 15% chance of teleporting to the player with the message "bye".
TricksterSpawner – 20% chance, only in villages.
ThiefSpawner – in villages and at players' homes.
HorrorSignSpawner – signs in the forest within a radius of 200 blocks from spawn.
FearAPI is a public API for third–party mods:
FearAPI.getFear(Player), FearAPI.addFear(Player, float), FearAPI.setFear(Player, float).
Two-way portal to Ancient City
Using an Echo Shard on the sculpk_vein adjacent to the reinforced_deepslate.
The activation chance is configured in the config (Ancient Cityportalchance).
It works both ways (Overworld ↔ Warden Dimension).
Localization
Added en_us.json and ru_en.json for all entities, messages, and subtitles.
Support for command translation and interface.
⚙️ Changed
The fear system
When fear is disabled (/discai fear toggle), fear is reset to 0.
All sources of increased fear are now checked by fearEnabled: FearFromMobsHandler, FearTickHandler, FearOnDamageHandler, ChangeFearPacket, commands /fear set/add.
FearOverlay – the red veil is removed, a pulsating vignette is left with a fear of ≥ 90.
SpiderEntity
The custom rendering of the text has been removed (it was unstable). Now the standard spider model with the texture of the player's skin is used (if there is a target).
Teleportation is left via EntityTeleportHandler (the spider continues to teleport when fear is > 50).
Portals
The NETHER_BRICKS/NETHERRACK frame is now destructible (strength 3.0). in creative mode not survival
When any block of the frame is destroyed, the portal is deactivated (the internal blocks are removed).
Fixed the LevelAccessor error in the destruction handler.
Crater and Watcher spawners
Switched to timers (every 30 seconds) instead of ChunkEvent processing.Load – lags have been eliminated.
Configuration
Added parameters:
fear_from_mobs.giantAlexWeight, fear_from_mobs.giantFigureWeight.
horror_spider.spawningEnabled.
thief.spawnChance, thief.intervalTicks.
hallucinations.enabled, hallucinations.spawnCount, hallucinations.cooldownSeconds.
ancient_city_portal.activationChance.
Fixed sounds.json – the extra curly brace has been removed, the structure has been converted to correct JSON
release
DiscAI Based Horror.jar 1.9
1.913 июн. 2026 г.69Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1)
Added
The /horrorspider enable|disable command
Allows operators to enable or disable spawn of horror spiders (SpiderEntity) in caves.
The status is saved in the config (horrorSpiderEnabled), it is not reset on restart.
Team /discai fear toggle
The player can completely disable the mechanics of fear for themselves (stored in personal data).
The status is synchronized with the client via the FearToggleSyncPacket package.
All fear handlers (FearFromMobsHandler, FearOnDamageHandler, CaveEventManager, FearTickHandler) check this flag and do not change the fear if it is disabled.
Batch synchronization of fear
Added a FearToggleSyncPacket to synchronize the state of the fear switch when entering the world and when commanded.
The FearPlayerSyncHandler event sends the current state to the client when the player logs in.
Tunnels (TunnelSpawner / TunnelGenerator)
If a block that is part of an existing tunnel is destroyed (NETHERRACK or CRIMSON_NYLIUM blocks), a new tunnel may appear with a 30% chance (instead of the usual chance from the config).
Added a cooldown of 5 seconds per player – repeated destruction will not trigger a new tunnel too often.
The new tunnel has a 50% chance of using an alternative wall material – CRIMSON_NYLIUM (instead of NETHERRACK).
Distortion of trees (TreeDistortion)
Now the tree is distorted when it grows from the seedling (the SaplingGrowTreeEvent event).
A delay of 100 ms has been added so that the tree has time to fully form.
35% of the trunk and foliage blocks turn into NETHERRACK, 15% into OBSIDIAN.
Added detailed logging (info, warn, debug) to track work.
Improved / Fixed
The fear system
FearFromMobsHandler now checks for fearEnabled and does not increase fear if the player has disabled it.
FearOnDamageHandler added a similar check – damage from horror mobs does not increase fear when the switch is off.
CaveEventManager – the spawn of spiders in caves now takes into account horrorSpiderEnabled, and the cooldown is made individual for each player (it was common).
Portals
Added the PortalFrameBreakHandler, which removes the interior of the portal when the frame block is destroyed.
Fixed type compatibility (LevelAccessor → Level) in the destruction handler.
Configuration
New fields have been added to ModConfig:
horrorSpiderEnabled – control the spawn of horror spiders (true by default).
The parameters for the tunnels (width, height, length, chance, pit depth) have already been set, and now cooldown and alternative materials are used.
Various
All classes related to fear's usability (FearToggleCapability, FearToggle, IFearToggle, FearToggleProvider) now correctly save the player's state via ICapabilitySerializable.
The duplicate FearToggleCommand class has been removed (the command has been merged with ReactorCommand or left separate, but the conflict has been resolved).
Fixed a compilation error in PortalFrameBreakHandler (converting LevelAccessor to Level).
The Portal (Horror Portal)
Changed the behavior when destroying the portal and the frame:
When a portal block (HORROR_PORTAL or HORROR_PORTAL_BACK) is destroyed, only all portal blocks within a radius of 5 blocks are removed, and the NETHER_BRICKS/NETHERRACK frame remains intact.
When the frame block (NETHER_BRICKS or NETHERRACK) is destroyed, the entire frame and all portal blocks are deleted.
Added detailed logging of the PortalFrameBreakHandler handler.
Fixed an error comparing RegistryObject<Block> with Block – now using .get().
release
DiscAI Based Horror.jar 1.8
1.87 июн. 2026 г.86Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1)
Version 1.7 — June 7, 2026
Mob Scare System
All mobs of the mod (BlackWatcherEntity, SpiderEntity, BolotnoeMobEntity, PhantomFaceEntity, TricksterEntity, FakePlayerEntity, DVillagerEntity, GiantSquidEntity, HorrorEntity) now affect the player's fear level when within range.
Configurable weights for each type of mob in the discai-common.toml config (fear_from_mobs section):
Range of action (10 blocks by default)
The basic rate of fear recruitment (1.0 units per second by default)
The maximum contribution of one mob (30 by default)
Individual weight of each mob (from 0.5 to 2.0)
The fear is updated once per second, synchronized with the client through existing packages (FearSyncPacket).
Full compatibility with other mods: they can read/change fear through the Capability of FearCapability.
release
DiscAI Based Horror.jar 1.7
1.74 июн. 2026 г.49Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1)
Version 1.7 — June 4, 2026
Added
Ancient City Portal
In the vanilla Ancient City, using an Echo Shard on a sculk_vein block adjacent to reinforced_deepslate now teleports the player to the Warden Dimension (configurable chance, default 1%).
The portal is bidirectional: the same action in the Warden Dimension returns the player to the Overworld.
Warden Dimension
A new dimension discai:warden_dimension with a Deep Dark biome.
Warden spawner: Every 30 seconds, with 80% chance, up to 3 Wardens spawn near players in this dimension.
The dimension is defined via JSON files (dimension_type and dimension) – no additional code registration required.
Reactor improvements
Destruction radius, minimum Y, and maximum Y are now configurable in discai-common.toml.
New command /discai reactor stop to immediately halt ongoing destruction.
Configuration additions
[reactor_autospawn] – radius, minY, maxY.
[ancient_city_portal] – activationChance (0–1).
Changed
Performance optimizations
Removed heavy chunk-load processing from MineshaftStructureGenerator, CraterSpawner, and VanillaMineshaftWatcherSpawner. These systems now work on timers (every 30 seconds) or only on block place.
This eliminates lag spikes caused by chunk loading (fixes issues where commands/mobs stopped working).
Teleportation handler
EntityTeleportHandler now safely teleports horror spiders without getting stuck in solid blocks (ignores torches, searches for solid ground).
Creative tab
Fixed registration of ModCreativeTab – now properly displayed with all mod items.
Cave events
Removed dropBlocks event (falling gravel) from CaveEventManager – only spider spawns, whispers, and screamers remain.
Removed
Unused ModDimensions registration code – dimension is now defined purely via JSON data packs.
release
DiscAI Based Horror.jar 1.6
1.630 мая 2026 г.60Minecraft: 1.20.1forge
Что нового
Changelog — DiscAI Mod (Forge 1.20.1) Version 1.6
Date: May 29, 2026
🌟 New
Reactor (discai:reactor)
Activation: Shift + PCM → destruction of an area with configurable parameters.
Configuration settings (discai-common.toml, section [reactor_autospawn]):
radius – the half-width of the square (by default, 32 → area 64×64).
minY / maxY – vertical destruction range (default -64 ... 64).
autoReactorEnabled – enable automatic structure spawn (1% chance).
autoReactorChancePercent – chance of occurrence (0-100).
Commands (require operator rights):
/discai reactor autospawn on|off|default – redefine autospawn for the current world.
/discai reactor spawn – Instantly place the reactor structure in the player's position.
/discai reactor status – show the current status (config or override).
/discai reactor stop – stop active destruction (saves the world from hanging).
The progress of destruction is displayed in the chat, destruction occurs in chunks (200 blocks/tick) to reduce the load.
Automatic reactor structure generation (optional)
When creating a new world (Overworld only), the my_reactor.nbt structure is placed in a random location with a probability of 1%.
Checking the solid block under the placement location (not above the air).
A one-time generation attempt on the world (saved in SavedData).
Configuration
Fully configurable reactor parameters without recompilation.
The player can change the radius, height, chance and other parameters in config/discai-common.toml.
🎨 Creative Tab
The tab contains all the mod's items: summoning eggs, records, a custom music unit, a reactor, totems, a puzzle, and a structural unit.
⚙️ Optimization and fixes
Eliminating lags when uploading chunks
MineshaftStructureGenerator – generating structures now only when placing a block, and not when loading each chunk.
CraterSpawner – Craters are generated only around players once every 30 seconds.
VanillaMineshaftWatcherSpawner → renamed and redesigned: BlackWatcherEntity spawn now occurs only in abandoned cities (Ancient City), once every 30 seconds, with a 90% chance, maximum 3 per world.
Spider Teleportation (SpiderEntity)
The logic has been rewritten: finding a safe position at any height (hard floor, air for legs and head).
Non‑solid blocks (torches, rails, etc.) are ignored.
If a safe place is not found, teleport directly to the player (with a slight offset).
The appearance of BlackWatcherEntity
The model has been rescaled in Blockbench to normal proportions
The hitbox and visual scale are adjusted to the standard player size (0.6×1.8), or an enlarged version is left at will.
📝Known limitations
Destruction, even with default settings (64×64), can cause slight slowdowns on weak PCs. It is recommended to reduce the radius or vertical range.
Auto-spawn only works in Overworld.
Operator's rights (hasPermissions(2)) are required to activate the reactor and commands.
🔮 Plan for next updates
Reactor auto-spawn in Nether and End.
CurseForge - a world of endless gaming
release
DiscAI Based Horror.jar 1.3
1.019 мая 2026 г.74Minecraft: 1.20.1forge
Что нового
🧱 Blocks and items
Horror Portal Back is a portal block for returning from the horror dimension to the ordinary world (with animations and sounds).
Automatic return portal – when you first enter the horror_dimension, a full-fledged portal is automatically created (a frame made of hell bricks + portal blocks) at a distance of 10-30 blocks from the player (from the side or behind, not in the field of view). Added sound during creation and a message with coordinates to the chat.
🔒 Security and compatibility
Dangerous commands (/locate, /time, /weather, /spawnpoint, /spreadplayers, /setworldspawn, /toggledownfall, /wsserver) are disabled in the horror dimension.
🐛 FIXED BUGS
Fixed crash when loading custom biomes (JSON errors).
Fixed the rendering of phantom faces (error Not filled all elements of the vertex).
Fixed synchronization of the fear scale when changing via commands.
Fixed spawn of a swamp mob in a swamp (now via SpawnPlacements).
Fixed hovering when teleporting to a village (optimized generation).
The reverse portal has been fixed, and a full–fledged frame is now being created.
📌 KNOWN PROBLEMS
If the fear is very high (>95), hallucinations can interfere with the game – they can be disabled in the config.
GeckoLib may require manual JAR installation in the mods folder at startup (if it is not automatically picked up).
🔜 PLANNED FOR FUTURE VERSIONS (version 1.4 coming soon)
Add portal sound (for existing portals)
Full-fledged custom biomes for horror dimensions (using TerraBlender).
New boss (Mine Guardians).
Achievements (achievements) for the player guide.
Breaking vanilla chunks