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Cubeclash-pvp-event

A PvP event datapack for Minecraft 26.1.2 with start phase, grace phase, final and winner animation.

Автор: Karl_der_III2881обновлён 12 авг. 2026 г.
ПриключенияУправлениеМини-игры

Описание

⚔️ Craft CUBE Clash

Craft CUBE Clash is a complete server-side event system for team-based Minecraft survival and PvP events.

Create teams, assign custom schematic bases, generate team cubes across the world, run a timed multi-phase event and automatically bring the remaining players together for a final battle.

Everything is managed directly from the server through an extensive admin interface.

No client mod is required.

Players can join with a normal Vanilla client or use their preferred client-side mods and launchers.


✨ Highlights

  • 🏠 Automatically generated team bases / cubes
  • 👥 Full team and player-pool management
  • 🗺️ WorldEdit schematic integration
  • ⏱️ Fully automated event timeline
  • 🛡️ Lobby and start protection
  • ⚔️ Combat tags and combat-logging detection
  • ☠️ Configurable death bans
  • 🏆 Automatic finale and winner detection
  • 🌈 Team-colored base beams and locator markers
  • 🪽 Automatic start-flight system with Elytra and rockets
  • 🔒 Protected main island
  • 💥 Optional Crystal-PvP protection
  • 🟣 Optional End dimension lock
  • 🚫 Ender Pearl and teleport safety protections
  • 🎆 Winner animation and automatic event shutdown
  • 🧭 Private team navigation
  • 📋 Extensive /cc administration menus

🎮 Event Phases

Setup

The event is prepared by administrators.

Teams, players, schematics, timers, world generation and event rules can be configured before normal players are allowed to participate.

Lobby

Players gather before the event begins.

The lobby and central island are protected while the server waits for the configured start time.

Protection Phase

Players receive their temporary start-flight equipment and leave the central island for their team bases.

PvP is disabled during this phase.

Unwanted hostile mob spawning is blocked while intentionally placed or farm-related mobs can remain.

Main Phase

The actual survival/PvP event begins.

Players can gather resources, build their bases, explore and fight other teams.

The central island remains protected until the finale.

Finale

Remaining participants are transported back to the central arena.

A dedicated finale World Border is activated and eliminated players become spectators.

The plugin automatically detects the winning player or team.

Finished

After a winner has been determined, the event is safely closed and the final event state is preserved.


👥 Teams & Team Bases

Craft CUBE Clash includes a complete team system.

Administrators can:

  • Create and remove teams
  • Assign players
  • Select custom team colors
  • Assign schematics to individual teams
  • Generate team cube locations
  • Store team base coordinates
  • Manage team spawn locations
  • Configure finale spawn positions

Each team receives its own private navigation information.

The colored particle beam above a team cube is only visible to members of that team.

Locator markers also only show information belonging to the player's own team.


🗺️ Schematics & World Generation

Craft CUBE Clash can automatically generate the event world.

With WorldEdit installed, the plugin can:

  • Load team schematics
  • Paste team cubes
  • Generate the central island
  • Search for suitable cube locations
  • Validate placement areas
  • Save generated positions
  • Recover from interrupted generation
  • Continue setup after controlled server restarts

Team schematics can contain their own structures, farms and entities.

WorldEdit is optional for the plugin itself, but required for automatic schematic pasting.


⚔️ Combat System

Craft CUBE Clash contains its own PvP event logic.

Combat Tags

Players who enter PvP receive a configurable combat tag.

Leaving the server while combat-tagged can result in:

  • A configurable Combat-Logging ban
  • Inventory drops at the logout position
  • A server-wide Combat-Logging notification

Death Bans

Different ban durations can be configured for:

  • PvP deaths
  • Environmental deaths
  • Combat-Logging
  • Finale disconnects

Administrative unban commands also clear temporary combat state to prevent old combat information from affecting later fights.

Team Protection

Friendly fire can be controlled by the event logic and the plugin distinguishes between teammates and opponents.


🏆 Finale System

The finale is handled automatically.

Features include:

  • Automatic finale start
  • Dedicated finale World Border
  • Team-colored finale spawn assignment
  • Colored-carpet spawn detection
  • Multiple spawn points for team members
  • Offline participant handling
  • Disconnect elimination
  • Team or individual winner modes
  • Automatic winner detection
  • Winner titles
  • Sounds
  • Fireworks
  • Winner invulnerability
  • Automatic event ending

The finale state is persistent and can recover after a normal server restart.


🛡️ Protection & Exploit Prevention

Craft CUBE Clash includes multiple protections specifically designed for survival PvP events.

  • Protected central island before the finale
  • High-speed Elytra entry protection
  • Protected movement paths into restricted areas
  • Ender Pearl wall-clipping protection
  • Chorus Fruit teleport protection
  • Optional End dimension lock
  • Optional Crystal-PvP disabling
  • Protected lobby
  • Start protection
  • Wild hostile-mob spawn protection during protected phases
  • Strict player-pool access after setup

🪽 Start Flight System

At the beginning of the protection phase, players can automatically receive temporary Elytra and Firework Rockets.

The system tracks the player's initial flight away from the central island.

After leaving the island, landing starts a configurable countdown.

If the player remains on the ground until the countdown expires, the temporary flight equipment is removed.

Taking off again cancels the landing countdown.


🧰 Administration

The main administration command is:

/cc

The menu system provides access to:

  • Player pool
  • Teams
  • Event times
  • Schematics
  • Cube generation
  • Main island setup
  • Combat settings
  • Death bans
  • Event rules
  • Finale configuration
  • Phase controls
  • Manual event controls
  • Generation status

Most event configuration can be completed without manually editing configuration files.


📦 Requirements

RequirementVersion
Server softwarePaper
Minecraft26.1.2
JavaJava 25 recommended
WorldEditOptional / required for automatic schematic pasting

Client requirements

None.

Craft CUBE Clash is a server-side Paper plugin.

Players do not need Fabric, NeoForge, Forge or any Craft CUBE Clash client mod.


🔌 Compatibility

Because Craft CUBE Clash is server-side, players can connect using a Vanilla-compatible client.

Client-side mods such as performance mods, minimaps, world maps or voice-chat clients can be used as long as they are compatible with the server and allowed by the server administrator.


⚠️ Before Running an Event

Craft CUBE Clash is designed for controlled PvP events and performs significant world and player-state management.

Before using it on an important server:

  1. Create a backup.
  2. Test your schematics.
  3. Verify all teams and players.
  4. Verify the configured event times.
  5. Test the complete event flow once before the real event.

❤️ Craft CUBE Clash

Built for custom Minecraft events where preparation, survival, team strategy and a final showdown are all part of one automated system.

Последние версии

Все версии →
release

Cubeclash-pvp-event 2.2

2.2
12 авг. 2026 г.51Minecraft: 26.1.2paper
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# CraftCubeClash 2.2 — Finale Overhaul, Cube Security & Admin Improvements CraftCubeClash 2.2 is a major gameplay and administration update focused on making the finale more tactical, improving team-cube security without restricting legitimate raids, and making event recovery and management much easier. ## 🏆 Finale Overhaul * **Team beds now control finale respawns** * Each team receives a designated bed near its colored finale spawn. * As long as the team's bed is still intact, players respawn at their team's finale spawn after dying. * Once the bed has been destroyed, the next death eliminates that player from the finale. * Teams cannot destroy their own finale bed, but enemy teams can. * **Removed automatic void rescue** * Falling from the finale island now results in a normal death. * Whether the player respawns or is eliminated is determined by their team's bed. * **Protected the original finale island** * Blocks that belong to the original main-island schematic can no longer be mined or destroyed during the finale. * Players can still place new blocks during the finale. * Blocks placed by players remain breakable. * This prevents the original arena itself from being dismantled while still allowing normal building and PvP. * **Added `/cc revive <player|UUID>`** * Admins can restore a player who was eliminated because of a bug or incorrect event state. * The command removes the finale elimination state and matching event ban. * The player is restored to Survival mode and returned to their real team finale spawn. * If a winner countdown had already started because of the incorrect elimination, the finale can be reopened safely. ## 🧊 Team Cube Anti-Exploit Protection Team cubes remain fully raid-able through legitimate gameplay. **There is no invisible wall around a cube.** Players may still: * enter through an open door, * break or blow open an entrance, * create a legitimate breach, * fight and build normally inside enemy cubes. The new protections only target exploits that bypass the cube shell. ### Ender Pearl protection * Ender Pearls can no longer be used to clip through closed walls, doors, Bedrock shells, or other sealed parts of an enemy cube. * Teleports into a foreign cube are checked for a genuinely passable route to the outside. * Legitimately opened entrances remain usable. ### Chorus Fruit protection * Chorus Fruit remains usable normally. * It can no longer teleport a player through the sealed shell of an enemy team cube. * Legitimately accessible areas inside a cube are still valid. ### Pearl Stasis Stations * Pearl stasis chambers using bubble columns and trapdoors are supported again. * When an Ender Pearl actually hits the trapdoor of a stasis chamber, only that exact trapdoor is ignored for the teleport collision check. * Other solid blocks remain protected against pearl clipping. * The trapdoor exception cannot be used to bypass a sealed enemy cube. ### Bedrock protection Bedrock belonging to a pasted team-cube schematic receives additional protection against known Bedrock-breaking techniques. Protected cube Bedrock cannot be removed through: * direct block breaking, * explosions, * piston manipulation, * TNT/piston Bedrock-breaking setups, * entity or block mutation events. Other blocks inside team cubes remain normally attackable. ## 👥 Player Pool Improvements * The player pool can now be edited even after the initial setup has been completed. * Players can be added or removed through the `/cc` administration menus without rebuilding the event. * Team assignments can then be adjusted normally. This makes last-minute player corrections much easier and avoids having to manually edit server files. ## 🍗 Lobby Improvements * Players no longer lose hunger during the lobby phase. * Food level is kept at full and saturation is automatically maintained while waiting for the event to start. ## 📦 Base Chunk Loading * Base chunk plugin tickets are now reinforced every 30 seconds. * This helps keep configured team bases and their farms loaded reliably. * `/cc status` now exposes the number of active base chunk tickets for easier diagnostics. ## 💾 More Readable Storage Files Player-related UUID entries are now written together with their player name where possible. Example: `6153d8d7-8c78-4765-8924-093b4a58da07 | PlayerName` This makes files such as team, finale, and ban data significantly easier to inspect and repair manually. ## 🔧 Additional Fixes * Events configured without team-cube schematics no longer fail phase validation because of a `0/0` cube state. * Existing start-flight privacy, combat-tag death attribution, private team guidance, player-pool access protection, Crystal PvP settings, End locking, and finale safety systems remain active. * Test-server Gradle deployment no longer attempts to track mutable runtime plugin files. ## Requirements * **Minecraft / Paper:** 26.1.2 * **Java:** 25 * **WorldEdit:** Required when using schematic-based islands or team cubes * **Client mod:** Not required CraftCubeClash 2.2 keeps normal Survival and PvP gameplay open while moving exploit prevention and event recovery into more targeted server-side systems.
beta

Cubeclash-pvp-event 2.1.1

2.1
9 авг. 2026 г.25Minecraft: 26.1.2paper
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# Craft CUBE Clash 2.1 **Craft CUBE Clash 2.1 is the largest stability and event-system update since the 2.0 rebuild.** This release focuses on making complete multi-day PvP events safer, more automated and easier to administer. ## ⭐ Major Changes ### 🏠 Team Cubes & Navigation - Added improved automatic team-cube generation - Improved schematic placement and validation - Added persistent team cube positions - Added team-colored particle beams above bases - Team beams are now visible **only to members of the corresponding team** - Locator markers are now private to the player's own team - Improved team member navigation - Added persistent base chunk loading - Improved handling of underground team cubes ### 🪽 Start Flight - Added automatic Elytra and Firework Rocket distribution - Players receive their flight equipment immediately when protection begins - Added landing detection - Added a visible 10-second landing countdown - Taking off again cancels the countdown - Flight equipment is only permanently removed after the initial island departure and completed landing - Improved reconnect handling during the initial flight ### 🛡️ Main Island Protection - Added persistent central-island protection before the finale - Players can travel underneath the island while the protected upper area remains inaccessible - Added high-speed movement-path collision checks - Fixed Elytra + rocket clipping into the protected island - Added vehicle protection - Improved teleport protection - Removed the normal event World Border from the Main Phase ### 🌀 Teleport Exploit Protection - Improved Ender Pearl wall-clipping detection - Added post-teleport collision verification - Disabled unsafe Chorus Fruit teleporting - Added protection against entering restricted areas through teleports ### ⚔️ Combat & Death Bans - Improved the 30-second Combat-Tag system - Fixed Death-Ban kicks being detected as Combat-Logging - Administrative unbans now also clear temporary combat state - Added separate configurable bans for: - PvP deaths - Environmental deaths - Combat-Logging - Finale disconnects - Environmental deaths during Protection are now handled correctly - Improved inventory handling during Combat-Logging ### 💥 Event Rules - Added optional Crystal-PvP disabling - Added optional End dimension locking - Improved protected-phase hostile mob handling - Wild hostile mob spawning can be blocked without deleting intentionally placed or farm-related mobs ### 👥 Player Pool - The player pool is now persistent - Unknown players are no longer automatically registered when they join - After setup is complete, only players already registered in the player pool are allowed to enter the event - Existing player UUIDs remain authoritative even if a player's name changes ### 🏷️ Team Nametags - Added team-colored player nametags - Player names can display their assigned team - Uses Minecraft scoreboard teams instead of additional display entities for lower overhead ### ⏱️ Event Timeline - Improved automatic phase scheduling - Manual phase jumps no longer permanently pause the configured schedule - Automatic phase progression can recover after server downtime - Added schedule catch-up after: - Server startup - Player join - Configuration reload - Fixed phases jumping backwards - Improved phase timer and MOTD status messages ### 🛑 Event Stop - `Stop Event` is now a true event shutdown - Stopping the event prevents old scheduled phases from restarting it - Winner-animation tasks are cancelled correctly - Finale daylight and invulnerability states are restored - Delayed event tasks are cleaned up safely ### 🏆 Finale - Improved team winner detection - Fixed multiple teams receiving winner rewards - Winner players are now stored in an exact UUID snapshot - Added improved colored-island finale spawning - Added colored-carpet spawn preference - Team members can be spread across multiple carpet positions - Offline players at finale start are treated as eliminated for that finale - Players leaving an active finale can be eliminated and punished - Improved finale persistence across server restarts - Improved winner animations and automatic event ending ### 🌍 World Border - The standard event World Border is used only where required - **No artificial Craft CUBE Clash World Border is active during the Main Phase** - The Finale uses its own dedicated World Border - Improved World Border restoration after reloads and restarts ### 🔄 Generation & Restart Safety - Improved setup-generation recovery - Added generation-state persistence - Improved controlled server restart handover - Prevented duplicate Java server starts when the hosting panel already restarted the server - Added safer rollback and recovery logic - Improved cleanup of temporary generation state ### ⚙️ Performance & Stability - Reduced unnecessary particle traffic - Team beams are only sent to the correct team - Reduced unnecessary team navigation processing - Improved scheduled-task cleanup - Improved entity and temporary marker cleanup - Fixed multiple configuration fallback inconsistencies - Improved source/project validation ## 🐛 Fixes This release also includes many smaller fixes involving: - Team assignment - Schematic placement - Cube spawning - Event restarts - Player reconnects - Combat state - Death-Ban handling - Finale winner detection - World Border state - Winner animations - Lobby transitions - Start protection - Elytra handling - Teleport safety - Player-pool persistence - Source/export consistency --- ## 📦 Requirements - **Minecraft:** 26.1.2 - **Server:** Paper - **Java:** Java 25 recommended - **WorldEdit:** Optional, required for automatic schematic pasting No Craft CUBE Clash client mod is required.
beta

2.0

2.0
24 июл. 2026 г.32Minecraft: 26.1.2paper
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# Craft CUBE Clash 2.0 Craft CUBE Clash 2.0 is a major rebuild of the original event plugin. The plugin has been rebuilt into a full event system for Minecraft PvP events with teams, custom cube arenas, event phases, combat handling, death bans, and a finale system. ## Requirements * Server Software: Paper * Minecraft Version: 26.1.2 * Recommended Java Version: Java 25 * Optional Dependency: WorldEdit WorldEdit is optional, but required if you want to paste team schematics automatically. ## Main Features * Full admin menu with `/cc` * Planned `/admin` alias * Automatic admin menu opening during setup * Team creation and team management * Custom team colors * Team spawns and finale spawns * Team schematic assignment * Cube position generation * WorldEdit schematic support * Event phases: Setup, Lobby, Protection, Main Phase, Finale, Finished * Automatic and manual phase control * Bossbar with current phase and timer * Lobby protection and lobby border * No hostile mobs during setup and lobby * PvP protection before the main phase * Combat-tag system * Combat-logging punishment * Death-ban system * Configurable ban durations * Console unban commands * Finale worldborder * Winner detection * Winner animation with titles, sounds, fireworks, and effects * Automatic event ending after the winner is found ## Version 2.0 Changes Craft CUBE Clash 2.0 is not just a small update. The plugin was almost completely rebuilt. The old basic event system has been replaced with a much larger and cleaner event structure. Admins can now control almost everything through menus, including teams, timers, cubes, schematics, combat settings, death bans, and finale options. This version also adds a proper setup flow, where normal players can be blocked from joining before the event starts, while admins can prepare the event safely. ## Notes This is a Paper server plugin. Client-side menu changes, such as hiding the lower player inventory in chest menus, would require an additional NeoForge client mod and are not part of the Paper plugin itself.
release

Cubeclash-pvp-event 19

1.5+mod
27 мар. 2026 г.71Minecraft: 26.1fabric, forge, neoforge, quilt
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**v19 Log Fix** * Fixed parse errors in the server log * `prejoin` now loads correctly * `setup` now marks the executor as an administrator, preventing them from being kicked during setup * Fixed the winner animation function * Added alias commands: * `/function cubeclash:setup` * `/function cubeclash:prejoin` * `/function cubeclash:set_anchor` * General stabilization following the log errors
release

Cubeclash-pvp-event 19

1.5
27 мар. 2026 г.30Minecraft: 26.1datapack
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**v19 Log Fix** * Fixed parse errors in the server log * `prejoin` now loads correctly * `setup` now marks the executor as an administrator, preventing them from being kicked during setup * Fixed the winner animation function * Added alias commands: * `/function cubeclash:setup` * `/function cubeclash:prejoin` * `/function cubeclash:set_anchor` * General stabilization following the log errors
release

Cubeclash-pvp-event 12

1.2+mod
27 мар. 2026 г.15Minecraft: 26.1fabric, forge, neoforge, quilt
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**v12 Changes** * Improved teleport for joiners during the prejoin phase * Welcome animation now appears after teleporting * Boss bar now displays phases with formatted times * Prejoin and grace timers now show minutes and seconds * Main phase timer now shows days, hours, minutes, and seconds * Winner animation adjusted to 1 minute * Revised winner end message * Separated death causes: * Player kill = 24-hour ban * Environmental/other death = 6-hour ban * Improved kick/ban messages * Expanded totem effects in the winner animation * Revised README and help texts
alpha

Cubeclash-pvp-event 15

1.4
27 мар. 2026 г.10Minecraft: 26.1datapack
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**v14 Hotfix** * Setup reset to the last working base * Locator bar is now only deactivated at the start of the pre-join phase * The final now works even when jumping directly to it * Final death text revised: "You have been eliminated from the project." * Winner end message revised * Winner animation visually improved * Additional totem, villager, and firework effects * General hotfix for the final and winner phases
alpha

Cubeclash-pvp-event 13

1.3
27 мар. 2026 г.14Minecraft: 26.1datapack
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**v13 Changes** * Locator bar at the bottom disabled * Finals are now correctly playable when jumping directly to them * Finals kick text revised: "You are eliminated from the project." * Winner's end message revised * Winner animation significantly more colorful * Totem, firework, villager, and enchant effects expanded * Setup now allows more direct access to additional UI/event settings * General refinements to the finals and winner's phase
release

Cubeclash-pvp-event 12

1.2
27 мар. 2026 г.12Minecraft: 26.1datapack
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**v12 Changes** * Improved teleport for joiners during the prejoin phase * Welcome animation now appears after teleporting * Boss bar now displays phases with formatted times * Prejoin and grace timers now show minutes and seconds * Main phase timer now shows days, hours, minutes, and seconds * Winner animation adjusted to 1 minute * Revised winner end message * Separated death causes: * Player kill = 24-hour ban * Environmental/other death = 6-hour ban * Improved kick/ban messages * Expanded totem effects in the winner animation * Revised README and help texts
beta

Cubeclash-pvp-event 11

1.1
27 мар. 2026 г.9Minecraft: 26.1datapack
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