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DAG Mod

Race & class system, 200-level progression, custom dungeons, boss battles, two custom dimensions, NPC quests, party play, and craftable consumables with real combat effects. Everything in one mod.

Автор: hitman200814,1 тыс.6обновлён 8 авг. 2026 г.
ПриключенияСнаряжениеЕда

Описание


DAGMod: A Fantasy RPG Experience in Minecraft

v1.10.0 for Minecraft 26.2 (Fabric)

The Minecraft Version for 1.21.11 is End of Life (EOL). It will not be updated in the future. I am trying to stay current with Minecraft and its current features.

DAGMod transforms Minecraft into a comprehensive fantasy RPG. Choose a unique race and class, master powerful abilities, level up through a dynamic quest system, and conquer procedurally generated dungeons filled with custom bosses — all the way to level 200.


✨ Core Features

  • 🎭 Choose Your Path: Combine one of 4 distinct races (Human, Dwarf, Elf, Orc) with one of 3 powerful classes (Warrior, Mage, Rogue). Each combination unlocks one of 9 unique synergies granting special passive abilities tailored to your playstyle.
  • 📈 Level Up & Grow Stronger: Progress from level 1 to 200 with a classic XP system. Earn experience from combat, mining, quests, and gathering. Gain +1 heart every 10 levels, +1 attack every 5 levels, and +1 armor every 10 levels — up to +20 hearts, +40 attack, and +20 armor at max level.
  • 📜 Embark on Epic Quests: Discover over 64 quests across four difficulty tiers (Novice → Apprentice → Expert → Master). Complete 4 race-specific epic quest chains of 10 quests each, unlocking higher tiers at levels 5, 15, and 25.
  • ⚔️ Master Unique Abilities: Warriors have 5 devastating melee abilities, Mages wield 4 permanent spells plus wands and scrolls, and Rogues operate a dual ability system — 7 abilities split between an Energy Tome and cooldown items, plus a passive backstab.
  • 🏰 Explore a Living World: Procedurally generated Bone Dungeons spawn in desert and badlands biomes with 10 unique structure pieces (hallways, crossways, stairways, treasure rooms, and more) — every dungeon is different. New structures include the Hall of Champions, village inns, taverns, and shops.
  • 🌐 Custom Dimensions: Venture into the Bone Realm (undead dimension with boss hierarchy) and the Dragon Realm (Scorched dimension with the 300 HP Dragon Guardian flying boss). Six additional themed dimensions are also included.
  • 🛒 Merchant System: Trade with 13 unique NPCs, each with distinct specialties and rotating premium inventories cycling every 72 hours. Merchants include the Armorer, Alchemist, Blacksmith, Jeweler, Mystery Merchant, Enchantsmith, and more.
  • 👥 Party System: Team up with up to 5 players for shared XP (scaling bonuses from +5% to +20%) and cooperative party quests ranging from Easy to Legendary difficulty within a 50-block XP sharing radius.
  • 🎒 Collect Epic Loot: Over 100 custom items including 11 armor sets (6 with progressive set bonuses), 15 special weapons, 9 synergy-bonused shields, 5 Mythril tools, 26 custom enchantments, class-specific consumables, fantasy foods, and magical scrolls.
  • ⚰️ Death Recovery: A grave block spawns at your death location storing all non-soulbound items. Coordinates are shown in chat. Your grave persists across restarts, and void deaths safely snap your grave to the surface.

🚀 Getting Started

  1. Installation: Install Minecraft 26.2, Fabric Loader 0.19.3+, and Fabric API 0.150.2+26.2. Drop the DAGMod JAR into your mods folder.
  2. Find the Hall of Champions: A Hall Locator item spawns in your inventory — hold it to navigate to the Hall of Champions, your starting hub for race and class selection, merchants, and quests.
  3. Choose Your Race & Class: Interact with the Race Selection Altar and then the Class Selection Altar inside the Hall. Your race is permanent; your class can be changed later with reset items.
  4. Begin Questing: Find Quest Blocks in or around the Hall of Champions. Accept Novice-tier quests and work your way up through the tier system as you level.

📚 Learn More

  • DAGMod Docs: Detailed documentation on classes, abilities, races, quests, items, dungeons, and dimensions.
  • ROADMAP: Planned features and milestones.
  • CHANGELOG: Detailed log of all changes.

💬 Support & Contributing

Contributions are welcome! Feel free to submit a pull request.

Последние версии

Все версии →
release

DAG Mod 1.10.0

1.10.0
8 авг. 2026 г.1,7 тыс.Minecraft: 26.2fabric
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Что нового
# v1.10.0 Release Notes **Released:** 2026-08-07 --- ## What's New ### 7 Race/Class-Specific Enchantments Every race and class now has a dedicated enchantment, obtainable only via the enchanting table or anvil by a matching player: - **Dwarf — Deep Striker** (weapon, max level 5): +10% attack damage per level while fighting below sea level - **Elf — Forest's Blessing** (weapon, max level 5): +10% attack damage per level while standing in a forest-tagged biome - **Orc — Berserker's Fury** (weapon, max level 5): up to +8% attack damage per level, scaling with missing health - **Human — Versatile** (helmet, max level 5): +5% bonus XP per level, stacking additively on the existing +25% Human race passive - **Warrior — Immovable** (armor, max level 5): +2% knockback resistance per level - **Mage — Arcane Amplification** (helmet, max level 5): +10% power per level to all 4 core mage abilities, stacking with Overcharge Dust - **Rogue — Shadow Step** (armor, max level 5): +5% per level passive chance to dodge a hit entirely, independent of the timed Phantom Dust/Perfect Dodge buffs If you later reset your race or class, the enchantment stays on the item but stops doing anything until you match again. ### Loot Tables for Medieval and Pale Garden Castle Chests Both castle structures now have populated loot tables in their chests. --- w ## Bug Fixes - **Mana/Energy/Cooldown HUD bars overlapping vanilla UI** — all three class resource bars overlapped the vanilla air-bubble/mount-health row; raised from `screenHeight - 49` to `screenHeight - 65` --- ## Migration Notes > No new world required. Existing Pale Garden and castle chunks keep their current terrain and layout — only newly generated chunks pick up the custom noise settings and multi-piece castle jigsaw. > > If upgrading from v1.8.x, see [v1.9.0 release notes](release-v1.9.0.md) for earlier world generation migration guidance. --- ## Requirements | Component | Version | |---|---| | Minecraft | 26.2 | | Fabric Loader | 0.19.3+ | | Fabric API | 0.150.2+26.2 | --- ## Updating 1. Back up your world 2. Remove the old DAGMod `.jar` from your mods folder 3. Install the v1.10.0 `.jar` 4. Launch Minecraft 26.2 --- ## Previous Releases | Version | Summary | |---|---| | v1.9.1 | Structure water/lava avoidance, dimension level gates (Dragon 50, Bone 25), Hall of Champions block protection & biome restriction, Armorer structure set | | v1.9.0 | Village Inn spawn hub, Garrick guild registry, Class Trainer NPC, Blacksmith's Anvil, merchant tier gating, season system fixes | | v1.8.3 | Gem tier system (Cut→Polished→Flawless→Grand), in-game enchantment descriptions, quest book navigation | | v1.8.2 | Village NPC structures (7 buildings), dynamic lighting chunk fix | | v1.8.1 | MC 26.2 migration, brimstone rename | | v1.8.0 | MC 26.1.2 migration, Gem Powder System, Gem Crushing Station | | v1.7.10 | Quest book overhaul, Job Board expanded to 19 jobs, dynamic held-item lighting | | v1.7.9 | Seasons setup system, Skeleton Kingdom structure chain | | v1.7.8 | Skeleton King boss encounter, boss rebalance |
release

DAG Mod 1.7.10

1.7.10
20 апр. 2026 г.1,2 тыс.Minecraft: 1.21.11fabric
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Что нового
# DAGMod Release Notes <!-- ========================================================= HOW TO UPDATE THIS FILE FOR A NEW RELEASE: 1. Replace the version, title, and date at the top 2. Update the "major jump" warning if there's a Modrinth version gap 3. Replace all sections below with the new release content 4. Move the old release header + summary to ## Previous Releases at the bottom ========================================================= --> ## v1.7.10 — Quest System Overhaul, Job Board Expansion & Dynamic Lighting **Released:** 2026-04-13 --- ## What's New in v1.7.10 ### Dynamic Held-Item Lighting No more stopping to place torches every few steps. Hold any light-emitting item and it illuminates the area around you in real time: - **Torch** — radius 14 blocks - **Lantern / Sea Lantern / Shroomlight / Jack o'Lantern / Campfire / Glowstone / Nether Star** — radius 15 blocks (full range) - **Lava Bucket / End Rod** — radius 12 blocks - **Soul Torch / Soul Lantern / Soul Campfire** — radius 10 blocks (dim blue glow) - **Blaze Rod / Fire Charge** — radius 8 / 10 blocks - **Glow Berries** — radius 5 blocks - **Redstone Torch / Glowstone Dust** — radius 5 / 4 blocks Both main hand and off hand are checked; whichever is brighter wins. Brightness falls off smoothly to zero at the edge of the radius. Self-contained — no external mod required. --- ### Quest Book Upgrade System Rework The quest book upgrade system has been completely overhauled to work correctly: - **Chain completion is now the sole upgrade gate** — The old threshold-based path (5/15/25 quests completed) has been removed entirely. It was never reliable, using a stub approximation instead of real tracking - **Physical book swap on upgrade** — When a chain completes and your book upgrades, the old book is automatically removed from your inventory and replaced with the new tier. You will never accumulate outdated books - **Adventurer's Path now 4 quests** — `The Beginning` (gather 5 logs) has been added as the second quest in the chain: `Garrick's Welcome` → `The Beginning` → `Equip Yourself` → `Ready for Adventure` - **First quest auto-assigned** — When you combine Garrick's 3 Notes into a Novice Quest Book at the Quest Block, `Garrick's Welcome` is automatically started. No need to find and accept it manually ### Job Board Expansion The Job Board has grown from 4 jobs to **19 jobs** across all accessible tiers: **NOVICE** (available from the start) - Gather Cobblestone, Hunt Zombies, Collect Wheat *(existing)* - **New:** Chop Wood, Catch Fish, Hunt Spiders, Gather Wool, Collect Sand, Skeleton Patrol **APPRENTICE** (level 10+, Apprentice book required) - Mine Raw Iron *(existing)* - **New:** Mine Coal, Hunt Creepers, Collect Leather, Mine Raw Gold, Gather Pumpkins **EXPERT** (level 25+, Expert book required) - Deep Miner *(existing)* - **New:** Hunt Endermen, Mine Diamonds, Hunt Blazes, Collect Obsidian ### Early-Game Quest Flexibility Six quests that previously required specific biome-locked wood types now accept any equivalent material: - `The Beginning`, `Wanderer` — any logs - `Seedling`, `Roots Run Deep` — any saplings / any logs - `Village Founder`, `Village Builder` — any planks - Garrick's tutorial Task 1 — any logs (was Oak only) --- ## Bug Fixes - **Pre-placed Skeleton King throne room chests always empty** — Chests placed inside the Throne Room NBT structure were never saving their loot table tag. `LockedBoneChestBlockEntity` now auto-assigns the correct loot table on chunk load for any unopened chest missing one - **Quest item consumption not syncing to client** — `consumeItems()` was calling `stack.decrement()` directly on the `ItemStack` object, which never triggered `markDirty()` on the inventory. Items disappeared server-side but reappeared visually until the next forced sync. Fixed across `CollectObjective`, `TagCollectObjective`, `InnkeeperGarrickNPC`, and `QuestBlock` - **Quest book upgrade conflict** — Two upgrade paths competed silently; the threshold path could fire before chain completion, or not at all. Fully removed in favour of chain-based upgrades - **`The Beginning` quest not counting toward Adventurer's Path** — The quest was re-enabled but not added to the chain definition, so completing it never progressed the chain --- ## Requirements | Component | Version | |---|---| | Minecraft | 1.21.11 | | Fabric Loader | 0.18.4+ | | Fabric API | 0.141.1+1.21.11 | --- ## Updating Your existing progress is safe — race, class, level, and quest data all persist across updates. 1. Back up your world 2. Remove the old DAGMod `.jar` from your mods folder 3. Install the v1.7.10 `.jar` 4. Launch Minecraft ### Migration Notes - **Existing Skeleton King throne room chests** — If you have an existing world with pre-placed throne room chests that are empty, they will automatically receive their loot table the next time those chunks are loaded. No commands needed - **Quest book upgrade** — Players who were waiting on the old threshold upgrade prompt will not see it anymore. If your chain quests are all completed, the upgrade will trigger on your next quest turn-in. If not, complete the remaining chain quests to earn the book - **Active quests** — All active and completed quest data is preserved. No resets --- ## Known Issues - Harmless "Block-attached entity at invalid position" warnings in server logs during worldgen (vanilla Minecraft issue, no gameplay impact) - See [GitHub Issues](https://github.com/hitman20081/DAGMod/issues) for anything else reported --- ## Links - [GitHub](https://github.com/hitman20081/DAGMod) - [Changelog](https://github.com/hitman20081/DAGMod/blob/main/CHANGELOG.md) - [Wiki](https://github.com/hitman20081/DAGMod/blob/main/docs/Home.md) - [Modrinth](https://modrinth.com/mod/dag-mod) --- ## Previous Releases | Version | Summary | |---|---| | v1.7.9 | Seasons setup system, Skeleton Kingdom structure chain, jigsaw anchor fix | | v1.7.8 | Skeleton King boss encounter, boss rebalance, seasons datapack | | v1.7.7 | Quest system overhaul, class chain expansion to 5 quests, dragon crash fix | | v1.7.6 | Hall of Champions merchants with rotating trade system | | v1.7.5 | Skeleton Lord auto-spawning, Necrotic Key loot, Hall of Champions locator improvements, Bone Realm portal height fixes | | v1.7.4 | Real consumables, dragon stat & recipe overhaul, grave void death fix | | v1.5.3-beta | Quest progression circular dependency fix |