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Create: More Girder

Adds 8 unique girder variants to complement the Create mod ecosystem.

Автор: agent77298,8 тыс.47обновлён 20 авг. 2026 г.

Описание

Create: More GirderCreate: More Girder

🏗️ *Expand your Create builds with beautiful structural girders!* 🏗️

!\\\[Minecraft\\\](https://img.shields.io/badge/Minecraft-1.21.1-brightgreen?logo=minecraft)!\\\[Create\\\](https://img.shields.io/badge/Create-6.0.6--98-blue)!\\\[NeoForge\\\](https://img.shields.io/badge/NeoForged-21.1.209-663399)

 

Disclaimer: Yes this Mod was made using AI, as this Description too. You don't like it? You don't need to use it.

✨ **Features**

Create: More Girder revolutionizes your structural building possibilities by adding 9 unique girder variants and a full girder strut system to complement the Create mod ecosystem. Each girder type offers distinctive aesthetics while maintaining full compatibility with Create's mechanical systems.

🎨 Available Girder Variants

Updated Girder Types

Girder Types

🗿 Andesite Girder - The foundation variant from Create: Diesel Generators

🥉 Brass Girder - Elegant brass construction

🟠 Copper Girder - Fresh copper with natural shine

🟤 Exposed Copper Girder - Slightly weathered copper

🟫 Weathered Copper Girder - Well-aged copper patina

🟢 Oxidized Copper Girder - Fully oxidized copper

⚙️ Industrial Iron Girder - Heavy-duty iron construction

🔶 Weathered Iron Girder - Time-worn iron girders

🎭 Copycat Girder - Mimics any block's texture

🏗️ Girder Strut System

Bridge the gap between girder columns with structural struts that span up to 30 blocks:

  • Girder Struts: Connect two girder anchors with a dynamic beam — material cost scales with length
  • Copycat Struts: Same functionality as regular struts but mimic any block's texture for seamless integration
  • Contraption Compatible: Struts assemble onto Create contraptions (bearings, pistons, cart assemblers) and move with the structure
  • Placement Cost Overlay: An on-screen overlay shows the exact material cost before you commit the placement
  • Anchor Helper: When aiming at a strut's start anchor, a visual indicator shows the valid endpoint

🔧 Mechanical Integration

  • Full Create Compatibility: All girders work seamlessly with Create's kinetic systems
  • Encased Shaft Variants: Every girder type includes encased shaft functionality
  • Rotational Power: Transfer mechanical energy through any girder structure
  • Placement Helpers: Intelligent building assistance for complex structures

🌟 Advanced Features

  • 📦 Waxed Variants: Preserve copper girders at any weathering stage with honeycomb
  • 🔄 Natural Weathering: Copper girders age realistically over time
  • ⚡ Axe Interaction: Scrape copper girders to reverse weathering
  • 🎯 Smart Placement: Context-aware girder placement system
 🎮 Usage

Create: More Girder seamlessly integrates into your Create builds. Simply craft any girder variant and start building! The mod includes:

  • 🔨 Crafting Recipes: Intuitive recipes for all girder types
  • 📚 JEI Integration: Full recipe and usage information
  • 🎯 Placement System: Smart girder connection and alignment
  • ⚙️ Kinetic Support: All girders work with Create's rotational systems
 🤝 Compatibility

Create: More Girder is designed to work perfectly with:

  • ✅ Create and all official Create addons
  • ✅ Create: Diesel Generators (shares andesite girder foundation)
  • ✅ Create: Enchantment Industry
  • ✅ Create Aeronautics (girders and struts registered as Sable light blocks)
🎨 Credits & Attribution

Development:  Agent772

 Art & Design: 🎨 swyt

Technical Foundation: 

  • jesz - Original andesite girder implementation (Create: Diesel Generators)
  • Industrialists-Of-Create - Girder strut system adapted from (Create:Bits-n-Bobs)

Галерея

Girder Types

Последние версии

Все версии →
release

Create: More Girder 2.3.0

2.3.0
20 авг. 2026 г.16,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Version 2.3.0 ### Added - Girder struts now provide real walk-on beam collision along the full span between anchor points. This requires the **Strut Your Stuff** library as a mandatory dependency — install it alongside Create: More Girder.
release

Create: More Girder 2.3.0

2.3.0
20 авг. 2026 г.564Minecraft: 1.20.1forge
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Что нового
## Version 2.3.0 ### Added - Added walk-on beam collision for girder struts. Connected struts now generate solid collision along the full span so players and mobs can stand on them. Powered by the **Strut Your Stuff** library (`com.cake.struts:struts:1.1.0+mc1.20.1`), which is now a **required dependency** — Forge will display a clear missing-dependency screen if it is not installed alongside Create: More Girder.
release

Create: More Girder 2.2.0

2.2.0
8 авг. 2026 г.196Minecraft: 1.20.1forge
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Что нового
## Version 2.2.0 ### Added - Added a configurable server-side toggle (`girder.createGirderPlacementSystem`) to switch between CMG's girder placement behavior (sticky TOP/BOTTOM connectors, no beam-to-pole collapse) and base Create's standard girder behavior. Defaults to `true` (base Create rules). Syncs to clients on server join. - Added Russian (ru_RU) translation by savereks. ### Changed - Renamed all "Beam" display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block and item IDs are unchanged, so existing worlds, schematics, KubeJS scripts, and datapacks are unaffected. ### Fixed - Fixed copycat girder mimic rendering for blocks that have no `cullface` quads (e.g. Foxy's Mod glowing blocks), multi-layer translucent blocks, and emissive/glow-shell blocks. Each render layer now draws on its own pass with correct brightness and alpha blending, matching base Create's copycat step behavior. - Fixed iron bracket sharing the same crafting recipe as the metal bracket. - Fixed a mixin remap issue causing incorrect behavior and oversized mod file size. ### Migration - **The new default (`createGirderPlacementSystem=true`) makes CMG girders behave like base Create's metal girder.** Builds relying on sticky brackets or persistent horizontal beams will degrade lazily (brackets cleared, beams collapsing to poles) on their next neighbor update. To keep the old CMG behavior, set `createGirderPlacementSystem=false` in `serverconfig/createmoregirder-server.toml` **before** opening an existing world.
release

Create: More Girder 2.2.0

2.2.0
8 авг. 2026 г.4,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Version 2.2.0 ### Added - Added optional Sable Beyond integration: struts and copycat blocks receive realistic per-connection physics mass (scaled by connection length and mimicked material) when Sable Beyond is installed. Without Sable Beyond installed, behavior is unchanged. - Added Russian translation (`ru_ru.json`) by savereks. - Added a server config option (`girder.createGirderPlacementSystem`) to toggle between the CMG girder placement behaviour and base Create's placement system. **The new default (`true`) makes CMG girders behave like base Create's metal girder.** To keep the old CMG behaviour, set `createGirderPlacementSystem=false` in `serverconfig/createmoregirder-server.toml` before opening an existing world. ### Changed - Renamed the "Beam" family display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block/item IDs are unchanged, so schematics, KubeJS scripts, datapacks, and existing worlds are unaffected. The Truss family keeps its name. ### Fixed - Fixed copycat girders, struts, and brackets not correctly rendering the mimicked block's colour, transparency, lighting, and geometry — now matches Create's native copycats. - Fixed the iron bracket sharing the same crafting recipe as the metal bracket. - Fixed schematic saving for strut and copycat girder block entities to prevent potential data loss. - Reduced mod file size.
release

create-more-girder-2.1.2-forge

2.1.2
14 июл. 2026 г.232Minecraft: 1.20.1forge
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Что нового
## Version 2.1.2 ### Fixed - fixed iron bracket using the same recipe as metal bracket #15
release

create-more-girder-2.1.2-neo

2.1.2
14 июл. 2026 г.7,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Version 2.1.2 ### Fixed - fixed iron bracket using the same recipe as metal bracket #15
release

create-more-girder-2.1.1-neo

2.1.1
24 мая 2026 г.33,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Version 2.1.1 ### Fixed - fixed large filesize ## Version 2.1.0 ### Fixed - Fixed shaft / cog / fluid-pipe brackets dropping on the ground when their host is broken in **creative** — brackets and any copycat mimic are now discarded with the rest of the block (survival pickaxe / hand breaks still pop bracket and mimic on the ground as before) - Fixed sneak-wrenching (pickup) a shaft / cog / fluid-pipe with a non-copycat bracket popping the bracket on the ground — the bracket now follows the host into the player's inventory in survival (overflow to the ground if full) and is discarded in creative, matching the existing copycat-bracket pickup behaviour - Fixed track paving with **Iron Truss** and **Iron Beam** doing nothing — the legacy hand-written `paving_girder` / `girder` tag JSONs in `src/main/resources` were shadowing the data-generated tags and missing the new iron entries, so the paver could not recognise iron girders. The stale tag files are now removed; the Registrate-generated tag set under `src/generated/resources` is the single source of truth - Fixed Copycat Truss and Copycat Beam side brackets not adopting the mimic texture when placed next to solid blocks - Fixed brackets placed on third-party cogwheels using the shaft bracket model instead of the cog bracket model - Fixed sneak-wrenching a host block with a non-copycat bracket incorrectly routing the bracket through the player's inventory ### Added - Iron Truss and Iron Beam block families, each with encased shaft and strut variants — six new blocks with crafting recipes using vanilla iron blocks and iron plates - Ten new bracket variants: Andesite, Brass, Iron, Weathered Iron, Zinc, Copycat, and four waxed copper oxidation stages (Copper, Exposed Copper, Weathered Copper, Oxidized Copper), each snapping onto shafts, cogwheels, and fluid pipes - Shortcut recipe for Waxed Oxidized Copper Bracket crafted from unwaxed oxidized copper, so fully-oxidized vanilla copper is no longer a dead-end
release

create-more-girder-2.1.1-forge

2.1.1
24 мая 2026 г.505Minecraft: 1.20.1forge
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Что нового
## Version 2.1.1 ### Fixed - Mixin Remap was missing (again -.-) - fixed large filesize ## Version 2.1.0 ### Added - Iron Truss and Iron Beam block families, each with encased shaft and strut variants — six new blocks with crafting recipes using vanilla iron blocks and iron plates - Nine new bracket variants: Andesite, Brass, Iron, Weathered Iron, Copycat, and four waxed copper oxidation stages (Copper, Exposed Copper, Weathered Copper, Oxidized Copper), each snapping onto shafts, cogwheels, and fluid pipes - Shortcut recipe for Waxed Oxidized Copper Bracket crafted from unwaxed oxidized copper, so fully-oxidized vanilla copper is no longer a dead-end ### Fixed - Fixed Copycat Truss and Copycat Beam side brackets not adopting the mimic texture when placed next to solid blocks - Fixed brackets placed on third-party cogwheels using the shaft bracket model instead of the cog bracket model - Fixed sneak-wrenching a host block with a non-copycat bracket incorrectly routing the bracket through the player's inventory - Fixed shaft / cog / fluid-pipe brackets dropping on the ground when their host is broken in creative — brackets and any copycat mimic are now discarded with the rest of the block - Fixed track paving doing nothing for Iron Truss and Iron Beam — stale hand-written tag JSONs were shadowing the Registrate-generated girder tags
release

create-more-girder-2.0.1-forge

2.0.1
17 мая 2026 г.125Minecraft: 1.20.1forge
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Что нового
## Version 2.0.1 ### Fixed - Fixed Copycat Girder blocks rendering stained glass as solid or fully transparent instead of translucent with the correct tint
release

create-more-girder-2.0.1-neo

2.0.1
17 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Version 2.0.1 ### Fixed - Fixed Copycat Truss and Copycat Beam blocks (and their strut anchors and encased shaft variants) rendering incorrectly with translucent mimic materials such as stained glass — they now render translucent as expected instead of appearing fully transparent or fully opaque