
Create - Xaero's map
See your Create: Aeronautics airships & Sable craft rendered live on Xaero's Minimap and Xaero's World Map.
Автор: pancakethepuppy15,3 тыс.20обновлён 25 окт. 2026 г.
ДекорМеханики игрыУтилиты
Описание

See your airships on the map.
Create: Aeronautics airships, planes, vehicles and any other Sable-based moving structures rendered as their actual blocks on Xaero's Minimap and Xaero's World Map, live.
Features
- Live sub-level block imagery on both the minimap and the full-screen world map
- True top-down birds-eye view, projected from each craft's real 3D orientation
- Position- and rotation-accurate. The image updates as craft move and maneuver
- Vanilla-style map coloring and slope shading, so craft look like a natural part of the map
Requirements
- Minecraft 1.21.1 · NeoForge
- Xaero's World Map - required
- Sable (bundled with Create: Aeronautics)
Client-side only. Create: Aeronautics itself isn't required. Its craft are Sable sub-levels, so anything Sable will work with this mod.
Compatibility & roadmap
- Supports NeoForge 1.21.1 today
- Fabric support is planned as the first post-release milestone, now that Sable supports Fabric
- New 1.21.x versions will be tracked
- This mod will eventually be split into a main library with additional components, such as aeronautics, added on top. This will allow for usage of the base create mod without needing the aeronautics mod on top of it for things like windmills etc.
Support
- Questions or feedback? Join the Discord

Галерея
Последние версии
Все версии →release
Create - Xaero's map 1.4.2
1.4.225 окт. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
- Squashed bug causing low performance on flying machines with Create Big Cannons on the machine.
release
Create - Xaero's map 1.4.1
1.4.14 сент. 2026 г.13,7 тыс.Minecraft: 1.21.1neoforge
Что нового
Compatability with Propulsion, among other things now added!
Journeymap compatability coming soon!!!
release
Create - Xaero's map 1.0.35
1.0.3526 июл. 2026 г.52Minecraft: 1.21.1neoforge
Что нового
What's new
v1.0.34
Copycats
Copycat blocks (panels, steps, etc.) finally render as whatever material you put on them instead of a gray blob. Works on ship hulls, attached contraptions, and free-standing contraptions.
Thrusters
Thrusters from Create Propulsion: Simulated and Create: Cosmonautics now show their exhaust on the map: a bright white-blue jet at the nozzle that trails off into a stream following the craft's actual flight path. It arcs through turns, stretches with speed, and lingers briefly after engine cutoff.
Firing, shutdown, and throttle changes show up on the map in real time.
Contrails
Flying craft now leave contrails. They form a ways behind the ship (farther back the faster you're going), then slowly drift apart and fade out over about half a minute.
Contrails stay on the map even far from the craft, so you can scroll around the world map and see the whole ribbon until it dissipates.
All of this was built with performance in mind, so it costs basically nothing while cruising and cleans up after itself.
release
Create - Xaero's map 1.0.23
1.0.2322 июл. 2026 г.18Minecraft: 1.21.1neoforge
Что нового
New stuff:
- Propellers, wheels, rudders and other bearing-mounted parts now show up on the map with the rest of the craft, instead of just the hull
- Spinning parts update live on the map instead of jumping every 2 seconds
- Motion blur! Fast moving blocks smear along their path, and props spinning fast enough turn into the classic see-through prop disc. Blade tips blur while the hub stays solid, wheels get it too. Tunable in MapConfig
- Contraptions running in the normal world (windmills, propeller bearings on a base, elevators...) now render on the map while assembled. Vanilla Xaero just drops them since their blocks technically leave the world
- Stuff that's physically above a craft (bridges, tree cover, terrain) now draws over it on the map instead of the craft always painting on top
- Full cave map support: crafts inside the cave layer show correctly, cave walls/ceilings hide them per column, and anything above the layer gets cut away like the rest of the world
Fixes:
- Fixed crafts randomly vanishing from the map (one bad coordinate from a mid-assembly contraption could yank the whole image off the map)
- Fixed idle propellers not rendering after the bearing stopped (stale chunk data on the client)
- Fixed vertical/gyroscopic props never rendering at all
- Fixed prop blur drawing on top of terrain it was actually under
- Fixed belly-mounted props smearing blur over their own hull
- A failed map refresh now keeps the last good image instead of blanking the craft until the next one succeeds
- Added proper debug logging for the map renderer, if something disappears the log will now tell you why
release
Create - Xaero's map 1.0.11
1.0.1118 июл. 2026 г.15Minecraft: 1.21.1neoforge
Что нового
### v1.0.11 : re-raster on scale change; cull sub-pixel sub-levels
needsRaster now compares , so a growing or shrinking sub-level updates immediately instead of waiting out the periodic interval. Also wired up the previously u-levels whose estimatedon-map footprint is under 1.5px at the current zoom skip raster and draw entirely (cache kept alive).
###
### v1.0.10 : per-pixel block
Day/night dimming moved from a per-frame shader-colour multiply into the raster
itself: each cell samplesabove the winning block,and the pixel gets max(sky factor, blockLight/15) — so lanterns/glowstone stay
bright at night with lighr is baked per raster, anddrifting past an epsilon triggers a re-raster.
### v1.0.9 : dim the sub-level overlay with the day/night cycle
The overlay's render type samples no lightmap, so it drew at full brightness over the darkened night map. Vanilla's sky factor (ClientLevel.getSkyDarken(float): 1.0 at noon → 0.2 at midnight, rain-aware) is now multiplied into the shader colour alongside the overlay alpha.
### v1.0.8 : fix holes in yaw-rotated sub-level map images
Each block used to be projected as a single center point into one output cell, so under rotation some covered cells got no sample and rendered transparent. Now each block splats its full projected footprint (rotated box AABB, constant per raster), guaranteeing interior coverage.
release
Create - Xaero's map 1.0.7
1.0.718 июл. 2026 г.17Minecraft: 1.21.1neoforge
Что нового
### FIX: sub-levels overlapping in x/z now stack on the map by their actual altitude
release
Birds-Eye, World-Map Optional-Minimap Update
1.0.618 июл. 2026 г.23Minecraft: 1.21.1neoforge
Что нового
### v1.0.6 — Minimap now optional
###
- Xaero's Minimap downgraded from a required to an optional dependency — the mod runs with just the World Map, rendering only on the full map.
- Minimap mixin split into its own non-required config + a config plugin that skips it when the minimap isn't installed (no crash).
### v1.0.5 — True world-space birds-eye
###
- Sublevels are now rasterized from their real world orientation: each block is projected through the craft's rotation and the top-most block along the world vertical wins. A pitching/rolling ship shows what's genuinely on top from overhead.
- World-height slope shading; re-renders only when orientation changes (straight-line travel is free); interior blocks skipped.
### v1.0.4 — Birds-eye projection (superseded by 1.0.5)
###
- First pass at flattening pitch/roll — rotated the flat snapshot rather than re-rendering it.
### v1.0.3 — Sublevels now visible on the world map
###
- Fixed the core bug: the world map binds no lightmap, so the text shader discarded every pixel. Switched to a dedicated lightmap-free, depth-test-free render type. Works on both maps.
### v1.0.2 / v1.0.1 — Diagnostics (dev only)
###
- Temporary logging and a solid test quad used to pin down the world-map failure; removed in 1.0.3.
### v1.0.0 — Initial release
###
- Renders Sable sublevels (Create: Aeronautics craft, etc.) as live block imagery on Xaero's Minimap and World Map. Includes the world-map depth-buffer fix and build setup (Veil maven, Gradle 8.14 wrapper).



