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Decay Zones

ВЕРСИИ (4)

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Decay Zones 1.3.0

1.3.0
15 июл. 2026 г.111Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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# 26.1.2 SUPPORT UPDATE COMING SOON ## [1.3.0] - 2026-07-15 ### Added - **Circular Decay Zones**: Added the ability to set the shape of decay zones to either a standard cuboid (square box) or a cylinder (circle). - **Persistent Outlines**: You can now display persistent entity-based outlines for zones using `/decay toggleoutline <zone>`. These outlines are drawn using thin tinted glass block displays for high-quality, smooth rendering even on circular zones. - `/decay setshape <zone> <cuboid|cylinder>` command to modify the shape of an existing zone. - `/decay setoutlineblock <zone> <material>` command to customize the block used for the persistent outline. - Clean cylinder rendering: Circular zone outlines now only draw the top and bottom circular bounds for a cleaner look. - Visualizing a circular zone with `/decay show` or after selection now correctly outlines the boundary as a cylinder using particles.
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Decay Zones 1.2.0

1.2.0
4 июл. 2026 г.32Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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## [1.2.0] - 2026-07-04 ### Added - **Custom Zone Titles**: Server administrators can now fully customize the titles and subtitles that appear when entering and exiting decay zones. - Support for MiniMessage formatting tags for custom zone titles (allows colors, gradients, and hover effects). Use the `{zone_name}` placeholder inside custom titles. - `/decay settitle <zone> <type> <message>` command to edit zone titles in-game. Supported types are `entrytitle`, `entrysubtitle`, `exittitle`, and `exitsubtitle`. - Clear custom titles and revert to defaults using `/decay settitle <zone> <type> clear`.
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Decay Zones 1.1.0

1.1.0
3 июл. 2026 г.33Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
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# Decay Zone **Version:** 1.1.0 **Author:** thebestharrison/Vexor Core Studios Create zones where placed blocks decay over time with configurable settings! This plugin is perfect for temporary building areas, minigames, or clean-up zones on your Minecraft server. ## Features - **Configurable Decay Zones:** Create distinct areas where placed blocks automatically decay. - **Customizable Timers:** Set the default decay duration (in seconds). - **Exempt Blocks:** A default list of exempt blocks (e.g., Bedrock, Barrier, Air, Glass) prevents certain blocks from decaying. These can be adjusted per zone. - **Visuals & Feedback:** Selection particle visualization, entry/exit sounds, and on-screen titles for zones. - **Global Toggle:** Easily toggle the decay feature globally or on a per-zone basis. ## Commands - `/decay [gui|create|delete|list|info|setpos1|setpos2|show]` - Main command to manage and configure Decay Zones. - **Aliases:** `/dz`, `/decaygui`, `/decayzone` ## Permissions - `decayzone.manage` - Create and manage decay zones (default: op) - `decayzone.select` - Select positions for zones (default: op) - `decayzone.*` - Grants all Decay Zone permissions ## Configuration Settings (`config.yml`) - `default-decay-duration`: Decay duration in seconds for newly created zones (default: 5). - `global-decay-enabled`: Toggle global decay. - `default-exempt-blocks`: List of blocks that will not decay. - `particle`: Configure particle visualization for selections (duration, density). - `zone-feedback`: Toggle titles and sounds when players enter or exit a decay zone.
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Decay Zones 1.0

1.0
6 февр. 2026 г.131Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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### Initial Release (v1.0.0) This marks the official release of **Decay Zone**, providing a complete framework for automated environmental degradation and region management. This version focuses on stability, administrative ease of use, and immersive player feedback. #### Implementation Highlights * **Regional Decay Engine**: Core logic to monitor and degrade player-placed or natural blocks within defined coordinates. * **Coordinate-Snapped Selections**: Advanced selection system that ensures all defined cuboids align perfectly with the block grid. * **Administrative Management Suite**: A centralized GUI for monitoring, editing, and managing all active zones and their specific attributes. * **Environmental Audio-Visuals**: * Material-aware sound triggers (Wood, Stone, Gravel) to simulate physical stress. * Dynamic particle dispersion based on block material data. * **Configuration Persistence**: Instant auto-save functionality for all zone modifications and administrative settings. * **Advanced Control Features**: * **Auto-Cleanup**: Per-zone toggle for entity-optimized block removal. * **Zone Renaming**: Simplified identifier management via command-line. * **Visualization**: Real-time particle outlines for boundary verification. --- *Developed for professional server environments.*