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ВЕРСИИ (17)
beta
Crazy Hunters: Manhunt AI 3.0.0-beta
3.0.0-beta27 окт. 2026 г.99Minecraft: 1.21.1fabric
Что нового
**3.0 beta [Unstable]**
**Minecraft 1.21.1 • Fabric**
A new development branch for Crazy Hunters, bringing the Manhunt chase to Minecraft 1.21.1 with a substantial AI rework.
**Platforms**
Added separate Fabric and NeoForge builds using Architectury.
Moved the current release line from Minecraft 1.20.1 / Forge to Minecraft 1.21.1.
Requires Java 21 or newer and Architectury API. Fabric builds also require Fabric API.
**Hunter AI and combat**
Reworked behavior priorities and coordination between combat, movement, healing, building, and emergency actions.
Added active footwork: diagonal approaches, committed strafes, attack-window pressure, spacing, and moving sprint resets.
Added short interception attempts and sprint-jump bursts on suitable terrain.
Revised difficulty-based reactions and target tracking; short occlusions no longer restart the entire reaction sequence.
Reworked body/head rotation and movement input to reduce sideways sliding and abrupt stops.
Added fishing-rod pressure with trajectory and obstruction checks.
Expanded tactical behavior with group flanking, corner ambushes, stealth approaches, and situational terrain use.
**Navigation and survival**
Reworked obstacle mining, overhead clearance, building, and pursuit recovery.
Revised long-distance catch-up with safe-position and visibility checks, including underground candidates.
Expanded emergency behavior with water, boat, alternative-block, and pearl-based survival attempts.
Revised interactions between shields, weapon selection, healing, and ongoing pursuit.
**Configuration and localization**
Updated the in-game menu; the default key is H.
Five difficulty modes: Easy, Normal, Hard, Nightmare, and Terminator.
Added controls for head-start timing, progression intervals, and major hunter abilities.
Prevented equipment progression from downgrading Nightmare and Terminator loadouts.
Expanded localization to 11 languages, including Belarusian, and added missing dialogue entries.
Doubled the number of hunter dialogue lines, adding more variety to taunts and reactions during the chase.
**_and much more...._**
**License**
Starting with version 3.0, the mod is distributed under All Rights Reserved instead of MIT.
Older releases published under MIT retain their original license.
Beta status
This is an unstable beta. Movement, combat balance, navigation, clutches, and advanced tactics still need gameplay testing and refinement.
Bow-attack AI remains temporarily disabled in this build.
Please report bugs with the Minecraft version, loader version, mod version, and relevant logs. Short videos are especially useful for movement and AI issues.
beta
Crazy Hunters: Manhunt AI 3.0.0-beta
3.0.0-beta27 окт. 2026 г.39Minecraft: 1.21.1neoforge
Что нового
**3.0 beta [Unstable]**
**Minecraft 1.21.1 • NeoForge**
A new development branch for Crazy Hunters, bringing the Manhunt chase to Minecraft 1.21.1 with a substantial AI rework.
**Platforms**
Added separate Fabric and NeoForge builds using Architectury.
Moved the current release line from Minecraft 1.20.1 / Forge to Minecraft 1.21.1.
Requires Java 21 or newer and Architectury API. Fabric builds also require Fabric API.
**Hunter AI and combat**
Reworked behavior priorities and coordination between combat, movement, healing, building, and emergency actions.
Added active footwork: diagonal approaches, committed strafes, attack-window pressure, spacing, and moving sprint resets.
Added short interception attempts and sprint-jump bursts on suitable terrain.
Revised difficulty-based reactions and target tracking; short occlusions no longer restart the entire reaction sequence.
Reworked body/head rotation and movement input to reduce sideways sliding and abrupt stops.
Added fishing-rod pressure with trajectory and obstruction checks.
Expanded tactical behavior with group flanking, corner ambushes, stealth approaches, and situational terrain use.
**Navigation and survival**
Reworked obstacle mining, overhead clearance, building, and pursuit recovery.
Revised long-distance catch-up with safe-position and visibility checks, including underground candidates.
Expanded emergency behavior with water, boat, alternative-block, and pearl-based survival attempts.
Revised interactions between shields, weapon selection, healing, and ongoing pursuit.
**Configuration and localization**
Updated the in-game menu; the default key is H.
Five difficulty modes: Easy, Normal, Hard, Nightmare, and Terminator.
Added controls for head-start timing, progression intervals, and major hunter abilities.
Prevented equipment progression from downgrading Nightmare and Terminator loadouts.
Expanded localization to 11 languages, including Belarusian, and added missing dialogue entries.
Doubled the number of hunter dialogue lines, adding more variety to taunts and reactions during the chase.
**_and much more...._**
**License**
Starting with version 3.0, the mod is distributed under All Rights Reserved instead of MIT.
Older releases published under MIT retain their original license.
Beta status
This is an unstable beta. Movement, combat balance, navigation, clutches, and advanced tactics still need gameplay testing and refinement.
Bow-attack AI remains temporarily disabled in this build.
Please report bugs with the Minecraft version, loader version, mod version, and relevant logs. Short videos are especially useful for movement and AI issues.
release
Crazy Hunters: Manhunt AI 2.0 [Legacy]
2.026 июн. 2026 г.3,3 тыс.Minecraft: 1.20.1forge
Что нового
**Version 2.0 (The Hunt Evolves)**
**🛠️ Security & Performance**
Replaced heavy spatial chunk scanning (inflate(2500)) with a high-performance centralized ACTIVE_HUNTERS caching registry to eliminate server tick drops (MSPT) and memory leaks.
Hardened multiplayer security by adding server-side operator permission verification (hasPermissions(2)) to ConfigSyncPacket, preventing unauthorized clients from exploiting or modifying match settings.
Enforced strict version matching checks in ModMessages instead of wildcard acceptance, completely protecting vanilla or outdated clients from registry mismatch crashes.
**⚔️ Combat AI & Meta Evolution**
Implemented 1.9+ PvP Shield Countering: Hunters now dynamically equip axes to disable blocking player shields, automatically swapping back to primary swords once the shield is disabled.
Integrated jump-attack simulation routines to replicate competitive PvP critical hits for maximized damage output.
Expanded asset loot matrices to support 1.16+ competitive items, including Netherite upgrades, Totems of Undying, Respawn Anchors, and tactical dimension-dependent bed-bombing.
**🏹 Projectiles & Defensive Clutches**
Re-engineered HunterPearlGoal to incorporate predictive target positioning based on the runner's velocity vector, fixing the "back-throwing" silent-aim visual desync bug.
Added emergency Pearl Clutches to automatically rescue hunters from high-velocity fall damage, deep Nether lava oceans, and End dimension void drops
Upgraded HunterTntGoal with "Bomber Mode" ledge drops, precise 2D horizontal escape vectors, and automated off-hand shield blocks timed exactly to the fuse detonation frame.
Rewrote HunterShieldGoal using vector Dot Product math to ignore non-threatening missed arrows, preventing hunters from paralyzing themselves under fake fire.
Block barricades placed during arrow cover sequences now remain permanently in the world as natural path obstructions instead of auto-destroying on exit.
**🧪 Resource & Recovery Handling**
Synchronized HunterPotionGoal with vanilla item usage handlers, eliminating potion duplication exploits and item-clutter issues inside the container arrays.
Introduced instant 1-tick Splash Potion triggers for speed and strength self-buffs, alongside offensive Slowness and Poison debuffs to disrupt the runner's momentum.
Modified HunterRetreatGoal to force consumption routines strictly into the off-hand slot, allowing entities to drop blocking barriers backward based on inverse velocity tracks.
Solved item-deletion bugs on container loops by capturing simple inventory leftovers arrays during chest pillaging and drop harvesting.
**🌍 World Mechanics & Command Updates
**
Rebuilt ManhuntCommand spawn calculations to utilize dimension-safe heightmaps, preventing hunters from clipping through the Nether bedrock ceiling or dropping into End void spaces.
Upgraded MimicSheepEntity to register tool interactions (shearing), display standard damage flashes, and execute a sudden physical "Backstab Leap" out of transformation clouds.
**⚠️ IMPORTANT NOTE:** Version 2.0 is a massive, ground-up rewrite of the core AI, dimensional tracking, and networking logic. While it has been heavily tested in multiplayer, major code overhauls can always introduce unexpected edge cases or hidden bugs.
If you encounter any server stalls, janky bot behavior, or multiplayer desyncs, please report them immediately in our Discord server. Your feedback is crucial to making these hunters truly flawless!
release
Crazy Hunters: Manhunt AI 1.9 [Legacy]
1.92 мая 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
**📝 Changelog v1.9 🚀**
**✨ New Mechanics & Modes**
**🤖 "Terminator" Mode:** Added the ultimate difficulty mode for the bravest speedrunners.
**⏳ Head Start (Freeze):** Hunters are now frozen for 10 seconds at the start! Added a new bossbar - "Hunters are frozen, run!" - to help you make your escape.
**⚔️ Gear Progression:** Hunters' armor and weapons will now automatically upgrade over time (the maximum gear level depends on the chosen difficulty).
**💀 Respawn Cooldowns:** Hunters no longer return instantly after death. Added a respawn timer, as well as temporary protection to prevent hunters from teleporting right after you respawn.
**🗣️ Hunter Taunts:** Hunters now react to your mistakes! They will mock you in the chat if you take fall damage, get hit by a zombie, or get shot by a skeleton.
**🧠 AI & Behavior**
**🎣 Fishing Rods:** Hunters have learned how to use fishing rods in combat to pull you in and break your momentum.
**🌊 Speed Swimming:** Fixed the "ocean drifting" bug. Hunters now aggressively and quickly swim towards you using the Dolphin's Grace effect.
**⚖️ Difficulty Rebalance:** "Easy" mode is now truly for beginners (complex AI behaviors like parkour, clutching, and trapping have been disabled).
**⚙️ Ability Toggles:** Added new options in the configuration menu to easily disable hunter traps and ender pearls.
**🛠️ Fixes & Optimization**
🔧 General minor bug fixes and overall code optimization.
**⚠️ Important Note:** Version 1.9 brings massive system rewrites and a lot of new features. Due to the scale of this update, you might encounter unexpected bugs. **Please report any issues you find on our Discord server** **- it helps us fix them quickly!** 🐛🔨
release
Crazy Hunters: Manhunt AI 1.8 [Legacy]
1.822 мар. 2026 г.839Minecraft: 1.20.1forge
Что нового
**Changelog v1.8 - The Relentless Update**
**🔥 Major AI Improvements:**
**Anti-Freeze Global Tracker:** Fixed the biggest issue where Hunters would freeze when chunks unloaded (due to distance or optimization mods). The server now uses a "leash" system: if you manage to get more than 80 blocks away, the Hunter will instantly teleport 35 blocks behind you. You can run, but you can never truly escape.
**Swimming AI Upgrade:** The ocean is no longer a safe haven. Hunters now receive a hidden Dolphin's Grace effect while in water and will actively swim upwards to reach you.
**The Return of Traps (Lava & Cobwebs):** Trapping AI makes a comeback and has been completely rebuilt! Hunters once again seamlessly throw lava in your path or trap you in cobwebs while sprinting. This is balanced with a 30% trigger chance to prevent annoying spam.
What should we add in v**1.9**? Join our Discord server and share your craziest ideas for the Hunter AI!
release
Crazy Hunters: Manhunt AI 1.7.6 [Legacy]
1.7.613 мар. 2026 г.256Minecraft: 1.20.1forge
Что нового
**Changelog v1.7.6**
**Added Mimic Sheep.**
**Added a new setting in the GUI** to adjust the spawn chance of Mimic Sheep.
**Updated localization files.**
**Made minor tweaks to the Hunter AI.**
_Disclaimer: This mod is still in active development. You may encounter bugs or unexpected behavior during gameplay._
release
Crazy Hunters: Manhunt AI 1.7.5 [Legacy]
1.7.53 мар. 2026 г.176Minecraft: 1.20.1forge
Что нового
**📑ChangeLog v1.7.5**
**NEW FEATURES**
**Settings Menu (Key "K")**: Adjust the number of spawned Hunters for every difficulty (from 1 up to 20).
**Global Persistence:** Hunters are now tied to your UUID and will track you across dimensions and long distances.
**⚠️ WARNING**
This is a technical update with major internal code changes. **Expect potential bugs.** Please report any issues!
release
Crazy Hunters: Manhunt AI 1.7 [Legacy]
1.724 февр. 2026 г.162Minecraft: 1.20.1forge
Что нового
**1.7 (AI Overhaul & Global Update)**
**🤖 AI & Combat Evolution**
**Smart Movement:** Hunters now perform dynamic parkour. They can jump over gaps and perform "block clutches" to prevent fall damage.
**Tactical PvP:** Bots now actively use shields against projectiles, drink potions, and eat golden apples based on their current health and situation.
**Destruction System:** If you wall yourself in, Hunters will now mine through obstacles using the correct tools.
**Improved Navigation:** Fixed the AI "confusion" bug when a player rapidly changes elevation.
**🌍 World & Pursuit**
**Cross-Dimensional Chase:** Hunters are now guaranteed to follow players into the Nether and the End. If you change dimensions, they will appear nearby within seconds.
**Persistent Stalkers:** Upon death, Hunters no longer vanish. They respawn nearby (40-70 blocks away) while keeping their inventory and Nightmare status.
**Global Tracking:** Rewritten target search logic. Bots no longer "freeze" in inactive or unloaded chunks.
**👹 Nightmare Mode**
**Nightmare 2.0:** In this mode, Hunters receive full Netherite gear, high knockback resistance, and infinite resources for building and TNT traps.
**🛠 Technical Changes & Optimization**
**Distributed Ticks:** Heavy AI calculations are now spread across server ticks, significantly improving server performance (TPS).
**Armor Rendering:** Fixed a major bug where armor equipped on Hunters was invisible to players.
**⚠️ Risk of Bugs**
**Experimental AI:** Due to the complete AI overhaul, Hunters may occasionally get stuck in complex structures like Strongholds or Bastions.
**Dimension Latency:** If you jump through portals too quickly, there might be a 5-10 second delay before the Hunter teleports to your new location.
**Performance:** On low-end CPUs, spawning more than 10 Hunters simultaneously may cause temporary TPS drops.
**🏆 Milestone Thanks (1,000+ Downloads on Curseforge!)**
A huge thank you to our community! We have officially reached 1,000 downloads. Your support, bug reports, and feedback have been the driving force behind this massive 1.7 update. We're just getting started!
beta
Crazy Hunters: Manhunt AI 1.7.0-BETA [UNSTABLE] [Legacy]
1.7.022 февр. 2026 г.56Minecraft: 1.20.1forge
Что нового
**1.7-BETA**
**WARNING:** This is an experimental beta. The mod has undergone a global architectural rebuild. It may be highly unstable. This version is released for community testing to identify bugs and balance issues.
**Major Changes:**
Global Refactor: HunterEntity and AI logic have been completely rewritten from scratch for better performance.
Smart PvP: Goal priorities have been retuned. Hunters now act more like pro-players: prioritizing survival and healing, then switching to aggressive combat.
Fixed Pillar Building: Resolved the "wobbling" issue when towering up. Hunters now build stable vertical pillars without falling.
Resource Intelligence: Hunters now check their inventory. If the target is high up, they will prioritize Ender Pearls; if none are available, they will start building.
Nightmare Mode: Activating Nightmare mode now instantly upgrades hunters with elite gear (Netherite, Notch Apples, TNT).
Loot System: Fixed death drops. Hunters now drop their entire inventory, with resources scaling based on world difficulty.
MLG Water: Refined water clutch logic. Hunters now correctly place and pick up water buckets.
**BUG REPORTING:**
Please report all bugs in our Discord. The faster I know about the issues, the sooner we get to a stable 1.7 release!
release
Crazy Hunters: Manhunt AI 1.6.1 hotfix [Legacy]
1.6.118 февр. 2026 г.113Minecraft: 1.20.1forge
Что нового
**_🛠 Update v1.6.1 - "The Fair Chase" (Hotfix)_**
**A critical balance and stability patch addressing issues found in the 1.6 "No Dimension Is Safe" update.**
**⚖️ Gameplay Balance: The 100-Block Rule**
**Fair Respawn System:** I have fixed a major balancing issue where Hunters would respawn almost instantly on top of the player.
**Guaranteed Head Start:** Hunters now respawn at a tactical distance of 80–120 blocks from the player. I've implemented a new circular spawn algorithm to ensure they never spawn "in your face" again. This finally gives players a well-deserved window to heal and regroup after a kill.
**🌐 Global Localization Fix**
The "Trap Message" Bug: I resolved an oversight where trap-related phrases (hunter.msg.trap) were only present in **Russian**and **Ukrainian** files.
**Community Thanks:** Huge thanks to our Discord community members who quickly spotted and reported this issue! Your screenshots helped me find the cause and release this fix immediately.
**Universal Support:** I have added the missing translation keys for the other 8 languages. Players using English, French, German, Spanish, Polish, Portuguese, Korean, or Japanese will no longer see technical string IDs in chat.
**🐛 Bug Fixes & Optimization**
**Stuck Logic Refinement:** I optimized the hunters' behavior — they are now more efficient and "cleaner" when breaking blocks to get unstuck, reducing unnecessary item drops and lag.
**Portal Pursuit Gap:** Adjusted the arrival distance when hunters follow you through a portal to match the new "Fair Chase" logic.
**Performance:** Optimized tracking radius to reduce CPU load during long-distance pursuits.
**⚙️ Technical Note**
**I apologize for the localization issues in v1.6. It was a classic developer oversight where I only tested new features in two languages. v1.6.1 officially makes the mod globally stable.**
release
Crazy Hunters: Manhunt AI 1.6.0 [Legacy]
1.6.015 февр. 2026 г.85Minecraft: 1.20.1forge
Что нового
**update v1.6 - "No Dimension Is Safe"**
**🌍 Multi‑Dimension Hunting, Localization & AI Overhaul**
After months of relentless pursuit, the Hunters have mastered the art of interdimensional travel. From now on, neither the Nether nor the End will be a safe haven. This update also brings the gift of language to hunters worldwide and makes their vertical pursuit truly nightmarish.
**🌌 Multi‑Dimension Hunting**
Portal Pursuit: Hunters now instantly follow you through portals to the Nether and the End. No more hiding in other dimensions - they’ll be right behind you.
Death & Respawn Handling: Fixed the critical bug where hunters would remain stuck in the Nether/End after the player died there. Now upon your death, all active hunters immediately teleport back to the Overworld and wait for your respawn to continue the hunt.
End Support: Completely reworked teleportation logic for the End - hunters now spawn on the main island instead of the void, and can pursue you even after you return to the Overworld.
Global Teleportation Logic: Improved the hunters’ ability to track you across all three dimensions – they will never lose your trail, even if you try to flee through a portal mid‑combat.
**🤖 AI & Gameplay Improvements**
Vertical Pursuit Rework: Hunters are now much smarter when you build upwards. They actively pillar to reach you, with improved timing and block placement. No more standing around or chaotic block spamming.
Goal Priority Tuning: Changed HunterBuildGoal priority - it now triggers right after the attack goal, ensuring hunters climb instead of retreating or bridging.
Improved Block Selection: Hunters now use the most suitable blocks (cobblestone, dirt, netherrack) for building and don’t waste resources.
**🗣️ Massive Localization Update**
**5 New Languages Added:**
🇫🇷 French (fr_fr)
🇰🇷 Korean (ko_kr)
🇵🇱 Polish (pl_pl)
🇧🇷 Brazilian Portuguese (pt_br)
Expanded Existing Languages: All previously supported languages (German, Spanish, Japanese, Ukrainian , Russian) now include full phrase sets for every hunter action: teleport, traps, retreat, nightmare mode, victory, hits, and more.
Three Unique Lines Per Action: Every language now features three different voice lines for each situation, making the hunters feel more alive and immersive.
Accurate In‑Game Display: All messages now correctly use your game’s language setting (press F3+T after updating to reload resources).
**🐛 Bug Fixes**
Hunters no longer get stuck in the Nether/End after the player’s death – they properly return to the Overworld.
Fixed an issue where hunters sometimes failed to teleport when the player entered a portal while being attacked.
Resolved crashes related to unloaded chunks during interdimensional teleportation (now using getAllEntities to find hunters in unloaded chunks).
Corrected tool‑switching logic while mining certain blocks (cobwebs, etc.).
Hunter respawn messages now display correctly in all languages.
Fixed chaotic block placement: Hunters no longer spam blocks randomly – they build only when necessary and with proper delays.
End safe‑spot search: Added a special findEndIslandFloor algorithm that guarantees hunters won’t fall into the void when teleporting to the End.
**⚙️ Technical Improvements**
Optimized hunter target tracking across dimensions, reducing server load when multiple hunters are active.
Enhanced stuck detection: hunters now break surrounding blocks more reliably when trapped.
Code cleanup and minor performance tweaks to dimension-switching logic.
Improved HunterBuildGoal logic with better conditions and delays to prevent excessive building.
**⚠️ Disclaimer**
**Experimental AI:** The new interdimensional logic is complex; you may occasionally see hunters teleport to unexpected locations or behave oddly near portals. We’ll keep improving this in future updates.
**Language Files:** If you’re using one of the newly added languages and notice incorrect
translations, please report them - community help is always appreciated!
**Multiplayer Note:** With more languages enabled, chat can become lively. Recommended for small groups of friends.
release
Crazy Hunters: Manhunt AI 1.5.0 [Legacy]
1.5.012 февр. 2026 г.74Minecraft: 1.20.1forge
Что нового
**update v1.5 - "The Nightmare Unleashed"**
**💀 Nightmare Mode & AI Overhaul**
**"Madness" Logic:** Nightmare mode is now truly insane. Hunters become unpredictable, performing chaotic maneuvers and aggressive "garbage" tactics to keep the player under constant pressure.
**Potion Mastery:** Hunters are now skilled alchemists. They will use Strength and Speed potions to buff themselves before an engagement and throw Splash Potions to debuff players.
**Squad Tactics (Flanking):** Hunters no longer just follow you in a straight line. They now coordinate to surround and circle the player(s), cutting off escape routes and attacking from multiple angles simultaneously.
**_/manhunt spawn nightmare_**
**⚔️ Combat & Balance Updates**
**Smart Trapping:** Reworked lava and cobweb placement. Hunters now predict your movement and place traps ahead of you rather than just at their own feet.
**Player Loadout Rebalance:** To keep the game fair against the new AI, the player's starting inventory for each mode has been updated with better gear, tools, and food for a fighting chance.
**Edge Protection (Sneaking):** Hunters have learned how to "Shift" at the edges of blocks, preventing them from accidentally falling off cliffs or structures during high-speed chases.
**🛠 Technical & Movement Improvements**
**Advanced Movement:** Improved parkour and "build-up" logic. Hunters climb faster and use blocks more efficiently to maintain vertical pursuit.
**Clutch Mechanics:** Improved response time for "cobblestone clutches" and emergency Ender Pearl throws when falling from great heights.
**⚠️Disclaimer**
**Experimental AI:** AI. Hunters may act extremely unpredictably.
**Bug Warning:** Due to the complexity of new mechanics (building, potion usage, and flanking tactics), you may encounter visual glitches or odd pathfinding behavior in tight spaces.
**Performance:** Nightmare mode spawns a large number of high-intelligence entities - this may impact performance on lower-end systems.
**Nightmare is Unfair:** This mode is not balanced for "fair" play. Hunters will use every dirty trick to break your speedrun.
release
Crazy Hunters: Manhunt AI 1.4.0 [Legacy]
1.4.08 февр. 2026 г.88Minecraft: 1.20.1forge
Что нового
**Version 1.4 "The Trapper Update"**
**🧠 Intelligence Evolution:** In version 1.3, Hunters **mastered pro-level parkour and dodging.** In 1.4, they’ve gone even further, learning how to **weaponize the environment** to trap their prey. Simply running away or hiding in a hole is no longer a viable escape.
**🕸 New Tactics (Tactical AI)**
**Web Trap (PvP Tech):** During close combat, Hunters can now instantly place a cobweb at your feet. This kills your momentum and sprint, leaving you open to devastating attacks.
**Lava Siege (Anti-Camping):** Do you like digging down or hiding in 1x1 holes to heal? Bad news: Hunters now recognize "turtling" players and will pour a lava bucket straight down on you.
**Smart Safety:** After pouring lava, the bot immediately performs a "backpedal" maneuver to avoid burning itself.
**⚔️ Survival & Gear**
**Anti-Trap Instinct:** If a Hunter gets stuck in a cobweb (accidentally or by your trap), they will instantly switch to a sword to cut through it efficiently.
**Updated Arsenal:** Hunters now spawn equipped with cobwebs and lava buckets. They are fully geared up for dirty plays.
**⚠️ TECHNICAL WARNING (Heavy AI):**
Version 1.4 drastically increases the complexity of the Hunters' "brains". They now scan wall geometry (for lava plays) and ground blocks (for web traps) in real-time.
**Performance:** Spawning a large number of Hunters (10+) may cause TPS drops on weaker servers due to the heavy calculation load.
**Logic Conflicts:** Due to the complex new priority system, bots might occasionally "pause" to think or behave erratically when trying to attack and defend simultaneously. Please report bugs, optimization is ongoing!
release
Crazy Hunters: Manhunt AI 1.3.0 [Legacy]
1.3.06 февр. 2026 г.76Minecraft: 1.20.1forge
Что нового
**Update 1.3 "The Skill Update"**
**🚀 New AI Features (Pro-League Moves)**
Projectile Dodge ("Matrix" Move): Hunters can now sense incoming arrows and projectiles. They will perform a quick side-step or dash to dodge. Snipping them from afar just got a lot harder!
Parkour Clutch (Mid-air Placement): If a Hunter realizes they won't reach the ledge during a jump, they will instantly place a block beneath themselves to "clutch" and complete the leap.
Enhanced Pursuit Logic: Parkour methods now integrate with the new clutch logic, allowing bots to navigate through extreme terrain and vertical cliffs.
**🔧 Fixes & Optimization**
Cooldown System: Added internal timers for dodging and clutching to ensure bot behavior feels natural and balanced.
Jump Physics Fix: Fixed an issue where bots would get stuck in a jump loop when facing high-altitude obstacles.
Code Stability: Optimized **ai** processing to prevent lag spikes while calculating projectile trajectories in real-time.
**⚠️ IMPORTANT NOTE:** Version 1.3 introduces brand-new systems for dynamic environment and projectile analysis (Dodge & Clutch). Since these mechanics are experimental and highly dependent on the world seed and terrain, expect bugs: bots might occasionally place extra blocks or move unpredictably in tight spaces. so please report any odd behavior!
release
Crazy Hunters: Manhunt AI 1.2.0 [Legacy]
1.2.03 февр. 2026 г.115Minecraft: 1.20.1forge
Что нового
**update 1.2 "AI & Persistence Overhaul"**
**_⚠️ WARNING: The AI has been almost entirely rewritten. Many new features have been added, so expect bugs. The Hunter is now much more dangerous and unpredictable!_**
**🛡️ Fixes & Stability (Multiplayer & Dimensions)**
Multiplayer Fix: Hunters now correctly cycle between players, targeting the nearest one within a 128-block radius.
Dimension Persistence: Fixed an issue where bots would disappear or "freeze" in other dimensions after a player's death. The hunter will now maintain its target even after player respawn.
Fair Spawn System: Bots no longer spawn/teleport 1-5 blocks away from the player. The new safety distance is 15-20 blocks, providing a fair head start.
**🧠 New Intelligence (AI)**
**Anti-Ghost Swing:** Fixed the "madness" glitch where the bot would swing at the air. Attack animations now only trigger when the player is within range.
**Smart Mining & Building:** Instant tool swapping. The bot switches to a pickaxe for tunneling and blocks for bridging without losing momentum.
Parkour Jumps: Added physics-based jumping to cross gaps and climb structures more naturally.
**🧨 New Combat Tactics**
TNT Strategy: If you're "pillaring up," the hunter will place and ignite TNT at the base of your tower.
**Elytra Save:** Automatic elytra deployment to prevent fall damage.
**Pearl Chase:** Precise Ender Pearl usage to close the gap when you try to run.
release
Crazy Hunters: Manhunt AI 1.1.0 [Legacy]
1.1.01 февр. 2026 г.82Minecraft: 1.20.1forge
Что нового
## Update v1.1
Smart Bridging: Hunters build bridges across gaps on the fly using inventory blocks.
Turbo Mining: Block breaking speed increased 3x. 1x2 tunnels are now cleared almost instantly.
Smart Water Drop: Hunters automatically pick up their water 2 seconds after landing.
Pro Swimming: Added water sprinting - they now swim as fast as dolphins.
Suffocation Protection: Hunters instantly break blocks inside their head if they get stuck.
Known Issues:
Teleportation Anomalies: In the Nether, bots might not teleport on the first attempt or may spawn inside walls if your portal is located in a cramped area.
Mining Glitches: During high-speed digging, the AI might stutter at sharp turns or attempt to mine bedrock if the player rapidly changes their Y-level.
Interaction Lag: Occasionally, while trying to pick up water, the bot might freeze in place for a split second.
release
Crazy Hunters: Manhunt AI 1.0.0 [Legacy]
1.0.01 февр. 2026 г.61Minecraft: 1.20.1forge
Что нового
## Version 1.0.0 - The Chase Begins! modrinth Release!
Initial Release: The core Manhunt experience is now available!
Advanced Hunter AI: Hunters can now mine through blocks, build up to reach the player, and use shields to block attacks.
Smart Survival: Hunters will now retreat to a safe distance to eat Golden Apples or Steaks when their health is low.
Equipment System: Hunters dynamically upgrade their gear from Iron to Enchanted Diamond as the game progresses.
Pro Tactics: Added MLG Water logic to prevent fall damage and Ender Pearl usage for closing distance.
Command System: Added /manhunt spawn <difficulty> and /manhunt stop for easy game management.
Difficulty Scaling: Implemented Easy, Normal, and Hard modes with different AI aggression levels.
Massive Localization: Full support for English, Russian, Ukrainian, German, Spanish, and Japanese.