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Digimobs

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Digimobs(2.5.4a)

2.5.4a
10 авг. 2026 г.2 тыс.Minecraft: 1.20.1forge
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====HOTFIX FOR 2.5.4==== ==General== - Increased the rarity of the volcano biome, as last update's fixes seem to make them pretty frequent. - The active and completed quest screens are now hooked up to the latest quest formatting - New gamerules have been added for spawning sprites, or turning everything into dot mode. This has replaced the whole config options. - Added two new quests. Good luck finding them! ==Entities== - Ice element digimon are now immune to frostbite - Added some sound effects to certain digimon - KausGammamon has been updated to be able to fly and be ridden - Adjusted riding for WezenGammamon - Adjusted riding for Canoweissmon and enabled flying - Added the ability to be ridden to Machinedramon - The positions of Defense and Special Attack have been switched on the Info Overlay to line up with the stats displayed on the stat menu - Revitalize and Recharge passive effects have been changed to 3 hp/eg per tick under 50%hp. These passives can stack with other traits from equipment. - Updated the old purgatory models to allow for mutations/skins/sprites since no one listened when I said these were salvaged and I wouldn't spend a lot of time updating them and people complained anyway and rantrantrantrantrant - Added further improvements to flying AI - Improved the code for registering and discovering digimon in the D-Terminal - Overfeeding digimon will now have a different result. . . - Converted special attacks to json format, so now they can be customized via datapacks - Implemented status effects: - Status effects can either have positive or negative consequences. Negative status effects can be cured with new craftable recovery items - New status effect attacks have been implemented. Digimon have the chance to spawn/learn them like other non-signature attacks. - Certain signature attacks have been updated to inflict status effects - Status effects can be viewed from the battle overlay, or from the battle stats screen - Added a combat log to the battle overlay - Implemented the digibrain - Digimon are now equipped with their own psuedo-thinking brain. These can change their temperaments and allow them to react to the world around them. Both positively and negatively.. - Passive healing will now also recover energy. - Wild digimon can now passively heal when non in combat, not aggressive, and not berserk. - Implemented Digimon Migration: - Wild digimon will now migrate across the world instead of despawning. This can result in seeing digimon not naturally native to the biome or level range it naturally appears in. - If enough of the same digimon enter the migration queue, they can form packs and migrate together. MODELS NEW SD MODELS - Okuwamon - GrapLeomon - Marsmon - Omnimon - MailBirdramon - OmegaShoutmon - Omnimon Alter-B - Omnimon Alter-S - Imperialdramon(Fighter Mode) - BlackImperialdramon(Fighter Mode) - Imperialdramon(Paladin Mode) - Magnamon X - Omnimon X - Burpmon MODEL UPDATES -Knightmon ==Items== - Digimon equipment has been converted to the json format, and can now be configured to your liking, or you can even add new equipment from other mods yourself! - Equipment stats have been fully implemented, including a bunch of new traits for digimon.  - Level requirements have been added to equipment. - The weight of digimon have been added to v-pet tooltips. - Added status effect recovery items. These are craftable and can be bought from Digimon Vendors - Added Black Digitron. A rare secretion capable of causing evolutions. However. . . - Added Tattered Wings. A pair of broken wings, but maybe they can be repaired. . . ==Blocks== - Digimobs related leaves are now compostable. ==Bugs== - Fixed some janky code involving the interaction code with coloring digivices/v-pets and feeding digimon their favorite foods - Fixed several incorrect or inconsistent translations - Cleaned up some code with the digifarm causing duplicate digimon to appear - Fixed Ogremon variants dropping beast swords instead of bone clubs - Fixed an issue with the food vendors spawning in Volcano and Spooky outposts - Fixed food vendors selling unbuyable bread - Fixed more issues with evolution data not always properly being saved - Fixed an issue with digimon trying to pathfind while sitting if a chunk unloads
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Digimobs 2.5.4

2.5.4
8 авг. 2026 г.242Minecraft: 1.20.1forge
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==General== - Increased the rarity of the volcano biome, as last update's fixes seem to make them pretty frequent. - The active and completed quest screens are now hooked up to the latest quest formatting - New gamerules have been added for spawning sprites, or turning everything into dot mode. This has replaced the whole config options. - Added two new quests. Good luck finding them! ==Entities== - Ice element digimon are now immune to frostbite - Added some sound effects to certain digimon - KausGammamon has been updated to be able to fly and be ridden - Adjusted riding for WezenGammamon - Adjusted riding for Canoweissmon and enabled flying - Added the ability to be ridden to Machinedramon - The positions of Defense and Special Attack have been switched on the Info Overlay to line up with the stats displayed on the stat menu - Revitalize and Recharge passive effects have been changed to 3 hp/eg per tick under 50%hp. These passives can stack with other traits from equipment. - Updated the old purgatory models to allow for mutations/skins/sprites since no one listened when I said these were salvaged and I wouldn't spend a lot of time updating them and people complained anyway and rantrantrantrantrant - Added further improvements to flying AI - Improved the code for registering and discovering digimon in the D-Terminal - Overfeeding digimon will now have a different result. . . - Converted special attacks to json format, so now they can be customized via datapacks - Implemented status effects: - Status effects can either have positive or negative consequences. Negative status effects can be cured with new craftable recovery items - New status effect attacks have been implemented. Digimon have the chance to spawn/learn them like other non-signature attacks. - Certain signature attacks have been updated to inflict status effects - Status effects can be viewed from the battle overlay, or from the battle stats screen - Added a combat log to the battle overlay - Implemented the digibrain - Digimon are now equipped with their own psuedo-thinking brain. These can change their temperaments and allow them to react to the world around them. Both positively and negatively.. - Passive healing will now also recover energy. - Wild digimon can now passively heal when non in combat, not aggressive, and not berserk. - Implemented Digimon Migration: - Wild digimon will now migrate across the world instead of despawning. This can result in seeing digimon not naturally native to the biome or level range it naturally appears in. - If enough of the same digimon enter the migration queue, they can form packs and migrate together. MODELS NEW SD MODELS - Okuwamon - GrapLeomon - Marsmon - Omnimon - MailBirdramon - OmegaShoutmon - Omnimon Alter-B - Omnimon Alter-S - Imperialdramon(Fighter Mode) - BlackImperialdramon(Fighter Mode) - Imperialdramon(Paladin Mode) - Magnamon X - Omnimon X - Burpmon MODEL UPDATES -Knightmon ==Items== - Digimon equipment has been converted to the json format, and can now be configured to your liking, or you can even add new equipment from other mods yourself! - Equipment stats have been fully implemented, including a bunch of new traits for digimon. - Level requirements have been added to equipment. - The weight of digimon have been added to v-pet tooltips. - Added status effect recovery items. These are craftable and can be bought from Digimon Vendors - Added Black Digitron. A rare secretion capable of causing evolutions. However. . . - Added Tattered Wings. A pair of broken wings, but maybe they can be repaired. . . ==Blocks== - Digimobs related leaves are now compostable. ==Bugs== - Fixed some janky code involving the interaction code with coloring digivices/v-pets and feeding digimon their favorite foods - Fixed several incorrect or inconsistent translations - Cleaned up some code with the digifarm causing duplicate digimon to appear - Fixed Ogremon variants dropping beast swords instead of bone clubs - Fixed an issue with the food vendors spawning in Volcano and Spooky outposts - Fixed food vendors selling unbuyable bread - Fixed more issues with evolution data not always properly being saved - Fixed an issue with digimon trying to pathfind while sitting if a chunk unloads
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Digimobs(2.5.3a)

2.5.3a
27 июн. 2026 г.1 тыс.Minecraft: 1.20.1forge
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- For a comprehensive list of changes to this update, please see the full 2.5.3 changelog. This is -mostly- a bugfix patch. - Fixed an issue with flying digimon not correctly pathing while following/battling - Fixed some generation compatibility issues with the volcano biome and other mods. The new generation only will affect new chunks. - Fixed some evolution logic issues where digimon were not always generating with a list of unlockable evolutions. If you have a digimon affected by this, you may have to degenerate it to reset the unlockable evolutions. - Fixed an issue where occasionally mega level digimon could not jogress properly - Fixed a couple of model/texture issues - The following old digimon models have been salvaged from 1.12 purgatory and been re-added back to the game. If you wanted this, congratulations, almost every old model has been restored. If you didn't want this, blame all the people who did: - Lotosmon, Mastemon, Chronomon(Holy Mode), ExoGrimmon, GoldNumemon, HiAndromon, Imperialdramon(Dragon Mode) Black Imperialdramon(Dragon Mode), KingEtemon, KingWhamon, MetalEtemon, Piedmon, PlatinumNumemon, Pukumon, Puppetmon, SaberLeomon, Sakuyamon, Kuzuhamon, TigerVespamon, VenomMyotismon
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Digimobs(2.5.3) - Path to Ruin

2.5.3
20 июн. 2026 г.253Minecraft: 1.20.1forge
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==General== - Happy Pride Month! During the month of June, Wild ToyAgumons will spawn in with special pride related skins. - A new gamerule has been added to enable the Pride Month events at any time - A new gamerule has been added to enable digimon spawning in custom dimensions, so that you can spawn them anywhere you like if you choose. ==Entities== - Updated several sprites thanks to not-so-new-team-member Tosha. - Did a lot of work to fix some of the jankiness with the flying/swimming pathfinding. Version 3582 of this -should- work a lot better. - Added new regional conditions for skins. This basically looks to see if any digimon have a "regional" variant and applies a different skin if so. You can see this currently with Kamemons that spawn on beaches compared to rivers! - Tamed Digimon(Or digimon with the Nestbound passive) will now revert into an egg from any damage, instead of just when they are killed by another digimon. - The evolution tree has been updated to account for other forms of evolution. There are some important changes: Jogress evolutions will now be added towards your unlock limit, and automatically put onto the first branch of the digimon you jogress. This will allow you to add it to your evolution tree and equip branches to it Mode changes will also properly swap out evolutions, allowing you to unlock and equip digimon from mode changes properly Special exceptions have been added to the evolution tree to account for non traditional evolution routes like Lucemon, who skip a stage. - Warning! Unidentified spirals have been appearing under certain circumstances! Be very careful when approaching! - New world bosses now have a chance to spawn based on the direction they are from the world spawn - The chance to trigger a world boss will only occur on the death of wild mega digimon - Beat all 4 bosses to trigger the chance for a fifth boss to spawn..or maybe even a sixth. - Bosses will drop extra loot, including new weapon templates, trophies, digimon armor, and even digieggs(!) MODELS NEW HD MODELS - Guardromon - Guardromon(Gold) - Brigadramon NEW SD MODELS - ToyAgumon - ShadowToyAgumon - ClearAgumon - Kokeshimon - Gumdramon - Loogarmon - Kamemon - Dinohumon - Orochimon - GeoGreymon - Tuskmon - Triceramon - Centarumon - Magnadramon - SnowGoblimon - Kokabuterimon - Taomon - Taomon(Vaccine) - Doumon - Lilithmon - Azulongmon - Ebonwumon - Beelzemon - Huanglongmon - ??? MODEL UPDATES OLD MODELS SAVED FROM 1.12 PURGATORY - RizeGreymon - ShineGreymon - Lilamon - AeroVeedramon - Andromon - BlackKingNumemon - Brachimon - Butenmon - CannonBeemon - ChaosGrimmon - Cherrymon - Digitamamon - DoruGreymon - Etemon - ExTyrannomon - Garbagemon - Giromon - MasterTyrannomon - Pandamon - Phantomon - Piximon - SkullSatamon - Tekkamon - Tinmon - WaruMonzaemon - Whamon ==Items== - New armor and weapon textures by Tosha. - Added new weapons, these can be crafted using new smithing templates that drop off the new bosses. - Added new armors. - The Insect Chip has been replaced by the Machine Chip. This will delete any current Insect Chips you have. - Recipes using v-pets can no longer use ones with digimon in them. - Evolution items have been repaired and are now once again available from vendors. Since these are specifically designed to add evolutions, they do not require evoliners. ==Blocks== - Changed trapdoor recipe so that it does not conflict with vanilla recipes. - Added trophy blocks as proof of vanquishing the new world bosses. The can only be wall mounted. ==Bugs== - Special thanks to @DarkKn1ght for identifying hundreds of issues in the digimon .jsons that have now been fixed. - Fixed an issue where matching would create a bad egg and nature spirits creating the wrong type of egg. - Fixed an issue where trying to open the digimon screen while the evolution animation is playing would crash your game/break your digimon - Fixed an issue with the Trader not fully switching the owner's data - Digimon can no longer learn special attacks that they already have. - Fixed an issue where digimentals would not drop properly from fractal blocks WITHOUT BoP installed - Fixed an issue where Hybrid and Armor level digimons were not calculating attack and defense values properly. - Fixed an issue where jogressed digimon would not save inventories. Your primary inventory will now transfer to the jogressed digimon, while the secondary digimon's inventory will be stored and put back into placed when degenerated. - Fixed an issue where jogressed digimon would not save their species exps. The primary and secondary changes above also apply here. - Fixed an issue where digimon nicknames could be 32 characters, but the packet only allowed for 20. It now allows for 32. - Fixed an issue where using the search bar in the Digibank would lock your screen and cause you to have to relog. - Fixed an exploit with fractal cores - Fixed an issue where the D-Terminal scrolling was slightly off - Fixed an issue where genes were not properly being passed down.
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Digimobs(2.5.2b)

2.5.2b
28 февр. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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- Happy Pokemon Day! The pokemon day event is now live, and there have been some new skins added. Additionally, the pokemon day event can now be turned on via Game Rules at any time. - Additionally added a gamerule to modify npc spawn times, as well as reducing the time they take to spawn by default. - Fixed an issue with the B,A, and Z Spirit of Light items not properly checking for spirit evolution - Fixed up some of the legacy code preventing the Halloween event from working properly - Fixed several model and json related digimon issues added an SD model for ShimaUnimon. This was missed initially when Unimon was released soooo here ya' go.  - Fixed some duping issues related to the DigiFarm - Farm Residents and untamed digimon can no longer be placed in boats. Sorrynotsorry - Fixed egg hatching overwriting previously saved digimon data - Fixed Matched eggs always defaulting to a BotaEgg - Fixed baby digimon being able to breed you sick f- - Fixed some localization issues - Fixed some of the old legacy models rendering invisible - Re-added most of the champion level legacy models
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Digimobs(2.5.2a)

2.5.2a
16 февр. 2026 г.480Minecraft: 1.20.1forge
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Eggs will no longer attempt to hatch while in the DigiFarm using /realize to summon NPCS will now make them look for models instead of spawning as sptires Fixed an issue with NPC vendor prices not syncing to the client Fixed several issues with WereGarurumon's json Fixed other miscellaneous json issues Fixed an issue with the digimon spawner attempting to load in chunks for potential spawns Fixed an issue where any digimon with only one possible taming item would crash when examining them Fixed people being able to log into servers with outdated versions. But the real question is why would you want to? Fixed and added some more of the old java models that I have been able to restore Fixed an issue where you were able to register and examine non-digimon with the D-Terminal, causing your game to crash
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Digimobs(2.5.2) - Hotfix

2.5.2hotfix
10 февр. 2026 г.198Minecraft: 1.20.1forge
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THIS IS A FIX FOR A RATHER BAD GENETICS BUG ==General== - Added some parameters to hopefully cutdown on the amount of rollback a player will exerience with player data pertaining to Digimobs. - Began converting old tutorial quests into the new format. This is an ongoing thing and will be followed up on for the next big update. If you have already completed them with the old system, you will probably get them again. This IS intentional and not a bug. - Added commands to spawn npc vendors and to edit their inventory. ==Entities== - Added a new spawn condition to digimon jsons called "layer" to designate some digimon as underground only. This should both prevent EVERY digimon from spawning underground, and make certain ones ONLY underground. - Reimplemented jogress evolution, now with json compatibility. Add any or multiple jogress forms through the digimon jsons! Jogress forms will now combine both digimon's stats. Any levels gained will be given to the two component digimon upon degenerating. *Note: Jogress's were only added for modeled digimon. If you want any sprites to jogress, you will need to add them yourself for the time being - Reimplemented NPCS. NPCs are no longer near-invicible, but it is not recommended to kill them either. - NPC roles now have a set maximum per village that can spawn in at a time. Killing travelers will not cause more vendors to spawn. They also take a realllly long time to respawn - NPCs come in three types: Vendors(sell regular stuff), Food Vendors(sell foods), Travelers(important for next update) - NPCS have a finite amount of stock, and can sell out. They will restock some of their goods, or new goods every 24000 ticks. This is checked when right clicking them as to avoid merchandise changing mid transaction - You can now sell stacks of items at a time - NPCS are entirely jsonable! You can change the limits per role, what they sell, and even what kind of digimon can be npcs. MODELS * A note on the last changelog. I initially said that I would be restoring the rest of the old thought-to-be-impossible models to 1.20. Turns out some of these are harder to fix than others. Because I don't see myself putting a lot of time into these, I will be adding them periodically through updates as I can fix them instead. Once all of them are back in, I'll then fix up any weird issues they had after converting(looking at you, Rabbitmon) NEW HD MODELS - Bemmon - Dokugumon NEW SD MODELS - Dorumon - Ryudamon - Kunemon - DoKunemon - Gaomon - Falcomon(original) - Gabumon - BlackGabumon - Psychemon - Mimicmon - Grizzmon - Kiwimon - Sunflowmon - Strikedramon MODEL UPDATES - Lalamon - Gaogamon - BlackGaogamon ==Items== - Changed registering digimon in the D-Terminal by sneak+right clicking it. Normal right click will now just open the screen only. - Digimobs seeds no longer require a hoe to acquire when breaking grass. ==Blocks== - Fixed the Power Router not saving whatever level you set it to after leaving the world - Added Digizoid chests! These can be crafted similar to normal chests with refined digizoid. - You can also find these randomly in the world with loot. Certain colors have more valuable loot than others! But beware...not all chests may contain treasures - Added the Digifarm block. Craft one of these and put your digimon in them for some passive exp. You can set different areas to be displayed to the players around you like a pasture block. Unlock more areas by doing various things(Hint: you can currently unlock a second area by completing all tutorial quests). ==Bugs== - Fixed some more json bugs - Fixed animations on power router - Fixed a positive number that should have been a negative number, causing both attack and defensive powers of digimon to not properly scale. No I still will not admit that this wasn't working as intended - Fixed some line of sight related issues during battle - Fixed the funky flying AI - Fixed certain digiwood blocks not being choppable with axes or burning - Fixed an exploit with bytes to go over the level cap. - Fixed some evolution requirements not showing - Fixed an issue with Digieggs not hatching with genetics. - Fixed the matcher to where it will properly breed digimon. - Fixed Recipe for Golden Acorn - Fixed some issues with mounting logic on Flying/Swimming mounts.
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Digimobs 2.5.1

2.5.1
10 янв. 2026 г.851Minecraft: 1.20.1forge
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This is a bugfix. Are there some other things here? Perhaps... - Fixed the recipe to allow the D-Tector to revert into a Digivice - Added permission nodes to Digimobs commands so that they can be edited with plugins - Fixed Mode Changing not working - Thanks to the millions of reports on failure evolutions not triggering properly, these have now been corrected and could not have been done without you - Because people made it their favorite pastime trying to break the dummy NPC placeholders until they are fixed up, all NPCs have been nuked out of existence until the next update - Fixed an issue where you could not examine spirals - Fixed the annoying numerical console spam - Fixed several errors with JSON evolutions and special attacks. If you had one of these bugged Digimon prior to this update, you will likely need to degenerate them to fix them - Fixed an issue with refined obsidian digizoid not displaying a texture - Fixed an issue with Nestbound passive not properly syncing - Fixed the Digirod - Fixed up death evolutions and conditional evolutions. This means some Digimon's evolution requirements have been altered - Fixed an issue where baby Digimon would spawn with Botamon as their in-training form. V-Pet your babies if you had one of these prior to this update to fix it - Fixed up the gamerule for spawn delay to account for new spawning code. The default is now 100 ticks (5 seconds per spawn attempt) - Using /realize will now generate possible evolutions for Digimon - Fixed a multiplayer issue where players not initially in a loaded chunk could not see Digimon that had spawned - Fixed some naming issues with Digimon to make them play better with other mods that display information - Fixed an issue with the Power Router not working (again) - Fixed an issue with the stats screen that caused the EXP bar to run off the screen if you were over the EXP maximum - Added weight values to seeds and certain foods that didn't have them - All Digiseeds are now compostable - Due to popular demand, old models that could not be salvaged in 1.12 have been restored. Using new stubborn-based technology and a lack of self-respect, a Python script was created to convert them. All removed baby, in-training, rookie, and armor Digimon from older versions have been re-added. Champions, Ultimates, and Megas will be included in the next update. These models will only receive bug fixes as development continues on SD models, which will slowly replace them - Sprite-only Digimon will no longer generate in the D-Terminal or as possible unlockable evolutions unless "Enable Sprite Spawns" is enabled in the config - The D-Terminal will now properly display all Digimon and their information in Creative Mode, even if they have not been discovered
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Digimobs (2.5.0) - Beta III

2.5.0beta3
16 дек. 2025 г.429Minecraft: 1.20.1forge
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Among other things, we have reverted the Aging system back to its original form as the new version just didn't quite work how I wanted it to. See the discord for the latest changelog information.
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Digimobs 2.5.0 Beta II

2.5.0beta2
3 дек. 2025 г.2,6 тыс.Minecraft: 1.20.1forge
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MAKE SURE YOU V-PET YOUR DIGIMON IF JUMPING IN FROM A 2.4.X VERSION! I said this in the last changelog too, but had people shocked when their digimon disappeared. Beta#2 mostly consists of server stability along with a few other changes. Read the complete changelog details on the discord!
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Digimobs 2.5.0 - Beta I

2.5.0beta1
27 нояб. 2025 г.217Minecraft: 1.20.1forge
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MAKE SURE YOU V-PET ANY DIGIMON YOU WANT TO SAVE IN AN OLD WORLD BEFORE UPDATING TO THIS VERSION OR YOU WILL LOSE YOUR MON. See the discord for a detailed list of all the changes made in this update!
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Digimobs 2.4.1

2.4.1
26 дек. 2024 г.6,6 тыс.Minecraft: 1.20.1forge, neoforge
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See the discord for a detailed list of all the changes made in this update!
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Digimobs 2.4.0d

2.4.0d
15 нояб. 2024 г.364Minecraft: 1.20.1forge, neoforge
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See the discord for a complete list of changes in this update!
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Digimobs 2.4.0c

2.4.0c
5 нояб. 2024 г.134Minecraft: 1.20.1forge, neoforge
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Fixes specifically for servers. You don't need this patch if you are single player only!
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Digimobs 2.4.0b

2.4.0b
5 нояб. 2024 г.71Minecraft: 1.20.1forge, neoforge
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Please see prior changelog for a full list of changes It's not Digimobs without bugfixes: -Added Tyrannomon as a ridable Digimon -Added some clarification to the text prompt when unlocking evolutions -Added gamerules for vanilla loot, age modifier, and spawn frequency -Fixed server side crashing related to the Power Router -Fixed Power Router not showing up in creative menus -Fixed some localization errors -Fixed a number of digimon causing a hard crash as they were left off the new model type list. If you had one of these in your world, they will now either render invisible or as a digibeetle. You only need to select the proper model type in the Digimon menu to fix them now. -Fixed Digizoid Trapdoor recipes -Reverted NPCs back to pre-2.4.0 functionality. Will be updating them in full to the new code once I make sure all the other bugs are sorted out -Fixed an issue where Mutations/Sizes/Passives were doing multiple rolls and becoming a lot more rare than intended -Fixed some saplings not growing trees -Fruit leaves now have a changed determination for growing. This means that they will grow more consistently, but less frequently -Corrected Palmsaplings to only grow on sand as intended. -Fixed SD models not properly changing to anomaly and other skins.
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Digimobs 2.4.0a

2.4.0a
2 нояб. 2024 г.192Minecraft: 1.20.1forge, neoforge
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==General== -The exp modifier and bit modifier config option has been removed. Instead, these are now available as gamerules in game for you to adjust -A gamerule for the Halloween event has also been added! ==Entities== -Removed the SmartBrainLib library in favor of going back to more vanilla AI. This has in turn lead to a rewrite of the code for following, swimming, and flying. -Adjusted drop rate formula so that luck and/or other factors can influence drop rate more. -Made some adjustments to the riding formula, particularly for ground riding and bump mechanics. -Flying and diving altitudes are no longer determined by the angle of your target indicator. You can instead now ascend/descend using the up/down keys. -Eggs will no longer drown -Wind Guardian fielded digimon and Wind elemented no longer take fall damage MODELS NEW HD MODELS Monzaemon Lucemon(Larva) Baihumon Gargoylemon Piranimon Shoutmon Ballistamon ShoutmonX2 Baalmon Gumdramon NEW SD MODELS Impmon Botamon Punimon Nyokimon Pabumon Yuramon Pichimon YukimiBotamon Koromon Jijimon Babamon ForgeBeemon MegaSeadramon WaruSeadramon Galemon Sangomon Seadramon Elizamon Gazimon Lobomon Strabimon QueenBeemon Frigimon MudFrigimon FanBeemon Loogamon Bowmon Fusamon Agumon BlackAgumon SnowAgumon Agumon(S) BlackAgumon(S) SnowAgumon(S) Greymon BlackGreymon MetalGreymon MetalGreymon(Virus) WarGreymon BlackWarGreymon Vorvomon Bulucomon Gotsumon Icemon Meteormon Tyrannomon MODEL UPDATES Renamon Gankoomon Bombmon Datirimon ==Blocks== -Updated Digizoid and Refined Digizoid textures -Reimplemented from 1.12, multiple trees will now generate in various biomes. You can find these in mostly foresty biomes and harvest fruits and nuts from them, or maybe cut them down and grow your own! -Added the Power Router Power up the power router with bytes, the stronger the byte, the longer it will stay active Right click with the digivice to adjust the power router's level The power router will adjust spawns to higher or lower levels in a 64 block radius based on your setting! ==Items== -Updated Byte textures -Updated Evoliner texture -Updated Computer Chip texture -Updated many food textures ==Bugs== -Fixed some issues with animations not triggering properly -Fixed Growlmon having the wrong special signature -Added support for Journey Maps(Suggestion by: ChronicGambler) -Owned Digimon will now follow you through the water as well as on land(Suggestion by: Redox) -Added the "Thief" trait, which increases drop rates by 10%(Suggestion by: RcSynx)
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Digimobs 2.3.1c

2.3.1c
24 авг. 2024 г.2,4 тыс.Minecraft: 1.20.1forge, neoforge
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Miscellaneous bug and crash fixes from the previous version that were missed. See ya for the Anniversary!
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Digimobs 2.3.1b

2.3.1b
18 авг. 2024 г.220Minecraft: 1.20.1forge, neoforge
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This turned into a little more than a bugfix, but should hopefully be a lot of what people want. -Fixed an issue causing container lag when opening the Digimon menu -Fixed a certain issue where evolutions could not be clicked on in the evolution menu if Digimon did not follow tradtional evolution rules. -Made a temporary fix for jogressed and mode changed digimon to be able to evolve until I have more time to properly address it. -Fixed certain crashes pertaining to opening evolution menus with digimon not currently in the game by adding them as sprite forms(StarmonXW, ArkhaiAngemon, Dominimon) -Fixed a sapling exploit that you all have paid dearly for. Let me know when you realize it. -Fixed an issue where SD digimon would not have spiral textures. -Fixed the issue with Digimon unsyncing during chunks unloading. I think. Me and others were not able to cause this to happen anymore, so if you do find it still happening, please report it. -Eggs that now spawn with no evolution information will default to Botamon to prevent crashing. -/summoning in Digimon will now cause them to properly spawn in with stats and evolutions. -Optimized the jogress code to search for its jogress partner much more quickly. This should eliminate the issues with it not being able to find the second digimon completely. -Optimized Digimon spawning code. In short, the code previously would run through all 800+ digimon entries before picking one to try to spawn. Now, it will algorythmically eliminate any digimon that don't meet the spawning requirements before trying to pick one to spawn. This has reduced the time in takes for digimon spawns by nearly 5x. -Tameable digimon can no longer roll "no favorite item", so any digimon not already designated as untameable will now always be tameable. -Added taming effectiveness to taming items. Taming items that are harder to obtain(or are currently vendor only) will now tame digimon at an increased rate. Farmable foods are still 1x Vendor only foods are now 3x Digicores are now 8x -Added in more evolution web additions. Unfortunately not as many as I would have liked because some of the bugs took longer to solve than anticipated, but remember that if you would like to request certain lines to be added more quickly, to stop by the megathread in the discord!
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Digimobs 2.3.1

2.3.1
2 авг. 2024 г.552Minecraft: 1.20.1forge, neoforge
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We interrupt your August 1st for a specially pointed update, so the changelog notes will be a little different: ****Config File**** -We have made significant changes to the spawn rates of numerous digimon, in an effort to make the variety of wild digimon spawning around you a little less bland. There have also been some edits made to some of the digimon that couldn't naturally spawn due to their biomes disappearing after 1.16. It is -highly- recommended that you delete your current config file, so that all the changes can be populated into your game. ****New Evolution Screen**** -Evolution screen has been updated -You can now equip evolutions on to your Digimon's lines as you please -Pressing on the digimon's sprite will now function to trigger evolution, providing you meet the stat requirements -Degeneration, Jogress, Armor Digivolving, and Mode changes have had buttons added to the evolution screen, providing your digimon can do one of the above. ****Digimon Webs**** -Introducing Digimon Webs! -Digimon webs introduces an additional system on top of the current evolution triggers, that may unlock additional evolutions upon your digimon leveling up. -Each Rookie level digimon has their own web, and based on certain stat requirements, can unlock certain evolutions, or unlock a default evolution so that you still can progress to a higher form even if you don't meet any requirements -Other forms of evolution(death, failure, conditional) are automatically plugged into Digimon webs and will unlock upon triggering as well. -You WILL need to use evoliner items on your digimon to add empty slots to your evolution web, or you will not be able to unlock any new evolutions!(Just like before) -****Note**** Because the webs can be so expansive, they will take some time to fully complete. Some Digimon this update may not have very full webs, but these will be added to over the next several updates. ****Evolution methods have been reimplemented and updated**** -Death evolution mechanics have been fixed and reimplemented. Death evolution chances have increased to 25%. Death evolutions will not trigger again once fully unlocked and added to a digimon's web. -Failure evolutions will now have a small percent chance to become permanent, even if you don't have an unlocked slot! Likewise, failure evolutions can go over the maximum allowed evolutions or eat up your free slots! Be careful to avoid overfeeding your digimon! -Jogress has been reimplemented and hopefully fixed. Please report if you are still experiencing any crashes! ****Easy mode has been turned off**** -Special attacks can now deal killing blows. Good luck. ****Model Updates**** -New HD models: Luxmon -New SD models: -Lalamon -Penguinmon -Muchomon -Junkmon -Paledramon -CrysPaledramon -MarineAngemon ****Bugs**** -Squashed
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Digimobs 2.3.0b

2.3.0b
17 мая 2024 г.911Minecraft: 1.20.1neoforge
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Fixes for another issue with the new menus not syncing the digimon's inventory properly. NOW you should be able to tell a difference with that "critical bug fix" in the initial changelog for this version.
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Digimobs 2.3.0a

2.3.0a
6 мая 2024 г.201Minecraft: 1.20.1neoforge
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There's always a bugfix -Fixed an issue with the new menu working on servers -Fixed an issue with the battle idle animation not triggering -Added SD model credits to those with multiple models
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Digimobs 2.3.0 - Liberators

2.3.0
5 мая 2024 г.180Minecraft: 1.20.1neoforge
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**==General==** Liberators is here! Today marks a big milestone for Digimobs, and the start of a new direction. If you've been following us, you'll know that we've been working on our SD models, which is what we will be calling our lower block count/more Cobblemon like models compared to our HD models. This does not mean that we will stop making HD models, but the modelers seem to like this new direction and I'm letting them roll with it. New year new me. This update was originally supposed to be the evolution overhaul, but I realized there were some other changes that needed to happen to really make it flow well, so the evolution update will be next time instead. ==Entities== -Added a new Digimon menu. In an effort to streamline the design of the mod a little, a new, sleek menu has been added. This is divided up into: The opening menu that has information regarding wild digimon. The evolution menu(which will be re-done next update along with evolutions) Stats window, including new information such as genetic makeups Battle Stats window, including new information such as your overall damage and armor, and your Digimon's stat grades Specials window, now including the power value of the attacks Chart window to look up advantages/disadvantages. I wonder why the right side has so much blank space in it? -Added two new animations for battle idle and recoil. These are not retroactively added to old models, but will be present or anything new going forward, and add a little bit more flavor to battle. -We've begun to test different ways of rendering information on the screen. This update we are testing having hits/crits/misses and damage indicators on the Digimon UI instead of the chatbox. Let us know what you think and we may change the rest of the dialogue to be that way as well. -Reduced the view of information rendered above the digimon hitbox to be in view only when next to a digimon. The owner tag will still appear from an further albeit lower distance. **NEW** SD MODELS! NOTE: LIKE DOT MODE, YOU WILL NEED TO GO IN TO YOUR CONFIGS TO ENABLE SD MODELS OR ELSE THEY WILL NOT SPAWN IN YOUR WORLD -Yolkmon -Fluffymon -Pteromon -Shoemon **MODEL UPDATES** -Pafumon(SD model) -Kyaromon(SD model) -The remaining forms for Pteromon and Shoemon have also been added as Dot forms **==Blocks==** **==Items==** -PafuEgg(Cendrillmon) -YolkEgg(Zephagamon) **==Bugs==** -Fixed an error with the D3 digivice recipe. Woops -Fixed a -critical- error with a certain calculation. No I will not admit to it but you WILL notice a difference.
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Digimobs 1.20.1-2.2.8

2.2.8
29 мар. 2024 г.1,3 тыс.Minecraft: 1.20.1neoforge
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==General== -Fixed a general issues where recipes were all immediately given to you when starting a new world. Now you'll have to unlock them like everything else. -Added a special April 1st Holiday Event thanks to Evil Modeler Pogda! ==Entities== -Disabled Death Evolutions until the next update. This should prevent digimon remaining at 1hp when they should die because they're trying to trigger a death evolution they don't actually have Lots of good evolution stuff coming next update. ==Blocks== -Added stairs, slabs, pressure plates, buttons, doors, walls, gates and fences, and trapdoor variants to mannnny blocks. -Readded digiflowers(and some new), readded mushrooms. Currently these have all been added just as ambient/decorative blocks. Let me know if you have any ideas for useful functions in the discord! -Cleaned up code for crop blocks, and blocks in general. -Re-added sapling for digital world trees. Butcyanwhywouldyoureadddigitalworldtreeswithnodigitalworld? ==Items== -Many food Items are now compostable! -Stat chips are now added to the general Vendor. This will require a config refresh. ==Bugs== -Fixed more entity syncing issues.
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Digimobs 1.20.1-2.2.7d

2.2.7d
11 мар. 2024 г.396Minecraft: 1.20.1neoforge
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Are you getting tired of the cheeky changelog notes about bugs? Not as tired as I am of writing them! Hopefully the last one -Fixed the ENTIRETY of the issue with wild digimon sometimes attempting to target nothingness, causing a crash. For real this time. -As far as I could test, fixed several incompatibilities that were occuring with other mods that added biome related things to the overworld.
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Digimobs 1.20.1-2.2.7c

2.2.7c
9 мар. 2024 г.148Minecraft: 1.20.1neoforge
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The great thing about jumping several major versions is all the little crashes that get missed in the process. Here's the fix to some more of those!
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Digimobs 1.20.1-2.2.7b

2.2.7b
6 мар. 2024 г.93Minecraft: 1.20.1neoforge
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One last bugfix for now. -The syncing entity was not totally fixed in the previous bugdate, and technically still isn't. However, some stopgaps have been added do prevent crashes when interacting with those entities until a total solution can be found. -Fixed the config for disabling mob spawns as it also broke after the last bugfix.
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Digimobs 1.20.1-2.2.7a

2.2.7a
4 мар. 2024 г.116Minecraft: 1.20.1neoforge
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Fixes for an issue where sometimes entities would not sync to the world, and then crash it because their data wouldn't load. Also some other miscellaneous fixes.
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Digimobs 1.20.1-2.2.7

2.2.7
1 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1forge, neoforge
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THIS IS The port to 1.20.1, finally! It took a little bit longer than expected. I want to reiterate this is a BETA to test out 1.20.1 and the port. There may be bugs. There is nothing necessarily new in this update again as it is a straight port to 1.20, with the following exceptions: -Native compatibility for Digimon to spawn in Biomes O'Plenty biomes is now implemented(you will need to refresh your config file for these changes to take place) -Many old models we did not have the time or manpower to convert into GeckoLib models, and with Minecraft changing the way old java models are formatted, they have been removed entirely and changed into their sprite forms. More on this at a later time, but if you follow us around on Discord or Twitter, you can see some of what we already have planned. -The digispawner has been removed while I attempt to work on a better version of it.
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Digimobs 1.16.5-2.2.6b

1.16.5-2.2.6b
3 нояб. 2023 г.1,9 тыс.Minecraft: 1.16.5forge
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It's been a while since I've had to do two bugdates. This one is mostly to fix some egg related crashes on multiplayer servers. Please see the 2.2.6 file page for a complete list of changes in these updates.
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Digimobs 1.16.5-2.2.6a

1.16.5-2.2.6a
1 нояб. 2023 г.251Minecraft: 1.16.5forge
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Mostly important bug fixes. See the previous version for a full changelog -IMPORTANT: As of the bugfix, you will need to use a keybind(Defaulted to the period key(.) to use the radial wheel with a digivice. -Added a stopgap measure for the radial wheel in the event that a digimon does not have a special attack, it will no longer try to trigger one and crash your game. -Additional small radial wheel fixes -Digieggs will no longer crash servers if their tamer is not online or in the chunk.
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Digimobs 1.16.5-2.2.6

1.16.5-2.2.6
30 окт. 2023 г.256Minecraft: 1.16.5forge
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A note from me: As you can tell by the name of this update, it's kind of all over the place. Somewhere between burnout, busyness, health, and other excuses I could come up with, this update took way longer than I meant for it to, and is kind of also compounded by the quickly changing modding API landscape(AKA, Forge becoming NeoForge). Got big plans and hopefully a little bit better of a routine for updates coming for 1.20 and beyond. We'll be taking some time to make the big port, and hopefully be back around the end of the year or early next year. ..Or for the bug fixes. There's always bug fixes. . . ==General== -Korean translation added by neighborsbear! -Re-Added the Volcano Biome The Volcano Biome has been reimagined as a home for all things firey and draconic. Water lovers beware. Among having some of the first world generation re-added back into the mod, this biome features a structure known as the "Outpost". You may find that friendly digimon have holed up there looking for protection from the environment.. ==Entities== -Removed the old command wheel in favor of a radial menu -Right clicking Digimon will now bring up commands in a radial style that can either be clicked on or used with number keys to execute commands. Clicking on a tamed digimon/hostile digimon will automatically bring up the appropriate radial menu for you to select. -The passives that your starting Digimon can begin with have been curated to include only certain passives. -Fully implemented riding -Ride, fly, or swim on a wide array of mounts! To prevent people from accidentally right clicking their digimon and mounting it without meaning to, a digizoid saddle is now required to be in the digimon's accessory slot before you can ride them. Other wise right click them with an empty hand as done previously. -Digimon will now attempt to autojump if near a block it can step up on, in addition to having a manual jump you can use with safebar. -Eggs have been reverted to being on a timer. So now eggs will hatch without chips after 20 minutes(or 1 MC day). -Chips will now remove 1500 ticks from an egg when used(or 1 minute and 15 seconds) -The Caretaker passive now doubles the effectiveness of chips when used(3000 ticks or 2 minutes 30 seconds). -Added more possible outcomes for new digimon via Digimon Matching. Note: Sprite only digimon aren't necessarily programmed into Matching. You can get them if they are in parent lines, but cannot get new sprite-only digimon through Matching. If you're interested in this changing, let me know. -Mode changed Digimon can no longer use evolution -You can now use backspace again when entering a Digimon's nickname. You will need to hit the "Enter" key to save the nickname now, but everyone should've been doing that anyway. -Swapped out some of the possible starting partners. NEW -Dokimon -Bibimon -Pulsemon -KausGammamon -WezenGammamon -Siriusmon -Pyonmon -Bosamon -Angoramon -SymbareAngoramon -Puyomon -Puyoyomon -Jellymon -TeslaJellymon -Thetismon -Cotsucomon -Kakkinmon -Ryudamon -Ginryumon -Sandmon -Tumblemon -BlackGatomon(Uver) -NPCs are now finite spawns, meaning that if you kill them you're only screwing yourself. -Adjusted NPCs to be only Rookie form. Higher forms are typically just too big to be practical for npcs. This will be adjusted as needed later on. MODEL UPDATES -New Tapirmon model, texture, and animations provided by Chirp! -New Wanyamon model, texture, and animations -Added a shitton of digimon to sprite mode. I stopped counting after a while. Reminder that these are now integrated into their missing evolution lines, so its possible you may digivolve into a digimon with only a sprite depending on the digimon you get. They will only spawn naturally with the proper configuration enabled. ==Blocks== -Changed the selection color when attempting to delete a Digimon in the Digibank. -Added the NPC spawner. This is functionally just a developer block, but can be used in conjuction with /nbtedit to spawn npcs of certain types(ex, "vendor", "armor", "weapon", "food" will spawn npcs with the proper shops). Otherwise, these blocks do nothing. I know someone will not read this, place down the block, and wonder why nothing happens. SO HERE'S HOW IT WORKS FOR FUTURE REFERENCE. ==Items== -Added Digizoid Saddle -V-Pets will now display health and energy as a percentage. Health percentages may bug out until you resync your v-pet. ==Bugs== -Fixed an issue where certain vanilla animals and mobs would still spawn on structures despite them being disabled in the config file. -Fixed an issue with ShogunGekomon being improperly named on its evolution line. This will not retroactively fix broken ones and you will probably need to /nbtedit those or fix them with some external nbt editing mod. -Fixed an issue where Matching digimon with certain genetics would result in duplicate evolutions that could possibly break the rest of the line. -Fixed an issue where sprite mode only Digimon did not recieve genetic code. This will retroactively fix already tamed Digimon when v-petted. -Additional fixes to some jogress digimon that could not further digivolve. -Fixed a bug involving the X-Antibody gene not being properly given to X-Antibody digimon. This will unfortunately only affect newly spawned digimon, so if you want to fix a previously tamed digimon you will have to use /nbtedit.