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Create: Pocket Sized

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beta

Create: Pocket Sized 0.23.0-preview1

0.23.0-preview1
27 окт. 2026 г.490Minecraft: 1.21.1neoforge
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Что нового
Beta preview with major physics improvements, compatibility, and new polish. ![New animated Pocket Sized Creative Tab Banner, looks like a cluttered bookshelf with a toy car that knocks stuff over, and a tiny village full of 2px tall idiots.](https://cdn.modrinth.com/data/cached_images/e9b881bc86ff6366a9cd9e87f5df405a9541634e.gif) > _New animated banner!_ ## REQUIREMENTS - Pehkui 3.8.3 or newer is required. - Pym 0.4.2 is bundled inside the Pocket jar. No separate download needed. - Client and server must both be on 0.23.0-preview1. ## SCALING TOOLS - Compression guns now use Alt to toggle grow/shrink instead of Shift + Scroll. They only use durability when out of Levitite Blend, and now have 60 durability. - Personal Subspace Compressor no longer has durability, so it can be refueled when empty instead of breaking. - PSC has a new keybind (unbound by default) and optional Curios belt support. - You can pick a scale outside your PSC or Creative Shrinkray's normal range if something nearby is already at that scale, so you can match it. - Sitting in a tiny seat now sets your PSC's scale to that seat, so using it will resize you. ## PLAYERS & SCALING - You don't need to hold Ctrl to ride a resizing sublevel anymore. Everyone standing on it rides along unless they have PVP Scaling protection on. - Players sitting in seats always resize with their craft. - Giant players can lift more with handles, while tiny players lift less. - Punch forces now scale with player size. ## PHYSICS & LINKS - Flexible Shafts have no physics impulses or springyness, so they can connect crafts of different scales. - Flexible Shafts and Couplings are weightless, and snap when stretched past 1.5x their length. - Springs can now connect sublevels of different sizes too. - Scaled sublevels now have proper ice physics, stickyness, bouncyness, and similar block properties. - Water physics and buoyancy should be much more accurate and stable. - Propellers now keep their full thrust according to scale. - Magnets and docking connectors are scale-aware. - The contraption diagram now works on scaled crafts. - Blueprint Casing is less sticky (was 4, now 1.65, same as soul sand), and its encased variants keep that stickyness. ## COMPATIBILITY - Transmission & Linkage universal joints and hydraulics now use scaled lengths, and render at the smaller scale of the 2 connected crafts. Rod hitboxes scale properly too. - Optional Curios support for the Personal Subspace Compressor's belt slot. - Wheel suspension now works properly on cars over 2x scale. Previously the suspension couldn't detect extend far enough. ## POLISH & MISC - The Create: Pocket Sized creative tab has a new hand-crafted animated banner! - Levitite Blend buckets are now in the Pocket creative tab. - Hot Glue has its own whitish grey slime textures and particles. - Empty Boxes now stack to 16. - Display Bottles, Display Cases, and Display Plates no longer stack. - Scale menu preview has dirt under the grass now. - New config option to let creative players pocket sublevels of any size. ## FIXES - Copycat Façade renamed to Copycat Facade, without the diacritic. - Creative Worldshaper no longer drops the block used on a Copycat Facade. - Fixed a texture seam on the Pocket Knife. I still plan to overhaul its model. - Sublevels fired out of the Potato Cannon should be much more stable. - Disassembling scaled crafts grows them back to 1x, so they shouldn't clip into the world anymore. - Breaking blocks too quickly no longer causes scaled sublevels to suddenly pop back to 1x. - Splitting a sublevel while it's resizing no longer freezes the two halves. ## PYM & PHYSICS - Scaled sublevel hitboxes now match exactly what Sable builds at 1x. - Split sublevels inherit their original scale, and both halves continue resizing if split during a resize. - Mass is re-synced during resizing, so firing planes out of the Potato Cannon should no longer make them explode. - Tiny crafts have a much lower minimum mass instead of being forced to weigh at least 0.25kg. - Player handle offsets now scale properly with player size. - Disassembly uses the same clipping-protection ground clearance as normal growing. - Transmission & Linkage rod lengths, rendering, and collision are adjusted for the scales of both connected sublevels. - Wheel suspension extension now scales properly on enlarged crafts. ## OPTIMIZATIONS - Pocketed Sublevel case previews while held are optimized, and their LOD now follows your Graphics setting. - Scaled sublevels skip water checks in chunks with no water. ## SAVE GAMES - Back up your world before updating please. - Resized sublevels keep their scale when you update. ## KNOWN ISSUES - Conveyor belts still don't work on scaled sublevels. - Collision can still lag when a large entity stands on a much smaller sublevel. I am working on improving this. - Pressure plates and similar blocks on 1/32 crafts don't react to 1x players. - Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision. This is a preview build, so please report any issues you find on GitHub like compatibility with other mods.
release

Create: Pocket Sized 0.22.0

0.22.0
18 окт. 2026 г.6,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
Create: Pocket Sized Alpha v0.22.0 w/ Pym 0.4.0 REQUIREMENTS - Pehkui 3.8.3 or newer is required. - Pym 0.4.0 is bundled inside the Pocket jar. No separate download needed. - Client and server must both be on 0.22.0. COMMANDS - /pocket sethandscale <scale> sets the held Creative Shrinkray or Personal Subspace Compressor scale, takes 0.0625 or 1/16 PYM - Step-up finally follows the sublevel's block size - All scales of players stand up and change pose properly under low ceilings on scaled sublevels - Fixed near-plane clipping getting doubly scaled with Pehkui - Physics Staff hold distance follows the larger scale between player &sublevel - Block breaking particles on scaled crafts reworked, more to come on this. MISC - Compression Cannon & Personal Subspace Compressor use up their levitite blend internally first, and only then try to use durability - Punchy compat - Reset the player to the size saved relative to their bed upon death. - a few more tiny fixes. SAVE GAMES - Back up your world before updating please. - Resized sublevels keep their scale when you update. KNOWN ISSUES - Collision can still lag when a large entity stands on a much smaller sublevel - Pressure plates and similar blocks on 1/32 crafts don't react to 1x players. This is as an attempt to fix the lag mentioned previously... - Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
alpha

Create: Pocket Sized 0.20.1

0.20.1
18 окт. 2026 г.88Minecraft: 1.21.1neoforge
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alpha

Create: Pocket Sized 0.21.0

0.21.0
16 окт. 2026 г.752Minecraft: 1.21.1neoforge
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Что нового
Create: Pocket Sized Alpha v0.21.0 w/ Pym 0.4.0 NEW REQUIREMENTS - Pehkui 3.8.3 or newer is required. - Pym 0.4.0 is bundled inside the Pocket jar. No separate download needed. - Client and server must both be on 0.21.0. LICENSE - Pocket & Pym code is now under PolyForm Shield 1.0.0. Assets stay All Rights Reserved. See LICENSE.md NEW - Blueprint Casing (replaces Blueprint Tile). New Omni texture, encased shafts, cogwheels, and large cogwheels with it. - Flexible Shaft and Flexible Coupling (WIP) - Magnifying Glass (WIP) PYM - Springs can't connect blocks of different sizes because rn they explode often - Transmission & Linkage hydraulics and universal joints now scale and taper between different sized crafts - Faster entity lookups around scaled sublevels - Experimental Simurail support, off by default - New links API so other mods can make connected sublevels scale together PONDERS - Highly experimental new ponder ability to scale a sublevel inside a ponder - For now, just a basic test on the Creative Shrinkray, please report any issues with viewing this before I proceed with making more comprehensive in-game docs using Ponders. SCALING TOOLS - Hold Ctrl while firing the Compression Cannon or Creative Shrinkray to rescale only the target, not its neighbours - L-Click a target with the Personal Subspace Compressor or Creative Shrinkray to pick its scale - Portable Subspace Compressor now has a Resize Protection lock - Creative Shrinkray entity targeting fix which was causing crashes with absurdly small sublevels nearby HOT GLUE - Aim at a block's far edge to help glue faces hard to pick otherwise - Welded crafts now scale around the weld pivot MISC - Pocketed case tooltips now show size at scale and entity count - Schematic and Quill works on sublevels - Punchy compat - Fixed weld lines getting thick when zoomed in - a bunch more tiny fixes. CONFIGS - resizeEntitiesOnCrafts moved to Pym as resizeEntitiesWithSublevels (default true). - New Pym option: experimental.simurailSupport (default false). SAVE GAMES - Back up your world before updating please. - Resized sublevels keep their scale when you update. - Blueprint Tiles become Blueprint Casings when you update. KNOWN ISSUES - Collision can still lag when a large entity stands on a much smaller sublevel - Pressure plates and similar blocks on 1/32 crafts don't react to 1x players. This is as an attempt to fix the lag mentioned previously... - Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.