COWMODSКаталог модов

Custom Machinery

Make your dream machine come true

Автор: Frinn108,9 тыс.47обновлён 24 окт. 2026 г.
ТехнологииУтилиты

Описание

Custom Machinery

make your dream machine come true

 

Did you ever been in the situation where, when creating your awesome modpack, you wanted to add a custom recipe but no available machine in your pack match what you want ?

Like "I want a machine that takes 3 items, 5 differents fluids and some energy to create another item" but no machine can do that.

Or the case when you found a mod that add a machine that can fit your needs but the mod also add tons of stuff that you don't want in your pack.

 

Well this mod let you create your own machines using datapacks and add them in the game.

You can customise everything about your custom machine, from the appearance (model, textures, sounds, lightning, custom gui) to the functionality (how many inputs and outputs, their type and capacity) and of course you can add your own recipes that will be processed by the machine.

 

Currently a custom machine can :

  • Have the appearance you want (item, block, or even a custom model).
  • Have differents appearances based on it's status (idle/running/errored/paused).
  • Emit light based on if the machine is processing a recipe.
  • Play a sound when the machine is processing a recipe.
  • Contains FE (Forge Energy, compatible with RF)
  • Contains any fluid, you decide the number of internal fluid tanks, their capacity and max input and output.
  • Contains any item, you decide the number of internal item slots.
  • Have a custom GUI when you click on the machine, where you can see the contents of the machine and the progress of the recipe.
  • Pause based on a redstone signal (configurable in the machine json)
  • Emit a redstone signal based on it's status (also configurable in the machine json)
  • Receive custom defined upgrades that change the processing of recipes (inputs/outputs/speed)
  • Be configured to allow input or outputs of energy, items and fluid for each slot/tank/buffer for each side separately.  

Currently a custom machine recipe can :

  • Consume or produce FE (Forge Energy, compatible with RF) on a per-tick basis or in one time.
  • Consume or produce any fluid on a per-tick basis or in one time, works with fluid tags.
  • Consume or produce any item, works with item tags. Support NBT and durability.
  • Process a recipe only at a certain time of the Minecraft world day.
  • Process a recipe only at a certain world position, biome or dimension.
  • Use a command when a recipe start, is processing or finish.
  • Require the usage of a fuel item to burn (like the furnace).
  • Consume or produce FE, fluids, items and use commands with a probablity (chance to be consumed/produced).
  • Give effects to nearby mobs.
  • Process a recipe only under a specific weather.
  • Process a recipe only when the machine receive a specific redstone signal.
  • Check for nearby entities, consume their health points or kill them.
  • Check for a specific sky/block light level.
  • Check/place/replace/break/destroy nearby blocks.
  • Require a complex structure to be formed around the machine.
  • Output items based on a loot table file.
  • Drop or consume items on ground.
  • Process Crafttweaker and KubeJS scripts.  

You can find some examples of working custom machines here or download the Test Datapack.

 

You can download the Test Resourcepack to see how a custom json model can be applied to a machine (the "stone generator" in this example)

 

All of this can be made using a json file in a datapack, and all changes to this file can ba applied in-game with the /reload command, no reboot of the game are needed.

 

This mod comes with a full compatibility with JEI and The One Probe and the usage of these mods are heavily advised to use Custom Machinery in the best conditions.

  This mod include complete Crafttweaker and KubeJS support for creating recipes and upgrades.

The Fabric version requires Reborn Core  

Wiki : All info you may need to make your custom machines can be found on the wiki : https://frinn.gitbook.io/custom-machinery-1.18/

Issues : If you find any bugs or if you want to suggest a new feature or functionality : https://github.com/Frinn38/Custom-Machinery/issues

Discord : For questions or support, join the Discord Server : https://discord.gg/dw9tjY4eKY

License : This mod is licensed under the GNU LESSER GENERAL PUBLIC LICENSE you are free to use this mod in any modpack.

Последние версии

Все версии →
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.75

1.21.1-0.10.75
24 окт. 2026 г.122Minecraft: 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.75 ### BugFix : - Fix machine components can't be modified by several upgrades at the same time.
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.74

1.21.1-0.10.74
10 окт. 2026 г.961Minecraft: 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.74 ### BugFix : - Fix loot table requirement not working after last update [#167](https://github.com/Frinn38/Custom-Machinery/issues/167). - Fix KubeJS transform craft result event not being called when machine inventory changes. - Fix KubeJS transformItem function not working for modifying the item. - Added `CustommachineryEvents.transformItem()` KubeJS event to modify the output item. - See more on the [wiki](https://frinn.gitbook.io/custom-machinery-1.21/mod-integrations/kubejs/recipes/item-transform).
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.73

1.21.1-0.10.73
5 окт. 2026 г.431Minecraft: 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.73 ### Additions : - Add KubeJS event for transforming craft recipe result item. - See more on the [wiki](https://frinn.gitbook.io/custom-machinery-1.21/mod-integrations/kubejs/recipes#transform-craft-recipe-result).
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.72

1.21.1-0.10.72
1 окт. 2026 г.272Minecraft: 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.72 ### Additions : - Allows for item input and output requirements to take several slots id. - The list of specified slots act as a whitelist. - JSON syntax is `"slots": ["slot1", "slot2"]` inside of the item requirement. - KubeJS syntax is `.requireItem("item", ["slot1", "slot2"]`, same for `.produceItem`, `.transformItem`, `.requireItemFilter` and the durability requirement. - Specifying a unique slot or no slots at all still works the same. - Allows for fluid input and output requirements to take several tanks id. - The list of specified tanks act as a whitelist. - JSON syntax is `"tanks": ["tank1", "tank2"]` inside of the fluid requirement. - KubeJS syntax is `.requireFluid("fluid", ["tank1", "tank2"]`, same for `.produceFluid` and the per-tick variants. - Specifying a unique tank or no tanks at all still works the same. - Allow for button requirement to take several button ids. - The list of specified buttons act as a whitelist. - JSON syntax is `"ids": ["button1", "button2"]` inside of the button requirement. - KubeJS syntax is `.requireButtonPressed(["button1", "button2")`, same for `.requireButtonReleased`. - Specifying a unique button id still works the same.
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.71

1.21.1-0.10.71
29 сент. 2026 г.102Minecraft: 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.71 ### BugFix : - Fix custom buckets can't be emptied into fluid tanks in machine gui.
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.70

1.21.1-0.10.70
19 сент. 2026 г.492Minecraft: 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.70 ### BugFix : - Fix crash when selecting "models" in machine appearance editor. [#164](https://github.com/Frinn38/Custom-Machinery/issues/164) - Try to fix upgrades not working on first load. [#165](https://github.com/Frinn38/Custom-Machinery/issues/165)
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.69

1.21.1-0.10.69
17 июн. 2026 г.7,2 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.69 ### BugFix : - Fix produceItem sometimes gives non-stackable items.
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.68

1.21.1-0.10.68
13 июн. 2026 г.217Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.68 ### BugFix : - Fix [#10](https://github.com/Frinn38/Custom-Machinery-Create/issues/10) Jei integration broken when using CM Create
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.67

1.21.1-0.10.67
11 июн. 2026 г.173Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.67 ### Additions : - Updated PT_BR localization, thanks to [PrincessStellar](https://github.com/PrincessStellar). - Improved `/cm verify` command and display found errors in the machine editor. ### BugFix : - Fix crash on dedicated servers. - Fix crash when a machine has 2 components of same type with same id. - Instead, an error will be logged and one of the duplicate component will be ignored.
beta

[NeoForge]Custom-Machinery-1.21.1-0.10.66

1.21.1-0.10.66
8 июн. 2026 г.184Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# Custom Machinery 1.21.1-0.10.66 ### Additions : - Component config gui is now fully customizable (only by editing the machine json) - Customization include: gui size and background, buttons textures, size and positions, custom title. - See wiki page about [I/O config](https://frinn.gitbook.io/custom-machinery-1.21/misc/i-o-config) or [Toggle config](https://frinn.gitbook.io/custom-machinery-1.21/misc/toggle-config). - Remove hardcoded 64 item limit for item component. - NOTE: changing slot capacity will not change the vanilla stack size for items, a datapack or a mod such as 'stackcraft' is still needed. ### BugFix : - Fix JEI not displaying recipe id in output slot. - Fix potential crash with item transform requirement. - Fix redstone blocks and other 'weak' redstone signal sources doesn't pause the machine.