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Curses and Calamity

Jujutsu Kaisen Mod and Continutation of Sorcery Age

Автор: 82dkmrshrimpy3040обновлён 1 нояб. 2026 г.
ПроклятыеМагияМобы

Описание

credits to Woodman and Radon for the hard work they have done to make this mod what it is.

this is a jujutsu kaisen mod featuring random techniques given upon spawn and a great domain clashing system, Tons of new npcs to find in villages, and a bunch of techniques to check out, when spawning in the player is given a random technique and a random trait, use this technique to kill JJK curses and sorcerers to  unlock stronger and better abilites with points, save your points and unlock your very own domain expansion allowing you to rival even gojo and sukuna, or invite your friends and duel it out to find the strongest amoong your group, grow to become the strongest sorcerer or curse in the realm.

Последние версии

Все версии →
release

Curses and Calamity 1.0.1

1.0.1
1 нояб. 2026 г.16Minecraft: 1.20.1forge
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Что нового
Added Feature: ability system reworked, players begin with a Cursed Energy Basic node and a Curse Technique node, using any ability rewards 0.3 mastery to these nodes reaching max CE1 does not grant the CE2 node until the player hits their first black flash this requirement can be completed at any point before or after maxing CE1 mastery reaching max CT is how shrine or disaster flames gains their Max meteor and fuga abilities as well as ten shadows wheel ability once a player reaches CE2 and at least grade 1 they can unlock RCT like usual through death, however a new method to gain RCT is to be at least grade 2 and have a limb severed this chance is much lower tho CE3 is reached by simply maxing CE2, maxed CE3 and Maxed CT are needed to unlock domain(id like to change this up but I've yet to think of an alternative) throughout the players mastery they gain a cooldown and CE usage reduction reaching 15% at max CE3 Incomplete Domain is simply unlocked at max CT and CE2 RCT is progressed by simply using it and healing, healing a full bar of health rewards 0.3-0.5 points and healing a severed limb rewards a bonus 0.8 upon maxing the RCT node you will gain the poison node and the burnout healing node, the sub nodes for burnout allow for less burnout gain after a domain and the other heals burnout quicker about a 15% cap on both veil is unlocked at by having at least CE2 unlocked and by passing through a veil barrier about a 10% chance upon unlocking your domain expansion(if you have one) the player gets a Domain Refinement node, refinement is raised by simply having a domain open, you get extra for clashing your domain refinement is now what dictates domain clashing so a player at 100 refinement vs 0 refinement will always win, domains start at 400hp and 20 damage with that said for every 100 refinement domains gain 400hp and 20 damage. incomplete domains always have a set 250hp and 10 damage no matter the refinement, 0.2 domain is unlocked at 250 refinement and Open Domain is unlocked at 400 refinement, open domain is a permanent choice and can not be changed back to a closed domain. Players can now customize their CE Output for each move and even lock their whole output(new tab in the GUI New button in CE color tab allowing player to cycle where their Cursed Energy bar sits New Limb sever system, at any point if the player sustains more than 25% of their health in damage from a slicing/explosion attack they can have a limb severed, this takes time to heal and does not allow items to be equipped or used with the hand until fully healed, if the player posses perfect body the sever will always target the extra arms first and disable them before targeting the players base limbs. if a player is holding a sword it not counts as a slicing attack and has a small chance to sever a limb when using strike at 100% charge, HR users have a slightly higher chance to sever with swords, Mahoraga now also has a chance to sever limbs with his sword arm. New Techniques: Puppet Manipulation: When the player spawns with this technique they have no abilities, they must craft a new item called the puppet and place it, they then must infuse the puppet with CE by shift+rightclicking it, this takes about 350-400 CE, once infused the puppet will show in the main ability radial menu, they can shift+rightclick the puppet to climb inside and control it and must select it in the radial to dismount the puppet, the player may also select the puppet in the radial to remote control it however this uses more CE to operate as the player travels away from their body, while possessing or while around your puppets the player has the option to enable their sword arms which increase damage and gives them the capability to sever limbs. the player will also have two new abilities in the secondary radial "Tunnel" and "Excavate" these two abilites can be selected to command the puppets into a operation and tell them to mine an area, Tunnel allows the player to select between 3 different shapes by shift+rightclicking the player can then right click anywhere and the puppets will mine that shape 30 blocks out, the operation can be cancelled at any point with shift+rightclick. Excavate allows the player to select two points in the world and create a excavate area that the puppets will mine out, puppets fist count as a stone pickaxe. Bug Fixes: Six Eyes can no longer see their own particles CE Shielding now works and reduces damage taken Mahoraga took a pill and is now able to perform and adapt to infinity CSM should no longer crash when catching an illegal entity(Not 100% sure since i never got any logs so if you experience this please send some logs over) granite ring now only cancels stuff from being activated ie. anything already active such as domain or a toggle stay active Incomplete domain can no longer be used while in burnout Dino Curse had his limbs cut off and was tortured until his blue fire no longer destroys stuff :)
release

Curses and Calamity 1.0.0

1.0.0
21 авг. 2026 г.288Minecraft: 1.20.1forge
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Что нового
Ryu NPC added Cursed Energy Discharge technique added Incomplete Domains added Quick Veil Added Reworked UI Open Domains added ISOH and chain interaction fixed Spiderweb ability fixed Clashing Reworked and more, too much to say here