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release
1.3.3-mc26.2-4
1.3.3-mc26.2-48 окт. 2026 г.921Minecraft: 26.2fabric
Что нового
## 1.3.3-mc26.2-4 - 2026-10-08
### Fixed
- **A crafting blueprint facing south with a recipe in it crashed every player who looked at it**
("Rendering entity in world", `"quat" is null` in `BlueprintRenderer`). A Create Fly bug, fixed
here: Create Fly skips the rotation of a blueprint facing south, and then used that missing
rotation to draw its items.
Needs Minecraft 26.2, Fabric Loader, Fabric API, [Create Fly](https://modrinth.com/mod/create-fly) 6.0.9-1 and Java 25.
release
1.3.3-mc26.2-3
1.3.3-mc26.2-35 окт. 2026 г.243Minecraft: 26.2fabric
Что нового
Everything since 1.3.2-mc26.2-2, the last version published here.
## 1.3.3-mc26.2-3 - 2026-10-04
### Fixed
- **The sixteen Create: Dragons Plus dyeing catalysts and the dragon's breath ending catalyst still
could not be made in 1.3.3-mc26.2-2.** Their recipes used a NeoForge-only ingredient format, so
none of the seventeen loaded once Dragons Plus was installed. Fixed.
- **Mechanical Arms stalled on inventories whose first item had nowhere to go** (a Create Fly bug,
fixed here until it is fixed there). A basin making granite with leftover quartz in it held 512
granite the arm never moved, because the arm only ever looked at the first stack. It now checks
every slot, as in Create.
- **Mechanical Arms in schematics made with Create lost all their targets** (a Create Fly bug).
Create saves a target's mode as `TAKE`/`DEPOSIT` and Create Fly only read `take`/`deposit`; both
are read now.
## 1.3.3-mc26.2-2 - 2026-09-27
Published on CurseForge only.
### Fixed
- **The Create: Dragons Plus fan catalysts could not be made.** Their recipes, and the data that tells
Dragons Plus which blocks are catalysts, were removed while porting because Dragons Plus had no
26.2 release then; Create: Dragons Plus Fly exists now. Back with it installed: the freezing
catalyst (powder snow bucket on an empty catalyst), the ending catalyst filled with dragon's
breath, the sanding catalyst, and the sixteen dyeing catalysts working as Dragons Plus coloring
catalysts. The Dye Depot colours stay out, as Dye Depot has no 26.2 release. (The dyeing and
dragon's breath recipes did not load in this build; see 1.3.3-mc26.2-3.)
## 1.3.3-mc26.2-1 - 2026-09-26
Brings the port up to upstream 1.3.3.
### Added
- **Mechanical Crafters behind Inventory Access Ports and Bridges.** A packager unpacking into a
port or bridge in front of a Mechanical Crafter now lays the items out in the recipe's shape and
starts the craft, as it does when aimed at the crafter directly. A bridge between a packager and
two crafters fills whichever is free, for double the crafting speed; every ingredient must pass
that side's filter for the recipe to go there.
### Fixed
- **Stock duplication through Inventory Access Ports and Bridges.** A chest reached by one stock
link directly and another through a port or bridge had its contents counted twice, and ordering
both counts duplicated the items. The network now sees through the port or bridge to the
inventory behind it.
- **The Sequenced Pulse Generator's "until" instructions never finished.** "Output until exact
signal strength is reached", and every other instruction that waits on the input signal, kept its
output on forever: a change of input while the sequence ran was recorded before the instruction
could see it.
- Inventory Access Ports and Bridges did not connect or disconnect when their redstone signal
changed, until something else changed next to them.
- Inventory Access Ports and Bridges were slow in large storage networks: they looked up the
inventory behind them on every access. It is now remembered until a neighbour changes.
- **Schematicannons built Farmer's Delight rich soil farmland out of plain dirt.** Create Fly
charges every kind of farmland one dirt; the special case making rich soil farmland cost rich
soil is switched off in Create Fly. It costs rich soil again. Original to this port, and a fix for
Create Fly rather than for Connected: it applies whenever both this and Farmer's Delight are
installed.
- **Printing a material checklist in the schematicannon ate the whole stack** of books or
clipboards in its input slot instead of one. Another Create Fly bug fixed from here.
- Translations updated from upstream: German, Hungarian, Japanese, Russian, Turkish, Ukrainian,
Simplified Chinese and the pirate one.
## 1.3.2-mc26.2-6 - 2026-09-26
### Added
- **A goggle slot, original to this port.** Engineer's Goggles can be worn in a slot of their own,
shown just above the offhand slot in the inventory and on the creative Inventory tab, so wearing
them no longer means taking off your helmet. Right-click goggles in the air, shift-click them in
the inventory, or click them into the slot. It holds goggles only, can be switched off with the
`goggle_slot` feature toggle, and steps aside when Trinkets Updated is installed, which already
gives Create Fly a goggle slot.
- Goggles in the goggle slot show on the player, other players included. Over a helmet they sit
pushed up on the forehead, the way Create Fly draws goggles worn through Trinkets.
- JEI integration is back. Switching a feature off while the game is running now hides its items
from JEI as well as from the creative menu.
### Fixed
- **Closing the game always wrote a crash report** ("Watchdog (Client shutdown from post-main)").
Create Fly never stops Flywheel's worker threads, and on 26.2 they keep the game from exiting.
This is Create Fly's bug ([ZurrTum/Create-Fly#357](https://github.com/ZurrTum/Create-Fly/issues/357)),
worked around here by stopping those threads when the client shuts down; it helps anyone with
this port installed, whatever else they run.
- **Fluid Vessels held 81 times less than they should.** A 3x3x4 vessel topped out at about 3.5
buckets instead of 288. The capacity was computed in NeoForge's units, millibuckets, where
Fabric counts droplets. Existing vessels pick up the correct capacity on their own.
## 1.3.2-mc26.2-5 - 2026-09-21
### Fixed
- **Hovering an Inventory Bridge in the inventory crashed the client.** Its ponder scene stored the side
of each filter as a number, and Create Fly reads it as a direction name with no fallback. Present
since the port's first release.
- **Breaking a Fluid Vessel that was part of a working boiler crashed the server.** Breaking one part
re-forms the multiblock around a new controller, and the pipe organ advancement check assumed every
vessel carries an advancement tracker. In Create Fly only blocks a player placed by hand do.
- **The Kinetic Battery neither charged nor discharged, and the Crank Wheels provided no stress
capacity.** The stress config was built before the blocks registered their values, so no
Connected block had any. The same mistake left the per-block feature toggles out of the config.
Existing config files fill themselves in on the next launch; nothing needs deleting.
- **Breaking an Item Silo dropped none of its contents**, and placing a silo back in the same spot
brought the items back, because the multiblock was never split. Extracting from a silo in that
state could also misbehave.
- **Breaking a linked button, lever or analog lever lost the Linked Transmitter**, and a linked lever
broken while on left its frequency powered.
- **Extending a 3×3 Item Silo by placing onto its end** checked the wrong layer: part of the layer
could be placed for free, and obstructions were ignored, leaving incomplete L-shaped layers. This
one also exists in the original mod (hlysine/create_connected#222).
### Known issues
- Large Item Silos have been reported to split into 1×3×1 columns after their chunk reloads. It could
not be reproduced on this build. If it happens to you, please report whether the silo crosses a
chunk border (F3 + G).
## 1.3.2-mc26.2-4 - 2026-09-08
### Fixed
- Jade, and any other mod reading Fabric's transfer API, showed no contents for the Fluid Vessel,
Item Silo, Inventory Bridge or Inventory Access Port -- the Fluid Vessel had no fluid bar and no
bucket count, even though Create's own pipes filled it normally. Declaring an inventory the way
Create Fly does exposes it to Create; it does not expose it to anything else, and each block
entity type has to be registered with `ItemStorage.SIDED` / `FluidStorage.SIDED` separately.
- 142 pieces of block entity data in the ponder structures were still in pre-26.2 formats and
failed to load silently, so scenes played with details missing -- a deployer not holding its
item, machines not showing where their rotation came from -- and the log filled with
`Serialization errors:` lines.
### Note
- `Serialization errors:` in the log is not necessarily this mod. Create Fly ships some of the same
format drift in its own ponder structures, so its scenes produce those lines too.
## 1.3.2-mc26.2-3 - 2026-09-08
### Fixed
- **Hovering a Kinetic Battery crashed the client**, from anything that drew the item's tooltip --
the creative inventory, JEI, a chest. Hovering an item compiles every ponder scene tagged for it,
and that writes every block entity in the scene back out; one structure carried a deployer with an
owner UUID left over from upstream's dev world, and the field written beside it did not exist when
that structure was saved, so it was serialised as null.
Needs Minecraft 26.2, Fabric Loader, Fabric API, [Create Fly](https://modrinth.com/mod/create-fly) 6.0.9-1 and Java 25.
release
Create: Connected (Fly Port) 1.3.2-mc26.2-2
1.3.2-mc26.2-28 авг. 2026 г.460Minecraft: 26.2fabric
Что нового
### Fixed
- **Copycat walls rendered as several overlapping walls.** A straight run showed a diagonal shimmer that moved with the camera, as if the block were duplicated or drifting.
The straight-panel case built the full panel and then carried on to build the centre and sides on top of it — coplanar duplicate geometry, which z-fights. Upstream ended that case with an early `return`; converting the method during the port dropped it. Only the wall model of the nine copycats was affected.
### No longer a beta
The previous build warned that almost all testing had run with Flywheel **on**, which skips block entity renderers entirely — leaving 16 of the 24 registrations barely exercised.
That pass is done. All 16 were placed and viewed with `/flywheel backend off`: no crashes, no missing geometry, no wrong models. The wall bug above is what it found.
If you run Sodium, or keep Flywheel off, that path is now tested rather than assumed.
### Known issue, new
- **Copycats shade slightly differently from Create Fly's**, most noticeable on the layer of blocks sitting on the ground. This is a lighting difference only — the blocks are solid and nothing shows through them. Create Fly gives its own copycat models a FRAPI-aware `emitQuads` through per-model mixins so the ambient-occlusion flags survive; this port's nine models have no equivalent yet. Cosmetic, and on the list.
### On the version number
`1.3.2` is upstream's — this port is built on hlysine's newest commit, so the feature set matches Create: Connected 1.3.2 exactly. The trailing `-2` counts builds of this port against that same upstream version; it does not mean new content.
beta
Create: Connected (Fly Port) 1.3.2-mc26.2
1.3.2-mc26.27 авг. 2026 г.18Minecraft: 26.2fabric
Что нового
First release of **Create: Connected (Fly Port)** — an unofficial port of [Create: Connected](https://modrinth.com/mod/create-connected) 1.3.2 from NeoForge 1.21.1 to Fabric / Minecraft 26.2, built against [Create Fly](https://modrinth.com/mod/create-fly).
This is **not** hlysine's release. Please report issues here, not on the original mod's tracker.
## Requirements
- Minecraft **26.2**, Fabric Loader
- **Create Fly 6.0.9-1** (`26.2-rc-2-6.0.9-1`)
- Java 25
## Status
Beta. All content is registered and playable: 24 block entity renderers and Flywheel visuals, connected textures, block tints and kinetic propagation are all wired.
Verified in game: item silo, fluid vessel, copycats, shear pin through a cross connector, linked transmitters. A dedicated server reaches `Done` cleanly.
**Where the risk is:** most testing ran with Flywheel on, which skips the block entity renderers entirely. If you use Sodium, or turn Flywheel off, you are exercising a code path that has seen much less play. Crash reports from that setup are the most useful thing you can send me.
## Not implemented
None of these break anything, but they are absent on purpose:
- **No in-game config screen** — feature toggles are edited in the config file, and changes need a restart
- **Config is not synced server→client** in multiplayer, so toggles can disagree between sides
- **Compat integrations are off**: Copycats+, Additional Placements, Dye Depot, Simulated, JEI. They will return as those mods reach 26.2
- Kinetic battery always renders as empty regardless of charge
- Gases pool at the bottom of a fluid vessel instead of floating
- Placing a multiblock plays one metal step per block rather than one per structure
- The Create: Connected creative tab no longer sits next to Create's
- Pick-block gives the wrong item on linked transmitters and encased cross connectors
- Contraption note blocks can no longer be intercepted by other mods
## Known incomplete
- The sequenced gearshift screen does not know about this mod's three added instructions (`TURN_AWAIT`, `TURN_TIME`, `LOOP`)
- The exploding and dragon head fan catalysts show a bare frame as their inventory icon
- The fan washing catalyst's water is white in the inventory — correct in the world
## World compatibility
- **Do not load a 1.21.1 world with this.** Item silos riding a contraption will not come back, and legacy contraption storage migration was removed upstream in Create Fly
- Copycat blocks now save as `create:copycat` — they joined Create's block entity type instead of registering their own. This is a one-way change, but no 26.2 world predates it
## Licence
AGPL-3.0-or-later, plus the additional terms at the end of the original `LICENSE`. Distinct name and icon, links back to the original, issues handled here.
Source: https://github.com/GravisLudio/create-connected-fly