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Create: Directional Pantographs

This mod gives a feature to Create: Pantographs and Wires so the Pantographs raise automatically. They are widely configureable.

Автор: NWorks7192обновлён 2 окт. 2026 г.
ТехнологииТранспортУтилиты

Описание

Create: Directional Pantographs is a standalone NeoForge 1.21.1 addon I created for Create: Pantographs and Wires (P&W). I got tired of pantographs staying raised regardless of which way a train was moving, breaking immersion. I built this mod to bring much-needed realism and automation to electric trains by making sure pantographs only raise facing the actual direction of travel.

⚙️ How It Works

The mod integrates directly into your existing railway setup. By interacting with any Train Station, you can open a custom control screen to configure your entire train or individual carriages:

  • Smart Directional Control: Switch your train between Automatic and Manual modes. In Automatic mode, the mod calculates movement and dynamically raises only the correct pantographs, while blocking players from manually toggling them by hand.
  • Per-Pantograph Overrides: Need a custom setup? You can override individual pantographs on your assembly to be Automatic, Manual, Reversed (only raising when moving backward), or Default.

🖥️ Interactive Train Visualizer

To make configuring massive trains easy, I built a custom interactive control screen:

  • Accurate Carriage Diagrams: Displays a precise 2D side-profile silhouette of your parked train.
  • Mod Compatibility: The visualizer reads baked models to accurately draw complex geometries like vanilla stairs and slabs, Copycats+ slopes and panels, Create Railways Navigator displays, and Train Utilities doors. Glass blocks and windows also get distinct outlines.

🛤️ Train Schedule Integration

You can fully automate pantographs using Create's schedule system:

  • Custom Instructions: I added a new pantograph schedule instruction so you can dynamically change pantograph behavior mid-journey.
  • Route-Specific Rules: Automatically lower pantographs for un-electrified sections of track, reverse them, or re-enable them upon reaching specific stations.

🌐 Server & Multiplayer Ready

I built this with multiplayer performance and security in mind:

  • Server-Authoritative State: Pantograph settings are saved directly to train data, surviving server restarts and world rejoins so your pantographs never unexpectedly drop.
  • Edit Concurrency & Locking: Only one player can edit a train's settings at a time to prevent conflicts. You can also permanently lock your train's settings to prevent unauthorized players from messing with your setup.

📦 Dependencies

  • Minecraft: 1.21.1
  • Loader: NeoForge
  • Required Mods: Create, Create: Pantographs & Wires

Support

A Discord server for troubleshooting and support, for this mod and my other projects right here.

🚀 Roadmap & Future Plans

  • I am planning to port the mod to other loaders (like Fabric/Forge) and bring it to other Minecraft versions in future updates!

📄 License & Permissions

  • Modpacks: Allowed! Feel free to include this mod in any public or private modpack.
  • Rights: All Rights Reserved (ARR). Please do not re-upload, mirror, or redistribute this mod on other sites without my permission.

Последние версии

Все версии →
release

Create: Directional Pantographs 1.7.5

1.7.5
2 окт. 2026 г.487Minecraft: 1.21.1neoforge
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Что нового
1.7.5 Fixed Trains no longer reset to Manual mode after rejoining a world or restarting the server — this setting now actually saves. Since it was never saving before, you'll need to set each train to Automatic one more time after updating. After that, it sticks. Fixed the mode button sometimes showing the wrong state when opening the control screen.
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Create: Directional Pantographs 1.7.4

1.7.4
1 окт. 2026 г.35Minecraft: 1.21.1neoforge
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1.7.4 Added A few language improvements.
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Create: Directional Pantographs 1.7.3

1.7.3
1 окт. 2026 г.7Minecraft: 1.21.1neoforge
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1.7.3 Changed The mode text now reads Mixed when the pantographs don't all share the same setting, instead of showing whichever value the train switch was last clicked to. The train switch still wins: with the mod set to Manual everything is vanilla, so it reports Manual rather than Mixed. Direction only counts pantographs actually set to Automatic, since the reverse flag does nothing on a Manual one.
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Create: Directional Pantographs 1.7.2

1.7.2
1 окт. 2026 г.5Minecraft: 1.21.1neoforge
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1.7.2 Removed The automatic block outlines added in 1.7.0. They did not work correctly in game. Changed The two train-level controls are now one. Previously "Direction Mode" and "Control all" sat side by side, both reading Automatic/Manual, and could disagree with each other. The single "All pantographs" switch arms the mod for the train and sets every pantograph; individual pantographs can still be overridden underneath. Title now reads "Pantographs: Automatic/Manual". The diagram keeps the larger block size introduced in 1.7.0.
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Create: Directional Pantographs 1.7.1

1.7.1
1 окт. 2026 г.6Minecraft: 1.21.1neoforge
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1.7.1 Changed Automatic and Manual are now one consistent pair of states everywhere in the mod — in the control screen, in tooltips and in the schedule instruction. Added Automatic now means it. A pantograph under Automatic control can no longer be raised or lowered by hand; the mod owns its state. Previously the player and the direction gate fought over it. Only applies when the train and that pantograph are both Automatic. A blocked click explains why, rather than silently doing nothing. Manual is untouched: vanilla behaviour, hand control included.
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Create: Directional Pantographs 1.7.0

1.7.0
10 авг. 2026 г.139Minecraft: 1.21.1neoforge
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1.7.0 Added Every block drew its real shape in the diagram, derived from its model, rather than a plain square. Changed Diagram block size doubled so thin blocks are actually visible. Remaining abbreviations replaced: ON/OFF → Enabled/Disabled, Unsaved → Unsaved changes.
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Create: Directional Pantographs 1.6.2

1.6.2
10 авг. 2026 г.2Minecraft: 1.21.1neoforge
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1.6.2 Fixed The schedule instruction applied its settings on the server but never told clients, so in game it appeared to do nothing at all. Saving a pantograph config now takes effect immediately instead of waiting for the train to move.
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Create: Directional Pantographs 1.6.1

1.6.1
10 авг. 2026 г.2Minecraft: 1.21.1neoforge
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1.6.1 Fixed Trains stopped progressing past a pantograph instruction. A non-destination instruction has to advance the schedule itself; this one didn't, so the train sat on that entry forever. Nonsense text in the schedule editor: a stray second row, and untranslated raw keys. Proper translations added. Button collision with Create: Realism — both mods placed a button in the same spot on the station screen. With Realism installed, this mod's button now moves to the left of Create's own buttons.
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Create: Directional Pantographs 1.6.0

1.6.0
10 авг. 2026 г.3Minecraft: 1.21.1neoforge
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1.6.0 Added Pantograph schedule instruction. A new entry in Create's schedule editor that reconfigures the train's pantographs when it reaches that point — for example disabling them on a stretch of route with no catenary. Sets mode, direction, and optionally the whole-train control. Settings persist until something changes them again. Works whether or not a train is attached while editing. Bypasses the settings lock, since whoever wrote the schedule already had access. Changed Abbreviations replaced with full words: Automatic, Manual, Reversed, Default.
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Create: Directional Pantographs 1.5.3

1.5.3
10 авг. 2026 г.1Minecraft: 1.21.1neoforge
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Что нового
1.5.3 Fixed Pantographs lay down after rejoining and had to be lifted by hand before their settings applied. The raised state was never written to the data clients rebuild from, so it reverted to whatever it was when the train was assembled. (A Pantographs & Wires bug, fixed without modifying that mod.) After updating, lift the pantographs once more — existing saves have the old state baked in. It sticks from then on. Added Multiplayer / Server support arrived and now works just fine.