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CustomNPC+

CustomNPC+ is a Minecraft mod that allows you to add custom NPCs to your world. It is developed for creative and storytelling players who want to make their Minecraft worlds more in-depth and unique.

Автор: KAMKEEL173,6 тыс.91обновлён 13 мар. 2026 г.
ПриключенияСнаряжениеУтилиты

Описание

👋 Welcome to the CustomNPC+ Repository.

CustomNPC+ is a Minecraft mod that allows you to add custom NPCs to your world. It is developed for creative and storytelling players who want to make their Minecraft worlds more in-depth and unique. CustomNPC+ is only a branch version of the 1.7.10 Forge version of the original (down below) and has no plans to add or update any other version. This is not an official version of CustomNPC.


Support Me

Download CustomNPC+ CNPC+ Armourers Addon CNPC+ Gecko Addon

Download MPM+ Download PluginMod ResistanceX


❗ Notice

I am not the original creator of CustomNPC. The original creator is @Noppes. I have been permitted to update and develop my own branch version for 1.7.10. The original mod that is updated to the latest versions of Minecraft can be found on these links: CurseForge, kodevelopment

⬇️ Downloads

🔹 Installation

This mod is an update to CustomNPC and not an add-on. Do not install CustomNPC with CustomNPC-Plus. CustomNPC-Plus does not remove any functional features from the original mod. It expands upon CustomNPC with original features and backported features from newer versions. Simply drag CustomNPC-Plus into any client/server mods folder to utilize. Please backup before using as this could still have unforeseen errors. Report any bugs if found, thank you and enjoy.

❓ Features:

  • 1.8 Skin Support + Full Skin Textures
  • Flying NPC
  • Parts Additions: [Wings, Fins, Capes, Horns, Tail] - Hide Body Parts [Arms, Legs, Head, Body]
  • NPC and Player Animation / Animation Maker
  • Clone Tags, Filters, and more
  • Name Generator
  • Marks
  • Combat Enhancements
  • Hitbox / Tint Settings
  • JAPPA Style Textures
  • More Permission Nodes
  • Config Rewrite
  • Quest Party System
  • Overhauled GUIs
  • Client Settings Inventory
  • PLENTY of MORE CHANGES

🔧 Scripting:

  • CustomNPC+ Api: API
  • Java Doc: JAVADOC LINK
  • Scripted Items
  • Scripted Block
  • Player Overlays
  • Custom GUI
  • Script Timers
  • Global Scripts
  • Script Logging
  • 1.12 Event Scripting
  • Player Scripting
  • Scripting Syntax (We never remove script functionality, only add on existing functions)

🔰 Visual Features:

Flying NPCs:

Animations:

🔗 Want to check out my other projects?

CustomNPC+ is a continuation mod of the famous CustomNpcs Mod for 1.7.10 Featuring various new qualities such as flight, 1.8 Skin Support, enhanced scripting GUIs, and backported features.

MorePlayerModels+ is a continuation mod of the famous MorePlayerModels Mod for 1.7.10. Featuring backported GUIs, original parts and customizations, permission support and more!

Plugin Mod is a mod designed to add more aesthetic items for RPG and storytelling. It is compatible with CustomNPC+ and has many items intended to be used and wielded by created NPCs.

RPG Messenger is a bukkit plugin designed to allow operators to create messagable NPCs for RPG Servers. Allows a 'RPG Controller' to reply quickly as NPCs, form groupchats, and messagable parties.

Галерея

TagsSortRotations on Mobs!Animations

Последние версии

Все версии →
release

CustomNPC+ 1.11.1

1.11.1
13 мар. 2026 г.13,9 тыс.Minecraft: 1.7.10forge
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Что нового
- Script Editor Fixes + Styling Changes - Improved FONT for Script Editor - Auto Complete / Script Syntax Bugs - Fix Sound Selection GUI Reset - Accept Quest / Marks Data Crash on Client - Base Fullscreen Directory Fix for New Worlds Fix - Global API / Object Caching Optimizations - Profile Shared Quests Syncing
release

CustomNPC+ 1.11

1.11
11 мар. 2026 г.195Minecraft: 1.7.10forge
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Что нового
# CustomNPC+ 1.11 Changelog ## Ability System - Phase-based abilities (Wind-up, Active, Dazed) with configurable cooldowns, targeting, range, interrupts, invulnerability, and magic damage - **Melee:** Slam, Heavy Hit, Cutter - **Energy Projectiles:** Orb, Disc, Beam, Laser Shot with variant system, homing, hit types (Single/Pierce/Multi), size interpolation, explosions - **Barriers:** Dome, Wall, Shield with HP, reflection, damage absorption - **Defensive:** Guard, Counter, Dodge - **Movement:** Charge, Dash, Teleport - **AOE:** Shockwave, Sweeper, Vortex - **Hazards & Traps:** Persistent zones and proximity triggers with visual presets - **Effect:** Healing, buffs, debuffs with target filtering (Allies/Enemies/All) - **Custom Ability:** Blank-slate type with full script hooks and toggle modes - Burst system, chained ability combos with concurrency, telegraph system (6 shapes) - Per-phase animations and sound events - Ability conditions: HP Threshold, Hit Count, Has Item, Quest Completed, Has Effect - 12-slot player ability hotbar with HUD editor - Full scripting API for ability and energy projectile lifecycle events - Ability Extender system for custom hooks - Live preview in editor - Commands: `/kam ability list|types|prebuilts|info|delete|reload|give|remove|giveChain|removeChain|player` ## Auction House - Global marketplace with bidding, buyout, and snipe protection - Built-in currency system (configurable, profile-persistent, Vault support) - Listing fees, sales tax, minimum prices - My Trades panel with claim management (20-day expiry) - Search/sort, notifications (online + offline summary) - Trade slots (default 8, expandable via permissions) - Item blacklist (by item, wildcard, mod, NBT; soulbound always blocked) - Auctioneer NPC role - Admin GUI and logging - Cancelable scripting events: Create, Bid, Buyout, Cancel, Claim ## Script Editor - Full code editor with syntax highlighting, autocomplete, error detection, and hover tooltips - Go to Line, Search/Replace, Go to Definition, Fullscreen - Undo/Redo, Duplicate Line, Comment Toggle, Rename, Move Lines - Line numbers, smooth scrolling, indent guides, brace matching, smart brackets ## Java Scripting - Write scripts in Java via Janino compiler with automatic hook resolution - Per-tab language selector (mix Java and JavaScript) - External `.java` file support ## Client-Side Scripting - Server-controlled client script execution with auto-sync (off by default) ## Addon API Support - Ship `.d.ts` type definitions for automatic script editor autocomplete - Patch support for extending CNPC+ types, hot reload ## Traders - Stock system: Global or Per-Player modes with configurable restock timers - Currency trades (items + coins) - Client-side balance preview ## Cloner - Folder and subfolder organization for all categories - Full-width directory browser, improved tabs, tag-based filtering ## Animations - Data store for passing data across events/frames - Consumer-based task system - Expanded scripting API ## Animated Textures - Frame-based animation for items, effect icons, ability hotbar, scripted GUIs ## NPC API - `IHitboxData` (width/height scaling), `ITintData` (hurt tint, persistent tints) - Scriptable behavior: sprint, swim, doors, fire reactions, tactical chance, walking range - `ISound` (volume, pitch, repeat, position) - Skin overlay `getColor()`/`setColor()`, knockback API - Six overlays in singleplayer, script error reporting to console ## NPC Combat & Behavior - Attack speed enforcement, passive faction protection - Improved track speed, invalid texture fallback ## Other Changes - Player Dialog Events match NPC Dialog Events - Linked Item attack speed and scripting API - Right-click cycling on multi-option buttons - Legacy quest import (1.6.4), fullscreen/pannable GUIs, unified menu background - Textfield CTRL shortcuts, `java.lang.reflect` banned in scripts - Entity packet loss fix (invisible NPCs) - Natural spawn GUI, runtime control, and despawn improvements ## Bug Fixes - Script config sync, Bukkit integration - Quest cooldown for MC/RL Custom timers, quest/dialog saving and categories - Bard music restart on dialog open - Spawner yaw, biome spawn persistence, NPC invisibility - Track speed, set speed edge cases, spawn data, block waypoints, job spawner - Hitbox scaling and collision - Animation offsets, lookup failures, syncing, resync on teleport, registration names, double loading - Mount movement jitter, dismount edge cases
release

CustomNPC+ 1.10.3

1.10.3
3 янв. 2026 г.9 тыс.Minecraft: 1.7.10forge
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Что нового
## 🛠️ CustomNPC+ 1.10.3 🛠️ ### Mounts Role I've added a new role to NPCs to allow Mount Access, directional and fly handling for Mounts. Right now there is a new keybind currently named **Special Key**. This will have more functionality and perhaps a better name in the future. However, on Flying Mounts this key is the only key that will allow you to *DESCEND* on a flying mount, because Sneaking will always be directed towards **Dismounting** ### Attack Speed Attack Speed is now fully incorporated in the **Linked** and **Scripted Items**. There will be more attack speed handling in the future, that will allow you to bypass the **20 tick limit** of hitting speeds to make them slower or faster. Currently, the range will be [1 to 20 ticks]. ### Features - Ranged Invincibility Toggle - `getPartyMembers()` on `IPlayer` ### Fixes - Various Party Crashes, Desync and Fixes - Close on ESC for all Windows - Fixes for Player Data Viewer Search Modes - Bow Rendering Fixes for Mixin Compatible Mods - Better Sync Handling so Bulk data does not need to resend for reconnecting players - DBC Addon Inconsistencies and Interaction Fixes - Linked Item Translation Fixes - Better NPC Hitbox Scaling so large NPCs do not fall through slabs - Quest Item Requires now take the Total - Quest Cooldowns for Custom MC and Custom RL fixes - Bard Music / Dialog Duplication Audio Fixed? (Needs more testing) - Console can now send Scripted Commands - Follower Role Packet Fixes
release

CustomNPC+ 1.10.2

1.10.2
6 окт. 2025 г.36,3 тыс.Minecraft: 1.7.10forge
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Что нового
## CustomNPC+ 1.10.2 + Better Party to Client Data Syncing + Improved Scripting Performance and Function Lookup Speeds + Added the new API Action Manager, which allows you to queue up actions on NPCs, based on Conditions or Ticks. Either in parallel or sequentially. + Added new Recipe Script Support for Carpentry and Anvil Recipes. A Pre & Post Event + Added Soulbind and Slotbind Attributes to Item Attributes + Shift-Click Support in Bank Containers + Added all Biome Support to Natural Spawns + Added Configs to Determine Script Load Order ### Fixes - Animation Data Crash - Dialog Close Event will always run now, no matter how GUI closes - Profile Slot Data Overwriting - Fix Passive Faction Toggle Button - Fix Mob Spawner Crash Bug - Fixed Player Respawn Event not getting Hooked - NPC Paintbrush Crash - Sign Model Crash - Job Selection Menu corrected to allow selecting all Jobs/Roles again - Bard Song Duplication issues - Player Data Remove not working - NPC Flying 0 Gravity Corrections
release

CustomNPC+ 1.10.1

1.10.1
2 июн. 2025 г.23,1 тыс.Minecraft: 1.7.10forge
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Что нового
- Fixed Imported Scripts not loading first - Fix getTopBlock() - Prevent Scripts from Saving Empty when opening and closing too quickly - Fixed Negative Values on Magic Interactions - Fix Corner Couch Rendering - Added Right Click Event for Players - Fix CustomGuiClose Event
release

CustomNPC+ 1.10

1.10
29 мая 2025 г.396Minecraft: 1.7.10forge
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Что нового
## Features :hammer_pick: ### Animation Events Synchronize animations across **ALL CLIENTS** with server-controlled frame timing for precision scripting. **New Event Types:** - **Started** - **Ended** - **Frame Enter** - **Frame Exit** Utilize `Animation ID` and `Animation Frame` to trigger events on `NPCs`, `Players`, or `All NPCs`. ## Profiles Player Profile Support is now integrated for CNPC+ and DBC Addon. They can be disabled within the **configs** of **CNPC+**. Profiles are similar to a form of **Character Slot**, that allows players to create profiles that save CNPC+ information (quests, dialogs, etc) and if DBC Addon is installed all the subsequent DBC Data / Information. **Permissions for Profile Management:** - `customnpcs.profile.admin` – Admin-level commands and tweaking - `customnpcs.profile.create` - `customnpcs.profile.delete` - `customnpcs.profile.rename` - `customnpcs.profile.change` - `customnpcs.profile.max.NUMBER` – Set the maximum number of slots allowed per player Switch profiles via the `/profile` command or the in-game GUI (Profile Inventory).   Profiles support automatic backups (configurable in the Main Config) and can be rolled back using: `/profile rollback PLAYER filename` ## Profile / Quest Changes - **Quest Cooldowns:** Automatically adjust to the maximum allotted time when switching between MC and RL components. - **Custom Cooldown Times:** New RL Custom and MC Custom options with API support and a GUI component. - **Quest Profile Options:**     - **Cooldown:** Choose between Sharing (one slot’s cooldown prevents acceptance on all slots) or Individual.   - **Completion:** Choose between Sharing (completion on one slot marks all as complete) or Individual. ## Model Rework Most models have been redesigned by [@Artist](#) and [@popsiclenate](#). Legacy models are still available in the `Client Config`. **New Tools:** - **Npc Brush :paintbrush:**     Set COLORS/HUES for colorable blocks (e.g., Couches, Banners, Lamps). - **Npc Hammer :hammer:**     Modify specific models:   - Adjust chair positions (tucked in or out)   - Change banner variation textures ## Hud Rework 👁️ The Quest Tracking and Quest Compass now use Marks along with a revamped Hud System that can be tweaked via the CNPC+ Inventory GUI. **Features:** - Drag, resize, and manually edit hud components in the Client Config. - Option to disable any hud component. - *Upcoming:* Quest Objectives integration into the Compass Hud for setting coordinates on tracked quests. ## Linked Items 🔗 A new Linked Item System functions similarly to the Scripted Item System but uses its own item type. **Features:** - Create Linked Items in the **Global Menu** under the **Linked Tab** and script them there. - Update all Linked Items by clicking the **Version** button (triggers the `onVersionChange` event). - *Note:* Linked Items update visually only after entering a player's inventory. ## Anvil Recipes 🛠️ The CNPC+ Anvil now has dedicated functionality, distinct from the Carpentry Bench. **Features:** - Configure Anvil Recipes in the **Global Menu** under **Recipes** by switching to the Anvil System. - Customize repair processes for Weapons/Tools with configurable XP and Material Costs. - View all Anvil Recipes created by players directly on the Anvil. ## Custom Effects ✨ Custom Effects can now be added through the **Global Effects Menu** and applied with the `/kam effect` command. **Events:** - **OnAdded** - **OnTick** - **OnRemoved** **Features:** - Fully scriptable via the GUI. - Effects appear on the left side of the CNPC+ Inventory (unless on the Quest Tab). - The same command is used in **DBC Addon** for built-in effects. ## Magic 🧙 Access the Magic System via the **Global Menu** to create and configure Magic Elements, enabling dynamic interactions similar to a Pokémon-type system. You can also switch to view **Magic Cycles** which allows you to configure visual diagrams displaying your Magic System. [ADD SYSTEM TO VIEW FOR PLAYERS] **Features:** - Define additional damage or resistances (negative values). - Apply Magic Elements to **NPCs** (via the Advanced Tab) and **Players** (via the PlayerData GUI in the Global Tab). - **Damage Splitting:**     For instance, an NPC dealing 100 damage with both **Fire** and **Water** magic can split the damage (e.g., 70% Fire, 30% Water), resulting in 70 Fire damage and 30 Water damage. - Enables interaction boosts and dynamic combat calculations between different magic types. ## Attributes 📊 Item Attributes are now available via the `/kam attribute` command! Attributes are a system of **stat enhancements** that be made to Players by giving their items and armors specific values. This system is also extended upon in **DBC Addon** allowing Stat buffs to DBC based attributes. **Commands:** - **List Attributes:**     `/kam attribute list [page]`     *(Permission: `cnpc.kamkeel.attribute.list`)* - **Apply Attribute:**     `/kam attribute apply <attribute> <value> [magicID]`     *(Permission: `cnpc.kamkeel.attribute.apply`)*     - Standard example: `/kam attribute apply main_attack 5`   - Magic example: `/kam attribute apply magic_damage 3 101` - **Remove Attribute:**     `/kam attribute remove <attribute> [magicID]`     *(Permission: `cnpc.kamkeel.attribute.apply`)* - **Manage Requirements:**     `/kam attribute requirement <apply|remove> <requirement> [value]`     Example: `/kam attribute requirement apply quest_active 2` **Tooltip Details:** - **Base Attributes:** Health, Main Attack Damage, Neutral Damage. - **Modifiers:** Percentage boosts (e.g., Main Attack Boost, Neutral Boost). - **Additional Stats:** Critical Chance, Critical Damage. - **Magic Attributes:** Detailed info including Magic Damage, Magic Boost, Magic Defense, Magic Resistance, and their magic IDs. - **Requirements:** Shows any conditions that affect attribute activation. For full details, visit the [Item Attribute System Wiki](<https://github.com/KAMKEEL/CustomNPC-Plus/wiki/Item-Attributes>). ### Other Changes: > - Added Faction Passivity for Lowering Memory Usage > - Allow Custom Trails for NPC Projectiles / Links > - Fix FakePlayer Crashes > - Completely remade Packet System > - getRotation() fix for NPCs > - Added Soulbind & Slot Bind Requirements to Item Attributes > - Added NPC Magic Book Item > - Fix Overlay Crashes > - Fix Animation Offets > - Better NPC Advanced Permissions for Traders. Markets, Roles, Dialogs > - Ranged Attack Modifications (Sound Options now can be set for Per Shot or On First Shot) > - Machine Gun config in Item Config > - A BUNCH OF OTHER MINOR CRASH / BUG FIXES # Scripting > API: LINK ## Scripted Action Manager -- ADD DETAILS to Scripted Action Manager ### Other Scripting: > - setAimType,  getAimType > - IAttributeHandler -- For Item Attribute Scripting > - IMagicHandler / IMagic > - ICustomEffectHandler  > - Profile Events, Change, Rename, Switch > - ILinkedItem
release

CustomNPC+ 1.9.3

1.9.3
30 сент. 2024 г.13,2 тыс.Minecraft: 1.7.10forge
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Что нового
## 1.9.3 ### **Changes** - Support for **DBC Addon** - Changes to Flying Height API - Optimize Render Events for JBRA Client - GuiScrollWindow - Entity Field to CNPC Natural Spawn Event - HTTP Posts are Multithreaded - Scroll Wheel works in Scripting Menu and other GUIs - Breaking Carpentry Bench shows Plank Textures instead of Lava - Reduce Lag on Scripted Items during Right Click Event - Improved Barrel Model (To Be Changed) - Tint Damage during Hurt Effects - Animation Frames can be Copy and Pasted with Keybinds CTRL + V and CTRL + C - Script Loading performance Improvements - Scripts Save Asynchronously after Editting - Allow setLootItem to be set to Null for Empty Item ### **Fixes** - Music Memory leak fixes - Entity Null bug on Kill Quests - Animation Null bug on Player Models - Fixes to Sneaking while Animating - Animation GUI now closes correctly with ESC - Player Specific Invisible to Client Fixes - Soulstoning Animals works again - Auto Completed Item Quest Fixes - Swing Packet only Sent to Server Side
release

CustomNPC+ 1.9.2

1.9.2
9 апр. 2024 г.3,7 тыс.Minecraft: 1.7.10forge
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Что нового
### **Changes** - Sync / Save Scripts asynchronously on closing Player / Forge / All Npc Tabs - Scripted Block now renders more like a block with shadows [TileEntities do not cast sky shadows] - Scripted Block hover selection only shows if Block is Visible and not when not passible - Send Swing Event only to Serverside - Ping Client to Reload NPC on Url Changes - Scroll Bars reset when typing into Search Bars - Added `Acceptable` and `NotAcceptable` Availability options for Cooldown Detection - Added `scriptCommand` hook - *Some* colored blocks now render in banners correctly - Send PlayerData in Chunks to prevent `SYNC_END` overload - Added `createNew()` IItemStack - `broadcast()` for IWorld - `has()` clone in ServerCloneControllers ### **Fixes** - Better MorePlayerModel+ Handling for Overlays - Fix Tint Hurt Damages - Fix HasCode() not checking for Loaded Scripts - Fix Item Quest on Pickup calculating Quest Reward too quickly - Fix `setLootItem(null)` - Casting Fixes for FakePlayer - Scripted Block Text Compounds not saving - Better Null Crate handling - Gui Trade Setup Cutoff - Fix `setLore` clearing item titles and other display objects - Banner Items Rendering Above - :skullclown: removed another print - Fix `removeItem()` considering ignoreNBT and ignoreDamage properly now - Fix `set` ServerCloneController - Fix Sound Selector not visually updating right away after choosing - Permission Handler error for `isOp` on Client Side
release

CustomNPC+ 1.9.1

1.9.1
27 мар. 2024 г.674Minecraft: 1.7.10forge
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Что нового
### **Changes** - Was in 1.9 -- **Added Quest Manual** - `/kam quest objective` command for completing objectives for parties and players on quests - Added an isOp Permission check for all permissions - Add `setIsNormalItem()` and `isNormalItem()` to Scripted Items to make items held / render like default MC Items ### **Fixes** - Switching Skin Overlay URLs / Textures maintains Glow / Solid - Fix Scripted Block Null on Save - Fix Scripted Block Events `event.block` null - Fix GUI Texture Selector cutting off texture paths - removed print statement - Fixed Scripted Item ghost items when being dropped - Fixed DBC Custom Item Models causing Player Animation rendering crash - Adding more dialog images with different indexes don't crash - Fix Player Animations not rendering when switching dimensions
release

CustomNPC+ 1.9

1.9
22 мар. 2024 г.5,4 тыс.Minecraft: 1.7.10forge
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Что нового
# 1.9 MASSIVE RELEASE TONS OF CHANGES. **NEW** - Entire Party System!! SEE GITHUB WIKI - TEXTURE REVAMP for ALL ITEMS to more Modern Look - Client Side Animation Cache - Animations now also have an ID - `/kam animation` to play animations on a player via a command - Brand new configs in `mixins.cfg` to disable and enable animation functionality. - **First Person Animation** rendering - Timeline Viewer for all Animations Frames [with Color Picker for categorizing] - Dialog / Quest / Sound / Texture Selection Revamped with new Dynamic Popup Selection - Dialog Test Button for directly testing dialogs from within the GUI - Script Syntax Highlighting - Quest Log Categories are now **SCROLLABLE** :closed_book: - Factions GUI now displays **2 columns** and is fully hideable in the `config/CustomNpcPlus/client.cfg` - **Settings Tab** - Clear Quest Tracking - Clear Skin Cache - Modify Quest Tracking [Position, Offset, and Scale] - For Dialogs with Noise and Gradual Speed - Edit Values - Hide Chat Bubbles / Alert Banners / Chat Info Message - **Party Tab** (read party changes) - Hoverable Text in all GUI Lists (Now you can see values fully) - Code Highlighting in Scripting Menu - `/kam command [ScriptedCommandName]` to run Scripted Commands via a normal comamand - New APIs for added content: `IParty`, `IHitBoxData`, `ITintData`, `IMark`, - IRoleFollower - Combat Policy API - SET/GET Melee Range, Swing Warmup, Knockback, Aggro Range - ILine for Attack, Killed and World Lines - Better Hotkey Handling `Ctrl` + `X`, `C`, `V`, `Z`, `Y`... etc - Mouse Drag selection in Script GUI. - `Banned Scripting Classes` editable in the `main.cfg` - `IVillager` for modifying Villager Trading - `IScreenSize` for sending Client Screen Size to Server - URL Support on **Capes **and **Overlays** - Spawner Job 2 new AI Variations (Spawns on Summoner Death, Kills Spawns when Summoner Dies) - Blocks can now be used in Banners / Hanging Banners / Signs - `/kam` is the same as `/kamkeel` - `/kam questcat` command - `/kam dialogcat` command - `/kam overlay` command - `/kam config market` allows for Market conversion from `JSON` to `DAT` filetype similar to `/kam config playerdata`, The Market Dat feature must also be enabled within the `main.cfg` - 3 New Shield Types: Frost, Mithril, Demonic Full Variations - Added `Pounce` as a Leap option for NPCs. So now you have `Jump` and `Pounce` (Pounce is way further) - Friendly Fire and Party Configs for enabling / disabling functionality - Better naming for CNPC+ related mobs in Entity Selector - Enhanced Build Gradle - 2 New Tail Types Monkey (Remade to look like DBC's Tail) and Fox Tail - Marks from 1.12 - Tint Modification Settings - Hitbox Modification Settings - New Permissions (Printed to Console on Start) - Multi-Commands broken up by `@x` - Combat Policy System -> See Discord for Details **FIXES** - Clicking through Animation Deletion Bug - Animations and Armors Desyncing - Animations slowing down and speeding up - Animations now playing in different dimensions - Mouse Scroll working in all scrollable text areas - Quest Dialog Selector popping off of screen - Trader GUI Setup cutoff - Autocomplete Quest Tracking no longer displays an NPC name - Top Alignment Dialog Fix - Dialog Image Positioning Fix - Shift Clicking in Carpentry Bench now updates client inventory - getWorld for End and Nether Fix - Script Book not hooking Book and Quill - getIRoleType returning wrong values - `npc.updateEntity()` to fix dimension ID error for updateClient [fixes existing NPCs] - getStoredDataKeys Crash - Scripted Particles spawned on summoners player not at proper Y Value - Resizing Scripting GUI clears Script - Scripted Items being dropped and bobbing in items frames - Melee Swing and RangedLaunch Event not being called - Custom GUI Item Slots not registering - getLeftItem Typo Fix. Both misspelled and correctly spelled are available - Inventory Tab Offset Issue - Fix Remote Freeze Button not showing the correct option - Removed Nashorn Size of Object Dependancy for Java 17 Support - Buttons highlighting even when a Sub GUI is pulled up - Mouse Overlap Double Clicking buttons - World Lines spamming, now has cooldowns - Item Giver Job having shared cooldowns (if still broken remake item givers from scratch) - **HD** Textures not loading on NPCs - Dispenser Soulstone Crash - Kill Projectiles after 1 minute of lifetime - Quest Location Crash Fix - Scroll Tag Crash - 3D Layer Duplicate for Chestplate - Spawner Job NPC Bouncing - Spawner Job "X" Button - DBC Add Bonus Crash - Singleplayer Cache not clearing - Imgur Redirect Links