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release
Create Train Physics Reloaded 0.2.0-beta.2
0.2.0-beta.217 июл. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
Что нового
### Fuel and Steam 'n' Rails
* Fixed liquid and solid fuels being consumed simultaneously.
* A train now uses only one fuel source per refueling cycle.
* When a suitable fluid is available, the first compatible Steam 'n' Rails fuel tank is used. Coal or other item-based fuel is consumed only when no suitable fluid is available.
* Multiple fuel tanks in different carriages no longer lose fuel simultaneously.
* A Create steam engine can now be placed directly on a Steam 'n' Rails fuel tank when building a locomotive, without requiring a temporary standard fluid tank.
* For multiplayer, it is recommended to disable `realisticTrains` in Steam 'n' Rails and control fuel requirements using this mod’s `requireFuel` setting.
### Electric Engines
* Electric engines from Create: Crafts & Additions, Create: Power Grid, and The Factory Must Grow no longer consume coal or liquid fuel.
* The `requireFuel` setting now applies only to steam engines and internal combustion engines.
* Actual train power detection is still available only for Create: Electro Energetics. Electric engines from other add-ons are considered powered after the train is assembled because those mods do not provide a way to check their power network while the train is moving.
### Reliability
* Added checks to ensure that only one fuel source is selected and that electric and fuel-powered engines operate independently.
* Saved trains now automatically update their engine classifications, including while the train is located in an unloaded chunk.
beta
Create Train Physics Reloaded 0.2.0-beta.1
0.2.0-beta.112 июл. 2026 г.43Minecraft: 1.21.1neoforge