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Difficulty Death Scaler

The vanilla game is too hard for you? Don't install this mod. Each time you die, the game becomes harder.

Автор: anhgelus1,6 тыс.17обновлён 17 июл. 2025 г.
Механики игрыУправление

Описание

Difficulty Death Scaler

A fabric mod scaling difficulty on number of death like Demon's Soul.

When a player dies, the mod increases the difficulty.

After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.

Check the wiki to understand how the mod works. It has a lot of features including:

  • penalizing player who dies every 5 seconds
  • scoped difficulty (one global and one per player)
  • increasing difficulty automatically if the game is too simple
  • decreasing difficulty if players didn't die

The mod must be installed on a server. It will not work for clients, even if you are in singleplayer! Why? This mod was designed to be only played in multiplayer (it can block your singleplayer world).

Command

The mod adds one command: /difficultydeathscaler (or /dds)

  • /difficultydeathscaler get gives the current global difficulty (or /ddsg)
  • /difficultydeathscaler get [player] gives the current player difficulty (/ddsp gives your current difficulty)
  • /difficultydeathscaler set global [number of death] sets the number of death in global difficulty (OP command)
  • /difficultydeathscaler set player [player] difficulty [number of death] sets the number of death in player difficulty (OP command)
  • /difficultydeathscaler set player [player] daily-death [number of death] sets the number of death in 24h for targeted player (OP command)

Configuration

This mod can be configured via gamerules.

Check the wiki to have more information.

Последние версии

Все версии →
release

Difficulty Death Scaler 2.2.1

2.2.1
17 июл. 2025 г.231Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
Supports Minecraft 1.21.8
release

Difficulty Death Scaler 2.2.0

2.2.0
12 июл. 2025 г.49Minecraft: 1.21.6, 1.21.7fabric
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## Features Advancements! Modify the locator bar with global and personnal difficulty. New reward for bounties: the killer gains one bonus heart (max 5) and the killed lose all their bonus hearts! ## Fix Bad color for certain messages. Weird bounty messages. 24h deaths' color were not following custom config. Bounty could start after a disconnection.
release

Difficulty Death Scaler 2.1.3

2.1.3
10 июл. 2025 г.33Minecraft: 1.21.6, 1.21.7fabric
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## Refactor Save mod's state after each deaths and each 20 minutes. This prevents huge rollbacks if the server crashes. Better messages for bounties and difficulties. Cleaner way to manage bounties. Use Minecraft's code to create texts.
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Difficulty Death Scaler 2.1.2

2.1.2
9 июл. 2025 г.50Minecraft: 1.21.6, 1.21.7fabric
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## Fix Not setting correctly the global difficulty after a restart. Leaving The End increases player difficulty. Non inclusive bounty messages ## Features Command `/bounty` to list messages. Display time before losing the first 24 hours death.
release

Difficulty Death Scaler 2.1.1

2.1.1
4 июл. 2025 г.40Minecraft: 1.21.6, 1.21.7fabric
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Nerf the passive difficulty Death days were linked with ticks instead of timestamps Refactor how ban works (now use Minecraft ban) Bounty not working and reduce death percentage to enable one Fix a concurrent modification when using C2ME
release

Difficulty Death Scaler 2.1.0

2.1.0
30 июн. 2025 г.38Minecraft: 1.21.6, 1.21.7fabric
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Supports Minecraft 1.21.7
release

Difficulty Death Scaler 2.1.0

2.1.0+1.21.6
19 июн. 2025 г.47Minecraft: 1.21.6fabric
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Port the mod to Minecraft 1.21.6 Fix a bug in `2.1.0+1.21.5` affecting gamerules not being resetting correctly
release

Difficulty Death Scaler 2.1.0

2.1.0+1.21.5
16 июн. 2025 г.75Minecraft: 1.21.5fabric
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## Features Supports Minecraft 1.21.5. There are no plans to backport this to Minecraft 1.21.4, but this version will be ported to Minecraft 1.21.6 in a few days. Modifies the fight against the Ender Dragon. Adds a passive difficulty: mobs stats are modified according to the time passed and the distance to the spawn. Adds [REDACTED]. ## Refactor Completely modifies how the time is managed. It is linked with the server's ticks. Thus, if the server stops ticking (if nobody joins the server for a long time), all timers are paused (including reduce). Rewrites how stuff are saved. The code is way more clean. ## Docs Completely rewrites the wiki and uses a new engine. --- It is the last version for Minecraft 1.21.5 *if there are no major bugs*.
release

Difficulty Death Scaler 2.0.0

2.0.0
26 февр. 2025 г.131Minecraft: 1.21.4fabric
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Check the [GitHub project](https://github.com/orgs/architects-land/projects/1) for the entire changelog (or the previous ones).
beta

Difficulty Death Scaler 2.0.0-rc.2

2.0.0-rc.2
20 февр. 2025 г.48Minecraft: 1.21.4fabric
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## Critical bug Fix a bug where the server cannot create some entities while starting ## Balance Reduce bounty enabled and increase bounty percentage (check the wiki) ## Other Add more logs and warn