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ВЕРСИИ (83)
release
Custom Skyboxes PLUGIN 1.0.4.1
1.0.4.1-PLUGIN20 окт. 2026 г.170Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11, 26.2, 26.3bukkit, paper, purpur, spigot
Что нового
# CustomSkyboxesPlugin 1.0.4.1
For CustomSkyboxes 1.0.4.1 (Paper / Spigot 1.20.1 – 1.21.11 and 26.x).
## Fixed
* **Clearing a sky or a rift made it come back when the player rejoined.** Saved skies now follow the same rules in every direction: clearing for one player cancels a sky set for `@a` instead of having it sent to them again, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* The plugin now listens to what players do on their own client, so clearing a sky locally updates what is kept for them in `skies.json`.
## New
* **Looping animations are saved.** An `animate` with `loop=true` is kept for `@a` or for a player and played again when they join; animations that do not loop stay one-off.
* **`animate <@a|player> <type> stop`** ends only what is playing on that type. `animate <@a|player> stop` still ends everything.
* Tab completion for the 12 new rift shapes (37 in all), the 10 new rift effects (18 in all), and `modelposX` / `modelposY`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.54Minecraft: 26.3neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.30Minecraft: 26.2neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.12Minecraft: 1.21.11neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.18Minecraft: 1.21.8neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.4Minecraft: 1.21.4neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.136Minecraft: 1.21.1neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.8Minecraft: 1.20.4neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.8Minecraft: 1.20.1neoforge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.6Minecraft: 1.20.4forge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.238Minecraft: 1.20.1forge
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.354Minecraft: 26.3fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.296Minecraft: 26.2fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.668Minecraft: 1.21.11fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.24Minecraft: 1.21.8fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.8Minecraft: 1.21.5fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.56Minecraft: 1.21.4fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.146Minecraft: 1.21.1fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.22Minecraft: 1.20.4fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes 1.0.4.1
1.0.4.120 окт. 2026 г.58Minecraft: 1.20.1fabric
Что нового
# CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
## Fixed
* **Clearing a sky or a rift on a server made it come back on the next join.** What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for `@a` instead of having it replayed to them, clearing for `@a` also wipes what single players had, and setting something again drops any clear that was remembered for it.
* **Clearing from your own client is now told to the server**, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
## New
* **`animate <type> stop`** ends only what is playing on that type and leaves the rest alone: `/customskyboxes animate night_sky stop`. `animate stop` on its own still ends everything.
* **Looping animations are part of the sky now.** One started with `loop=true` is kept by the server, for `@a` or for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed.
* **12 more rift shapes**, 37 in all: `crescent` `clover` `infinity` `squircle` `burst` `star4` `star12` `keyhole` `hourglass` `egg` `arch` `claw`.
* **10 more live effects for `animate rift`**, 18 in all: `collapse` (sucked shut, then thrown open), `supernova` (a long gathering and then everything at once), `heartbeat`, `riptide`, `strobe`, `siphon`, `rupture` (three more tears, shards on each), `warp` (two whole turns while it stretches), `eclipse` (out, then back brighter) and `cascade` (ring after ring). All of them take the same `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`.
* **`modelposX` and `modelposY`** move a GeckoLib model inside a rift across and up, in degrees, to line it up next to `model_scale`.
release
Custom Skyboxes PLUGIN 1.0.4
1.0.4-PLUGIN12 окт. 2026 г.438Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11, 26.2, 26.3bukkit, paper, purpur, spigot
Что нового
# CustomSkyboxesPlugin 1.0.4
For CustomSkyboxes 1.0.4 (Paper / Spigot 1.20.1 – 1.21.11 and 26.x).
## New
* `custom` and `rift` types, with every new argument in tab completion: `gif_speed`, `layer` on rifts, `model`, `model_scale`, `model_texture`, the 25 rift shapes and the 28 rift animations, numeric `posX` / `posY`, the 26 colour names.
* `animate` works on `custom` and `rift`; rift effects take `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`. The time is optional.
* `/customskyboxesplugin model set <@a|player> <sun|moon|custom> <model>` and `model animate <@a|player> <sun|moon|custom|rift> <animation|stop>` for GeckoLib models.
* `force_overcome` completes a comma separated mix of `sun`, `moon`, `custom`, `stars` and `clouds`, one name at a time, without repeats.
* **Saved skies**: what the server sets (`set`, `model`, `biome set`) is stored in `plugins/CustomSkyboxesPlugin/skies.json` and sent to players when they join or come back; `clear` removes it. `@a` is kept even when nobody is online.
## Changed
* `clear` takes `layer=N`.
* `speed` became `gif_speed` on textures, like in the mod.
release
Custom Skyboxes 1.0.4 - neoforge 26.3
1.0.412 окт. 2026 г.34Minecraft: 26.3neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 26.2
1.0.412 окт. 2026 г.26Minecraft: 26.2neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.21.11
1.0.412 окт. 2026 г.16Minecraft: 1.21.11neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.21.8
1.0.412 окт. 2026 г.6Minecraft: 1.21.8neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.21.5
1.0.412 окт. 2026 г.6Minecraft: 1.21.5neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.21.4
1.0.412 окт. 2026 г.8Minecraft: 1.21.4neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.21.1
1.0.412 окт. 2026 г.250Minecraft: 1.21.1neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.20.4
1.0.412 окт. 2026 г.4Minecraft: 1.20.4neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - neoforge 1.20.1
1.0.412 окт. 2026 г.20Minecraft: 1.20.1neoforge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - forge 1.20.4
1.0.412 окт. 2026 г.8Minecraft: 1.20.4forge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - forge 1.20.1
1.0.412 окт. 2026 г.586Minecraft: 1.20.1forge
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 26.3
1.0.412 окт. 2026 г.515Minecraft: 26.3fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 26.2
1.0.412 окт. 2026 г.416Minecraft: 26.2fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 1.21.11
1.0.412 окт. 2026 г.912Minecraft: 1.21.11fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 1.21.8
1.0.412 окт. 2026 г.24Minecraft: 1.21.8fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 1.21.5
1.0.412 окт. 2026 г.73Minecraft: 1.21.5fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 1.21.4
1.0.412 окт. 2026 г.90Minecraft: 1.21.4fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 1.21.1
1.0.412 окт. 2026 г.522Minecraft: 1.21.1fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 1.20.4
1.0.412 окт. 2026 г.34Minecraft: 1.20.4fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.4 - 1.20.1
1.0.412 окт. 2026 г.122Minecraft: 1.20.1fabric
Что нового
## New
* **Rifts** (`/customskyboxes set rift`): tear the sky open, with a glowing, crackling edge and another sky showing through (`background=`).
* 25 shapes: `crack` `slash` `tear` `eye` `gate` `circle` `oval` `square` `diamond` `triangle` `pentagon` `hexagon` `octagon` `star` `star6` `star8` `sparkle` `sun` `flower` `heart` `cross` `gear` `drop` `blob` `shatter`
* 14 entrance animations (`rift_open` `rift_unzip` `rift_burst` `rift_slash` `rift_flicker` `rift_shatter` `rift_vortex` `rift_lightning` `rift_awaken` `rift_bloom` `rift_supernova` `rift_glitch` `rift_ignite` `rift_portal`) and 14 exits (`rift_close` `rift_zip` `rift_collapse` `rift_seal` `rift_snuff` `rift_unshatter` `rift_implode` `rift_strike` `rift_slumber` `rift_wither` `rift_blackhole` `rift_glitch_out` `rift_burnout` `rift_portal_close`)
* Up to 8 at once with `layer=`, placed with `posX` / `posY` (straight up by default), `radius` up to 100, 26 named colours or `#rrggbb`
* Live effects on an open rift with `animate rift`: `explosion` `shatter` `shockwave` `lightning` `pulse` `vortex` `tremor` `flare`, taking `color` `size` `strength` `loop` `layer` `delay` `spin` `shake` `glow` `flash`
* **GeckoLib models** for the sun, the moon, `custom` layers and rifts: `/customskyboxes model set` and `/customskyboxes model animate`. Reads `.geo.json` and `.animation.json` itself, so GeckoLib is not needed. Keyframes, catmullrom, easings and Molang are supported; `idle` plays on its own and play-once animations return to it. Inside a rift the model sits between the background and the edge and is cut to the shape of the hole.
* **`custom`**: a sun-like layer (texture or model) that stays at its `posX` / `posY` instead of crossing the sky, up to 8 layers.
* **Server control with the same command**: with the mod on the server, `/customskyboxes <set|clear|animate|model|biome|reload> <@a|player> ...` sends the command to those players, with full tab completion. What is set is saved and sent again to players who join later or come back. Without the mod on the server nothing changes: it stays a client command.
* `model_texture=` picks a model's texture by hand; otherwise it is found by name (a file that starts like the model's name counts too).
* Developer API: `setRift`, `animateRift`, `setModel`, `playModelAnimation`, `riftEffects`, `riftShapes`, `riftAnimations`, `models`, `modelAnimations`; `SkyboxType.CUSTOM` works everywhere the sun and moon do.
## Changed
* `speed` is now `gif_speed` on textures; `speed` stays for rain, snow and clouds. Saved skies using the old name are converted.
* `animate`: the time is optional (`animate sky pulse color=RED`), and the arguments are offered right after the preset. All 26 colour names work.
* `top_merge` / `bottom_merge` use larger, softer noise.
* Mixins use WrapOperation instead of Redirect, so other rendering mods can hook the same places.
## Fixed
* Sun and moon textures were drawn turned upside down when placed with `posX` / `posY`.
* The black square around the vanilla moon with some renderers and shader packs.
## Improved
* Much lighter sky dome: a still dome costs about a quarter of what it did, and with an effect playing (`vortex`, `rotation`, `pulse`…) about a third, so they no longer drop the FPS.
* Entrance and exit animations of the dome are several times cheaper.
* Rift animations move every frame, so they are smooth at any FPS, and rifts are cheaper to draw.
release
Custom Skyboxes 1.0.3.1 - neoforge 26.2
1.0.3.124 сент. 2026 г.79Minecraft: 26.2neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - neoforge 1.21.11
1.0.3.124 сент. 2026 г.48Minecraft: 1.21.11neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - neoforge 1.21.8
1.0.3.124 сент. 2026 г.16Minecraft: 1.21.8neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.21.5
1.0.3.124 сент. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - neoforge 1.21.4
1.0.3.124 сент. 2026 г.9Minecraft: 1.21.4neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - neoforge 1.21.1
1.0.3.124 сент. 2026 г.347Minecraft: 1.21.1neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - neoforge 1.20.4
1.0.3.124 сент. 2026 г.4Minecraft: 1.20.4neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - neoforge 1.20.1
1.0.3.124 сент. 2026 г.2,6 тыс.Minecraft: 1.20.1neoforge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - forge 1.20.4
1.0.3.124 сент. 2026 г.20Minecraft: 1.20.4forge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - forge 1.20.1
1.0.3.124 сент. 2026 г.655Minecraft: 1.20.1forge
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.21.11
1.0.3.124 сент. 2026 г.1,4 тыс.Minecraft: 1.21.11fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 26.2
1.0.3.124 сент. 2026 г.531Minecraft: 26.2fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.21.8
1.0.3.124 сент. 2026 г.47Minecraft: 1.21.8fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.21.5
1.0.3.124 сент. 2026 г.25Minecraft: 1.21.5fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.21.4
1.0.3.124 сент. 2026 г.136Minecraft: 1.21.4fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.21.1
1.0.3.124 сент. 2026 г.728Minecraft: 1.21.1fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.20.4
1.0.3.124 сент. 2026 г.43Minecraft: 1.20.4fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes 1.0.3.1 - 1.20.1
1.0.3.124 сент. 2026 г.242Minecraft: 1.20.1fabric
Что нового
1.0.3.1
- Fixed animations and fades not running, or restarting mid-way, on servers:
they were timed with the world clock, which servers freeze or rewind.
The mod now keeps its own client-side clock.
release
Custom Skyboxes PLUGIN 1.0.3.1
1.0.3.1-PLUGIN24 сент. 2026 г.177Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, purpur, spigot
Что нового
1.0.3.1
- New name=value syntax with tab completion for every argument
- animate: play sky and celestial effects on any player, with loop, color, strength, size and scale
- animate stop [preset] to end one effect or all of them
- biome animate to scope an effect to a biome
- clear now offers layer, and the type lists follow the mod (no more removed presets)
- Suggestions stop offering an argument once it has been used
release
Custom Skyboxes PLUGIN 1.0.2
1.0.2-PLUGIN14 сент. 2026 г.282Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11, 26.2bukkit, paper, purpur, spigot
Что нового
## CustomSkyboxesPlugin 1.0.2
* First release
* Control CustomSkyboxes from the server for `@a`, any selector or a single player
* Commands: `set`, `clear`, `biome set`, `biome clear` and `reload`
* Same arguments as the client command, including `speed` and `rotation`
* Tab completion for types, textures and arguments
* Players without the mod are skipped and listed in the command feedback
* Permission: `customskyboxes.admin` (op by default)
* Supports Paper/Spigot 1.20.1 – 1.21.11 and 26.x
* Requires CustomSkyboxes 1.0.2+ on the client (Fabric, NeoForge or Forge) and the textures in the players' resource pack
release
Custom Skyboxes 1.0.2 - neoforge 26.2
1.0.214 сент. 2026 г.111Minecraft: 26.2neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.21.11
1.0.214 сент. 2026 г.18Minecraft: 1.21.11neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.21.8
1.0.214 сент. 2026 г.6Minecraft: 1.21.8neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.21.5
1.0.214 сент. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.21.4
1.0.214 сент. 2026 г.3Minecraft: 1.21.4neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.21.1
1.0.214 сент. 2026 г.40Minecraft: 1.21.1neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.20.4
1.0.214 сент. 2026 г.3Minecraft: 1.20.4neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - neoforge 1.20.1
1.0.214 сент. 2026 г.6Minecraft: 1.20.1neoforge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - forge 1.20.4
1.0.214 сент. 2026 г.6Minecraft: 1.20.4forge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - forge 1.20.1
1.0.214 сент. 2026 г.62Minecraft: 1.20.1forge
Что нового
## CustomSkyboxes 1.0.2
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 26.2
1.0.214 сент. 2026 г.185Minecraft: 26.2fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.21.11
1.0.214 сент. 2026 г.379Minecraft: 1.21.11fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.21.8
1.0.214 сент. 2026 г.12Minecraft: 1.21.8fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.21.5
1.0.214 сент. 2026 г.6Minecraft: 1.21.5fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.21.4
1.0.214 сент. 2026 г.36Minecraft: 1.21.4fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.21.1
1.0.214 сент. 2026 г.58Minecraft: 1.21.1fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.20.4
1.0.214 сент. 2026 г.11Minecraft: 1.20.4fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
Custom Skyboxes 1.0.2 - 1.20.1
1.0.214 сент. 2026 г.59Minecraft: 1.20.1fabric
Что нового
## CustomSkyboxes 1.0.2
* Added support for Minecraft 1.20.1, 1.20.4, 1.21.8, 1.21.11 and 26.2
* Fixed custom skyboxes not showing in the End on 1.21.5
* Fixed sky textures stretching toward the center of the sky (now mapped as a 360° panorama)
* Fixed custom skies disappearing during the Ender Dragon fight
* Added `speed` argument to control GIF playback speed
* Added `rotation` argument to rotate sky textures horizontally
* Smooth blending where the left and right edges of the sky texture meet
* New CustomSkyboxesPlugin to control other players' skies from the server
release
CustomSkyboxes 1.21.5
1.0.022 мая 2026 г.405Minecraft: 1.21.5fabric
release
CustomSkyboxes 1.21.4
1.0.022 мая 2026 г.479Minecraft: 1.21.4fabric
release
CustomSkyboxes 1.21.1
1.0.022 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
