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Create Efficient Visuals

Create factory gauge client-side optimization. based on flywheel

Автор: sssxks3,2 тыс.8обновлён 30 июл. 2026 г.
Оптимизация

Описание

This mod does a low-hanging-fruit optimization for Create factory gauge rendering.

Why It was Slow

Factory Gauge is a block entity, and the base mod renderer does vertex transform for gauge paths every frame. this has very high overhead considering the path is mostly unchanged across frames. Existing approaches such as createbetterfps, Flerovium does not change this immediate mode model; This mod utilizes flywheel to provide instancing support.

Limitations

Item may have custom renderer. those item will fallback to slow path.

This mod is client only. it doesn't optimize server ticks.

This mod is ad-hoc, low-hanging fruit optimization for create factory gauge rendering. it doesn't provide a full solution to making your fps better.

This mod optimizes CPU frame time more than GPU frame time. if shader used, improvement may be small.

Evaluation

Evaluated in controlled scenario: superflat world, with a 10x30 wall, each block has 4 gauges. significant improvement in sparkc profiler. result in figure.

A dark-themed performance profiler comparison labeled “Before” and “After.” In the “Before” section, Create mod factory panel rendering dominates the call tree, with SafeBlockEntityRenderer.render() and FactoryPanelRenderer.renderSafe() consuming about 80.72% of render time; major subcalls include FactoryPanelRenderer.renderPart() at 51.39%, a buffer render call at 30.67%, and value-box item rendering at roughly 28%. In the “After” section, the same rendering path appears deep within Minecraft’s normal level-rendering pipeline and uses only about 0.59% of total time, with the fallback gauge renderer around 0.51%, illustrating a dramatic reduction in rendering cost.

Evaluated in realworld scenario: referencial 80h+ survival world, same spot standing still. VSync off, max frame no limit, sodium: CPU render ahead 1 frame, photon shader ultra preset.after warm up, PresentMon shows (10s interval)

MetricWithoutWithChange
Avg frame interval MsBetweenPresents11.291 ms10.618 msDecreased by 0.673 ms, ~5.96%
Corresponding throughput88.57 FPS94.18 FPSIncreased by ~6.3%
p50 frame interval10.644 ms10.252 msDecreased by ~3.7%
MsGPUTime11.290 ms10.617 msDecreased by 0.673 ms
MsGPUBusy10.802 ms10.498 msDecreased by 0.304 ms, ~2.8%
MsGPUWait0.489 ms0.120 msDecreased by 0.369 ms, ~75%
MsGPULatency12.594 ms14.526 msIncreased by 1.932 ms
MsInPresentAPI0.124 ms0.109 msBoth very small
CPUUtilization reported by PresentMon29.10%20.16%Decreased by ~31%

Галерея

Comparison

Последние версии

Все версии →
release

createefficientgauge 0.2.0

0.2.0
30 июл. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## 0.2.0 This version expanded optimizations to more create and vanilla block entities, and renamed to Create Efficient Visuals; however, modrinth link still uses the old name. - Added a client config file with independent toggles for each optimization. - Added retained Flywheel rendering for Rotation Speed Controller brackets. - Added chunk-baked rendering for vanilla beds. - Added baked rendering for vanilla sign wood and hanging-sign chains (text rendering not optimized). - Added chunk-baked decorated-pot geometry with four pottery patterns. - Added (defensive) compatibility handling for Enhanced Block Entities and Better Beds to avoid overlapping vanilla replacements. ### Compatibility - Minecraft: 1.21.1 - NeoForge: 21.1.219 or newer - Create: 6.0.10 - Flywheel: 1.0.6 or newer - Remove the old `createefficientgauge` JAR before installing this release because the mod ID changed.
alpha

createefficientgauge 0.1.2

0.1.2
16 июл. 2026 г.249Minecraft: 1.21.1neoforge
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