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ВЕРСИИ (57)
release
Create Aeronautics: Gadgets & Gizmos 2.0-pre-release-4
2.0-pre-release-419 окт. 2026 г.11,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## Fixes and Changes
- Fixed an issue that caused `Thruster Lighting` to break `Flywheel Rendering` causing some blocks to become transparrent.
- Removed `RCS Thruster` light emission.
- Fixed an issue that caused the `Contraption Network Linker` to render through blocks.
- Fixed a bug that caused the `Ship Control Module` to not be placed when spawning certain schematics.
- Fixed an incompatibility with `Roxy/Voxy Seedgen`.
- Fixed a bug in the `Physics Gantry` that caused it to flip it's sub-level 180 degrees when horizontal.
- Fixed the hitbox on `ACC Display Half-Panel` blocks so widget interaction works properly.
- Optimized `Powered Zipline` pose handling.
- Fixed incompatibility with `Axiom`.
## Advanced Control Computer
- Optimized the graph FPS by disabling client side world rendering while the graph GUI is open.
- Added missing descriptions for new nodes.
- Fixed node body value editing when zooming.
- Fixed flip-flops not working when connected to a HUD node.
- Added `Canvas Search` for searching through and jumping to nodes on the graph.
- Added linked `Smart Glasses` and `Pilot Hats` as camera sources to the `Camera` nodes [Experimental].
- Added Curio support for the `Pilot Hat`.
- Added a way to unlink `Smart Glasses` from a controller.
- Fixed an issue where some graph elements to show through modals.
- Fixed a bug in the new multi-target `Get/Set Data` nodes that caused the ports to render detached from the target groups.
- Added `Percentage` node.
- Fixed a bug that caused variables to reset their stored data when saving a graph.
- Updated the `Count` node to include a `Decrement` boolean and a `Remember Count` boolean.
- Fixed a bug that caused `Camera Control` nodes to stop boolean logic propegation.
- Fixed a big that caused Redstone Link I/O nodes to note use the correct values.
## Camera
- Added on screen keybind legend when controlling the `Camera`.
- Added vanity frame option to the camera feed.
- Added `Interact with hit` functionality to wirelessly use/interact with blocks at the hit location (Example: Using a camera to press a button).
- Removed the artificial framerate cap when using the `Camera` in first person control.
## Known Issues:
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-6
2.0.0-Beta-619 окт. 2026 г.46Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-6 Patch notes
## Fixes and Changes
- Fixed an issue that caused `Thruster Lighting` to break `Flywheel Rendering` causing some blocks to become transparrent.
- Removed `RCS Thruster` light emission.
- Fixed an issue that caused the `Contraption Network Linker` to render through blocks.
- Fixed a bug that caused the `Ship Control Module` to not be placed when spawning certain schematics.
- Fixed an incompatibility with `Roxy/Voxy Seedgen`.
- Fixed a bug in the `Physics Gantry` that caused it to flip it's sub-level 180 degrees when horizontal.
- Fixed the hitbox on `ACC Display Half-Panel` blocks so widget interaction works properly.
- Optimized `Powered Zipline` pose handling.
- Fixed incompatibility with `Axiom`.
## Advanced Control Computer
- Optimized the graph FPS by disabling client side world rendering while the graph GUI is open.
- Added missing descriptions for new nodes.
- Fixed node body value editing when zooming.
- Fixed flip-flops not working when connected to a HUD node.
- Added `Canvas Search` for searching through and jumping to nodes on the graph.
- Added linked `Smart Glasses` and `Pilot Hats` as camera sources to the `Camera` nodes [Experimental].
- Added Curio support for the `Pilot Hat`.
- Added a way to unlink `Smart Glasses` from a controller.
- Fixed an issue where some graph elements to show through modals.
- Fixed a bug in the new multi-target `Get/Set Data` nodes that caused the ports to render detached from the target groups.
- Added `Percentage` node.
- Fixed a bug that caused variables to reset their stored data when saving a graph.
- Updated the `Count` node to include a `Decrement` boolean and a `Remember Count` boolean.
- Fixed a bug that caused `Camera Control` nodes to stop boolean logic propegation.
- Fixed a big that caused Redstone Link I/O nodes to note use the correct values.
## Digisable App
- Fixed stutters and freezes when spawning in some schematics.
## Camera
- Added on screen keybind legend when controlling the `Camera`.
- Added vanity frame option to the camera feed.
- Added `Interact with hit` functionality to wirelessly use/interact with blocks at the hit location (Example: Using a camera to press a button).
- Removed the artificial framerate cap when using the `Camera` in first person control.
## Known Issues:
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-5
2.0.0-Beta-516 окт. 2026 г.5,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-5 Patch notes
## Fixes and Changes
- Fixed a bug that sometimes vaused invisible ghost blocks when breaking an assembled `Vector Bearing`.
## Advanced Control Computer
- Updated `Flip-Flop` node with new `Flip On` selector for `Every Pulse`, `Every Second Pulse`, and `Every Nth Pulse`.
- Fixed `Bounded Loop` node.
- Added `Pulse If` node that pulses once when the comparrison == `TRUE`.
- Updated the `Set Data` node ports when the target is a `Smart Gearbox` to only show relevant ports by control mode.
- Fixed a bug that caused the `Graph Share` list to not update correctly.
- Added more functional nodes:
- XOR
- XNOR
- NOR
- NAND
- SR-Latch
- Added Map/List usage nodes:
- Contains
- Index Of
- Push
- Pop
- Fixed a bug in the `Function` sub-graphs that caused multiple execution ports to be stacked on the function node and it's n input/output nodes.
- Added a toggle to `Number` supporting nodes to `Show Precise Values`, removing the truncated rendering.
- Ports now preserve Source/Declared ordering instead of defaulting to Alphabetic ordering.
- Fixed a bug in the `Function` sub-graphs that prevented most nodes from being accessable.
- Fixed `Goggle tracker` speed and velocity outputs outping gravity values when stationary.
- Added `Coords to Angle` node.
## Ship Control Module
- Fixed the `Hover` node so strength 0 now correctly disables the node.
## Known Issues:
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
release
Create Aeronautics: Gadgets & Gizmos 2.0-pre-release-3
2.0-pre-release-316 окт. 2026 г.3,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## Fixes and Changes
- Fixed a bug that sometimes vaused invisible ghost blocks when breaking an assembled `Vector Bearing`.
## Advanced Control Computer
- Updated `Flip-Flop` node with new `Flip On` selector for `Every Pulse`, `Every Second Pulse`, and `Every Nth Pulse`.
- Fixed `Bounded Loop` node.
- Added `Pulse If` node that pulses once when the comparrison == `TRUE`.
- Updated the `Set Data` node ports when the target is a `Smart Gearbox` to only show relevant ports by control mode.
- Fixed a bug that caused the `Graph Share` list to not update correctly.
- Added more functional nodes:
- XOR
- XNOR
- NOR
- NAND
- SR-Latch
- Added Map/List usage nodes:
- Contains
- Index Of
- Push
- Pop
- Fixed a bug in the `Function` sub-graphs that caused multiple execution ports to be stacked on the function node and it's n input/output nodes.
- Added a toggle to `Number` supporting nodes to `Show Precise Values`, removing the truncated rendering.
- Ports now preserve Source/Declared ordering instead of defaulting to Alphabetic ordering.
- Fixed a bug in the `Function` sub-graphs that prevented most nodes from being accessable.
- Fixed `Goggle tracker` speed and velocity outputs outping gravity values when stationary.
- Added `Coords to Angle` node.
## Ship Control Module
- Fixed the `Hover` node so strength 0 now correctly disables the node.
release
Create Aeronautics: Gadgets & Gizmos 2.0-pre-release-2
2.0-pre-release-215 окт. 2026 г.4,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## 2.0.0 Pre-release 2
- Added `Hold Yaw` node to the `Ship Control` nodes to stabilize yaw rotation.
- `Brake` node now correctly counter thrusts to stop linear movement.
- Fixed a mixin compat issue causing crashes with `Veil`.
- Fixed a bug introduced by the new library that caused certain mods to no longer access containers.
- Fixed the `SCM Initialization` process to no longer probe every angle of a vector bearing or thruster, instead it looks up its capabilities live and mutates them to achieve the required control.
- Fixed a bug in the `Redstone Link` tablet app that prevented creating new devices.
- Fixed a bug in the `Set Variable` node the rejected values entered on the node body.
- Updated the `ACC Display Widget` and `ACC Display Hologram` nodes.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-4
2.0.0-Beta-415 окт. 2026 г.40Minecraft: 1.21.1neoforge
Что нового
# BETA 2.0.0-Beta-4 Patch notes
## Fixes and Changes
- Fixed a bug that sometimes vaused invisible ghost blocks when breaking an assembled `Vector Bearing`.
## Advanced Control Computer
- Extended the 3D target selector to include child sub-levels.
- Filtered the 3D target selector to not allow selecting `Contraption Network Linker Plates`.
- Fixed a rendering issue in the 3D target selector modal that caused `Bearing Link Blocks` to not render in the correct location.
- Added `Chunk loading` toggle to the `Ship Control Module` + `Advanced Control Computer` GUI.
- Added `Hold Yaw` node to the SCM control nodes.
- Fixed missing inputs for the `Set Data` node for some blocks like the `Vector Bearing`.
- Updated the `Dock At` node to use a `Ship Dock` name instead of `X,Y,Z Coordinates`.
- Fixed the visual bug that caused `Get/Set Variable` to not display their values in the graph.
- Fixed a bug in the `Set Variable` node that rejected values enetered on the node body.
## Ship Control Module
- No longer uses the old slow initialization for bearings and `Propulsion Simulated: Vector Thrusters`.
- Added `Chunk Loading` toggle to the `Advanced Contraption Controller` GUI when the `Ship Control Module` is present.
## Camera
- Added Client Config options for `Resolution` and `Frame rate` for camera feeds on `ACC Displays`.
## Other
- Added `Gadgets and Gizmos config` button to the pause menu to quickly access the mod configs.
- Fixed a mixin conflict with some mods that presents as a `Veil` conflict.
- Fixed a bug introduced in the library that prevented certain mods like `ProjectExpansion` from working correctly with containers.
## Apps
- Digisable:
- Updated the `Schematic` list to only include the `Schematic` name.
- Extended the `Schematic` saving and loading logic to also include belts, and chain conveyor/beltwheel connections.
- Fixed a bug when loading a `Schematic` that cause the workers to place the `Advanced Control Computer` inside half blocks rather than on top of them.
- Added `Store Selected` option to the `Sublevels` tab to allow retrieving and storing a sub-level without needing to teleport to it. (Only availible in creative or when opped on a server)
## Smart Tablet
- Removed the maximum range restriction for remote control in all apps, the only require now is the block be in a loaded chunk.
- Fixed a bug in the `Redstone Link` app that prevented players from creating new devices.
## Known Issues:
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
release
Create Aeronautics: Gadgets & Gizmos 2.0-prerelease
2.0-prerelease13 окт. 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## Fixes and Changes
- `Advanced Control Computer`:
- Added `SCM Graph` when on top of a `Ship Control Module`.
- Added `Schedule Graph` when a valid pilot is present.
- Added `3D View Block/Face picker` to the `Get Data` and `Set Data` nodes when the `ACC` is on a sub-level.
- Added `Shift Grid Snapping` to align nodes to a grid while holding shift and moving them.
- Overhauled the look of the nodes.
- Removed the `Config` Sidebar.
- Moved `Variables` list to the bottom of the `Node Library` side bar.
- Added `Theme Editor`.
- `Get/Set Data` nodes now support multiple targets in a single node, with port grouping for `Like Ports` that match so you can now finally have a single node to control 100 thrusters all at once, or whatever.
- Added `Ship Tracker` node. (Only tracks ships/sub-levels with a valid SCM setup)
- Added more outputs to the `Goggle Tracker` node.
- Added OP command `/gizmos bypass_protection` for servers.
- You can now `Scroll Wheel Up/Down` on the `Smart Glasses` in the `Head Slot` to offset where they sit on the player model.
- `Permissions`:
- Gadgets and Gizmos now has it's own full sub-level permission system, accessed via the `Permissions` modal in the `Advanced Control Computer`.
- `SCM Graph`
- Added 3D view and block/face picker to directly assign SCM control groups.
- Explicit control groups to tell the SCM which blocks are responsible for which actions.
- Dedicated ship modes for `Airship`, `Plane`, `Ground/Sea`.
- Dedicated steering modes for better support.
- `Contraption Network Linker`:
- Removed `Block` mode, only face mode remains as block mode was limited and less capable. Builds using block mode aren't affected and will continue to work.
- Updated GUI.
- `Ship Control Module`:
- Now supports `Air Ships`, `Cars`, `Tanks`, `Boats` (`Airplanes` coming soon).
- No longer requires a long `Initialization` process, and the `Initialize` node has been removed.
- Now uses a live PID system for maximum compatability.
- No longer auto detects and maps, opting instead for explicit setup using the new `SCM Graph` with the option to auto assign propulsion blocks to the `Auto` group.
- `Other`
- Updated `ION Thruster` block model.
- Updated `Joystick` block model.
- Updated `Vector Bearing` block model.
- Updated `Joystick` crafting recipe.
- Added supporter mannequins for `Waniiii_` and `Zelaux_`.
- Redesigned the `Contraption Network Linker` item.
- Updated `Thruster` plume with a new `Soft Particle` renderer.
- `Thruster Plumes` now use a `Metaball` renderer.
- `SCM` control moved from slow crawl + map to live PD + LQR for faster initialization and better stability. Old crawl and map logic still exists for blocks assigned to the `Auto` group.
- Removed `Contraption Network Linker` graph storage, the Linker can no longer be used to moved node graphs. Instead use ACC naming.
- Fixed an incompatibility between `EMI` and some `Mechanical Crafting` recipes.
- Removed `OPAC`/`Aeroclaims` compat with the physics staff. Use the `Advanced Control Computer` permission system instead.
- `Renames and recipe changes`:
- Renamed `Advanced Control Computer` to `Advanced Control Computer`.
- Rebalanced the `Thruster Upgrade` recipes to be more obtainable in survival, requiring `Blackstone Alloy` and the previous tier to upgrade.
- `Schedule Graph`:
- Uses a `Scratch Block` interface for creating and modifying schedules - Not functional yet.
- Right hand side bar lets you calculate a set route for the schedule.
- When a pre-calculated route exists you can turn on the route spline renderer and modify the shape using a wrench:
- Right click and drag an anchor point to move it.
- Sprint + right click to add an anchor point.
- Sneak + Right click to delete an anchor point.
- `New Blocks & Items`
- `Ratchet Cogwheel`:
- Transfers rotation only in one direction, free-spins in the other
- `Smart Tank/Vault/Battery`:
- Bigger capacity versions of the create vault and fluid tank.
- Do not require a `Shipping Manifest`.
- `Smart Battery` can store up to 5GFE at max size.
- `Blackstone Casing`
- `Pilot Cap`:
- Functions as `Smart Glasses` when worn
- Provides lether tier protection.
- `Camera`:
- 360 degree camera that can be linked to an `Advanced Control Computer`.
- Dedicated `Camera` node for basic camera setup and non-takeover control.
- Dedicated `Control camera` node, when pulsed shifts the player camera to the view of the Camera block.
- Dedicated `ACC Display Camera Source` node, allows putting a cameras view on an `ACC Display`.
- `Compatibilities`
- `Flight Control`:
- FUll compatibility between the `Ship Control Module` and the `Flight Control` thrusters.
- Dedicated `Flight Control` nodes for interacting with and using `Flight Control` mod blocks from within the `Advanced Control Computer`.
- Please note: Compat was added with full permission. All features from `Flight Control` still require and are run by the [Flight Control](https://www.curseforge.com/minecraft/mc-mods/create-flight-control) mod, the `Advanced Control Computer` is just a different all in one interface for it.
- `Updated block models`:
- `Vector Thruster`
- `FE Thruster`
- `Analogue Joystick`
## Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The `Schedule` graph isn't functional yet, shipping schedules are still needed to create a schedule.
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-3.1
2.0.0-Beta-3.112 окт. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-3.1 Patch notes
## Fixes and Changes
- `Fixes and Changes`:
- Fixed OpenGL buffer errors caused by cameras.
- `Advanced Control Computer`:
- Added `Counter` node, for incremental/decremental counting. Counts by `Step` every pulse.
- Added `Reset` line to the `Do N` node.
- Fixed `Compare` node when mixing integer and float values, now `0.0 == 0` returns `TRUE` instead of `FALSE`.
- Fixed `Advanced HUD Text Input` value propagation.
- Added `Watch Chat` node that allows listening for specific wake word messages in chat and executing logic based on the message content.
- Added `Send Chat Message` node that allows sending a message in the chat, scoped to either `Local` or `Player`. (Server owners can disable `Local` messages in the server config). Local messages send to players on the same sub-level OR in a 3x3 chunk radius around the `Advanced Contraption Controller`.
- Added `Announce` node to send text announcements.
- Added `Stop` input to the `Play Sound` node to stop audio playback.
- `Camera`:
- Fixed `Horizon Line` rendering and fringing artifacts.
- New `Tracker` toggle to lock onto and track players and sub-levels when in `Sentry` mode.
- `Permissions`:
- Permissions are now disabled in single player.
- Permissions default to `Open`.
- Permissions modal in the `Advanced Control Computer` now allow editing the owners permissions to transfer ship ownership.
## Known Issues:
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
release
Create Aeronautics: Gadgets & Gizmos 1.2.10 - Performance Hotfix
1.2.1012 окт. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## Patch 1.2.10 Changelog
- Added `Counter` node, for incremental/decremental counting. Counts by `Step` every pulse.
- Added `Reset` line to the `Do N` node.
- Fixed `Compare` node when mixing integer and float values, now `0.0 == 0` returns `TRUE` instead of `FALSE`.
- Fixed `Advanced HUD Text Input` value propagation.
- Added `Watch Chat` node that allows listening for specific wake word messages in chat and executing logic based on the message content.
- Added `Send Chat Message` node that allows sending a message in the chat, scoped to either `Local` or `Player`. (Server owners can disable `Local` messages in the server config). Local messages send to players on the same sub-level OR in a 3x3 chunk radius around the `Advanced Contraption Controller`.
- Added missing world level guard for "null" which caused a crash when Supplementaries was installed.
- Added `Stop` input to the `Play Sound` node to stop audio playback.
alpha
DO NOT USE - Gadgets & Gizmos 1.2.9
1.2.911 окт. 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## Patch 1.2.9 Changelog
- Added temporary crafting recipe for `Oxidized Solid Fuel`.
- Fixed EMI mechanical crafting recipes for certain blocks.
- Removed `Contraption Network Linker` graph duplicating, the linker no longer stores a clone of the node graph.
- `Advanced Control Computer`:
- Fixed the `Advanced HUD` `Text Input Element`.
- Added `Value Type` dropdown selector to `Output` nodes to select between `Scalar` and `Redstone`.
- You can now `Scroll Wheel Up/Down` on the `Smart Glasses` in the `Head Slot` to offset where they sit on the player model.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-3
2.0.0-Beta-311 окт. 2026 г.401Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-3 Patch notes
## Fixes and Changes
- `Fixes and Changes`:
- Fixed the `Worker Pod` block model base.
- Optimized the `SCM` and `ACC` runtimes for better performance.
- Optimized `Camera` feeds for better rendering performance.
- Added OP command `/gizmos bypass_protection` for servers.
- You can now `Scroll Wheel Up/Down` on the `Smart Glasses` in the `Head Slot` to offset where they sit on the player model.
- `New Blocks and Items`:
- Added temporary crafting recipe for `Oxidized Solid Fuel`.
- `Schedule graph`:
- Completed functionality and parity with the `Shipping Schedules`.
- `Advanced Control Computer`:
- Fixed the `Advanced HUD` `Text Input Element`.
- Added `Value Type` dropdown selector to `Output` nodes to select between `Scalar` and `Redstone`.
- `Camera`:
- Fixed a rendering issue when viewing the camera on an ACC Display.
## Known Issues:
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-2
2.0.0-Beta-29 окт. 2026 г.3,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-2 Patch notes
## Fixes and Changes
- `Workers`:
- Optimized auto crafting and recipe searching on large modpacks and Dedicated servers.
- `Renames and recipe changes`:
- Renamed `Advanced Contraption Controller` to `Advanced Control Computer`.
- Rebalanced the `Thruster Upgrade` recipes to be more obtainable in survival, requiring `Blackstone Alloy` and the previous tier to upgrade.
- `Advanced Contraption Controller`:
- Fixed ACC Display graph projections clipping out nodes and the node library.
- Isolated ACC Display and tablet GUI buffers, clipping and item lighting from world rendering.
- Added `Ship Tracker` node. (Only tracks ships/sub-levels with a valid SCM setup)
- Added more outputs to the `Goggle Tracker` node.
- Added 44 new `Math` nodes:
- Pi
- Vector:
- Scale
- Normalize
- Dot
- Cross
- Matrix:
- Create
- Diagonal
- Identity
- Add
- Subtract
- Multiply
- Scale
- Transpose
- Determinant
- Inverse
- Transform
- Space Conversions:
- Local to World
- World to Local
- Local Direction to World
- World Direction to Local
- Tensor to World
- Tensor to Local
- Quanternions:
- Create
- Normalize
- Multiply
- Conjugate
- Inverse
- Add
- Subtract
- Scale
- Magnitude
- Dot
- Rotate Vector
- From Axis Angle
- To Axis Angle
- SLerp
- To Matrix
- From Matrix
- Angles:
- Deg to Rad
- Rad to Deg
- Kinematics:
- Linear Predict
- Linear Integrator
- Rigid Body Predict
- Rigid Body Integrator
- `Contraption Network Linker`:
- Updated GUI
- `New Blocks and Items`:
- `Camera`:
- 360 degree camera that can be linked to an `Advanced Control Computer`.
- Dedicated `Camera` node for basic camera setup and non-takeover control.
- Dedicated `Control camera` node, when pulsed shifts the player camera to the view of the Camera block.
- Dedicated `ACC Display Camera Source` node, allows putting a cameras view on an `ACC Display`.
- Fixed stretched camera-feed meshes by isolating sub-level uploads, preserving shader vertex layouts and rebuilding feeds after shader or resource reloads.
- Companion `CCTV` app in the `Smart Tablet`.
- `DigiSable app`
- Can now create and import schematics.
- Works with both `Photomancy` and `Toolgun` schematics.
- `Compatibilities`
- `Flight Control`:
- FUll compatibility between the `Ship Control Module` and the `Flight Control` thrusters.
- Dedicated `Flight Control` nodes for interacting with and using `Flight Control` mod blocks from within the `Advanced Contraption Controller`.
- Fixed SCM lift, descent, leveling and docking feedback with vector thrusters, including configured Up/Forward axes and SCM mounts on other faces.
- Thruster goggles now identify the controlling G&G SCM or ACC, including ACC-only automatic control.
- Fixed HUD projection visibility and reversed bank indications across ACC and SCM Forward/Up orientations.
- Added HUD mouse sensitivity, turn speed and banked or pitch-and-yaw steering settings.
- Fixed scheduled SCM propulsion resuming after dedicated-server restarts on sparse Sable plots.
- Please note: Compat was added with full permission. All features from `Flight Control` still require and are run by the `Flight Control` mod, the `Advanced Contraption Controller` is just a different all in one interface for it.
## Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The `Schedule` graph isn't functional yet, shipping schedules are still needed to create a schedule.
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
release
Create Aeronautics: Gadgets & Gizmos 1.2.8
1.2.89 окт. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## Patch 1.2.8 Changelog
- Extended `Advanced Contraption Controller` math nodes.
- Fixed a bug on `Dedicated Servers` where ships using the `Ship Control Module` for auto pilot would fall out of the sky during server startup.
- Shared graphs no longer remove linker bindings.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-1.1
2.0.0-Beta-1.15 окт. 2026 г.5 тыс.Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-1.1 Patch notes
## Fixes and Changes
- `Advanced Contraption Controller`:
- Added the missing `Open Editor` button to the `Advanced HUD Element` node.
- Fixed the click handlers in the `Target Selector Modal` for the `3D block picker` tab that prevented the filter dropdowns from spawning.
## Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The `Schedule` graph isn't functional yet, shipping schedules are still needed to create a schedule.
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-1
2.0.0-Beta-15 окт. 2026 г.169Minecraft: 1.21.1neoforge
Что нового
# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
# BETA 2.0.0-Beta-1 Changelog - The AUTOMATION Update
## Fixes and Changes
- `Advanced Contraption Controller`:
- Added `SCM Graph` when on top of a `Ship Control Module`.
- Added `Schedule Graph` when a valid pilot is present.
- Added `3D View Block/Face picker` to the `Get Data` and `Set Data` nodes when the `ACC` is on a sub-level.
- Added `Shift Grid Snapping` to align nodes to a grid while holding shift and moving them.
- Overhauled the look of the nodes.
- Removed the `Config` Sidebar.
- Moved `Variables` list to the bottom of the `Node Library` side bar.
- Added `Worker Graph` when a `Worker Pod` is adjacent or linked with the `Contraption Network Linker` for automation using mannequins.
- Added `Theme Editor`.
- `Get/Set Data` nodes now support multiple targets in a single node, with port grouping for `Like Ports` that match so you can now finally have a single node to controll 100 thrusters all at once, or whatever.
- `SCM Graph`
- Added 3D view and block/face picker to directly assign SCM control groups.
- Explicit control groups to tell the SCM which blocks are responsible for which actions.
- Dedicated ship modes for `Airship`, `Plane`, `Ground/Sea`.
- Dedicated steering modes for better support.
- `Contraption Network Linker`:
- Removed `Block` mode, only face mode remains as block mode was limited and less capable. Builds using block mode aren't affected and will continue to work.
- `Ship Control Module`:
- Now supports `Air Ships`, `Cars`, `Tanks`, `Boats` (`Airplanes` coming soon).
- No longer requires a long `Initialization` process, and the `Initialize` node has been removed.
- Now uses a live PID system for maximum compatability.
- No longer auto detects and maps, opting instead for explicit setup using the new `SCM Graph` with the option to auto assign propulsion blocks to the `Auto` group.
- `Smart Tablet Apps`:
- `Digisable`:
- Allows storing and placing sub-levels.
- Can be used to locate, teleport to and delete sub-levels for cleanup (requires Operator)
- `Manifest`:
- Acts as a digital `Shipping Manifest`.
- `Blockmates (WIP)`:
- Request items and crafts from workers. Workers will use your real machines to craft items and deliver them to you.
- Use the `Contraption Network Linker` in `Worker` mode (formerly SCM mode) to add machines to the worker network.
- You can assign mutli step/sequenced crafting machines (Like Deployer chains) using the `Area` mode.
- You can define places the worker is not allowed to go using the `No Entry` mode.
- `Other`
- Updated `ION Thruster` block model.
- Updated `Joystick` block model.
- Updated `Vector Bearing` block model.
- Updated `Joystick` crafting recipe.
- Added the `Worker Graph` to an `Advanced Contraption Controller` when a `Worker Pod` is attached.
- Added mannequin workers that use live pathfinding to move items, fluids, FE, and fuel between smart storage, Ship Docks, and manifested standard storage.
- Added supporter mannequins for `Waniiii_` and `Zelaux_`.
- Redesigned the `Contraption Network Linker` item.
- Updated `Thruster` plume with a new `Soft Particle` renderer.
- `Thruster Plumes` now use a `Metaball` renderer.
- `SCM` control moved from slow crawl + map to live PD + LQR for faster initialization and better stability. Old crawl and map logic still exists for blocks assigned to the `Auto` group.
- `Seasonal Effects` to `Thruster Plumes` .Only `Pride Month` added which gives all plumes a rainbow effect, effect can be changed in the config.
- `Schedule Graph (WIP) - Not complete`:
- Uses a `Scratch Block` interface for creating and modifying schedules - Not functional yet.
- Right hand side bar lets you calculate a set route for the schedule.
- When a pre-calculated route exists you can turn on the route spline renderer and modify the shape using a wrench:
- Right click and drag an anchor point to move it.
- Sprint + right click to add an anchor point.
- Sneak + Right click to delete an anchor point.
- `New Blocks & Items`
- `Ratchet Cogwheel`:
- Transfers rotation only in one direction, free-spins in the other
- `Worker Pod`:
- Place a `Supporter Mannequin` inside it to assign it to the adjacent `Advanced Contraption Controller`
- Use the `Contraption Network Linker` in `Worker` mode (Green) to assign containers, crafters, and other automation machines to the `Worker Graph` to allow `Workers` to interface with and use them.
- Most containers require a `Shipping Manifest` to be placed on them to tell the `Worker` what it contains.
- `Smart Tank/Vault/Battery`:
- Bigger capacity versions of the create vault and fluid tank.
- Do not require a `Shipping Manifest`.
- `Smart Battery` can store up to 5GFE at max size.
- `Blackstone Casing`
- `Pilot Cap`:
- Functions as `Smart Glasses` when worn
- Provides lether tier protection.
- `Updated block models`:
- `Vector Thruster`
- `FE Thruster`
- `Analogue Joystick`
- `Small Thruster`
- `Worker Mechanics`:
- Workers use a custom pathfinder and machine identification to figure out where to go and how to use machines.
- Workers support most modded machines.
- Workers have an internal 27 slot inventory for moving around items.
- Workers have their own dedicated armor slots and will use the capabilities of them (jetpacks, jump boots, etc).
- Workers have their own dedicated `Tool` slots and can use things like hammers for crafting sheets, axe's for stripping logs (in world, they can place and destroy the blocks), QIO/Wireless AE2 terminals for crafting/storage access, etc.
- Workers are immune to all forms of damage and knockback except player damage, so they wont accidentally die unless punched by a player.
## Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The `Schedule` graph isn't functional yet, shipping schedules are still needed to create a schedule.
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.
release
Create Aeronautics: Gadgets & Gizmos 1.2.7
1.2.75 окт. 2026 г.4,6 тыс.Minecraft: 1.21.1neoforge
Что нового
## Patch notes V1.2.7
- Fixed Goggle tooltip when looking at the `Advanced Contraption Controller` incorrectly reading `Sable Contraption Controller`.
- Added Head Assembled information to the `Aileron Bearing` goggle tooltip.
- Added a `Hover` tooltip to the `Aileron Bearing GUI` when not in `Precise` mode specifying which redstone frequencies are used.
- Added a config option to set the max thrust of `RCS Thrusters`.
- Added a Config Square to the `Vector Bearing` to invert the direction of thrust.
- Added `Thrust Direction` input to the `Set Data` node when the target is a `Vector Bearing`.
release
Create Aeronautics: Gadgets & Gizmos 1.2.6
1.2.64 окт. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## Gadgets & Gizmos 1.2.6 patch notes
- Fixed a bug when breaking belt wheels that prevented the belt item from dropping.
- Replaced custom support mannequin models with vanilla Fake Player models.
- Added `Advanced Contraption Controller` renaming to recover graphs from accidentally destroyed controllers.
- Belt wheels can now have multiple connections (Up to 8).
- The `Powered Zipline` can now jump across `Rope Connector` blocks when `Rope Connectors` are adjacent and have attached rope.
- The `Powered Zipline` can now be used on `Chain Conveyors`.
- `Advanced Contraption Controller`:
- New `Desmos: Plot Point` node for plotting changes over time on the function plotter.
- Nodes can now be moved using `Arrow Keys`.
- Better controls in the `Set Data` node when targeting:
- `Smart Gearbox`
- `Servo Bearing`
- Cleaned up the `SCM: Navigate` node input ports to be less ambiguous.
- Fixed a bug in the `SCM: Hover` node that locked out yaw controls.
- Fixed the peripheral timings in `CC:Tweaked` when controlling `Thrusters` and `RCS Thrusters` to allow sub-tick commands.
- Updated the `Thruster` peripheral API so it's internal tank can be targeted like other tanks in CC:Tweaked for refueling over network cables.
- Fixed a bug that caused some recipes to not show when using EMI.
- Updated the `Advanced Navigation Table` to auto start as soon as a valid item is present.
- Added nodes to the `Advanced Contraption Controller` to plot data over time `When pulsed` to the `Function Plotter` with optional export options for `CSV` and `JSON`.
- `Thruster` blocks now emit light based on output.
- Added `Creative RCS Thruster`.
release
Create Aeronautics: Gadgets & Gizmos 1.2.5
1.2.526 сент. 2026 г.12,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## Changelog
- Fixed a bug in the `Smart Glasses` that caused GUI widgets to remain on screen when not wearing the `Smart Glasses`
- Modified the `Physics Staff` to allow locking/unlocking the sub-level the player is currently on.
- Added a child sub-level check to prevent the `Physics Staff` from picking up and moving the sub-level or child sub-level the player is on.
- Fixed `Haunting Upgrade` mob haunting interaction.
- `Ship Control Module` now begins `lazy chunk loading` as soon as the `Advanced Control Module` is placed, before SCM initialization.
- `Supporter Mannequins` now support custom player skins from their poser GUI.
- `Physics Gantry Carriage` now uses a real rigid joint attachment so it's no longer affected by inertia.
- Fixed a regression that caused the `Contraption Network Linker` to stop tracking linked blocks when assembled/disassembled.
- Fixed a bug in the `Advanced Contraption Controller` runtime that caused inconsistent outputs and skipped nodes when chained.
- Fixed a bug that caused links to break on schematic builds using `Toolgun` mod.
- Fixed a bug that prevented the a new `Advanced Contraption Controller` to fail it's first node graph save.
release
Create Aeronautics: Gadgets & Gizmos 1.2.4
1.2.418 сент. 2026 г.13,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## Changelog
- Fixed a regression in the previous patch that caused `Physics Gantry` assemblies to no longer function on sub-levels and caused performance issues.
- Fixed a bug in the `Physics Gantry Belt Wheel` that caused them to break their belts when both wheels were assembled/disassembled simultaneously.
- Made the `ION Thruster` craftable using 1x `Thruster` and 1x `Lens`
- Added Advancements!
- Removed the `NBT` port from the `Set Data` node that could cause crashes when modified
- Removed all ports from the `Set Data` node when the target is a `Copycat` block
release
Create Aeronautics: Gadgets & Gizmos 1.2.3
1.2.317 сент. 2026 г.2,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## Changelog
- Bi-Directional Gearbox GUI now matches the block faces properly.
- Added `RCS Thruster` control to the `Servo Bearing` and `CC:Tweaked` methods when wrapping a `Servo Bearing` for easier peripheral control.
- Fixed a bug that could cause `Pickaxes` not to work on `Dedicated Servers` with the mod installed.
- Added a safety guard for the `Physics Gantry` to prevent server hangs on `Dedicated Servers` when loading the chunks containing a `Physics Gantry`
- Fixed some bugs in the `Advanced Contraption Controller` that could cause nodes to be skipped during execution.
- Fixed some GUI scaling bugs in the `Advanced Contraption Controller`.
- Added `Inline Angle Editing` to the `Servo Bearing` and `Aileron Bearing` GUIs by clicking on the `Angle` value.
- Fixed a bug in the `Thruster` tooltip that prevented it from showing the current fuel consumption.
- Fixed a bug that caused right clicking a `Thruster` with a fuel bucket to place the fuel instead of consuming it.
release
Gadgets & Gizmos 1.2.2-HOTFIX-DEDICATED SERVERS
1.2.213 сент. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## Changelog
Hotfix patch fixing a bug that caused dedicated servers crash when blocks are disabled due to startup registry gating.
release
Gadgets & Gizmos 1.2.1-HOTFIX-DEDICATED SERVERS
1.2.113 сент. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## Changelog
Hotfix patch fixing a bug that caused dedicated servers to no longer allow breaking of any blocks when a block was disabled due to a JSON error
release
Create Aeronautics: Gadgets & Gizmos 1.2.0
1.2.011 сент. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-09-11 Version 1.2.0 Release
### IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
### Fixes and Updates
- `Thrusters`:
- Fixed looping audio and positional sound playback for thrusters on Sable sub-levels.
- Fixed stale thruster flame rendering and sound instances after a thruster is destroyed.
- `CC:Tweaked`:
- Added current and target angle methods for Thruster Bearings and Aeroworks mechanical/stepper servo bearings.
- Fixed a parity issue where `peripheral.find` didn't return the same method data as `peripheral.wrap`.
- Added method parity between the `Navigation Table` and `Advanced Navigation Table`.
- `Advanced Contraption Controller`:
- Reduced server-thread polling by skipping passive HUD sampling without an observer, caching dock stock discovery between block/chunk changes, and moving linker reconciliation to event-triggered safety passes.
- Passive graph data is sampled across four ticks and only changed input/output values are persisted or mirrored to observers.
- Fixed `On Variable Change` so assigning the existing value does not pulse it, and replaced its free-form variable field with a variable selector.
- Updated `Key Output` node, it now acts as a trigger to allow programmatically triggering matching key `Key Input` nodes.
- Fixed `Select Node`, it now correctly exposes output execution ports to trigger.
- Added `Exec Combine` node that takes multiple `Execution` inputs and condenses them into a single `Execution Output`.
- Updated the `Get Data` node when the target is a `Navigation Table` to correctly expose its `Distance to Target` output port.
- Made `Right click + Drag` pan the graph for `Steamdeck` compatibility.
- Reworked the `NBT` to `SQL` storage system to tighten conversion and clean-up.
- Added load time `NBT Conversion` path for linkers that are incorrectly storing `NBT` graph data. Should hopefully fix crashes on world load when caused by large NBT reads.
- Made `Nixie Tubes` output 00-99 when used with a `Advanced Contraption Controller`.
- Fixed the `Set Data` node when targeting `Nixie Tubes` to expose a `String` input to write text to `Nixie Tubes`.
- Added `Image` node, converts image to base:64 and stores it as a resizable node in the graph for referencing.
- Added `Interactive` primatives to the `Advanced HUD` node for buttons, sliders, toggles.
- Added data driven mutations for `Advanced HUD` elements.
- Added `Function` sub-graphs for cleaner main graphs and better performance.
- Fixed `Sable` errors when pulsing `Accelerate` and `Decelerate` nodes `On Update`.
- `Play Sound` node now features a searchable drop down sound library to select the audio to play.
- Optimised `Node graph` rendering for better performance.
- Tightened `Set Data` node by removing unsafe inputs and arbitrary setters globally. (Some might still exist, requires extensive testing)
- Added missing `Target Coordinates` output to the `Get Data` node when the target block is a `Navigation Table`
- Fixed a `Set Data` node regression where port data types were incorrect for some blocks.
- Added missing `X/Y` vectors to the `Set Data` node when the target is `Create Propulsion Simulated Vector Thruster`.
- Added `On value change` Event node that pulses any time the input value changes.
- Added Missing node suite to the `Advanced Contraption Controller`
- Added missing functionality to the `Select/Switch` node. (renaming to Switch in a future update)
- Added `Node Graph V2` alternate styling with marginally better performance.
- Added `Start`/`Resist` parameter inputs to the `Deadzone` node.
- Increased maximum zoom out range to 5%.
- Added `Wire` hover highlighting.
- Added safe recursion guards to all nodes.
- Added missing `Data Type Definitions` to the `Set Variable` node.
- Fixed data type parsing bugs for all nodes that return `List` or `Map` data ports.
- Fixed a bug in the `Map Range` node that prevented it from clamping the input `Value` to the defined `Min/Max` parameters.
- `Goggles Tracker` node now exposes `Player Facing` direction as a map data type.
- `Goggles Tracker` node now exposes `Looking at` coordinates as a map data type for the block the player is looking at.
- `Named Event` nodes can now be used to wirelessly route execution and data in the same graph.
- Finished adding missing translation keys for the new `Math` nodes.
- `Get Data` node now works with `Type Writers`.
- Added `Port Context Menu`. Right click any output port to tag it as `Persistent`, persistent ports don't reset on graph saves, world reloads, or chunk loads and keep their last value as the new port default value.
- Renamed `Select` node to `Switch` and added a `Type` toggle between `Execution` and `Data`. In `Data` mode the `Execution` ports are removed and replaced with `Data` (type any) input ports. Right clicking a port will allow you to set its data type. `Data` mode `Switch` nodes return the value at the current case selector.
- Ports now have a right click `Port Context Menu` for port specific options like `Promote to variable` and `Persistent`.
- Converting `Comment Groups` to `Functions` now pre names the function using the comment group title.
- `Get Variable` node now holds on to its last matching datatype value until parsing the new value is complete to avoid `Map`->`String`->`Map` type errors with `Breakout` nodes.
- User added ports can now be removed in the Right click `Port Context Menu`.
- Added `Promote to Variable` to the `Port Context Menu`.
- Added `Shipping Schedule` nodes when a `Pilot` is present.
- Added a persisted `Set Flight Behavior` graph node for SCM-backed controllers. `Prefer Ship Direction` makes non-aircraft navigation turn and use forward thrust instead of strafing along world axes while the assigned pilot is seated.
- Added `Graphing Plotter` for mathematical function testing with one click `Convert to node function`.
- Fixed `On Variable Change` event node.
- Optimized `Passive` data nodes to only update port deltas when different. Previously the whole node evaluated every tick and pushed its port values to the graph evaluator regardless of changes.
- Added `Function Plotter` to the `Advanced Contraption Controller` for math notation. Accessible in the `Tools` menu.
- Added `Vector` math nodes.
- Added `LQR` and `ADRC` nodes.
- Added `Quaternion`|`Tait-Bryan`|`Euler` conversion nodes.
- Added `Inertia Tensor` readings to `Get Data` when the target is a `Contraption Diagram` and the `Ship Telemetry` nodes.
- Added `Loop` boolean to the `Play Sound` node.
- Made `Play Sound` spam protected.
- Fixed non standard keys like `Play/Pause media` unintentionally triggering every `Key Input` node.
- Fixed a bug in the `Set Data`, and `* Output` nodes that would reject `0` values from being sent.
- Added `Reset Axis` Boolean to `Mouse Input` node.
- Double clicking a `Function` node now opens its `Sub-Graph`.
- Holding `CTRL` while hovering a `Variable` node now highlights matching `Variables`.
- Typing into the `Context Menu` now exposes a `Create Variable` option using the text field as the name.
- Double-clicking the `Canvas` now spawns a `Sticky Note` at that location.
- All `Input` nodes now have a drop down selector to choose when it pulses `Rising Edge`, `Falling Edge`, `Both`.
- Increased Max Node count from 256 to 512.
- Added config option to modify the max node count.
- Added `ADRC Nth Order` node.
- Added `Delta Time` node.
- Fixed a regression in the `Set Data` node that caused most blocks to not have detailed/meaningful outputs.
- Added `Force Update Value` toggle to all `Output` style nodes to override the `Default Value Delta Block` that prevented sending `0` or other default values out.
- `On Physical Interaction` event node now pulses when interacting with the `Advanced Contraption Controller` and returns information about the player interacting.
- `On Physical Interaction` node now correctly works and fires when the `Advanced Contraption Controller` enters `Interaction` state.
- `Play Sound` node can now be stopped and loops can end.
- `ACC Hologram Widget` now correctly allows setting an `ACC Display` as a target from the sidebar.
- Added `-x` math node that multiplies the input number by -1 to invert it's polarity.
- Signs and Display Boards are now valid `Set/Get Data` sources/targets and can be read from/written to.
- Crashes relating to targetting Signs and Display boards have been fixed.
- `Other`:
- Spread Shipping Schedule maintenance across a configurable 1-4 ticks (default 2) without reducing the SCM physics-control rate, and removed repeated live dock/connector resolution from the schedule hot path.
- Fixed a tick regression in the `Physics Gantry Belt Wheel` that was using more server resources than necessary.
- Fixed a tick regression in the `Servo Bearing` that was using more server resources than necessary.
- Fixed a bug with the `Beam Thrusters` atmospheric pressure logic causing sable issues.
- Fixed a bug where disabling items/blocks on a server would keep the illegal items in game for players who already had them.
- Removed Item spawning side effect of using the `Set Data` node on certain blocks like `Deployers`.
- Fixed `Mod ID` in `Mod Menus` to correctly point to `Gadgets and Gizmos`.
- Fixed `Aileron Bearing` camera collisions so the camera no longer collides with head sub-levels.
- Added `Curios` support to the `Physics Staff` so it now correctly locates and uses `Backtanks` placed in `Curio` slots.
- Added simple placeholder `Thruster Filters` gui to customize the `Filter` behaviour when a filter is inserted.
- Fixed a regression in `CC:Tweaked` that was causing the peripheral API to yield on the main thread instead of work asynchronously.
- Work in Progress Wiki now located at https://gadgetsngizmos-hub.com/wiki .
- `Aileron Bearing` now auto resets to 0,0 when not in `Precise` mode and not being driven.
- `Ignore Airpressure` is now a toggle in the `Thruster GUI` for `Beam Thrusters`.
- Added hardware `Controller` support to the `Joystick` and `Controller` blocks for use with `XBOX`/`Playstation` controllers.
- `Fuel Oxidizer` is no longer directional and can be placed facing `Toward` or `Away` from the `Thruster`.
- Re-enabled the `Creative Menu` banner seperators.
- `RCS Thrusters` can now be powered by `BackTanks` when placed on a placed backtanks shaft providing full 256RPM thrust, with backtank drain proportional to the RCS Thrusters output thrust.
- Increased `Base Thrust` for `Thrusters` to `900` from `640`.
- Added support to `Create Propulsion Simulated` Multiblock fuel thrusters to use `Oxidized fuel` from the G&G `Fuel Oxidizer` at a lower bonus.
- Fixed Creative Tab Banner Seperators and remade the Banner Backgrounds using [royaly free game assets](https://craftpix.net/download/49620/).
- Fixed crashes caused by custom `Supporter Head` item rendering with some mod combinations. supporter heads now use a standard `minecraft:player_head` for their base per mannequin item.
- `Thrusters` are no longer incorrectly counted as `Windmill Sails`.
- `Music Disks` have been converted to `Mono` to fix `Global Audio Playback`.
- `Aileron Bearing` no longer resets it's heads when controlled by an `Advanced Contraption Controller` / `Sable Contraption Controller` in non-precise modes.
- Fixed the recipe conflict for the `Smart Gearbox` and `Bi-Directional Gearshift` - Both now require one of their base blocks `create:gearbox` / `simulated:directional_gearshift` in the recipe.
- ACC -> CC:Tweaked graph bridge finished and added with example code in `/rom/gadgetsandgizmos/acc_bridge` Full documentation can be found in the new `#beta-acc-bridge`.
### New Features
- `Advanced Contraption Controller Graph Sharing`:
- New `https://gg-mc/` website for sharing graphs:
- Graphs are shared in game through the `Share` modal and generate a `Short link` to send to other people.
- Shortlinks open a web based `Node Graph` to review and import into the game.
- `Ship Control Module`:
- `Advanced Contraption Controller` upgrade block to make flight easier.
- Features:
- Ship initialization that locates all thrusters and stores them in a database with their thrust values and directions.
- Full suite of nodes including but not limited to `Face Direction`, `Climb to Y level`, `Hover`, `Stabilize`, `Ascend`, `Descend`, `Yaw`, `Pitch`, `Roll`, `Navigate`, `Follow`.
- How it works:
- After initialization it uses its map of the ship to control the thrusters independently to achieve the desired height/direction/acceleration/etc without complicated graphs.
- `RCS Thruster`:
- New `RCS Thruster` block.
- Outputs low thrust on it's 4 cardinal faces (up to 215pN).
- Requires Rotation to function.
- RPM defines max thrust.
- `Ship Schedules`:
- `Pilots` can be created by seating a `Mob` or `Mannequin` in-front of an `Advanced Contraption Controller` + `Ship Control Module`.
- After running the ship `Initialize` node the pilot can be given a `Ship Schedule` to automate pathfinding and flight.
- `Shipping Schedules` work like `Train Schedules` and require `Ship Docks` in world.
- `Ship Docks` optionally require `Docking Connectors` to be able to lock ships in place and transfer Fuel/Fluids/Items/FE to the ship.
- The `Shipping Schedule` handles all the hard work. nothing else other than `Initialize` is required by the player.
- The `Shipping Schedule` adds some new automation nodes to the node graph, returning information about the journey, the task, etc.
- `Ship Docks` work with `Display Links` and have full `CRN` support.
- Lazy chunk loading is active for `Ships` following a `Schedule` so they can tick and work through unloaded chunks.
- `ACC multiblock Displays` + `universal display adaptor`.
- Connected the display face and border textures across matching multiblock panels and aligned offset display hitboxes with their rendered models.
- Added ACC discovery and target selection through adjacency, Contraption Network Linkers, and Create Display Links.
- Added the Universal Display Adaptor for interactive external terminal output, including direct adjacency and wireless ACC routing.
- Projected the live Node Graph and Function Plotter screens onto displays with in-world pointer, drag, scroll, and focused text-field input.
- Added selectable Text, Value, Button, Toggle, Slider, Text Input, Image, and Box widget modes with graph interaction outputs.
- `Experimental Smart Tablet` and built in apps for ship and SCM, Dock, and ACC management:
- Can be placed.
- Dedicated apps for ship and ACC management.
- Remote ACC graph opening.
- Redstone link control.
- Full ship management and wireless item network setup on SCM controlled ships.
- Full Ship Dock management.
- Friend tracking with integration to send ships to friends.
- Block data reading.
- `Other`:
- New `Upload and Share` button in the `Advanced Contraption Controller` Share modal to create sharable links for graphs.
- Added `Synaxis` support to the `Named Event` bus to allow getting/sending data between `Synaxis` <-> `Advanced Contraption Controllers (Named Events)` <-> `CC:Tweaked (Over rednet)`.
### Renamed blocks and items
- `Contraption Controller` is now `Sable Contraption Controller`.
- `Physics Goggles` is now `Smart Glasses`.
### Rebalanced Crafting Recipes
- `Sable Contraption Controller` now uses Mechanical Crafting and the new `Blackstone Alloy` ingredient.
- `Advanced Contraption Controller` now uses Mechanical Crafting.
- `Thruster` now uses Mechanical Crafting.
### Updated Models and Textures
- `Advanced Data Link` block model and textures have been updated.
- `Advanced Contraption Controller` block model and textures have been updated.
- `Claw` block model and textures have been updated.
- `Industrial Alternator` no longer has `Missing Texture` on the item model.
### New Blocks and Items:
- Added `Blackstone Alloy`. (crafting ingredient)
- Added `Blackstone Alloy Block`. Decorative block, also used in crafting.
- Added `Blackstone Sheet`. (Crafting ingredient)
- Added `Computation Mechanism`. (Crafting ingredient)
- Coupler:
- Dampened spring back hinge for connecting sub-levels.
- -10 - 10 degrees has no damping force. after that damping and spring back kick in and scale as the angle approaches the maximum angle of -30 - 30 degrees.
- Redstone controlled to couple/uncouple. Can also be controlled by the `Advanced Contraption Controller`, or `Shipping Schedules` as part of a route.
- When used with the `Ship Control Module`, allows the SCM to correctly set up and configure `Sky Trains`.
### Other changes and compat
- Added precise throttle control compat for `Propulsion Simulated` thrusters to the `Advanced Contraption Controller`.
- Fixed compatibility with `Toolgun` and other `Sable Schematic` mods.
- Added compatibility with `Create: Fantisizing Again`.
- Fixed Bearing `Link Blocks` colliding with Contraption Camera.
- Fixed a crash caused by the `Create Propulsion` mixin with the new `Create Propulsion Nightly` changes.
- Removed Supporter Heads from default minecraft chest loot tables and moved into wandering trader trade tables.
- Updated `Vector Bearing` GUI.
- Fixed Linker face mode powering the wrong adjacent blocks.
- Fixed the `Physics Gantry Belt Wheel` renderer and added connection particles.
- Fixed `Physics Gantry Belt Wheel` incorrectly calculating network stress.
### KNOWN ISSUES
- `Ship Control Module`:
- Doesn't work correctly with planes, ground vehicles or sail like blocks on bearings.
- Most features are only fully supported with the thrusters added by G&G, other propulsion mod support is being worked on.
- `Smart Tablet` is still incomplete and disabled by default.
- `ACC Displays` are still very early work in progress and have many issues when used with display links, disabled by default.
### Notes and Extras
- `Scissor Piston` and `Scissor Arm` textures and block models are work in progress and subject to change.
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.
- `Ship Dock` GUI is a placeholder and will be updated soon.
- `Bi-Directional Gearshift` faces don't always match the GUI colors.
- `Ship Couplers` need to be level to connect.
release
Create Aeronautics: Gadgets & Gizmos 1.1.3
1.1.327 июл. 2026 г.65,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## 2026-07-27 Version 1.1.3
### IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
### Fixes and Updates
- `Advanced Contraption Controller`
- `Select` node now attempts to safely type the output from the on node override values.
- `Mouse Control` node added with options for `Left click`, `Right Click`, `Scroll Up`, `Scroll Down`, `Middle Click`, `Mouse-X`, `Mouse-Y`.
- `Variable` nodes now work correctly.
- Copying and Pasting nodes in the same controller now correctly assigns nodes a `UUID` to prevent stale values persisting.
- Selecting a `Comment Group` now selects all nodes contained in it for easier Copy/Paste.
- Copying and Pasting a `Comment Group` now correctly copies the `Comment Group Container`.
- Fixed a bug where `Comment Groups` would steal nodes from other groups when moved over them. Nodes are now only assigned to groups when dropping them into a group.
- Fixed font scaling on nodes when zooming the graph.
- Fixed incorrect scaling on the bottom of the node bodies.
- Added `Item Icon` culling to hide the `Item Icons` on `Redstone Link` frequency nodes when occluded by another node or modal.
- Updated the `Advanced HUD node` designer.
- Added `Profiler` nodes to get information about the minecraft client such as `FPS`, `Frametime`, `TPS`, `MSPT`.
- Added compat with the new `Aeroworks Controller` multiblocks to the `Contraption Controllers`.
- Added performance optimizations to large dynamic nodes to help maintain playable frame rates while zoomed in on a node graph.
- Added `FPS` counter to the top right of the node graph.
- Fixed the `Get Variable` node graph simulation so it correctly simulates and outputs the correct value.
- Added `CTRL+S/Z/Y` shortcuts to the node graph for `Save`, `Undo`, `Redo`.
- Added `Save on close` toggle to the title bar.
- Added Rolling version history to roll back changes to a graph (up to 15 versions)
- Added `Cross-Controller Named Event` nodes to allow for cross/multi-controller communication.
- Added `Graph Failure` highlighting to identify areas causing graphs to fail on apply/save.
- Added `Controller Tracker` node to the `Portable Advanced Contraption Controller` that tracks the `X/Y/Z` coordinates of the player holding the controller. When placed in a lectern it tracks the coordinates of the lectern.
- Tightened the `Graph view` simulation to be more accurate.
- Fixed an edge case with the `Advanced Contraption Controllers` where they would not output to the `HUD` of the `Linked Goggles` when using the `HUD` nodes.
- `Analogue Joystick`:
- Joysticks now use server-side player drag ownership when multiple players attempt to use the same joystick at once.
- `Schematic` compatability with `Bearings` and other blocks has been tightened so all settings should now be schematic safe.
- `CC:Tweaked`
- Fixed some issues with the `Navigation Table` methods not correctly resolving through Sables API.
- Updated methods to use safer calls for better stability.
- Fixed a bug that sometimes caused mixin crash when the latest `Propulsion Simulated` was installed.
- `Other`:
- Added the `Aeroworks Joystick` as a valid input source for the `Advanced Data Link`.
- Fixed the `Vector Bearing` piston partial animations so they are no longer inverted.
- `Physics Gantry` now correctly uses creates `TurnDistance` when used with a `Sequenced Gearshift` for better accuracy.
- Fixed a regression where the rotating head of the `Vector Bearing` didn't produce any thrust.
### QoL changes
- `Sticky Note` nodes now support `Markdown` and are multiline.
release
Create Aeronautics: Gadgets & Gizmos 1.1.2 - HOTFIX
1.1.222 июл. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
Что нового
## CHANGELOG
- Fixed an issue with JEI that caused hangs when closing the client.
- Fixed an issue that caused the `Analogue Joystick` to behave incorrectly on sub-levels.
release
Create Aeronautics: Gadgets & Gizmos 1.1.2
1.1.222 июл. 2026 г.190Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-22 Version 1.1.2
### IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
### Fixes and Updates
- Fixed recursive cleanup logic that was incorrectly running every 20 ticks and causing lag, hangs, and in some cases crashes. Replaced with explicit `/gizmos remove_disabled_items <range/player>` op command to remove items from the world after toggling them off in the config.
- `Advanced Contraption Controller`:
- `Set Data` node now correctly lists all `Output` tagged blocks in it's target list.
- `Direct Control` node now only exposes correct usable inputs for the target block.
- `Latch` nodes now correctly latch their outputs.
- `Analogue Contraption Controller`:
- Fixed an issue that caused `Bearing` blocks to not show their `CW/CCW` directions and bindable outputs.
### QoL changes
- `Advanced Contraption Controller`:
- Added `Sticky Notes`.
- Added session based clipboard to allow copying node groups from one controller to another.
- Added graph state memory to return the graph to it's last pan and zoom after re-opening.
### Notes and Extras
- Cleanup command can take no parameters in order to do a full cleanup of the whole world. Run once after disabling blocks and items.
- `Toolgun` compat has not been fully tested and may experience bug with some schematics.
- `Scissor Piston` and `Scissor Arm` textures and block models are work in progress and subject to change.
release
Create Aeronautics: Gadgets & Gizmos 1.1.1 - HOTFIX 1
1.1.121 июл. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
Что нового
## Changelog
- Fixed a crash with some modded containers
release
Create Aeronautics: Gadgets & Gizmos 1.1.1
1.1.121 июл. 2026 г.209Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-21 Version 1.1.1
### IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
### Fixes and Updates
- Fixed startup crash when existing `SQLite JDBC` package exists by gating loading of bundled `SQLite` and preferring existing package.
- Fixed crash caused by `Controller Container` mixin that triggered when using some vanilla recipe blocks like `Stone Cutter`.
- Fixed rendering bug in creative when searching for `Contraption Network Linker`.
- `Bi-Directional gearshift`:
- Chaining no longer breaks kinetic transfer
- `Advanced Contraption Controller`:
- Added compat for `Dreams & Desires` blocks.
- Added small compat layer for `Toolgun` mod.
### QoL changes
- `Advanced Contraption Controller`:
- Added graph edge detection panning when dragging nodes for easier organization on large graphs.
- `Physics Goggles`:
- Restored missing hotkey visibility toggle for `Propulsion` information.
### Notes and Extras
- `Toolgun` compat has not been fully tested and may experience bug with some schematics.
- `Scissor Piston` and `Scissor Arm` textures and block models are work in progress and subject to change.
release
Create Aeronautics: Gadgets & Gizmos 1.1.0
1.1.020 июл. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-20 Version 1.1.0 - Contraption Controller Update
### IMPORTANT
## This update is focussed mainly on the Advanced Contraption Controller, Contraption Controller, and Contraption Network Linker backend. Existing controllers and linkers should remain usable in most cases, this update attempts to convert old NBT style saves into the new SQLite driven indexes automatically.
## Due to the scope of this update, existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
### Fixes and Updates
- Migrated NBT data to server side `SQLite` database for better performance overall, especially when loading and saving large graphs.
- Added `Scheduler` and `Compiler` to the graphs to compile complex graphs optimised instruction sets, graph now only simulates the flow while open and does not affect runtime logic.
- Graphs now target 80 μs at runtime. Graphs using `On Update` nodes will exceed this, use event driven nodes where possible.
- `Vector Bearing` now shows up as a target for the "Set Data" node.
- `Parallel` and `Sequence` nodes have been added for logic flow.
- Direct target output nodes no longer create redundant `Graph Flow` node pairs.
- Graphs can now be shared and loaded from inside the "Linker" modal. Shared graphs are saved and loaded from `/server_root/shared_graphs`
- Controllers no longer poll on tick for every graph and only poll for graphs that use `on_update`/`periodic` nodes, all other input/outputs are now Event-driven.
- Breaking Controllers now correctly cleans up previous actions to prevent the `Infinite ghost powered block` glitch caused by the orphaned controller runtime getting stuck powering the linked blocks after removal.
- Updated `Contraption Network Linker` item texture.
- Added `Hold [Shift] for Summary.` extra to the node tooltips for quick descriptions for each node.
- `Contraption Controller` nixie displays now correctly render a value from `00 - 15` instead of `00 - 99` for better legibility.
- Updated wire renderer to use Straight lines instead of bezier curves for better legibility.
- Double clicking a wire now inserts a `Reroute Node` inline for better graph planning.
- The right click `Add Node` context menu is now searchable.
- `Re-route nodes` now render correctly.
- `Re-route nodes` can now be created in line by double clicking a wire.
- Added support for the `Create Rotation Speed Controller` to the `Get Data` and `Set Data` nodes to allow programatically adjusting the speed.
- `Do-Once` node now correctly exposes it's `Reset` boolean input, reset is triggered on the `Falling` edge or when the boolean input switches to "TRUE" then back to "FALSE".
- Duplicating node groups now correctly re-wires the duplicated nodes.
- `Ramp` response type no longer resets to 0 when the input signal strength is 15.
- `Get Data` node now works correctly with Containers.
- Added `Break Out` node to break out `Map` and `List` data ports into individual outputs.
- `Inspector` Sidebar sections can now be resized and collapsed for better usablility on lower resolutions and higher GUI scales.
- Redesigned the `Advanced Contraption Controller` GUI.
- Placing `Contraption Controllers` on `Copycat` slabs no longer removes the copycat texture.
- `Contraption Controllers` can now be placed on any copycat block at any height.
- Breaking a `Contraption Controller` on a `Copycat` block no longer removes the `Copycat` block.
- `Double Buttons` now show in the `NON-Advanced Contraption Controllers` `Inputs` list as a drop down, allowing for per button binding.
- Added `Toast Notifications` when `Saving`, `Applying`, and `Validating` node graphs.
- Clicking `Save` now applies the `Graph Draft` changes before Saving.
- Added new block model for the `Portable Contraption Controller`.
# Non-Controller fixes and Changes
- `Vector Bearing`:
- Head rotation now correctly rotates sub-level.
- Head can now be assembled and dissassembled by right clicking with an empty hand.
- Head no longer assembles when attempting to assemble another vector bearing head to fix recursive head assembly bugs and crashes.
- `Advanced Navigation Controller`:
- `Display Links` now correctly work to distaplay ETA/Distance when on a moving sub-level.
- Now accepts Redstone signal strength 0-15 from underneath to select an inventory slot for automated piloting. A signal strength of `0` uses manual selection from the GUI.
- `Physics Gantry`:
- Shaft no longer deletes itself when assembled and the attached head assemble is broken.
- Carriage placement no longer fails on shafts without explanation.
- Carriages no longer require being placed in the middle of the shaft.
- Carriage assemblies no longer move without the carriage.
- Carriage no longer visually freezes in place.
- `Thruster`:
- Now correctly deals damage to mobs.
- Base `Thrusters` deal damage and fire tick.
- `Smoking` and `Smelting` Thrusters will drop cooked foods from killed mobs like cows and sheep.
- `Haunting` upgrade does not deal fire damage to `Nether`/`End` mobs or their `Overworld` counterparts, the `Overworld` counterparts don't drop anything when killed by the `Thruster` and are instead turned into the `Nether`/`End` Variants, for example `Skeleton` -> `Wither Skeleton` / `Slime` -> `Magma Cube`.
- Mob damage and conversion can be individually disabled in the `Common` config.
- `Double Button`:
- Reworked GUI to allow per button configs.
- Added `Copycat` variant.
- `Entity Launcher` now has `Alt` modes for `Charged` and `Instant` which affect how the hook is fired.
- `Servo Bearing` bug with `Min Angle` fixed when not `Inverted`, Bearing now rests at configured `Min Angle` when no redstone signal is provided.
- Added `Create: Propulsion Simulated` mixin to allow for precise angle control over the `Vector Thrusters`.
- Fixed `Supplimentaries` compat so Hourglasses no longer reset every 100 ticks.
- Fixed Keybind registry so `Interact` is no longer hard coded to `Right-Click` an d now uses the players `Use/Attack` keybinds.
- Fixed a bug in the `Scissor Piston` that would cause it's `Head Plate` assembly to interact with non touching adjacent sub-levels.
### QoL changes
- Players can now click values in the `Contraption Controller` to manually type in values rather than using the GUI buttons.
- Moved `thruster_fuels.json` and `oxidized_fuels.json` out of being datapack modifications and into the serverside `root/config` directory so server owners can eaily modify the fuels. Existing Datapack modifications still work as authortative so existing data packs continue to function.
- Added config toggle to disable `Special Thanks Mennequen` loot table spawning.
- Added `Redstone Link Visibility` toggle to the `Double Button` GUI to show/hide the Redstone link slots for better aesthetics.
### Notes and Extras (carried over from previous update)
- `Scissor Piston` and `Scissor Arm` textures and block models are work in progress and subject to change.
- Placed `Entity Launcher` block model and textures have been updated to remove mixels but are still work in progress.
### Known Issues (carried over from previous update)
- Placing a `Bi-Directional Gearshift` directly on the face of another `Bi-Directional Gearshift` and inverting it's face rotation causes all `Bi-Directional Gearshifts` in the chain to stop working until the source is reset.
- Placing a `Bi-Directional Gearshift` on the face of an inverted `Bi-Directional Gearshift` breaks the inverted gearshift into an item.
- When in `Servo` mode the output shafts of the `Smart Gearbox` don't visually update their angle, connected blocks do however.
release
Create Aeronautics: Gadgets & Gizmos 1.0.6
1.0.65 июл. 2026 г.27,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-5 Version 1.0.6
# IMPORTANT
## ⚠️ Due to a massive rewrite of the redstone logic used in the `Contraption Network Linker` and `Contraption Controllers` this update is NOT compatable with previous versions, all Contraption controllers will need to be reset in world to function.
### Fixes and Updates
- `Scissor Piston` Fixes:
- Piston head sub-level is now nesting safe and no longer breaks or duplicates blocks.
- Piston body is now nesting safe so it can be assembled/disassembled without breaking the head.
- Mixin now intercepts the `Physics Assembler` to block native assemble/disassemble logic on the piston head and defers back to triggering the piston heads assemble/disassemble logic instead
- Piston arm hitboxes are now clipped to the arm side of the base and no longer extend out from the back of the base.
- Re-written `Contraption Network Linker` redstone logic for improved stability and vanilla compatibility:
- No longer fights vanilla redstone when in `Face` target mode.
- Spawn non blocking invisible `Linker Plane` blocks on the selected face and routes the signal through that so the target block is able to use vanilla `Neighbor Update` lookups.
- Does not block placement of other blocks in the same space.
- Will not power blocks in the same space.
- Fixed `Servo Bearing` FE accepting side when vertical, so it now correctly accepts FE from the bottom.
- Added FE passthrough to the `Vector Bearing`.
- Fixed `Sub-level Drag` when assembling the base of a `Vector Bearing`.
- Applied rigid contraint to the `Vector Bearing` head to combat the "springy" behavior it had when moving on a sub-level, The head no longer lags behind the base when moving.
### QoL updates
- `Thruster GUI` now shows FE storage when in Beam mode.
### Block Models & Textures
- `Bi-Directional Gearshift` block model and texture have been updatted to color coded faces.
- Fixed bottom face of `Servo Bearing` texture when vertical.
- Simplified and retextured the `Industrial Alternator` and `Industrial Motor` blocks.
### Notes and Extras
- `Scissor Piston` and `Scissor Arm` textures and block models are work in progress and subject to change.
- Placed `Entity Launcher` block model and textures have been updated to remove mixels but are still work in progress.
### Known Issues
- Placing a `Bi-Directional Gearshift` directly on the face of another `Bi-Directional Gearshift` and inverting it's face rotation causes all `Bi-Directional Gearshifts` in the chain to stop working until the source is reset.
- Placing a `Bi-Directional Gearshift` on the face of an inverted `Bi-Directional Gearshift` breaks the inverted gearshift into an item.
- When in `Servo` mode the output shafts of the `Smart Gearbox` don't visually update their angle, connected blocks do however.
release
Create Aeronautics: Gadgets & Gizmos 1.0.5 - HOTFIX 1
1.0.53 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## CHANGELOG
Fixed block model and z-fighting on `Scissor Piston` due to missing "render_type":"cutout_mipped" on the block model.
release
Create Aeronautics: Gadgets & Gizmos 1.0.5
1.0.53 июл. 2026 г.201Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-3 Version 1.0.5
### Fixes and Updates
- `Bi-Directional Gearshift` GUI typo fixed, right hand axis button now correctly shows "Y-Axis/Z-Axis" depending on orientation.
- Added missing `Entity Launcher` Recipe.
- Placed `Entity Launcher` now correctly follows the claw location when on a sub-level.
- Placed `Entity Launcher` now correctly works as a sub-level anchor.
- Rotating the `Cog` of the `Entity Launcher` now correctly reels in/extends the rope.
- `Physics Gantry Belt` renderer now correctly renders the `Belt` spline.
- `Physics Gantry Belt Wheel` now uses the correct block model.
- `Vector Bearing` Pistons now render on the block model.
- Cleaned up and fixed some Texturing issues in the `Servo Bearing`.
- Fixed `Contraption Controller` and `Network Linker` TPS issues affecting `Redstone Links`.
- Fixed a problem with the `Thrusters` not scaling input redstone signal strength to the set `Min/Max` thrust values in the GUI.
- Removed `Contraption Controller` distance based auto scanning due to high TPS issues.
- Updated `Aileron Bearing` and `Bi-Directional Gearshift` GUI's with new textures from `RayRay`
### QoL updates
- `Contraption Controllers` can now be placed on half slabs.
- Range sliders in all GUI's now support:
- CTRL: Snap to 5% or 5° increments.
- SHIFT: Precision mode for fine-grained decimal adjustments.
- New `Passthrough Split` mode for the `Smart Gearbox` that mirrors the input to all output faces:
- Right clicking an output face swaps the direction
### Additions
- `Scissor Piston`:
- New 1 block sable piston that extends using `Scissor Arms`
- Extension Length can be increased by right clicking the `Base` block with `Scissor Arms` (Up to 32 blocks)
- Remove arm sections to shorten the maximum length by breaking them.
### Notes and Extras
- `Scissor Piston` and `Scissor Arm` textures and block models are work in progress and subject to change.
- Placed `Entity Launcher` block model and textures have been updated to remove mixels but are still work in progress.
release
Create Aeronautics: Gadgets & Gizmos 1.0.4
1.0.42 июл. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-1 Version 1.0.4
### Fixes and Updates
- Minimum `Sable` version updated to `2.0.3` older versions are no longer supported.
- Fixed Lag and FPS issues with `Mechanical Crafters` caused by Servo mixin and `Contraption Network Linker` redstone resolver mixin causing repeated kinetic network checks.
- Added config option to disable mannequin `Poser` GUI.
- Added `Hide poser` button to the `Poser` GUI.
- Added guard for `StrawStatues` that blocks the `Poser` GUI for `StrawStatues`.
- Fixed crash when assembling both heads of an `Aileron Bearing` while the bearing is on a `Servo Bearing`.
- Fixed issue where dissassembling an `Aileron Bearing` base while it's heads were assembled would cause the heads to delete their sub-levels.
- Optimized Kinetic Graph code for `Servo` actions so the `Servo Provider (Smart Gearbox)` now walks the graph and cashes the `Servo Consumers` to control without injecting held angles into the full kinetic graph every tick.
- Optimized `Contraption Network Linker` redstone bridge mixin to only allow `Redstone Acceptors and Providers` to run through the bridge when appropriate.
- Prevented `Music Disks` from spawning inside `Sophisticated Backpacks` worn by `Mobs`.
- Fixed the placement of the on block configuration squares for the `Aileron Bearing` when facing `EAST/WEST`.
- Updated `Contraption Controller` block model.
release
Create Aeronautics: Gadgets & Gizmos 1.0.3
1.0.31 июл. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-07-1 Version 1.0.3
### Fixes and Updates
- `Aileron Bearing` and `Vector Bearing` now have collision shapes when the base is assembled into a sub-level.
- `Thrusters` Can now correctly picked up using `Sneak + Right click` with a `Wrench`.
- `Vector Bearing` no longer renders multiple bases when in specific positions.
- `Fuel Oxidizer` block model has been updated to fix some rendering issues and now uses the correct `Cog` block model.
- `Variable Transmission` now correctly renders both input and output shafts.
- `Thruster` duplication glitch when picking up a `Beam Thruster` with a `Wrench` has been patched.
- `Advanced Navigation Table` now correctly renders blockstate for redstone output on all sides.
release
Create Aeronautics: Gadgets & Gizmos 1.0.2
1.0.21 июл. 2026 г.246Minecraft: 1.21.1neoforge
Что нового
## Version 1.0.2
### Fixes
- Fixed `Aileron Bearing` fighting the movement of parent sub-levels, which could cause unintended drag while in motion.
release
Create Aeronautics: Gadgets & Gizmos 1.0.1
1.0.130 июн. 2026 г.110Minecraft: 1.21.1neoforge
Что нового
## CHANGELOG
- Mannequins now drop their item instead of an armour stand
release
Create Aeronautics: Gadgets & Gizmos 1.0.0 Release!
1.0.030 июн. 2026 г.290Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-06-30 Version 1.0.0
# After months of development, Gadgets & Gizmos finally reaches Version 1.0.0!
# This update focuses on new articulated bearing systems, improved control blocks, stability fixes, and a huge number of quality-of-life improvements.
### Fixes and Updates
- Scaled the new `Thruster` inventory icon down to better fit the inventory slot.
- Fixed `Portable Contraption Controllers` not ticking when exiting interact mode.
- Added shader compatibility for thruster smoke plumes and focused FE beams.
- `Claw` now works correctly on dedicated servers and can find and attach to `Rope Connector` blocks.
- `Contraption Controllers` now correctly work with the `Contraption Network Linker` for direct redstone control that got broken in the previous update.
- `Servo Bearing` (previously `Thruster Bearing`) now works correctly with the `Advanced Data Link` again.
- Cleaned the `Thruster` block model to fix artifacting and rendering issues when on a sub-level.
- Added `Advanced Data Link` pre-configuration pipeline to attempt to pre-configure it's settings when placed based on it's source input.
- `Portable Contraption Controllers` no longer dupe `Contraption Network Linkers`.
- `Contraption Controllers` Now correctly load pre-saved bindings from `Contraption Network Linkers` when placed in the slot.
- `Contraption Network Linkers` no longer overrite saved bindings when adding/removing linked blocks.
- `sable_tracking_points.dat` bloat caused by a leak with failing cleanup when using the `Contraption Network Linker` (*Important - See notes)
- Made the page scroll behaviour on `Shipping Manifests` require `Sneak + Scroll`
- Fixed a crash when assembling `Contraption Controllers` containing `Contraption Network Linkers` due to a timing error.
- Added support for `TFMG` fuels in `/data/createthrusters/thruster_fuels.json`.
- Fixed a bug with the `Thrusters` that stopped them working under some situations.
### New Additions
- **Bi-directional Gearshift**
- Single block with dual lanes. Each lane can be configured independently as either `Directional` or `Passthrough`.
- `Passthrough` transfers rotation directly from input to output.
- `Directional` uses redstone to control the output direction, similar to the `Directional Gearshift`.
- Power the non-shaft faces directly to control all `Directional` axes, or bind individual axes to `Redstone Link` frequencies through the configuration GUI.
- **Vector Bearing**
- New bearing block that doesn't require rotational input and can tilt its head and attached sub-level in any direction.
- Supports control via redstone inputs, an `Advanced Data Link`, `Contraption Controller`, or `CC:Tweaked`.
- Supports binding `Redstone Link` frequencies and configuring the maximum tilt angle (up to 89°) through the GUI (`Sneak + Right Click`).
- **Aileron Bearing**
- New Dual sided bearing with per side control, useful for `Flight Control`, `Robot Joints`, `VTOL Nacelles`, `Folding Mechanisms`, or any other articulated contraptions.
- Basic control modes include:
- `Single` - Only move the `Primary`(cyan) head.
- `Mirrored` - Move both heads in the same direction.
- `Opposed` - Move both heads in opposite directions.
- `Precise` - Use `CC:Tweaked`, `Advanced Data Links`, `Contraption Controllers`, `GUI set Redstone link Frequencies` to set precise angles per head independently.
- `Free Single` - No control, Spins the `Primary` head continuously based on the speed and direction of the input rotation.
- `Free Mirrored` - No control, Spins both heads continuously in the same direction based on the speed and direction of the input rotation.
- `Free Opposed` - No control, Spins both heads continuously in the opposite directions based on the speed and direction of the input rotation.
- Input modes include:
- `Redstone` - Redstone signal strength on the non shaft/non head faces controls the angle and direction of the heads.
- `Servo` - Input shaft angle and direction controls the heads angle and direction (Best paired with a `Smart Gearbox`).
- `Computer` - `CC:Tweaked`, `Advanced Data Link`, `Contraption Controller`, input mode.
- `Auto` - Attempts to auto detect the input mode.
- Optional `Sneak + Right click` used to configure `min`/`max` angle range per head, and `Redstone Link` frequencies per head
- GUI is a placeholder until the correct one is finished being designed
- **Mini Thruster**
- Same great thruster, smaller foot print!
### Block Models and Texture Overhaul
- `Shipping Manifest` text colour is now dynamically switched between `White` and `Black` based on the brightness of the selected dye colour for improved contrast and readability.
- `Shipping Manifest` blocks can now be dyed.
- `Shipping Manifest` can be dyed with `Glow Ink Sack`s to make the text glow for better dark/night time visibility.
### NOTES
- New blocks don't have `Ponders` yet, they will be added in a future update.
- If world/server crashes when joining after this update, navigate to [your_world]/data and delete the `sable_tracking_points.dat` file then restart your game/server
### SPECIAL THANKS!
- Special thanks to my community and contributors! Without them this addon wouldn't be possible.
- Djrag for the updated block models and textures.
- RayRay for the updated GUI elements.
- Christeroph (and Lomens) for being great friends and providing the a license to include some music in the addon:
- Check out their music on all streaming platforms, just search ["Lomens"](https://linktr.ee/Lomens) - https://linktr.ee/Lomens
- BigJim for the continued support, feedback, and coverage.
### All people mentioned above have custom in game mannequins that function as posable (sneak + right click) armor stands, and can be placed on seats to replace mobs on contraptions
release
Create Aeronautics: Gadgets & Gizmos 0.1.19 HOTFIX 1
0.1.1925 июн. 2026 г.6,6 тыс.Minecraft: 1.21.1neoforge
Что нового
##CHANGELOG
- Fixed incorrect cached upload
release
Create Aeronautics: Gadgets & Gizmos 0.1.19
0.1.1925 июн. 2026 г.998Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 2026-06-25
# ADDON REBRAND!
## Rebranded from "`Thrusters & Things`" to "`Gadgets & Gizmos`" to better fit the addons evolution
### Fixes
- Removed the `Navigation Table` mixin and introduced the new `Advanced Navigation Table`, preserving vanilla `Navigation Table` behaviour.
- Fixed an issue where the `Advanced Navigation Table` could delete items inserted through automation.
### Contraption Controllers [EXPERIMENTAL]
#### Fixes
- Fixed channel registration on key input nodes to correctly create shared channels when bound to keys in the `Advanced Contraption Controller`.
#### Additions
- Added `Portable Contraption Controller [EXPERIMENTAL]`.
- Added `Portable Advanced Contraption Controller [EXPERIMENTAL]`.
Portable controllers can now:
- Sneak + Right Click any non-`Contraption Controller` block to open the controller GUI.
- Right Click to toggle interaction mode.
- Right Click a placed `Contraption Controller` to copy its configuration into the portable variant.
- Sneak + Right Click a placed `Contraption Controller` to push the portable controller's configuration back onto the placed block.
- Be placed on `Lecterns` for stationary access and interaction.
### Block Models and Texture Overhaul
- Updated `Thruster` Block model for both `Fuel` and `Energy` based thrusters (Designed and provided by [RayRay](https://modrinth.com/user/RayRay-420) and [Djrag](https://modrinth.com/user/Djrag))
- Updated `Thruster` and `Claw` GUI screens - (Designed and provided by [RayRay](https://modrinth.com/user/RayRay-420))
- Updated `Shipping Manifest` and `Configuration Clipboard` item textures - (Designed and provided by [Djrag](https://modrinth.com/user/Djrag))
- Updated `Shipping Manifest` model - (Designed and provided by [Djrag](https://modrinth.com/user/Djrag))
- Replaced standard thruster particles with interactive soft particles
- Replaced quad-plane beam renderer for `Beam Thrusters` with `Beacon` beam renderer
release
Create Aeronautics: Thrusters and Things 0.1.18
0.1.1821 июн. 2026 г.8,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## CHANGELOG - 2026-06-21
### Fixes
* Fixed `Advanced Gearbox` kinetic networks breaking when placed adjacent to a `create:gearbox` due to a rotational feedback loop.
* Fixed `Variable Transmission` failing to respond correctly when controlled by a `create:redstone_link`.
* Fixed `Thruster Upgrade` items ignoring the configured `thrusterfuelpertick` scalar.
* Fixed a rendering issue where the `Swivel Bearing Link Block` would not render its shaft while the `simulated:swivel_bearing` was assembled.
* Fixed `Claw` blocks failing to attach to `Rope Handle` blocks due to API changes introduced in `Sable` 2.x.
### Advanced Contraption Controller [EXPERIMENTAL]
* Added `HUD Element` node for rendering custom HUD data to linked `Physics Goggles`.
* Added `Advanced HUD Element` node featuring a full drag-and-drop HUD designer with support for images, primitives, colors, and custom layouts.
* HUD nodes require `Physics Goggles` to be linked through the `Linker` modal before data can be displayed.
* HUD functionality is highly experimental and currently contains known bugs, missing features, and UX limitations.
* Added an initial fix for GUI scaling issues within the `Advanced Contraption Controller`. This change requires additional testing before being considered stable.
release
Create Aeronautics: Thrusters and Things 0.1.17 - HOTFIX 2a
0.1.1714 июн. 2026 г.8,9 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fix for "Create thrusters lib required"
release
Create Aeronautics: Thrusters and Things 0.1.17 - HOTFIX 2
0.1.1714 июн. 2026 г.226Minecraft: 1.21.1neoforge
Что нового
## HOTFIX Changelog
- Fixed `Bad packet` disconnect when using the physics staff to lock a sub-level in place
release
Create Aeronautics: Thrusters and Things 0.1.17 - HOTFIX
0.1.1714 июн. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## HOTFIX UPDATE
- Fixed a crash when with Aeronautics 1.2.1 after the 1.3.0 compatibility fix
- Fixed a crash when EMI wasn't installed
release
Create Aeronautics: Thrusters and Things 0.1.17
0.1.1713 июн. 2026 г.405Minecraft: 1.21.1neoforge
Что нового
# Changelog
## V0.1.17 - 2026-06-13
- Fixed Compatibility issues with Aeronautics 1.3.0
- Fixed newly attached rope strands on moving Physics Gantry carriages retaining their original attachment position and destabilizing attached sub-levels.
- Fixed Physics Gantry Shafts causing intermittent single-frame black flashes while within render distance.
- Unified Entity Launcher anchor rope handoff so ropes fired while riding a placed anchor use the same anchor-owned rope behavior, kinetic reeling, and persistence as ropes transferred from the handheld launcher.
- Entity Launchers can now place an empty launcher anchor by sneak-right-clicking a block, and pick block on a placed launcher anchor now selects the Entity Launcher item.
- Fixed `simulated:directional_gearshift` support with CC:Tweaked so it now correctly dispatches rotational kinetics to adjacent blocks when controlled via ComputerCraft API's.
- Added full `Create: Connected` support to the CC:Tweaked peripherals list.
- added full `Create: Connected` support to the `Contraption Controller` to allow wireless control over `Create: Connected` kinetic blocks.
- Added a new `Shipping Manifest` block. When placed on an item or fluid container, it lists stored items and fluids, including fluid fill graphs and thruster fuel details.
- Shipping Manifests attached to Create Diesel Generators distillation tanks can now be wrenched into a combined manifest that lists fluids from every level of the tower.
- Added isolated virtual redstone support to the `Contraption Controller`, `Advanced Contraption Controller`, and `Contraption Network Linker`, allowing linked blocks and individual faces to receive wireless redstone without powering neighboring blocks.
- Fixed controller and linker bindings losing their targets or hanging the internal server when linked blocks move between world space and assembled sub-levels.
- Added optional Aeroworks support to the contraption controllers and linker, including joystick inputs, mechanical and stepper servo data controls, and direct redstone control of servo inputs.
- Fixed Aeroworks compatibility mixins being disabled during startup when Aeroworks was installed.
## KNOWN-ISSUES
- Sub-level changes break contraption controller connections:
- This happens when disassembling/assembling a sub-level with a the controller and/or wireless contraption controller linked blocks. Redstone link control is unaffected
release
Create Aeronautics: Thrusters and Things 0.1.16 - HOTFIX 2
0.1.169 июн. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 0.1.16 - HOTFIX 2 - 2026-06-09
- Fixed various issues with the Physics Gantry where nested sub-levels would glitch and behave unexpectedly
- Unified Entity Launcher anchor rope handoff so ropes fired while riding a placed anchor use the same anchor-owned rope behavior, kinetic reeling, and persistence as ropes transferred from the handheld launcher.
- Entity Launchers can now place an empty launcher anchor by sneak-right-clicking a block, and pick block on a placed launcher anchor now selects the Entity Launcher item.
- Fixed `simulated:directional_gearshift` support with CC:Tweaked so it now correctly dispatches rotational kinetics to adjacent blocks when controlled via ComputerCraft API's.
- Added full `Create: Connected` support to the CC:Tweaked peripherals list.
- added full `Create: Connected` support to the `Contraption Controller` to allow wireless control over `Create: Connected` kinetic blocks.
- Added a new `Shipping Manifest` block. When placed on an item or fluid container, it lists stored items and fluids, including fluid fill graphs and thruster fuel details.
- Shipping Manifests attached to Create Diesel Generators distillation tanks can now be wrenched into a combined manifest that lists fluids from every level of the tower.
- Fixed server side feature gating so dedicated server is not the source of truth for features, server side disabled blocks and items no longer show in the creative menu or EMI
release
Create Aeronautics: Thrusters and Things 0.1.16 - HOTFIX
0.1.167 июн. 2026 г.3,4 тыс.Minecraft: 1.21.1neoforge
Что нового
HOTFIX for the servside "BlockEntityWithoutLevelRenderer" crash
release
Create Aeronautics: Thrusters and Things 0.1.15
0.1.157 июн. 2026 г.258Minecraft: 1.21.1neoforge
Что нового
# 📦 Update — v0.1.15
**June 7, 2026**
---
## 🆕 New — Configuration Clipboard
> Copy settings from one block and paste them onto another of the same type — no more configuring each one individually!
- 📋 **Sneak + right-click** a block to copy its config, then **right-click** another matching block to paste it
- 🔧 Upgrades, filters, and lenses are only swapped if you actually have the required items in your inventory — any removed equipment is handed back to you
- 💾 Pasting config never touches the target block's stored items, fuel, or fluids — only settings are copied
---
## 🆕 New — Fuel Oxidizer
> A new rotary-powered block that converts liquid thruster fuel into a more powerful oxidized version.
- ⚡ Oxidized fuel gives a **1.5× propulsion boost** and ignores atmospheric pressure and density
- 🔌 Pull fuel in from the rear, push oxidized fuel out into tanks or Create pipe networks
- 🎨 Fully custom model with an animated reaction impeller and integrated side cog
- 🧪 Thrusters now show **"Oxidized [fuel]"** in their status when running on oxidized fuel
- 🎁 A creative-only **Oxidized Creative Blaze Cake** is also available for infinite oxidized fuel in testing
---
## 🆕 New — Entity Launcher
> Grab and fling entities through the world — or use it as a grappling hook!
- 🪝 Acts as a **grappling hook** when attached to a block — hold right-click to hang on
- 🏗️ Can be used as a **world anchor** when placed, tethering sub-levels in place
- 📦 The Claw can now **pick up and drop entities** (with a config option to restrict this to non-living entities)
- 🎮 Updated grapple controls:
- **Sprint + right-click** — add slack
- **Jump + right-click** — shorten the line
- **Tap jump** — detach and keep your momentum
- **Sneak + right-click** — place the launcher anchor
---
## ✨ Improvements
**ComputerCraft**
- 📖 Bundled **in-game docs browser** at `/rom/thrusters/docs.lua` — browse with keyboard on any computer, or use mouse and search on Advanced Computers
- 📂 Runnable **example scripts** included for joysticks, thrusters, bearings, controllers, navigation, claws, and more
- 🕹️ ComputerCraft can now read **Analogue Joystick** tilt, redstone outputs, held state, deadzone, and more
- 🎮 **Analogue Contraption Controller** peripheral reworked around named inputs — control by name, alias, key, or key code
- 🔄 Renamed the Advanced Data Link peripheral type to `advanced_data_link` — old `gyroscope_link` scripts still work
**Thruster Fuel System**
- 📄 Fuel definitions moved to a single data file — much easier for datapack makers to customize
- 🏷️ Tag-based fuel support — anything tagged `#c:fuels` works out of the box
- 🛢️ All **Create: Diesel Generators** fuels added — crude oil, diesel, biodiesel, gasoline, ethanol, and plant oil
- 🪣 **Bucket interaction in the Thruster UI** — right-click the fuel tank with a filled bucket to insert fuel, or an empty bucket to extract
**Physics Gantry Carriage**
- ⚙️ **Auto-assembles on placement** when placed against a valid unpowered Physics Gantry Shaft
- 🛡️ Optional **Aeronautics Claims compatibility** — players can't manipulate claimed contraptions they don't have permission to touch
**Smart Gearbox**
- 📝 Fully documented control modes: Auto, Passthrough, Servo, and Locked
- 🔁 Right-click horizontal faces to toggle **per-face output inversion** for mirrored bearing pairs
- 📊 Display Link and ComputerCraft now expose mode, lane speeds, servo angles, and face limits
**Misc**
- 🥽 **Physics Goggles** now show HUD hints for interact and edit keybinds on the contraption diagram
- 🔗 Added **Aeroworks servo compatibility** — servo angles now talk to Smart Gearboxes and Thruster Bearings correctly
- 🔄 Added a persistent **Invert toggle** to Thruster Bearing config — flips angle targets and steering direction
- ⚙️ Config file reorganized into cleaner categories with toggles for every major feature — changes apply on restart
- 🔀 Physics Gantry Shaft can no longer be locked by redstone — simplifies behaviour and fixes edge cases
---
## 🔧 Bug Fixes
**Entity Launcher**
- 🪢 Shearing or breaking the anchor rope now properly clears the anchor and removes stale rope visuals
- 📦 Held entities no longer have collision permanently disabled after scrolling away from the launcher
- 🎯 Missed shots no longer auto-reel at max range — the claw now follows a gravity arc until it hits something or is manually retracted
**Physics Gantry**
- 🔗 Carriage payloads no longer lose their shaft anchor or disappear when assembling into a parent structure
- 🔗 Carriage payloads now correctly rebind to the world shaft on disassembly instead of disconnecting and falling
- 🪨 Honey glue and super glue no longer accidentally pull a gantry carriage payload into the parent shaft assembly
- 📍 Slimeball relink now correctly keeps the new anchor position instead of snapping back to old placement data
**Smart Gearbox**
- ⚙️ Advanced Data Link output config (range, clamp, enabled state) now correctly affects servo output as expected
**Physics Staff**
- 🚫 Players can no longer lock or drag a contraption they're currently standing on
**Misc**
- 🔧 Create wrench pickup now works cleanly and consistently across all Create Thrusters blocks
- 🔌 Contraption Network Linker no longer accidentally powers neighbouring blocks when targeting a Smart Chute or similar
---
❤️ Thanks for playing — drop any issues in **#bug-reports**
##Technical Changelog
<details>
<summary>Spoiler</summary>
# Changelog
## Version 0.1.15 - 2026-06-07
- Added the Configuration Clipboard for copying settings between matching Create Thrusters blocks. Sneak-right-click a block to copy its configuration, right-click another matching block to apply it, or sneak-right-click the air to clear the stored configuration.
- Added safe Thruster equipment copying to the Configuration Clipboard. Installed upgrades, filters, and lenses are only replaced when the player has the required items, and removed equipment is returned to the player's inventory.
- Made Configuration Clipboard copies preserve the target block's stored inventories, fuel, fluids, energy, and other live runtime state instead of duplicating resources.
- Added a `common.features.items.configuration_clipboard` registry-time feature toggle, a simple Clipboard and Brass Sheet crafting recipe, and a locally copied clipboard texture for future customization.
- Reorganized the common config into focused categories for feature toggles, thrusters, bearings, gimbals, gearboxes, energy conversion, Industrial Motors, Alternators, Powered Ziplines, and Entity Launchers.
- Added common config feature toggle sections for blocks, items, and entities under `common.features.*`; changes are applied at registry time and require a full game restart.
- Made addon block, item, block entity, menu, renderer, creative tab, Display Link, and ComputerCraft registrations respect feature toggles so disabled content is not loaded or exposed in game.
- Enabled the Entity Launcher feature path by default, including its item, anchor block, endpoint block, and launched claw entity.
- Added fail-closed guards for disabled feature packet/client paths so disabled ziplines, rope knots, entity launchers, thruster lenses, and upgrades cannot be placed or accessed through stale handlers.
- Added Physics Goggles HUD hints under the contraption diagram for the interact and edit keybinds.
- Added ComputerCraft support for reading Analogue Joystick tilt, directional redstone outputs, held/active state, release mode, deadzone, maximum tilt, and combined status data.
- Added a bundled ComputerCraft documentation browser at `/rom/thrusters/docs.lua` with pagination, keyboard navigation on all computers, and mouse navigation and search on Advanced Computers.
- Added runnable ComputerCraft examples under `/rom/thrusters/examples` for joysticks, thrusters, bearings, controllers, navigation, Advanced Data Links, virtual orientation sources, wheel mounts, claws, and peripheral discovery.
- Renamed the Advanced Data Link ComputerCraft peripheral type to `advanced_data_link`; the former `gyroscope_link` type remains as a compatibility alias for existing scripts.
- Reworked the Analogue Contraption Controller ComputerCraft peripheral around named key/input entries instead of the legacy yaw/pitch/roll/throttle/stabilize channels, with local redstone outputs, wireless/direct targets, step-down controls, and value readback.
- Added ComputerCraft aliases for Analogue Contraption Controller named inputs. Input lists now show each entry's id, alias, default alias, label, key, and keyCode data, and scripts can control entries by id, alias, key name, or key code.
- Fixed ComputerCraft key/keyCode control on Analogue Contraption Controllers so pressing or setting a value by key dispatches through the controller's own bound-key path, covering both standard controller bindings and custom named inputs.
- Simplified Analogue Contraption Controller ComputerCraft input control so `press*` performs the controller's mode-aware input event, replacing the separate press/release/tap CC methods.
- Added ComputerCraft bound-key state polling for Analogue Contraption Controllers. `getInputByKey`, `getInputByKeyCode`, `getBoundKeyState`, and `getBoundKeyCodeState` now report aggregate active/value/redstone state for every standard or custom target bound to a key.
- Moved Analogue Contraption Controller ComputerCraft calls onto the server thread so script-triggered key presses, routing changes, and config updates mutate the live controller the same way GUI/network interaction does.
- Synced the common config Entity Launcher feature toggle across blocks, items, and entities so changing it in one connected option propagates to the linked registrations instead of drifting between categories.
- Added a common config toggle to allow or prevent the Claw block from picking up living entities.
- Consolidated thruster fuel definitions into `data/createthrusters/thruster_fuels.json` with separate `fluid` and `solid` sections for burn time, weight, propulsion, and particle settings.
- Added fluid and solid tag-based fuel definitions such as `#c:fuels`. Matching tags provide base properties, later matching tags merge deterministically, and exact fluid or item entries always apply last as field-level overrides or can set `"enabled": false` to exclude a tag-inherited fuel.
- Moved thruster liquid fuel loading off vanilla fluid tags so the custom fuel data file can be the primary source of truth without requiring duplicate tag entries.
- Added all Create: Diesel Generators liquid fuel variants, including still and flowing crude oil, diesel, biodiesel, gasoline, ethanol, and plant oil, to the thruster fuel data.
- Removed the redundant dense/light thruster fuel data files and the obsolete thruster fluid tag source file.
- Added the Fuel Oxidizer, a rotationally powered inline fluid-processing block that converts any supported liquid thruster fuel into oxidized fuel.
- Added a single `common.features.blocks.fuel_oxidizer` registry-time toggle that disables the Fuel Oxidizer block, block entity, block item, renderer/capability registrations, and Oxidized Creative Blaze Cake together.
- Added persistent oxidized fuel data and the `createthrusters:oxidized_fuels` fluid tag so datapacks and other addons can provide pre-oxidized fuels.
- Added a custom Fuel Oxidizer block model, inventory model, animated reaction impeller, and integrated side-driven cog while reusing the existing oxidizer textures.
- Added front and rear fluid connections to the Fuel Oxidizer. It can pull fuel from its rear, push oxidized fuel into tanks and connected Create pipe networks, or pour from an open front face.
- Added `Oxidized [fuel]` display names for oxidized fluid stacks across tanks, tooltips, displays, and thruster status output.
- Added a 1.5x propulsion multiplier for oxidized liquid fuel and made thrusters using oxidized propellant ignore atmospheric pressure and density.
- Added the creative-only Oxidized Creative Blaze Cake, which provides infinite oxidized thruster fuel with the same propulsion and atmospheric properties.
- Added fuel tank bucket interaction in the Thruster UI: right-clicking the rendered tank with a filled fuel bucket inserts liquid fuel and returns an empty bucket, while right-clicking with an empty bucket extracts a bucket of the stored fuel when enough fuel is available.
- Fixed Entity Launcher held entities keeping collision disabled when the player scrolls away from the launcher, preventing dropped entities from falling through blocks.
- Fixed placed Entity Launcher anchor ropes so shearing or otherwise breaking the rope clears the anchor target state and removes stale rope visuals instead of reattaching or showing a nonfunctional fallback spline.
- Updated Entity Launcher grapple controls: sprint + right-click adds slack, jump + right-click shortens the line, sneak + right-click is reserved for placing the launcher anchor, and tapping jump detaches the grapple while preserving player momentum.
- Changed Entity Launcher missed shots so the claw no longer auto-reels at max range; it continues along its gravity arc until it hits something or is manually retracted.
- Added automatic Physics Gantry Carriage assembly on placement when placed against a valid unpowered Physics Gantry Shaft.
- Added optional Aeronautics Claims compatibility for the Create Thrusters Physics Staff's lock and drag actions, preventing players from manipulating claimed contraptions they do not have permission to interact with while preserving the creative Physics Staff and behavior when Aeronautics Claims is not installed.
- Fixed the Create Thrusters Physics Staff free-flight exploit by preventing players from locking or dragging the sub-level they are currently standing on and stopping active manipulation when they step onto the targeted contraption.
- Disabled redstone-powered Physics Gantry Shaft locking so shaft power state no longer blocks carriage assembly or movement; legacy powered shaft states are normalized back to unpowered.
- Fixed Physics Gantry Carriage slimeball relink disassembly so the carriage keeps the new anchor location and orientation instead of snapping back to stale placement data.
- Fixed Physics Gantry shaft assembly into parent sub-levels so already assembled carriage payloads keep their shaft anchor instead of losing tracking or disappearing.
- Fixed Physics Gantry shaft disassembly from parent sub-levels so attached carriage payloads rebind to the restored world shaft instead of disconnecting and falling.
- Prevented honey glue and super glue traversal from pulling an attached Physics Gantry carriage payload into the parent shaft assembly.
- Documented and refined Smart Gearbox control surfaces:
- The top Create value-box mode selector exposes Auto, Passthrough, Servo, and Locked modes.
- Auto enters servo output when an Advanced Data Link payload, gimbal sensor, or manual face angle is available.
- Passthrough keeps the independent North/South and East/West kinetic lanes active.
- Servo drives the four horizontal faces as independent target-angle outputs.
- Locked keeps servo output active even without a live gyroscope source.
- Empty-hand right-click on horizontal faces toggles per-face output inversion for mirrored bearing pairs.
- Sneak right-click reports current gearbox mode, lane state, face output signals, and reverse state.
- Create goggles and Display Link output show mode, lane speeds, servo angles, face limits, and redstone signals.
- ComputerCraft support exposes mode, lane mode, face signal, face angle, max angle, and manual angle controls.
- Fixed Advanced Data Link output configuration not affecting Smart Gearbox servo output. Per-face source range, output range, clamp range, and enabled state now mutate the gearbox face angles before they are exposed through Display Link, ComputerCraft, redstone signal output, and downstream servo-bearing motion.
- Added a persistent Invert toggle to the Thruster Bearing configuration screen. Inverted bearings negate absolute target angles, reverse incremental steering direction, and automatically retarget to the corresponding inverted or normal position when the configuration screen closes.
- Fixed Create wrench sneak-right-click pickup behavior across remaining custom Create Thrusters blocks so they break cleanly and return their drops/items consistently.
- Added the ability for the Claw block to be able to pick up and drop entities.
- New Item and Block added for Entity Launcher to be able to grab and launch entities
- Entity Launcher can now Act as a world space / sub-level anchor when placed
- Entity launcher acts as a grappling hook when attached to a block and holding right click
- Added bidirectional precise-angle compatibility with Aeroworks mechanical and stepper servos. Aeroworks servo outputs now publish and retain their actual held output angle for Smart Gearboxes, Thruster Bearings, and other precise-angle consumers, while Aeroworks servos stop upstream held-angle commands from bypassing their own servo target.
</details>
release
Create Aeronautics: Thrusters and Things 0.1.10
0.1.1016 мая 2026 г.21 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 0.1.10 - 2026-05-16
- Fixed Thruster Bearing servo mode so Smart Gearbox/cog-held angles are applied as absolute bearing targets.
- Fixed Gyroscope Link control for Thruster Bearings so incoming orientation payloads drive the computer target mode instead of being treated as servo cog input.
- Fixed direct Gyroscope Link-to-Thruster Bearing angle projection so the bearing uses the touched side to select X/Z tilt, matching Smart Gearbox face mapping instead of collapsing to 0 on the wrong axis.
- Fixed Thruster Bearing servo angle discovery so Smart Gearbox held angles published on the bearing body are accepted as well as angles on the internal cog.
- Fixed Smart Gearbox servo output seeding Thruster Bearings through the bearing body instead of the exposed internal cog, which prevented slow/stepped held-angle drives from visibly spinning and updating the cog.
- Fixed live Gyroscope Link payloads no longer starving Thruster Bearing movement by refreshing the computer retarget debounce every tick.
- Fixed Thruster Bearing redstone input so it follows the marked north/south model faces after block rotation instead of hard-coded world east/west or north/south sides.
- Added Create wrench roll support for Thruster Bearings so the redstone-marked side pair can be rotated around the bearing face, including wall-mounted placements.
- Fixed wall-mounted Thruster Bearings not reading side redstone signal strength for steering.
- Replaced additional Sable container reflection in Powered Ziplines with server-safe typed lookups found during the dedicated-server audit.
- Fixed direct Contraption Controller output to Thrusters so latch, step, and direct modes write the thruster's computer throttle path directly instead of mutating redstone state.
- Fixed the Tier 4 Haunting Processing Upgrade missing from the Create Thrusters creative tab and creative/search-backed recipe viewer item indexes.
- Fixed Contraption Network Linker outputs for property-backed blocks like Smart Chutes so setting `powered` updates only the target state instead of also powering neighboring blocks through the raw redstone fallback.
- Fixed Contraption Network Linker state-backed outputs for real redstone source blocks so dust, repeaters, comparators, and similar targets notify adjacent blocks without reintroducing fake power for passive `powered` targets.
- Fixed Contraption Network Linker output to redstone dust by treating dust as sustained injected input instead of directly mutating its `power` state, and fixed face input reads from directional source outputs like repeater output sides.
- Fixed Contraption Controller fan-out input config sync so changing response mode/rates on one bound output updates every sibling output that shares the same input target.
- Removed Powered Zipline rope-following auto tilt so the kinematic pose keeps the zipline facing world down instead of inheriting unstable rope segment orientation.
release
Create Aeronautics: Thrusters and Things 0.1.9
0.1.916 мая 2026 г.511Minecraft: 1.21.1neoforge
Что нового
📦 Update — v0.1.9
May 16, 2026
✨ Improvements
🔧 Thruster Bearing — You can now use a Create wrench to rotate which side of the bearing reads redstone, including on wall-mounted placements
🔧 Bug Fixes
Thruster Bearing
🎯 Servo mode now correctly snaps to the angle set by a connected Smart Gearbox instead of ignoring it
🔄 Gyroscope Link control now properly drives the bearing's movement instead of being misread as manual cog input
📐 Gyroscope Link angle projection now correctly tilts on the right axis based on which face is connected
🔍 The bearing now picks up held angles from both the body and the internal cog, so slow or stepped movements actually spin visibly
🧭 Redstone input now correctly follows the marked faces after the block has been rotated — no more it reading the wrong side
📡 Live Gyroscope Link updates no longer stall the bearing's movement between ticks
📶 Wall-mounted bearings now correctly read redstone signal strength from the side
Powered Zipline
🪢 The zipline no longer tilts to follow the rope angle — it stays upright as expected
🖥️ Fixed a crash that could occur on dedicated servers
Contraption Controller & Linker
⚡ Latch, step, and direct output modes now correctly control thruster throttle instead of accidentally messing with redstone state
🔌 Setting powered on blocks like Smart Chutes now only affects the target block instead of accidentally powering neighbouring blocks too
Misc
🗂️ The Tier 4 Haunting Processing Upgrade was missing from the Create Thrusters creative tab and recipe viewer — it's back where it belongs
❤️ Thanks for playing — drop any issues in Discord #bug-reports chanel!
## Detailed Changelog:
<details>
<summary>Spoiler</summary>
# Changelog
## 0.1.9 - 2026-05-16
- Fixed Thruster Bearing servo mode so Smart Gearbox/cog-held angles are applied as absolute bearing targets.
- Fixed Gyroscope Link control for Thruster Bearings so incoming orientation payloads drive the computer target mode instead of being treated as servo cog input.
- Fixed direct Gyroscope Link-to-Thruster Bearing angle projection so the bearing uses the touched side to select X/Z tilt, matching Smart Gearbox face mapping instead of collapsing to 0 on the wrong axis.
- Fixed Thruster Bearing servo angle discovery so Smart Gearbox held angles published on the bearing body are accepted as well as angles on the internal cog.
- Fixed Smart Gearbox servo output seeding Thruster Bearings through the bearing body instead of the exposed internal cog, which prevented slow/stepped held-angle drives from visibly spinning and updating the cog.
- Fixed live Gyroscope Link payloads no longer starving Thruster Bearing movement by refreshing the computer retarget debounce every tick.
- Fixed Thruster Bearing redstone input so it follows the marked north/south model faces after block rotation instead of hard-coded world east/west or north/south sides.
- Added Create wrench roll support for Thruster Bearings so the redstone-marked side pair can be rotated around the bearing face, including wall-mounted placements.
- Fixed wall-mounted Thruster Bearings not reading side redstone signal strength for steering.
- Replaced additional Sable container reflection in Powered Ziplines with server-safe typed lookups found during the dedicated-server audit.
- Fixed direct Contraption Controller output to Thrusters so latch, step, and direct modes write the thruster's computer throttle path directly instead of mutating redstone state.
- Fixed the Tier 4 Haunting Processing Upgrade missing from the Create Thrusters creative tab and creative/search-backed recipe viewer item indexes.
- Fixed Contraption Network Linker outputs for property-backed blocks like Smart Chutes so setting `powered` updates only the target state instead of also powering neighboring blocks through the raw redstone fallback.
- Removed Powered Zipline rope-following auto tilt so the kinematic pose keeps the zipline facing world down instead of inheriting unstable rope segment orientation.
</details>
release
Create Aeronautics: Thrusters and Things 0.1.7 - HOTFIX
0.1.7-HOTFIX15 мая 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 0.1.7 - HOTFIX - 2026-05-15
- Added native Accessories slot support for Physics Goggles, including `hat` and `face` slot tags.
- Fixed Physics Goggles detection so Create goggles overlays work when the goggles are equipped through Accessories slots.
- Fixed a client tooltip crash when Accessories' Curios compatibility layer queried Physics Goggles attribute modifiers.
- Fixed Industrial Motor stress capacity so its SU output mirrors the alternator's configured stress curve.
- Reworked Andesite Cable FE routing to avoid recursive cable-to-cable capability traversal and process each connected cable network once per passive transfer tick.
- Fixed Physics Gantry Carriages losing slime-ball shaft relink selections when the selected carriage or target shaft lives inside a Sable/Simulated sub-level.
- Added sub-level-aware shaft attachment tracking so Physics Gantry Carriages can relink to shafts on assembled sub-levels instead of reporting that no shaft exists.
- Fixed slime-ball gantry relinks so the carriage sub-level rotates to match the clicked shaft side and shaft axis.
- Blocked Physics Gantry Carriage to Physics Gantry Carriage slime/glue attachments and clear the pending selection with an explicit warning message.
- Prevented Simulated's normal merging-glue client handler and server packet from attaching Physics Gantry Carriages together while preserving the slime-ball selection highlight.
- Added protected-block collision checks so Physics Gantry Carriages cannot move, disassemble into, or push payload blocks through bedrock or other unbreakable world blocks.
- Fixed a dedicated-server Physics Gantry constraint crash caused by resolving a client-only Sable container overload during server-side constraint creation.
- Replaced additional Sable container reflection in Powered Ziplines with server-safe typed lookups found during the dedicated-server audit.
release
Create Aeronautics: Thrusters and Things 0.1.7
0.1.714 мая 2026 г.382Minecraft: 1.21.1neoforge
Что нового
Small hotfix patch to address HUI scaling and Navigation Table bugs
# Changelog
## 0.1.7 - 2026-05-14
- Reworked custom GUI scaling so Create Thrusters screens scale down independently at high Minecraft GUI scales without changing Minecraft, EMI, REI, JEI, or physics goggles HUD scaling.
- Removed the broken whole-screen scaling path that leaked pose transforms and mouse coordinates into external overlays.
- Added shared fit-only scaling for custom block/item GUIs, including Navigation Table, Analogue Joystick, Contraption Controller, Thruster, Claw, Powered Zipline, Contraption Network Linker, Thruster Bearing, and spawned text-input screens.
- Fixed scaled mouse handling so custom GUI hover, clicks, dragged controls, slots, buttons, and text fields use the correct local coordinate space while shared Minecraft and recipe-viewer paths keep real screen coordinates.
- Updated GUI fitting to account for total drawn height, including player inventory panels below the main GUI chrome.
- Restored missing player inventory painted backgrounds on secondary controller binding/configuration views.
- Navigation Table now accepts all registered navigation targets instead of only `minecraft:filled_map`, `minecraft:compass`, and `minecraft:recovery_compass`. Redstone Magnets, Nature's Compass, Explorer's Compass, and any future compat targets can now be inserted via right-click, the GUI menu, and shift-click.
- Fixed navigation table consuming compatible items on right-click without storing them by aligning all acceptance gates (resolver, menu slot `mayPlace`, quick-move) to match the base Simulated nav table logic.
release
Create Aeronautics: Thrusters and Things 0.1.6
0.1.614 мая 2026 г.656Minecraft: 1.21.1neoforge
Что нового
# 📦 Update — v0.1.6
**May 14, 2026**
---
# 🎉 NOW WITH PONDERS!
---
## 🆕 New — Powered Zipline
> Zip across your builds on a rope at redstone-controlled speeds!
- 🪢 Attaches to ropes instead of placing like a normal block — sneak and aim at a rope to hook it on
- 🔦 Rope attachment points glow when you're holding one, so you always know where it'll connect
- 🪢 You can hang **multiple ropes** off a single zipline
- 🧍 Riding feels smooth — manual speed control with W/S, and the camera follows the rope direction naturally
- ⚡ Redstone link support for controlling speed remotely
---
## ✨ Improvements
- ⚙️ **Physics Gantry Carriage** — You can now attach gearboxes and shafts directly to the top/mounted face of the carriage, and it'll pass rotation through to them
- 🔩 The carriage now has a small **visible spinning shaft** on the mounted face so you can see where the kinetic output is
---
## 🔧 Bug Fixes
**Zipline**
- 🪢 Ropes were sometimes invisible or stuck as ghost ropes after cutting them — fixed
- 🏗️ The zipline now stays locked to its rope path properly instead of bouncing around under weight
- 🎨 The zipline model has been tidied up — it now uses a rope connector look instead of claw arms
**Linker**
- 💡 Lamps and other floating blocks connected to a linker used to flicker on signal changes — they now hold their state correctly
- 📋 The "Bound Inputs" list was showing duplicate entries when multiple outputs shared one input — now shows one entry per input as expected
- ⚙️ Changing a linker's mode or settings now correctly applies to **all** connected outputs, not just the first one
**Physics Gantry Carriage**
- 🔩 The output shaft on the carriage was clipping into the block or rendering incorrectly in some orientations — fixed
---
❤️ Thanks for playing — drop any issues in the Discords **#bug-reports**
## Detailed Technical Changelog
<details>
<summary>Spoiler</summary>
# Changelog
## 0.1.6 - 2026-05-14
- Fixed floating linker block-mode outputs that would flash on signal-strength changes instead of holding state. Linker signal handling now preserves stable powered/lit behavior for unsupported-contact targets (for example, floating lamps) using the correct routed property key.
- Fixed controller network linker fan-out binding display: when binding multiple outputs to a single input, the "Bound Inputs" list now shows only one entry per input source instead of duplicating one row per output, reducing UI noise.
- Fixed controller network linker fan-out config propagation: when changing the mode (RAMP/LATCH/STEP) or numeric parameters (rise rate, deadzone, smoothing, etc.) for a fan-out binding, all sibling outputs sharing the same input source now receive the config change together instead of only the first output updating.
- Added the Powered Zipline block/item, including registration, assets, loot/properties, recipe placeholder, English lang entries, GUI, redstone-link frequency controls, client riding controls, and server packets.
- Changed Powered Zipline placement to be rope-only. The item now refuses normal block placement and only places through the rope-target attachment flow.
- Added rope-target highlighting and attachment handling for ziplines and rope knots, including sneak rope-to-rope knot placement and suppression of Simulated's default sneak-clear behavior while selecting rope attachment points.
- Added multiple hanging rope support for a single Powered Zipline, with dynamic internal rope holders so additional ropes can be attached without replacing the existing hanging rope.
- Fixed zipline hanging rope rendering and cleanup issues, including invisible ropes, ghost ropes after shearing/breaking, incorrect knot visuals on zipline-owned ropes, and incorrect rope selection when shearing one of multiple attached ropes.
- Improved Powered Zipline sub-level behavior: disabled sub-level collision, prevented sub-level recentering when attaching blocks, added carrier-loss item drops, and locked the zipline more rigidly to its rope path to reduce springy bounce under suspended loads.
- Improved Powered Zipline riding: adjusted the player grip offset, added first-person culling for the visual rope connector while riding, preserved responsive W/S manual control, and made camera-relative forward/backward movement follow the nearest path direction.
- Updated Powered Zipline rope-path motion: removed chain conveyor support, added rope-angle-aware orientation/tilt, moved the zipline slightly upward so the rope passes through the block, and added inertial ramping for hard redstone-link signal changes while allowing smooth analogue changes through directly.
- Reworked the Powered Zipline item/block visuals to use the rope connector model instead of claw arms while keeping the connector visual non-colliding and first-person-cullable during riding.
- Added Physics Gantry Carriage mounted-head kinetic passthrough: the carriage now forwards rotation from its own side input shaft to the first block on its attached sub-level at the mounted head/top contact point, enabling direct gearbox/shaft/kinetic receiver placement on the mounted face.
- Added a visible rotating output shaft nub on the Physics Gantry Carriage mounted head/top to represent and expose the mounted-face kinetic output.
- Fixed Physics Gantry Carriage output shaft rendering across orientations and sub-level contexts: normalized mounted-face direction handling, corrected spin axis and phase offset, corrected facing transform, and applied a subtle outward protrusion so the shaft no longer clips into the carriage body.
</details>
release
Create Aeronautics: Thrusters and Things 0.1.5
0.1.512 мая 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 0.1.5 - 2026-05-12
- Expanded external direct-controller compatibility for Simulated and Aeronautics machines, including direct input sampling and write support where appropriate for: `simulated:directional_gearshift`, `simulated:laser_pointer`, `simulated:laser_sensor`, `simulated:ir_sensor`, `simulated:analogue_transmission`, `simulated:simple`, `simulated:redstone_accumulator`, `simulated:redstone_inductor`, `simulated:redstone_magnet`, `simulated:optical_sensor`, `simulated:docking_connector`, `simulated:altitude_sensor`, `simulated:navigation_table`, `simulated:gimbal_sensor`, `aeronautics:adjustable_burner`, `aeronautics:hot_air_burner`, `aeronautics:steam_vent`, `aeronautics:mounted_potato_cannon`, `aeronautics:propeller_bearing`, and `aeronautics:gyroscopic_propeller_bearing`.
- Added a dedicated direct-control receiver for `simulated:directional_gearshift` so controller output now binds through the API path instead of relying on redstone-face fallback routing.
- Added a dedicated ComputerCraft peripheral for `simulated:directional_gearshift` with gearshift-specific methods (`setLeft`, `setRight`, `setOutputs`, `clear`, `isLeftPowered`, `isRightPowered`) instead of the generic shared machine surface.
- Corrected direct-control semantics for `simulated:throttle_lever`: it now remains input-oriented in compat behavior and is no longer treated as a direct output actuator.
- Fixed controller direct-target integration to use the updated block-entity-aware signal apply path, resolving the stale callsite signature mismatch introduced during compat expansion.
- Updated linker behavior for `simulated:directional_gearshift` to force block-scoped linking, migrate legacy face-scoped entries, and expose both bindable outputs in discovery (`left_powered` / `right_powered`) for reliable controller mapping.
- Added native ComputerCraft external-machine peripherals for the expanded Simulated/Aeronautics target set via a reflection-backed `ExternalMachinePeripheral` surface.
- Added complete external ComputerCraft documentation in `aeronautics_cc.md`, covering peripheral types, common methods, status payloads, usage examples, and caveats.
- Fixed Physics Gantry carriage teleporting during shaft level transitions by adding anchor-loss hold behavior with automatic anchor reacquisition and reattachment; if no valid shaft anchor is found within a short timeout, the carriage cleanly detaches and drops normally.
- Added Curios compatibility hardening for Physics Goggles by enabling Curios quick-equip behavior and extending client-side wearable detection to include Curios-equipped goggles, ensuring overlays and goggle-gated features stay active when not in vanilla armor slot HEAD.
- Added an optional Tom's Storage compatibility shim that patches terminal interaction range checks to use Simulated/Sable sublevel-aware world-space distance, preventing false "out of range" failures when players and terminals are split across sublevels/world space.
- Decompilation/reference pass completed for Curios and Tom's Storage libraries into local jar source references used for signature-safe compatibility patching.
- Added comprehensive Ponder scene documentation system with 16 registered tutorials covering all major blocks:
- **Thruster**: Fuel Mode, FE Mode, Processing
- **Thruster Bearing**: Controller Setup, Data Link, Servo Input, Fuel & FE Pass-Through
- **Claw**: Rope Attachment & Contraption Manipulation
- **Smart Gearbox**: Passthrough Mechanics, Servo Input
- **Analogue Joystick**: Redstone Link Controls
- **Contraption Controller**: Remote Orientation Sourcing
- **Industrial Alternator**: Energy Generation
- **Industrial Motor**: Motor Operation
- **Variable Transmission**: Transmission Control
- Added vertical placement variants for the Smart Gearbox and Variable Transmission:
- **Vertical Smart Gearbox**: Rotates the dual-lane kinetic axes so the primary lane runs vertically (up/down) and the secondary lane runs horizontally, with smart placement logic that aligns the secondary lane to adjacent shaft connections.
- **Vertical Variable Transmission**: Forces vertical shaft orientation (up/down axis) for encased shaft applications requiring vertical power transmission.
- Both variants have bidirectional crafting recipes with their horizontal counterparts (shapeless recipes allow conversion in both directions).
- Scroll UI control square repositions to the block face that has no shaft connections (UP for normal, EAST for AXIS=X vertical, SOUTH for AXIS=Z vertical).
release
Create Aeronautics: Thrusters and Things 0.1.4
0.1.410 мая 2026 г.951Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 0.1.4 - 2026-05-10
- Restored mandatory `createthrusters -> createthrusterslib` dependency declaration in main mod metadata and updated the dev-profile copy task to keep only the bundled jar in Modrinth's mods folder.
- Consolidated client input mixin compatibility fixes by switching joystick/keyboard hooks to the neutral reflection bridge and hardening reflective target resolution, preventing early-bootstrap `NoClassDefFoundError`, `MixinPreProcessorException`, `ClassNotFoundException`, and related `IllegalClassLoadError` crash paths.
- Stabilized claw rope attachment and sublevel behavior: moved the rope anchor outside the block (UP-face fixed anchor), corrected half-height collision slab orientation/policy, and eliminated fall-through, overlap, and jitter regressions from shape/offset churn.
- Fixed claw sublevel lifecycle regressions by skipping redundant one-block reassembly and using non-destructive single-block extraction for rope rehome, preventing parent sublevel teardown and intermittent goggle sublevel identity loss.
- Hardened CT Ponder integration callbacks (`registerScenes`/`registerTags`) with fail-soft guards so callback/initializer failures no longer abort NeoForge `FMLLoadCompleteEvent` dispatch.
- Fixed Analogue Contraption Controller renderer startup/resource-reload crashes by removing nested pivot helper dependencies from static renderer initialization.
- Hardened optional client bootstrap/config paths: removed NeoForge mod-list `ConfigurationScreen` registration, guarded config-screen bootstrap, deferred late client integrations to load-complete, and gated Physics Staff overlay picking until world connection is fully initialized.
- Broadened optional JEI/EMI/REI dependency ranges to open-ended bounds (`[0,)`) and fail-softed viewer registration/ghost-drag hooks to avoid API/version mismatch hard crashes.
- Reworked bundled distribution to a single-container jar layout and aligned top-level metadata so bundled builds consistently declare both `createthrusters` and `createthrusterslib`.
- Added Architectury `PlatformImpl#getMods()` fail-soft handling for Dynamic Surroundings/resource-reload paths with unresolved optional entries.
- Improved Drive By Wire compatibility for wheel control by disabling conflicting redirect-heavy wheel mixins when DBW is present, adding DBW-safe direct-control/yaw fallback hooks, fixing early `ModList`-not-ready gating, and expanding direct-control channel alias support (`left`/`right`/`brake` + canonical IDs).
- Reworked Physics Gantry carriage attachment to Rapier constraint-based locking with anchor refresh on shaft progress updates, preserving assembled travel while maintaining heavy-load stability without teleport/velocity-reset artifacts.
- Fixed Thrusters fuel registry to accept all fuel sources tagged with c:fuel and c:burnable
- Fixed thruster mixin classloading crash by moving `ClientHandlerReflectionBridge` from the mixin-owned package into the non-mixin `compat/` package, eliminating package isolation violations and hardening reflective target resolution for three client-side input mixins.
- Fixed thruster inventory out-of-bounds crash on legacy NBT saves by implementing data-driven migration logic that detects saves using the old 3-slot contract and upgrades them to the new 4-slot handler layout, reassigning items to correct slot indices based on their properties.
- Improved thruster GUI/menu layout: moved solid fuel slot below sliders for better UX, widened painted panel background, split slot strip visually into 3+1 (upgrade+lens+fluid, solid fuel separate), right-aligned throttle percentage text, and rendered fluid tank outside panel with proper texture fill and tint.
- Refactored thruster fuel system to derive liquid fuels from lava baseline (1.0x efficiency reference): lava remains baseline, dense fuels multiply by config (default 1.45x), light fuels divide by config (default 0.70x), and experience remains at 2.0x. Unknown fluids safely fall back to lava baseline.
- Added optional Create Diesel Generators fuel type augmentation: when mod is present, diesel fuels gain type-specific propulsion multipliers (diesel 1.5x, biodiesel/gasoline 1.0x, ethanol/plantoil 0.5x) and uniform burn efficiency boost (1.2x). Gracefully falls back to lava baseline if mod not installed, maintaining zero hard dependencies.
- Fixed Aeronautics `AeroLevititeService` ServiceLoader failure by creating a local service provider implementation (`CreateThrustersAeroLevititeService`) registered via `META-INF/services/`, preventing Ponder plugin initialization crash without requiring the Aeronautics mod as a hard dependency.
- Hardened Aeronautics Ponder service bootstrap against recurring mixin-change timing regressions by injecting a deterministic fallback into Simulated `ServiceUtil.load()` for `AeroLevititeService`, preferring Aeronautics' NeoForge provider when available and otherwise using CT's local shim.
- Fixed AeroCamSync startup incompatibility by replacing the invalid mixin-target approach with a direct `GameRenderer#pick` guard that probes `Config.MOD_ENABLED.get()` and cancels only when that exact call would throw early-init `IllegalStateException`.
- Added the `Contraption Network Linker` item with linker-board workflow support: sneak-right-click face capture with Output/Input/Remove cycling, controller-slot discovery push integration, face/label editing UI, and client sync payload plumbing for stored linker targets.
release
Create Aeronautics: Thrusters and Things 0.1.2
0.1.29 мая 2026 г.763Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 0.1.2 - 2026-05-09
- Added optional Curios compatibility for Physics Goggles when Curios is installed.
- Fixed Drive By Wire compatibility with Offroad wheel mounts by making brake-signal redirect mixins non-fatal when transformed callsites are missing, preventing startup injection crashes.
- Fixed bundled mod metadata parsing by correcting malformed neoforge dependency TOML entries that could fail Jar-in-Jar loading.
- Navigation table now accepts filled maps, compasses, and recovery compasses across storage slots, GUI slot validation, shift-click transfer, and right-click insertion logic.
- Navigation table right-click behavior now mirrors vanilla-style interaction flow: inserting a map/compass stores it, selects that slot, and starts navigation automatically.
- Navigation table empty-hand right-click now retrieves the selected stored map/compass and stops navigation.
- Navigation table stored item normalization now preserves the correct Simulated navigation target type for map vs compass vs recovery compass.
- Updated ComputerCraft navigation table help text to describe generalized navigation-item slots instead of map-only wording.
- Guarded client config-screen registration so Architectury/OmegaConfig startup failures no longer crash the addon at launch.
- Fixed analogue controller custom STEP bindings so dedicated Step Down keys now trigger decrement logic in interact mode and suppress overlapping vanilla key mappings the same way as primary bindings.
- Fixed custom block GUI opening while flying by switching menu-open checks to sneak-key intent rather than crouch pose checks, and documented Sneak + Jump + Right-click as an air-safe alternative chord (while Sneak + Right-click still works normally).
- Fixed claw-on-winch rope attachment flow so placement consumes rope reliably, avoids bad sub-level assembly targeting, and uses stable base-only collision/anchor spacing to stop attached rope jitter.
release
Create Aeronautics Thrusters and Things 0.1.1
0.1.19 мая 2026 г.539Minecraft: 1.21.1neoforge
Что нового
- Various UI changes and fixes
- A lot of bug fixes
- New blocks
1. - Physics Gantry and Shaft
2. - Variable Transmission
3. - Industrial Motor
4. - Andesite Cable
- New items:
1. - Physics Goggles - Lets you see contraption diagrams and forces by looking at physics sub-level contraptions
2. - Propulsion boosters (T1 - T4)
- Disabled the 3-axis thruster gibal while I work on fixing some world corruption bugs when used in specific ways
release
Create Aeronautics Thrusters and Things 0.1.0
0.1.05 мая 2026 г.181Minecraft: 1.21.1neoforge
Что нового
Initial release:
## New blocks:
- Thruster
- Joystick
- Contraption Controller
- Alternator
- Thruster Gimbal
- Thruster Bearing
- Gyroscope Link
- Bi-directional gearbox
## New Items
- Upgrades: Smoking, Smelting, Haunting (Tiers 1 - 4)
- Allows the thrusters to bulk process items
- Lens
- Swaps thruster particles with laser beam for scifi aesthetics
- Swaps thruster fuel requirement to FE
- Survival Physics staff
- port of the creative physics staff to survival with backtank pressure as a fuel requirement
## Interactions:
- Right clicking a thruster with dye will change the particle or beam color
- giving a thruster any create filter item will mute it's audio and hide it's particles allowing you to have a more peaceful experience or just see the bulk processing progress
- Thrusters require fuel or FE depending on type
- Thruster gimbals and Thruster bearings are able to have FE/liquid fuel piped into them and distribute it evenly across all consumers attached to them, including tanks/batteries
- When using CC:Tweaked you can control all blocks through code, and control entire groups connected to a Thruster bearing or gimbal
- The bi-directional gearbox has 2 modes, passthrough and servo. In passthrough mode you can provide 2 different rotation speeds/directions to 2 corner faces and retrieve it from the opposing face, right clicking on an opposing face will flip it's output direction. In servo mode you can drive a precise angle to each face, or use the gyroscope link with a gimbal sensor to automatically match the output angles from the gimbal sensor
## Known issues:
- Analogue contraption controller isn't working as intended in some settings combinations
- Sometimes bi-directional gearboxes in servo mode will break when loading the world, working on a fix for it