Dead Sun - Zombie ApocalypseСкачатьСкачатьСкачать
ВЕРСИИ (3)
release
Dead Sun - Zombie Apocalypse 1.3.0
1.3.015 июл. 2026 г.3 тыс.Minecraft: 26.2fabric, neoforge
Что нового
# Changelog
## [1.3.0] - 2026-07-15
### Added
- **Runner Zombie** (5% spawn chance): 100% faster movement, soul fire flame particles
- **Jumper Zombie** (3% spawn chance): periodically jumps toward player, holds feather, cloud + happy villager particles on jump, enhanced leap range
- **Exploder Zombie** (2% spawn chance): holds TNT, 2-second fuse with hissing + smoke particles, explodes like creeper (fuse persists even if player moves away)
- **Brute Zombie** (3% spawn chance): 40% slower, Strength I, holds iron axe
- Coordinated Flanking: zombies targeting the same player spread out and approach from different angles
- Flanking skips when player is 3+ blocks above
- Pile-up triggers when target is behind a wall (not just bumping into it)
- NeoForge config screen now works (registered via IConfigScreenFactory)
- Config subcategories for Zombie Variants (13 settings) and Coordinated Flanking (7 settings)
### Changed
- Pile-up rewritten: body-dependent climbing (must be on ground or on another zombie)
- Each climb step is 1.6-2.1 blocks, must re-trigger for next step
- Climb speed randomized (0.12-0.22), wall-hugging, wobble, deceleration near top
- Crest phase: 10-15 ticks with downward arc (tumbling over)
- Uses setNoGravity instead of SLOW_FALLING
- Climbing cancels when zombie is hurt
- Zombies require 3+ nearby (configurable) before pile-up activates
- Arm swing + zombie step sound every 8 ticks during climb
- Wall scan increased to 8 blocks
- Sound markers at 25% strength when crouching
- Light tracking: 25% investigate chance (less aggressive)
- Sound pathfinding: 1/40 chance per tick
- Noisy zombies/leap: sneaking ignored if zombie has line of sight
- Wandering hordes: skip crouching players
### Config (new fields)
- zombieVariants, runnerChance, runnerSpeedBoost
- jumperChance, jumperLeapBoost
- exploderChance, exploderFuseTime, exploderExplosionRadius, exploderDestroysBlocks
- bruteChance, bruteSpeedMultiplier, bruteStrengthLevel
- coordinatedFlanking, flankingUpdateInterval, flankingRange, flankingMinGroupSize
- flankingRadius, flankingEngageDistance, flankingNavSpeed
- pileUpMinGroupSize, climbSpeedMin, climbSpeedMax, climbStepMin, climbStepMax, maxWallScan
release
Dead Sun - Zombie Apocalypse 1.2.0
1.2.014 июл. 2026 г.39Minecraft: 26.2fabric, neoforge
Что нового
# Changelog
## [1.2.0] - 2026-07-14
### Added
- Alpha Zombies: rare enhanced zombies (2% spawn chance) with 60 HP, 1.5x scale, 5 attack damage, and angry villager particles
- Alpha Zombies drop: guaranteed loot bag + ender pearl + 3-5 XP bottles, 50% gold ingot, 10% diamond
- Baby Alpha Zombies can spawn (scaled to 1.5x baby size)
- Config subcategory for Alpha Zombies (5 settings)
- Ender pearls now drop from zombies (2% chance) — fixes End progression softlock
### Fixed
- Pile-up no longer triggers on 1-block steps (requires 2+ block wall height)
- Pile-up gates on actual horizontalCollision instead of facing direction
- Pile-up requires 6 ticks of sustained blockage before triggering (no instant snap)
- Pile-up works in enclosed pits again (zombies with no path but an active target now trigger pile-up)
- NeoForge crash on launch: "Registry is already frozen"
- Cave spawning below Y=0 now works (fixed endY clamping to 1, replaced -1 sentinel with Integer.MIN_VALUE)
- Zombies no longer suffocate in 1-block gaps (added head clearance check)
- Nether ceiling is now dynamic instead of hardcoded 125
- Baby zombies no longer spawn when disabled (global mixin on finalizeSpawn, covers reinforcement spawns)
### Changed
- Loot bag drop chance increased from 5% to 25%
- Sound markers at 25% strength when crouching
- Light tracking: 25% investigate chance (less aggressive)
- Sound pathfinding: 1/40 chance per tick (halved)
- Noisy zombies/leap: sneaking ignored if zombie has line of sight
- Wandering hordes: skip crouching players
- Pile-up cooldown widened to 10-20 ticks (was 4-10) — nearby zombies don't pop simultaneously
- Pile-up boost scales with wall height — bigger wall = bigger hop
- Applied Integer.MIN_VALUE sentinel to findGroundY, findSurfaceGroundY, and findCaveGroundY for consistency
- Removed redundant setBaby(false) from ZombieSpawnHandler (ZombieMixin handles it globally)
### Config (new fields)
- alphaZombies, alphaSpawnChance, alphaHealth, alphaScale, alphaAttackDamage
release
Dead Sun - Zombie Apocalypse 1.1.0
1.1.013 июл. 2026 г.54Minecraft: 26.2fabric
Что нового
# Changelog
## [1.1.0] - 2026-07-13
### Added
- Sound tracking: zombies pathfind toward player sounds (doors, blocks, eating, explosions)
- Player activity detection: block breaking creates loud sound markers for zombies
- Light tracking: zombies are attracted to light sources at night
- Wandering hordes: zombies periodically group up and wander toward random waypoints
- Noisy zombies: zombies call out when near players, attracting other zombies (requires line of sight)
- Days-before-activation: configurable grace period before features activate (0-100 days)
- Leap cooldown: configurable cooldown between zombie leaps (default 6 seconds)
- Allow Baby Zombies toggle: disable baby zombie spawns in config
- Sneaking stealth: sneaking silences player sounds, prevents zombie leaps, and avoids noisy zombie detection
- Config screen organized into 10 collapsible subcategories
### Changed
- Debug logging removed from console output
- Cave spawning now uses the same distance settings as surface (no more reduced range underground)
- Default spawn tick interval changed from 10 to 20 ticks (slower spawn rate)
- Sound pathfinding chance reduced from 1/10 to 1/20 per tick (less aggressive tracking)
- Noisy zombies now require line of sight to the player before calling
- Noisy zombie cooldown increased from 100 to 200 ticks (less frequent calls)
- Sound hear range default changed from 64 to 12 blocks (zombies hear less)
- All features respect the days-before-activation setting
### Config (new fields)
- daysBeforeActivation (int, 0-100, default 0)
- soundTracking (boolean, default true)
- soundHearRange (int, 8-128, default 12)
- soundDecayTime (int, 60-600, default 200)
- lightTracking (boolean, default true)
- lightSearchRange (int, 16-128, default 32)
- lightMinBrightness (float, 0.1-1.0, default 0.2)
- wanderingHordes (boolean, default true)
- hordeFrequency (int, 10-120, default 30)
- hordeRange (int, 32-256, default 128)
- noisyZombies (boolean, default true)
- noisyZombieRange (int, 8-64, default 24)
- noisyZombieCooldown (int, 40-400, default 200)
- leapCooldown (int, 20-400, default 120)
- allowBabyZombies (boolean, default true)