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Create:Redstone Throttle

ВЕРСИИ (4)

release

Create:Redstone Throttle 1.1.2

1.1.2
25 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
Create: Redstone Throttle 1.1.2 This release improves kinetic-network stability and restores initial-speed configuration for multiplier mode. ## Fixed - Fixed the output shaft continuing to rotate after the kinetic input network was disconnected. - Fixed kinetic connections being detached when the calculated output speed reached zero. - Kept both shaft ends connected to Create's kinetic network regardless of the current output speed. - Improved the persistent shaft topology to prevent broken transmission states after reconnecting or changing redstone signals. ## Changed - Restored the configurable initial speed in **Signal Strength × Multiplier** mode. - Initial speed can now be adjusted from `0` to `256 RPM`. - Multiplier-mode output is now calculated as: ```text output speed = initial speed + (red signal - blue signal) × multiplier ``` - Rotation direction follows the kinetic input. - Output speed becomes zero when no valid kinetic input is present. - Initial speed is saved in block data and synchronized between the server and client. - Existing blocks without initial-speed data safely default to `0 RPM`. - Added initial-speed controls to the configuration screen. - Added initial-speed information to Engineer's Goggles. - Updated English and Simplified Chinese translations. - Refreshed the GitHub, CurseForge, and Modrinth project descriptions. ## Important for multiplayer The configuration network packet changed in this release. The server and all clients must use the same version of Redstone Throttle. ## Compatibility - Minecraft 1.21.1 - NeoForge 21.1.219+ - Create 6.0.10+ - Create Aeronautics (optional) - Existing worlds and placed Redstone Throttles remain compatible ## Pull requests - [#21 — Fix output rotation after disconnecting the input network](https://github.com/z33awa/Redstone-Throttle/pull/21) by [@PlumeIS](https://github.com/PlumeIS) - [#22 — Restore multiplier initial speed and refresh project docs](https://github.com/z33awa/Redstone-Throttle/pull/22) by [@z33awa](https://github.com/z33awa) --- # 机械动力:红石调速器 1.1.2 本次更新提高了动力网络的稳定性,并恢复了倍率模式下的初始转速设置。 ## 问题修复 - 修复动力输入网络断开后,输出轴仍然继续旋转的问题。 - 修复计算出的输出转速为零时,动力连接会被错误移除的问题。 - 无论当前输出转速是否为零,输入轴与输出轴都会继续保持在机械动力网络中。 - 改进传动轴连接拓扑,避免重新连接动力或改变红石信号后出现传动状态损坏。 ## 功能调整 - 恢复 **红石强度 × 倍率** 模式的初始转速设置。 - 初始转速现在可以在 `0–256 RPM` 范围内调整。 - 倍率模式使用以下公式计算输出: ```text 输出转速 = 初始转速 +(红色信号 - 蓝色信号)× 倍率 ``` - 输出旋转方向跟随动力输入。 - 没有有效动力输入时,输出转速为零。 - 初始转速会保存到方块数据,并在服务端与客户端之间同步。 - 旧存档中没有初始转速数据的方块会安全地使用 `0 RPM`。 - 在配置界面中加入初始转速控制项。 - 工程师护目镜现在可以显示倍率模式的初始转速。 - 更新英文和简体中文翻译。 - 更新 GitHub、CurseForge 和 Modrinth 项目说明。 ## 多人游戏注意事项 本次更新修改了配置网络数据包。服务端和所有客户端必须使用相同版本的 Redstone Throttle。 ## 兼容信息 - Minecraft 1.21.1 - NeoForge 21.1.219+ - Create 6.0.10+ - Create Aeronautics(可选) - 兼容现有世界和已经放置的红石节流阀 ## 相关 Pull Request - [#21 — 修复断开输入网络后输出网络仍然旋转](https://github.com/z33awa/Redstone-Throttle/pull/21) — [@PlumeIS](https://github.com/PlumeIS) - [#22 — 恢复倍率模式初始转速并更新项目文档](https://github.com/z33awa/Redstone-Throttle/pull/22) — [@z33awa](https://github.com/z33awa)
release

Create:Redstone Throttle 1.1.1

1.1.1
23 июл. 2026 г.63Minecraft: 1.21.1neoforge
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Что нового
# Create: Redstone Throttle 1.1.1 ## Added - Added fully rotatable control faces. Use a wrench on either shaft end to rotate the redstone input faces around the transmission axis. - Added new directional block models for all six placement directions. - Added clear increase, decrease, and input-to-output arrow textures. ## Changed - Reworked the kinetic implementation using Create's native split-shaft system for better compatibility. - Multiplier mode now adjusts the actual input speed instead of using a separate initial-speed value. - Increased the minimum update interval from 6 to 10 ticks to better match Create's rapid speed-change protection. - Improved input/output detection and kinetic-network rebuilding. ## Fixed - Fixed crashes and corrupted gearboxes when connecting a cross gearbox to the input side. - Fixed stress not being transmitted correctly and the previous effective `65,536 SU` limitation. - Fixed the block sometimes failing to drop when broken. - Fixed rapid speed changes triggering Create's flicker protection and damaging connected gearboxes. - Fixed internal shafts rotating faster than connected external shafts. - Fixed shaft phase and rotation alignment at arbitrary speed ratios. - Fixed internal shaft animation continuing while the kinetic network was overstressed. - Fixed vertical placement and model-face orientation. - Added server-side permission validation for configuration packets. ## Compatibility - Minecraft `1.21.1` - NeoForge - Create `6.0.10` - Existing output-speed data is migrated automatically. - Clients and servers must both update because the configuration packet format has changed. --- # 中文更新日志 ## 新增 - 支持使用扳手点击动力轴端,绕传动轴旋转红石控制面。 - 为水平和垂直六向放置重新制作方块模型。 - 新增加速面、减速面以及输入指向输出的箭头标识。 ## 调整 - 改用 Create 原生分轴传动系统,提高动力网络兼容性。 - 强度倍率模式现在基于实际输入转速计算,不再使用独立的初始转速。 - 最短更新间隔由 6 tick 调整为 10 tick,以配合 Create 的快速变速保护。 - 改进输入输出识别及动力网络重建逻辑。 ## 修复 - 修复输入端连接十字齿轮箱时可能崩溃并损坏齿轮箱的问题。 - 修复应力无法完整传递以及实际最多约 `65,536 SU` 的限制。 - 修复破坏方块后不掉落的问题。 - 修复连续变速触发 Create 闪烁保护并损坏相邻齿轮箱的问题。 - 修复内部传动轴比外部连接轴旋转更快的问题。 - 修复任意速比下传动轴旋转相位和连接角度不一致的问题。 - 修复动力网络过载后内部轴仍然旋转的问题。 - 修复垂直放置和模型面的方向问题。 - 增加配置数据包的服务端权限检查。 ## 兼容性 - Minecraft `1.21.1` - NeoForge - Create `6.0.10` - 旧版输出转速数据会自动迁移。 - 由于网络数据包格式发生变化,客户端和服务端必须同时更新。 ```
beta

Create:Redstone Throttle 1.0.0_beta.2

1.0.0_beta.2
21 июн. 2026 г.292Minecraft: 1.21.1neoforge
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Что нового
Fixed the issue of misalignment in the add/subtract face function
beta

Create:Redstone Throttle 1.0.0 beta

1.0.0beta
5 июн. 2026 г.120Minecraft: 1.21.1neoforge
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Что нового
Initial release