
Create: Teleporters
Create Teleporters Remastered is a complete rebuild of the original Create Teleporters mod. Redesigned to fit in more with the new aesthetics of the Create Mod and to be simpler to use. This remastered version fixes old bugs and refines the mechanics.
Автор: dcchill174,3 тыс.121обновлён 14 окт. 2026 г.
ПроклятыеМагияТехнологии
Описание
Warning: Upgrading your old world with the new Remastered Version may cause issues with the Custom Portal. On upgrade, your Custom Portal will be replaced with the placeholder block. Just mine that to get the new Custom Portal Base.
[](https://billing.kinetichosting.com/aff.php?aff=797)
Requires Create
Whats changed?
Update 3.0
New Features
- TRAINS!! Custom portals now work with trains!
- Sable! Teleportation now works on sable ships.
- New portal effects.
- Dyeable portals! Right click on a portal with dye color to change the color.
- Portal coordinate toggle. Instead of having to change this in the conifgs you can now toggle between portal to portal and portal to coordinates within the gui.
- New way to make Quantum Casings, you can now spout Telejucie onto Train Casings to skip buckets.
Bug fixes
- Fixed KubeJS error relating to incorrect fluid stacks
- Fixed Quantum Casing connected textures and no longer needs Fusion.
- Fixed portal misalignment bugs.
- Fixed Sable compatiblity.
Entity Teleporters

Item Teleporter

Custom Portal
Made of a Custom Portal Base and a frame of Quantum Casings.

Галерея
Последние версии
Все версии →release
Create: Teleporters 3.0.1b 1.20.1
3.0.1b14 окт. 2026 г.688Minecraft: 1.20.1forge
Что нового
# Update 3.0.1b
## Bug Fixes
* Fixed major Custom Portal TPS lag using more efficent checking.
* Fixed TP Link causing game to hang when linking from far away.
* Fixed Immersive Portal Compat (again…)
* Fixed bogey bugs
## Changes
* Tracks now need to be placed on both sides of the portal. This fixes a lot of headache with trains
* More Detailed Pondering No more passive portal drain.
* Revamped portal effects, including a ripple (which can be disabled)
* New Config Entries
* Portal Ripple Disable
* Portal Shake Disable
release
Create: Teleporters 3.0.1b
3.0.1b13 окт. 2026 г.3,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# Bug Fixes
* Fixed Electro Energetics Compat
* Fixed bogey bugs
release
Create: Teleporters 3.0.1
3.0.112 окт. 2026 г.454Minecraft: 1.21.1neoforge
Что нового
# Update 3.0.1
## Bug Fixes
* Fixed major Custom Portal TPS lag using more efficent checking.
* Fixed TP Link causing game to hang when linking from far away.
* Fixed Immersive Portal Compat (again...)
## Changes
* _**Tracks now need to be placed on both sides of the portal. This fixes a lot of headache with trains**_
* More Detailed Pondering
* No more passive portal drain.
* Revamped portal effects, including a ripple (which can be disabled)
* New Config Entries
* Portal Ripple Disable
* Portal Shake Disable
release
Create: Teleporters 3.0.0
3.0.029 сент. 2026 г.10 тыс.Minecraft: 1.21.1neoforge
Что нового
# ____
# __Update 3.0__
## New Features
* **TRAINS!! Custom portals now work with trains!**
* **Sable!** Teleportation now works on sable ships.
* New portal effects.
* Dyeable portals! Right click on a portal with dye color to change the color.
* Portal coordinate toggle. Instead of having to change this in the conifgs you can now toggle between portal to portal and portal to coordinates within the gui.
* New way to make Quantum Casings, you can now spout Telejucie onto Train Casings to skip buckets.
## Bug fixes
* Fixed KubeJS error relating to incorrect fluid stacks
* Fixed Quantum Casing connected textures and no longer needs Fusion.
* Fixed portal misalignment bugs.
* Fixed Sable compatiblity.
release
Create: Teleporters 2.0.2b
2.0.2b3 июн. 2026 г.577Minecraft: 1.19.2forge
release
Create: Teleporters 2.0.2b
2.0.2b29 апр. 2026 г.51,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## Unreleased
### Added
- Quantum portal blocks now validate that they belong to an active, correctly built custom portal frame.
- Orphaned quantum portal blocks automatically remove themselves when the portal frame is broken, invalid, or no matching active portal base can be found.
- Aeronautics / Sable compat
### Fixed
- Fixed Immersive Portals compatibility for linked portals with different facings, such as north-to-east links.
- Immersive Portals now aligns the destination-side orientation before completing the bi-way, bi-faced portal cluster, preventing the exit view from rotating by the frame axis difference.
- Existing Immersive Portals portal entities are rebuilt once with the corrected orientation behavior using a compat version marker.
### Changed
- Quantum portal block validation uses the stored portal dimensions and rotation from the custom portal base instead of only emitting particles.
- Portal center calculations for Immersive Portals now use the actual interior extents, improving alignment for scalable portal frames.
release
Create: Teleporters 2.0.2b
2.0.2b29 апр. 2026 г.9,5 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
### Fixed
- Fixed Immersive Portals compatibility for linked portals with different facings, such as north-to-east links.
- Immersive Portals now aligns the destination-side orientation before completing the bi-way, bi-faced portal cluster, preventing the exit view from rotating by the frame axis difference.
- Existing Immersive Portals portal entities are rebuilt once with the corrected orientation behavior using a compat version marker.
release
Create: Teleporters 2.0.2a
2.0.2a23 апр. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
Bug fixes
* Fixed Quantum Mechanism Recipe
* Fixed Immersive Portal Alignment
release
Create: Teleporters 2.0.1d
2.0.1d20 апр. 2026 г.655Minecraft: 1.20.1forge
Что нового
Fixed Immersive Portal Compat
release
Create: Teleporters 2.0.2
2.0.214 апр. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
Fixes & Improvements
Immersive Portals Compatibility
- Fixed portal spawning one block too high
Removed a duplicate + 0.5 Y-offset that caused IP portals to spawn half a block above their intended position,
resulting in portals clipping into the frame.
- Fixed ghost portal spawning above the main portal
The misaligned portal position confused Immersive Portals' cluster creation logic, spawning a second "ghost"
portal entity above the intended location. Correct positioning prevents this.
- IP portals now require valid binding to spawn
An Immersive Portal will only be created when:
1. The portal is linked to another portal
2. At least one portal in the link holds an Advanced TP Link in its inventory
- No more quantum portal blocks when IP compat is enabled
When Immersive Portals compatibility is turned on, quantum portal blocks will never spawn. If IP portal
requirements aren't met (not linked or missing TP Link), the portal interior remains visually empty instead of
falling back to quantum blocks.
- Fixed coordinate teleportation when IP compat is on
Unlinked portals using a TP Link item for custom coordinates would display destination particles but fail to
teleport. Replaced the unreliable execute in targetDim run tp command with programmatic entity.teleportTo() API
calls (the same approach the IP integration uses internally), with command fallback if the target dimension can't
be resolved.
Portal-to-Portal Binding
- Linked portals now require Advanced TP Link
Portal-to-portal teleportation now requires an Advanced TP Link item in at least one linked portal's inventory.
This is consistent with the IP portal spawning requirement and prevents unlinked portals from teleporting without
proper authorization.
Teleportation Reliability
- Cross-dimension teleportation uses direct API
All teleportation (both IP and vanilla) now uses entity.teleportTo() directly instead of relying solely on
command-based execute in targetDim run tp, which silently failed for cross-dimension teleports. Command fallback
is used only when the target dimension key can't be resolved.






