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ВЕРСИИ (204)
release
DBTools for Axiom 2.4.1+MC1.21.1-AX6.1.3
2.4.1+MC1.21.1-AX6.1.322 окт. 2026 г.292Minecraft: 1.21.1fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC26.3-AX6.1.3
2.4.1+MC26.3-AX6.1.322 окт. 2026 г.2,1 тыс.Minecraft: 26.3fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC26.1-AX6.1.3
2.4.1+MC26.1-AX6.1.322 окт. 2026 г.155Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC26.2-AX6.1.3
2.4.1+MC26.2-AX6.1.322 окт. 2026 г.692Minecraft: 26.2fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.4-AX6.1.3
2.4.1+MC1.21.4-AX6.1.322 окт. 2026 г.33Minecraft: 1.21.4fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.7-AX6.1.3
2.4.1+MC1.21.7-AX6.1.322 окт. 2026 г.3Minecraft: 1.21.7fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.6-AX6.1.3
2.4.1+MC1.21.6-AX6.1.322 окт. 2026 г.5Minecraft: 1.21.6fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.8-AX6.1.3
2.4.1+MC1.21.8-AX6.1.322 окт. 2026 г.23Minecraft: 1.21.8fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.9-AX6.1.3
2.4.1+MC1.21.9-AX6.1.322 окт. 2026 г.11Minecraft: 1.21.9fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.5-AX6.1.3
2.4.1+MC1.21.5-AX6.1.322 окт. 2026 г.7Minecraft: 1.21.5fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.10-AX6.1.3
2.4.1+MC1.21.10-AX6.1.322 окт. 2026 г.44Minecraft: 1.21.10fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.2-AX6.1.3
2.4.1+MC1.21.2-AX6.1.322 окт. 2026 г.2Minecraft: 1.21.2fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.11-AX6.1.3
2.4.1+MC1.21.11-AX6.1.322 окт. 2026 г.625Minecraft: 1.21.11fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21.3-AX6.1.3
2.4.1+MC1.21.3-AX6.1.322 окт. 2026 г.8Minecraft: 1.21.3fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.20.1-AX6.1.3
2.4.1+MC1.20.1-AX6.1.322 окт. 2026 г.185Minecraft: 1.20.1fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.1+MC1.21-AX6.1.3
2.4.1+MC1.21-AX6.1.322 окт. 2026 г.17Minecraft: 1.21fabric
Что нового
### New Features
- New River Tool: draw a path of points and it carves the channel, shapes the banks, fills the water and scatters blueprints along it
- New Biome Brush plant layer: one whole plant per column, drawn from a weighted set of Minecraft's 95 plants
- Biome Brush Export .layer and Import .layer: a biome goes out as a WorldPainter custom layer and comes back as one, its blueprints with it
- An X, Y, Z offset per blueprint in a scatter, so a tree whose blueprint carries its roots can sit lower than one that starts at its trunk
- New Blueprint To Path Clip To Ground: every blueprint drops or rises onto the ground under it instead of being stretched down like Extend To Ground
- New Blueprint To Path Random Spacing: Distance becomes a min/max range and each blueprint picks its own gap inside it
- New Blueprint To Path Place mode: set it to Deferred and every blueprint along the path arrives with a gizmo of its own to move and turn it by, with the blocks waiting for a second confirm, the way Axiom's Stamp tool already offers
- Blueprint To Path and River Tool presets: the settings and the blueprint set, saved and reloaded in one click. The points are not stored, a path belonging to the place it was drawn
### Changes
- The DBTools toolbar icons are redrawn: each now shows what the tool does to something rather than naming the something, and the set shares one pen, one advance and one box, so the icons are evenly sized and spaced next to each other
- The icon font is generated from tools/icons rather than drawn by hand, so a weight or a proportion can be changed across the whole set at once
- The Prototype Tool's mode icons are drawn in the same pen as the rest. They were the last of the old set
- OBJ to MC is now 3D to MC. It has read GLTF, PLY and STL as well as OBJ for a while, and the name said otherwise
- Each blueprint in a scatter is its own collapsible row, so a long set no longer pushes the layer's own spacing and strength off the bottom of the panel
- Object layers now have a destination in the WorldPainter export instead of being skipped
- Plant layers go both ways with WorldPainter's own Plants layer, weights included
- A WorldPainter mixed material's mode now carries across: Noise arrives as independent per-block picks and Blobs as patches of WorldPainter's own size, instead of everything taking Axiom's default noise
- Both directions report what they could not carry across, density included: WorldPainter rolls one density percentage where the Biome Brush has a strength and a minimum spacing, so a biome taken across and back lands close rather than exact
### Bugfixes
- Fast Place places at full speed again on Axiom 6.1.3 - a regression there let one placement through every fifth tick, leaving holes in a dragged line
- Import .layer now reads a layer saved on its own, not only one combined into a biome
- Text with a percent sign in it prints properly - ImGui's wrapped and dimmed text were handing the string to C's formatter as the format itself, so an import warning reading "20% dense" came out as "20 0ense"
- An imported object layer no longer arrives with a Min Spacing of 7%, or 4% for a set of the widest trees. WorldPainter's density goes to the Strength Factor instead, and Min Spacing keeps the 100% a new layer starts at
- Undoing a Blueprint To Path placement keeps the blueprints. It used to empty the set along with the points, so every undo was followed by picking the same blueprints out of the browser again
- Undoing a Blueprint To Path or River placement no longer comes back with every point selected at once
- The line between the points no longer survives the placement, in either tool
- Blueprint To Path's Paste Blueprints button now clears the path, the way Enter already did, instead of leaving the points and their ghosted preview sitting on top of the blocks just written from them
- A level pools river no longer steps once more at its last point, which read as the river stopping at a lip
release
DBTools for Axiom 2.4.0+MC26.3-AX6.1.3
2.4.0+MC26.3-AX6.1.316 окт. 2026 г.3,1 тыс.Minecraft: 26.3fabric
release
DBTools for Axiom 2.4.0+MC26.2-AX6.1.3
2.4.0+MC26.2-AX6.1.316 окт. 2026 г.1,3 тыс.Minecraft: 26.2fabric
release
DBTools for Axiom 2.4.0+MC26.1-AX6.1.3
2.4.0+MC26.1-AX6.1.316 окт. 2026 г.316Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
DBTools for Axiom 2.4.0+MC1.21-AX6.1.3
2.4.0+MC1.21-AX6.1.316 окт. 2026 г.61Minecraft: 1.21fabric
release
DBTools for Axiom 2.4.0+MC1.21.11-AX6.1.3
2.4.0+MC1.21.11-AX6.1.316 окт. 2026 г.961Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.4.0+MC1.21.10-AX6.1.3
2.4.0+MC1.21.10-AX6.1.316 окт. 2026 г.54Minecraft: 1.21.10fabric
release
DBTools for Axiom 2.4.0+MC1.21.9-AX6.1.3
2.4.0+MC1.21.9-AX6.1.316 окт. 2026 г.12Minecraft: 1.21.9fabric
release
DBTools for Axiom 2.4.0+MC1.21.8-AX6.1.3
2.4.0+MC1.21.8-AX6.1.316 окт. 2026 г.64Minecraft: 1.21.8fabric
release
DBTools for Axiom 2.4.0+MC1.21.7-AX6.1.3
2.4.0+MC1.21.7-AX6.1.316 окт. 2026 г.12Minecraft: 1.21.7fabric
release
DBTools for Axiom 2.4.0+MC1.21.6-AX6.1.3
2.4.0+MC1.21.6-AX6.1.316 окт. 2026 г.17Minecraft: 1.21.6fabric
release
DBTools for Axiom 2.4.0+MC1.21.5-AX6.1.3
2.4.0+MC1.21.5-AX6.1.316 окт. 2026 г.30Minecraft: 1.21.5fabric
release
DBTools for Axiom 2.4.0+MC1.21.4-AX6.1.3
2.4.0+MC1.21.4-AX6.1.316 окт. 2026 г.51Minecraft: 1.21.4fabric
release
DBTools for Axiom 2.4.0+MC1.21.3-AX6.1.3
2.4.0+MC1.21.3-AX6.1.316 окт. 2026 г.6Minecraft: 1.21.3fabric
release
DBTools for Axiom 2.4.0+MC1.21.2-AX6.1.3
2.4.0+MC1.21.2-AX6.1.316 окт. 2026 г.16Minecraft: 1.21.2fabric
release
DBTools for Axiom 2.4.0+MC1.21.1-AX6.1.3
2.4.0+MC1.21.1-AX6.1.316 окт. 2026 г.712Minecraft: 1.21.1fabric
release
DBTools for Axiom 2.4.0+MC1.20.1-AX6.1.3
2.4.0+MC1.20.1-AX6.1.316 окт. 2026 г.324Minecraft: 1.20.1fabric
Что нового
### New Features
- New Biome Brush Tool: paint a mask over the terrain and stack terrain and object layers onto it
- Node Editor parameters sidebar docked beside the canvas
- New Node Editor nodes: Test Terrain, Biome and Mask From Noise
- Slab Brush places stairs on one-way steps
- Slab Brush Width, widening the bevel over several blocks
- OBJ to MC: Export Palette, Clear Palette, Brightness, Hue, Limit Smoothing by Colour and Back Thin Layers
- Export Palette in Axiom's creative colour picker and gradient helper
- Create Tool magic selection: Axiom's Range parameter and a Min Blocks per Asset threshold
### Changes
- Opening the Node Editor deselects Axiom's active tool, and the window opens larger
- Mask pins have their own colour in the node graph
- Slab Brush step detection is per block rather than per edge, so a wide bevel resolves the same way at a corner either way round
- Slab Brush terrain too steep for the full width now tapers on the last row
- OBJ to MC's Size and per-axis scale sliders reach 10x instead of 3x
- OBJ to MC only takes Escape and Delete while a placement is live
### Bugfixes
- The Hytale prefab Custom anchor mode now works - it silently anchored every prefab at the world origin
release
DBTools for Axiom 2.3.1+MC26.3-AX6.1.3
2.3.1+MC26.3-AX6.1.326 сент. 2026 г.7,3 тыс.Minecraft: 26.3fabric
release
DBTools for Axiom 2.3.1+MC26.2-AX6.1.3
2.3.1+MC26.2-AX6.1.326 сент. 2026 г.4,7 тыс.Minecraft: 26.2fabric
release
DBTools for Axiom 2.3.1+MC26.1-AX6.1.3
2.3.1+MC26.1-AX6.1.326 сент. 2026 г.846Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
DBTools for Axiom 2.3.1+MC1.21.11-AX6.1.3
2.3.1+MC1.21.11-AX6.1.326 сент. 2026 г.2,4 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.3.1+MC1.21.10-AX6.1.3
2.3.1+MC1.21.10-AX6.1.326 сент. 2026 г.245Minecraft: 1.21.10fabric
release
DBTools for Axiom 2.3.1+MC1.21.9-AX6.1.3
2.3.1+MC1.21.9-AX6.1.326 сент. 2026 г.21Minecraft: 1.21.9fabric
release
DBTools for Axiom 2.3.1+MC1.21.8-AX6.1.3
2.3.1+MC1.21.8-AX6.1.326 сент. 2026 г.129Minecraft: 1.21.8fabric
release
DBTools for Axiom 2.3.1+MC1.21.7-AX6.1.3
2.3.1+MC1.21.7-AX6.1.326 сент. 2026 г.17Minecraft: 1.21.7fabric
release
DBTools for Axiom 2.3.1+MC1.21.6-AX6.1.3
2.3.1+MC1.21.6-AX6.1.326 сент. 2026 г.18Minecraft: 1.21.6fabric
release
DBTools for Axiom 2.3.1+MC1.21.5-AX6.1.3
2.3.1+MC1.21.5-AX6.1.326 сент. 2026 г.57Minecraft: 1.21.5fabric
release
DBTools for Axiom 2.3.1+MC1.21.4-AX6.1.3
2.3.1+MC1.21.4-AX6.1.326 сент. 2026 г.212Minecraft: 1.21.4fabric
release
DBTools for Axiom 2.3.1+MC1.21.3-AX6.1.3
2.3.1+MC1.21.3-AX6.1.326 сент. 2026 г.13Minecraft: 1.21.3fabric
release
DBTools for Axiom 2.3.1+MC1.21.2-AX6.1.3
2.3.1+MC1.21.2-AX6.1.326 сент. 2026 г.22Minecraft: 1.21.2fabric
release
DBTools for Axiom 2.3.1+MC1.21.1-AX6.1.3
2.3.1+MC1.21.1-AX6.1.326 сент. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
release
DBTools for Axiom 2.3.1+MC1.21-AX6.1.3
2.3.1+MC1.21-AX6.1.326 сент. 2026 г.92Minecraft: 1.21fabric
release
DBTools for Axiom 2.3.1+MC1.20.1-AX6.1.3
2.3.1+MC1.20.1-AX6.1.326 сент. 2026 г.862Minecraft: 1.20.1fabric
Что нового
### New Features
- OBJ to MC accepts glTF/GLB, STL and PLY models as well as OBJ, picked up from a single Browse Model dialog
- Vertex colours (PLY, glTF COLOR_0) and glTF base colour factors/textures now drive block matching
- Block smoothing in OBJ to MC: the model is voxelized at 2x resolution and rebuilt with colour-matched stairs, slabs, walls and trapdoors
- Prefer Trapdoors option places a trapdoor wherever one fits instead of the slab or wall that would go there, for thinner detail
- Custom Smoothing Blocks: pick the stairs, slabs, walls and trapdoors smoothing may use
- Fill from Auto Result buttons fill the block palette and the four smoothing lists with the blocks the automatic colour match actually placed, most-used first
### Changes
- Tree Tool, Prototype tower roofs and OBJ to MC now share one smoothing implementation instead of a copy per tool
- A cell whose dominant block has no Axiom colour now falls back to the configured default blocks instead of inheriting the previous cell's shapes
- Holding the Tree Scale slider with smoothing on defers the recalculation to its release; every other tree parameter still follows the drag live
### Performance
- Smoothing rewritten with bit-level snap and close passes and a per-palette pattern cache, so the scale sliders no longer stall on a frame output is unchanged, verified by fuzzing each rewritten pass against the original
- OBJ to MC writes voxels buried inside solid geometry straight out as full blocks instead of colour-matching and smoothing them: 52-86% of a solid model's voxels never reach the smoother
### Compatibility
- Added support for Axiom 6.1.3
release
DBTools for Axiom 2.3.0+MC26.3-AX6.1.2
2.3.0+MC26.3-AX6.1.219 сент. 2026 г.1,4 тыс.Minecraft: 26.3fabric
release
DBTools for Axiom 2.3.0+MC26.2-AX6.0.5
2.3.0+MC26.2-AX6.0.519 сент. 2026 г.1,5 тыс.Minecraft: 26.2fabric
release
DBTools for Axiom 2.3.0+MC26.1-AX6.0.5
2.3.0+MC26.1-AX6.0.519 сент. 2026 г.425Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
DBTools for Axiom 2.3.0+MC1.21.11-AX6.0.5
2.3.0+MC1.21.11-AX6.0.519 сент. 2026 г.812Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.3.0+MC1.21.10-AX6.0.5
2.3.0+MC1.21.10-AX6.0.519 сент. 2026 г.73Minecraft: 1.21.10fabric
release
DBTools for Axiom 2.3.0+MC1.21.9-AX6.0.5
2.3.0+MC1.21.9-AX6.0.519 сент. 2026 г.9Minecraft: 1.21.9fabric
release
DBTools for Axiom 2.3.0+MC1.21.8-AX6.0.5
2.3.0+MC1.21.8-AX6.0.519 сент. 2026 г.37Minecraft: 1.21.8fabric
release
DBTools for Axiom 2.3.0+MC1.21.7-AX6.0.5
2.3.0+MC1.21.7-AX6.0.519 сент. 2026 г.17Minecraft: 1.21.7fabric
release
DBTools for Axiom 2.3.0+MC1.21.6-AX6.0.5
2.3.0+MC1.21.6-AX6.0.519 сент. 2026 г.6Minecraft: 1.21.6fabric
release
DBTools for Axiom 2.3.0+MC1.21.5-AX6.0.5
2.3.0+MC1.21.5-AX6.0.519 сент. 2026 г.18Minecraft: 1.21.5fabric
release
DBTools for Axiom 2.3.0+MC1.21.4-AX6.0.5
2.3.0+MC1.21.4-AX6.0.519 сент. 2026 г.53Minecraft: 1.21.4fabric
release
DBTools for Axiom 2.3.0+MC1.21.3-AX6.0.5
2.3.0+MC1.21.3-AX6.0.519 сент. 2026 г.5Minecraft: 1.21.3fabric
release
DBTools for Axiom 2.3.0+MC1.21.2-AX6.0.5
2.3.0+MC1.21.2-AX6.0.519 сент. 2026 г.6Minecraft: 1.21.2fabric
release
DBTools for Axiom 2.3.0+MC1.21.1-AX6.0.5
2.3.0+MC1.21.1-AX6.0.519 сент. 2026 г.416Minecraft: 1.21.1fabric
release
DBTools for Axiom 2.3.0+MC1.21-AX6.0.5
2.3.0+MC1.21-AX6.0.519 сент. 2026 г.68Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
release
DBTools for Axiom 2.3.0+MC1.20.1-AX6.0.5
2.3.0+MC1.20.1-AX6.0.519 сент. 2026 г.341Minecraft: 1.20.1fabric
Что нового
### New Features
- Node Editor groups: wrap the selected nodes in a titled group box
- Node Editor toolbar with Zoom to Fit, Focus Selection, Group Selection, Add Group, and Toggle Parameters buttons
- Separate Node Parameters window (toggle from the toolbar or double-click a node) showing the selected node's settings
- Copy/paste nodes with Ctrl+C / Ctrl+V — repeated pastes cascade and preserve the cluster's layout
- DBTools Settings window (persisted to dbtools.json) with a toggle to show/hide the second fly-speed slider
- Rotation controls for shape/path blueprint placement: Rotation slider, Orient To Shape / Orient To Path, Unlock Rotation, and per-point Roll
### Changes
- The Node Editor is no longer an Axiom tool — it opens from the main menu bar
### Compatibility
- Added support for Minecraft 26.3 / Axiom 6.1.2
release
DBTools for Axiom 2.2.3+MC26.2-AX6.0.5
2.2.3+MC26.2-AX6.0.54 сент. 2026 г.3,7 тыс.Minecraft: 26.2fabric
release
DBTools for Axiom 2.2.3+MC26.1-AX6.0.5
2.2.3+MC26.1-AX6.0.54 сент. 2026 г.660Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
DBTools for Axiom 2.2.3+MC1.21.11-AX6.0.5
2.2.3+MC1.21.11-AX6.0.54 сент. 2026 г.1,5 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.2.3+MC1.21.10-AX6.0.5
2.2.3+MC1.21.10-AX6.0.54 сент. 2026 г.187Minecraft: 1.21.10fabric
release
DBTools for Axiom 2.2.3+MC1.21.9-AX6.0.5
2.2.3+MC1.21.9-AX6.0.54 сент. 2026 г.37Minecraft: 1.21.9fabric
release
DBTools for Axiom 2.2.3+MC1.21.8-AX6.0.5
2.2.3+MC1.21.8-AX6.0.54 сент. 2026 г.108Minecraft: 1.21.8fabric
release
DBTools for Axiom 2.2.3+MC1.21.7-AX6.0.5
2.2.3+MC1.21.7-AX6.0.54 сент. 2026 г.26Minecraft: 1.21.7fabric
release
DBTools for Axiom 2.2.3+MC1.21.6-AX6.0.5
2.2.3+MC1.21.6-AX6.0.54 сент. 2026 г.33Minecraft: 1.21.6fabric
release
DBTools for Axiom 2.2.3+MC1.21.5-AX6.0.5
2.2.3+MC1.21.5-AX6.0.54 сент. 2026 г.40Minecraft: 1.21.5fabric
release
DBTools for Axiom 2.2.3+MC1.21.4-AX6.0.5
2.2.3+MC1.21.4-AX6.0.54 сент. 2026 г.98Minecraft: 1.21.4fabric
release
DBTools for Axiom 2.2.3+MC1.21.3-AX6.0.5
2.2.3+MC1.21.3-AX6.0.54 сент. 2026 г.21Minecraft: 1.21.3fabric
release
DBTools for Axiom 2.2.3+MC1.21.2-AX6.0.5
2.2.3+MC1.21.2-AX6.0.54 сент. 2026 г.20Minecraft: 1.21.2fabric
release
DBTools for Axiom 2.2.3+MC1.21.1-AX6.0.5
2.2.3+MC1.21.1-AX6.0.54 сент. 2026 г.869Minecraft: 1.21.1fabric
release
DBTools for Axiom 2.2.3+MC1.20.1-AX6.0.5
2.2.3+MC1.20.1-AX6.0.54 сент. 2026 г.767Minecraft: 1.20.1fabric
Что нового
Changelog:
- New Slab Brush Tool: paints color-matched bottom slabs onto 1-block terrain steps under the brush, with three edge modes (shave high edge / raise low edge / both) — slabs are also waterlogged when placed underwater
- New Blueprint Node: pastes a selected blueprint (or clipboard) into the graph, centred on a connected Position
- New Noise Node and Displace Node for procedural, noise-driven placement, still WIP
- New Offset Region, Offset Position, Combine Region, Colorize, and Mask transform nodes
- Mask node now filters the node's own input region instead of the world's blocks
- Searchable right-click "Add Node" menu; pressing Enter with a single result inserts it instantly
- Dragging a link off a pin filters the menu to compatible node types and auto-connects the new node
- Delete key now removes selected nodes as well as links
- Live compute-state coloring on links and pins so you can see what's computed
- In-world gizmo on the Block Position node — drag in the world to reposition; the grab keeps tracking even if the node is deselected mid-drag
- History entries now show the placed block count in the description
- Removed support for 1.20.2-1.20.6 to match Axiom's supported versions
- Updated for Axiom 26.2 (new texture API) and fixed 1.21.9 mouse-click handling
- Node Editor search field now filters while typing (previously only updated on Enter)
- Escape now cancels an in-progress blueprint creation instead of being tied to Delete
- Compact Asset Browser now resets its theme on cleanup
release
DBTools for Axiom 2.2.2_AX_5.5.0_MC26.2
2.2.2_AX_5.5.0_MC26.211 июл. 2026 г.12,5 тыс.Minecraft: 26.2fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC26.1
2.2.2_AX_5.4.2_MC26.111 июл. 2026 г.4,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.11
2.2.2_AX_5.4.2_MC1.21.1111 июл. 2026 г.6,7 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.10
2.2.2_AX_5.4.2_MC1.21.1011 июл. 2026 г.823Minecraft: 1.21.10fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.9
2.2.2_AX_5.4.2_MC1.21.911 июл. 2026 г.69Minecraft: 1.21.9fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.8
2.2.2_AX_5.4.2_MC1.21.811 июл. 2026 г.506Minecraft: 1.21.8fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.7
2.2.2_AX_5.4.2_MC1.21.711 июл. 2026 г.41Minecraft: 1.21.7fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.6
2.2.2_AX_5.4.2_MC1.21.611 июл. 2026 г.78Minecraft: 1.21.6fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.5
2.2.2_AX_5.4.2_MC1.21.511 июл. 2026 г.141Minecraft: 1.21.5fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.4
2.2.2_AX_5.4.2_MC1.21.411 июл. 2026 г.499Minecraft: 1.21.4fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.1
2.2.2_AX_5.4.2_MC1.21.111 июл. 2026 г.3,3 тыс.Minecraft: 1.21.1fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.3
2.2.2_AX_5.4.2_MC1.21.311 июл. 2026 г.43Minecraft: 1.21.3fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21.2
2.2.2_AX_5.4.2_MC1.21.211 июл. 2026 г.28Minecraft: 1.21.2fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.21
2.2.2_AX_5.4.2_MC1.2111 июл. 2026 г.290Minecraft: 1.21fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.20.6
2.2.2_AX_5.4.2_MC1.20.611 июл. 2026 г.62Minecraft: 1.20.6fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.20.5
2.2.2_AX_5.4.2_MC1.20.511 июл. 2026 г.32Minecraft: 1.20.5fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.20.4
2.2.2_AX_5.4.2_MC1.20.411 июл. 2026 г.438Minecraft: 1.20.4fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.20.3
2.2.2_AX_5.4.2_MC1.20.311 июл. 2026 г.27Minecraft: 1.20.3fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.20.2
2.2.2_AX_5.4.2_MC1.20.211 июл. 2026 г.79Minecraft: 1.20.2fabric
release
DBTools for Axiom 2.2.2_AX_5.4.2_MC1.20.1
2.2.2_AX_5.4.2_MC1.20.111 июл. 2026 г.3,1 тыс.Minecraft: 1.20.1fabric
Что нового
Changelog:
- New Rotate Tool — place a blueprint or copied selection and rotate it freely around the Y axis with a gizmo
- Adjustable snap angle and an angle slider for precise or free-form rotation
- Live preview of the rotated result before pasting
- Flip/mirror on the X and Z axes
- Keep Existing option to paste without clearing the blocks underneath
- Now supports Minecraft 1.20.1 and up
release
DBTools for Axiom 2.2.1_MC26.1.2
2.2.1_MC26.1.217 июн. 2026 г.3,8 тыс.Minecraft: 26.1.2fabric
release
DBTools for Axiom 2.2.1_MC26.1.1
2.2.1_MC26.1.117 июн. 2026 г.190Minecraft: 26.1.1fabric
release
DBTools for Axiom 2.2.1_MC26.1
2.2.1_MC26.117 июн. 2026 г.346Minecraft: 26.1fabric
Что нового
Changelog:
- New OBJ to Minecraft Tool — import .obj (+ optional .mtl) and convert to block structures
- Shell or Solid fill modes for OBJ imports
- Colour-aware block matching using perceptual Lab distance from MTL colours
- Live block filters — Solid Only, Opaque, Full Cube, Same Texture, No Ores, No Glazed Terracotta, No Tile Entities
- Custom palette support for OBJ imports, with optional randomised properties
- 4 new brick wall patterns for the ModularHouse (fullwall_alt_3–6)
- Per-tile wall pattern overrides on the ModularHouse
- New DBTools keybinding category with rebindable Toggle Fly Speed
release
DBTools for Axiom 2.2.0_AX5.4.2_MC26.1-26.1.2
2.2.0_AX5.4.2_MC26.1-26.1.25 мая 2026 г.7,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Changelog
* Axiom Compatibility: Updated Axiom version to 5.4.2.
* New Blueprint Browser: Added a brand new Blueprint Browser Window.
* Bulk Blueprint Editor Improvements: Added asynchronous background loading and thumbnail generation for blueprints.
* New Prototype Tool Features: Added a new `ModularHouse` prototype object.
* Prototype Tool Enhancements: Improved object selection logic, gizmo rendering, and tweaked various prototype objects (Bridge, House, Tower, BuildAsset).
release
DBTools for Axiom 2.1.1_AX5.4.1_MC26.1-26.1.2
2.1.1_AX5.4.1_MC26.1-26.1.226 апр. 2026 г.1,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Changelog:
- Added support for Axiom 5.4.1
- Various bugfixes
release
DBTools for Axiom 2.1.0_AX5.3.2_MC26.1-26.1.2
2.1.0_AX5.3.2_MC26.1-26.1.224 апр. 2026 г.179Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Changelog:
- Updated for MC 26.1-26.1.2 and Axiom 5.3.2
- Re-Added functionality to toggle between fly speeds
release
DBTools for Axiom 2.0.3_AX5.3.0_MC1.21.11-1.21.11
2.0.3_AX5.3.0_MC1.21.11-1.21.117 мар. 2026 г.24,1 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.0.3_AX5.3.0_MC1.21.9-1.21.10
2.0.3_AX5.3.0_MC1.21.9-1.21.107 мар. 2026 г.4,5 тыс.Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 2.0.3_AX5.3.0_MC1.21.5-1.21.8
2.0.3_AX5.3.0_MC1.21.5-1.21.87 мар. 2026 г.2,1 тыс.Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового
Changelog:
- Updated to support Axiom version 5.3.0
- Removed flight speed keybind -> now supported by Axiom
release
DBTools for Axiom 2.0.2_AX5.2.1_MC1.21.11-1.21.11
2.0.2_AX5.2.1_MC1.21.11-1.21.111 февр. 2026 г.10,7 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.0.2_AX5.2.1_MC1.21.9-1.21.10
2.0.2_AX5.2.1_MC1.21.9-1.21.101 февр. 2026 г.1,2 тыс.Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 2.0.2_AX5.2.1_MC1.21.5-1.21.8
2.0.2_AX5.2.1_MC1.21.5-1.21.81 февр. 2026 г.770Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового
Changelog:
- Updated Icons
- Updated BpToPath Tool to support multiple blueprints
- Added BpToShape Tool (similar to BpToPath but it pastes blueprints onto a 2d shape)
release
DBTools for Axiom 2.0.1_AX5.2.1_MC1.21.11-1.21.11
2.0.1_AX5.2.1_MC1.21.11-1.21.1125 янв. 2026 г.3,3 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 2.0.1_AX5.2.1_MC1.21.9-1.21.10
2.0.1_AX5.2.1_MC1.21.9-1.21.1025 янв. 2026 г.694Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 2.0.1_AX5.2.1_MC1.21.5-1.21.8
2.0.1_AX5.2.1_MC1.21.5-1.21.825 янв. 2026 г.298Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового
Changelog:
- added Tree Tool
- added Prototype Tool
- added Node Tool (WIP)
- various bugfixes
release
DBTools for Axiom 1.3.5_AX5.2.1_MC1.21.11-1.21.11
1.3.5_AX5.2.1_MC1.21.11-1.21.1121 янв. 2026 г.930Minecraft: 1.21.11fabric
release
DBTools for Axiom 1.3.5_AX5.2.1_MC1.20.1-1.20.4
1.3.5_AX5.2.1_MC1.20.1-1.20.419 янв. 2026 г.5 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
release
DBTools for Axiom 1.3.5_AX5.2.1_MC1.20.5-1.21.4
1.3.5_AX5.2.1_MC1.20.5-1.21.419 янв. 2026 г.6,4 тыс.Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
release
DBTools for Axiom 1.3.5_AX5.2.1_MC1.21.5-1.21.8
1.3.5_AX5.2.1_MC1.21.5-1.21.819 янв. 2026 г.254Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
release
DBTools for Axiom 1.3.5_AX5.2.1_MC1.21.9-1.21.10
1.3.5_AX5.2.1_MC1.21.9-1.21.1019 янв. 2026 г.409Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 1.3.5_AX5.2.1_MC1.20.1-1.20.4
1.3.5_AX5.2.1_MC1.20.1-1.20.419 янв. 2026 г.78Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
Changelog:
- Added Minecraft (Blueprint, Schematic, Litematic) to Hytale Prefab Conversion ([Wiki](https://dennisbuilds.gitbook.io/dbtools/tools/bulk-convert-minecraft-to-hytale-prefab))
- Added Offset option for Create Tool
- Minor Bug Fixes
release
DBTools for Axiom 1.3.4_AX5.2.1_MC1.21.11-1.21.11
1.3.4_AX5.2.1_MC1.21.11-1.21.1114 дек. 2025 г.5,1 тыс.Minecraft: 1.21.11fabric
release
DBTools for Axiom 1.3.4_AX5.2.1_MC1.21.9-1.21.10
1.3.4_AX5.2.1_MC1.21.9-1.21.1014 дек. 2025 г.2,6 тыс.Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 1.3.4_AX5.2.1_MC1.21.5-1.21.8
1.3.4_AX5.2.1_MC1.21.5-1.21.814 дек. 2025 г.1,9 тыс.Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
release
DBTools for Axiom 1.3.4_AX5.2.1_MC1.20.5-1.21.4
1.3.4_AX5.2.1_MC1.20.5-1.21.414 дек. 2025 г.1,2 тыс.Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
release
DBTools for Axiom 1.3.4_AX5.2.1_MC1.20.1-1.20.4
1.3.4_AX5.2.1_MC1.20.1-1.20.414 дек. 2025 г.785Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
Changelog:
- updated for Axiom 5.2.1
release
DBTools for Axiom 1.3.2_AX5.1.1_MC1.21.9-1.21.10
1.3.2_AX5.1.1_MC1.21.9-1.21.104 дек. 2025 г.1,7 тыс.Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 1.3.2_AX5.1.1_MC1.21.5-1.21.8
1.3.2_AX5.1.1_MC1.21.5-1.21.84 дек. 2025 г.503Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
release
DBTools for Axiom 1.3.2_AX5.1.1_MC1.20.5-1.21.4
1.3.2_AX5.1.1_MC1.20.5-1.21.44 дек. 2025 г.500Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
release
DBTools for Axiom 1.3.2_AX5.1.1_MC1.20.1-1.20.4
1.3.2_AX5.1.1_MC1.20.1-1.20.44 дек. 2025 г.306Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
Changelog:
- fixed bug with BpToPathTool
release
DBTools for Axiom 1.3.1_AX5.1.1_MC1.21.9-1.21.10
1.3.1_AX5.1.1_MC1.21.9-1.21.1030 нояб. 2025 г.541Minecraft: 1.21.9, 1.21.10fabric
release
DBTools for Axiom 1.3.1_AX5.1.1_MC1.20.5-1.21.8
1.3.1_AX5.1.1_MC1.20.5-1.21.830 нояб. 2025 г.370Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
release
DBTools for Axiom 1.3.1_AX5.1.1_MC1.20.1-1.20.4
1.3.1_AX5.1.1_MC1.20.1-1.20.430 нояб. 2025 г.93Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
Changelog:
- Fixed bug in PlaceTool
release
DBTools for Axiom 1.3.0_AX5.1.1_MC1.20.1-1.20.4
1.3.0_AX5.1.1_MC1.20.1-1.20.423 нояб. 2025 г.177Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
release
DBTools for Axiom 1.3.0_AX5.1.1_MC1.20.5-1.21.8
1.3.0_AX5.1.1_MC1.20.5-1.21.823 нояб. 2025 г.2,1 тыс.Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
release
DBTools for Axiom 1.3.0_AX5.1.1_MC1.21.9-1.21.10
1.3.0_AX5.1.1_MC1.21.9-1.21.1023 нояб. 2025 г.1,2 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
Changelog:
- Moved conversion tools to the main menu bar
- Added new operation Bulk Edit Blueprints to edit multiple parameters at the same time for multiple blueprints
- Added new Grid Place Tool
release
DBTools for Axiom 1.2.7_5.1.1_1.21.10
1.2.7_5.1.1_1.21.1024 окт. 2025 г.3,3 тыс.Minecraft: 1.21.10fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.9
1.2.7_5.1.1_1.21.924 окт. 2025 г.432Minecraft: 1.21.9fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.8
1.2.7_5.1.1_1.21.824 окт. 2025 г.1,2 тыс.Minecraft: 1.21.8fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.7
1.2.7_5.1.1_1.21.724 окт. 2025 г.158Minecraft: 1.21.7fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.6
1.2.7_5.1.1_1.21.624 окт. 2025 г.93Minecraft: 1.21.6fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.5
1.2.7_5.1.1_1.21.524 окт. 2025 г.184Minecraft: 1.21.5fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.4
1.2.7_5.1.1_1.21.424 окт. 2025 г.320Minecraft: 1.21.4fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.3
1.2.7_5.1.1_1.21.324 окт. 2025 г.35Minecraft: 1.21.3fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.2
1.2.7_5.1.1_1.21.224 окт. 2025 г.19Minecraft: 1.21.2fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21.1
1.2.7_5.1.1_1.21.124 окт. 2025 г.621Minecraft: 1.21.1fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.21
1.2.7_5.1.1_1.2124 окт. 2025 г.156Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.20.6
1.2.7_5.1.1_1.20.624 окт. 2025 г.31Minecraft: 1.20.6fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.20.5
1.2.7_5.1.1_1.20.524 окт. 2025 г.16Minecraft: 1.20.5fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.20.4
1.2.7_5.1.1_1.20.424 окт. 2025 г.50Minecraft: 1.20.4fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.20.3
1.2.7_5.1.1_1.20.324 окт. 2025 г.22Minecraft: 1.20.3fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.20.2
1.2.7_5.1.1_1.20.224 окт. 2025 г.22Minecraft: 1.20.2fabric
release
DBTools for Axiom 1.2.7_5.1.1_1.20.1
1.2.7_5.1.1_1.20.124 окт. 2025 г.539Minecraft: 1.20.1fabric
Что нового
Changelog:
- Fixed wrong save of entities with Create Tool
release
DBTools for Axiom 1.2.6_5.1.1_1.21.10
1.2.6_5.1.1_1.21.1019 окт. 2025 г.438Minecraft: 1.21.10fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.9
1.2.6_5.1.1_1.21.919 окт. 2025 г.273Minecraft: 1.21.9fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.8
1.2.6_5.1.1_1.21.819 окт. 2025 г.391Minecraft: 1.21.8fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.7
1.2.6_5.1.1_1.21.719 окт. 2025 г.46Minecraft: 1.21.7fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.6
1.2.6_5.1.1_1.21.619 окт. 2025 г.30Minecraft: 1.21.6fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.5
1.2.6_5.1.1_1.21.519 окт. 2025 г.53Minecraft: 1.21.5fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.4
1.2.6_5.1.1_1.21.419 окт. 2025 г.76Minecraft: 1.21.4fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.3
1.2.6_5.1.1_1.21.319 окт. 2025 г.20Minecraft: 1.21.3fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.2
1.2.6_5.1.1_1.21.219 окт. 2025 г.13Minecraft: 1.21.2fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21.1
1.2.6_5.1.1_1.21.119 окт. 2025 г.99Minecraft: 1.21.1fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.21
1.2.6_5.1.1_1.2119 окт. 2025 г.43Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.20.6
1.2.6_5.1.1_1.20.619 окт. 2025 г.16Minecraft: 1.20.6fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.20.5
1.2.6_5.1.1_1.20.519 окт. 2025 г.14Minecraft: 1.20.5fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.20.4
1.2.6_5.1.1_1.20.419 окт. 2025 г.24Minecraft: 1.20.4fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.20.3
1.2.6_5.1.1_1.20.319 окт. 2025 г.10Minecraft: 1.20.3fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.20.2
1.2.6_5.1.1_1.20.219 окт. 2025 г.12Minecraft: 1.20.2fabric
release
DBTools for Axiom 1.2.6_5.1.1_1.20.1
1.2.6_5.1.1_1.20.119 окт. 2025 г.117Minecraft: 1.20.1fabric
Что нового
Changelog:
- Updated versions 1.20.X for Axiom version: 5.1.1
- Updated BpToPathTool UI
- Added Offset When Placing Parameter to BpToPathTool
- Added Offset When Placing Parameter to PlaceTool
release
DBTools for Axiom 1.2.5_5.1.1_1.21.10
1.2.5_5.1.1_1.21.1010 окт. 2025 г.421Minecraft: 1.21.10fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.9
1.2.5_5.1.1_1.21.910 окт. 2025 г.179Minecraft: 1.21.9fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.8
1.2.5_5.1.1_1.21.810 окт. 2025 г.427Minecraft: 1.21.8fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.7
1.2.5_5.1.1_1.21.710 окт. 2025 г.47Minecraft: 1.21.7fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.6
1.2.5_5.1.1_1.21.610 окт. 2025 г.39Minecraft: 1.21.6fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.5
1.2.5_5.1.1_1.21.510 окт. 2025 г.58Minecraft: 1.21.5fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.4
1.2.5_5.1.1_1.21.410 окт. 2025 г.87Minecraft: 1.21.4fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.3
1.2.5_5.1.1_1.21.310 окт. 2025 г.22Minecraft: 1.21.3fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.2
1.2.5_5.1.1_1.21.210 окт. 2025 г.12Minecraft: 1.21.2fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21.1
1.2.5_5.1.1_1.21.110 окт. 2025 г.131Minecraft: 1.21.1fabric
release
DBTools for Axiom 1.2.5_5.1.1_1.21
1.2.5_5.1.1_1.2110 окт. 2025 г.43Minecraft: 1.21fabric
Что нового
Changelog:
- Added support for Minecraft versions: 1.21.9, 1.21.10
- Updated for Axiom version: 5.1.1
- Added new shortcut to toggle between two flight speeds (not set by default in shortcut menu)
- Updated all tool layouts
- Updated icons
- Updated BP To Path Tool folder name
- Added random Yaw and random XZFlip for BP To Path Tool
- Added auto rotate option to Place Tool
release
DBTools for Axiom 1.2.4_5.0.1_1.21.8
1.2.4_5.0.1_1.21.825 сент. 2025 г.1,7 тыс.Minecraft: 1.21.8fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.7
1.2.4_5.0.1_1.21.725 сент. 2025 г.80Minecraft: 1.21.7fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.6
1.2.4_5.0.1_1.21.625 сент. 2025 г.83Minecraft: 1.21.6fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.5
1.2.4_5.0.1_1.21.525 сент. 2025 г.108Minecraft: 1.21.5fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.4
1.2.4_5.0.1_1.21.425 сент. 2025 г.113Minecraft: 1.21.4fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.3
1.2.4_5.0.1_1.21.325 сент. 2025 г.16Minecraft: 1.21.3fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.2
1.2.4_5.0.1_1.21.225 сент. 2025 г.21Minecraft: 1.21.2fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21.1
1.2.4_5.0.1_1.21.125 сент. 2025 г.218Minecraft: 1.21.1fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.21
1.2.4_5.0.1_1.2125 сент. 2025 г.88Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.20.6
1.2.4_5.0.1_1.20.625 сент. 2025 г.26Minecraft: 1.20.6fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.20.5
1.2.4_5.0.1_1.20.525 сент. 2025 г.13Minecraft: 1.20.5fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.20.4
1.2.4_5.0.1_1.20.425 сент. 2025 г.72Minecraft: 1.20.4fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.20.3
1.2.4_5.0.1_1.20.325 сент. 2025 г.14Minecraft: 1.20.3fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.20.2
1.2.4_5.0.1_1.20.225 сент. 2025 г.17Minecraft: 1.20.2fabric
release
DBTools for Axiom 1.2.4_5.0.1_1.20.1
1.2.4_5.0.1_1.20.125 сент. 2025 г.389Minecraft: 1.20.1fabric
Что нового
Changelog:
- Added support for Minecraft versions: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3
- 1.20 has some weird behaviour that I can't be bothered to fix tbh
- minor bugfixes
release
DBTools 1.2.3 for Axiom 5.0.1_1.21.8
1.2.3_5.0.1_1.21.814 сент. 2025 г.576Minecraft: 1.21.8fabric
release
DBTools 1.2.3 for Axiom 5.0.1_1.21.7
1.2.3_5.0.1_1.21.714 сент. 2025 г.64Minecraft: 1.21.7fabric
release
DBTools 1.2.3 for Axiom 5.0.1_1.21.6
1.2.3_5.0.1_1.21.614 сент. 2025 г.36Minecraft: 1.21.6fabric
release
DBTools 1.2.3 for Axiom 5.0.1_1.21.5
1.2.3_5.0.1_1.21.514 сент. 2025 г.52Minecraft: 1.21.5fabric
release
DBTools 1.2.3 for Axiom 5.0.1_1.21.4
1.2.3_5.0.1_1.21.414 сент. 2025 г.85Minecraft: 1.21.4fabric
Что нового
updated icon font loading
release
DBTools 1.2.2 for Axiom 5.0.1_1.21.8
1.2.2_5.0.1_1.21.813 сент. 2025 г.41Minecraft: 1.21.8fabric
release
DBTools 1.2.2 for Axiom 5.0.1_1.21.7
1.2.2_5.0.1_1.21.713 сент. 2025 г.21Minecraft: 1.21.7fabric
release
DBTools 1.2.2 for Axiom 5.0.1_1.21.6
1.2.2_5.0.1_1.21.613 сент. 2025 г.21Minecraft: 1.21.6fabric
release
DBTools 1.2.2 for Axiom 5.0.1_1.21.5
1.2.2_5.0.1_1.21.513 сент. 2025 г.21Minecraft: 1.21.5fabric
release
DBTools 1.2.2 for Axiom 5.0.1_1.21.4
1.2.2_5.0.1_1.21.413 сент. 2025 г.32Minecraft: 1.21.4fabric
Что нового
- **Place Tool**: A tool to place blueprints in you world and auto rotating them according to the targeted block face.
- **Create Tool**: A tool to create multiple blueprints of assets which are aligned in a grid pattern.
- **Blueprint To Schematic Tool**: A tool to bulk convert blueprints into schematics.
- **Schematic To Blueprint Tool**: A tool to bulk convert schematics into blueprints.
- **Blueprint To Path Tool**: A tool to paste blueprints along a given path, with a certain distance to each other