COWMODSКаталог модов
DeathSwap

ВЕРСИИ (11)

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DeathSwap 1.1.0

1.1.0
30 окт. 2026 г.13Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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### 🚀 Improvements & Refactoring * **Modular Sub-Command System (`/deathswap`, `/ds`)** * Restructured into dedicated sub-commands: `/ds join`, `/ds leave`, `/ds start`, `/ds stop`, `/ds reload`, and nested `/ds set lobby`. * Added dynamic tab-completion with input prefix filtering across all arguments. * Removed obsolete command boilerplate and configuration entries from `settings.yml`. * **Player State Management (`PlayerStateManager`)** * Centralized inventory, health, hunger, gamemode, and potion effect preservation during matches. * Ensures safe recovery (`restoreAll()`) if a match ends unexpectedly or players disconnect. * **Dynamic Permissions & Lifecycle** * Migrated all permissions (`deathswap.command.*`) to dynamic runtime registration, removing static declarations from `plugin.yml`. * Silenced verbose startup and shutdown console logging. * **Messaging & Formatting (`MessageUtil`)** * Added `<prefix>` placeholder support alongside `{prefix}` and `%prefix%`. * Improved configuration reload error handling with formatted in-game feedback.
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DeathSwap 1.0.9

1.0.9
24 окт. 2026 г.35Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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### Fixes - Fixed death screen freezing after a match ends — dead players are now auto-respawned and match cleanup is deferred to the next tick. - Fixed a thread-safety race condition in async chat handling (no more `ConcurrentModificationException`). - Fixed Nether and End teleports being treated as leaving the match when portals are used. - Fixed player spawns at match start: players are now distributed across the spawn radius instead of all appearing at one point. - `/ds leave` now properly restores inventory, health, XP and effects. - Fixed alive-player counting: eliminated players awaiting respawn are no longer counted. - Fixed `pvp-enabled` handling for projectile damage. - Lobby start countdown is no longer reset while enough players remain. - Guaranteed a true derangement of all alive players during swaps (no player keeps their position). - Fixed world deletion: selective region/entity/POI cleanup, unload verification before deletion, corrected chunk pregeneration and proper pool shrinkage on reload. - World settings (`name-prefix`, `generate-dimensions`, `generate-on-start`, pool expansion) now apply immediately after `/ds reload`. - Teleports are now validated against the current match's dimensions instead of the global world pool. - The world retry task is properly cancelled on stop/match creation, and `min-players-to-start` is enforced. ### Changes - Swaps now affect all alive players; `PlayerSwapEvent` exposes the full player list. - The lobby now acts as a virtual matchmaking queue without forcing a gamemode change. - Removed Folia from the supported platforms list in the README. - Simplified `PlayerSwapEvent` and removed redundant config handling in `onEnable`.
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DeathSwap 1.0.8

1.0.8
18 окт. 2026 г.52Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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- **Refactored configuration to Configura 2.1 & Strata 2.0:** - Replaced legacy section wrappers with pure POJO models (`settings/`, `messages/`, `backed/`). - Added `DeathSwapConfig` facade with automatic migrations and schema comments. - Removed redundant resource files (`config.yml`, `messages.yml`, `backed.yml`). - **Introduced `MessageUtil`:** Centralized MiniMessage parsing, placeholder handling, and message dispatching. - **Added Gradle Version Catalog (`libs.versions.toml`):** Moved dependencies and plugins into version catalogs with bundles (`adventure`, `configura`, `strata`). - **Dependency bump:** Updated `spigot-api` to `26.3-R0.1-SNAPSHOT`.
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DeathSwap 1.0.7

1.0.7
10 окт. 2026 г.38Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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### Added - Added support for executing end-of-round commands as either the player or the console, configurable per command.
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DeathSwap 1.0.6

1.0.6
9 окт. 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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### Added * Added FastStats metrics. * Added `backed.yml` for lobby storage. ### Changed * Migrated the build from Maven to Gradle. * Replaced the `LobbySection` wrapper with `BackedConfig`. * Improved `messages.yml` wording and removed redundant color tags. * Reformatted comments in `config.yml` and `messages.yml`. ### Fixed * Fixed active players remaining in a match after teleporting out of the game world.
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DeathSwap 1.0.5

1.0.5
26 сент. 2026 г.30Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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### Added - `worlds.generate-on-start` option. When enabled, a brand-new world is generated when a match starts instead of handing out one of the pre-generated worlds, so the number of simultaneous matches is no longer capped by `worlds.count`. Such worlds are deleted after the match rather than recycled, and the pool is not built at all on startup. ### Changed - Players waiting in the lobby are now told that the world is being prepared as soon as generation starts, instead of only after it has finished. - `world-preparing` is no longer sent once the match is already running. - Lobby teleports no longer go through the world pool, which only cares about game worlds.
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Deathswap 1.0.4

1.0.4
7 сент. 2026 г.31Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
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### Compatibility & Fixes * 🔌 **Added Spigot support** with cross-platform Paper/Spigot compatibility * 🏠 **Added lobby requirement** — matches can no longer be started without a configured lobby * 🌍 **Fixed world listener** to correctly use the configured name prefix
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Deathswap 1.0.3

1.0.3
1 сент. 2026 г.12Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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### Refactored * 🧩 **Reworked command dispatcher** with a dedicated subcommand system * 💡 **Added tab completion** for `/deathswap`
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Deathswap 1.0.2

1.0.2
14 авг. 2026 г.8Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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* Added death and advancement message isolation per match (`isolate-deaths`, `isolate-achievements`) * Added optional tab-list hiding for in-match players (`match-players-in-tab`, requires PacketEvents) * Moved chat, death, and advancement isolation into the new `hide` config section * Moved scoreboard and actionbar settings into the `display` config section * `/deathswap reload` now re-applies tab hiding to running matches * Bug fixes and config cleanup
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Deathswap 1.0.1

1.0.1
12 авг. 2026 г.7Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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## Massive World Loading Optimization Major improvements to world loading and generation. ### ⚡ What's New - Faster world loading - Maximum match time configuration - Random spawn radius - Per-world border support - Custom world name prefixes - Individual Nether & End dimensions ### ⚙️ New Configuration Options ```yaml max-match-time: 0 # Max match length in minutes, 0 = unlimited spawn-radius: 100 # Per-world random respawn radius around spawn, 0 = exact spawn border: 3000 # World border size in blocks (centered on spawn), 0 = disabled name-prefix: ds # Prefix for generated world names (e.g. "ds_0") generate-dimensions: true # Give every game world its own Nether and End # false = share server defaults ``` ### 🔌 API A new public API is now available for integrating DeathSwap with other plugins. - Access DeathSwap game and player data - Interact with DeathSwap matches - Easier integration with other plugins ### 🔤 PlaceholderAPI Requires [PlaceholderAPI](https://placeholderapi.com/). The expansion registers under both `deathswap` and `ds`. Both formats are supported: ```text %deathswap_<name>% %ds_<name>% ``` ### Available Placeholders | Placeholder | Description | |---|---| | `%deathswap_state%` | Player's game state: `none`, `lobby`, `match` or `spectator` | | `%deathswap_deaths%` | Current death count in the match (`0` if not in a match) | | `%deathswap_deaths_left%` | Deaths remaining before elimination | | `%deathswap_max_deaths%` | Configured `max-deaths` limit | | `%deathswap_players_in_lobby%` | Players currently waiting in the lobby | | `%deathswap_min_players%` | Required players to start | | `%deathswap_swap_interval%` | Configured seconds between swaps | | `%deathswap_next_swap%` | Seconds until the next swap (`0` = swapping now; full interval outside a match) |
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Deathswap 1.0.0

1.0.0
11 авг. 2026 г.9Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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