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Custom Viewmodel Sway n' Bobbing

Customize the sway and bobbing on your viewmodel

Автор: mirzaa1,1 тыс.3обновлён 9 окт. 2026 г.
Механики игры

Описание

CUSTOM VIEWMODEL SWAY N' BOBBING

Customize how your Viewmodel Sways and Bobs! Configure the ease style, the intensity, speed and more, of your viewmodel!

To configure the mod, please use the "ModMenu" Mod.

Sway and Bobbing is all ported over from Roblox :)

Галерея

Code Editor ViewJump / Land ViewSettings Menu (OLD)

Последние версии

Все версии →
release

Custom Viewmodel Sway n' Bobbing 1.1.0+26.3

1.1.0
9 окт. 2026 г.473Minecraft: 26.3fabric
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Что нового
## 1.1.0 A ground-up overhaul. 1.0.0 was a settings list with two motion styles for Minecraft 26.1.2. 1.1.0 adds a new default motion system, a full in-game editor, shareable presets, and a small language for writing your own motion. And it fixes the bugs that made the old version buggy ### Minecraft and loader support - **Minecraft 26.3** (main build). A **26.2** build can also be made from the same source. 26.1.2 is no longer supported. - Mod Menu is required to edit the Sway and Bobbing - Rewrote the hand hook for the new first-person renderers: `ItemInHandRenderer.submitHandsWithItems` in 26.2 and the new `FirstPersonHandsAndItemsRenderer` in 26.3. The old hook no longer exists in either version, so 1.0.0 would crash on startup there. ### New: Viewmodel Studio (replaces the settings screen) - A full editor with pages: **General, Look Sway, Movement & Idle, Bob & Breath, Jump/Land, Code, Presets, Legacy Modes**. - **Live preview:** the right side of the screen stays clear so you watch your hand while editing. - Every number has a **slider and a box for typing an exact value**. Everything has a **tooltip**. Long pages scroll. - **Preview buttons:** Test Jump (a full jump and landing), Test Land, Big Land, and **Look Test** (scripted mouse path) so you can tune sway without moving. - **Jump/Land editor:** springs per channel, air and fall poses, fall wobble list, events, and an action list you can add to, copy, reorder and remove from. The built-in style stays locked; "Create custom" starts from a template. - **Reset:** puts everything back to the defaults (click twice). - Opens from **Mod Menu** or a new keybind, **Open Viewmodel Studio** (Controls → Viewmodel Sway, unbound by default). ### New: presets - Save your whole setup (every setting, jump n' land and code) as a **preset**. - **Save, Save As, Load, Duplicate, Rename, Delete** (Delete asks twice), and a read-only **Default** preset. - **Export** to a `.json` file anywhere and **Import** one (file picker or drag and drop onto the editor). - **Open Folder** button for the presets folder. - Your current setup is kept automatically between restarts. - Exports DON'T include the built-in jump/land. ### New: Code (your own motion) - A small built-in language, written right in the editor and applied live as you type, with error messages that point to the line. - **Add your own motion** (`x, y, z, pitch, yaw, roll, worldY`), **read** what every built-in layer is doing (`bob_y`, `look_pitch`, `jump_roll`, ...) and **scale or mute** layers (`bobMul`, `lookMul`, `jumpMul`, ...). - 20 inputs (look speed, movement, speed, grounded, jumped, landed, fall height, air time, sprinting, crouching...). - Variables that remember their value between frames, conditions (`a ? b : c`, `and`, `or`, `not`), and math, noise and stateful helpers: `spring()`, `smooth()`, `pulse()`, `timer()`. - Code can't break the viewmodel: invalid math becomes 0 and outputs are clamped. ### Fixes (bugs in 1.0.0) - **Sway direction depended on which way you faced.** Walking forward could count as walking backward (e.g. facing west), which flipped movement sway and bob lean. - **Mouse sway grew out of control.** The mouse sway slider multiplied the stored sway every frame, so values above 1.0 made it break and values below 1.0 faded it away. - **Springs wobbled or blew up at low FPS or on lag spikes.** All springs now use an exact solution and behave the same at any frame rate. Had the same issue using DeltaTime coding Sway :) - **Motion ran too fast above 240 FPS.** - **Bob and breathing got jittery the longer the game was open** (timer precision loss). - **Big sway or landing kicks after respawning, teleporting, unpausing or switching back from third person.** - **Jump animation played on slime blocks, explosions and knockback.** - **Huge landing after getting off a ladder or out of water.** - **Walk bob too slow for your speed:** Minecraft's stored velocity is reduced by ground friction, so the mod saw about half your real speed. The new mode measures how far you actually moved. - **Possible startup crash** from leftover template mixins targeting methods that can be renamed between versions. they gone this mod is **not** obfuscated! *MIT License applies.*
release

Custom Viewmodel Sway n' Bobbing 1.0.0

1.0.0
25 мая 2026 г.666Minecraft: 26.1.2fabric
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Что нового
## Release First version of the mod. If it gets attraction, I'd be happy to update it :3