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Dead Sun - Zombie Apocalypse

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Dead Sun - Zombie Apocalypse 1.3.0

1.3.0
15 июл. 2026 г.3 тыс.Minecraft: 26.2fabric, neoforge
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# Changelog ## [1.3.0] - 2026-07-15 ### Added - **Runner Zombie** (5% spawn chance): 100% faster movement, soul fire flame particles - **Jumper Zombie** (3% spawn chance): periodically jumps toward player, holds feather, cloud + happy villager particles on jump, enhanced leap range - **Exploder Zombie** (2% spawn chance): holds TNT, 2-second fuse with hissing + smoke particles, explodes like creeper (fuse persists even if player moves away) - **Brute Zombie** (3% spawn chance): 40% slower, Strength I, holds iron axe - Coordinated Flanking: zombies targeting the same player spread out and approach from different angles - Flanking skips when player is 3+ blocks above - Pile-up triggers when target is behind a wall (not just bumping into it) - NeoForge config screen now works (registered via IConfigScreenFactory) - Config subcategories for Zombie Variants (13 settings) and Coordinated Flanking (7 settings) ### Changed - Pile-up rewritten: body-dependent climbing (must be on ground or on another zombie) - Each climb step is 1.6-2.1 blocks, must re-trigger for next step - Climb speed randomized (0.12-0.22), wall-hugging, wobble, deceleration near top - Crest phase: 10-15 ticks with downward arc (tumbling over) - Uses setNoGravity instead of SLOW_FALLING - Climbing cancels when zombie is hurt - Zombies require 3+ nearby (configurable) before pile-up activates - Arm swing + zombie step sound every 8 ticks during climb - Wall scan increased to 8 blocks - Sound markers at 25% strength when crouching - Light tracking: 25% investigate chance (less aggressive) - Sound pathfinding: 1/40 chance per tick - Noisy zombies/leap: sneaking ignored if zombie has line of sight - Wandering hordes: skip crouching players ### Config (new fields) - zombieVariants, runnerChance, runnerSpeedBoost - jumperChance, jumperLeapBoost - exploderChance, exploderFuseTime, exploderExplosionRadius, exploderDestroysBlocks - bruteChance, bruteSpeedMultiplier, bruteStrengthLevel - coordinatedFlanking, flankingUpdateInterval, flankingRange, flankingMinGroupSize - flankingRadius, flankingEngageDistance, flankingNavSpeed - pileUpMinGroupSize, climbSpeedMin, climbSpeedMax, climbStepMin, climbStepMax, maxWallScan
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Dead Sun - Zombie Apocalypse 1.2.0

1.2.0
14 июл. 2026 г.39Minecraft: 26.2fabric, neoforge
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# Changelog ## [1.2.0] - 2026-07-14 ### Added - Alpha Zombies: rare enhanced zombies (2% spawn chance) with 60 HP, 1.5x scale, 5 attack damage, and angry villager particles - Alpha Zombies drop: guaranteed loot bag + ender pearl + 3-5 XP bottles, 50% gold ingot, 10% diamond - Baby Alpha Zombies can spawn (scaled to 1.5x baby size) - Config subcategory for Alpha Zombies (5 settings) - Ender pearls now drop from zombies (2% chance) — fixes End progression softlock ### Fixed - Pile-up no longer triggers on 1-block steps (requires 2+ block wall height) - Pile-up gates on actual horizontalCollision instead of facing direction - Pile-up requires 6 ticks of sustained blockage before triggering (no instant snap) - Pile-up works in enclosed pits again (zombies with no path but an active target now trigger pile-up) - NeoForge crash on launch: "Registry is already frozen" - Cave spawning below Y=0 now works (fixed endY clamping to 1, replaced -1 sentinel with Integer.MIN_VALUE) - Zombies no longer suffocate in 1-block gaps (added head clearance check) - Nether ceiling is now dynamic instead of hardcoded 125 - Baby zombies no longer spawn when disabled (global mixin on finalizeSpawn, covers reinforcement spawns) ### Changed - Loot bag drop chance increased from 5% to 25% - Sound markers at 25% strength when crouching - Light tracking: 25% investigate chance (less aggressive) - Sound pathfinding: 1/40 chance per tick (halved) - Noisy zombies/leap: sneaking ignored if zombie has line of sight - Wandering hordes: skip crouching players - Pile-up cooldown widened to 10-20 ticks (was 4-10) — nearby zombies don't pop simultaneously - Pile-up boost scales with wall height — bigger wall = bigger hop - Applied Integer.MIN_VALUE sentinel to findGroundY, findSurfaceGroundY, and findCaveGroundY for consistency - Removed redundant setBaby(false) from ZombieSpawnHandler (ZombieMixin handles it globally) ### Config (new fields) - alphaZombies, alphaSpawnChance, alphaHealth, alphaScale, alphaAttackDamage
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Dead Sun - Zombie Apocalypse 1.1.0

1.1.0
13 июл. 2026 г.54Minecraft: 26.2fabric
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# Changelog ## [1.1.0] - 2026-07-13 ### Added - Sound tracking: zombies pathfind toward player sounds (doors, blocks, eating, explosions) - Player activity detection: block breaking creates loud sound markers for zombies - Light tracking: zombies are attracted to light sources at night - Wandering hordes: zombies periodically group up and wander toward random waypoints - Noisy zombies: zombies call out when near players, attracting other zombies (requires line of sight) - Days-before-activation: configurable grace period before features activate (0-100 days) - Leap cooldown: configurable cooldown between zombie leaps (default 6 seconds) - Allow Baby Zombies toggle: disable baby zombie spawns in config - Sneaking stealth: sneaking silences player sounds, prevents zombie leaps, and avoids noisy zombie detection - Config screen organized into 10 collapsible subcategories ### Changed - Debug logging removed from console output - Cave spawning now uses the same distance settings as surface (no more reduced range underground) - Default spawn tick interval changed from 10 to 20 ticks (slower spawn rate) - Sound pathfinding chance reduced from 1/10 to 1/20 per tick (less aggressive tracking) - Noisy zombies now require line of sight to the player before calling - Noisy zombie cooldown increased from 100 to 200 ticks (less frequent calls) - Sound hear range default changed from 64 to 12 blocks (zombies hear less) - All features respect the days-before-activation setting ### Config (new fields) - daysBeforeActivation (int, 0-100, default 0) - soundTracking (boolean, default true) - soundHearRange (int, 8-128, default 12) - soundDecayTime (int, 60-600, default 200) - lightTracking (boolean, default true) - lightSearchRange (int, 16-128, default 32) - lightMinBrightness (float, 0.1-1.0, default 0.2) - wanderingHordes (boolean, default true) - hordeFrequency (int, 10-120, default 30) - hordeRange (int, 32-256, default 128) - noisyZombies (boolean, default true) - noisyZombieRange (int, 8-64, default 24) - noisyZombieCooldown (int, 40-400, default 200) - leapCooldown (int, 20-400, default 120) - allowBabyZombies (boolean, default true)