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Origins + Create: Automaton

ВЕРСИИ (29)

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Origins + Create: Automaton 1.1.2

1.1.2+mod
21 июл. 2026 г.585Minecraft: 1.20, 1.20.1fabric
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Что нового
### General - Removed some unused code that required Eggolib and Forge. ### Andesite Age - **Wrench** - **Manual Repair** - Fixed it so that holding the keybind would actually heal you. - **No Auto Repair** - Gives back `Auto Repair` when the Wrench ability is taken/lost. ### Copper Age - **Frogport** - **Tension Fatigue** - Now actually shows in the Origin menu. ### Other - I have heard the cries of many, and I have made an addon, this addon will allow you to change your abilities after the initial selection!
release

Origins + Create: Automaton 1.1.2

1.1.2
21 июл. 2026 г.99Minecraft: 1.20, 1.20.1datapack
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Что нового
### General - Removed some unused code that required Eggolib and Forge. ### Andesite Age - **Wrench** - **Manual Repair** - Fixed it so that holding the keybind would actually heal you. - **No Auto Repair** - Gives back `Auto Repair` when the Wrench ability is taken/lost. ### Copper Age - **Frogport** - **Tension Fatigue** - Now actually shows in the Origin menu. ### Other - I have heard the cries of many, and I have made an addon, this addon will allow you to change your abilities after the initial selection!
release

Origins + Create: Automaton - Ups and Downs - 1.1.1

1.1.1+mod
15 мар. 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear. ### General - All loaded function have been combined into one load.mcfunction - Removed `Apugli` as a dependency and now using `Overgrown: Sync` - Untested for forge, but should work when using Sinytra Connector ### Base Passives - **Stress-o-Meter** - Made to use less `action_over_time` power types. - You no longer gain stress when under 5 hearts. - Stress gained when damaged has changed, now being proportional to the amount of damage you take. `75 Stress/Hit` -> `(damage * 7 + 20) Stress/Hit` - When in the yellow or red, you can no longer sprint. - Overstress decrease speed has increased. `-1 Stress/5 Ticks` -> `-2 Stress/7 Ticks` - Stress Warning title is now a subtitle. - **Self-Repair** - This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other. - Minimum Healing: `+1 HP/4 Seconds` when `>= 5 Hunger Shanks` - Medium Healing: `+1 HP/2.5 Seconds` when `>= 10 Hunger Shanks` - Maximum Healing: `+1 HP/1 Second` when `>= 15 Hunger Shanks` ### Andesite Age - **Hand Crank** - **De-Stress** - Increased rate of de-stressing. `-7 Stress/0.5 Seconds` -> `-8 Stress/0.5 Seconds` - **Mechanical Drill** - **Driller** - Decrease stress usage when toggled. `20 Stress/Block Broken` -> `15 Stress/Block Broken` - Increased block break speed when toggled. `+0.09 Break Speed` -> `+0.15 Break Speed` - **Mining Efficiency** - Now also grants an extra level of Fortune on pickaxes. - **Weighted Ejector** - **Ejection** - Decreased stress usage. `200 Stress/Use` -> `150 Stress/Use` - **Mechanical Fan** - **Fan Boost** - Decreased stress usage. `5 Stress/Tick` -> `3 Stress/Tick` ### Copper Age - ***NEW:* Frogport** - **Sticky Tongue** - Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power. - Grapple has a max length of 50 blocks. - While grappled, you have slow falling. - Press the ability button again to retract the grapple. - Uses 70 Stress/Grapple deploy. - **Tension Fatigue** - If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown. - To avoid the 50 second cooldown just don't spam the grapple. - **Steam Engine** - **De-Stress** - Increased cooldown `400 Ticks` -> `1000 Ticks` - **Diving Helmet** - **Water Proof** - Decreased constant stress. `Constant 120 Stress` -> `Constant 80 Stress` - **Fluid Tank** - **Internal Tanks** - Decreased constant stress. `Constant 100 Stress` -> `Constant 90 Stress` - **Pour Liquid** - Decreased stress usage. `120 Stress/Bucket` -> `60 Stress/Bucket` - **Cobble Mixture** - Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process. - **Copper Valve** - Impact level decreased. `Impact 2` -> `Impact 1` ### Brass Age - **Mechanical Arm** - **Extended Reach** - Decrease constant stress. `Constant 200 Stress` -> `Constant 150 Stress` - **Crafting Table** - Decreased stress when opening the crafting table. `80 Stress/Use` -> `30 Stress/Use` - **Display Link** - Decrease constant stress. `Constant 150 Stress` -> `Constant 100 Stress` ### Extra Doodads - ***NEW:* Cardboard Box** - You can crouch at anytime to activate camouflage and go invisible instantly! - You spawn in with a cardboard tube. - **Super Glue** - Fixed a glitch that allowed you to climb air. - You can now crouch to stay on a wall. - **Speedometer** - Fixed a glitch where your speed would just not show at all. - **Flywheel** - The speed at which you de-stress while overstress has increased. `-1 Stress/4 Ticks` -> `-2 Stress/5 Ticks` - **Train Casing** - Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate. `50 Stress/Hit` -> `(damage * 5 + 20) Stress/Hit`
release

Origins + Create: Automaton - Ups and Downs - 1.1.1

1.1.1
15 мар. 2026 г.193Minecraft: 1.20, 1.20.1datapack
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Что нового
This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear. ### General - All loaded function have been combined into one load.mcfunction - Removed `Apugli` as a dependency and now using `Overgrown: Sync` - Untested for forge, but should work when using Sinytra Connector ### Base Passives - **Stress-o-Meter** - Made to use less `action_over_time` power types. - You no longer gain stress when under 5 hearts. - Stress gained when damaged has changed, now being proportional to the amount of damage you take. `75 Stress/Hit` -> `(damage * 7 + 20) Stress/Hit` - When in the yellow or red, you can no longer sprint. - Overstress decrease speed has increased. `-1 Stress/5 Ticks` -> `-2 Stress/7 Ticks` - Stress Warning title is now a subtitle. - **Self-Repair** - This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other. - Minimum Healing: `+1 HP/4 Seconds` when `>= 5 Hunger Shanks` - Medium Healing: `+1 HP/2.5 Seconds` when `>= 10 Hunger Shanks` - Maximum Healing: `+1 HP/1 Second` when `>= 15 Hunger Shanks` ### Andesite Age - **Hand Crank** - **De-Stress** - Increased rate of de-stressing. `-7 Stress/0.5 Seconds` -> `-8 Stress/0.5 Seconds` - **Mechanical Drill** - **Driller** - Decrease stress usage when toggled. `20 Stress/Block Broken` -> `15 Stress/Block Broken` - Increased block break speed when toggled. `+0.09 Break Speed` -> `+0.15 Break Speed` - **Mining Efficiency** - Now also grants an extra level of Fortune on pickaxes. - **Weighted Ejector** - **Ejection** - Decreased stress usage. `200 Stress/Use` -> `150 Stress/Use` - **Mechanical Fan** - **Fan Boost** - Decreased stress usage. `5 Stress/Tick` -> `3 Stress/Tick` ### Copper Age - ***NEW:* Frogport** - **Sticky Tongue** - Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power. - Grapple has a max length of 50 blocks. - While grappled, you have slow falling. - Press the ability button again to retract the grapple. - Uses 70 Stress/Grapple deploy. - **Tension Fatigue** - If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown. - To avoid the 50 second cooldown just don't spam the grapple. - **Steam Engine** - **De-Stress** - Increased cooldown `400 Ticks` -> `1000 Ticks` - **Diving Helmet** - **Water Proof** - Decreased constant stress. `Constant 120 Stress` -> `Constant 80 Stress` - **Fluid Tank** - **Internal Tanks** - Decreased constant stress. `Constant 100 Stress` -> `Constant 90 Stress` - **Pour Liquid** - Decreased stress usage. `120 Stress/Bucket` -> `60 Stress/Bucket` - **Cobble Mixture** - Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process. - **Copper Valve** - Impact level decreased. `Impact 2` -> `Impact 1` ### Brass Age - **Mechanical Arm** - **Extended Reach** - Decrease constant stress. `Constant 200 Stress` -> `Constant 150 Stress` - **Crafting Table** - Decreased stress when opening the crafting table. `80 Stress/Use` -> `30 Stress/Use` - **Display Link** - Decrease constant stress. `Constant 150 Stress` -> `Constant 100 Stress` ### Extra Doodads - ***NEW:* Cardboard Box** - You can crouch at anytime to activate camouflage and go invisible instantly! - You spawn in with a cardboard tube. - **Super Glue** - Fixed a glitch that allowed you to climb air. - You can now crouch to stay on a wall. - **Speedometer** - Fixed a glitch where your speed would just not show at all. - **Flywheel** - The speed at which you de-stress while overstress has increased. `-1 Stress/4 Ticks` -> `-2 Stress/5 Ticks` - **Train Casing** - Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate. `50 Stress/Hit` -> `(damage * 5 + 20) Stress/Hit`
release

Origins + Create: Automaton - Ups and Downs - 1.1.0

1.1.0+mod
19 окт. 2025 г.3,6 тыс.Minecraft: 1.20.1fabric, forge
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Что нового
Finally, the 1.1.0 update. # The Ups and Downs update! Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination. Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.) ### General - The stress cost for all abilities should now be more consistent when looking it through the origins menu - Changed some of the wording on some abilities - **Resource Pack** - Resource bars have been fixed to not have any more stray transparent pixels - The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks - You will have to update this datapack in the resource pack folder aswell ### Base Passives - **Stress-o-Meter** - Changed the pitch for warning stress and overstress to be more distinct - **Self Repair** - Renamed to **Auto Repair** - **Fuel** - You can now eat burnable logs - Increases hunger points given from `3 shanks` -> `5 shanks` - **Machine Like** - Added immunities to Instant Damage, Nausea, and Water Breathing - Added new hurt and death sounds ### Andesite Age - ***NEW:* Wrench** - **Manual Repair** - Hold your primary ability key to start healing yourself overtime - 0.55 second windup - Heal 1.5 hp/0.5 seconds - Constant 50 stress + 30 stress/0.5 seconds - **No Auto Repair** - Removes the **Auto Repair** ability - **Hand Crank** - ***NEW:* Friendly Help** - Other players can right click you to de-stress you - Uses the same cooldown as the main ability - **Toolbox** - Since the toolbox can be used while overstressed, this has been made into its own passive called **No Stress** - ***NEW:* Empty Space** - Decrease max hp by 2 - Decrease armor points by 1 - **Mechanical Press** - Increased windup speed from `5 charge/3 ticks` -> `3 charge/tick` - **Iron Press** - Changed how the damage modifier is calculated - ***NEW:* Heavy Iron** - You are 15% slower - **Encased Fan** - **Light Feet** - Decreased speed increase from `+15%` -> `+10%` - ***NEW:* Floaty** - You take a lot more knockback - **Mechanical Drill** - Increased maximum hardness value you can break from `< 3` -> `< 4` - Increased block breaking speed from `+0.08` -> `+0.09` - ***NEW:* Mining Efficiency** - All pickaxes act as if they have efficiency I by default - ***NEW:* Dull Bit** - You exhaust 2x faster ### Copper Age - **Steam Engine** - Increased amount de-stressed from `200 De-stressed` -> `300 De-stressed` - ***NEW:* Stressful De-Stress** - While in the yellow, you naturally destress 2x faster - **Diving Helmet** - ***NEW:* Heavy Equipment** - While on land you are 25% slower - **Steam Whistle** - Cooldown bar has been changed to make more sense - ***NEW:* Battle Cry** - Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer - Steam sound after every kill - 5 tick coodldown between kills - ***NEW:* Vulnerable** - Iron Clad's effects are halved ### Brass Age - **Display Link** - ***NEW:* Nightvision Goggles** - You have permanent nightvision - **Mechanical Arms** - ***NEW:* Unwieldy** - You are unable to use shields - **Rotational Speed Controller** - Increased speed gained from `+30%` -> `+50%` - Decreased stress usage from `10 stress/3 ticks` -> `3 stress/tick` - ***NEW:* Torque Jump** - You can jump while sped up - ***NEW:* Torque Shock** - If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again - **Potato Cannon** - Decreased stress used from `65 stress/shot` -> `50 stress/shot` - ***NEW:* Mmmm... Potato...** - You can only eat potatoes, not even fuels like coal or logs - Potatoes are buffed with +5 hunger shanks - Potatoes are buffes with +0.2 saturation - **Blaze Burner** - ***NEW:* Fire Resistant** - You are immune to fire, but not lava - ***NEW:* Doused** - You take damage in water - 2 damage every second (non-Easy difficulty) - 1 damage every second (Easy difficulty - You do not take damage from rain ### Extra Doodads - ***NEW:* Speedometer** - You are able to see your speed in a readable format - Credit to SilicatYT, NOPEName (Square Root Calculator)
release

Origins + Create: Automaton - Ups and Downs - 1.1.0

1.1.0
19 окт. 2025 г.284Minecraft: 1.20.1datapack
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Что нового
Finally, the 1.1.0 update. # The Ups and Downs update! Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination. Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.) ### General - The stress cost for all abilities should now be more consistent when looking it through the origins menu - Changed some of the wording on some abilities - **Resource Pack** - Resource bars have been fixed to not have any more stray transparent pixels - The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks - You will have to update this datapack in the resource pack folder aswell ### Base Passives - **Stress-o-Meter** - Changed the pitch for warning stress and overstress to be more distinct - **Self Repair** - Renamed to **Auto Repair** - **Fuel** - You can now eat burnable logs - Increases hunger points given from `3 shanks` -> `5 shanks` - **Machine Like** - Added immunities to Instant Damage, Nausea, and Water Breathing - Added new hurt and death sounds ### Andesite Age - ***NEW:* Wrench** - **Manual Repair** - Hold your primary ability key to start healing yourself overtime - 0.55 second windup - Heal 1.5 hp/0.5 seconds - Constant 50 stress + 30 stress/0.5 seconds - **No Auto Repair** - Removes the **Auto Repair** ability - **Hand Crank** - ***NEW:* Friendly Help** - Other players can right click you to de-stress you - Uses the same cooldown as the main ability - **Toolbox** - Since the toolbox can be used while overstressed, this has been made into its own passive called **No Stress** - ***NEW:* Empty Space** - Decrease max hp by 2 - Decrease armor points by 1 - **Mechanical Press** - Increased windup speed from `5 charge/3 ticks` -> `3 charge/tick` - **Iron Press** - Changed how the damage modifier is calculated - ***NEW:* Heavy Iron** - You are 15% slower - **Encased Fan** - **Light Feet** - Decreased speed increase from `+15%` -> `+10%` - ***NEW:* Floaty** - You take a lot more knockback - **Mechanical Drill** - Increased maximum hardness value you can break from `< 3` -> `< 4` - Increased block breaking speed from `+0.08` -> `+0.09` - ***NEW:* Mining Efficiency** - All pickaxes act as if they have efficiency I by default - ***NEW:* Dull Bit** - You exhaust 2x faster ### Copper Age - **Steam Engine** - Increased amount de-stressed from `200 De-stressed` -> `300 De-stressed` - ***NEW:* Stressful De-Stress** - While in the yellow, you naturally destress 2x faster - **Diving Helmet** - ***NEW:* Heavy Equipment** - While on land you are 25% slower - **Steam Whistle** - Cooldown bar has been changed to make more sense - ***NEW:* Battle Cry** - Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer - Steam sound after every kill - 5 tick coodldown between kills - ***NEW:* Vulnerable** - Iron Clad's effects are halved ### Brass Age - **Display Link** - ***NEW:* Nightvision Goggles** - You have permanent nightvision - **Mechanical Arms** - ***NEW:* Unwieldy** - You are unable to use shields - **Rotational Speed Controller** - Increased speed gained from `+30%` -> `+50%` - Decreased stress usage from `10 stress/3 ticks` -> `3 stress/tick` - ***NEW:* Torque Jump** - You can jump while sped up - ***NEW:* Torque Shock** - If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again - **Potato Cannon** - Decreased stress used from `65 stress/shot` -> `50 stress/shot` - ***NEW:* Mmmm... Potato...** - You can only eat potatoes, not even fuels like coal or logs - Potatoes are buffed with +5 hunger shanks - Potatoes are buffes with +0.2 saturation - **Blaze Burner** - ***NEW:* Fire Resistant** - You are immune to fire, but not lava - ***NEW:* Doused** - You take damage in water - 2 damage every second (non-Easy difficulty) - 1 damage every second (Easy difficulty - You do not take damage from rain ### Extra Doodads - ***NEW:* Speedometer** - You are able to see your speed in a readable format - Credit to SilicatYT, NOPEName (Square Root Calculator)
release

Origins + Create: Automaton - 1.0.11

1.0.11+mod
6 сент. 2025 г.844Minecraft: 1.20.1fabric, forge
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Что нового
### Base Passives - **Heavy Machinery** - Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block - Step height changed from `1` -> `1.2` ### Copper Age - **Fluid Tank** - Fixed so you can no longer create cobblestone while overstressed - Fixed so you can no longer pour liquids while overstressed - Reduced cooldown between cobblestone generation from `5 ticks` -> `2 ticks` - You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks. ### Brass Age - **Blaze Burner** - Added a 5 tick cooldown between each stack smelted ### Extra Doodads - **Super Glue** - You can now shift to stay stuck to a wall - **Clutch** - The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful - The clutch now has a 45 minute cooldown, but still regenerates upon death - If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation ## Future Plans I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of *ups* and *downs*
release

Origins + Create: Automaton - 1.0.11

1.0.11
6 сент. 2025 г.85Minecraft: 1.20.1datapack
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Что нового
### Base Passives - **Heavy Machinery** - Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block - Step height changed from `1` -> `1.2` ### Copper Age - **Fluid Tank** - Fixed so you can no longer create cobblestone while overstressed - Fixed so you can no longer pour liquids while overstressed - Reduced cooldown between cobblestone generation from `5 ticks` -> `2 ticks` - You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks. ### Brass Age - **Blaze Burner** - Added a 5 tick cooldown between each stack smelted ### Extra Doodads - **Super Glue** - You can now shift to stay stuck to a wall - **Clutch** - The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful - The clutch now has a 45 minute cooldown, but still regenerates upon death - If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation ## Future Plans I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of *ups* and *downs*
release

Origins + Create: Automaton - 1.0.10

1.0.10+mod
15 июл. 2025 г.1,6 тыс.Minecraft: 1.20.1fabric, forge
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Что нового
### Base Passives - **Stress-o-Meter** - The way constant-stress is calculated for this Origin has been reworked as to allow for easier switching between abilities/powers (especially on Forge) - This change was made to assist people who modify this origin for personal use. I will not be adding the ability to switch between abilities to this Origin. - Constant-stress will now be calculated every tick for each person playing this Origin - 4 new tags have been added to help with this change, the tags are as follows: `hasDisplay`, `hasReach`, `hasHelmet`, `hasTank`.
release

Origins + Create: Automaton - 1.0.10

1.0.10
15 июл. 2025 г.113Minecraft: 1.20.1datapack
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Что нового
### Base Passives - **Stress-o-Meter** - The way constant-stress is calculated for this Origin has been reworked as to allow for easier switching between abilities/powers (especially on Forge) - This change was made to assist people who modify this origin for personal use. I will not be adding the ability to switch between abilities to this Origin. - Constant-stress will now be calculated every tick for each person playing this Origin - 4 new tags have been added to help with this change, the tags are as follows: `hasDisplay`, `hasReach`, `hasHelmet`, `hasTank`.
release

Origins + Create: Automaton - 1.0.9

1.0.9+mod
14 июл. 2025 г.66Minecraft: 1.20.1fabric, forge
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Что нового
### Brass Age - **Potato Cannon** - A bug with the potato cannon has been causing the game to crash or enter safe mode when loaded with Forge. I did not know about the bug until a few hours ago as I only test this origin on the Fabric loader. I am deeply sorry for the people who wanted to play my Origin on forge. - Fixed the game crashing or entering safe mode when loading the `custom_projectile` power type from Apugli
release

Origins + Create: Automaton - 1.0.9

1.0.9
14 июл. 2025 г.28Minecraft: 1.20.1datapack
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Что нового
## /!\ THIS UPDATE WILL REQUIRE YOU TO UPDATE YOUR RESOURCE PACK FOLDER ASWELL /!\ ### Brass Age - **Potato Cannon** - A bug with the potato cannon has been causing the game to crash or enter safe mode when loaded with Forge. I did not know about the bug until a few hours ago as I only test this origin on the Fabric loader. I am deeply sorry for the people who wanted to play my Origin on forge. - Fixed the game crashing or entering safe mode when loading the `custom_projectile` power type from Apugli
release

Oirigins + Create: Automaton - 1.0.8

1.0.8+mod
11 июл. 2025 г.113Minecraft: 1.20.1fabric, forge
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Что нового
### Base Passives - **Stress-o-Meter** - While under 5 hearts and overstressed, you will no longer gain stress - When taking damage while overstressed, you will no longer gain stress - Stress gained while taking damage has decreased. - `100 stress/damage` -> `75 stress/damage` ### Andesite Age - **Encased Fan** - Added Y velocity has increased, which approximates to about an 11.11% increase in vertical speed - `+0.09 Y velocity/tick` -> `+0.1 Y velocity/tick` ### Brass Age - ***NEW:* Blaze Bruner** - Instantly smelt items in your main hand - Stress gained is dependent on how much of an item you hold. A maximum of `256 stress` can be gained from a 64 stack smelt - `4 stress/item smelted` ### Extra Doodads - **Train Casing** - Impact rating decreased due to change in stress/damage - `High Impact` -> `Medium Impact` - ***NEW:* Item Vault** - Allows you to keep items after death - Does not keep armor worn or anything in your off-hand, those will still drop as normal - ***NEW:* Clutch** - A form of revival, the clutch allows a player to take lethal damage once - When you take lethal damage for the first time, you will survive with 2 hearts and all effects cleared - If you take lethal damage a second time, you will die like normal
release

Oirigins + Create: Automaton - 1.0.8

1.0.8
11 июл. 2025 г.30Minecraft: 1.20.1datapack
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Что нового
### Base Passives - **Stress-o-Meter** - While under 5 hearts and overstressed, you will no longer gain stress - When taking damage while overstressed, you will no longer gain stress - Stress gained while taking damage has decreased. - `100 stress/damage` -> `75 stress/damage` ### Andesite Age - **Encased Fan** - Added Y velocity has increased, which approximates to about an 11.11% increase in vertical speed - `+0.09 Y velocity/tick` -> `+0.1 Y velocity/tick` ### Brass Age - ***NEW:* Blaze Bruner** - Instantly smelt items in your main hand - Stress gained is dependent on how much of an item you hold. A maximum of `256 stress` can be gained from a 64 stack smelt - `4 stress/item smelted` ### Extra Doodads - **Train Casing** - Impact rating decreased due to change in stress/damage - `High Impact` -> `Medium Impact` - ***NEW:* Item Vault** - Allows you to keep items after death - Does not keep armor worn or anything in your off-hand, those will still drop as normal - ***NEW:* Clutch** - A form of revival, the clutch allows a player to take lethal damage once - When you take lethal damage for the first time, you will survive with 2 hearts and all effects cleared - If you take lethal damage a second time, you will die like normal
release

Origins + Create: Automaton - 1.0.7

1.0.7+mod
13 июн. 2025 г.432Minecraft: 1.20.1fabric, forge
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Что нового
### Base Passives - New `Machine Like` hidden passive - This passive aims to make the player feel less "organic" and more mechanical - Insomnia is disabled for the user, meaning phantoms will never spawn for you. You can still sleep to skip the night - Natural regeneration is disables as it felt too "organic" as machines cannot heal like people can. This means that huner and saturation no longer heals you - Due to the changes in health and hunger/saturation, this origin will now be immune to the following: - Regeneration - Instant Health - Wither - Poison - Health Boost - Hunger - Saturation - New `Fuel` hidden passive - You can now eat coal and charcoal as food - Gives 6 hunger shanks and 3.6 saturation - You can still eat regular food - New `Self Repair` passive - This gives a way for the user to "repair" themselves as natural regeneration is disabled. This passive was heavily inspired by Bastion from Overwatch - Stand still for 5 seconds to activate `Self Repair`. While active, a yellow ring will be shown around you while you repair yourself - The speed at which you are repaired heavily depends on your hunger. The following shows the rate of repair depending on the amount of hunger shanks you have - `20 shanks` -> `1 heart/0.5 sec` - `19 shanks` -> `1 heart/0.6 sec` - `18 shanks` -> `1 heart/0.7 sec` - `17 shanks` -> `1 heart/0.8 sec` - `16 shanks` -> `1 heart/0.9 sec` - `15 shanks` -> `1 heart/1.0 sec` - `14 shanks` -> `1 heart/1.2 sec` - `13 shanks` -> `1 heart/1.4 sec` - `12 shanks` -> `1 heart/1.6 sec` - `11 shanks` -> `1 heart/1.8 sec` - `10 shanks` -> `1 heart/2.0 sec` - `9 shanks` -> `1 heart/2.3 sec` - `8 shanks` -> `1 heart/2.6 sec` - `7 shanks` -> `1 heart/3.0 sec` - `6 shanks` -> `1 heart/3.5 sec` - `5 shanks` -> `1 heart/4.0 sec` - `4 shanks` -> `1 heart/4.5 sec` - `3 shanks` -> `1 heart/4.8 sec` - `2 shanks` -> `1 heart/5.0 sec` - `1 & 0 shanks` -> `No healing`
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Origins + Create: Automaton - 1.0.7

1.0.7
13 июн. 2025 г.63Minecraft: 1.20.1datapack
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Что нового
### Base Passives - New `Machine Like` hidden passive - This passive aims to make the player feel less "organic" and more mechanical - Insomnia is disabled for the user, meaning phantoms will never spawn for you. You can still sleep to skip the night - Natural regeneration is disables as it felt too "organic" as machines cannot heal like people can. This means that huner and saturation no longer heals you - Due to the changes in health and hunger/saturation, this origin will now be immune to the following: - Regeneration - Instant Health - Wither - Poison - Health Boost - Hunger - Saturation - New `Fuel` hidden passive - You can now eat coal and charcoal as food - Gives 6 hunger shanks and 3.6 saturation - You can still eat regular food - New `Self Repair` passive - This gives a way for the user to "repair" themselves as natural regeneration is disabled. This passive was heavily inspired by Bastion from Overwatch - Stand still for 5 seconds to activate `Self Repair`. While active, a yellow ring will be shown around you while you repair yourself - The speed at which you are repaired heavily depends on your hunger. The following shows the rate of repair depending on the amount of hunger shanks you have - `20 shanks` -> `1 heart/0.5 sec` - `19 shanks` -> `1 heart/0.6 sec` - `18 shanks` -> `1 heart/0.7 sec` - `17 shanks` -> `1 heart/0.8 sec` - `16 shanks` -> `1 heart/0.9 sec` - `15 shanks` -> `1 heart/1.0 sec` - `14 shanks` -> `1 heart/1.2 sec` - `13 shanks` -> `1 heart/1.4 sec` - `12 shanks` -> `1 heart/1.6 sec` - `11 shanks` -> `1 heart/1.8 sec` - `10 shanks` -> `1 heart/2.0 sec` - `9 shanks` -> `1 heart/2.3 sec` - `8 shanks` -> `1 heart/2.6 sec` - `7 shanks` -> `1 heart/3.0 sec` - `6 shanks` -> `1 heart/3.5 sec` - `5 shanks` -> `1 heart/4.0 sec` - `4 shanks` -> `1 heart/4.5 sec` - `3 shanks` -> `1 heart/4.8 sec` - `2 shanks` -> `1 heart/5.0 sec` - `1 & 0 shanks` -> `No healing`
release

Origins + Create: Automaton - 1.0.6

1.0.6+mod
7 июн. 2025 г.171Minecraft: 1.20.1fabric, forge
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Что нового
- Changed item icon from cogwheel to large cogwheel - You can no longer gain the casing abilities when choosing randomly - Each ability has been given a proper impact rating ### Base Passives - Stress-o-Meter - Natural stress loss changed to be smoother: -20 stress/30 ticks > -2 stress/3 ticks - This change was added last update, I just forgot to mention it ### Andesite Age - Hand Crank - -5 stress/0.5 seconds -> -7 stress/0.5 seconds - No longer affects hunger - Can now use even when stress is in the green - Mechanical Drill - Decreased stress gained from breaking blocks - 25 Stress/Block -> 20 Stress/Block - Mechanical Press - Charge time made to be slightly faster - 3 charge/2 ticks -> 5 charge/3 ticks - Fixed typo in the keybind badge - `Change your press using %s` -> `Charge your press using %s` ### Copper Age - Diving Helmet - Can now see perfectly underwater - Can swim a bit faster than normal ### Brass Age - Mechanical Crafter - Decreased stress gained everytime the menu is opened - 100 stress/use -> 80 stress/use ### Extra Doodads - Added Train Casing - Stress gained from taking damage goes from 100 stress -> 50 stress - Added Super Glue - Allows players to climb walls - Added Flywheel - Increased rate of stress loss when over stressed - -1 stress/5 ticks -> -1 stress/4 ticks
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Origins + Create: Automaton - 1.0.6

1.0.6
7 июн. 2025 г.42Minecraft: 1.20.1datapack
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Что нового
- Changed item icon from cogwheel to large cogwheel - You can no longer gain the casing abilities when choosing randomly - Each ability has been given a proper impact rating ### Base Passives - Stress-o-Meter - Natural stress loss changed to be smoother: -20 stress/30 ticks > -2 stress/3 ticks - This change was added last update, I just forgot to mention it ### Andesite Age - Hand Crank - -5 stress/0.5 seconds -> -7 stress/0.5 seconds - No longer affects hunger - Can now use even when stress is in the green - Mechanical Drill - Decreased stress gained from breaking blocks - 25 Stress/Block -> 20 Stress/Block - Mechanical Press - Charge time made to be slightly faster - 3 charge/2 ticks -> 5 charge/3 ticks - Fixed typo in the keybind badge - `Change your press using %s` -> `Charge your press using %s` ### Copper Age - Diving Helmet - Can now see perfectly underwater - Can swim a bit faster than normal ### Brass Age - Mechanical Crafter - Decreased stress gained everytime the menu is opened - 100 stress/use -> 80 stress/use ### Extra Doodads - Added Train Casing - Stress gained from taking damage goes from 100 stress -> 50 stress - Added Super Glue - Allows players to climb walls - Added Flywheel - Increased rate of stress loss when over stressed - -1 stress/5 ticks -> -1 stress/4 ticks
release

Origins + Create: Automaton - 1.0.5

1.0.5+mod
3 июн. 2025 г.93Minecraft: 1.20.1fabric, forge
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Что нового
### Brass Age - Added Potato Cannon - Shoot potatos using the `Save Hotbar Activator` key - Each shot uses 65 stress - 15 tick cooldown - Potatoes have a speed of 2.5 with a divergence of 0 ### Extra Doodads - Stressometer - Fixed a bug where all players could see your stress count
release

Origins + Create: Automaton - 1.0.5

1.0.5
3 июн. 2025 г.26Minecraft: 1.20.1datapack
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Что нового
### Brass Age - Added Potato Cannon - Shoot potatos using the `Save Hotbar Activator` key - Each shot uses 65 stress - 15 tick cooldown - Potatoes have a speed of 2.5 with a divergence of 0 ### Extra Doodads - Stressometer - Fixed a bug where all players could see your stress count
release

Origins + Create: Automaton - 1.0.4

1.0.4+mod
1 июн. 2025 г.71Minecraft: 1.20.1fabric, forge
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Что нового
### Stress Meter - Fixed bug where the stress meter would flicker if you had a constant stress ### Andesite Age - Changed how the the drill being active is shown ### New Layer! - Extra Doodads are the fourth layer, everything on this layer costs 0 stress but only gives minor passives - 4 Extra Doodads added <details> <summary>Extra Doodads [Passive abilities]</summary> **Cover** | Does nothing **Stressometer** | Displays your stress as a numeric value instead of a bar **Seat** | Allows other players to ride you **Cuckoo Clock** | Displays the in game time as a readable format. Use the `Highlight Players (Spectators)` key to switch between 12-hour and 24-hour formats </details>
release

Origins + Create: Automaton - 1.0.4

1.0.4
1 июн. 2025 г.30Minecraft: 1.20.1datapack
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Что нового
### Stress Meter - Fixed bug where the stress meter would flicker if you had a constant stress ### Andesite Age - Changed how the the drill being active is shown ### New Layer! - Extra Doodads are the fourth layer, everything on this layer costs 0 stress but only gives minor passives - 4 Extra Doodads added <details> <summary>Extra Doodads [Passive abilities]</summary> **Cover** | Does nothing **Stressometer** | Displays your stress as a numeric value instead of a bar **Seat** | Allows other players to ride you **Cuckoo Clock** | Displays the in game time as a readable format. Use the `Highlight Players (Spectators)` key to switch between 12-hour and 24-hour formats </details>
release

Origins + Create: Automaton 1.0.3

1.0.3+mod
30 мая 2025 г.60Minecraft: 1.20.1fabric, forge
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Что нового
Fixed constant stress resource setting stress meter to always be the same in Fabric
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Origins + Create: Automaton 1.0.3

1.0.3
30 мая 2025 г.33Minecraft: 1.20.1datapack
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Что нового
Fixed constant stress resource setting stress meter to always be the same in Fabric
release

Origins + Create: Automaton - 1.0.2

1.0.2+mod
30 мая 2025 г.59Minecraft: 1.20.1fabric, forge
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Что нового
Fixed a few mistakes in some descriptions Added 3 new Copper Age parts <details> <summary>Valve</summary> Toggle a valve, when open (on) naturally destress 2x faster, but be 15% slower </details> <details> <summary>Diving Helmet</summary> Be able to breathe underwater indefinitely. Constant 120 stress used </details> <details> <summary>Fluid Tank</summary> Be able to hold up to 4 buckets of water and lava. Store water and lava by drinking buckets to fill your tanks, you may take out water and lava using their respective buttons while holding a bucket. 120 stress/bucket - `Secondary Ability` -> water - `Load Hotbar Activator` -> lava If you are not holding a bucket or bottle when you press your secondary ability key, then you use 10 mB from both lava and water to make cobblestone. 2 stress/cobblestone </details>
release

Origins + Create: Automaton - 1.0.2

1.0.2
30 мая 2025 г.29Minecraft: 1.20.1datapack
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Что нового
Fixed a few mistakes in some descriptions Added 3 new Copper Age parts <details> <summary>Valve</summary> Toggle a valve, when open (on) naturally destress 2x faster, but be 15% slower </details> <details> <summary>Diving Helmet</summary> Be able to breathe underwater indefinitely. Constant 120 stress used </details> <details> <summary>Fluid Tank</summary> Be able to hold up to 4 buckets of water and lava. Store water and lava by drinking buckets to fill your tanks, you may take out water and lava using their respective buttons while holding a bucket. 120 stress/bucket - `Secondary Ability` -> water - `Load Hotbar Activator` -> lava If you are not holding a bucket or bottle when you press your secondary ability key, then you use 10 mB from both lava and water to make cobblestone. 2 stress/cobblestone </details>
release

Origins + Create: Automaton - 1.0.1

1.0.1+mod
28 мая 2025 г.97Minecraft: 1.20.1fabric, forge
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Что нового
**Still requires you to place datapack into resource pack aswell** Should now be compatible with the forge versions of all required mods Fixed some description mistakes
release

Origins + Create: Automaton - 1.0.1

1.0.1
28 мая 2025 г.36Minecraft: 1.20.1datapack
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Что нового
**Still requires you to place datapack into resource pack aswell** Should now be compatible with the forge versions of all required mods Fixed some description mistakes
release

Origins + Create: Automaton - 1.0.0

1.0.0
25 мая 2025 г.32Minecraft: 1.20.1datapack
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Что нового
### /!\ THIS DATAPACK IS ALSO A RESOURCE PACK. PUT IT IN YOUR RESOURCE PACK ASWELL /!\ The Automaton based on different create components. Initially has no abilities, but you get to choose three different abilities based on the three different ages in Create (Andesite, Copper, Brass) You start with a base of three passives: **Stress** - A stress meter to watch out for **Iron Clad** - Increased health and armor **Heavy Machinery** - You cannot jump and are 30% slower, but you can step up 1 block high ### Andesite Age **Andesite Casing** - Does nothing, a blank slate **Crank** - Can use to de-stress yourself **Toolbox** - 3x3 inventory space **Mechanical Press** - Knockback entities around you based on a charge **Encased Fan** - A jetpack! **Mechanical Drill** - Can break many blocks at such effeciency **Weighted Ejector** - Launch youself far and high quickly ### Copper Age **Copper Casing** - Does nothing, a blank slate **Steam Engine** - De-stress yourself a ton **Steam Whistle** - Increase attack damage, speed, and knockback for a period of time ### Brass Age **Brass Casing** - Does nothing, a blank slate **Rotational Speed Controller** - Increase speed quite a bit **Mechanical Crafter** - Open a crafting table anywhere! **Mechanical Arm** - Increase block reach **Display Link** - Shows Create information without goggles!