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Create: Pipe Connector

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release

Create: Pipe Connector 1.2.0 (Forge)

1.2.0-mc1.20.1
15 авг. 2026 г.229Minecraft: 1.20.1forge
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Что нового
## Summary - Added a unified manual tool for anchors, pumps, and copper casing. - Added material access from carried vanilla shulker boxes. - Improved route interactions with inventories, machines, terminals, and held items. - Added configurable cascading construction animations and previews. - Improved the radial menu, controls HUD, and material indicators. - Fixed anchor, freecam, manual undo, and pump direction issues. - Improved missing-material feedback with sound, pulse, and movement. - Optimized route calculations, preview rendering, and material handling. #### Gameplay Changes - Added a unified manual tool for anchors, mechanical pumps, and copper casing, selected from the radial menu and used with the same contextual control. - Added chronological undo for manual route edits, allowing the latest anchor, pump, or casing mark to be removed with one control regardless of its type. - Added an optional setting that lets manual pumps and casing marks guide the route as anchors without changing their placement behavior. - Added direct access to pipe and pump items, plus copper casing availability, inside carried vanilla shulker boxes. - Added a client option to disable shulker material access; loose inventory items always remain the first source consumed. - Added cascading construction with configurable `50`-`1000` ms delay, optional zoom, complete-route preview, and next-piece preview settings. - Added contextual route interactions: a pipe is required only to start, while the active preview remains available after switching held items. - Preserved normal use of chests, shulker boxes, Create machines, AE2 terminals, and other inventory blocks while routing. - Added air confirmation, selected-pipe confirmation over normal blocks, and `Shift` + right-click as an explicit confirmation override. - Kept active routes paused instead of cleared while inventory and configuration screens are open. - Added a short error sound when placement is rejected because required materials are missing. #### Optimizations - Counted direct inventory and shulker materials in shared passes while retaining inventory-first consumption. - Cached repeated route plans and reused preview geometry and render paths across the normal, construction, and zoom previews. - Limited the controls HUD to actions that are relevant to the current route and split long control rows before reducing text size. - Scaled the radial menu automatically on displays with limited vertical space. - Simplified payloads, route-state helpers, render parameters, enum methods, and repeated block-state lookups. - Removed unused constants, overloads, imports, payload classes, and other dead code found during the project-wide cleanup. #### Bug Fixes - Fixed route previews being cleared when the player stopped holding the selected pipe. - Fixed inventories, modded terminals, machines, and shulker placement being blocked by route confirmation. - Fixed selected-pipe confirmation being lost after restoring normal block interaction priority. - Fixed anchor and freecam combinations recalculating routes from stale or inconsistent targets. - Fixed undo stopping at an anchor when manual pumps and casing marks were also acting as route anchors. - Fixed manual pump direction not following the shared reverse-pump setting. - Fixed missing-material feedback highlighting the wrong material source or destabilizing the rest of the HUD. - Fixed the Pipe Connector `OFF` message failing to appear and fixed the status text briefly returning at full opacity when its fade ended. - Fixed construction settings and previews not updating consistently while an animated route was already active. - Fixed overlapping construction previews remaining visible after their corresponding pipe pieces were placed. #### API Changes and Additions - Added focused feature packages for manual route actions, shulker material access, interaction resolution, status feedback, and missing-material alerts. - Added synchronized per-player shulker preferences so servers consume stored materials only when the owning player allows it. - Added client configuration entries for shulker access, manual support anchors, cascade delay, zoom animation, full-route preview, and next-piece preview. - Consolidated manual route history and pump direction payloads around shared action models. - Added concise Spanish Javadocs to the new and changed gameplay, networking, rendering, configuration, and material classes. #### Art Changes - Refined the radial menu layout, title hierarchy, selected-option description, background opacity, and responsive scaling. - Added a permanent central manual-tool indicator and direct left/right cycling without opening another radial category. - Simplified pump and casing disabled options with Minecraft item icons and removed pump direction from the radial menu in favor of `R`. - Reworked the materials HUD to separate required, inventory, shulker, and reserved counts with consistent colors and spacing. - Added stacked, color-preserving shulker icons with overflow counts and a compact casing availability indicator. - Added a subtle shake and color pulse to missing-material feedback while keeping all other material values stable. - Added a Pipe Connector `ON`/`OFF` status message that appears immediately, remains readable, and fades out smoothly. - Added a smoother overlapping zoom and settling effect to progressive route construction.
release

Create: Pipe Connector 1.2.0 (NeoForge)

1.2.0-mc1.21.1
15 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Summary - Added a unified manual tool for anchors, pumps, and copper casing. - Added material access from carried vanilla shulker boxes. - Improved route interactions with inventories, machines, terminals, and held items. - Added configurable cascading construction animations and previews. - Improved the radial menu, controls HUD, and material indicators. - Fixed anchor, freecam, manual undo, and pump direction issues. - Improved missing-material feedback with sound, pulse, and movement. - Optimized route calculations, preview rendering, and material handling. #### Gameplay Changes - Added a unified manual tool for anchors, mechanical pumps, and copper casing, selected from the radial menu and used with the same contextual control. - Added chronological undo for manual route edits, allowing the latest anchor, pump, or casing mark to be removed with one control regardless of its type. - Added an optional setting that lets manual pumps and casing marks guide the route as anchors without changing their placement behavior. - Added direct access to pipe and pump items, plus copper casing availability, inside carried vanilla shulker boxes. - Added a client option to disable shulker material access; loose inventory items always remain the first source consumed. - Added cascading construction with configurable `50`-`1000` ms delay, optional zoom, complete-route preview, and next-piece preview settings. - Added contextual route interactions: a pipe is required only to start, while the active preview remains available after switching held items. - Preserved normal use of chests, shulker boxes, Create machines, AE2 terminals, and other inventory blocks while routing. - Added air confirmation, selected-pipe confirmation over normal blocks, and `Shift` + right-click as an explicit confirmation override. - Kept active routes paused instead of cleared while inventory and configuration screens are open. - Added a short error sound when placement is rejected because required materials are missing. #### Optimizations - Counted direct inventory and shulker materials in shared passes while retaining inventory-first consumption. - Cached repeated route plans and reused preview geometry and render paths across the normal, construction, and zoom previews. - Limited the controls HUD to actions that are relevant to the current route and split long control rows before reducing text size. - Scaled the radial menu automatically on displays with limited vertical space. - Simplified payloads, route-state helpers, render parameters, enum methods, and repeated block-state lookups. - Removed unused constants, overloads, imports, payload classes, and other dead code found during the project-wide cleanup. #### Bug Fixes - Fixed route previews being cleared when the player stopped holding the selected pipe. - Fixed inventories, modded terminals, machines, and shulker placement being blocked by route confirmation. - Fixed selected-pipe confirmation being lost after restoring normal block interaction priority. - Fixed anchor and freecam combinations recalculating routes from stale or inconsistent targets. - Fixed undo stopping at an anchor when manual pumps and casing marks were also acting as route anchors. - Fixed manual pump direction not following the shared reverse-pump setting. - Fixed missing-material feedback highlighting the wrong material source or destabilizing the rest of the HUD. - Fixed the Pipe Connector `OFF` message failing to appear and fixed the status text briefly returning at full opacity when its fade ended. - Fixed construction settings and previews not updating consistently while an animated route was already active. - Fixed overlapping construction previews remaining visible after their corresponding pipe pieces were placed. #### API Changes and Additions - Added focused feature packages for manual route actions, shulker material access, interaction resolution, status feedback, and missing-material alerts. - Added synchronized per-player shulker preferences so servers consume stored materials only when the owning player allows it. - Added client configuration entries for shulker access, manual support anchors, cascade delay, zoom animation, full-route preview, and next-piece preview. - Consolidated manual route history and pump direction payloads around shared action models. - Added concise Spanish Javadocs to the new and changed gameplay, networking, rendering, configuration, and material classes. #### Art Changes - Refined the radial menu layout, title hierarchy, selected-option description, background opacity, and responsive scaling. - Added a permanent central manual-tool indicator and direct left/right cycling without opening another radial category. - Simplified pump and casing disabled options with Minecraft item icons and removed pump direction from the radial menu in favor of `R`. - Reworked the materials HUD to separate required, inventory, shulker, and reserved counts with consistent colors and spacing. - Added stacked, color-preserving shulker icons with overflow counts and a compact casing availability indicator. - Added a subtle shake and color pulse to missing-material feedback while keeping all other material values stable. - Added a Pipe Connector `ON`/`OFF` status message that appears immediately, remains readable, and fades out smoothly. - Added a smoother overlapping zoom and settling effect to progressive route construction.
release

Create: Pipe Connector 1.1.0 (Forge)

1.1.0-mc1.20.1
9 авг. 2026 г.29Minecraft: 1.20.1forge
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Что нового
#### Additions - Add an immediate ghost preview for the first selected pipe position - Add progressive route construction that places confirmed pipes one piece at a time - Add five construction speed presets: Very slow (`1` piece/s), Slow (`5` pieces/s), Normal (`10` pieces/s), Fast (`15` pieces/s), and Very fast (`20` pieces/s) - Add an option to disable progressive construction for instant placement - Synchronize per-player animation preferences with multiplayer servers - Apply animation setting changes to routes already being constructed - Add independent settings for the complete outline-free construction preview and the highlighted next-piece preview - Allow several confirmed routes to animate at the same time #### Art Changes - Add dedicated ghost and anchor render types while preserving the established cyan, yellow, pump, and missing-material colors - Restore transparent ghost models so rear pipe edges remain visible through the preview - Improve anchor layering so pipe models and cyan outlines remain visible through the yellow overlay - Keep preview colors and transparency consistent when routes cross water or other fluid surfaces #### Gameplay Changes - Support Create versions from `6.0.6` up to, but not including, `6.1.0` - Require one copper casing in the inventory without consuming one casing for every encased pipe - Use regular Create fluid pipes as the only route material for glass styling #### Optimizations - Reorganize routing, geometry, interaction range, materials, sessions, payload handling, and UI code into focused feature packages - Convert the legacy multiloader workspace into a standard single-module Forge project - Remove the stale NeoForge module, obsolete loader scaffolding, package metadata, unused code, translations, and project files - Document mod classes and methods with concise Spanish Javadocs - Simplify the Gradle tasks used to run and package the Forge build - Reuse Create and Catnip model buffering through `SchematicLevel`, `ForgeBakedModelBufferer`, and `SuperByteBuffer` - Cache preview geometry, fluid groups, outline boxes, outline colors, anchor lookups, and visible sections instead of recalculating them every frame - Reduce temporary allocations and duplicate work while building routes, drawing outlines, updating anchors, and rendering long previews - Update the README and Forge documentation for the final project structure, Create compatibility, controls, and placement animation settings #### Bug Fixes - Fix Forge production jars not being reobfuscated correctly - Fix the initial pipe preview not appearing until the route contains at least two positions - Fix preview pipes becoming opaque, partially invisible, or losing transparency with Embeddium, Oculus, shaders, and other rendering modifications - Fix hidden cyan pipe outlines inside the yellow anchor overlay - Fix triangular gaps and malformed faces in the translucent anchor cube - Fix preview transparency and colors changing after adding or removing anchors - Fix previews disappearing when the camera and route are on opposite sides of a water or fluid surface - Fix placed pipes, elbows, pumps, and encased sections not consistently preserving waterlogging - Fix anchor positions occasionally leaving an empty gap in the placed route - Fix the all-glass style requesting or consuming separate glass pipe items instead of regular fluid pipes - Fix missing-material highlighting so glass-styled sections use the available regular pipe count - Fix placement animation settings not applying reliably after joining, closing the config screen, or changing an active route - Fix disabling progressive construction not finishing already queued routes immediately - Fix completed pieces remaining visible in the construction preview after being placed
release

Create: Pipe Connector 1.1.0 (NeoForge)

1.1.0-mc1.21.1
9 авг. 2026 г.121Minecraft: 1.21.1neoforge
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Что нового
#### Additions - Add an immediate ghost preview for the first selected pipe position - Add progressive route construction that places confirmed pipes one piece at a time - Add five construction speed presets: Very slow (`1` piece/s), Slow (`5` pieces/s), Normal (`10` pieces/s), Fast (`15` pieces/s), and Very fast (`20` pieces/s) - Add an option to disable progressive construction for instant placement - Synchronize per-player animation preferences with multiplayer servers - Apply animation setting changes to routes already being constructed - Add independent settings for the complete outline-free construction preview and the highlighted next-piece preview - Allow several confirmed routes to animate at the same time #### Art Changes - Add dedicated ghost and anchor render types while preserving the established cyan, yellow, pump, and missing-material colors - Restore transparent ghost models so rear pipe edges remain visible through the preview - Improve anchor layering so pipe models and cyan outlines remain visible through the yellow overlay - Keep preview colors and transparency consistent when routes cross water or other fluid surfaces #### Gameplay Changes - Support Create versions from `6.0.6` up to, but not including, `6.1.0` - Require one copper casing in the inventory without consuming one casing for every encased pipe - Use regular Create fluid pipes as the only route material for glass styling #### Optimizations - Reorganize routing, geometry, interaction range, materials, sessions, payload handling, and UI code into focused feature packages - Convert the legacy multiloader workspace into a standard single-module Forge project - Remove the stale NeoForge module, obsolete loader scaffolding, package metadata, unused code, translations, and project files - Document mod classes and methods with concise Spanish Javadocs - Simplify the Gradle tasks used to run and package the Forge build - Reuse Create and Catnip model buffering through `SchematicLevel`, `ForgeBakedModelBufferer`, and `SuperByteBuffer` - Cache preview geometry, fluid groups, outline boxes, outline colors, anchor lookups, and visible sections instead of recalculating them every frame - Reduce temporary allocations and duplicate work while building routes, drawing outlines, updating anchors, and rendering long previews - Update the README and Forge documentation for the final project structure, Create compatibility, controls, and placement animation settings #### Bug Fixes - Fix Forge production jars not being reobfuscated correctly - Fix the initial pipe preview not appearing until the route contains at least two positions - Fix preview pipes becoming opaque, partially invisible, or losing transparency with Embeddium, Oculus, shaders, and other rendering modifications - Fix hidden cyan pipe outlines inside the yellow anchor overlay - Fix triangular gaps and malformed faces in the translucent anchor cube - Fix preview transparency and colors changing after adding or removing anchors - Fix previews disappearing when the camera and route are on opposite sides of a water or fluid surface - Fix placed pipes, elbows, pumps, and encased sections not consistently preserving waterlogging - Fix anchor positions occasionally leaving an empty gap in the placed route - Fix the all-glass style requesting or consuming separate glass pipe items instead of regular fluid pipes - Fix missing-material highlighting so glass-styled sections use the available regular pipe count - Fix placement animation settings not applying reliably after joining, closing the config screen, or changing an active route - Fix disabling progressive construction not finishing already queued routes immediately - Fix completed pieces remaining visible in the construction preview after being placed
release

Create: Pipe Connector 1.0.0 (Forge)

1.0.0-mc1.20.1
30 июл. 2026 г.57Minecraft: 1.20.1forge
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Что нового
Create: Pipe Connector `1.0.0` is the first stable Forge release of the addon for Minecraft `1.20.1`. The addon turns Create fluid pipe routing into a faster, visual workflow. Enable Connector Pipe mode, select a starting point, preview the route in the world, guide it with anchors, configure it through the radial menu, and place the complete pipeline in one action. Routes can include automatic mechanical pumps, copper casing, and glass-styled sections. Survival players receive accurate material requirements before placement, while the ghost preview displays corners, pumps, casing, anchors, and missing materials. This release also includes extensive rendering, pathfinding, interaction, and modpack compatibility improvements, making the addon ready for regular use in Forge modpacks. ## 🚀 Features - Added Connector Pipe mode with live ghost preview and one-action route placement. - Added smart routing around obstacles with multiple route priorities. - Added a radial menu for route priority, pumps, flow direction, casing, and pipe style. - Added anchor waypoints, anchor undo, preview locking, and quick route cancellation. - Added automatic mechanical pump placement with configurable spacing and flow direction. - Added manual pump and copper casing placement markers. - Added copper casing modes: disabled, manual markers, or the complete route. - Added default and glass pipe style modes. - Added a Create wrench shortcut for switching straight pipe segments between default and glass styles. - Added survival material validation with required/available inventory counts. - Added red preview highlighting when required materials are unavailable. - Added configurable Minecraft controls, with only the main actions assigned by default. - Added water-aware preview and placement with waterlogging support. ## 🐞 Bug Fixes - Fixed stale routes and previews after cancellation or disabling Connector Pipe mode. - Fixed accidental confirmation when no valid route preview was available. - Fixed route placement consuming unlimited pipes in Survival mode. - Prevented placement when the player lacks the required materials. - Fixed incorrect pipe connections around corners and pump-adjacent elbows. - Fixed empty spaces and incorrect orientation in mechanical pump previews. - Fixed anchor positions occasionally leaving gaps in placed routes. - Fixed preview transparency changing after adding or removing anchors. - Fixed pipe outlines disappearing behind anchor overlays. - Fixed previews becoming opaque or partially invisible with common rendering mods and shaders. - Fixed previews disappearing when the player and route were on opposite sides of a water surface. - Fixed pipes, elbows, pumps, and encased sections not consistently preserving waterlogging. - Fixed glass styling requesting or consuming separate glass pipe items. - Fixed `smart_fluid_pipe` being accepted as a normal route pipe. - Removed obsolete mixin metadata; the addon does not use mixins. ## 🔧 Changes - Updated the Forge edition to `1.0.0` for Minecraft `1.20.1`. - Added compatibility with Create `6.0.6` through the supported `6.0.x` range. - Kept Create as the addon's only direct gameplay dependency. - Removed the unused NeoForge module and loader-specific leftovers from the Forge branch. - Removed `smart_fluid_pipe` from supported route pipes. - Reorganized routing, preview, inventory, session, pump, and Create integration logic into focused helpers. - Reduced allocations and repeated calculations in preview rendering. - Improved performance for long routes and expensive modes such as `Avoid vertical`. - Updated the README and guides for Forge players, modpack makers, and developers. - Left advanced shortcuts unassigned by default; they remain configurable through Minecraft Controls.
release

Create: Pipe Connector 1.0.0 (NeoForge)

1.0.0-mc1.21.1
30 июл. 2026 г.228Minecraft: 1.21.1neoforge
Скачать
Что нового
Create: Pipe Connector `1.0.0` is the first stable Forge release of the addon for Minecraft `1.20.1`. The addon turns Create fluid pipe routing into a faster, visual workflow. Enable Connector Pipe mode, select a starting point, preview the route in the world, guide it with anchors, configure it through the radial menu, and place the complete pipeline in one action. Routes can include automatic mechanical pumps, copper casing, and glass-styled sections. Survival players receive accurate material requirements before placement, while the ghost preview displays corners, pumps, casing, anchors, and missing materials. This release also includes extensive rendering, pathfinding, interaction, and modpack compatibility improvements, making the addon ready for regular use in Forge modpacks. ## 🚀 Features - Added Connector Pipe mode with live ghost preview and one-action route placement. - Added smart routing around obstacles with multiple route priorities. - Added a radial menu for route priority, pumps, flow direction, casing, and pipe style. - Added anchor waypoints, anchor undo, preview locking, and quick route cancellation. - Added automatic mechanical pump placement with configurable spacing and flow direction. - Added manual pump and copper casing placement markers. - Added copper casing modes: disabled, manual markers, or the complete route. - Added default and glass pipe style modes. - Added a Create wrench shortcut for switching straight pipe segments between default and glass styles. - Added survival material validation with required/available inventory counts. - Added red preview highlighting when required materials are unavailable. - Added configurable Minecraft controls, with only the main actions assigned by default. - Added water-aware preview and placement with waterlogging support. ## 🐞 Bug Fixes - Fixed stale routes and previews after cancellation or disabling Connector Pipe mode. - Fixed accidental confirmation when no valid route preview was available. - Fixed route placement consuming unlimited pipes in Survival mode. - Prevented placement when the player lacks the required materials. - Fixed incorrect pipe connections around corners and pump-adjacent elbows. - Fixed empty spaces and incorrect orientation in mechanical pump previews. - Fixed anchor positions occasionally leaving gaps in placed routes. - Fixed preview transparency changing after adding or removing anchors. - Fixed pipe outlines disappearing behind anchor overlays. - Fixed previews becoming opaque or partially invisible with common rendering mods and shaders. - Fixed previews disappearing when the player and route were on opposite sides of a water surface. - Fixed pipes, elbows, pumps, and encased sections not consistently preserving waterlogging. - Fixed glass styling requesting or consuming separate glass pipe items. - Fixed `smart_fluid_pipe` being accepted as a normal route pipe. - Removed obsolete mixin metadata; the addon does not use mixins. ## 🔧 Changes - Updated the Forge edition to `1.0.0` for Minecraft `1.20.1`. - Added compatibility with Create `6.0.6` through the supported `6.0.x` range. - Kept Create as the addon's only direct gameplay dependency. - Removed the unused NeoForge module and loader-specific leftovers from the Forge branch. - Removed `smart_fluid_pipe` from supported route pipes. - Reorganized routing, preview, inventory, session, pump, and Create integration logic into focused helpers. - Reduced allocations and repeated calculations in preview rendering. - Improved performance for long routes and expensive modes such as `Avoid vertical`. - Updated the README and guides for Forge players, modpack makers, and developers. - Left advanced shortcuts unassigned by default; they remain configurable through Minecraft Controls.
beta

(NeoForge) Create: Pipe Connector 0.3.0-beta for mc1.21.1

0.3.0-beta-mc1.21.1
25 июл. 2026 г.9Minecraft: 1.21.1neoforge
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beta

(Forge) Create: Pipe Connector 0.2.0-beta for mc1.20.1

0.2.0-beta-mc1.20.1
25 июл. 2026 г.15Minecraft: 1.20.1forge
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