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Deceivers & Dungeons (RPG Series)

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Deceivers & Dungeons (RPG Series) 4.1.0

4.1.0
30 июл. 2026 г.3,5 тыс.Minecraft: 1.21.1fabric
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# Decivers Dungeons — Social & Atmosphere Update ## 👥 Social & Multiplayer Systems * **World Hosting:** Integrated World Host. Players can now join multiplayer sessions directly without external server hosting. * **Proximity Voice:** Added Proximity Voice Chat for in-game communication. * **Expressive Animations:** Added Emotecraft along with extra emote packs (Default Bind: [B]). * **Loot Distribution:** Added Lootr (instanced personal chest loot per player). ## 🎨 Visuals & Audio Overhaul * **Resource Integration:** Added Stay True resource pack for unified visual aesthetic across blocks and textures. * **Atmosphere & Sound:** Implemented dynamic ambient soundscapes and improved overall audio effects. * **Camera System:** Redesigned Third-Person (F5) view. * **World Details:** Added Spelunkery and new decorative elements to cave and overworld generation. ## ⚙️ Gameplay, Mechanics & Optimization * **Spawner Tweaks:** Disabled the ability to break mob spawners. * **Performance:** Applied additional rendering and system optimizations.
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Deceivers & Dungeons (RPG Series) 4.0.0

4.0.0
28 июл. 2026 г.160Minecraft: 1.21.1fabric
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# Decivers Dungeons — Optimization & Roleplay Update ## ⚙️ Core & Engine * **Migration:** Moved modpack architecture from NeoForge to Fabric. * **Performance:** Overall rendering and tick performance optimized due to the Fabric migration. * **UI/Navigation:** Removed Minimap mods. Replaced with the Atlas item system. ## 🏘️ Village & NPC Overhaul * **Entity Data:** Added dynamic Names and Level indicators for Villagers and Guards. * **Entity Animation:** Integrated Fresh Animations for Villagers, Guards, and related mobs. * **Advanced Villager AI:** * Farmers now actively plow and maintain fields. * Animal Handlers actively feed and breed nearby livestock. * Blacksmiths actively heal and repair Iron Golems. * Clerics throw splash healing potions at injured players and guards. * **Village Guards:** Added armed guards capable of casting spells and equipping modded weapons. * **Village HUD:** Added dynamic UI notifications displaying village names upon entering their borders. * **Village Structures:** * Added Taverns (includes barkeep NPCs for buying healing items). * Added Bounty Boards (generates kill-count and item-gathering quests). ## ⚔️ Combat & Magic * **Systems:** Implemented a base Mana system for spellcasting. * **Casting Mechanics:** Enabled Dodge Rolling during active spellcasting frames. * **Weaponry:** Enabled off-hand equipping and usage for Wands. Added a new tier of Bows. * **Progression:** * Re-implemented the Origins (Race) system. * Added a dedicated Class Selection GUI (Bind: [L]). * **Crafting:** Added a fantasy-based Metallurgy and Alloy system. ## 🗺️ World Generation & Dimensions * **Overworld:** Replaced standard generation with Terralith biomes. * **New Dimensions Added:** * The Bumblezone * Deeper and Darker * MineCells * **Structures:** Added new large-scale world structures and dungeons. * **Content:** Added Vanilla Backport (integrates blocks/items from newer Minecraft versions). ## 👹 Entities & Bosses * **Added Marium's Soulslike Weaponry:** The Decaying King, Old Champion's Remains, The Returning Knight, Fallen Icon, Monarch of Chaos, Day Stalker, Night Prowler. * **Added Trial Guardians:** Phoenix, Minotaur (Maze structure), Hydra (Lair structure). * **Added Rival Trespassers:** Rival Archer, Swordsman, Spellblade. * **Added Anarchy RPG:** Juggernaut, Mercenary, Rogue, Fire Mage. * **Added Formidulus:** Deer Cultist. ## ❌ Removals * **Mechanics:** Removed Parry/Block, Stealth, and Shield Arts systems (Fabric incompatibility). * **Classes:** Removed the Witcher class (balance overhaul). * **Bosses:** Removed Mowzie's Mobs and The Cataclysm bosses (Fabric incompatibility).
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Decivers Dungeons - Infused

3.0.0
25 янв. 2026 г.641Minecraft: 1.21.1neoforge
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# ⚔️ Decivers Dungeons — Infused Edition This version marks a major technical milestone. We have officially migrated to **NeoForge**. This update focuses heavily on combat depth, rewarding exploration, and legendary encounters. --- ## 🛡️ Combat Overhaul * **Tactical Maneuvers:** Added **Dodge Rolls** for mobility and a new **Parry/Block** system for precise defense. * **Stealth System:** A fully realized stealth mechanic is now integrated. Stay in the shadows! * **Shield Arts:** Added **Shield Thrust** — you can now attack without lowering your shield (requires cooldown). * **Visual Flair:** Added **Weapon Trails** to make every swing feel impactful. * **Refined Motion:** The animation system has been completely rebuilt. Every movement and action is now smoothly animated. ## 🧙 Classes * **New Class - The Witcher:** Master the art of monster hunting with unique capabilities. ## 🏺 New Artifacts & Relics A massive hoard of unique items has been added to the world loot: * **Utility:** Magic Mirror, Horse Flute, Charm Backpack, Steel Cape, Goblin Nose. * **Movement:** Aqua Walker, Amphibian Boot, Elytra Booster, Ice Skates, Roller Skates, Weightless Boot. * **Combat & Gems:** Rage Glove, Shadow Glaive, Fire/Ether/Frenzy/Vengeful/Carminite Gems, Thorn Crown, Guts Orb. * **Special:** King Crimson, Made in Heaven, Tyrant Mask, Bionic Eye, Biojoint, Space Dissector. * *Full list includes over 50+ new artifacts (Slumbering Amulet, Sentient Rust, Shieldweave Cape, etc.)* ## 👹 Bosses & Legendary Foes Prepare for a challenge. The following bosses have been sighted in the world: * **The Mowzie's Selection:** Ferrous Wroughtnaut, Umvuthi the Sunbird, Frostmaw. * **The Mutants:** Mutant Creeper, Zombie, Snow Golem, Enderman, and Skeleton. * **The Cataclysm:** Netherite Monstrosity, Ignis, Ignited Revenant, The Harbinger, and Leviathan. * **Others:** Tongbi the Sculptor, Naga, Ender Golem, Ender Guardian, and Coralssus. ## ⚙️ General Changes * **Engine Migration:** Successfully moved to **NeoForge**. * **Improved Tooltips:** Enhanced information display for all items. * **World Events:** Added **Illager Caravans** that roam the lands. * **Building:** Improved block placement mechanics for a smoother experience. * **⚠️ Race System:** Due to technical limitations of the new engine, the race system has been **temporarily removed** for a total rework. It will return in a future update.
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Decivers Dungeons 2.0

2.0.0
24 нояб. 2025 г.202Minecraft: 1.21.1fabric
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## Major Update This release brings extensive improvements and a full rebuild of the modpack — and the best part is that your existing worlds remain completely safe. ## Key Changes - The entire pack has been rebuilt from the ground up. - Updated to a newer Fabric version, along with the latest Sodium. - All mods have been refreshed; many outdated ones were removed, while new content has been added to enrich the experience. ## New & Improved Content - Prison cells from the Mine Cells mod. - An overhauled combat system featuring enhanced visual effects. - Fully reworked 3D weapon textures. - A redesigned End dimension. - A rebalanced progression tree. - Improved cooking and winemaking systems. - A wide variety of expanded and refined classes.
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Decivers Dungeons 1.0

1.0.0
5 авг. 2025 г.219Minecraft: 1.21.1fabric
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## Races - Arachne – Humanoid, half-breed arachnids, arachnes are the size of a man, with the agility and dexterity of a spider. What could go wrong? - Banshee – These are spirits whose screams can shatter glass and drive a person to suicide. In mythology, they are also considered an omen of death. - Demon – Evil, servants of Satan. This gives them numerous advantages, but can also be their undoing. - Dwarf – Short humanoids that live underground. They are excellent at mining, but have trouble surviving above ground. - Elf – Intelligent and long-lived forest dwellers. Their archery skills are useful for long range, but their fragility becomes a problem up close. - Fairy – Magical creatures that are capable of much more than ordinary humans. Whether this is a blessing or a curse is up to you... - Goblin – Cunning and greedy, they excel in one-on-one combat and gain more loot from any mobs they kill, though their small size can be a problem against groups of enemies. - Gorgon – Turns their enemies to stone. However, living without the ability to look someone in the eye comes with its own set of consequences... - Remnant – Mages trained in the art of raising the dead, necromancers can create an army out of nothing. However, this unhealthy connection with death has its own set of consequences... - Ogre – Large and impenetrable brutes, ferocious creatures of enormous stature. However, their appetite is insatiable, and their height is as often a hindrance as it is a help. - Plague – Carrying the plague affects the victim's daily life, but does not kill them. If used correctly, it can become a powerful weapon against their enemies. - Siren – They have a captivating beauty and an evil character, their irresistible beauty has destroyed many sailors. You will have to use this power to its fullest. ## Classes - Archer – A master of ranged combat and precision. Strikes from afar with deadly accuracy and speed. - Paladin – A holy warrior wielding both sword and light. Protects allies and punishes evil with sacred power. - Priest – A healer and supporter in any battle. Restores health and weakens enemies with divine magic. - Fire Mage – Commands flames and destructive heat. Burns foes to ashes with powerful fire spells. - Arcane Mage – Channels raw magical energy. Unleashes devastating arcane blasts and enchantments. - Ice Mage – Controls frost and slowing magic. Freezes enemies and shapes the battlefield with ice. - Rogue – Swift, silent, and deadly up close. Strikes from the shadows with blades and cunning. - Warrior – Strong, armored, and always on the front line. Relies on brute strength, discipline, and combat skill.