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Crystal Powers

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release

Crystal Powers 1.0.0

1.0.0
8 июн. 2025 г.203Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4spigot
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Что нового
# Changelog All notable changes to the Crystal Powers plugin will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [0.1.0] - 2025-06-08 ### Added #### Core Plugin Features - **Complete plugin rebranding** from "Origins" to "Crystal Powers" - **Crystal Power system** with 6 unique powers: Human, Avian, Enderian, Arachnid, Merling, and Phantom - **Immersive chest-based GUI** for crystal power selection with mystical theming - **Persistent player data storage** with YAML configuration - **Command system** with intuitive aliases and tab completion #### Crystal Powers - **Human**: Balanced baseline power with no special abilities or weaknesses - **Avian**: Flight ability, fall damage immunity, reduced health (8 hearts), weakness to projectiles - **Enderian**: Enhanced teleportation with ender pearls, night vision, water/rain damage vulnerability - **Arachnid**: Wall climbing when sneaking, night vision, poison immunity, reduced health (8 hearts) - **Merling**: Water breathing, faster swimming, underwater night vision, slower land movement - **Phantom**: Invisibility toggle (sneak + right-click), fall damage immunity, sunlight vulnerability, reduced health (7 hearts) #### Advanced Abilities Implementation - **Flight system** with proper game mode checks and persistence - **Teleportation mechanics** with enhanced ender pearl functionality - **Wall climbing** physics for Arachnid power - **Invisibility mechanics** with light level detection for Phantom - **Swimming enhancements** with speed modifiers for Merling - **Damage immunity system** for fall damage, poison, and other effects - **Health modification system** with proper attribute handling - **Speed multipliers** for land and water movement #### GUI System - **Mystical chest interface** with themed item representations - **Interactive power selection** with detailed tooltips and lore - **Random power assignment** option for fate-based selection - **Confirmation system** with permanent choice warnings - **Visual feedback** with chat messages and sound effects - **Automatic GUI opening** for new players #### Commands and Permissions - `/crystalpower` - Main command with GUI access - `/cp`, `/power`, `/crystal` - Command aliases for convenience - **Subcommands**: `select`, `random`, `info`, `list`, `reload`, `debug` - **Permission system**: `crystalpowers.select`, `crystalpowers.admin`, `crystalpowers.bypass` - **Tab completion** for all commands and crystal power names - **Debug command** for troubleshooting crystal power issues #### Technical Features - **Event-driven architecture** with comprehensive player event handling - **Equipment management** including Elytrian auto-elytra and restrictions - **Potion effect system** with permanent and temporary effects - **Damage modification system** with multipliers and immunities - **Game mode compatibility** ensuring proper functionality across all modes - **Error handling** with extensive logging and debug information #### Code Protection - **yGuard integration** ready for JAR obfuscation (Maven profile prepared) - **Source code protection** against reverse engineering - **Build system integration** with Maven for automated obfuscation #### Developer Features - **Comprehensive API** for other plugins to interact with Crystal Powers - **Modular architecture** with separated managers, models, and utilities - **Extensive documentation** with detailed README and code comments - **Debug logging system** for troubleshooting and development ### Technical Details #### Architecture - **Package structure**: `com.crystalpowers.plugin` with organized subpackages - **Manager classes**: `CrystalPowerManager`, `PlayerDataManager` - **Model classes**: `CrystalPower`, `PlayerData` with builder patterns - **Event listeners**: Comprehensive `PlayerListener` for all game events - **GUI system**: `CrystalPowerBookGUI` with chest-based interface - **Utility classes**: `JsonBuilder`, `EncryptionUtil` for data handling #### Data Management - **YAML-based storage** in `playerdata.yml` - **UUID-based player identification** for server compatibility - **Cooldown system** for crystal power changes (24-hour default) - **Data persistence** across server restarts - **Automatic data migration** from legacy Origins format #### Performance Optimizations - **Efficient event handling** with null checks and early returns - **Minimal memory footprint** with optimized data structures - **Lazy loading** of player data when needed - **Scheduled tasks** for delayed operations and checks ### Compatibility - **Minecraft Version**: 1.19.4+ - **Server Software**: Spigot, Paper (recommended) - **Java Version**: 17+ - **Dependencies**: None (standalone plugin) ### Migration - **Complete migration** from Origins plugin structure - **Automatic data conversion** from legacy Origins format - **Preserved player selections** during transition - **Backward compatibility** with existing configurations ### Known Issues - None reported in initial release ### Security - **Permission-based access control** for admin functions - **Input validation** for all commands and interactions - **Safe data handling** with proper encoding and validation - **Code obfuscation ready** for production deployment --- **Note**: This is the initial release of Crystal Powers, representing a complete rewrite and rebranding of the Origins plugin with enhanced features, improved architecture, and comprehensive crystal power implementations.