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Death Swap Plus

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release

Death Swap Plus 1.0.0

1.0.0
27 дек. 2025 г.486Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, spigot
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Что нового
# Initial release. ### Added - Core DeathSwap gameplay: - Automatically swaps player locations after a random delay between `MinTimer` and `MaxTimer`. - Warning system: - Big title warning exactly 10 seconds (200 ticks) before each swap. - Action bar countdown when time until swap is within `Warning` ticks. - Optional post-swap “safety window” via `Safe` ticks (Resistance effect applied at start and after swaps). - Ender pearl cleanup at swap time (`KillPearls`). - Teleport/swap modes (`TeleportMode`): - `random` (random mapping; falls back to circle if no valid mapping found) - `circle` (random circle per game) - `random_circle` (circle reshuffles after each swap) - `fixed_circle` (does not shuffle player order at start) - `pairs` (pair swapping; supports a 3-player rotation when player count is odd) - Game start options: - Random start spawn (`RandomSpawn`) with random coordinate selection. - Configurable starting items: - `GiveFood` (20 cooked porkchops) - `GiveWaterBucket` (1 water bucket) - Spectator flow: - Eliminated players are set to SPECTATOR. - Players joining during an active game are put into SPECTATOR. - `/dstp <player>` teleports spectators to alive players. - Commands: - `/dsready` ready-up system with `/dsready get` and `/dsready start`. - `/dsstart` (admin force-start) with optional dev mode via `/dsstart true`. - `/dsstop` (admin force-stop). - `/dssettings` to view/change settings. - `/dsstats [player]` to view player statistics. - `/dskill` to self-eliminate during an active game. - `/dsinfo` basic plugin info. - Permissions: - `ds.start`, `ds.stop`, `ds.settings`. - Stats tracking (stored per-player in YAML under `plugins/DeathSwap/PlayerDatabase/`): - Games, Wins, Swaps, Deaths, Disconnected, Time played. - Dev mode disables stats writes (for testing). - UI / QoL: - Health is shown in the TAB list (scoreboard objective `showhealth`). - Chunk preloading and a gradual chunk loading phase at game start to reduce lag/freezes on teleport. ### Notes - `SendChunks` exists as a setting, but chunk preloading/loading behavior is handled internally regardless of this value in the current implementation.