COWMODSКаталог модов

Cute Mob Models

Replaces generic minecraft models with the designs used in the MobTalker mod.

Автор: Tomanex9,3 тыс.11обновлён 18 дек. 2025 г.
ПриключенияМагияМобы

Описание

LOGO

Support The Team

Discord: https://discord.com/invite/3qmMVa97eM

Twitter: https://x.com/CuteMobTeam

Overview

This mod replaces generic minecraft models with the designs used in the mobtalker mod. It's mostly just a visual change, though some options allow to change the mob's model to match its hitbox, as well as a few other small things like removing the blaze's smoke or blaze rods.

  • The mod includes both Cute Mob Models 1 & 2.

Note: this is mainly a client side mod. installing it on a server only has 2 effects, enabling the GhastS mob spawning and changing the mob hitboxes. The ability to change mob hitboxes is currently disabled due to crashing and compatibility problems.

Other Versions

  • CMM Resource Pack - by emmie_4
  • CMM Bedrock Edition - by NGFuji.mp4

Other Projects

  • CMMRP: Experiments and Hobbies - by rokuyonshirotamaya
  • CMMRP: Sound Pack - by Sinty
  • CMM: Immersive Engineer Patch - by JellyBabyBomber
  • CMM: Kamen Rider Craft Patch - by 498tta

Permission

The CMM Remake mod was originally created by Yarrmateys and is now Open Sourced after the original page was abandoned.

Here's a screenshot proof of the old description from the original mod page before it was removed:

Yarrmatey's Page

Credits

Cute Mob Models 2 - 1.7 to 1.12

  • Yarrmateys - Former author of the CMM Remake
  • _jx - Original author of CMM

Cute Mob Models - 1.2 to 1.6

  • Yarrmateys - Lead developer of Cute Mob Models
  • SCMowns - Ported to 1.3 to 1.5
  • Kado - Original mob designer
  • _jx - Original author of Cute Mob Models

Contributors:

  • Flammarilva - Author of MobTalker
  • AT2 - Mobs based on the MobTalker designs

Галерея

PermissionThumbnailCurrent ModelsClassic Models

Последние версии

Все версии →
release

1.0.16

1.0.16
18 дек. 2025 г.6,6 тыс.Minecraft: 1.12, 1.12.2forge
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Что нового
= 1.0.16 - zombie villager graphics can now be disabled separately. they're no longer bound to regular zombies.
release

1.0.16

1.0.16
18 дек. 2025 г.89Minecraft: 1.11.2forge
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Что нового
= 1.0.16 - zombie villager graphics can now be disabled separately. they're no longer bound to regular zombies.
release

1.0.15

1.0.15
18 дек. 2025 г.45Minecraft: 1.11.2forge
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Что нового
= 1.0.15 - fixed cute zombie villagers spamming the log with errors.
release

1.0.14

1.0.14
18 дек. 2025 г.77Minecraft: 1.11forge
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Что нового
= 1.0.14 - fixed cute villagers not spawning from an egg when separate entities is active.
release

1.0.14

1.0.14
18 дек. 2025 г.112Minecraft: 1.10.2forge
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Что нового
= 1.0.14 - fixed cute villagers not spawning from an egg when separate entities is active.
release

1.0.13

1.0.13
18 дек. 2025 г.26Minecraft: 1.10.2forge
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Что нового
= 1.0.13 - added stray skeleton, husk zombie and zombie villager variations.
release

1.0.12

1.0.12
18 дек. 2025 г.86Minecraft: 1.9.4forge
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Что нового
= 1.0.12 - as of minecraft 1.9, mob's internal name is now used in spawn eggs instead of mob ids, so id entry in the config was removed. - added an option to separate the mobs into regular mc mobs and cute mobs. the cute ones will behave exactly like originals, but this way they can both exist. unfortunately mobtalker won't work on them until the mod's updated to the point it can be used on custom mobs, and even then they may require special story scripts if it's not possible to form some sort of redirects. but since the mod recently died, whatever. lol. - added an option to use more blocky, steve-like models for the mobs instead of the more detailed ones in case the player wanted the models to fit the environment better. - fixed a crash if the mod was put on a server. - the spawn eggs for iron and snow golems are now disabled by default, activate through config. this is to prevent conflicts if any other mod were to do the same.
release

1.0.12

1.0.12
18 дек. 2025 г.98Minecraft: 1.9forge
Скачать
Что нового
= 1.0.12 - as of minecraft 1.9, mob's internal name is now used in spawn eggs instead of mob ids, so id entry in the config was removed. - added an option to separate the mobs into regular mc mobs and cute mobs. the cute ones will behave exactly like originals, but this way they can both exist. unfortunately mobtalker won't work on them until the mod's updated to the point it can be used on custom mobs, and even then they may require special story scripts if it's not possible to form some sort of redirects. but since the mod recently died, whatever. lol. - added an option to use more blocky, steve-like models for the mobs instead of the more detailed ones in case the player wanted the models to fit the environment better. - fixed a crash if the mod was put on a server. - the spawn eggs for iron and snow golems are now disabled by default, activate through config. this is to prevent conflicts if any other mod were to do the same.
release

1.0.11

1.0.11
18 дек. 2025 г.265Minecraft: 1.8.9forge
Скачать
Что нового
= 1.0.11 - updated to mc 1.8.9 - name change and some clarification to avoid confusion with the older mod and its author. i should've done that from the start. - some internal file changes to adapt the mod to the change.
release

1.0.10

1.0.10
18 дек. 2025 г.310Minecraft: 1.8forge
Скачать
Что нового
= 1.0.10 - updated to mc 1.8 - removed hitbox scaling for now. i need something better than overwriting original mobs for that. it's more prone to crashing with it on and less compatible with other mods anyway. - added model upscaling option for wither skeletons. - silverfish's model scaling option adjusted, it was too large and still going out of its hitbox. - added glowing eyes effect to enderman's hat, both spiders' hair ornaments. - witch model can now show what she's holding in her hand. - ghast sister's a bit more active now. she will hunt down all animals, passive mobs and tamed mobs like wolves. still ignores players unless attacked. - made and added guardian and guardian elder models. - note, until i can change the hitbox and eye level through renderer or other way that doesn't involve overwriting or modifying the original mob code, they will stare above instead of at their target and will fire their beams from their knees (or stomach for elder).