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ВЕРСИИ (11)
beta
Bombsight, Rockets & Claymore - 1.1
1.122 окт. 2026 г.2,8 тыс.Minecraft: 1.21.1neoforge
Что нового
**Add bombsight, C-8 rocket pod, Claymore and C4 presets; overhaul missile flight and chunk handling**
- Bombsight: ballistic impact prediction for nearby bomb racks, target runs with automatic release on Sable ships, optical view (RMB with empty hand) with etched reticle, drum counters and release lamp; floor/wall/ceiling mounting
- C-8 rocket pod: assembled one section at a time, ripple/salvo settings panel, hopper loading, launch sounds and effects; redstone-triggered firing with unloaded-area handling
- M18A1 Claymore: directional 60-degree fan of steel balls, 3 s arming delay, detonator/tripwire/redstone triggering; walls block fragments, ship-aware facing and carrier velocity, chain detonation and sub-level support
- C4: pre-throw presets for immediate activation, one-click start, timer or detonator with auto-pairing; configurable keypad lockout after incorrect codes
- Detonator: reaches charges on Sable ships by world position; reports fired, out-of-range, not-ready and lost charges
- Cruise missile and AIM-9: new models, folding fins, smoother client motion, improved autopilot, continuous animated plume and contrails
- AIM-9: live status and hold-fire reasons in its panel, launches from Sable ships with corrected sky checks on flipped ships
- Munition flight: keeps terrain ahead loaded and waits for missing chunks instead of vanishing; removed forced-tick tickets that NeoForge failed to purge, causing permanent chunk ticking and server TPS drops
- Tripwires: multiple wires per post; reworked anti-tank mine
- Mine explosions: CBC white shrapnel clouds and vanilla flame effects
- UI: unified GUI kit, notices HUD and consistent tooltip palette
- Added recipes for all items; test fixtures no longer depend on grid layout
release
Create: Warnautics 1.0.9
1.0.931 авг. 2026 г.22 тыс.Minecraft: 1.21.1neoforge
Что нового
## More Bug Fixes - 1.0.9
### Fixed
- C4's now replace pathblocks with dirt and become waterlogged in water, working underwater.
- Cruise missiles now waterlog when placed in water and can not be ignited while in water. Upon hitting water, they stop their engine.
- Explosions no longer leave air pockets in water or destroy it in odd ways.
### Changed
- Changed License from MIT to GPL 3.0
release
Create: Warnautics 1.0.8
1.0.829 авг. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
Что нового
Create: Warnautics 1.0.8
# Fixed
- Hand model disappearing when sodium extras was installed and an explosion had gone off.
- Siren using 1024 SU x RPM
- Torpedoes not water logging and instead breaking when placed in water.
- Tripwires being broken by physics objects that are farther than a block away
# Changed
- C4 Recipe now uses wired fuse
- Sea Torpedo recipe now uses a propeller and impact fuse instead of a slab and kelp.
release
Siren - 1.0.7
1.0.726 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# Release 1.0.7
Small update, mainly fixing some bugs with the Siren.
# Fixed
- Missiles and Large bombs now penetrate properly
- Sirens Audibility
release
Fixs and CBC Effects - 1.0.6
1.0.626 авг. 2026 г.240Minecraft: 1.21.1neoforge
Что нового
- Siren:
Redstone ON - OFF >>> Redstone OFF - OFF
- Added Effects Explosions Create Big Canonns
- Added Settings Command /cw panel
beta
+-Stable Update - 1.0.5
1.0.525 авг. 2026 г.485Minecraft: 1.21.1neoforge
Что нового
**Fixs and new**
alpha
Unstable Alpha - 1.0.4
1.0.424 авг. 2026 г.572Minecraft: 1.21.1neoforge
Что нового
## WARNING / WARNING / WARNING
**Unstable Release!**
Many mechanics are broken or non-functional, or there are other issues; it was released solely to showcase the new functionality.
release
DeapSeas + Sodium Fixed - 1.0.3
1.0.321 авг. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
Что нового
Create: Warnautics 1.0.3, a minor update for developer ease of integration and a compatibility fix.
# Fixed
- Fire a public NeoForge event right after BombExplosionHandler#applyBlastToEntities builds explosion.getToBlow() but before capToBlow/vaporizeBlastCore/finalizeExplosion consume it, so third-party mods can veto individual BlockPos entries without mixing into private internals.
- Crash when deep seas and sodium were installed at the same time, which would crash the game upon a bomb falling and exploding.
- An issue that arose due to mod mixes and broke builds when activating a bomb on the client.
release
Fix Bugs and Contusion - 1.0.2
1.0.216 авг. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
release
Best Update - 1.0.1
1.0.115 авг. 2026 г.342Minecraft: 1.21.1neoforge
Что нового
## 1.0.1 - Create Warnautics
Create Warnautics 1.0.1, focused on making heavy bombers actually buildable, with more fixes and more support, particularly for Sable, Sodium/Iris and claim protection mods!
NOTE: This update rebalances every explosive recipe against the Create Big Cannons material economy. Existing autocrafters and schematics for bombs and mines will need to be rebuilt!
NOTE: The large bomb uses a new model and a single atlas texture. Resource packs that retextured `large_bomb_side`, `large_bomb_top`, `large_bomb_bottom` or `large_bomb_fin` will no longer apply.
### Added
* Added a server config (`serverconfig/cbc_more_content-server.toml`) covering detonation chaining, blast performance limits and release impulse
* Added a renderer-agnostic detonation flash that draws on every client
* Veil clients keep their point lights and bloom pass; the overlay tops them up instead of replacing them
* Clients with no Veil, and clients running Sodium, Embeddium, Iris or Oculus, now get the flash for the first time
* Added an emissive fireball core built from flame, small flame, lava and soul fire flame particles
* Shader packs light these as real emitters, unlike the dust particles used before
* Added whole-rack release interval editing
* Sneak + right-click now applies the selected interval to every bomb in the contiguous rack and reports how many were set
* Added `detonation.friendlyChainDetonation` to restore pre-1.0.1 chaining for packs that want it (disabled by default)
* Added `detonation.externalChainDetonation` to control cook-off from TNT, shells, fire and lava (enabled by default)
* Added `performance.maxBlocksPerDetonation` to cap how many blocks one detonation may change
* Added `performance.blastFxScale` to scale blast particles and flash packets sent to clients
* Added `performance.releaseImpulse` to scale the release arc, including `0.0` for a pure drop
* [1.21.1] Added `message.cbc_more_content.release_delay_rack` to English and Russian translations
### Changed
* Changed the large bomb model and texture, courtesy of creat560
* Four 16x16 textures replaced by a single 64x64 atlas, cutout render type, and 45-degree X-shaped fins
* Changed small bomb recipe to require a powder charge and four iron plates
* Changed sea bomb recipe to mechanical crafting, now using two high explosive materials
* Changed medium bomb recipe to mechanical crafting, now using three high explosive materials and a powder charge
* Changed large bomb recipe to use five high explosive materials, two powder charges, eight iron plates and a cast iron nose
* Changed small mine recipe to yield one instead of two, now using shot balls and gunpowder
* Changed large mine recipe to use two high explosive materials and cast iron
* Changed the release impulse to follow the bomb's nose exactly plus a small downward bias
* A side rack now throws the bomb out flat and it steepens into a dive, a nose-up rack lobs it, a nose-down rack drops it immediately
* The separate arc and lift impulses, which added height regardless of facing, have been removed
* Changed bomb release to pick the nearest free side when the nose side is walled in, instead of spawning inside the carrier
### Fixed
* Fixed bombs cooking off other bombs, which made multi-bomb aircraft unusable
* The payload guard covered only the crater pass and stopped before `finalizeExplosion`, which is what actually dispatches entity damage and `wasExploded`
* Both flying bombs and bombs still on the rack were therefore free to chain
* Fixed side-mounted bombs being flung upward into the aircraft that released them
* The spawn point was offset strictly along the nose, placing the bomb inside the hull, and collision resolution then pushed it out upward
* Fixed placed bombs scheduling cook-off unconditionally when caught in any explosion
* Fixed bombs digging through protected land
* The Sable explosion path replaces the vanilla explosion outright and never posted `ExplosionEvent.Detonate`, so claim protection never saw the blocks
* Candidate blocks are now filtered through the event before anything is broken
* Fixed unbounded craters flooding clients with block updates, the most likely cause of stalls and out-of-memory crashes during carpet bombing
* Fixed the detonation flash never rendering without Veil
* The flash payload arrived and was tracked client-side, but nothing consumed it
* [Sable] Fixed hull and entity damage on sub-levels re-entering bomb cook-off
* [Sodium] [Iris] Fixed detonations producing no flash and no emissive core
### Removed
* Removed the unused `launchArc` and `launchUp` bomb tier fields
release
First Release - 1.0.0
1.0.029 июл. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
:З