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Create: Warnautics

ВЕРСИИ (11)

beta

Bombsight, Rockets & Claymore - 1.1

1.1
22 окт. 2026 г.2,8 тыс.Minecraft: 1.21.1neoforge
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**Add bombsight, C-8 rocket pod, Claymore and C4 presets; overhaul missile flight and chunk handling** - Bombsight: ballistic impact prediction for nearby bomb racks, target runs with automatic release on Sable ships, optical view (RMB with empty hand) with etched reticle, drum counters and release lamp; floor/wall/ceiling mounting - C-8 rocket pod: assembled one section at a time, ripple/salvo settings panel, hopper loading, launch sounds and effects; redstone-triggered firing with unloaded-area handling - M18A1 Claymore: directional 60-degree fan of steel balls, 3 s arming delay, detonator/tripwire/redstone triggering; walls block fragments, ship-aware facing and carrier velocity, chain detonation and sub-level support - C4: pre-throw presets for immediate activation, one-click start, timer or detonator with auto-pairing; configurable keypad lockout after incorrect codes - Detonator: reaches charges on Sable ships by world position; reports fired, out-of-range, not-ready and lost charges - Cruise missile and AIM-9: new models, folding fins, smoother client motion, improved autopilot, continuous animated plume and contrails - AIM-9: live status and hold-fire reasons in its panel, launches from Sable ships with corrected sky checks on flipped ships - Munition flight: keeps terrain ahead loaded and waits for missing chunks instead of vanishing; removed forced-tick tickets that NeoForge failed to purge, causing permanent chunk ticking and server TPS drops - Tripwires: multiple wires per post; reworked anti-tank mine - Mine explosions: CBC white shrapnel clouds and vanilla flame effects - UI: unified GUI kit, notices HUD and consistent tooltip palette - Added recipes for all items; test fixtures no longer depend on grid layout
release

Create: Warnautics 1.0.9

1.0.9
31 авг. 2026 г.22 тыс.Minecraft: 1.21.1neoforge
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## More Bug Fixes - 1.0.9 ### Fixed - C4's now replace pathblocks with dirt and become waterlogged in water, working underwater. - Cruise missiles now waterlog when placed in water and can not be ignited while in water. Upon hitting water, they stop their engine. - Explosions no longer leave air pockets in water or destroy it in odd ways. ### Changed - Changed License from MIT to GPL 3.0
release

Create: Warnautics 1.0.8

1.0.8
29 авг. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
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Create: Warnautics 1.0.8 # Fixed - Hand model disappearing when sodium extras was installed and an explosion had gone off. - Siren using 1024 SU x RPM - Torpedoes not water logging and instead breaking when placed in water. - Tripwires being broken by physics objects that are farther than a block away # Changed - C4 Recipe now uses wired fuse - Sea Torpedo recipe now uses a propeller and impact fuse instead of a slab and kelp.
release

Siren - 1.0.7

1.0.7
26 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
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# Release 1.0.7 Small update, mainly fixing some bugs with the Siren. # Fixed - Missiles and Large bombs now penetrate properly - Sirens Audibility
release

Fixs and CBC Effects - 1.0.6

1.0.6
26 авг. 2026 г.240Minecraft: 1.21.1neoforge
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- Siren: Redstone ON - OFF >>> Redstone OFF - OFF - Added Effects Explosions Create Big Canonns - Added Settings Command /cw panel
beta

+-Stable Update - 1.0.5

1.0.5
25 авг. 2026 г.485Minecraft: 1.21.1neoforge
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**Fixs and new**
alpha

Unstable Alpha - 1.0.4

1.0.4
24 авг. 2026 г.572Minecraft: 1.21.1neoforge
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## WARNING / WARNING / WARNING **Unstable Release!** Many mechanics are broken or non-functional, or there are other issues; it was released solely to showcase the new functionality.
release

DeapSeas + Sodium Fixed - 1.0.3

1.0.3
21 авг. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
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Create: Warnautics 1.0.3, a minor update for developer ease of integration and a compatibility fix. # Fixed - Fire a public NeoForge event right after BombExplosionHandler#applyBlastToEntities builds explosion.getToBlow() but before capToBlow/vaporizeBlastCore/finalizeExplosion consume it, so third-party mods can veto individual BlockPos entries without mixing into private internals. - Crash when deep seas and sodium were installed at the same time, which would crash the game upon a bomb falling and exploding. - An issue that arose due to mod mixes and broke builds when activating a bomb on the client.
release

Fix Bugs and Contusion - 1.0.2

1.0.2
16 авг. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
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release

Best Update - 1.0.1

1.0.1
15 авг. 2026 г.342Minecraft: 1.21.1neoforge
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## 1.0.1 - Create Warnautics Create Warnautics 1.0.1, focused on making heavy bombers actually buildable, with more fixes and more support, particularly for Sable, Sodium/Iris and claim protection mods! NOTE: This update rebalances every explosive recipe against the Create Big Cannons material economy. Existing autocrafters and schematics for bombs and mines will need to be rebuilt! NOTE: The large bomb uses a new model and a single atlas texture. Resource packs that retextured `large_bomb_side`, `large_bomb_top`, `large_bomb_bottom` or `large_bomb_fin` will no longer apply. ### Added * Added a server config (`serverconfig/cbc_more_content-server.toml`) covering detonation chaining, blast performance limits and release impulse * Added a renderer-agnostic detonation flash that draws on every client * Veil clients keep their point lights and bloom pass; the overlay tops them up instead of replacing them * Clients with no Veil, and clients running Sodium, Embeddium, Iris or Oculus, now get the flash for the first time * Added an emissive fireball core built from flame, small flame, lava and soul fire flame particles * Shader packs light these as real emitters, unlike the dust particles used before * Added whole-rack release interval editing * Sneak + right-click now applies the selected interval to every bomb in the contiguous rack and reports how many were set * Added `detonation.friendlyChainDetonation` to restore pre-1.0.1 chaining for packs that want it (disabled by default) * Added `detonation.externalChainDetonation` to control cook-off from TNT, shells, fire and lava (enabled by default) * Added `performance.maxBlocksPerDetonation` to cap how many blocks one detonation may change * Added `performance.blastFxScale` to scale blast particles and flash packets sent to clients * Added `performance.releaseImpulse` to scale the release arc, including `0.0` for a pure drop * [1.21.1] Added `message.cbc_more_content.release_delay_rack` to English and Russian translations ### Changed * Changed the large bomb model and texture, courtesy of creat560 * Four 16x16 textures replaced by a single 64x64 atlas, cutout render type, and 45-degree X-shaped fins * Changed small bomb recipe to require a powder charge and four iron plates * Changed sea bomb recipe to mechanical crafting, now using two high explosive materials * Changed medium bomb recipe to mechanical crafting, now using three high explosive materials and a powder charge * Changed large bomb recipe to use five high explosive materials, two powder charges, eight iron plates and a cast iron nose * Changed small mine recipe to yield one instead of two, now using shot balls and gunpowder * Changed large mine recipe to use two high explosive materials and cast iron * Changed the release impulse to follow the bomb's nose exactly plus a small downward bias * A side rack now throws the bomb out flat and it steepens into a dive, a nose-up rack lobs it, a nose-down rack drops it immediately * The separate arc and lift impulses, which added height regardless of facing, have been removed * Changed bomb release to pick the nearest free side when the nose side is walled in, instead of spawning inside the carrier ### Fixed * Fixed bombs cooking off other bombs, which made multi-bomb aircraft unusable * The payload guard covered only the crater pass and stopped before `finalizeExplosion`, which is what actually dispatches entity damage and `wasExploded` * Both flying bombs and bombs still on the rack were therefore free to chain * Fixed side-mounted bombs being flung upward into the aircraft that released them * The spawn point was offset strictly along the nose, placing the bomb inside the hull, and collision resolution then pushed it out upward * Fixed placed bombs scheduling cook-off unconditionally when caught in any explosion * Fixed bombs digging through protected land * The Sable explosion path replaces the vanilla explosion outright and never posted `ExplosionEvent.Detonate`, so claim protection never saw the blocks * Candidate blocks are now filtered through the event before anything is broken * Fixed unbounded craters flooding clients with block updates, the most likely cause of stalls and out-of-memory crashes during carpet bombing * Fixed the detonation flash never rendering without Veil * The flash payload arrived and was tracked client-side, but nothing consumed it * [Sable] Fixed hull and entity damage on sub-levels re-entering bomb cook-off * [Sodium] [Iris] Fixed detonations producing no flash and no emissive core ### Removed * Removed the unused `launchArc` and `launchUp` bomb tier fields
release

First Release - 1.0.0

1.0.0
29 июл. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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:З