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Create: Big Pharma

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beta

Create: Big Pharma 0.3.1-b

0.3.1-b
25 июл. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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A follow-up to v0.3.0 focused entirely on how the machines meet a Create shaft line, plus one bug fix found while testing it. ## Real Shaft Inlets Every kinetic machine used to have a static andesite nub sitting proud of the block face where a shaft connects. It never turned, and it visibly stepped where it met a real Create Shaft. - Each machine now has that shaft's **socket bored into both faces** on its rotation axis, a machined housing wrapped around a real opening, fully recessed into the block instead of poking out of it. - A **rod turns inside the bore** at the shaft's own speed and phase, so it holds still when unpowered and matches an attached line exactly. - A **flange ring turns around the mouth** of any side actually joined to a shaft. - The rod is now **Create's Shaft, to the pixel**; same 4×4 geometry, and it references Create's own textures directly, so it matches a neighbouring Shaft exactly (including whatever resource pack you're running) instead of a hand-drawn look-alike. ## Coating Drum Rebuilt The drum used to spin on a tilted axis of its own, floating next to the shaft housings with no relationship to them. It now **rides the shaft line itself**; barrel, stub axles, the rod in both bores, and any attached shaft all turn together at one rate, in one direction, and stop together when the line loses power. The barrel is rebuilt from angled slats so it reads as a cylinder rather than a spinning box. ## Fixed: Packaging Was Destroying Pill Coatings The packager (and the coating drum) matched pills by item type alone, so a batch holding both **plain and sugar-coated** (or extended-release) pills of one compound could size its output off all of them, produce the plain variant, and **consume the coated pills to make it**; silently throwing the coating away. Pills are now matched on their full properties, so only the exact variant being packaged is drawn down. Two regression gametests cover this so it can't come back unnoticed. Also: extractor ambience volume trimmed down, it was the loudest machine in the room.
beta

Create: Big Pharma 0.3.0-b | The Clinic Update

0.3.0-b
21 июл. 2026 г.53Minecraft: 1.21.1neoforge
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The biggest update yet: medicine is no longer just for you. ## The Clinic - Dose Anything That Lives The pharmacology engine now runs on **any living creature**. Right-click a mob, villager, or another player with a syringe or syrup to administer it or let a **Create Deployer** run your ward automatically. Patients follow the exact same rules you do: effects, side effects, tolerance, and fatal overdoses. - **Sedate hostiles** - enough sedative or opioid plasma calms a mob (deaggro + slowdown); a heavy dose leaves it nearly motionless - **Cure zombie villagers with antibiotics** - keep one above an antibiotic's active threshold and the conversion begins, no golden apple required - **No free wins** - overdose your patient and organ strain will kill it ## Functional PPE - New **Lab Gloves** (leggings slot) complete the four-piece lab set - Every worn piece reduces side-effect chance - goggles count double, the full set blocks ~42% of procs - Full set softens crash effects by 25% when doses wear off - **Failed Sludge is now caustic** - carry it bare-handed and it stings; glove up - The whole set is finally **craftable** (it was creative-only) ## New Dose Forms - **Pill Bottle** - packaging machine seals 8 pills + a glass vial into a bulk bottle; right-click dispenses, the empty bottle returns its vial - **Transdermal Patch** *(WIP)* - brand-new dose form with the slowest absorption in the game (0.4× a pill): a long, flat, gentle plasma curve ## 12 New Compounds - **Sedatives:** Zolpidem, Phenobarbital, Temazepam, Somnorest - **Antihistamines:** Cetirizine, Loratadine, Promethazine - **Antitussives:** Benzonatate, Tussivex - **3 legendary syntheses** hidden behind secret fragment combinations: **Somnex**, **Ironhide**, and **Phoenixol** ## Custom Sounds 16 new sound events: pill swallow, bottle rattle, syringe, inhaler puff, blister pop, syrup gulp, patch apply, IV drip, five machine ambience loops that pitch up with shaft speed, a racing-heart overdose warning, a discovery chime, and a synthesis-fail fizzle. ## Minor Bug Fixes - Packager now remembers coated pills, so pills inside a bottle or blister pack won't come out as uncoated pills.
beta

Create: Big Pharma 0.2.1-b

0.2.1-b
19 июл. 2026 г.19Minecraft: 1.21.1neoforge
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## [v0.2.1-b] - Balance Update: Punishing Negative Effects This release significantly strengthens negative effects so overdose and withdrawal actually feel dangerous instead of minor inconveniences. ### Major Changes - **Organ Strain** - Increased severity and frequency - Damage: 1 heart → 3 hearts per tick (scales with overdose level) - Frequency: 3x faster (every 0.75s instead of 2.5s) - Health threshold: spares only last 0.5 hearts instead of last 2 - **Withdrawal** - Now genuinely crippling - Duration: 6s → 15s per tick - Speed penalty: -20% → -40% - Attack damage penalty: -20% → -40% - Added -35% mining speed reduction - Amplifier increased from 0 → 1 - **Overdose** - Triggers sooner and lasts longer - Organ strain threshold: 1.25x → 1.1x (kicks in earlier) - Duration: 60 ticks → 180 ticks (9 seconds) - Blackout threshold: 2.0x → 1.9x (slightly easier to trigger) - **Positive Effects During Withdrawal** - Diminished - Compound buffs now reduce amplifier by 1 when you have withdrawal - Overdose/organ strain completely blocks positive effects ### Bug Fixes - **Blister Pack Dose Counting** - Fixed stacking issue - Packs are now properly separated from stacks when used - Prevents shared dose counts across multiple packs - Example: A stack of 5 packs with 4 doses each now correctly maintains individual counts - **Death Reset** - Now fully clears UI - Player death resets all doses, physiology, and effects - Client-side HUD and screen overlays properly clear - **System Clear Command** - Enhanced - `/pharma clear` now removes active effects (organ strain, withdrawal, confusion) - Sends client-side packets to clear visual effects and HUD
beta

Create: Big Pharma 0.2.0-b

0.2.0-b
19 июл. 2026 г.18Minecraft: 1.21.1neoforge
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## [0.2.0-b] - Machine animations, recovery meds, logistics & closed-loop audit ### Added - **Moving 3D machine parts.** Every factory machine now animates a real working part driven by its actual kinetic speed, drawn by a block entity renderer an unpowered machine sits still, a fast shaft line visibly works harder: - Fermentation Vat - overhead agitator stirring the broth - Crystallizer - the central crystal shard slowly turning as it grows - Pill Press - stamp head and ram oscillating out of the top beam - Distillation Column - valve handwheel spinning on the still head - Centrifuge - rotor cap spinning fast - Coating Drum - drum turning on its tilted axis - Packaging Machine - foil roller rolling packs - Analyzer - sample turntable rotating on the console deck - Synthesis Chamber - pressure valve spinning on the vessel crown - Fragment Extractor - grinding platter churning at the hopper mouth - Inventory icons keep the whole machine via a separate `_full` item model. - **Stabilizer medication class** - a new `stabilizer` compound category that eases withdrawal: - Real: **Clonidine**, **Buprenorphine**, **Lofexidine** - Fictional: **Easazine**, **Calmadol** - Each has a unique fragment synthesis recipe, so all are obtainable. - **Withdrawal relief.** While any stabilizer is active (plasma above the interaction threshold), the withdrawal debuff stops recurring, instead the player is told the medication eases their withdrawal. - **Tapering.** A stabilizer accelerates addiction decay ~4x, so sustained use steps your dependence down until it drops below the withdrawal threshold, a genuine recovery path instead of white-knuckling it. - **Stabilizer interactions.** Stabilizer + sedative causes oversedation; stabilizer + a full opioid gives a rough, restless mix (partial-blocker conflict). - **Mechanical Arm support.** Every pharma machine is now a valid Mechanical Arm target, registered into Create's arm-interaction-point registry. One point deposits into a machine's inputs and, in output mode, draws finished product from its output reaching the machine from above like a hopper. - **Injection & syrup are now obtainable in survival.** Filled syringes and dosed syrups had no production path at all (creative-only). The packaging machine now loads an empty syringe or a syrup bottle with a compound powder, the same way it charges inhalers and fills IV bags. - **Glassware & containers are all craftable now** - Glass Vial, Empty Syringe, Syrup Bottle, Petri Dish, Beaker, Test Tube, and Erlenmeyer Flask; closing the container loops (IV bags, injections, syrups, decor). ### Fixed - **See-through pipe flow direction.** The three mod fluids' flow textures scrolled the opposite way to Create's own fluids, so the stream inside transparent pipes appeared to run backwards. The flow animation now scrolls in Create's canonical direction, so the texture moves the way the fluid actually flows. - **Critical: the discovery loop couldn't be bootstrapped.** The Synthesis Chamber's crafting recipe needs a Glass Vial, but the vial had no recipe, so a fresh survival world could never build a synthesis chamber; and therefore never make a single compound. Glass Vial is now craftable. - **Pill-press transmutation bug.** A press fed two different compound powders built the pill from the *last* powder but consumed the *first*, silently turning one compound into another. Consumption is now compound-aware: a machine consumes the exact compound it is turning into product and never transmutes the other. ### Notes - Full closed-loop audit: every machine and block is craftable, every fragment is extractable, every one of the 76 compounds is synthesizable, and every dose form (pill, blister pack, inhaler, IV bag, syringe, syrup) has a survival production path. New gametests lock each of these in. - Fixed a `processingTime` → `processing_time` key typo in two milling recipes.
alpha

Create: Big Pharma 0.1.0-a

0.1.0-a
18 июл. 2026 г.22Minecraft: 1.21.1neoforge
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## [0.1.0-a] - Foundation Initial Create addon: data-driven pharmacology engine (dosing, tolerance, addiction, overdose, interactions), research & synthesis discovery, the full factory (fermentation, crystallizer, pill press, distillation, centrifuge, coating drum, packaging, analyzer, synthesis chamber, extractor), consumable forms (pills, syringes, syrups, inhalers, IV bags, blister packs), a scripted pixel-art texture pipeline, Ponder scenes, JEI integration, Engineer's Goggles tooltips, an active-medication HUD, extended-release coating, 4-dose blister packs, an antidepressant class, and unique per-machine 3D silhouettes.