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beta
Create: Pocket Sized 0.23.0-preview1
0.23.0-preview127 окт. 2026 г.490Minecraft: 1.21.1neoforge
Что нового
Beta preview with major physics improvements, compatibility, and new polish.

> _New animated banner!_
## REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.4.2 is bundled inside the Pocket jar. No separate download needed.
- Client and server must both be on 0.23.0-preview1.
## SCALING TOOLS
- Compression guns now use Alt to toggle grow/shrink instead of Shift + Scroll. They only use durability when out of Levitite Blend, and now have 60 durability.
- Personal Subspace Compressor no longer has durability, so it can be refueled when empty instead of breaking.
- PSC has a new keybind (unbound by default) and optional Curios belt support.
- You can pick a scale outside your PSC or Creative Shrinkray's normal range if something nearby is already at that scale, so you can match it.
- Sitting in a tiny seat now sets your PSC's scale to that seat, so using it will resize you.
## PLAYERS & SCALING
- You don't need to hold Ctrl to ride a resizing sublevel anymore. Everyone standing on it rides along unless they have PVP Scaling protection on.
- Players sitting in seats always resize with their craft.
- Giant players can lift more with handles, while tiny players lift less.
- Punch forces now scale with player size.
## PHYSICS & LINKS
- Flexible Shafts have no physics impulses or springyness, so they can connect crafts of different scales.
- Flexible Shafts and Couplings are weightless, and snap when stretched past 1.5x their length.
- Springs can now connect sublevels of different sizes too.
- Scaled sublevels now have proper ice physics, stickyness, bouncyness, and similar block properties.
- Water physics and buoyancy should be much more accurate and stable.
- Propellers now keep their full thrust according to scale.
- Magnets and docking connectors are scale-aware.
- The contraption diagram now works on scaled crafts.
- Blueprint Casing is less sticky (was 4, now 1.65, same as soul sand), and its encased variants keep that stickyness.
## COMPATIBILITY
- Transmission & Linkage universal joints and hydraulics now use scaled lengths, and render at the smaller scale of the 2 connected crafts. Rod hitboxes scale properly too.
- Optional Curios support for the Personal Subspace Compressor's belt slot.
- Wheel suspension now works properly on cars over 2x scale. Previously the suspension couldn't detect extend far enough.
## POLISH & MISC
- The Create: Pocket Sized creative tab has a new hand-crafted animated banner!
- Levitite Blend buckets are now in the Pocket creative tab.
- Hot Glue has its own whitish grey slime textures and particles.
- Empty Boxes now stack to 16.
- Display Bottles, Display Cases, and Display Plates no longer stack.
- Scale menu preview has dirt under the grass now.
- New config option to let creative players pocket sublevels of any size.
## FIXES
- Copycat Façade renamed to Copycat Facade, without the diacritic.
- Creative Worldshaper no longer drops the block used on a Copycat Facade.
- Fixed a texture seam on the Pocket Knife. I still plan to overhaul its model.
- Sublevels fired out of the Potato Cannon should be much more stable.
- Disassembling scaled crafts grows them back to 1x, so they shouldn't clip into the world anymore.
- Breaking blocks too quickly no longer causes scaled sublevels to suddenly pop back to 1x.
- Splitting a sublevel while it's resizing no longer freezes the two halves.
## PYM & PHYSICS
- Scaled sublevel hitboxes now match exactly what Sable builds at 1x.
- Split sublevels inherit their original scale, and both halves continue resizing if split during a resize.
- Mass is re-synced during resizing, so firing planes out of the Potato Cannon should no longer make them explode.
- Tiny crafts have a much lower minimum mass instead of being forced to weigh at least 0.25kg.
- Player handle offsets now scale properly with player size.
- Disassembly uses the same clipping-protection ground clearance as normal growing.
- Transmission & Linkage rod lengths, rendering, and collision are adjusted for the scales of both connected sublevels.
- Wheel suspension extension now scales properly on enlarged crafts.
## OPTIMIZATIONS
- Pocketed Sublevel case previews while held are optimized, and their LOD now follows your Graphics setting.
- Scaled sublevels skip water checks in chunks with no water.
## SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
## KNOWN ISSUES
- Conveyor belts still don't work on scaled sublevels.
- Collision can still lag when a large entity stands on a much smaller sublevel. I am working on improving this.
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players.
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
This is a preview build, so please report any issues you find on GitHub like compatibility with other mods.
release
Create: Pocket Sized 0.22.0
0.22.018 окт. 2026 г.6,8 тыс.Minecraft: 1.21.1neoforge
Что нового
Create: Pocket Sized Alpha v0.22.0 w/ Pym 0.4.0
REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.4.0 is bundled inside the Pocket jar. No separate download needed.
- Client and server must both be on 0.22.0.
COMMANDS
- /pocket sethandscale <scale> sets the held Creative Shrinkray or Personal Subspace Compressor scale, takes 0.0625 or 1/16
PYM
- Step-up finally follows the sublevel's block size
- All scales of players stand up and change pose properly under low ceilings on scaled sublevels
- Fixed near-plane clipping getting doubly scaled with Pehkui
- Physics Staff hold distance follows the larger scale between player &sublevel
- Block breaking particles on scaled crafts reworked, more to come on this.
MISC
- Compression Cannon & Personal Subspace Compressor use up their levitite blend internally first, and only then try to use durability
- Punchy compat
- Reset the player to the size saved relative to their bed upon death.
- a few more tiny fixes.
SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
KNOWN ISSUES
- Collision can still lag when a large entity stands on a much smaller sublevel
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players. This is as an attempt to fix the lag mentioned previously...
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
alpha
Create: Pocket Sized 0.20.1
0.20.118 окт. 2026 г.88Minecraft: 1.21.1neoforge
alpha
Create: Pocket Sized 0.21.0
0.21.016 окт. 2026 г.752Minecraft: 1.21.1neoforge
Что нового
Create: Pocket Sized Alpha v0.21.0 w/ Pym 0.4.0
NEW REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.4.0 is bundled inside the Pocket jar. No separate download needed.
- Client and server must both be on 0.21.0.
LICENSE
- Pocket & Pym code is now under PolyForm Shield 1.0.0. Assets stay All Rights Reserved. See LICENSE.md
NEW
- Blueprint Casing (replaces Blueprint Tile). New Omni texture, encased shafts, cogwheels, and large cogwheels with it.
- Flexible Shaft and Flexible Coupling (WIP)
- Magnifying Glass (WIP)
PYM
- Springs can't connect blocks of different sizes because rn they explode often
- Transmission & Linkage hydraulics and universal joints now scale and taper between different sized crafts
- Faster entity lookups around scaled sublevels
- Experimental Simurail support, off by default
- New links API so other mods can make connected sublevels scale together
PONDERS
- Highly experimental new ponder ability to scale a sublevel inside a ponder
- For now, just a basic test on the Creative Shrinkray, please report any issues with viewing this before I proceed with making more comprehensive in-game docs using Ponders.
SCALING TOOLS
- Hold Ctrl while firing the Compression Cannon or Creative Shrinkray to rescale only the target, not its neighbours
- L-Click a target with the Personal Subspace Compressor or Creative Shrinkray to pick its scale
- Portable Subspace Compressor now has a Resize Protection lock
- Creative Shrinkray entity targeting fix which was causing crashes with absurdly small sublevels nearby
HOT GLUE
- Aim at a block's far edge to help glue faces hard to pick otherwise
- Welded crafts now scale around the weld pivot
MISC
- Pocketed case tooltips now show size at scale and entity count
- Schematic and Quill works on sublevels
- Punchy compat
- Fixed weld lines getting thick when zoomed in
- a bunch more tiny fixes.
CONFIGS
- resizeEntitiesOnCrafts moved to Pym as resizeEntitiesWithSublevels (default true).
- New Pym option: experimental.simurailSupport (default false).
SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
- Blueprint Tiles become Blueprint Casings when you update.
KNOWN ISSUES
- Collision can still lag when a large entity stands on a much smaller sublevel
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players. This is as an attempt to fix the lag mentioned previously...
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.