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Custom Block Sounds

Resource-pack-driven block sound overrides: break, fall, hit, place, step and ambient (idle) sounds per blockstate, with volume, pitch, chance and condition settings in blockmap.json.

Автор: Glam_Ardor1,7 тыс.3обновлён 16 окт. 2026 г.
ПриключенияДекорУтилиты

Описание

Custom Block Sounds

Let resource packs redefine block sounds - no coding, no datapacks, just one JSON file.

Custom Block Sounds is a lightweight client-side Fabric mod that lets resource pack authors override the interaction sounds of any block - even of a single blockstate - and add ambient (idle) sounds to blocks that never had them.

Features

  • Override break / fall / hit / place / step sounds per block or per blockstate
  • Add idle (ambient) sounds to any block - with chance, cooldown, day/night, weather, open-sky, air-above and cluster conditions
  • Use vanilla sounds or custom sounds shipped in the same resource pack
  • Per-sound volume and pitch control
  • Other players' and mobs' footsteps, block placement and fall sounds are replaced too - server-sent sounds are matched against the block at their position
  • Multiple resource packs merge naturally - the pack higher in the list wins
  • Invalid entries never crash the game - they are skipped with a clear warning in the log

Works on Minecraft 1.21 - 1.21.11 with one jar and on Minecraft 26.2 - 26.3 with a second one (the +26 file). Requires Fabric API. Fully client-side - safe to join any server.


Setting up your resource pack

Create one file in your resource pack:

assets/customblocksounds/config/blockmap.json

Each line is one rule: the key is a block (optionally with blockstate properties), the value is a list of parameters. Duplicate keys are allowed - write one line per sound type.

{
	"minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]": "sound=minecraft:block.sand.break,type=break,volume=1.0,pitch=0.8",
	"minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]": "sound=minecraft:block.sand.step,type=step",
	"minecraft:stone": "sound=mypack:custom_stone_step,type=step"
}
  • Blockstate properties in [...] are optional and may be partial - a rule matches every state that has the listed values. A more specific rule (more properties) wins.
  • sound= accepts any vanilla sound event (e.g. minecraft:block.sand.break - full list in vanilla sounds.json) or a sound declared in your own pack's assets/<namespace>/sounds.json (declare it in sounds.json as usual and put the .ogg next to it).

Tip: press F3+T after editing blockmap.json - the config reloads without restarting the game.

Parameters

ParameterDescription
typewhich sound to replace: break, fall, hit, place, step (alias walk), idle (alias ambient)
soundsound event id; optional for non-idle types (omit it to keep the vanilla sound and only change volume/pitch)
volume0-16, default 1.0
pitch0-16, default 1.0

Idle (ambient) sounds

type=idle gives a block a looping ambience, like desert sand in vanilla 1.21.5+. Extra parameters:

ParameterDescriptionDefault
idle_chancechance to play when the scanner hits the block, 0-10.002
idle_cooldownminimum seconds between plays of this rule0
idle_pitch_min / idle_pitch_maxrandom pitch range0.9-1.1
idle_categoryvolume slider used: blocks, ambient, weather, players, music...blocks
idle_air_abovetrue = only when the block above is airoff
idle_skytrue = only under open skyoff
idle_clusteronly when N same blocks are nearby (±8 horizontally, ±2 vertically)off
idle_timeday or nightany
idle_weatherrain or clearany

Example - sand-like desert ambience:

"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]": "sound=minecraft:block.sand.idle,type=idle,idle_chance=1.0,idle_cooldown=5,idle_air_above=true,idle_sky=true,idle_cluster=3,idle_time=day,idle_weather=clear"

Global idle scanner settings

One reserved key per pack (the highest enabled pack wins):

"customblocksounds:ambient": "idle_samples=64,idle_radius=24,idle_max_per_second=4"
ParameterDescriptionDefaultMax
idle_samplespositions checked around the player per tick6700
idle_radiushorizontal scan radius (vertical = half)1632
idle_max_per_secondglobal cap on idle sounds per secondunlimited1000

A single block is found rarely with default settings - that's vanilla-like desert density, tuned for areas of blocks. For clearly audible single blocks raise idle_chance and idle_samples.

Последние версии

Все версии →
release

Custom Block Sounds 1.0.1+26

1.0.1+26
16 окт. 2026 г.365Minecraft: 26.2, 26.3fabric
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Что нового
First build for Minecraft 26.2 - 26.3. From 26.1 the game ships without obfuscation and needs Java 25, so this is a separate jar from the 1.21 - 1.21.11 one; features and the blockmap.json format are unchanged.
release

Custom Block Sounds 1.0.0

1.0.0
12 июл. 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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